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189 comments

Underlined letters? (2, Informative)

Golddess (1361003) | more than 4 years ago | (#31376068)

drattmannh0nee?

Re:Underlined letters? (0)

sopssa (1498795) | more than 4 years ago | (#31376092)

Where did you get the t's from? it's dramannh0nee. No idea what that means though.

Re:Underlined letters? (2, Insightful)

Anonymous Coward | more than 4 years ago | (#31376112)

It's a new user/pass for the BBS of the ARG.

Re:Underlined letters? (4, Informative)

Anonymous Coward | more than 4 years ago | (#31376124)

Password to a BBS which has files on there. Some ASCII art and some pictures in a custom format. Gotta run a tool in DOSBOX or real DOS to view them. It's full of random aperterture teaser crap.

More info in the reddit thread. Sadly, they know more about the situation than Slashdot.

http://www.reddit.com/r/gaming/comments/b9qhb/portal_2_announced/

Re:Underlined letters? (4, Funny)

PopeRatzo (965947) | more than 4 years ago | (#31376286)

From the reddit discussion:

Success will require them to not just act cooperatively, but to think cooperatively.

World Net Daily says that they're trying to turn gamers into Socialists.

Re:Underlined letters? (0)

Anonymous Coward | more than 4 years ago | (#31376774)

Re:Underlined letters? (0)

Anonymous Coward | more than 4 years ago | (#31376126)

technologies and Steam

Re:Underlined letters? (3, Informative)

Golddess (1361003) | more than 4 years ago | (#31376142)

From the word "technologies" and "Steam".

Copy/Paste doesn't copy the underlines, so I'll just bold the underlined t's.

Valve, creators of best-selling game franchises (such as Left 4 Dead, Counter-Strike and Half-Life) and leading technologies (such as Steam and Source), today announced Portal 2 for shipment this coming holiday season. Portal 2 is the sequel to 2007's Portal, which won 70 industry achievement awards.

Re:Underlined letters? (0)

Anonymous Coward | more than 4 years ago | (#31376168)

Where did you get the t's from? it's dramannh0nee. No idea what that means though.

Actually it's

dratmannh0nee

With a single "t".

Re:Underlined letters? (0)

Anonymous Coward | more than 4 years ago | (#31376336)

Glasses? two ts my friend

Re:Underlined letters? (1)

ultravibe (1124587) | more than 4 years ago | (#31376320)

"...leading technologies (such as Steam..."
The 't's in "technologies" and "Steam" are underlined. Look again.

Re:Underlined letters? (1)

Chris Mattern (191822) | more than 4 years ago | (#31376590)

Not sure if you need a new glasses prescription or a new display/video driver, but the "t" in "technologies" and the "t" in "Steam" were both clearly underlined.

Re:Underlined letters? (1, Informative)

Anonymous Coward | more than 4 years ago | (#31376138)

Notice anything funny about the underlined letters in Steam's announcement?

Some lame viral marketing?

Re:Underlined letters? (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#31376608)

Do you shit on clowns and birthday cakes too, you miserable fucktard?

Re:Underlined letters? (0)

Anonymous Coward | more than 4 years ago | (#31376678)

I should stop arguing with myself

Re:Underlined letters? (0)

Anonymous Coward | more than 4 years ago | (#31376990)

On second thought, maybe I shouldn't.

Re:Underlined letters? (4, Funny)

Improv (2467) | more than 4 years ago | (#31376434)

Oh sweet they're announcing a new sequel to Koyaanisqatsi too, done by valve? Wild.

Androids (4, Interesting)

Pharmboy (216950) | more than 4 years ago | (#31376072)

I am so wanting there to be more sections for "androids". I always thought the idea of "android hell is a real place" was such a mind screw and gave you so much understanding of how messed up this company was, that it needed a whole game through the eyes of the androids.

Re:Androids (3, Funny)

HungryHobo (1314109) | more than 4 years ago | (#31376150)

When I heard that one my first thought was that it was a nod to Red Dwarf.

But where do all the calculators go?

Re:Androids (3, Informative)

mog007 (677810) | more than 4 years ago | (#31376628)

But where do all the calculators go?

Nowhere, they just die.

Re:Androids (1)

Bobfrankly1 (1043848) | more than 4 years ago | (#31377294)

But where do all the calculators go?

Nowhere, they just die.

Unless they're solar powered!

Re:Androids (1)

cthulu_mt (1124113) | more than 4 years ago | (#31376638)

I'd love to have Chell face androids as opposed to Combine forces. Maybe something easily tricked like Trade Federation Battledroids.

Read about the underlined letters on portalwiki (5, Informative)

Sowelu (713889) | more than 4 years ago | (#31376078)

...along with the rest of the ARG. They've already been quite solved, over there. http://portalwiki.net/ [portalwiki.net]

Re:Read about the underlined letters on portalwiki (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#31376206)

We've got a phone number extension and the underlined letters - which means there might be more yet to come.

Re:Read about the underlined letters on portalwiki (1)

Elwood P Dowd (16933) | more than 4 years ago | (#31376292)

Can you provide deep links to the drattman/h0ney stuff? I would really appreciate it. The wiki is badly indexed.

drattmann/h0nee (4, Informative)

Anonymous Coward | more than 4 years ago | (#31376378)

Can't find it in the wiki, but here's the story--

We were logging into the wiki as backup/backup. There was a progress bar displayed on login, that increased slowly over a couple of days (in addition to spitting out images).

Once the progress bar filled up, the Portal 2 announcement on Steam went live, complete with underlined images. At that time, backup/backup started spitting out a BASIC program, and logging in with drattmann/h0nee spit out some data files. If you plugged the data files into the BASIC program, you got these images, which seem to imply that at least this phase of the ARG is over: http://portalwiki.net/index.php/Aperture_Image_Format [portalwiki.net]

Summary version (3, Informative)

FooAtWFU (699187) | more than 4 years ago | (#31377032)

The "Adjust radio frequency" update added a bunch of radios all over the place which, if dragged to the correct location (or if you extract the resource bundles), will produce some sounds which translate to an old ham-radio-style slow-scan TV signal which have a bunch of pictures which give you some sort of hashed version of the phone number of the BBS where you login with 'backup/backup' and watch a progress bar saying "backup restoring, ETA: next Thursday (except on weekends)" or other silly stuff, and get ASCII art pictures of scenes which involve robots.

I'm sure I'm missing something. Like the secret new game ending. Which is on Youtube somewhere.

I'm so excited (1)

cthulu_mt (1124113) | more than 4 years ago | (#31376086)

Thank you Valve; a nice follow up to the game of the decade.

Re:I'm so excited (1)

u-235-sentinel (594077) | more than 4 years ago | (#31376520)

Thank you Valve; a nice follow up to the game of the decade.

If it works under linux (or even crossover games) then I'm so there.. Otherwise I guess I'll wait for Portal 3 ;-)

Re:I'm so excited (1)

h4rr4r (612664) | more than 4 years ago | (#31377298)

Portal does and this will be suppported. Crossover has HL2 based games as officially supported.

Re:I'm so excited (1)

Bill Hayden (649193) | more than 4 years ago | (#31376914)

My only hope is that by "in time for the holidays", they meant St. Patrick's Day.

Still no HL2: Episode 3? (0)

Anonymous Coward | more than 4 years ago | (#31376100)

Come on Valve... some time before 2020 would be nice.

Re:Still no HL2: Episode 3? (1)

sopssa (1498795) | more than 4 years ago | (#31376110)

Come on Valve... some time before 2020 would be nice.

I actually rather take Portal 2 than new HL2 Episode 3 as its so much fresher from other games. Great it indeed was Portal 2.

Re:Still no HL2: Episode 3? (1)

HungryHobo (1314109) | more than 4 years ago | (#31376176)

The sad thing is that portal 2 will be a disappointment.
It may in fact be a fantastic game but it will be judged next to portal which is pretty much a perfect game.

Re:Still no HL2: Episode 3? (1)

Pharmboy (216950) | more than 4 years ago | (#31376242)

The same could have been said about Half-Life, but they have managed to do more and more quite well. I never could believe that a game is so perfect that you can't add more to it. The main thing missing was 1. needed more levels and 2. needed more background story. My guess is that Portal 2 will be just that, more story and more levels. I don't see them changing the rules or physics of the game, as that wouldn't make sense.

Re:Still no HL2: Episode 3? (1)

ryantmer (1748734) | more than 4 years ago | (#31376566)

I don't see them changing the rules or physics of the game, as that wouldn't make sense.

After all, they couldn't change physics...

Re:Still no HL2: Episode 3? (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#31376380)

Portal was unique, it was fun, but it wasn't perfect. I hate being on the hook for finding out who anyone is, or what the hell's going on. Mystery's fun, but at the end, give me some god damned answers, and let the characters speak for themselves. The fact that Chell and Gordon are both completely voiceless is disturbing to me.

Re:Still no HL2: Episode 3? (1)

Inschato (1350323) | more than 4 years ago | (#31376468)

The fact that Chell and Gordon are both completely voiceless is disturbing to me.

Silent Protagonists are not all that uncommon and usually very effective. (Crono!)

Re:Still no HL2: Episode 3? (4, Insightful)

CronoCloud (590650) | more than 4 years ago | (#31377042)

(....)

Re:Still no HL2: Episode 3? (1)

genner (694963) | more than 4 years ago | (#31377078)

The fact that Chell and Gordon are both completely voiceless is disturbing to me.

Silent Protagonists are not all that uncommon and usually very effective. (Crono!)

you need ... in a speach bubble for it to be affective.

Re:Still no HL2: Episode 3? (1)

Alamais (4180) | more than 4 years ago | (#31376864)

...you're one of those weirdos who reads the end of a book first, aren't you?

Re:Still no HL2: Episode 3? (3, Interesting)

interkin3tic (1469267) | more than 4 years ago | (#31376528)

The sad thing is that portal 2 will be a disappointment.
It may in fact be a fantastic game but it will be judged next to portal which is pretty much a perfect game.

Its worth remembering that this is valve, which consistently defies expectations. Team fortress classic was a fun little game: valve then took almost everything about that game and threw it out for team fortress 2. Usually that is a recipe for disappointment, but I think almost everyone who played both would agree that TF2 was much better. Half life 1 was also really great, but valve managed to improve on it for HL2. A lot of people were disappointed that they put out left 4 dead 2 so quickly, but I think it was an improvement.

And there are clear ways in which they could improve Portal. Here's one: LONGER. Another way to improve it? Bundle it with HL2 episode 3. I am having a hard time thinking of other ways they could make it better, but there are many reasons why I don't work at Valve.

I'm a little worried about multiplayer though.

Re:Still no HL2: Episode 3? (1)

azmodean+1 (1328653) | more than 4 years ago | (#31376670)

The first potential improvement I thought of was outdoor levels. Sure it was convenient for both the tone of the game and for the type of puzzle to have everything take plave in mostly cramped indor rooms, literally being confined, but I think you could do some really interesting things with more open levels. And that is the kind of thing that takes longer to develop.

Re:Still no HL2: Episode 3? (1)

interkin3tic (1469267) | more than 4 years ago | (#31377192)

Wow, I do like that idea. The puzzles in portal 1 were generally only able to be done one way. While I think that was a good way to do it, some puzzles with many different ways of solving it, or much bigger environments, would be a really nice variety. I can't see them doing multiplayer without expanding the levels.

Come to think of it, the mechanic is fun enough even without the full portal game. I'd be interested to see valve do, for example a sandbox game where you have a portal gun, maybe you're a thief or a spy... I don't want "portal" to move that far away from it's roots, but that portal mechanic can be fun in a lot more contexts.

Re:Still no HL2: Episode 3? (1)

PopeRatzo (965947) | more than 4 years ago | (#31376306)

I'd like to see some of the equipment and gameplay of Portal incorporated into the Half-Life storyline.

More than just the gravity gun.

The best part of the news of a new Portal is that it probably means there will be a new version of Half-Life, not just another "episode".

Mac support? (5, Interesting)

MBCook (132727) | more than 4 years ago | (#31376140)

At this point, I'm far more interested in Vavle's Mac [macrumors.com] development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

Still, Portal 2. Going to have to play that.

Re:Mac support? (1)

PopeRatzo (965947) | more than 4 years ago | (#31376322)

If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

It's a lot more likely that Valve will make Portal or HL3 available on XBox than on Macs.

Re:Mac support? (2, Interesting)

euxneks (516538) | more than 4 years ago | (#31376386)

If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

It's a lot more likely that Valve will make Portal or HL3 available on XBox than on Macs.

Not at all, in fact, if they make a cross platform rendering engine then they can sell that to other interested developers (who are interested in the continually growing userbase of the Mac) and make a profit from that as well.

Re:Mac support? (1)

vertigoCiel (1070374) | more than 4 years ago | (#31376444)

It's a much smaller jump to the iPhone/iPad from Mac than from PC.

Re:Mac support? (2, Insightful)

MrHanky (141717) | more than 4 years ago | (#31376472)

If Valve were to port the Orange Box or Portal 2 to Mac, they would have the installed base of practically every Mac sold since (let's see ... ) October 2008 capable of playing the game, with the Geforce 9400M being poor by modern standards but good enough for Source. That's a lot of computers that are otherwise starved for decent games. I can think of worse business decisions.

Re:Mac support? (2, Informative)

sopssa (1498795) | more than 4 years ago | (#31376486)

Half-Lifes and Portal are already available on 360 and PS3 too.

Re:Mac support? (4, Informative)

tlhIngan (30335) | more than 4 years ago | (#31376346)

At this point, I'm far more interested in Vavle's Mac development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

Still, Portal 2. Going to have to play that.

And yet, Crossover (which has an announcement a few articles down) has worked with Steam and Source Engine quite well. Half-Life, Half-Life 2 worked fine way back when I tried it (and bought it) on OS X. It was before OS X 10.5 when I tried it and it worked. I'd be shocked if it wasn't working anymore. Portal wasn't around when I tried it, but I'd guess it works.

Sure it's not native, but it worked well enough to be quite usable.

Officially Supported - http://www.codeweavers.com/compatibility/browse/name/?app_id=3424 [codeweavers.com]

Re:Mac support? (2, Informative)

QuaveringGrape (1573239) | more than 4 years ago | (#31376462)

Quite possibly...
Wired article [wired.com]
A few interesting links in there.

Re:Mac support? (1)

u-235-sentinel (594077) | more than 4 years ago | (#31376530)

At this point, I'm far more interested in Vavle's Mac [macrumors.com] development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

Still, Portal 2. Going to have to play that.

If they port it to Mac then I'd be willing to buy a Mac just for that. Then I can stop using crossover games for my steam gaming needs.

Better if it works under linux IMO but can't be choosy I guess

Re:Mac support? (1)

DeadRat4life (1638391) | more than 4 years ago | (#31376592)

didnt they announce mac support the other day? as for cost, companies like ID and Epic develop for Linux (and mac if im not mistaken) and they still seem to do fine with it. If they at least made their software to work better with WINE id be happy. Ive heard a lot of people say they got it working but ive had trouble with every source game.

Re:Mac support? (1)

textstring (924171) | more than 4 years ago | (#31376766)

Rumors have it that they're porting Source to all major platforms including Linux.
Comes from the wikipedia article on Postal 3 showing a 2010 release date under Steam with OSX and Linux support.
http://en.wikipedia.org/wiki/Postal_III [wikipedia.org]

Unscrambled... (1, Funny)

natehoy (1608657) | more than 4 years ago | (#31376164)

The underlined letters unscramble to "NA0A HATE NET DRM", which would be phonetically pronounced as "Now I hate net DRM".

One possibility, anyway.

Re:Unscrambled... (3, Informative)

pushing-robot (1037830) | more than 4 years ago | (#31376216)

From what I saw, drattmann/h0nee is a username/password used in the ARG, apparently giving you access to a BASIC program that generates this:

http://techplethora.com/COOP.jpg [techplethora.com]

Re:Unscrambled... (0)

Anonymous Coward | more than 4 years ago | (#31376488)

Coop trial!?!?!? Is this suggesting that Portal 2 will have cooperative play? Rad.

Re:Unscrambled... (1)

sopssa (1498795) | more than 4 years ago | (#31376804)

That would be great actually. There's just so many possibilities with the portals if you played together with other people. It's also technically possible as the portal gun can be used in Garry's Mod and other games too. I sure wish it will have multiplayer.

Portal 2, Left 4 dead 2.... (2)

LoRdTAW (99712) | more than 4 years ago | (#31376182)

So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.

Will we see another orange box like release with Portal 2 and HL2 Episode 3 bundled together?

Re:Portal 2, Left 4 dead 2.... (4, Informative)

sopssa (1498795) | more than 4 years ago | (#31376246)

There were some cliffhangers though, like the reference to that ship and other stuff. Also;

After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. In the PC version, Chell is then dragged away from the facility by an unseen figure speaking in a robotic voice, thanking her for assuming the "party escort submission position" (a reference to GLaDOS requesting that she assume this position after escaping).[25] This retcon was added to the PC version in an update on March 3, 2010.

It seems Valve added another cliffhanger in very recent update.

Re:Portal 2, Left 4 dead 2.... (1)

LoRdTAW (99712) | more than 4 years ago | (#31376382)

I always wondered if they were going to try and tie Portal to Half Life. After all in Episode 2 Aperture Labs was mentioned and GLaDOS tells Chell that the world has changed since she last saw it. Maybe they are doing something very interesting story wise.

Re:Portal 2, Left 4 dead 2.... (4, Informative)

genner (694963) | more than 4 years ago | (#31377162)

I always wondered if they were going to try and tie Portal to Half Life. After all in Episode 2 Aperture Labs was mentioned and GLaDOS tells Chell that the world has changed since she last saw it. Maybe they are doing something very interesting story wise.

Portal is already tied to Half Life.
Aperture Labs is Black Mesas competitor.
The story takes place paralell to Half Life 1.

Re:Portal 2, Left 4 dead 2.... (3, Informative)

interkin3tic (1469267) | more than 4 years ago | (#31376624)

So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.

1. Yes it did! Especially now that they updated the ending to portal! [youtube.com]

2. The ending to HL2 episode 2 wasn't much of a cliffhanger if you ask me.

3. Half life1: 1998. Half life 2: 2004 (6 years later) Episode 1: 2006 (2 years later) Episode 2: 2007 (1 year later). It's now 2010, 3 years later. We've got another 3 years before we can really say "This is an unusually long for Valve." Granted, I wouldn't expect them to reinvent the wheel like they did from HL1 to HL2. So I don't think you're being patient. Neither am I though, I want them to hurry the hell up.

Re:Portal 2, Left 4 dead 2.... (1)

jandrese (485) | more than 4 years ago | (#31376876)

To be fair, HL2 Ep1, 2, and 3 were supposed to be a single game broken up into three parts and released as they were completed. Episode 3 is taking a very long time to come out.

Re:Portal 2, Left 4 dead 2.... (1)

petermgreen (876956) | more than 4 years ago | (#31377128)

IMO if you are going to count episodes then you should also count expansion packs

half life: late 1998
opposing force: late 1999 (1 year)
blue shift: mid 2001 (1.5 years)
decay: late 2001 (0.5 years)
hl2: late 2004 (3 years)
ep1: mid 2006 (1.5 years)
ep2: late 2007 (1.5 years)

Re:Portal 2, Left 4 dead 2.... (1)

brkello (642429) | more than 4 years ago | (#31376748)

I can't even remember what happened at the end of Episode 2 any more. :(

Re:Portal 2, Left 4 dead 2.... (1)

genner (694963) | more than 4 years ago | (#31377134)

So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2.

Yes it did. I mean was the cake really a lie? We just don't know.

The Flash Version Mappack (5, Informative)

pcgabe (712924) | more than 4 years ago | (#31376202)

While you're waiting for Portal 2, play the FV mappack [wecreatestuff.com] if you haven't already. It introduces some new game mechanics, and would itself have been an OK sequel (or prequel), except it's a totally free mod instead.

Re:The Flash Version Mappack (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#31376408)

That Map pack was also purchased by Valve and shipped to the XboxLive Arcade - for you 360 owners, though you have to dish out a couple of dollars

Re:The Flash Version Mappack (1)

cthulu_mt (1124113) | more than 4 years ago | (#31376526)

Very cool. Thanks.

Re:The Flash Version Mappack (1)

mrpiddly (1568401) | more than 4 years ago | (#31377282)

For an extra challenge, Portal Prelude is also pretty fun but the voice acting is horrible and some of the puzzles border on unfair. It does not have those extra touches that made Portal great, but I still feel it is worth playing and the levels themselves are really well designed.

Test chambers 18 and 19 are insane.

Never understood this game (2, Interesting)

Anonymous Coward | more than 4 years ago | (#31376284)

I'm sure I'll probably get modded troll, but I really never got this game. I thought it was fun to port around the first couple of times but I honestly found it to get repetitive and boring to keep doing the same thing over and over. I breezed through the game fairly quickly and never felt like there was anything particularly innovative or amazing about the game--I spent my youth playing many hours of Nintendo games that had the same thing, except only in two dimensions. It felt more like a polished half-life 2 mod rather than an actual game.

Re:Never understood this game (5, Insightful)

Mascot (120795) | more than 4 years ago | (#31376302)

Did you play with sound enabled?

Re:Never understood this game (3, Informative)

Spad (470073) | more than 4 years ago | (#31376492)

Bingo. The gameplay wasn't anything amazing, it was just a clever take on the usual puzzle mechanics, but the context, the plot thread that ran throughout and the dark humour that went with it made it a great game.

Re:Never understood this game (1)

DJCouchyCouch (622482) | more than 4 years ago | (#31376764)

> it was just a clever take on the usual puzzle mechanics

Ah yes, the totally usual puzzle mechanics that no one's used before.

Re:Never understood this game (1)

HeronBlademaster (1079477) | more than 4 years ago | (#31376340)

It felt more like a polished half-life 2 mod rather than an actual game.

There's a reason it was bundled with The Orange Box and only cost $20 separately...

Re:Never understood this game (1, Funny)

geekoid (135745) | more than 4 years ago | (#31376504)

Man post as AC to imply he is so smart portal was a breeze.

News at 11

Neat (5, Funny)

DeadDecoy (877617) | more than 4 years ago | (#31376388)

I don't know what I'm more surprised at, the clever way in which Valve announced Portal 2, or how quickly their obscure puzzle was crowd sourced and solved. Heck, I only noticed the achievement a view days ago, and now we have unencrypted images from sound bytes in the game. I wonder what would happen if Valve left a little teaser challenge: cure cancer and we'll give you episode 3.

This is a triumph. (5, Funny)

cadeon (977561) | more than 4 years ago | (#31376450)

I'm making a note here: HUGE SUCCESS

Re:This is a triumph. (1)

cadeon (977561) | more than 4 years ago | (#31376484)

Maybe this time the Pie will be a Lie.

Re:This is a triumph. (1)

msu320 (1084789) | more than 4 years ago | (#31376612)

There REAALLLY was a cake.....

Re:This is a triumph. (1)

MrNiceguy_KS (800771) | more than 4 years ago | (#31376616)

It's hard to overstate my satisfaction.

Re:This is a triumph. (0)

Anonymous Coward | more than 4 years ago | (#31377278)

It's hard to overstate my satisfaction!

Because Someone Has to Say It (1)

MrTripps (1306469) | more than 4 years ago | (#31376470)

The Portal 2 is a lie!

I hope (0)

Anonymous Coward | more than 4 years ago | (#31376508)

that portal gets mixed into half life somehow already =0

Re:I hope (1)

JSBiff (87824) | more than 4 years ago | (#31376692)

If they do, I wonder if they will use a 'new, improved' version of the portal gun. What I mean is, in order to keep the puzzles in Portal interesting, the gun had a very serious limitation - it could only create portals on flat surfaces made out of a very specific material (not sure what it was, but it appeared to be some sort of ceramic tile, or something. Maybe it was just concrete, not sure.

Put another way, the Portal levels mostly had an 'over-designed' feel to them, but that was ok and made sense in the context of a game - after all, you *were* in a test course designed specifically to test/train users of the portal gun (must've been some military training program).

Half-life has certainly had it's share of very industrial areas, but in more recent entries in the series, we've been in the great outdoors, and in rather 'plain' buildings in the country-side. That means the gun would likely only be useful in a (kind-of) small number of environments/levels in the games, and those levels would probably end up feeling like they were designed specifically for the portal gun (which, of course, they would have been).

Of course, there's been plenty of examples of stuff in the Half-Life series where you could only use something for one or two levels specifically designed for that gameplay mechanic, like using one of 'barnacles' as a grappling hook to swing from place to place in only one or two levels in the original Half-Life, or in Half-Life 2, the level where you get the swarm of Ant Lions as 'pets', or the end of Half-Life where you get the 'energy orb gun', but at least those levels had this going for them: you never saw those things before, so it was a new and novel gameplay experience.

Since most people have already played Portal, not sure adding one level of portal puzzles would necessarily add that much in the way of novelty to HL2: Ep. 3.

Although. . . I suppose they could do new things with the portal gun. There were no monsters/enemies in Portal (except at the end). Might be kind of fun to put a blue portal somewhere bad, then shoot red portals under the feet of combine soldiers, then watch them fall 100 feet to their death, or drop into some sort of hazard.

I guess what I'm driving at is, sure, they could (and maybe even will), but if it'll only be for a small section of the game, not sure if that's really that important for it to be in the game.

Re:I hope (3, Interesting)

jandrese (485) | more than 4 years ago | (#31376926)

As you noticed, the portal gun really can't work in HL2, the areas are just too open and people would end up outside of the map in no time (or it would have to only work in a handful of specific areas).

It seems more likely to me that Gordan will rescue Chell and she'll make prescripted portals for him while he escorts her past the combine and does all of the gravity gun stuff.

The dialog should be really interesting:
Gordan: ...
Chell: ...
Gordan: ...
Chell: ...

Although to be fair, Chell never talks in Portal because there is nobody to talk to.

Re:I hope (1)

CronoCloud (590650) | more than 4 years ago | (#31377094)

Even if there is nothing to talk to, humans do talk to themselves sometimes. Notwithstanding the talking electronics. I think if I was put through a course like that, I'd be saying various unflattering things about GLaDOS's nonexistand mother and father, and anyone who programmed her by about level 3.

Re:I hope (1)

brkello (642429) | more than 4 years ago | (#31376778)

I am sure it will be. I remember playing HL2 Ep2 and there being something in there with Aperture Science in there. So it is in the same universe.

Underlined letters (1)

Chris Mattern (191822) | more than 4 years ago | (#31376558)

drattmannh0nee? I must be tragically unhip; I don't get it.

Re:Underlined letters (1)

FSWKU (551325) | more than 4 years ago | (#31376648)

Think of it as a login/pass combination. drattmann/h0nee for what appears to be "Dr. Ratt Mann". The character name given to whoever drew all the markings on the walls ("the cake is a lie", the ode to the companion cube, directions for escape, etc) was "Rat Man", who was thought to be either another test subject, or an Aperture Science employee who went mad.

Re:Underlined letters (1)

JSBiff (87824) | more than 4 years ago | (#31376730)

I think the problem is that, unless you look to sources outside the original Portal, you never encounter that character's name. You logically know someone left all those scribbles for you, but you never really know who. (It might be that if you play through the game with the developer commentary, they might discuss that character; I tried, but since I had just played through the game, even though it's fairly short, I found it too boring to play through a second time trying to pay attention to the commentary track - I don't know that I made it very far at all with the commentary on; it's been long enough since I played that maybe it's time to try it again.)

Re:Underlined letters (1)

FSWKU (551325) | more than 4 years ago | (#31377256)

Yes, that is a problem, but I also feel it's part of what makes Portal so great. Sure, there's interesting puzzles, dark humor, and top notch design. But it's all the additional stuff you can find OUTSIDE of the main game if you take the time to look that makes it so appealing. I love how you can play the game and enjoy it on its own, but if you wish, there's also a whole other dimension to it that makes the story straddle the line betwen FPS and ARG.

Portal more imporant than Half Life (3, Interesting)

rahvin112 (446269) | more than 4 years ago | (#31376642)

If you listen to the developer comment on Portal you will find out why Portal is more important to Valve than Half Like is at this point. Portal is probably the most popular "FPS" genre game for Women ever released. IIRC the lead developer at Valve was even a woman. Gabe makes the comment in the developer commentary with Portal that it opened their eyes to the potential to selling games to that other 50% of the population. Portal was a huge hit with the girls and from a business perspective Portal then became more important than Half Life.

WTF (0, Redundant)

darrenkopp (981266) | more than 4 years ago | (#31376744)

Portal came out w/ episode 2... so where the F*** is episode 3? excited for this, but priorities valve!

Old News (0)

Anonymous Coward | more than 4 years ago | (#31376884)

I thought one of the devs let it slip in some G4 interview?

We need more companies such as Valve... (2, Interesting)

nataflux (1733716) | more than 4 years ago | (#31377130)

and less companies like EA, Activision, Microsoft, Ubisoft, etc.

Maybe it's an anagram? (1)

lula-vampiro (1322203) | more than 4 years ago | (#31377310)

Ee, Dr Manhatt0n!
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