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Rock Band 3 Officially Announced For Holiday 2010

Soulskill posted more than 4 years ago | from the that-cow-still-has-some-milk dept.

Announcements 76

An anonymous reader writes "Philippe Dauman, Viacom CEO and President, announced today that Harmonix is currently working on the next Rock Band game, Rock Band 3, due for release Holiday 2010. 'The company is pursuing the game in spite of an industry-weakening decline in the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009. MTV Games parent Viacom also saw Rock Band declines drag on its balance sheet in its last fiscal quarter, and expressed a need to refocus away from pricey peripherals in favor of software. It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.'"

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Which holiday? (0)

Anonymous Coward | more than 4 years ago | (#31424648)

Spring, summer, autumn, Christmas?

Re:Which holiday? (0)

adolf (21054) | more than 4 years ago | (#31424690)

We're Americans, here. We only get one holiday [wikipedia.org] , and it only happens at one predetermined point of the year [wikipedia.org] . You insensitive clod.

Re:Which holiday? (3, Insightful)

Fluffeh (1273756) | more than 4 years ago | (#31424806)

Forget your banter about holidays, this is the funny part of the article:

...the franchise has generated over $1 billion to date...

It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.

We ain't making enough cash off this donkey. Find me a cheaper one.

There. TTFY.

Why can't a company look at a product and simply say "You know, we had a good idea and we did it well." Why do they always have to look at how they can do the same idea again and try to fuck someone over harder to make the same money? It's the IDEA that's the money maker, not screwing over some part of the liabilities sheet. Seriously. Just once?

Re:Which holiday? (4, Insightful)

dkf (304284) | more than 4 years ago | (#31425404)

It's the IDEA that's the money maker, not screwing over some part of the liabilities sheet.

That's BS. The original idea itself counts for very little; "ideas are like assholes: everyone has one". It's how you turn an idea into reality that counts, and how you get the money in from people in return for their little bit of that reality which counts, and yes, how you control liabilities.

The original idea itself can be patented (1)

tepples (727027) | more than 4 years ago | (#31426560)

The original idea itself counts for very little

Tell that to Roxor Games, whom Konami sued into the ground for making In the Groove. Konami managed to patent in the United States several methods essential to music games, and Activision's Guitar Hero products use the Guitar Freaks and DrumMania patents under license from Konami.

Re:Which holiday? (1)

Bakkster (1529253) | more than 4 years ago | (#31426444)

...the franchise has generated over $1 billion to date... It also said that due to royalties it would need to be more "selective" about track listings, and that it needs more support from the music industry in that department.

We ain't making enough cash off this donkey. Find me a cheaper one. There. TTFY.

I think the question is less about "how do we ring them dry?", more "how can we keep this profitable so we can continue?". The licensed songs give a portion of revenue (by percentage) to the artist, and another portion of the sales to MS or Sony (standard DLC listing cost). So, costs are fixed (manpower) and demand for each song is declining (fewer people are playing, and there's a lot more songs than any one person will reasonably buy, over 1000), that means revenues will need to increase somewhere. One way to do that is stick with best-selling songs only, which means they lose the market who like the more unique 'niche' songs. The other way is they change their licensing structure for less-popular songs to reduce their risk. That, or they stop making DLC songs altogether (bad for the customer).

Perhaps a sliding revenue percentage by sales for DLC. Let's assume artists get a flat 8% of the sale now and the song needs to sell 20k copies for Harmonix to cover their costs. A new licensing scheme could be for artists to take 4% of the first 15k sales (so Harmonix covers costs more quickly), 8% on the next 15k sales, and 12% after that. Small artists still benefit with word of mouth, and Harmonix is still able to release their music without taking a loss. Larger artists get even more money. How would that screw people?

Re:Which holiday? (0)

Anonymous Coward | more than 4 years ago | (#31425622)

It varies. Some shops think that the next "Holiday" is St Patricks day, while others think its Easter. I wouldn't call St Pats day a holiday, since nobody in this country gets the day off work. (But then that was the same thing with Valentines day)

Needs cowbell (1)

zetsurin (993567) | more than 4 years ago | (#31424658)

Hopefully I can add a cowbell to my drum set with this one.

Re:Needs cowbell (1)

Jaysyn (203771) | more than 4 years ago | (#31424766)

MORE COWBELL!!!

"Holiday"? (5, Funny)

HalfFlat (121672) | more than 4 years ago | (#31424668)

I must have a different calendar. When is Holiday? Is that after or before Septemberary?

Re:"Holiday"? (2, Funny)

TaxSlave (23295) | more than 4 years ago | (#31424688)

Good news. Sounds like I should be able to buy the game around Memorial Day. That gives me all Summer to play the game.

Meh. (1)

ghmh (73679) | more than 4 years ago | (#31424802)

It's between the propth and hexth of Octember (inclusive). I thought everyone knew that?

And here [slashdot.org] was me complaining about them using seasons...

They Must Mean Mithras' Birthday. Right...? (1)

RobotRunAmok (595286) | more than 4 years ago | (#31425270)

It is, of course, a product of that politically-correct shadow-war on Christmas, escalated to the next level, which is that of Incomprehensibility.

Re:"Holiday"? (3, Funny)

0100010001010011 (652467) | more than 4 years ago | (#31425312)

Lousy Smarch.

Holiday is related to Black Friday (2, Interesting)

tepples (727027) | more than 4 years ago | (#31426762)

You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand. So they fall back to Holiday, which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins. In United States, the shopping season traditionally begins on Black Friday, the first Friday on or after November 23.

Re:Holiday is related to Black Friday (0, Flamebait)

eln (21727) | more than 4 years ago | (#31426926)

It's been called the "holiday season" well before phony religious-right talking heads looking to score points with their base started babbling on about a "war on christmas". The holiday season (in general) means the time between Thanksgiving and New Years Day, inclusive, and is called "the holidays" because it encompasses multiple holidays, not because society is trying to kill the baby Jesus.

Thanksgiving in USA != Thanksgiving elsewhere (1)

tepples (727027) | more than 4 years ago | (#31427176)

The holiday season (in general) means the time between Thanksgiving and New Years Day, inclusive

That's the same Holiday season I was referring to; my reckoning of Holiday for game releases is the Tuesday before Thanksgiving. It's just that Thanksgiving occurs a month and a half earlier in (say) Canada; is the "holiday season" considered twice as long there?

Re:Thanksgiving in USA != Thanksgiving elsewhere (1)

socsoc (1116769) | more than 4 years ago | (#31427754)

I thought everything was twice as long in Canadia.

Re:Thanksgiving in USA != Thanksgiving elsewhere (1)

Sparton (1358159) | more than 4 years ago | (#31431724)

I thought everything was twice as long in Canadia.

Thank you.

Re:Holiday is related to Black Friday (0)

Anonymous Coward | more than 4 years ago | (#31431580)

You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand. So they fall back to Holiday, which is the Tuesday before Black Friday and signals the last day a work of authorship can be published before the shopping season begins. In United States, the shopping season traditionally begins on Black Friday, the first Friday on or after November 23.

Where are these "militant Atheists"?

Freedom From Religion Foundation (1)

tepples (727027) | more than 4 years ago | (#31431750)

Google "freedom from religion" brought up this [wikipedia.org]

Re:Holiday is related to Black Friday (1)

Chelloveck (14643) | more than 4 years ago | (#31443004)

You see, they can't say Christmas because of militant Atheists, and they can't say Fall because of Australia and New Zealand. So they fall back to Holiday, which is the Tuesday before Black Friday

I think you mean "African-American Friday".

Meh (2)

j00r0m4nc3r (959816) | more than 4 years ago | (#31424676)

Been there, done that. They need to find a new shtick...

Re:Meh (4, Interesting)

Nerdfest (867930) | more than 4 years ago | (#31424774)

Yes they do. Their competition (PowerGig: Rise of the Six String) [google.com] has a controller that is an actual electric guitar ...

Re:Meh (1)

PopeRatzo (965947) | more than 4 years ago | (#31424790)

a controller that is an actual electric guitar ...

See, that's really smart. Unfortunately, it's a lot harder than tapping buttons for most people.

They need to let you plug your own guitar into the game as a controller. That's a game I'd play.

When consoles really got high-tech, I thought for sure we'd see lots of music-training games. Unfortunately, they didn't really show up in the numbers and variety I'd hoped.

Guitar Rising (1)

tepples (727027) | more than 4 years ago | (#31426776)

They need to let you plug your own guitar into the game as a controller. That's a game I'd play.

You might be interested in Guitar Rising [guitarrising.com] .

Re:Guitar Rising (0)

Anonymous Coward | more than 4 years ago | (#31429346)

I too might be interested in it. Unfortunately, the last news update is from 2007, and the "about" page stats

Product to be released in 2009.

Re:Meh (1)

MagicM (85041) | more than 4 years ago | (#31426514)

There have been others [guitarrising.com] promising [littlebigstar.net] the same thing [wired.com] , but so far nobody has delivered anything close to how awesome this could be.

Re:Meh (1)

MagicM (85041) | more than 4 years ago | (#31426584)

I'll throw this one [jamorigin.com] on the pile too. Looks sweet. Too sweet. Smells like vaporware.

Re:Meh (1)

Yogijalla (630186) | more than 4 years ago | (#31433232)

WOW Amazing!! That will change everything...
Thanks for the link!

Re:Meh (1)

thesandtiger (819476) | more than 4 years ago | (#31427024)

It looks really interesting, though their site has mystery meat navigation and no info on the game that I can find. I sure hope their game-developer skills are superior to their web-developer skills...

Rock Band 2 sales decline (0)

Anonymous Coward | more than 4 years ago | (#31424682)

I didn't buy Rock Band 2 becuase I already had half the songs on it from buying Guitar Hero 4. Seriously, what's the point in them both having the same songs?

I have downloaded plenty of songs for Rock Band 1 though, probably about 50. If they put good songs in Rock Band 3 and Guitar Hero doesn't get out there first with the same songs, I will buy it. I much prefer the visuals in Rock Band anyway.

Doesn't matter (1)

jonwil (467024) | more than 4 years ago | (#31424820)

If the new Power Gig is as good as it appears to be (and can get enough good guitar songs) it will blow away Rock Band and Guitar Hero :)

when? (0)

Anonymous Coward | more than 4 years ago | (#31424834)

So when is 'Holiday 2010' in the US? Does that refer to christmas? Or some time in summer?

They Killed the thing for good. (1)

alexandre_ganso (1227152) | more than 4 years ago | (#31424856)

Not exactly compatible peripherals among games, crappy and buggy implementations, absurd prices and bad playlists pretty much killed the genre. It's been downhill since after guitar hero 3/rock band 1.

After guitar hero 3, new releases seems to be using the same (and bad) engine. It epicly fail to process the buttons and frets on the PS2, and drops framerate noticeably all the time on the wii. They chose impossible-to-accomplish-on-those-platform graphics over gameplay.

All that and guitar hero aerosmith.

By the way, DJ Hero? WTF? And wtf is Band Hero? Is guitar hero with drums? Is another thing? How is it different from guitar hero 5?

DJ Hero and Band Hero (1)

tepples (727027) | more than 4 years ago | (#31426814)

By the way, DJ Hero? WTF?

Real-time playback of a mash-up, which is supposed to be a more accurate simultation of real DJing than Konami's Beatmania.

And wtf is Band Hero?

Guitar Hero 5 with a set list from more "pop" genres.

Re:DJ Hero and Band Hero (1)

rworne (538610) | more than 4 years ago | (#31427950)

DJ Hero isn't THAT BAD. It's actually a fresh idea for a change. My mistake was trusting the GH franchise just that one more time after getting burned by the utter crappiness that was GHIII and Aerosmith.

DJ Hero hit with a bunch of fanfare, a couple DLC packs came out, and now they are talking about DJ Hero II while support for the original dropped off to nothing. Activision/Neversoft's idea of churning out several releases a year with mediocre after-support are killing the genre by flooding the market with too many titles on the fast track to the discount bin. It seems GH5 learned from this and offers much better after purchase support, but it's too little, too late.

I've abandonded the GH franchise for good and will stick with Rockband - which I admittedly also play a lot less recently even though I sunk way more than enough money into it on DLC. Way too many compelling non-music titles coming out recently.

Re:They Killed the thing for good. (1)

billcopc (196330) | more than 4 years ago | (#31427560)

Not exactly compatible peripherals among games

I was under the impression that most peripherals from the same platform would work across both the Guitar Hero series and the Rock Band series. At the very least, my USB guitar controller from the PC version seems to work fine with all the Xbox 360 music games I've tried, and the compatibility matrix on Rockband.com suggests that most drum sets are also compatible.

That said, Activision took a huge crap all over the franchise, starting with GH3. The engine, as you explained, is utter garbage. On my Crysis-enabled beast of a bleeding-edge gaming rig, GH3 stutters and loses sync at random times. The song lists are very slap-dash, particularly with GH5 where a bunch of the songs, I've played before in other Harmonix titles, and about half of the new ones are boring bottom-40 pop crap. Maybe GH6 will add a dildo controller and fellatio track, to simulate how these awful bands actually got signed.

In the end though, these games only need one engine. Ideally, they should release a final Rock Band title with a massive online music store, work out a deal wherein any tunes you purchase for the game, you also get as MP3 for your portable player. The disc is obsolete. Why go to the store and spend $70 on a disc with 5-6 good tunes and a bunch of filler, when there's more money to be made with DLC ? Just because the music industry is run by idiots, doesn't mean the game industry should follow suit.

Re:They Killed the thing for good. (0)

Anonymous Coward | more than 4 years ago | (#31427662)

Actually, the activision guy is even more idiot than half the music industry alone...

Re:They Killed the thing for good. (1)

Clovis42 (1229086) | more than 4 years ago | (#31427948)

Why go to the store and spend $70 on a disc with 5-6 good tunes and a bunch of filler, when there's more money to be made with DLC ?

Well, if you wait a few months you can get the disk much cheaper. I can't stand spending $2 per song when I can get like 80 songs for like $30. I guess I'm just not that concerned with how awesome the music is. I don't actually listen to a lot of what they offer anyway. I just like playing along to whatever song. I even enjoy playing songs by bands I hate if they are fun to play.

Oh God No (1)

zepo1a (958353) | more than 4 years ago | (#31424958)

It also said that due to royalties it would need to be more "selective" about track listings,...

This sounds like "let's include more stuff like "Visions" and "I'll get By" where the artist is happy we included them in our game, not like those big rock stars with their big egos and good music and wanting a decent royalty, a pox on them!"

Are bands/labels dumb? (5, Insightful)

Shihar (153932) | more than 4 years ago | (#31424962)

Why would ANYONE charge to be in Rock Band? If you want a sure way to boost your sales, get yourself featured in Rock Band. Thousands of people discovering or re-discovering your music is a pretty fucking obvious way to scare up some sales. Hell, for any game where music is featured a band is only screwing themselves by putting up barriers for being selected. If I had a band, I would murder my way into getting put on a GTA music station. Even for big name stars, reminding hundreds of thousands (millions?) of people that you still rock isn't going to hurt. It is even more important if you are an older band whose original followers are in the process getting jammed into nursing homes. You should be fighting over the privilege to introduce yourself to the younger generations via Rock Band.

The music industry has its head jammed so firmly up their ass that is a minor miracle and a testament to monopoly power that they continue to exist each year.

Re:Are bands/labels dumb? (0)

Anonymous Coward | more than 4 years ago | (#31425114)

Why would ANYONE charge to be in Rock Band?

I think it has to do with this thing called 'money'. A lot of people are quite fond of it, and take any opportunity to acquire it. They've also learnt over the years that you are nearly always better off getting the money up front, rather than nebulous promises of jam tomorrow in exchange for a freebie.

Re:Are bands/labels dumb? (1)

mrhide (137659) | more than 4 years ago | (#31425206)

agreed... going to a Muse concert tonight after discovering them in guitar hero ... ( yes I bought their CDs too ! )

Rock Band Network launched... (3, Informative)

twoallbeefpatties (615632) | more than 4 years ago | (#31425528)

And along that point, it's worth reminding people that the Rock Band Network just launched, making it even easier for those bands to get on there. The downside being that you'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of the network, with supposedly another 300 in the pipe. And while there's a glut of unknown indie bands on the network who are desperate for the publicity, there's also a number of... maybe you'd call them "third tier" bands, groups that have a strong following but don't get much radio airplay. I picked up tracks by Flogging Molly, Steve Vai, and KMFDM on launch day.

When they say that they're going to be more "selective" with the music they pick up, I'm guessing that's the direction they'll go in. It doesn't necessarily mean they'll be using worse bands or less good music - it more likely means that you'll be seeing less of Metallica in favor of more Mastodon, things along that line. And I wouldn't have a huge issue with that.

Re:Rock Band Network launched... (1)

Dorkmaster Flek (1013045) | more than 4 years ago | (#31425626)

Don't forget about the always awesome Jonathan Coulton [jonathancoulton.com] as well. On topic: Yeah, I don't really care about getting more "selective" with the music. The things I care most about are new features within the game engine itself.

Re:Rock Band Network launched... (1)

Princeofcups (150855) | more than 4 years ago | (#31427216)

And along that point, it's worth reminding people that the Rock Band Network just launched, making it even easier for those bands to get on there. The downside being that you'll have to rely on community rating to show up among the crowd of other bands on there - there were a 100 tracks released on launch of the

And I'd like to point out that the RBN is for XBox, less than 1/3 of the user base, with no guarantee that any particular song will show up in the Sony and Nintendo stores after a minimum of a month. No, RBN is a slap in the face to 2/3 of the RB players, a big negative in my books.

Re:Rock Band Network launched... (0)

Anonymous Coward | more than 4 years ago | (#31427836)

Right, it couldn't possibly be tied to the only console with a decent indie development platform. All RBN DLC is authored and tested using PC / 360 tools and an XNA account. From what I understand, the delay in licensing RBN songs for other platforms (looking at you, Sony) is actually due to oddities in the PSN (or policies of the PSN).

It's also been out of beta, for what, 2-3 weeks?

Re:Rock Band Network launched... (1)

rworne (538610) | more than 4 years ago | (#31428102)

As much as I would like to argue with you, the AC is right.

Harmonix definitely has played favoritism among the consoles with a heavy bias towards the 360. A couple examples are the delay in the RB2 release for the PS3 and Wii, the exclusivity of "All you need is Love", the even more delayed RB2 patch everyone waited over a year for, and now RBN.

Unfortunately lack of RBN support is the fault of Sony and Nintendo. And the saddest part now is that neither of these "other two" consoles will ever have parity with the 360 again. The 360 will now become the superior platform and be the focus of development - actually it's been this way for a while now.

Only 1/3? (1)

twoallbeefpatties (615632) | more than 4 years ago | (#31429802)

Considering the install base of the 360 versus the PS3 in America, and the dull support for DLC songs on the Wii, are you seriously saying that only 1/3 of the Rock Band fanbase plays it on the 360? I would imagine it's a much greater proportion than that, and that they served the most of their fans by getting it to the 360 first.

Re:Only 1/3? (1)

Sparton (1358159) | more than 4 years ago | (#31431878)

What about the potential install base for people like me who have the Wii and that feature would would sway them into buying Rock Band? I've stuck with Guitar Hero since Harmonix/EA seems intent on flipping the bird to Wii owners (later releases, removed features, etc).

Re:Are bands/labels dumb? (1)

advocate_one (662832) | more than 4 years ago | (#31426010)

Why would ANYONE charge to be in Rock Band?

the band may be all for it, but the copyright holder of the recording and also the actual composer of the song/melody are the ones who pull the strings here... a band may not have any rights at all to their classic performances... albums/singles created as work for hire and songs they didn't write either...

Re:Are bands/labels dumb? (0)

Anonymous Coward | more than 4 years ago | (#31426454)

I think it has more to do with the various RIAA member companies. It doesn't matter if the band wants to feature their music in a game or not; if they have signed a deal with one of these companies, they most likely signed away their rights to decide how their music is used/distributed. The company is going to want money for the transaction (if their willing to deal at all); they also like to do things like make deals to force other artists/songs into the game that they want to be featured (taste the synergy!).

Novelty has worn off... (1)

mahiskali (1410019) | more than 4 years ago | (#31425034)

Next thing you know there will be a Rock Band DJ Guitar Hero mashup super collection.

Contracting Sales (3, Interesting)

dunezone (899268) | more than 4 years ago | (#31425084)

...the once-booming genre of peripheral-equipped music games. Although the franchise has generated over $1 billion to date, the category in general saw sales contract by as much as half throughout 2009

Maybe its because the same peripherals could be used from Rock Band with Rock Band 2? The upfront cost of the game initially is expensive but once you have the guitars, microphone, and drum set the cost is significantly cheaper to move to a new edition and that's where the sales start to contract. The same goes for the Guitar Hero series also.

Personally, I think the genre has entered its maturity when it comes to growth and needs some drastic change or needs to evolve into something different. One solution might be introducing new peripherals but they need more advanced peripherals because at this point you need to justify paying for another 15 pounds of plastic.

Re:Contracting Sales (1)

Princeofcups (150855) | more than 4 years ago | (#31427290)

One solution might be introducing new peripherals but they need more advanced peripherals because at this point you need to justify paying for another 15 pounds of plastic.

The justification is breakage. The plastic drums are a joke and few last beyond a year of usage. The plastic guitars are almost as bad. However, I agree completely that they need to produce more advanced peripherals. While you can use a "real" electronic drum kit via a midi interface, the guitar is still a toy without strings.

Re:Contracting Sales (1)

Androclese (627848) | more than 4 years ago | (#31429296)

I read an article a few months ago that suddenly became relevant. Original Article (behind register wall) [chicagotribune.com] Dhani Harrison [wikipedia.org] , told the Chicago Tribune in an interview that he is "working on 'Rock Band 3' and making the controllers more real so people can actually learn how to play music while playing the game".

I cannot find reference to it anywhere else. If true, it could make it worth looking at.

well, that was uplifting. (3, Funny)

Darth_brooks (180756) | more than 4 years ago | (#31425214)

That's got to be the most disheartening game release article I've ever read. "Our parent company think we're hemorrhaging money and we can't afford to put cool songs in the game because record labels are dumb, but uhhhh, yeah, we're gonna go ahead and do another game." I mean, what's the WoW2 release gonna look like?

"We at Blizzard are proud to announce that World of Warcraft 2 will be in stores on.....ahhh fuck it. Who are we kidding? We're just ripping money off of fat, friendless losers and people with OCD. Blah, blah, blah, enhanced 3d vectors and more elf chicks for creepy douchebags to write fanfic over. Have you read our support forums? Seriously? We're supposed to feel good about creating this shit for these people? Whoopee, we're bumping up the level caps so more 12 year olds can live in front of a monitor drinking mountain dew for hours on end instead of going outside. Huzzah!

Dude, Is this all there is to life? I mean, fuck, man, I'm gonna turn 40 soon and this is all I do? Write bullshit copy for gamer rags. I was gonna do something with my life, I was gonna be something. Screw it man, I'm gonna go drink alone......

Blizzard Entertainment, Inc. is an American video game developer and publisher founded in February 1991, and has published such hits as Starcraft and Diablo.

Re:well, that was uplifting. (0)

Anonymous Coward | more than 4 years ago | (#31425600)

Warcraft 2 came out last century.....

More support from the music industry? (1)

Dorkmaster Flek (1013045) | more than 4 years ago | (#31425526)

You know what music industry? They just launched the Rock Band Network [wikipedia.org] , which means any band that wants to be in the game can be now. You just got major competition in this area, so if you want get pissy and refuse to license your tracks for the game, that's fine. There's over 1100 songs available as of right now, plus over 100 available on RBN and it just launched a week ago. Getting your song on the disc itself is guaranteed sales, as most everybody playing RB right now will likely pick up the next version as well. With downloads, people don't have to purchase your song to get other songs that they want along with it. In addition, Harmonix themselves will chart your song, whereas you have to chart it yourself if you're putting it up on RBN. So if you want to be stupid and not make free money, that's fine. Go die in a fire.

If they want a winner... (1)

justdaven (1238962) | more than 4 years ago | (#31425568)

...make it so I can import music I already own, so I don't have to buy the songs yet again.

Re:If they want a winner... (1)

justdaven (1238962) | more than 4 years ago | (#31425578)

Also, add a keyboard!!!

Rock Band Network (0, Troll)

tepples (727027) | more than 4 years ago | (#31427006)

make it so I can import music I already own

What did you mean by this? If you own copyright in the composition and the recording, you can spend $1,000 for the XNA devkit (dual core PC + Windows OS + Xbox 360 + Creators Club + Live Gold) and put the songs on Rock Band Network. If you merely own a copy, it probably isn't split-track, so how would the game know what frequencies to play when you miss a note?

Re:Rock Band Network (0)

Anonymous Coward | more than 4 years ago | (#31427960)

You mean with the PC I already own (includes Windows), the XBOX I already play with a Gold Live account. So I have to spend $100 for an XNA certificate to sign my code, and $60 for Reaper to author the tracks.

Net cost for most people who already game = $160, not $1000

Can't run GarageBand and RBN on same OS (1)

tepples (727027) | more than 4 years ago | (#31428816)

You mean with the PC I already own (includes Windows)

My PC is too old for XNA Game Studio. Other people might own a Mac, especially people who bought a Mac for GarageBand.

the XBOX I already play with a Gold Live account.

Rock Band Network authoring tools are not available for the Wii or PLAYSTATION 3 version of Rock Band.

Net cost for most people who already game

I'll grant for purposes of this discussion that more people who play Rock Band have a recent Windows PC than have a Mac, a Linux PC, or an older Windows PC. But what sales figures are you using to back up your claim that "most people who already" play Rock Band have the Xbox 360 version?

Re:If they want a winner... (1)

tehcyder (746570) | more than 4 years ago | (#31437322)

make it so I can import music I already own, so I don't have to buy the songs yet again.

I think having to buy the songs again is the whole point for them.

Weak offering in 2009 (2, Interesting)

sorak (246725) | more than 4 years ago | (#31426316)

So, what happened in 2009?

Rock Band 2 was released in 2008, and had some time to die down before 2009. Same for Guitar Hero World tour.

Harmonix released Beatles Rock Band. Were they expecting that to do as well as Rock Band 2? The only logic I can see to Beatles Rock Band is that maybe they are hoping that Beatles fans are like Star Trek fans; there are some compulsive enough to pay any price for anything branded with their favorite franchise. (Before you get angry, The Beatles could have made a great series of track packs, but you cannot expect one band to carry half the industry).

I own Guitar Hero 5. It's alright, but most reviews complained about a weak song list, and Guitar Hero Van Halen didn't exactly bring people to stores.

So, is it possible that the decline was due to a weak offering in 2009? These companies are shooting themselves in the foot by providing an even weaker offering in 2010.

Summer holidays! (0)

Anonymous Coward | more than 4 years ago | (#31426352)

How kind of them to release it when I'm on holiday in August. One question - how did they know?!

Simon (1)

damonlab (931917) | more than 4 years ago | (#31426384)

I never understood the popularity of Rock Band, Guitar Hero, or Dance Dance Revolution. To me, they are all just rehashes of Simon. The machine gives you a sequence of buttons to push and then you push the buttons in the same sequence that the machine tells you.

Re:Simon (1, Informative)

Anonymous Coward | more than 4 years ago | (#31426592)

It's basically how that experiences meshes up with the fact that the gems are synched to the actual notes in the song, for the most part.

Re:Simon (2, Insightful)

tholomyes (610627) | more than 4 years ago | (#31427112)

str_replace("machine", "sheet music", $comment)

Re:Simon (1)

God_TM (770659) | more than 4 years ago | (#31428604)

Anyone who has friends, and hosts a Rock Band party will attest to the fun factor, even though it's a fancy version of Simon... Think of it as a group version of Simon, where you can also hum along to your favorite tunes and just enjoy the atmosphere as your friends play. It captivates audiences, not just the players...

Re:Simon (1)

FunkSoulBrother (140893) | more than 4 years ago | (#31428956)

For myself and friends, it's like Alcohol fueled Karaoke night, plus score keeping. How is there not appeal there?

tl, dr: Never play Rock Band alone, sober, or on a difficulty above "Medium".

Re:Simon (1)

Jer (18391) | more than 4 years ago | (#31430782)

It's a party game. A fun thing to break out when you've got family or friends over for a visit and want to do something sociable. More fun than Monopoly, and depending on how competitive your family is, less argument inducing. But unless you're the kind of person who enjoys games like Simon, you're not going to have fun playing it by yourself. (And, yes, there are people who like games like Simon believe it or not).

This is actually why I think both Rock Band and Guitar Hero have been seeing reduced sales - band games aren't like Halo or WoW where the bulk of the audience is going to be playing solo or on-line and need new content at periodic intervals to replace the content they've beaten. They're more like Mario Party or Super Smash Bros. where the bulk of the audience is playing them casually with a group of friends all in the same room. You don't actually need a lot of new content for band games because as long as the songs are familiar and the players all have a sufficient amount of alcohol in them a couple of discs worth of songs is generally going to be enough.

How about cheaper software!?! (1)

MistrBlank (1183469) | more than 4 years ago | (#31426518)

Is it any wonder that the booming economy is in $10 iPhone games when we have a recession where people don't want to spend loads of money on something that just might suck?!?

The song/peripheral games market is saturated and people that play these games with groups of people don't need more than what they already have.

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