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Bethesda Unveils New Co-op Dungeon Crawler

Soulskill posted more than 4 years ago | from the new-and-shiny dept.

PC Games (Games) 218

Bethesda Softworks took advantage of the recent Game Developers Conference to take the wraps off a new game called Hunted: The Demon's Forge that they're partnering with development studio inXile to create. It's planned for the PC, Xbox 360, and PS3, though no release window has been set. It's a third-person action game with a swords & sorcery setting, and it features two heroes as they fight their way through monster-filled dungeons. The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes. ShackNews summed it up thus: "From what I saw, Hunted rolled up ideas from a number of different games to create its modern reinterpretation of the dungeon crawl. There was the raw action appeal of wading through waves of goblins, spiders, and related denizens. The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO."

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218 comments

Another Diablo (0)

Anonymous Coward | more than 4 years ago | (#31488970)

Always welcome in by book!

Re:Another Diablo (0, Flamebait)

Moryath (553296) | more than 4 years ago | (#31491352)

"No Split-Screen" for co-op mode = fuck you, developers.

I'm getting tired of the "multiplayer co-op" games I have buddies come over to enjoy, only to find out they would have needed to drag over three extra 360s and an extra set of TV's.

Fuck that shit. If you can't do split-screen, there needs to be a big, box-sized sticker obscuring the cover art saying NO ACTUAL MULTIPLAYER JUST PAY-TO-PLAY ONLINE BULLCRAP.

Re:Another Diablo (1)

Meski (774546) | more than 4 years ago | (#31491776)

Split screen mode seems kind of lame, just how many way split do you demand it support? How many controllers does your average console support?

Lol neckbeards (0)

Anonymous Coward | more than 4 years ago | (#31488996)

Why do neckbeards like dungeon crawlers?

Re:Lol neckbeards (0)

Anonymous Coward | more than 4 years ago | (#31489028)

Because it reminds them of their room in their parent's basement.

Re:Lol neckbeards (0)

Anonymous Coward | more than 4 years ago | (#31489674)

Because it reminds them of their dwarven heritage.

Re:Lol neckbeards (1)

armareum (925270) | more than 4 years ago | (#31489720)

A Neckbeard [blameitonthevoices.com]

Oooh, shiny! (1)

pseudofengshui (1432581) | more than 4 years ago | (#31489018)

So, kinda like Borderlands except not as multiplayer? I'm excited anyway.

Re:Oooh, shiny! (2, Insightful)

nomadic (141991) | more than 4 years ago | (#31489106)

More like Gauntlet.

Re:Oooh, shiny! (1)

biryokumaru (822262) | more than 4 years ago | (#31489180)

I don't think anyone compared the four-person Borderlands to an MMO, though... clearly this has more players, right? Anything with more than one person counts as massive, right?

Re:Oooh, shiny! (1)

Opportunist (166417) | more than 4 years ago | (#31491130)

I checked WoW lately at a friend's who still plays. With that groupfinder option, it doesn't really feel "massive" now anymore either, you only get to see 4 other toons whenever you go crawl down a dungeon. So I guess Bethesda is dead on.

Re:Oooh, shiny! (1)

DrMrLordX (559371) | more than 4 years ago | (#31491538)

Unless, of course, you join a 25-man raid. Then you're still stuck with the "server community" feeling whether you want it or not. If you join Wintergrasp, then things get even more "massive".

You also wheel and deal with your server's population in trade chat and/or on the auction house, so it's not like the entire game has been whittled away to random heroics.

Re:Oooh, shiny! (1)

Opportunist (166417) | more than 4 years ago | (#31491728)

So instead of a 5 man party I can have a 25 man party. Feels almost like a FPS game in 32vs32 mode. Just without the vs32 part.

And, be honest, what's trade/chat other than a glorified lobby? Unmoderated lobby to boot.

Re:Oooh, shiny! (1)

catd77 (1743104) | more than 4 years ago | (#31489860)

Borderlands was a 4 player co-op FPS, not a 3rd person co-op game. Anyways, I'm excited too, I enjoyed Oblivion and can't wait to see what Bethesda can do to this tired genre.

Re:Oooh, shiny! (1)

Opportunist (166417) | more than 4 years ago | (#31491114)

Given how "well" Borderland's multiplayer worked for PCs (at least if you weren't willing to let your pants down completely in front of the internet), it could well be with more multiplayer...

Good. (0)

Anonymous Coward | more than 4 years ago | (#31489042)

Those shelves won't stack themselves.

Can't quite pinpoint... (3, Insightful)

dancingmad (128588) | more than 4 years ago | (#31489054)

I read some of the previews of this game and I am cautiously optimistic but a couple of worries:

1. "the raw action appeal of wading through waves of goblins, spiders, and related denizens" sounds an awful lot like Dynasty Warriors/Musou series and while I understand some people are into that, and that's totally fine, I find the games terribly boring. I could be reading too much into the phrasing here, but it's hard to pinpoint what this game is trying to do exactly.

2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?

Bethesda top Demon's Souls? LOL, No... (0, Flamebait)

Anonymous Coward | more than 4 years ago | (#31489266)

Bethesda, the poster child for shit game developers, top a masterpiece like Demon's Souls?

Heh.

Bethesda will put out another piece of crap Bethesda game:

* Horribly unoptimized graphics. They've giving up trying to write their own graphics engines and instead are relying on Gamebryo.

* Alpha-level buggy code - with a huge number of bugs that have existed in their shit code base for years and many product regurgitations

* The same tired old braindead gameplay they've been shitting out over the past decade

Re:Bethesda top Demon's Souls? LOL, No... (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31489496)

Bethesda, the poster child for shit game developers, top a masterpiece like Demon's Souls?

Heh.

Bethesda will put out another piece of crap Bethesda game:

* Horribly unoptimized graphics. They've giving up trying to write their own graphics engines and instead are relying on Gamebryo.

* Alpha-level buggy code - with a huge number of bugs that have existed in their shit code base for years and many product regurgitations

* The same tired old braindead gameplay they've been shitting out over the past decade

That comment shows just how uninformed you are. Bethesda has nothing to do with making the game, they are the publisher, not the studio.

Re:Bethesda top Demon's Souls? LOL, No... (2, Insightful)

kurokame (1764228) | more than 4 years ago | (#31490082)

How will Bethesda top Demon's Souls?

Easy. Like other recent Bethesda RPG projects, there will probably be a mod kit. Want the game to behave more like Demon's Souls and less like a traditional modern western RPG? You can make a mod for that.

Extensibility very nearly always beats what you can come up with in-house.

Re:Bethesda top Demon's Souls? LOL, No... (0, Insightful)

Anonymous Coward | more than 4 years ago | (#31490560)

All the mods in the world couldn't save Oblivion and Fallout 3.

Re:Bethesda top Demon's Souls? LOL, No... (0)

Anonymous Coward | more than 4 years ago | (#31491020)

Because they didn't need saving.

Re:Bethesda top Demon's Souls? LOL, No... (0)

Anonymous Coward | more than 4 years ago | (#31490912)

Morrowind on have used Gamebryo engine. Only a fucking moron would write an engine from scratch when you've got to budget for assets like Bethesda do.

Re:Can't quite pinpoint... (4, Funny)

Chris Burke (6130) | more than 4 years ago | (#31489298)

How are they going to top DS's brutality

Easy!

bloodSpurtAmount *= 10;

and innovate features?

Uh...

bloodSpurtAmount *= 20;

Re:Can't quite pinpoint... (3, Funny)

Opportunist (166417) | more than 4 years ago | (#31491146)

Too bad the German (and IIRC Australian) version will be locked at

bloodSpurtAmount*=0;

So I guess no innovation for the nannystates.

Are you kidding? (4, Insightful)

Anonymous Coward | more than 4 years ago | (#31489310)

2. To me, the current gold standard for a dungeon crawl is Demon's Souls.

I'd say that the current gold standard for a dungeon crawl is Diablo II. Nothing else released in the past 10 years has even come close.

Re:Are you kidding? (0)

Anonymous Coward | more than 4 years ago | (#31489446)

I'd say that the current gold standard for a dungeon crawl is Diablo II

Torchlight does pretty good if you're sitting alone in your basement and have no friends to play with.

Re:Are you kidding? (1)

Fozzyuw (950608) | more than 4 years ago | (#31489572)

Torchlight is a decent game, but I think TitanQuest gave Diablo II a far better run for it's money.

Re:Are you kidding? (2, Interesting)

hairyfeet (841228) | more than 4 years ago | (#31490434)

Well I would say Sacred [gog.com] was pretty good, with lots of quests, tons of items, and plenty of replay. A really huge gameworld too, which was nice. For me I preferred Sacred over Diablo II. There was just more to do, more ways to customize my character, etc.

But even if you think Diablo is the end all of dungeon crawlers, if you haven't picked up Sacred you really can't beat $10 for the original plus the expansion pack. And when you put the two together that is a really really REALLY long game, which if you like hunting for new weapons and getting new powers for your character is a real plus.

Re:Are you kidding? (1)

aXis100 (690904) | more than 4 years ago | (#31491780)

I've been playing Sacred, Sacred Underworld and Sacred II recently with a friend as online coop. Definitely worth playing, some things have better depth than Diablo II, other things worse. Diablo II runes were better.

They are massively big and long games, the click and bash gets old after a while though and doesnt help with RSI. That's no different to Diablo II though.

Re:Are you kidding? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#31490508)

And yet Diablo 2 is a watered down rogue-like game with better graphics and all thinking removed.

Re:Can't quite pinpoint... (2, Informative)

nschubach (922175) | more than 4 years ago | (#31489362)

2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?

To each his own. I actually bought two copies of Demon's Souls because I imported the wrong language at first... and I figured it would be more fun if I could understand what was going on... I didn't. Replaying the same level over and over again to complete it isn't what I'd label fun. Also, logging in to play with a friend and having some ass hole join your game to kill you because he needs the black "karma" isn't fun.

Re:Can't quite pinpoint... (1)

Blakey Rat (99501) | more than 4 years ago | (#31489524)

I'm guessing it'll be a lot like Baldur's Gate Dark Alliance (and the sequel.) Just based on the blurbs I've read.

Re:Can't quite pinpoint... (0)

Anonymous Coward | more than 4 years ago | (#31489586)

hahahaha if by gold standard you mean shit boring

Re:Can't quite pinpoint... (1)

santiago (42242) | more than 4 years ago | (#31490060)

How are they going to top DS's brutality and innovate features?

Maybe by making it less difficult than smashing down a brick wall with your forehead? That way, us filthy casuals with lives that keep us from enjoying the subtle nuances of replaying game sections ad nauseam can enjoy it

Bad idea for the future (1)

Darkness404 (1287218) | more than 4 years ago | (#31489074)

The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes.

Wonderful! I like nothing better than to play RPGs that are going to stop working in 5 years!

The problem with all these online console games is servers are going to be turned off far sooner than with PC equivalents (chances are, servers for WoW are going to be up in 2020 and beyond) making the game almost unplayable. Even with PC games, you can host your own server, you can't do that really with console games.

I don't mind paying a -bit- of money for games that are going to go away in 5 years, for example I play The Orange Box on the 360 because I only paid ~$7 used but I'm sure not gonna pay $60 for online-focused games.

Re:Bad idea for the future (1)

Lunix Nutcase (1092239) | more than 4 years ago | (#31489100)

Did you miss the part where it said PC?

Re:Bad idea for the future (0)

Anonymous Coward | more than 4 years ago | (#31489252)

So is there no single player mode? Neither article was clear on this.

How many games (1)

arcite (661011) | more than 4 years ago | (#31489408)

do you really play after 5 years?

Re:How many games (4, Informative)

Anonymous Coward | more than 4 years ago | (#31489472)

Diablo II, Morrowind, Final Fantasy VI, Half Life 2... I could keep going, but I think you get the idea.

Maybe I'm just sentimental, but I like to break out my old favorites every few years.

Re:How many games (4, Insightful)

pseudofengshui (1432581) | more than 4 years ago | (#31489530)

Deux Ex, Starcraft, System Shock 2, Half-Life 1...

Re:How many games (2, Informative)

KahabutDieDrake (1515139) | more than 4 years ago | (#31490268)

Homeworld, TotalA, Carmegedon 2, Counter Strike... etc

Re:How many games (1)

mrsurb (1484303) | more than 4 years ago | (#31491788)

Simcity 3000, Civilization 4, Tetris :)

Re:How many games (1)

hairyfeet (841228) | more than 4 years ago | (#31490540)

MechWarrior 3 and 4, Freelancer (just played last night, great mods for Freelancer to be had), No One Lives forever 1&2, Soldier of Fortune 1-3 (I got 3 for $2) Command and Conquer (pretty much any of those) heck I could go on all night.

A good game is a good game, I don't care what age it is. For example I just picked up the Redneck Rampage Collection [gog.com] a couple of weeks back. And while it is no Half Life, it is pretty fun and funny, especially with the cuss pack installed. Just because it is old doesn't mean it can't still be entertaining, which is why I refuse to buy games like AC 2, even though it looked like a game I'd want to buy. When I buy a game I want to actually have it, as opposed to a really expensive rental which is what AC2 and the latest Silent Hunter are.

Re:How many games (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31491368)

Pong, BreakOut, Lemonade Stand ...

Re:How many games (1)

Chris Burke (6130) | more than 4 years ago | (#31491476)

The Loki Linux port of Heroes of Might and Magic III to pick my most recent indulgence. Which is usually followed by playing Loki port of Sid Meier's Alpha Centauri, the most appropriately acronymed video game name ever. :)

Sure sentimentality is a big part of it, but the sign of a great game is the ability to pull it out after many years, already knowing everything in it, and having a fun time. Nostalgia works best when not confronted with the reality that your hazy, rozy memory thinks of. The best example for me is The Legend of Zelda, a truly ancient and classic game which I feel compelled to pull out every few years. And yeah, nostalgia gives me a big warm fuzzy feeling in the first couple levels. But that wears off pretty soon, and the reason I keep playing is because the game is wicked fun.

Re:How many games (1)

Hatta (162192) | more than 4 years ago | (#31489802)

Only the good ones. I'm playing through Ocarina of Time right now. Still brilliant.

So... (4, Insightful)

Megane (129182) | more than 4 years ago | (#31489116)

Like Gauntlet, only with RPG stats and more power-ups?

Re:So... (3, Insightful)

Chris Burke (6130) | more than 4 years ago | (#31491392)

Like Gauntlet, only with RPG stats and more power-ups?

Holy shit, yes!

I've been trying to figure out what it was that Diablo brought to the table as far as genre is concerned over roguelikes. What else was it drawing influence from?

Then you come along and say what should have been obvious. Diablo = Rogue + Gauntlet. Randomly generated levels in an RPG based around leveling up and equipping your character, combined with a real-time button masher throwing yourself against an endless horde of largely identical enemies. And thus was the "Diablo clone" genre born.

Why can't I play with my buddy on the couch (5, Insightful)

Anonymous Coward | more than 4 years ago | (#31489128)

The game is designed such that two users can play together online (no split-screen)

Well why the fuck not? Online is great and all but I become increasingly annoyed by the fact that I can play with my buddy who is 300+ miles away but the instant he comes over to visit we can't play without doing some wacky setup with extra TV's and consoles. Seriously is it that hard? I've dealt with splitscreen multiplayer since the NES so why is it so hard to find now?

Re:Why can't I play with my buddy on the couch (5, Insightful)

hvm2hvm (1208954) | more than 4 years ago | (#31489312)

because then you would have to buy only one game you silly man

Re:Why can't I play with my buddy on the couch (1)

Opportunist (166417) | more than 4 years ago | (#31491166)

Huh? Why'd I have to buy one at all? Got no DVD burner?

Oh! You mean ... erh, ok, never mind, I wasn't here...

Re:Why can't I play with my buddy on the couch (2, Informative)

Blakey Rat (99501) | more than 4 years ago | (#31489660)

You're making assumptions.

You can play Baldur's Gate: Dark Alliance with two players without split-screen. It just moves the camera to keep both of them in view.

Nowhere does it say, "there's no split screen, SO THEREFORE YOU NEED TO SHELL-OUT FOR A SECOND CONSOLE YOU SUCKER!! SUCKER!!!!!" which seems to be what you're reading there.

Re:Why can't I play with my buddy on the couch (1)

LingNoi (1066278) | more than 4 years ago | (#31491448)

Could be because split screen uses more resources like they state in the article or because split screen needs more development time, etc.

Diablo Clone (2, Interesting)

Reason58 (775044) | more than 4 years ago | (#31489136)

FTA:

The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO.

It is another Diablo clone. Oh, and having two people play together makes it like a massively multiplayer online game? Right.

I don't see a single thing that wasn't in Diablo over a decade ago, let alone something innovative.

Re:Diablo Clone (1)

pseudofengshui (1432581) | more than 4 years ago | (#31489160)

I don't see a single thing that wasn't in Diablo over a decade ago, let alone something innovative.

More goblins, maybe?

Re:Diablo Clone (1)

Lunix Nutcase (1092239) | more than 4 years ago | (#31489206)

Oh, and having two people play together makes it like a massively multiplayer online game? Right.

No. They said that you get the reward of being able to play together with a friend like you would in an MMO. Not that this constitutes the game BEING an MMO.

Re:Diablo Clone (0)

Anonymous Coward | more than 4 years ago | (#31489216)

And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO.

Oh, and having two people play together makes it like a massively multiplayer online game? Right.

This claim was not made. Either you didn't read the passage you quoted, or you straight-up lied about what it says. Which is it? There is no third option.

Re:Diablo Clone (4, Informative)

Sir_Lewk (967686) | more than 4 years ago | (#31489272)

"Diablo clone"? The proper term is "roguelike".

Now get off my lawn!

Re:Diablo Clone (1)

Kingrames (858416) | more than 4 years ago | (#31490932)

They'll call it whatever they're familiar with. If some kid in high school came up with an idea for a game, and he described it as "Halo, but with space marines fighting demons on mars!" I'd play it even though I've already played it before - as doom and warhammer 40k. And it's definitely going to be closer to Diablo than Rogue.

Re:Diablo Clone (1)

Sir_Lewk (967686) | more than 4 years ago | (#31491168)

If some kid in high school came up with an idea for a game, and he described it as "Halo, but with space marines fighting demons on mars!"

...I'd tell him to get off my lawn.

I'm not saying I wouldn't play this because he got the terminology wrong, I'm just saying he got the terminology wrong.

Anyway, Diablo was a roguelike, so if it's "close to Diablo", then pretty much by definition it's close to Rogue. The idea of calling things "clone of [well known game]" is distasteful to me though, I think it discredits anything new they may bring to the table. This is why I always disliked the (now almost never heard) phrase "Doom clone".

Re:Diablo Clone (1)

Kingrames (858416) | more than 4 years ago | (#31491694)

But even you're guilty of that.

Shouldn't you be getting off the lawns of the D&D crowd? or the crowd of lords and barons that played wargames with their miniatures, and their wooden sticks for moving multiples at once? Or the generals who did it with soldiers or slaves? For everything there's always a precursor. The word Diablo here is used as a reference point, not the PERFECT reference point to you.

Re:Diablo Clone (2, Insightful)

Chris Burke (6130) | more than 4 years ago | (#31491232)

"Diablo clone"? The proper term is "roguelike".

Well to be serious for a moment, as a lover of both Nethack and Diablo II, I'd say it's worth distinguishing between these two genres. The things that are commonly called "roguelikes" are clearly aping rogue, and the Diablo Clones with their emphasis on real-time combat are clearly aping Diablo, by intent if nothing else. Diablo clearly owes a huge debt to Rogue-likes, but I wouldn't say it is one simply because it shakes up some of the fundamental gameplay principles. Even nethack is just adding much loved complexity and nuance on the same frame.

So, just like (to pick a random awesome example) Super Metroid was in a very real sense just an expansion of basic 2d platformer/shooter ideas from games like Castelvania and Contra, but it modernized and in the process shook up the concept enough to create something new and itself something that would be specifically replicated in the future.

Re:Diablo Clone (0)

Gaygirlie (1657131) | more than 4 years ago | (#31489514)

"I don't see a single thing that wasn't in Diablo over a decade ago"

Modern 3D graphics. That wasn't in Diablo :)

I personally welcome this game. I love playing games together with my gf but so VERY VERY FEW games nowadays do support co-op; it's always deathmatch or something like that. Too bad though that it's made by Bethesda, we won't be seeing Wirt's leg make a comeback :

Re:Diablo Clone (1)

pseudofengshui (1432581) | more than 4 years ago | (#31489684)

we won't be seeing Wirt's leg make a comeback

Personally, I'm hoping for "Wirt's Other Leg"

Re:Diablo Clone (3, Insightful)

gravos (912628) | more than 4 years ago | (#31489740)

The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any balance issues discovered 6 months after release?

Re:Diablo Clone (1)

Miseph (979059) | more than 4 years ago | (#31489982)

Given the Elder Scrolls 3&4 and Fallout 3 experience... virtually 0.

Of course, also judging by those experiences, and unless they uncharacteristically gimp modding, I'd guess that the probability of somebody doing it is hovering at 3... and not percent, I'm talking statistics: I predict that not only is the likelihood of that to be certain, but I further predict that it will be done at least 3 times over.

Last I checked there were still psychotic diehards out there modding and patching Morrowind.

Re:Diablo Clone (1)

ivan256 (17499) | more than 4 years ago | (#31490866)

The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any [...] issues [...] after release?

None. Fixed that for you too.

Re:Diablo Clone (1)

Kingrames (858416) | more than 4 years ago | (#31490946)

If they do it as bad as Fallout 3, the will be dozens of amazing, free, fan-made addons and patches to the game, and a few crappy addons you pay for.

Re:Diablo Clone (1)

CronoCloud (590650) | more than 4 years ago | (#31490530)

What I want to know is why not more than 2 characters. Even Champions of Norrath on the PS2 supported 4 in both local same screen and online.

Re:Diablo Clone (0)

Anonymous Coward | more than 4 years ago | (#31491702)

Don't be greedy. This isn't 1980; options aren't how we roll these days.

Gaaahh!! WHERE'S ES:V? (1)

masmullin (1479239) | more than 4 years ago | (#31489156)

I want a new elder scrolls dash nabbit!

Re:Gaaahh!! WHERE'S ES:V? (1)

pseudofengshui (1432581) | more than 4 years ago | (#31489224)

You mean Fallout 3?

Re:Gaaahh!! WHERE'S ES:V? (1)

masmullin (1479239) | more than 4 years ago | (#31489350)

No I mean elder scrolls. Fallout 3 was good, but ES:IV was better (I like the magic system).

Re:Gaaahh!! WHERE'S ES:V? (0)

Anonymous Coward | more than 4 years ago | (#31489974)

Elder Scrolls IV sucked dead monkey anus. Morrowind was superior in every way.

Re:Gaaahh!! WHERE'S ES:V? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#31490586)

Morrowind's combat sucked [youtube.com] and the NPCs just stood around with nothing better to do than wait for your player to come talk to them.

No Split Screen? (2, Insightful)

Revvy (617529) | more than 4 years ago | (#31489176)

Too bad they've decided to do away with split screen. I count myself one of the lucky geeks with a wife who loves video games and one of our favorite types has been the split-screen dungeon crawl like Baldur's Gate. We won't be buying another TV and another PS3 to play games on, though, so I guess this is a game we won't be buying.

Dear Game Developers: Please bring back split-screen play as a standard. While Borderlands is great, we won't be playing it forever.

-----
My wife and I play on the couch; video games, too.

Re:No Split Screen? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#31489270)

It seems that with the rise of games a social medium, devs are forgetting that "a bunch of people in a room" is more social than a fucking chat room.

*grumblemumble*

Re:No Split Screen? (1)

nschubach (922175) | more than 4 years ago | (#31489322)

Baldur's gate was same screen, wasn't it? The only thing split was the inventory if I remember right.

I do agree though, I want more local coop games. I'd kill to get a sequel to Champions of Norrath as well.

Re:No Split Screen? (1)

CyberNigma (878283) | more than 4 years ago | (#31490040)

http://en.wikipedia.org/wiki/Champions:_Return_to_Arms [wikipedia.org]

I love Champions of Norrath as well. I was playing it just two days ago..

Re:No Split Screen? (1)

nschubach (922175) | more than 4 years ago | (#31490404)

I guess I should have specified... a proper PS3 sequel. I have a 20G, so I can play RTA again, but even with full BC included I just can't replay old games.

Re:No Split Screen? (1)

CronoCloud (590650) | more than 4 years ago | (#31490492)

Why don't more people play it online! All those frakkin PS2 Snoblind Engine Diablo clones, and no one plays them online. Though part of that might be the fact that online play doesn't work if you play them on a PS3, the game doesn't recognize the virtualized Network Adapter that the PS3 presents to them.

Re:No Split Screen? (2, Informative)

Blakey Rat (99501) | more than 4 years ago | (#31489570)

I count myself one of the lucky geeks with a wife who loves video games and one of our favorite types has been the split-screen dungeon crawl like Baldur's Gate.

Uh, assuming you're actually talking about Baldur's Gate: Dark Alliance, then it's not split-screen.

(Baldur's Gate is a 1-person-per-computer game, and a full-on RPG, not just a dungeon crawl.)

We won't be buying another TV and another PS3 to play games on, though, so I guess this is a game we won't be buying.

Dear Game Developers: Please bring back split-screen play as a standard. While Borderlands is great, we won't be playing it forever.

You're going to confuse the bejeesus out of these mysterious game developers reading Slashdot if you tell them, "make the game split-screen," and "make the game like Dark Alliance" at the same time. Their heads will explode.

Abbreviations... (4, Funny)

nschubach (922175) | more than 4 years ago | (#31489304)

multiplayer MUD

Hopefully I can use my NIC Card to play some Local LAN network games as well!

Re:Abbreviations... (4, Funny)

ben0207 (845105) | more than 4 years ago | (#31489382)

I guess I'll have to get some cash from the ATM machine to pay for all this - especially if there's DLC content. I hope I can remember my PIN number.

While I'm out I should probably pick up some new DVI interface cables and RAM memory.

Re:Abbreviations... (3, Funny)

bigstrat2003 (1058574) | more than 4 years ago | (#31490094)

Well, I've lost the will to live after reading these two posts. Thanks, guys. :(

Re:Abbreviations... (1)

Tynin (634655) | more than 4 years ago | (#31490134)

I guess I'll have to get some cash from the ATM machine to pay for all this - especially if there's DLC content. I hope I can remember my PIN number.

While I'm out I should probably pick up some new DVI interface cables and RAM memory.

::head explodes::

I used to have a real problem when people would do this, but I've learned to not let small things like this get to me. It used to be so bad that I would yell at the screen when my computer would boot into Windows 2000, as it says at the bottom "Built on NT technology"... NT stands for New Technology, Built on New Technology technology indeed!

Re:Abbreviations... (1)

Endo13 (1000782) | more than 4 years ago | (#31490320)

I hate to break it to you Mr. Grammar Nazi, but you actually failed. Hardcore.

NIC is Network Interface Controller.

Nice try though.

Re:Abbreviations... (0)

Anonymous Coward | more than 4 years ago | (#31490730)

Try replying to the right post next time, dumbass.

Re:Abbreviations... (1)

OverZealous.com (721745) | more than 4 years ago | (#31491758)

What's with all the TLA acronyms in these two posts? Is there something I should LOL out loud about? Now, 'scuse me, I'm going to go get some KFC chicken so I can stay healthy.

Bethesda just now learning about Darkstone (0)

Anonymous Coward | more than 4 years ago | (#31489474)

What an amazingly new and ass-kicking concept! Oh wait, it's been done before [wikipedia.org] . I'm only familiar with the PC version as well.

I think I'll stick with Darkstone; chances are it'll run fine and won't makes my graphics card sound like a jet engine while playing.

And besides/more importantly, given Bethesda's "we don't give a fuck about fixing bugs in our games" stance (I'm referring to Call of Cthulhu: Dark Corners of the Earth [wikipedia.org] ), I'm not sure I WANT to play anything they release.

Bethesda Games (1)

The Living Fractal (162153) | more than 4 years ago | (#31490264)

Their games have gone downhill since Morrowind, IMHO. Oblivion was pretty, but it was no Morrowind. My main gripe with both Morrowind and Oblivion and to some extent Fallout 3 has been that Bethesda is very unimaginative when it comes to combat. The melee moves are very limited and the special effects for magic/spells is just supremely unimpressive. They should take note from Final Fantasy's style when it comes to the spell effects and from Demon's Souls style when it comes to melee and character movement.

I'll say it. (0)

Anonymous Coward | more than 4 years ago | (#31491008)

Oblivion > Morrowind.

And Morrowind was certainly no Daggerfall.

Daggerfall > all.

Re:I'll say it. (1)

DrMrLordX (559371) | more than 4 years ago | (#31491670)

Infinite fireball was the best trick ever (though it didn't work in every patch . . . I forget which patch broke it and if it worked in the final official patch).

Anyway, neat trick:

Go to the spellmaker thingy and create a targeted AoE spell that has the Calm effect. Make the duration however long you want since it doesn't matter (I don't remember of Calm effects had a duration anyway).

Go to whatever dungeon and use it on enemies, repeatedly, while playing a character with the magic absorption in darkness advantage (which operates at 100% success rate when you're exposed to your own ranged AoE spells). You never run out of mana unless you really screw up, and after being tossed around by AoE Calm (yes, enemies hit by non-damaging AoE still get thrown around by the "blast") enough times, they will inexplicably die from . . . overexposure I guess. Feed someone enough magical valium and I guess it's fatal.

It's an excruciatingly slow way to kill enemies, but it does work.

Two player (0)

Anonymous Coward | more than 4 years ago | (#31490458)

And all you'll need to do to play with your flatmate in the next room is connect to our proprietary authentication servers in Asscrapistan. Network outages my occur but are part of normal operational parameters.

Screw you, Bethesda (2, Interesting)

Pherlin (1131333) | more than 4 years ago | (#31490522)

Bethesda lost me as a customer after completely screwing over me and everyone else who bought Star Trek Legacy for the PC. If they treat this as well as they treat other third party titles, you'll be in for a great time of necessary patches that never come.

Will the PC interface be a XBOX port? (2, Informative)

John Saffran (1763678) | more than 4 years ago | (#31491068)

Hopefully this time they won't get lazy and just port the XBOX interface to PC like they did with Oblivion ..

Re:Will the PC interface be a XBOX port? (1)

Opportunist (166417) | more than 4 years ago | (#31491220)

What was the last game you played that was ported from consoles and not come across like one? Half baked options interfaces that beg for point-and-click but can only be accessed with the keyboard (or, more moronically, by moving the mouse around to move around the menu, then hold veeeeeeery still when clickin... oh shoot, guess you moved the mouse a little and now instead of "save" you had "quit"...) and jerky, unimaginative and very unintuitive mouse controls (that would work perfectly if you had two sticks and 16 thumb-pressable buttons...) are a staple of console ports today.

Torchlight (0)

Anonymous Coward | more than 4 years ago | (#31491540)

If you want a solid single player dungeon crawler look no further than Torchlight. It is made by the same crew that made Diablo 1 and Diablo 2 (they were immediately fired from Blizzard after making D2). They even got Matt Uelmen to do it's music. Their next project is an MMO but details are lacking as usual.

I fully support these guys. They do roguelikes VERY well as we've seen in the past with D1 & D2, and now they have total creative control over their game. Torchlight is a good bit "happier" than either of the Diablo's but it's story line has nothing to do with the Three Brothers walking the Earth. My only complaint about the the game is that it looks cartoony but that's an artifact of using advanced engines and needing the game to play on every PC out there. It even plays on a netbook.

I just hope the Torchlight MMO doesn't tank like Hellgate London did (wow that was a boat of fail..). Supposedly it will be free-to-play and will survive on microtransactions. I would gladly buy a potion of experience booster, but I wouldn't pay for anything else.

Please not anohter Hellgate London (0)

Anonymous Coward | more than 4 years ago | (#31491700)

As long as it's not like Hellgate London... ...please God.... anything but something like that again.

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