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Nintendo Announces 3D Successor of Nintendo DS

Soulskill posted more than 4 years ago | from the had-to-check-my-calendar dept.

Portables (Games) 232

An anonymous reader writes "Nintendo has posted a press release (PDF) titled 'Launch of New Portable Game Machine,' promoting a new, upcoming handheld game console temporarily named the 'Nintendo 3DS,' which will feature 3D graphics without the need for any sort of special glasses. It will be backward-compatible with DS and DSi games." An article at Kotaku speculates on how the 3D tech will work. The launch window is vague — sometime between April 2010 and March 2011. More details will be revealed at E3 in June.

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3D is overrated (-1)

Anonymous Coward | more than 4 years ago | (#31582070)

I had more fun with the 2D games on my old Megadrive than I did with many of the 3D games released in modern times.

Re:3D is overrated (4, Interesting)

proxima (165692) | more than 4 years ago | (#31582570)

That's more than likely a function of your age, not the intrinsic fun of the game. Many people seem to have an age where video game enjoyment is at a peak. Afterwards we're nostalgic for the fun we had at the time. There seems to be similar effects with some genres of movie (especially sci-fi) and music.

Re:3D is overrated (0)

Anonymous Coward | more than 4 years ago | (#31583006)

Hardly. I play a LOT of games. Even 'back in the day'. There were hundreds of crap games. Every gen of games has about 20-50 or so gems. A bunch of meh's and a LOT of 'what are you thinking'.

There are a lot of same type games the past 2 gens of consoles. There is a reason for that. People buy the engines already pre-made. Slap their physics/graphics/story on it and code for a year and a half and poof game. Its like quake... except, or half life... except, or unreal... except and so on. They even buy the graphic assets from other companies that specialize in it.

Not that this is a bad thing. As we end up with some really fun games based on those engines. But we also get some shovelware, and a lot of it.

Virtual Boy (0, Funny)

Anonymous Coward | more than 4 years ago | (#31582080)

Virtual Boy anyone? I thought they did this before :P

Re:Virtual Boy (3, Insightful)

anss123 (985305) | more than 4 years ago | (#31582482)

Virtual Boy anyone? I thought they did this before :P

The VirtualBoy should never have left the prototype stage. To play it you had to sit in an awkward position and the "3D" was pretty much just a gimmick. E.g. in Wario the blocks swing in and out of the screen instead of up and down like in Mario games. I recall wondering what Nintendo was thinking when they released a product even the ardent Ninentdo fanboys back then had trouble praising.

Re:Virtual Boy (1, Insightful)

Pojut (1027544) | more than 4 years ago | (#31582568)

Agreed. There were a couple of fun games for it, but the thing really was pretty much a waste of money.

Re:Virtual Boy (1)

MindlessAutomata (1282944) | more than 4 years ago | (#31582646)

You neglect its biggest defect of all: the headaches it gave players. How THAT got past QA...

Re:Virtual Boy (2, Funny)

binarylarry (1338699) | more than 4 years ago | (#31582684)

Hey, it works for Windows!

Re:Virtual Boy (1)

ooshna (1654125) | more than 4 years ago | (#31583438)

I had one and there was I think 2 games I had for it I loved. Never gave me a headache though. To be honest if they could remake it in an actual portable package I'd buy it again.

Re:Virtual Boy (1)

omnichad (1198475) | more than 4 years ago | (#31582900)

And portable was a gimmick too. It's not like you didn't need both hands just to carry it around.

What's red and black and goes... (1)

Valdrax (32670) | more than 4 years ago | (#31583562)

You forgot that the display was an eye-searing red on black. It's like they deliberately picked the color most likely to irritate the eyes on prolonged exposure. (Yeah, I know they were cheap and didn't drain the batteries much, but that was to me the #1 source of eyestrain.)

April - June wormhole? (2, Funny)

Anonymous Coward | more than 4 years ago | (#31582098)

Between April of this year and March of next year? Details to come in June? So if it launches in April, we wont find out about the tech until June?

Re:April - June wormhole? (-1, Flamebait)

Vectormatic (1759674) | more than 4 years ago | (#31582470)

details to come THIS june, at E3...

reading, apparently, is hard

Re:April - June wormhole? (1, Informative)

Anonymous Coward | more than 4 years ago | (#31582572)

Apparently it is, for you.

The release window in the summary says any time between *this* April, i.e., next Thursday, and the following March. Yet we won't find out details until *this* June.

Therefore, if you take the summary at its word, it is possible that it will be released before we find out any details about the technology.

The OP pointed out this mildly amusing fact, and you made yourself look like an ass by failing to heed your own advice.

Have a nice day.

Re:April - June wormhole? (1)

Vectormatic (1759674) | more than 4 years ago | (#31582676)

bleh, never mind, i read the news on another site before i saw it here, where the launch window was framed as the end of FY10 for nintendo, in other words, dec-2010/march-2011. TFS just took the entirity of FY10 for nintendo as launch window, which would be pretty assinine

Re:April - June wormhole? (0)

Anonymous Coward | more than 4 years ago | (#31582872)

still, your ultra-noob User ID indicates you should spend more time listening than responding

Re:April - June wormhole? (1)

jplopez (1067608) | more than 4 years ago | (#31582950)

"Have a nice day" is deprecated. From now on, just say "bazinga!".

Re:April - June wormhole? (0)

Anonymous Coward | more than 4 years ago | (#31583150)

Duly noted.

Re:April - June wormhole? (1)

Zot Quixote (548930) | more than 4 years ago | (#31583262)

When will it come out once you factor in that it will inevitably be late?

Re:April - June wormhole? (2, Informative)

El Capitaine (973850) | more than 4 years ago | (#31582606)

Which happens to come after THIS April (April 2010 is before June 2010)

so..... (1, Funny)

Anonymous Coward | more than 4 years ago | (#31582104)

can i hold my wii in my hands now?

Re:so..... (1, Funny)

Anonymous Coward | more than 4 years ago | (#31582228)

sure, but it'll drip though your fingers.

Launch Date (1)

ChinggisK (1133009) | more than 4 years ago | (#31582108)

The launch window is vague — sometime between April 2010 and March 2011. More details will be revealed at E3 in June.

If it's launched in April 2010 I would hope there would be *considerably* more details revealed well before June.

Re:Launch Date (2, Informative)

TSchut (1314115) | more than 4 years ago | (#31582384)

Well, the press release states "during the fiscal year ending March 2011". That's literally between April 2010 and March 2011, but the summary could have been a bit more clear. Maybe they're aiming for the holiday season of 2010?

Re:Launch Date (0)

Anonymous Coward | more than 4 years ago | (#31582392)

Nope, it will be sold under both a NDA (Non Disclosure Agreement) and NUA (Non Use Agreement).

Virtual Boy 2? (1)

ProppaT (557551) | more than 4 years ago | (#31582194)

At least I hope not.

Nintendo tries more off the wall ideas than any other company in the industry. For as many failures as they've had, they also have a higher success rate than most at creating and marketing fads. Lets hope there's something to this one and it doesn't go the way of the Virtual Boy. New Nintendo handhelds make me giddy.

Re:Virtual Boy 2? (1)

EdZ (755139) | more than 4 years ago | (#31582382)

Nintendo tries more off the wall ideas than any other company in the industry.

To be fair, it also rehashes existing titles far more than any other company in the industry. The number of games in the Mario franchise alone must number over a hundred by now.

Re:Virtual Boy 2? (5, Insightful)

FlyingBishop (1293238) | more than 4 years ago | (#31582938)

But unlike the other companies in the industry, when it rehashes titles, Nintendo usually creates games you haven't played before.

Actually, they're sort of the exception to the rule that game companies abuse their trademarks to basically do nothing of any value. Nintendo uses their trademarks to make good games sell even better.

Re:Virtual Boy 2? (1)

MindlessAutomata (1282944) | more than 4 years ago | (#31582512)

The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.

For what it's worth, Nintendo is the biggest innovator in terms of how gamers interface with the console and games, but they never fully flesh it out or at least get third parties to hop on board, which is really sad. The Nintendo DS's touch screen, for example, is usually misused in such a fashion that its usage in games always feels "tacked-on" and unnecessary and often detrimental to a game. Few games on the DS are as innovate as Kirby's Paintbrush. I do not mean to slight the DS though, it's a very excellent platform with some games that bring me back into the SNES golden years (with some N64 elements thrown in). The double-screen design also makes games a lot more enjoyable, too--no need to constantly pause the game to check the map in (for example) a castlevania game when you can just look at the other screen to see where you're at.

The Wii is an even better example. Such wasted potential with the wiimote. Most of the crap on the Wii is shovelware that uses the wiimote's features for half-hearted party games that do not even seem to respond all that properly to the wiimote, at least in my experience.

Nintendo's innovation is also often offset by themselves, too. Friend codes, anyone? Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.

Re:Virtual Boy 2? (1)

lowrydr310 (830514) | more than 4 years ago | (#31582694)

The Wii is an even better example. Such wasted potential with the wiimote. Most of the crap on the Wii is shovelware that uses the wiimote's features for half-hearted party games that do not even seem to respond all that properly to the wiimote, at least in my experience.

I couldn't agree more, though I love the Wii remote and nunchuck for first person shooter games. To me, nothing is worse than having to aim with an analog stick; I typically prefer a mouse (on a PC gaming platform) however the Wii remote works great for shoot-at-the-screen games (Ghost Squad, anyone?)

I just noticed recently that there's this new thing called "Wii MotionPlus." I didn't look into the details, but apparently it's just some more precise accelerometers for the Wii remote controller. Again, I didn't look into the details too deeply, but I saw a handful of reviews that say while the precision is great but it needs constant recalibration to work effectively. Now I may be comp

Re:Virtual Boy 2? (1)

Zerth (26112) | more than 4 years ago | (#31583364)

Again, I didn't look into the details too deeply, but I saw a handful of reviews that say while the precision is great but it needs constant recalibration to work effectively.

It adds rotational sensors which are much better than detecting the change in "down", but after 30-60 minutes the sensor drift becomes noticeable. It doesn't take much to recalibrate, but it throws you out of the moment.

And if you are really into a game, you might not notice until something goes wrong(ie, you try to block but eviscerate yourself instead).

Like Walt Disney's Kill Bill? (2, Interesting)

tepples (727027) | more than 4 years ago | (#31582790)

Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.

Then Nintendo could do something that Disney did long ago to maintain its "Disney clean" image: release edgier stuff through subsidiary labels like Touchstone and Miramax.

Re:Virtual Boy 2? (1)

Chris Mattern (191822) | more than 4 years ago | (#31583420)

The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.

Until the people with first-hand memories of it aren't running things any more. At fifteen years, the pain may be starting to fade...

Re:Virtual Boy 2? (1)

Bearhouse (1034238) | more than 4 years ago | (#31582548)

Nintendo tries more off the wall ideas than any other company in the industry.

Agreed, but Apple is up there...
Wildly offtopic I know, but - anybody - why has Apple never gotten into this business?
I suppose the closest they got was the Apple (i)TV, which was hardly a massive success...

Re:Virtual Boy 2? (1)

oahazmatt (868057) | more than 4 years ago | (#31582778)

why has Apple never gotten into this business?

They did, actually. [wikipedia.org]

Re:Virtual Boy 2? (1)

anss123 (985305) | more than 4 years ago | (#31582840)

why has Apple never gotten into this business/quote They made the Pippin back in 1996 and nowadays they got the itouch. I wouldn't call any product Apple has offered "off the wall" however, just good marketing and good implementations that are regularly refined to stay competitive.

Re:Virtual Boy 2? (1)

chronosan (1109639) | more than 4 years ago | (#31582962)

Apple -is- in this business, TFA is about a portable device that plays games...

Re:Virtual Boy 2? (0, Troll)

Chris Mattern (191822) | more than 4 years ago | (#31583482)

Google the name "Pippin". Apple execs still wake up in a cold sweat over that one.

One word to show why this will be awesome. (1)

nikomo (1338131) | more than 4 years ago | (#31582198)

Homebrew.

Homebrew has drawbacks (4, Interesting)

tepples (727027) | more than 4 years ago | (#31582300)

Nintendo and Apple have been fighting homebrew on their respective platforms in at least two ways:
  • The platform requires all code to be digitally signed. If homebrewers find an exploit, the platform owner can push out a firmware patch. Then it can deny users of old firmware access to online gaming and Wii Shop/DSi Shop/App Store. In Nintendo's case, it can also put the new firmware on new disc or cartridge games and show the updater instead of the game's title screen.
  • Nintendo can encourage authorized developers to do background checks so that they don't hire anybody who has been recently active in homebrew. Apple has already been revoking the credentials of developers that rank high in the jailbreak scene.

Re:Homebrew has drawbacks (1)

AndrewNeo (979708) | more than 4 years ago | (#31582628)

Fighting, maybe, winning, no.

You need a DSi and a DS Lite to run HB on DSi (2, Interesting)

tepples (727027) | more than 4 years ago | (#31582878)

It's hard to start homebrew on a DSi. In order to start a program even in DS mode, you have to first dump a licensed DS game using a DS or DS Lite and then copy that to your DSi-compatible homebrew card so that it will pull the equivalent of a PS1 swap trick when the DSi tries to check the digital signature. DSi homebrew, on the other hand, requires one of several specific DSi Game Cards with a hacked save, much like Twilight Hack and Indiana Pwns on Wii or the 007 Agent Under Fire and MechAssault exploits on the original Xbox, except 1. you need a DS or DS Lite and a normal DS homebrew card to write the save using something like RAC, and 2. the maximum size of an app is tiny because they haven't yet figured out how to load a .elf from the SD card.

Re:One word to show why this will be awesome. (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#31583066)

Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?

Re:One word to show why this will be awesome. (1)

tepples (727027) | more than 4 years ago | (#31583308)

can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?

What exactly did you mean by "is a port"? When was the last major label title that wasn't a port of a major label title from some other console? The last time that happened was the mid 1990s with Parappa the Rapper. If you're talking about a direct clone with the same rules, then sure, Lockjaw [pineight.com] is a Tetris clone, but The Tetris Company has never made a game with as many switches for changing the rules to set up training scenarios.

Re:One word to show why this will be awesome. (1)

gauauu (649169) | more than 4 years ago | (#31583312)

Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?

Shameless self-promotion here, but my action-adventure game Anguna [tolberts.net] , while a bit short, doesn't, in my opinion, suck. It's available for DS and GBA.

Other decent DS homebrew includes:
Twin Isles [dev-scene.com]
A touch of war [pdroms.de]
Crocodingus in Cube Island [pdroms.de]
Tales of Dagur [pdroms.de]

Of course, none of these are commercial quality, but they're fun.

Processsor (1)

jlb.think (1719718) | more than 4 years ago | (#31582222)

I'm curious to see what processor they will use. ARM-based I'm sure, but will it be one of the Nvidia Tegra series?

Re:Processsor (0, Troll)

Anonymous Coward | more than 4 years ago | (#31582550)

Nobody cares what you are curious about. Why do you even bother to post here anymore?

Head tracking (4, Informative)

Zouden (232738) | more than 4 years ago | (#31582270)

From the Kotaku post that describes a Japan-only 3D title for the DSi, it appears that this new device (if using similar technology) is not 3D in the "Avatar" sense, but 3D in the "Johnny Lee Head Tracking on Wii" sense.

The image itself is still flat, but the system updates the image to present different angles based on the way you hold it (using the camera with head tracking). So you can turn the 3DS to look around objects. I think that would be a very effective (and useful) use of 3D than simply making things look like they're coming out of the screen.

Re:Head tracking (2, Interesting)

Whalou (721698) | more than 4 years ago | (#31582538)

Re:Head tracking (2, Interesting)

Cicada7 (1051002) | more than 4 years ago | (#31582634)

Oh Apple, you and your patents. Use it or lose it!

Re:Head tracking (3, Interesting)

Tacvek (948259) | more than 4 years ago | (#31583226)

I think Kotaku's speculation may well be wrong. There is a technology to do 3d without special glasses. Unfortunately it sucks. The technology is based on lenticular lenses.

But that is the only known way (of which I am aware) to do stereographic 3d without glasses on something that is remotely like a standard display.

Re:Head tracking (0)

Anonymous Coward | more than 4 years ago | (#31583584)

Checkerboard polarised film over the screen. Or two screens and you have to go cross-eyed to get the 3D effect. More?

Re:Head tracking (1)

hansamurai (907719) | more than 4 years ago | (#31583352)

Well, if the DSi could do it already, they wouldn't be releasing another new system. I'm assuming this is something totally different, though it is pretty cool.

Successor to the 3DS? (3, Funny)

Archaemic (1546639) | more than 4 years ago | (#31582276)

I look forward to the successor of the Nintendo 3DS: the Nintendo 3DS Max.

Re:Successor to the 3DS? (1)

Necroloth (1512791) | more than 4 years ago | (#31582650)

The sequence...:

DSi 3DSi

3DSi: Rainbow Edition

DSi Alpha

DSi EX

Re:Successor to the 3DS? (2, Funny)

Necroloth (1512791) | more than 4 years ago | (#31582718)

sorry, don't know why it chopped it off.. but here's another attempt!:

Dsi

3DSi

3DSi Turbo

3DSi: Rainbow Edition

DSi Alpha 2

DSi Alpha 3

DSi EX2

DSi EX3

DSi3

DSi3 2nd Impact

DSi3 3rd Strike

Re:Successor to the 3DS? (0)

Anonymous Coward | more than 4 years ago | (#31583034)

Why is this informative? I think it was supposed to be a 3D Studio Max joke...

PLEASE Ninty (0, Troll)

Nemyst (1383049) | more than 4 years ago | (#31582332)

Don't make another gimmicky console overflowing with copious amounts of shovelware. I just can't bring myself to pick up a console marketed for grandmas and babies, especially when you also show your most veteran fans the finger by barely releasing the games WE want. Remember how at one time you had plenty of good, genuinely fun games? You know, back when Wii Sports wasn't your #1 source of revenue? Yes, the consoles are original and well made, but if the games on them suck or do not appeal to me (IE I'm not a ten years old or a grandma), it won't change anything. And no, first-party shouldn't be the sole source of quality games.

I'm just sick of games like Imagine Babyz plaguing the console whose predecessors hosted the likes of Conker, the first Final Fantasy games, Goldeneye and much more.

Closed platform (4, Interesting)

tepples (727027) | more than 4 years ago | (#31582428)

Don't make another gimmicky console overflowing with copious amounts of shovelware.

Nintendo doesn't release shovelware, except possibly the WarioWare franchise which is a well-executed satire of shovelware. As for third-party shovelware, the developer criteria are already significantly more restrictive than those for iPhone. If Nintendo does anything to rein in third parties' shovelware, it will draw criticism that its platform is too closed and that there is no way for a third party to make money from the platform.

And no, first-party shouldn't be the sole source of quality games.

You can't have it both ways.

Re:Closed platform (0)

Vectormatic (1759674) | more than 4 years ago | (#31582614)

Nintendo doesn't release shovelware, except possibly the WarioWare franchise which is a well-executed satire of shovelware. As for third-party shovelware, the developer criteria are already significantly more restrictive than those for iPhone. If Nintendo does anything to rein in third parties' shovelware, it will draw criticism that its platform is too closed and that there is no way for a third party to make money from the platform.

You have a point, but the market nintendo targets (non-gamers) makes the wii/ds a very very attractive target for shovelware producers, and in consequence drives away the hardcore gamers, which makes it even less interesting for non-shovelware producers to target the wii/ds.

In that respect, i wouldnt be surprised if the only nintendo console i ever buy anymore will be for my girlfriend, i have moved on to the xbox. The wii just doesnt appeal to me anymore, and this goes for a lot of 'real gamers'. Right now just about the only titles worth buying on the wii for hardcore gamers are nintendo titles, and those are getting long in the tooth, sure zelda/metroid/mario are amazing, but there are plenty of good action RPGs on other platforms.. all that remains is the 3d platforming, which never really worked for me...

if you want quality gaming, buy an xbox (360 of course)

No Xboy (1)

tepples (727027) | more than 4 years ago | (#31582914)

In that respect, i wouldnt be surprised if the only nintendo console i ever buy anymore will be for my girlfriend, i have moved on to the xbox.

But what will you game on while away from home, if anything? It took Microsoft years to make an "Xboy" by porting XNA to Windows Phone 7 Series.

Re:Closed platform (3, Informative)

PitaBred (632671) | more than 4 years ago | (#31583116)

They're few and far between, but there are a number of good games out for the Wii that aren't shovelware. No More Heroes is great, I can't wait to play the second one. Okami, even though it was a remake of a PS2 title, plays as if it was made for the Wii. Then there are the Raving Rabbids party games... really, there are a lot of good games for the Wii. Unless you only count "Halo" as a good game, and in that case, good riddance.

Re:PLEASE Ninty (1)

MindlessAutomata (1282944) | more than 4 years ago | (#31582622)

Couldn't agree more with you...!

You have to wonder what Nintendo is doing. Are they concentrating more on the Japanese market or something? Why hasn't a new, REAL proper continuation of the Star Fox series been made, and not the spinoff crap they've churned out?

Conker, Goldeneye, etc type games are long gone since Rareware was sold to Microsoft, and that may have been a good decision since Rare's no longer as big a name in the gaming industry (that's really depressing). Final Fantasy, etc, is probably never going to make a triumphant return to a Nintendo console, either, at least not the main series. We won't be seeing anything like FFVI again, I think :(

   

Re:PLEASE Ninty (2)

whoop (194) | more than 4 years ago | (#31582720)

Yes, please Nintendo, stick to the 0.01% of the world that wants hardcore action games (to the extreme)! They'll make you a good half a million dollars before they figure out how to pirate games and are finished buying anything ever.

Or, you know, you could just not buy Imagine: Babiez/Petz/Hamsterz/Whateverz. Amazingly, when you don't pirate games, you actually only play games that are interesting to you! It's an intriguing concept, actually.

Your comment is ridiculous. Anyone with $129.99 (+tax) can buy a DSLite. Therefore, companies will make games for various target audiences. Pre-teen girls have no interest in 3D FPS games. They will be posting the exact crap you did on Barbie.com or wherever. Once you come to realize the world doesn't revolve around you, you will see the Lite (heh, see what I did there?).

3D without glasses? (4, Funny)

davegravy (1019182) | more than 4 years ago | (#31582342)

That's easy. The user closes the left and right eye rapidly in an alternating fashion and in sync with the stereo signal switching.

Lenticular (2, Informative)

whitedsepdivine (1491991) | more than 4 years ago | (#31582362)

They have lenticular TVs. It is like the old playing cards that were 3d when you moved them. The screen just has to know where the pixels line up with the grid, and it can do math to shade the pixels to make it 3d. You lose 3x the resolution, and it makes you sick after a while. My old work had a 50 inch lenticular display. It made you sick after a while. Additionally there are viewing cones. Where you have to be at the right angle to see the 3d.

Re:Lenticular (1)

tepples (727027) | more than 4 years ago | (#31582486)

Additionally there are viewing cones. Where you have to be at the right angle to see the 3d.

Which is just fine for a handheld because like most major-label PC games, handheld games use one system per player.

Re:Lenticular (1)

omnichad (1198475) | more than 4 years ago | (#31582976)

I second this guess. Even a lot of DVD promotional box covers have pretty good lenticular 3D. You wouldn't lose "3x" the resolution, but probably half. The grid won't be fine enough to be invisible, though. That's the only downside (and the only thing that really causes headaches).

Fad (3, Interesting)

pegasustonans (589396) | more than 4 years ago | (#31582388)

I hope this 3D fad is over soon. It's just another excuse to distract people with eye-candy instead of creating something more compelling.

Re:Fad (1)

dskzero (960168) | more than 4 years ago | (#31582932)

I agree. It's pretty pointless and doesn't adds anything to the real gameplay. Of course, when games are geared towards 5-6 hours of gameplay instead of giving you some real bang for your buck, you know it's not going to be the same ever again.

Re:Fad (1)

FlyingBishop (1293238) | more than 4 years ago | (#31582958)

I'm looking forward to the studies which prove 3D causes health issues, because that shit really screws with my vision.

Re:Fad (0)

Anonymous Coward | more than 4 years ago | (#31583196)

I'll still waiting for the Wii fad to be over.

Re:Fad (0)

Anonymous Coward | more than 4 years ago | (#31583220)

Oh, you mean like adding Sound to Silent movies was 'just a fad', or adding Color to Black & Whites was 'just a fad', right? Whilst some unfortunate individuals WILL use 3D to attract people to otherwise un-compelling entertainment, it seems pretty evident to me that 3D is here to stay as a nextGen format for visual entertainment. At least until holographic formats become viable.

It would be so much simpler if the audience/consumers/critics themselves would get over the fact that ANY new form of entertainment will result in a short term fad and instead blame un-compelling pieces of entertainment on their story-telling/acting/gameplay/etc.

eye-candy zombie snack (0)

Anonymous Coward | more than 4 years ago | (#31583236)

sounds like a tasty zombie snack

Re:Fad (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#31583380)

Either you're in denial or you have yet to realize its already here to stay. 3D Isn't going away anytime soon.

Air Jordan shoes (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#31582390)

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Re:Air Jordan shoes (2, Funny)

flynt (248848) | more than 4 years ago | (#31582660)

Your point of view is right, thank you for sharing, if you have the time, also came to see my site...

If you're going to spam forums, at least learn a bit about the culture there. No self-respecting Slashdotter would start a post how you did.

Re:Air Jordan shoes (1)

AtlantaSteve (965777) | more than 4 years ago | (#31583058)

First spam!!!

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Re:Air Jordan shoes (1)

Yamata no Orochi (1626135) | more than 4 years ago | (#31583324)

Stop replying to bots.

When will it end? (4, Interesting)

soupforare (542403) | more than 4 years ago | (#31582408)

I was hoping 3D would kind of peter out in a couple years but it's getting ridiculous.
As a man-child who hates change, the Nintendo handhelds have been the last bastion of sprite-based gaming for me. As a cyclops who doesn't see in 3D anyway, I have no interest in the gimmick. Don't you do this to me Nintendo! :(

memetendo (1)

jlebrech (810586) | more than 4 years ago | (#31582446)

they just follow the washing powder marketing trends. Bio, Non-Bio, Dual action, Color, 3D. whereas Sony and Microsoft are 1 blade, 2 blades, 3 Blades...

release date (0)

Anonymous Coward | more than 4 years ago | (#31582636)

post is wrong, the release should be between June 2010 and March 2011, since they intend to give more details in June at E3, therefore no launch before that date.

Re:release date (1)

whoop (194) | more than 4 years ago | (#31582858)

Your post is wrong. The official announcement says, "during the fiscal year ending March 2011."

Of course, this coming from Nintendo Japan means they will get it by March of next year. Expect an additional 6-12 months for the rest of the world gets their releases.

Too close to April (1)

Vyse of Arcadia (1220278) | more than 4 years ago | (#31582674)

It's just too close to April for an announcement this weird. I'll believe it when I see more details.

Magic Eye? (1)

Bakkster (1529253) | more than 4 years ago | (#31582772)

Anyone else thinking stereograms [wikipedia.org] ? You know, two screens and cross your eyes a bit and bits of the image pop. It's got actual 3D, and it doesn't require glasses. Of course, it would likely get INCREDIBLY tiring after a while, unless they did something interesting to trick your eyes into not thinking they're focusing weird.

Re:Magic Eye? (1)

omnichad (1198475) | more than 4 years ago | (#31582998)

Oh no... Definitely not. I'd bet on something more like lenticular. The A/B images are split up by a fine grid of vertical lines in the screen. Like a lot of DVD cover promotional boxes.

Re:Magic Eye? (1)

Logical Zebra (1423045) | more than 4 years ago | (#31583080)

That wouldn't be a good idea, considering the fact that a lot of people can't "see" the 3D image in those stupid things no matter how hard they try (like me).

Let's hear from the haters. (1, Funny)

samael (12612) | more than 4 years ago | (#31582804)

I'm looking forward to all of the "Use both of my eyes? Why would I want to do that? I also prefer my games in black and white, and with subtitles held up between scenes rather than hearing the dialogue. Also, I have live musicians sit next to me on the bus and play the game music." comments.

I'll buy one (1)

Drethon (1445051) | more than 4 years ago | (#31582812)

If for nothing more than hacking and playing with the 3d display myself...

Gimmick (1)

Itchyeyes (908311) | more than 4 years ago | (#31582850)

Seriously, when was the last time Nintendo implemented something in one of their platforms that wasn't a complete gimmick (and no I don't count the less than 1% of the time developers use the Wii Remote or DS touch screen for a function other than something that worked perfectly well with a button press)? Perhaps the N64 analog stick... I'm already less than impressed with 3D technology for multi-thousand dollar home theater setups. The chances that Nintendo will manage to produce a glasses free alternative, that isn't decidedly sub-par, in a ~$200 device are practically zero. Maybe I'll be proven wrong, but my gut feeling here is that this will be nothing more than another cheap gimmick that looks good in commercials, but does nothing to actually enhance the experience of playing games, and may even impair that experience in some cases.

Tilt sensor? (1)

DrXym (126579) | more than 4 years ago | (#31582944)

A couple of dollars of components would allow them to implement "3D". Namely put a tilt / magnetometer into the DS and games could change the display as the user tilted their device around. Nintendo like their profits so I really don't see them doing anything radical when a relatively cheap gimmick like this would garner them a lot of new sales.

DS = 2 screens... Let's hope it's not magic eye! (0, Redundant)

Ferzerp (83619) | more than 4 years ago | (#31583012)

It wouldn't surprise me if they just wanted you to tilt a slightly upgraded DS on it's side and use the two screens in a Magic Eye type way... I mean, they did think that the Virtual Boy was a good idea, and from what I understand, most people couldn't stand to look at it for very long at all.

Very plausible, probably won't effect price at all (1)

xerocint (1631371) | more than 4 years ago | (#31583100)

Very plausible, probably won't effect price at all. I hope to see this implemented into all devices. The iPhone has been following suit on a lot of DS(lite/i) trends, I suspect the next being a front facing camera and wouldn't be surprised if they pulled this trick out of their hat. It doesn't seem like a too complicated process, the camera and motion sensors are probably all it requires then a 100kb script of code. The price will most likely be 169.99 I'm guessing, maybe. 149.99 to try not to compete with the Wii, however.

PAX East (1)

Mercano (826132) | more than 4 years ago | (#31583240)

I suppose the announcement comes to late for hands-on at PAX East this weekend, unless Nintendo's adopted the Apple-like strategy of not announcing products until they're in stock at the stores.

If it launches next month... (1)

Chris Mattern (191822) | more than 4 years ago | (#31583372)

...there won't be much need for more details at E3 in June, will there?

Hmmm... (0)

Anonymous Coward | more than 4 years ago | (#31583392)

I hope they didn't retool a bunch of old Virtual Gameboys.

Betting against Nintendo (5, Insightful)

Anonymous Coward | more than 4 years ago | (#31583408)

I thought the GameCube would be Nintendo's last console, but they survived through the worst sales they ever had with a console.
I thought the DS' twin screen gimmick would never stand against the PSP, but the DS went on to become the best selling portable of all time.
I thought the Revolution controller was a gimmick, but it touched a nerve with gamers when it was publicly playable at E3.
I thought the name of the Wii would prevent it from ever being taken seriously, but people got over it.
I thought the inferior graphical capabilities of the Wii would sink it, but the sales numbers showed the market didn't care.
I thought the Wii was just a fad when it first came out, but the sales stayed high and continued to break records three years later.
I thought Wii Fit wouldn't take off, but then it went on to exceed the PS3's entire fanbase.
I thought the 3D graphics of the 3DS would add nothing substantial to games, but by then, I learned to stop betting against Nintendo.

Surprise announcement (1)

Daetrin (576516) | more than 4 years ago | (#31583462)

Most people figured a new Nintendo handheld was coming out soon. Some people expected an announcement at the big media event they had last month. A lot of people expected them to announce it at E3. Two weeks ago at GDC was the dark horse contender for a potential announcement. Instead of any of that they just send out a press release on a random tuesday morning at the end of March? What the hell?

Is there some kind of crazy logic i'm missing here? After Sony's disastrous failure at preventing leaks prior to last year's E3 (and somewhat Microsoft as well) has Nintendo decided there's no point in trying to keep anything secret prior to a big announcement with the internet as good at ferreting out secrets as it is?

Their timing of the announcement is so bizarre that i haven't even started thinking about the device itself yet.
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