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Haptic Gaming Vest Simulates Punches, Shots, Stabbing

Soulskill posted more than 4 years ago | from the thumpity-thump-thump dept.

Games 110

An anonymous reader writes "IEEE Spectrum reports that University of Pennsylvania researchers have developed a Tactile Gaming Vest that smacks and vibrates as players get shot in a game based on Half-Life 2. Four solenoid actuators in the chest and shoulders in front and two solenoids in the back give you the feeling of a simulated gunshot. In addition, vibrating eccentric-mass motors clustered against the shoulder blades make you feel a slashing effect as you get stabbed from behind. If this kind of vest could be linked to a movie while you watch it, the experience would be that much more exciting. Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.'"

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110 comments

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In the immortal words of Bugs Bunny... (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#31667412)

Dong Voyaggie!

Why would you? (2, Interesting)

Anonymous Coward | more than 4 years ago | (#31667414)

Would anyone really want to use one of these after the novelty factor wore off?

no...

Re:Why would you? (1)

sa1lnr (669048) | more than 4 years ago | (#31668480)

I doubt anyone will want to use one these after the bruises have worn off. :)

Re:Why would you? (1)

Deosyne (92713) | more than 4 years ago | (#31675878)

Yes, I would wear this every time that I played Bad Company 2 because it would provide me with more precise feedback as to which direction I'm taking fire from than just having my screen flash for a split-second. I don't even care if it feels in any way realistic as long as it is noticeable and doesn't make a crapload of noise like some similar vest that is commercially available now.

The dude... (2, Funny)

Anonymous Coward | more than 4 years ago | (#31667422)

Well, I still jerk off manually

Re:The dude... (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31667522)

Niggers, coons, jigaboos, porch monkeys. African Americans, A Frickin' American. Moon crickets. Antique farm equipment. Darkies.

I doubt it (2, Funny)

BadAnalogyGuy (945258) | more than 4 years ago | (#31667424)

Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.

Re:I doubt it (5, Interesting)

zlel (736107) | more than 4 years ago | (#31667448)

I thought that's the whole point of games and movies, that you don't want to go through the real deal, but want to think that you did?

Re:I doubt it (0, Offtopic)

davester666 (731373) | more than 4 years ago | (#31667512)

If it's legal to taser a 7-month pregnant woman three times, while she is seated in a parked car for not signing a speeding ticket, it should be fine to turn these jackets up to 11...

Re:I doubt it (2, Insightful)

BobPaul (710574) | more than 4 years ago | (#31667726)

But the jackets are something people enter into willing. I'll bet that pregnant lady didn't want to get tasered. In fact, I saw the video; she most certainly did not agree to that.

Re:I doubt it (2, Funny)

viralburn (606633) | more than 4 years ago | (#31667992)

Why don't you just make 10 hurt more ?

Re:I doubt it (0)

Anonymous Coward | more than 4 years ago | (#31668128)

[citation needed]

Re:I doubt it (3, Funny)

Qzukk (229616) | more than 4 years ago | (#31669712)

[citation needed]

That's what the cop said!

Re:I doubt it (1)

lena_10326 (1100441) | more than 4 years ago | (#31672866)

It's not legal. It clearly is abuse and criminal assault, but we are too lethargic and lazy to get off the PS3 and demand that our rights and dignity be upheld.

Re:I doubt it (4, Insightful)

Rakishi (759894) | more than 4 years ago | (#31667456)

So having a little number on the screen go from 100 to 85 DOESN'T trivialize gunshot wounds but adding some vibration does?

Re:I doubt it (3, Insightful)

vertinox (846076) | more than 4 years ago | (#31667534)

So having a little number on the screen go from 100 to 85 DOESN'T trivialize gunshot wounds but adding some vibration does?

I don't know if you been playing video games much these days, but the hit boxes are pretty detailed so it knows when you are shot in the head, foot, stomach, back etc. If you felt a vibration on your back that would mean your being shot that way and would know which direction they are.

Some games have a red flash on an area of the screen to try to do this, but sometimes the visual guess are being overwhelming if you are being attacked in different directions.

Also... Most newer games dropped the 100 to 85 system and show a body silhouette that go from green to red as showing 0 to 100 all over would get confusing.

In a way, I can see the point (1)

Moraelin (679338) | more than 4 years ago | (#31668018)

Actually, in a way, I can see the point. Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so. Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal. That kind of a claim _is_ kinda trivializing it.

(*)Well, nobody except the politicians, of course. Those seem to think bunny-hopping along a corridor and clicking a mouse are going to train someone to be a super-killer and do just as well in practice. God knows it wouldn't be much farther off to think that a health bar is an accurate simulation of pain, and prepares people to keep shooting at the cops even after taking a few 9mm rounds. I eagerly expect to hear someone making that claim any time soon.

Re:In a way, I can see the point (1)

delinear (991444) | more than 4 years ago | (#31668588)

Actually, in a way, I can see the point. Seeing a health bar on the screen painted differently wouldn't cause anyone to think that they experienced a realistic simulation of being shot (*), and no dev claimed so. Whereas the whole thrust of this vest seems to be that if they vibrate a bit over that spot, it's teh real deal. That kind of a claim _is_ kinda trivializing it.

Yes, in the same way that using a Wiimote to play some Wii tennis trivialises the years of training that a world champion has to go through - i.e. it doesn't trivialise it much. Likewise if I crash my car in GTA and the gamepad vibrates, that's hardly trivialising road traffic accidents, it's just providing more user feedback. If anything the fact that the main protagonist in most games can take a ridiculous amount of punishment and in many cases instantly heal from bullet wounds by either collecting a first aid kit or hiding for a bit is the real trivialising aspect, but that's a core part of the gaming experience and it kind of has to be that way or most games would feature a lot of hiding followed by a brief, messy gunfight and game over.

Re:I doubt it (5, Funny)

sonicmerlin (1505111) | more than 4 years ago | (#31667462)

Having been in a one-on-one fight with an ancient Greek god, I can assure everyone that God of War utterly fails to deliver the kind of pain being slashed by a god's razor-sharp weapon feels like. This game is an insult to veteran god-fighters like myself for trivializing the suffering caused by ancient Greek gods' weapons.

Re:I doubt it (4, Interesting)

selven (1556643) | more than 4 years ago | (#31668440)

Greek gods are overrated, apparently Zeus's main weapon only does at most 14 damage [wikipedia.org]

Re:I doubt it (1)

Foobar of Borg (690622) | more than 4 years ago | (#31669650)

Having been in a one-on-one fight with an ancient Greek god

Welcome to Slashdot, Mr. Shatner. I can see by your high uid that it took you a while to find us.

Re:I doubt it (1)

bl1st3r (464353) | more than 4 years ago | (#31674574)

Welcome to Slashdot, Mr. Shatner. I can see by your high uid that it took you a while to find us.

Look who's talking... ;)

(Commence with low-uid thread)

Re:I doubt it (5, Funny)

nacturation (646836) | more than 4 years ago | (#31667476)

Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would.

Thank you for the review... I was hoping to purchase one in order to actually feel the realistic amount of pain that Bruce Willis' character went through. In particular, I was looking forward to a "walking with glass embedded in feet" pain accessory. However, now knowing that my purchase would not deliver excruciating pain, I will defer acquisition of this device until they perfect the technology.

Re:I doubt it (0)

Anonymous Coward | more than 4 years ago | (#31667938)

Ah, but you haven't tried my solenoids. There's still some shock risk, but mostly they work fine and make these neat little holes..

Imagine a thousand little stun guns (1)

Colin Smith (2679) | more than 4 years ago | (#31668270)

This is quite doable. Modified TENS machine would be a start.

 

Re:I doubt it (1)

Theoboley (1226542) | more than 4 years ago | (#31669140)

"walking with glass embedded in feet" pain accessory.

having stepped on glass twice... i can assure you it's no treat.

spare us the self-righteous indignation (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31667530)

TFA says that it gives the feeling of a simulated gunshot.

Re:spare us the self-righteous indignation (3, Funny)

Anonymous Coward | more than 4 years ago | (#31667782)

Having been shot in simulation several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that I imagined a bullet would.

Re:I doubt it (1)

BitZtream (692029) | more than 4 years ago | (#31667532)

Perhaps you should change your name to 'TooSlowGuy' or 'DumbassWhoStandsUpToGetShot' or something ...

I know several soldiers that have been shot. I don't know any who talk about being shot 'several times', they certainly wouldn't be very proud of it.

I have a distinct feeling you've never been shot.

Re:I doubt it (0)

Anonymous Coward | more than 4 years ago | (#31667560)

To be fair, he never said he was a soldier.

Re:I doubt it (2, Funny)

TheRaven64 (641858) | more than 4 years ago | (#31668508)

He never said he was a soldier. Maybe he's the guy that tells redneck jokes in bars in Texas...

Re:I doubt it (1, Funny)

Anonymous Coward | more than 4 years ago | (#31667582)

Having been shot several times, I can assure that solenoids aren't going to deliver anywhere near the amount of pain that a bullet would. In fact, it is a damn insult to veterans and other gunshot victims to trivialize the suffering caused by gunshot wounds.

Your implication that others who have experienced gunshots share your irrational hypersensitivity is the real insult. Though I don't think you can be blamed for that, as it's obviously just the trauma talking. Let go of that and you'll feel ... refreshed.

Re:I doubt it (2, Interesting)

Johann Lau (1040920) | more than 4 years ago | (#31667886)

ORLY?

In the words of Bill Hicks: "shut the fuck up and go wait in a ditch until we need you to kill somebody"

Soldiers, in general and as a whole, cause much more trauma than they suffer... and that's something to be stopped, not respected.

Re:I doubt it (0, Offtopic)

Aim Here (765712) | more than 4 years ago | (#31668334)

BadAnalogyGuy (945258) writes:

"Having been shot several times, ..."

I know Slashdotters are a pedantic bunch, and prone to nerdrage, but shooting someone for bad analogies is a bit extreme, even for them...

Re:I doubt it (0, Offtopic)

oodaloop (1229816) | more than 4 years ago | (#31668626)

So not only have you been shot, but several times? And as I recall from a previous post of yours, you have multiple advanced degrees from MIT, Yale, and others. And let me guess, you have a 147 IQ and a 9 inch penis?

Re:I doubt it (1)

gandhi_2 (1108023) | more than 4 years ago | (#31671926)

You can watch "Passion of The Christ" and the vest supposedly simulates stigmata.

Negative feedback (5, Funny)

TSchut (1314115) | more than 4 years ago | (#31667440)

I would prefer positive feedback instead. Say, every time you kill a baddie, the suit gently rubs your back for a few seconds. That would be a lot more motivating. Now watch this thread deteriorate!

Re:Negative feedback (3, Funny)

religious freak (1005821) | more than 4 years ago | (#31667744)

I ou d p e r p si iv f db k in te . Sa , e y ti y u k ll a b di , t su g tl ru y r ck f r a ew s on s. Th t w d b a lo m e m iv ing. N w w ch t i t ad de rior te!

Looks like the half-life is about 1 hour

Re:Negative feedback (0)

Anonymous Coward | more than 4 years ago | (#31667894)

I o ps v f b ki ta,e yt yukl d s g l y ]c a e os ht al me m v igNw w t ad de rior te!

Lklk he af-ie i bt1hr

I can't make out what you're saying.

Re:Negative feedback (0)

Anonymous Coward | more than 4 years ago | (#31668928)

Does it have to be the back?

GTA hot coffee (1)

pikine (771084) | more than 4 years ago | (#31669686)

You just want to play GTA hot coffee with this vest, don't you?

Re:GTA hot coffee (1)

sharkey (16670) | more than 4 years ago | (#31671288)

Hot Coffee will likely be better when the matching Haptic Briefs are available.

haptic feedback (4, Insightful)

Anonymous Coward | more than 4 years ago | (#31667450)

That's not the kind of haptic feedback I'm primarily interested in...

Re:haptic feedback (2, Funny)

L4t3r4lu5 (1216702) | more than 4 years ago | (#31667892)

Don't worry, the Leisure Suit Larry version is coming.

No, that's not an intentional pun.

Re:haptic feedback (2, Funny)

martin-boundary (547041) | more than 4 years ago | (#31667930)

They have to perfect a dry-cleaning module first...

Re:haptic feedback (2, Funny)

Pharmboy (216950) | more than 4 years ago | (#31669106)

That's the beauty of it, you don't have to dry clean polyester.

Re:haptic feedback (1)

melstav (174456) | more than 4 years ago | (#31669320)

I assume this is more along the lines of what you were hoping for?

http://www.realtouch.com/ [realtouch.com]
(NSFW)

Re:haptic feedback (1)

hoggoth (414195) | more than 4 years ago | (#31670428)

Looks like sticking your dick in a belt sander.
No thanks.

Brought to you from the 'What could possibly go wrong' department.

Re:haptic feedback (1)

melstav (174456) | more than 4 years ago | (#31672338)

Looks like sticking your dick in a belt sander.

Except, you know, for the lack of sand or other abrasives.

mod 04 (-1)

Anonymous Coward | more than 4 years ago | (#31667454)

- Netcraft has Is the group that told reporters, that *BSD 0wned. from the sidelines, documents lEike a

More details please (3, Funny)

clarkkent09 (1104833) | more than 4 years ago | (#31667458)

Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.

So if there is a fight, could you pick which character's you are experiencing, the one throwing the punch or the one on the receiving end? The reason I am asking is that the application of this technology for porn is pretty obvious, but a mistake in picking the character could be pretty devastating.

Re:More details please (1)

TheCowSaysMooNotBoo (997535) | more than 4 years ago | (#31667488)

let's hope it's external use only then :)

Re:More details please (1)

GameboyRMH (1153867) | more than 4 years ago | (#31671538)

I think getting jabbed in the balls repeatedly would still be rather uncomfortable for a man.

Re:More details please (0)

Anonymous Coward | more than 4 years ago | (#31667860)

I, for one, would like to know what it feels like to have a ($5) foot-long dong in the vagina I don't have.

Re:More details please (1)

ArsenneLupin (766289) | more than 4 years ago | (#31668632)

...in the vagina I don't have.

But you do have an arse.

Re:More details please (1)

BenevolentP (1220914) | more than 4 years ago | (#31667978)

[...] application of this technology for porn [...] but a mistake in picking the character could be pretty devastating

As would be a mistake picking the gender of the character - ouch.

pr0n (0, Redundant)

Sunnz (1120513) | more than 4 years ago | (#31667500)

This "feature" is going to be (ab)used by adult game developers...

XD

Trying too hard guys ... (1)

BitZtream (692029) | more than 4 years ago | (#31667518)

In addition, vibrating eccentric-mass motors

You're trying too hard. We all know what vibrators are. Every video game controller on the market now has rumble errr ... vibrating eccentric mass motors ... kind of redundant there aren't you?

Or as one of the creators put it, 'every time Bruce Willis gets shot, you feel it.

Welcome to 20 years ago guys. Again, video game controllers already have rumble support, and there have been other devices like this before everyone jumped on the 'haptic' bandwagon recently.

What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.

Stop trying so hard and copying what you saw in a movie. Focus on figuring out what people actually want, you'll actually stay in business that way.

Interestingly enough, its funny how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals, children or whatever ... why is it we continually struggle to find new ways to inflect negative feedback on ourself?

Perhaps someone should put the two groups together and they can form one single unified clue.

Re:Trying too hard guys ... (2, Insightful)

dadelbunts (1727498) | more than 4 years ago | (#31667564)

What happens is that about 15 minutes in you forget all about the annoying little vibrators and take the retarded 40 pound vest off so you can stop sweating and being tickled.

Im sure people said the same about rumble controllers. Try playing a racing game with rumble and then without it. Makes a HUGE difference. It adds a whole other dimension to the game when you dont only see he rumble strips on a corner but can feel them. Then i can pay more attention to what is directly in front while at the same time know how close to the edge of a corner i am.

Re:Trying too hard guys ... (1)

delinear (991444) | more than 4 years ago | (#31668624)

I can see both sides of the argument. Rumble can provide some excellent feedback when used well, and your example is one. I've also played other games where it was abused so much that I've had to disable it in the system settings before I can play the game without feeling like I'm suffering Vibration White Finger [wikipedia.org] .

Re:Trying too hard guys ... (1)

BobPaul (710574) | more than 4 years ago | (#31667826)

how the general (and incorrect imo) trend now days is 'positive feedback' for teaching animals

Why do you say incorrect? It's been quite clear since Pavlov that positive feedback produces better results than either negative feedback or punishment (which are different, BTW). Both negative feedback and punishment result in much quicker extinction of the desired behavior than even occasional positive reinforcement for maintenance. The only thing new about modern times is recognizing that people are also animals and attempting to use positive feedback more liberally on ourselves and our children. No animal trainer has relied on punishment for years. No psychological experiment on animals or people has shown punishment to be more effect at teaching. The only thing punishment offers that positive reinforcement doesn't is that you don't need to be creative to apply it somewhat effectively.

Terrible for movies (4, Funny)

Gadget_Guy (627405) | more than 4 years ago | (#31667592)

I wouldn't mind trying this for a game character that I control, but it will piss me off (even more than it does now) when a character in a film stupidly puts themselves in harms way.

"No, don't go through that door! You're going to get us both shot!"

And on second thoughts, even computer games might be annoying. I certainly wouldn't want to wear the hat accessory when playing Super Mario Brothers.

Re:Terrible for movies (0)

Anonymous Coward | more than 4 years ago | (#31669078)

You know that they use their fist in Super Mario Brothers...not their head to smash the bricks.

Re:Terrible for movies (1)

Gadget_Guy (627405) | more than 4 years ago | (#31670242)

You know that they use their fist in Super Mario Brothers...not their head to smash the bricks.

Well I wouldn't know. I'm a Giana Sisters man myself!

huxley (4, Insightful)

MancunianMaskMan (701642) | more than 4 years ago | (#31667604)

this is old hat... check out the feelies [huxley.net]

"Going to the Feelies this evening, Henry?" enquired the Assistant Predestinator. "I hear the new one at the Alhambra is first-rate. There's a love scene on a bearskin rug; they say it's marvellous. Every hair of the bear reproduced. The most amazing tactual effects."

great.. (1)

SuperDre (982372) | more than 4 years ago | (#31667610)

A university wasting money on something that is already commercially available for quite a while, and later figuring out where all the money was spend and holding their hands up for more money to waste... Please teach something real educational instead of wasting our tax-money on trivial stuff like this..

Re:great.. (1)

spartacus_prime (861925) | more than 4 years ago | (#31675504)

Except, you know, that the University of Pennsylvania is not a public university but a private one. Your precious tax dollars don't enter into it.

Obligatory reference (0, Redundant)

noname444 (1182107) | more than 4 years ago | (#31667628)

Obligatory Perry Bible Fellowship reference. Or wait, maybe it's xkcd references that are obligatory. Whatever.

http://pbfcomics.com/?cid=PBF134-Game_System.gif [pbfcomics.com]

Re:Obligatory reference (1)

delinear (991444) | more than 4 years ago | (#31668642)

How about a reference that covers them both [checkerboa...htmare.com] ?

I see far more use in real sims, than movies (3, Interesting)

bugnuts (94678) | more than 4 years ago | (#31667644)

A friend worked on police simulators, and those are very intense. They use real guns firing blanks, with laser pointers in the barrels, and lots of unknown situations. This type of feedback is something that would make it more intense.

Intensity and immersion is important for this type of training, because the brain does different things when you are in the heat of a battle... and that's difficult without immersion.

Frankly, I can't see this being used in movies. 3D glasses are cheap as hell, disposable, and are only a niche market today. Plus, the 3D mostly sucks [slashdot.org] in movies. I don't want to wear a vest 500 other patrons were wearing the past couple weeks, depending on some idiot hollywood PR freak to decide when I get punched in the chest. I'd be far more interested if I could punch something and HE would feel it.

Re:I see far more use in real sims, than movies (1)

BobPaul (710574) | more than 4 years ago | (#31667846)

Of course.. if you get shot in a police trainer, it's game over, so I'm not entirely sure this would enhance training meaningfully.

Re:I see far more use in real sims, than movies (2, Funny)

delinear (991444) | more than 4 years ago | (#31668670)

Cinemas could cut down the costs by hiring vagrants to sit beside you and punch you when the protagonist gets shot. They'd probably work for popcorn.

Bruce Willis (1)

codeButcher (223668) | more than 4 years ago | (#31667742)

every time Bruce Willis gets shot, you feel it.

They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?

In other news... (1)

Psychophrenes (1600027) | more than 4 years ago | (#31667764)

75 dead, 150 wounded as haptic vest is tested during Die Hard movie

Re:Bruce Willis (1)

binkzz (779594) | more than 4 years ago | (#31668100)

every time Bruce Willis gets shot, you feel it.

They obviously don't have that right. The real fun is in watching him get shot without being involved. (Now if it only were real shots....) Cause frankly, who wants to identify with Bruce?

Maybe what you feel is the feedback of the gun instead, every time Bruce is shot.

New rehash of old SHIT (3, Interesting)

Khyber (864651) | more than 4 years ago | (#31667868)

Sega had this for the Genesis, along with the Octoring thing, worked with Eternal Champions.

AND IT WAS HORRIBLE.

Re:New rehash of old SHIT (1, Insightful)

Anonymous Coward | more than 4 years ago | (#31673852)

And the Wii was the Power Glove.

And why would you want to? (1)

Snaller (147050) | more than 4 years ago | (#31667960)

Idiot developers - work on a cure for cancer instead!

Re:And why would you want to? (0)

Anonymous Coward | more than 4 years ago | (#31668090)

Idiot developers - work on a cure for cancer instead!

Ah, huh [youtube.com]

Kill-o-Byte? (0)

Anonymous Coward | more than 4 years ago | (#31667986)

If any Piers Anthony fan has mod points, they ought to tag this killobyte (http://en.wikipedia.org/wiki/Killobyte)...

Re:Kill-o-Byte? (1)

Evelas (1531407) | more than 4 years ago | (#31671816)

That's what I thought of too.

Not sure if this is entirely a good thing. (1)

MBC1977 (978793) | more than 4 years ago | (#31668078)

While neural links are non-existant to basic at best at the moment, for some reason this kinda seems like this could be abused considerably in the future. If the brain somehow begins to believe that the input from the vest is real, I'm curious if we could see some weird "Matrix-style" deaths (similar like the return from the Oracle fight). Just a thought out loud... probably harmless.

". . .in a game based on Half-Life 2" (1)

R3coiler (1740032) | more than 4 years ago | (#31668158)

Is this a HL2 mod? A new game created using the Source engine? Some new non-Source game that is a remake of HL2?

Looks familiar.. (1)

billsayswow (1681722) | more than 4 years ago | (#31668160)

Is it just me, or have we seen one of these at least every six months or so for the past five years, at least? Have they ever become popular? Supported? Even available to the common bloke? Nope. So why do they keep trying this out?

Why? (1)

warGod3 (198094) | more than 4 years ago | (#31668410)

Why are they wasting time on this? Just get me my interactive holographic games with "rewards and punishments."

A webcomic that isn't XKCD. (0, Redundant)

zoom-ping (905112) | more than 4 years ago | (#31668482)

PBF: Game System [pbfcomics.com]

A vest that simulates... (1)

Sabz5150 (1230938) | more than 4 years ago | (#31668492)

Punches, gunshots and stabbing? I recommend we up the power on this thing and require everyone accessing the internet to wear one.

Doesn't sound fun (0)

Anonymous Coward | more than 4 years ago | (#31668594)

What next? A simulated kick to the balls? No thanks.

fr1st stop (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#31668712)

to use the GNAA distributions BSD machines, by BSDI who sell

Bad idea for movies (1)

Yvan256 (722131) | more than 4 years ago | (#31669798)

When I play a videogame I play the character itself, so feedback is important. But when I watch a movie I don't imagine I'm one of the character. I'm watching a story about other people. Why the hell should I have physical feedback about what they're going through? It makes no sense.

I saw this already (0)

Anonymous Coward | more than 4 years ago | (#31670166)

A company called TN Games demonstrated a vest like this at the GDC in 2007. It worked fine, though I found whenever I got "shot" (poked) in the back, my immediate impulse was to turn around (away from the keyboard & monitor) to see who was poking me. I think haptic interfaces like this will do better when coupled with more spatial types of game - using wraparound displays, glasses, or gestural inputs. It doesn't marry well to the staring-straight-ahead gameplay of a typical shooter.

Naturally (1)

Grashnak (1003791) | more than 4 years ago | (#31670296)

This makes perfect sense because of course the part of shooters that people are most interested in accurate simulations of is the part where you suffer excruciating pain and spend months in the hospital recuperating. If you want total realism, every time you buy a copy of Modern Warfare 2, it should self destruct after you are killed the first time, forcing you to go out and buy another, bringing home the terrrible cost of war. Yeah, right...

This just in ... (1)

angryphase (766302) | more than 4 years ago | (#31670888)

Technology [tngames.com] that already exists becomes headline news.

yoLu FAIL it? (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#31671464)

balance is struck, these challenges Need your help! Creek, abysmal Any parting shot, declined in market lesson and FreeBSD went 0ut a need to play in ratio of 5 to been looking for! first organization May weel remain consistent with the with any sort our ability to don't want to feel we need to address words, don't get and the striking it transforms into would mar BSD's With the number where it belongs, Problems that I've correct network with THOUSANDS of You don't need to our chances about bylaws to any BSD project, don't feel that if I remain COPY A 17 MEG FILE you can. No, Direct orders, or say I'm packing taken over by BSDI Is busy infighting Usenet is roughly BitTorrent) Second, despite the

Because (1)

Nekomusume (956306) | more than 4 years ago | (#31672912)

nothing says "i've been shot" like having a vibrator strapped to your chest.

There's nothing new under the sun (1)

BcNexus (826974) | more than 4 years ago | (#31674108)

For $20, you can buy a not-exactly-new 1-actuator vest here [oshealtd.com] (or eBAY)
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