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Radeon HD 5870 Eyefinity 6 — Gaming On Six Panels

Soulskill posted more than 4 years ago | from the for-the-truly-dedicated dept.

AMD 111

MojoKid writes "AMD's 6-output Radeon has been seen in action at a number of events, but today the ATI Radeon HD 5870 Eyefinity 6 Edition is being officially launched. HotHardware paired the card up with six 22" Dell LCD panels in a 3x2 configuration — with a max resolution of 5760x2160 — and ran it through a number of popular titles including Dirt 2, Battlefield: Bad Company 2, Left 4 Dead 2 and Crysis. For specialized, high-end graphics cards like this, the market potential may be relatively small. If, however, the idea of multi-monitor gaming is appealing to you and you've got the means to score one of these cards (along with multiple displays), you won't be disappointed." Reader Vigile adds a different analysis of the card's six-monitor gaming: "PC Perspective found FPS games were basically unplayable because of the bezel through the middle of their vision while RTS and racing games like StarCraft 2 and DiRT 2 were spectacular."

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111 comments

Hmmm (4, Funny)

Stooshie (993666) | more than 4 years ago | (#31685146)

It's 6 of one and half a dozen of the other as far as I'm concerned!

Re:Hmmm (1)

angelwolf71885 (1181671) | more than 4 years ago | (#31685560)

only if you use 2 of them in CrossFireX mode

Re:Hmmm (1)

iamhassi (659463) | more than 4 years ago | (#31685660)

FTA: [pcper.com]
"Should you find yourself multi-monitor curious..."

hey! whoa! slow down there partner! I mean, yeah sure I'm interested in six monitors, but curious? No, no I am not curious... about anything... not that there is anything wrong with that [tv.com]

Re:Hmmm (2, Funny)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#31685670)

Its 6 of one and half a dozen of the other only on crossfire capable motherboards.

The great unwashed, with their single PCIe 16x slot, have to settle for "6 of one or half a dozen of the other"....

Re:Hmmm (0)

Anonymous Coward | more than 4 years ago | (#31686976)

It's 6 of one and half a dozen of the other as far as I'm concerned!

Yeah, "6 to one, half a dozen to another" see what I did there, you said it like this, but I said it like This!

Re:Hmmm (1)

Impy the Impiuos Imp (442658) | more than 4 years ago | (#31690164)

> With a shooter like L4D, running a 3x2 monitor configuration places the crosshair dead-center,
> in the middle of the screen bezels. It's easy to get used to the funky crosshair,
> but it's not ideal.

I noticed this problem with games and a 2-monitor configuration. "Center" is right at the split, so half of your crosshair is one side, half the other.

Ironically, it worked a little better when one monitor was smaller (width-wise) than the other. Then the center was on the bigger monitor by just a bit.

In the above, it's the up/down center that's the problem.

In the City of Heroes forum I asked, knowing the answer would be no, if there was a way to force the center to be offset one way or the other a bit.

Hint to game designers: Allow the user to offset "center" vertically and/or horizontally by a desired amount to get around this.

6x 22"? What about one large TV? (4, Interesting)

dingen (958134) | more than 4 years ago | (#31685188)

Is the increased resolution of 6 screens really that much of an improvement over one large Full HD television, that the fact there are lines running right through your vision is acceptable? I really doubt that.

Re:6x 22"? What about one large TV? (5, Insightful)

santax (1541065) | more than 4 years ago | (#31685204)

Well the next step is off course to remove the casing from the screens. At least, that would be my mod numero uno. But I can image this setup (more screens, setup as a 180 degree panorama) being more 'realistic' and immersive(?) than one flat screen.

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31685270)

Well the next step is off course to remove the casing from the screens. At least, that would be my mod numero uno. But I can image this setup (more screens, setup as a 180 degree panorama) being more 'realistic' and immersive(?) than one flat screen.

I agree. Right now we're talking about two+ inches (5cm) of bezel between each screen. I'm sure that you can get that down below 1cm easily by removing the cases

Re:6x 22"? What about one large TV? (3, Interesting)

91degrees (207121) | more than 4 years ago | (#31685368)

6 HD projectors should work for you. I wonder if the drivers have functionality to allow overlap.

This sort of setup is very much a niche market for gaming, but pretty useful for commercial flight simulators or display walls.

Re:6x 22"? What about one large TV? (2, Funny)

VolciMaster (821873) | more than 4 years ago | (#31686020)

and with projector prices coming so far down, I don't see why they wouldn't be preferable now :)

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31687456)

We can also perfect our curved drywall technique.

Re:6x 22"? What about one large TV? (1)

spire3661 (1038968) | more than 4 years ago | (#31689208)

Heat is going to be a MAJOR issue, as well as bulb replacement costs. Not to mention you need a room big enough to throw a decent distance.

Re:6x 22"? What about one large TV? (1)

91degrees (207121) | more than 4 years ago | (#31689654)

Heat can't be that great an issue. At my university they had a three projector screen, and since each projector consisted of separate RGB elements, it must have been equivalent to 9 modern projectors. You will need a big room, but 6 HD screens aren't exactly tiny, and you'll need to be some way back to appreciate the full splendour there as well.

Re:6x 22"? What about one large TV? (1)

TheLink (130905) | more than 4 years ago | (#31686650)

> This sort of setup is very much a niche market for gaming, but pretty useful for commercial flight simulators or display walls.

Wonder what it takes to do stuff like this:

http://www.youtube.com/watch?v=I8-kqovVjss [youtube.com]

http://www.youtube.com/watch?v=CdbINlqjTUI [youtube.com]

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31685542)

I currently use my SyncMaster 2343 in portraid, so my resolution is: 1152x2048
I wouldn't mind using six of these side by side (that's 6912x2048 pixels). It would eliminate horizontal line, but would result in five vertical lines.

Re:6x 22"? What about one large TV? (4, Interesting)

Ironhandx (1762146) | more than 4 years ago | (#31685890)

I've had this done with 3 monitors for a couple of months now. Its actually pretty easy to do and I got the bezel down to about 1/8th of an inch which is barely noticeable at all. They were Lenovo 22" monitors to begin with and only had a little more than 1/2" of bezel between two monitors regardless. Sadly I actually LIKED the bezel for separating things I was working on multiple desktops with, I noticed this after the mod was done of course.

YMMV.

Re:6x 22"? What about one large TV? (1)

Stenchwarrior (1335051) | more than 4 years ago | (#31685914)

Or even more with these [engadget.com] bad-boys.

Re:6x 22"? What about one large TV? (3, Insightful)

bbqsrc (1441981) | more than 4 years ago | (#31685208)

Most TVs can only handle resolutions of up to 1920x1080, as they're made for HD video, so there is a slight advantage to the multiple monitor layout. However, the frames between the monitors would drive me insane.

Re:6x 22"? What about one large TV? (1, Insightful)

sznupi (719324) | more than 4 years ago | (#31685262)

Do the frames between windows of a car also drive you insane? Likewise when you wear glasses? (you might not need corrective ones but sunglasses are common enough) And those two translucent outlines of your nose, that you see all the time, must be really tormenting...

Seriously, it works rather fine (well, 6 monitors, with frame right in the center, is a poor choice...but not the only one)

Re:6x 22"? What about one large TV? (4, Insightful)

nacturation (646836) | more than 4 years ago | (#31685394)

Do the frames between windows of a car also drive you insane? Likewise when you wear glasses?

Those are all on the periphery of your vision. Would you wear glasses that had an opaque cross on the lens centered directly over your iris?

Re:6x 22"? What about one large TV? (1)

sznupi (719324) | more than 4 years ago | (#31685450)

I specifically said I'm talking about 3-monitors (or any other number than ill-concieved 6 (just to have the biggest number with workable implementation?)). In that case frames are also on the periphery of your vision.

PS. (1)

sznupi (719324) | more than 4 years ago | (#31685462)

Well, I said that in post right next to the one you're replying to, anyway ;p (but I still said there are better numbers than 6)

Re:6x 22"? What about one large TV? (1)

Lumpy (12016) | more than 4 years ago | (#31686064)

If the car windshield had frame every 2 feet? yes. in fact it would and most people would not buy that car.

What kind of car do you drive that has frames all across the windshield?

Re:6x 22"? What about one large TV? (4, Funny)

srussia (884021) | more than 4 years ago | (#31685958)

However, the frames between the monitors would drive me insane.

That's okay, I only play Tie figher sims anyway.

Re:6x 22"? What about one large TV? (1)

sznupi (719324) | more than 4 years ago | (#31685230)

Nevermind 6, let us talk 3 (since this works better in most types of games, also FPS). With three big monitors you can effectivelly almost fill your field of vision (perhaps even with the left and right one tilting slightly, so three monitors form a semi-arc)

With one big TV...not really; unless you sit so "close" that it's no longer an enjoyable experience.

Re:6x 22"? What about one large TV? (1)

machine321 (458769) | more than 4 years ago | (#31685538)

Depends on your scale; with this, you can use six large Full HD televisions if you like, rather than those dinky little 22" LCDs.

Re:6x 22"? What about one large TV? (3, Insightful)

KillzoneNET (958068) | more than 4 years ago | (#31685620)

Looking at the videos, I can confidently say that yes, it'd be better to get a large TV.

One thing to point out with those videos and the review is that the FOV is like a typical monitor. He goes on to mention how great it is, but its really just him sitting 3 feet in front of a 66" display. Anyone will say the same thing playing a game on a typical 40-50" display running at a much lower 1080p resolution.

The key to playing in such an array is to get immersion in games. You're much better off making a configuration of 1x3 displays so that you get a very high FOV and not just a glorified big screen TV. Hell you can save yourself more than $1200 in monitors (assuming you go for 22" each at $250 each) by getting a nice HD projector and a screen (or wall). It eliminates the heat and power consumption and not to mention there are no gaps. Sit up close and there you go, a fake 2x3 Eyefinity.

Re:6x 22"? What about one large TV? (2, Interesting)

tom17 (659054) | more than 4 years ago | (#31686242)

I agree.

I also like this... "racing in Dirt 2 on a 3x2 Eyefinity configuration is a totally different experience than playing on a single, smaller screen" - Indeed, but I also think that probably, "racing in Dirt 2 on a 3x2 Eyefinity configuration is just like playing on a single, similar sized screen, except with annoying frames"
Surely a projector would be just as good/better?

One area that I think this kind of setup would be very great is where the 'peripheral' screens were displaying 'peripheral' view-ports so that when you look to the side, you have a 'to the side' camera angle rather than just the widened forward view. For a racing game say, then you could glance to the side for your mirrors and for people coming up beside you (but not level yet) - just like real driving!
I really thought this was what EyeFiniti would be when I first heard of it but was quite disappointed that it was just an expanded screen. I guess it may even be possible to do it without specialist game support, assuming that the 3d world is pretty much rendered fully on-card. If the card has the whole 3d world in its memory for any frame then surely it can generate a new viewport (I'm not up on the internals of modern graphics hardware, is this even viable?)

Oh well.
Tom...

Re:6x 22"? What about one large TV? (1)

bluesatin (1350681) | more than 4 years ago | (#31686300)

One thing to point out with those videos and the review is that the FOV is like a typical monitor.

That entirely depends on what game you're playing, most games allow you to adjust the FOV at least to some extent, even if you have to dig around in the settings files (which you have to do with most new games now anyway, as they seem to have their FOV set up for 4:3 monitors not 16:10).

Personally I would use 3 monitors and as I'm happy enough playing with 1 monitor, I'd increase the FOV to have the side-screens as peripheral vision; which you can't do with a large screen because you can't 'curve' it or sit closer because of it's pixel density.

Re:6x 22"? What about one large TV? (1)

MartinSchou (1360093) | more than 4 years ago | (#31688284)

One thing to point out with those videos and the review is that the FOV is like a typical monitor.

Mmm ... no, it's not the same. Regular wide screen TV: 16x9. Regular wide screen monitor: 16x9 or16x10

A six monitor (3x2) wide screen setup will be: 48x18 (16x3 and 9x2) or 48x20 (16x3 and 10x2). This is 24x9 or 24x10 which is 50% wider than 16x6 and 16x10 respectively. But thank you for playing.

Re:6x 22"? What about one large TV? (1)

KillzoneNET (958068) | more than 4 years ago | (#31697068)

Which again is a typical monitor. Widescreens are becoming the norm. Mine right now is a 24" 1080p monitor. So seeing his videos is no different from what I typically see.

Re:6x 22"? What about one large TV? (1)

MartinSchou (1360093) | more than 4 years ago | (#31697242)

A 1080p monitor is 1920x1080 pixels. That is a 16x9 format (16x120 = 1920 and 9x120 = 1080). It's still 50% too slim to match the 24x9 perspective.

If it was a 3x3 configuration, it'd be the same format. But it's 'only' 3x2, so you're cutting a third off of the height. If you want to get an idea of the perspective, try setting a game to a resolution of 1920x720.

Re:6x 22"? What about one large TV? (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31685634)

Why didn't they make it an odd number so that you could have a center screen without having two monitor edges dead center?

Re:6x 22"? What about one large TV? (1)

lattyware (934246) | more than 4 years ago | (#31685852)

Well, 1 should be self-explanetory, 3 has been done before, 5 doesn't go into a nice layout, neither does 7, and 9 is a lot of monitors.

Re:6x 22"? What about one large TV? (1)

WhatAmIDoingHere (742870) | more than 4 years ago | (#31685956)

I saw a nice setup where the guy had 5 displays in portrait next to each other and a sixth above it in landscape acting as a secondary display. It was freaking sweet.

Re:6x 22"? What about one large TV? (1)

Lumpy (12016) | more than 4 years ago | (#31686082)

I have 5 22" on my MAC. three below and two above.. IT looks great and it has t he intended effect... Oh you edit video... HOLY CRAP!

Re:6x 22"? What about one large TV? (1)

spire3661 (1038968) | more than 4 years ago | (#31689232)

You have 5 22" monitors on you Media Access Control card? That is one powerful NIC!

9 is a lot of monitors (1)

Jeffrey_Walsh VA (1335967) | more than 4 years ago | (#31686864)

But it would be useful for tripling the height and width of your display.

Re:6x 22"? What about one large TV? (1)

director_mr (1144369) | more than 4 years ago | (#31687292)

From my perspective, it might be ideal to have 5 screens in eyefinity. 3 across the middle, and one on top and on the bottom in the middle. That allows me to see above and below and to the sides. Does eyefinity allow this kind of setup?

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31685646)

Just pretend the Halo helmet has a built in roll cage. Safety first!

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31685810)

1) one large TV is significantly harder to make versus 6 smaller TVs
2) one large TV is significantly harder to distribute
3) said large TV will also probably cost significantly more than the sum of 6 smaller ones
4) A Full HD resolution of one huge TV versus 6 smaller screens being combined in to a resolution that is higher? No contest to who wins that.

All this will do (i hope) is get more manufacturers to try their hands at getting the screens smaller so that there doesn't need to be a huge frame.

Re:6x 22"? What about one large TV? (1)

dingen (958134) | more than 4 years ago | (#31685946)

Points one and two hold no relevance for consumers, that are problems for manufacturers and vendors. You would say it would result in point number 3 however, a higher price for consumers to pay. But are 6 monitors actually cheaper than one large television? It depends of course on what you will purchase, but you pay $300 for a small monitor, that means you get a budget of $1800 to pick a large television. I'm sure you can get something nice for that.

So we remain with point 4. Which is what I am asking: is it actually better to have a higher resolution when that means there will be bars running through your screen? My gut feeling says "no".

Re:6x 22"? What about one large TV? (1)

Lumpy (12016) | more than 4 years ago | (#31686040)

Yes, 6 1080p screen 1.5 feet from my eyes is 8000% better than 1 62" 1080p screen 1.5 feet from my eyes. there is a crapload more resolution in the 6 panels together than ANY big TV made.

Re:6x 22"? What about one large TV? (1)

Custard Horse (1527495) | more than 4 years ago | (#31686178)

Bezel hack! Can some mod kick him to validate my poor game play?

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31686234)

The 22" monitors they are using are 1080, so it would be 6X the resolution compared to a TV the same size. This is the problem with TVs a 62" TV is the same resolution as a 22" TV...

Re:6x 22"? What about one large TV? (1)

dkf (304284) | more than 4 years ago | (#31688122)

Is the increased resolution of 6 screens really that much of an improvement over one large Full HD television, that the fact there are lines running right through your vision is acceptable?

Think about it. You could have 6 Full HD televisions...

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31688466)

FPS games would benefit from a single row of an odd number of screens 3-5(so that the middle view is clear). If you could rotate the monitors "wide" axis vertically you might even be able to see 5 screens at once!

Driving & Flight sims would easily gain from six.

RTSs easily from 6.

MMO's well, six screens is a good start. I could easily employ more between all the support programs one can use as well as running more than one account, watching movies, displaying maps, etc, etc, etc.

And finally p0rn. Well I don't know if getting an extreme high rez look at some of them is such a good idea. "Wow look you can even see the HPV warts on that hookers ass!" A little too much realism, no thanks, but being able to do a Marty McFly Jr. with six monitors showing six p0rns at once. Or one p0rn, the weather channel, the music channel......

Re:6x 22"? What about one large TV? (0)

Anonymous Coward | more than 4 years ago | (#31689256)

The problem with a single large HDTV is that you're going to have a very hard time getting the same field of view coverage that you would with multiple individual monitors curved around your viewing position. With multiple monitors one can cover ~140-160 degrees of your field of view, and to get that from a flat TV would mean having to have your nose pressed up against the screen.

Re:6x 22"? What about one large TV? (1)

Belial6 (794905) | more than 4 years ago | (#31689578)

Since, the choice of monitor or Full HD television is totally unrelated to the number of displays, the real question becomes, is a line running through your vision better or worse than not having that vision at all. Since the first monitor will be their either way, and it is only a question of whether you add the other 5 monitors above, left and right of where your current screen currently ends.

The ultimate setup would be to have projectors on the outside of a box made of screens that you can see the picture on that is projected from the outside, and putting one projector on each side so that you are sitting in a fully enclosed cube where all six sides are a display. Obviously the floor would be the hardest to set up, but many homes being built now have a balcony in the front room, and thus have a two story room that is tall enough that you could put a gaming platform in it to accomplish the full gaming box.

6 is unplayable (1, Insightful)

loufoque (1400831) | more than 4 years ago | (#31685200)

6 is stupid.
Either go for 3 or 9.

Re:6 is unplayable (1)

FTWinston (1332785) | more than 4 years ago | (#31685624)

To be honest, I found 3 to be just too much. Felt far too daunting to sit in front of.

Re:6 is unplayable (1)

loufoque (1400831) | more than 4 years ago | (#31685866)

Well the middle screen is the real thing, the ones on the sides are just bonuses to see more of the in-game scenery (which could be a strategical advantage).

Re:6 is unplayable (1)

Lumpy (12016) | more than 4 years ago | (#31686186)

I loved a buddy's setup. 3 24" monitors and 4 15" monitors. 2 of the left and 2 on the right flanking the 3 main. It utterly rocked for Coding and hardware hacking.

Re:6 is unplayable (1)

Custard Horse (1527495) | more than 4 years ago | (#31686264)

How did we get onto the subject of hookers? Oh sorry, you said 'sit'.

5 could be also a decent number... (3, Informative)

sznupi (719324) | more than 4 years ago | (#31685680)

...with screens rotated 90 degrees.

Re:6 is unplayable (1)

oldspewey (1303305) | more than 4 years ago | (#31687294)

Mine goes to eleven.

2.72 TFLOPS (1)

EmagGeek (574360) | more than 4 years ago | (#31685308)

Imagine a beowulf cluster of those!

Heh... I remember doing my graduate numerical electromagnetics research using a DEC/Alpha that performed in the MFLOP range... Boy I wonder if I could run all my old FORTRAN77 code on this thing! :p

Re:2.72 TFLOPS (2, Funny)

Hurricane78 (562437) | more than 4 years ago | (#31685948)

FORTRAN doesn’t run. It limps. At best. ^^

Obligatory question... (0, Redundant)

Yuioup (452151) | more than 4 years ago | (#31685396)

... and can you do this on Linux?

No?

Then I'm not interested ...

Re:Obligatory question... (1)

TheKidWho (705796) | more than 4 years ago | (#31685446)

Something tells me you're not much of a gamer so this article shouldn't interest you to begin with.

Re:Obligatory question... (0, Troll)

MrHanky (141717) | more than 4 years ago | (#31685472)

Why don't you just check before whining? This is the internet: type in "eyefinity linux" into Bing or Google or whatever and shut the fuck up.

Re:Obligatory question... (2, Interesting)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#31685714)

The fancy ATI-specific screen melding tech? Probably not, at least for another few revisions of ATI's proprietary driver.

Having 6 heads out of a single PCIe 16x slot? Probably so.

Frankly, I'm not the gamer that I used to be, so I don't really care about the driver features that allow you to force multi-monitor functions on games that are ordinarily single monitor. I'm interested in the fact that 6-headed graphics cards are now within the realm of gamer enthusiasts(ie. ~$500, stocked by normal retailers, drivers downloadable without support agreements, and so forth) rather than super-pricey financial workstation integrators and custom display wall types. I can only assume that Matrox has been praying fervently for the demise of the entire ATI driver team in a messy accident; because it is only ATI's somewhat uneven reputation in regards to software that is keeping them relevant now that this thing is in the wild.

Re:Obligatory question... (1)

cmiller173 (641510) | more than 4 years ago | (#31687144)

Isn't the ATI screen melding thing to get around Windows 7's limit of four screens, so that windows sees this as a single screen rather than six?

Also, if you read further into the article they show a setup with 24 monitors driven by four cards.

Re:Obligatory question... (1)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#31687460)

I don't know how much of it is about getting around any Windows limits, and how much is about getting the vast catalog of legacy software(and the substantial amount of new stuff developed without much thought for multimonitor use cases) to mostly Just Work(tm).

From the perspective of an ideal world, it is actually a pretty gross solution: Only being able to see a single high-resolution screen destroys the ability of programs(and window managers) to do clever things based on knowledge of monitor configuration, location, orientation, and size. From the perspective of the real world, though, there is a giant body of software that has not, and probably never will, done anything useful on more than one monitor(heck, some fullscreen 3D programs will even blank the second one, if you have it, when they are running), so I can understand why they would do what they did.

Am I the only one... (1)

chiui (1120973) | more than 4 years ago | (#31685444)

...who read "Gaming On Six Pixels?"

Re:Am I the only one... (0)

Anonymous Coward | more than 4 years ago | (#31685488)

just you.

Re:Am I the only one... (1)

somersault (912633) | more than 4 years ago | (#31685522)

Nope.

Been running Eyefinity, my thoughts... (5, Informative)

kcbnac (854015) | more than 4 years ago | (#31685454)

I am currently running with an Eyefinity setup - Radeon HD5770, with 3 20" displays at 1600x1200 each. (Traded up from a HD4850, brought down the idle temp and fan noise, and gained Eyefinity capability) So I'm running at 4800x1200, when it is set up as a "single panel." I've got the left and right monitors set up at a slight angle.

Most games work fine with it, some that aren't designed to scale to such a ratio I have to keep at a single monitor's resolution - but when it detects something running fullscreen, at say, 1600x1200 (each monitor's native display) it just mirrors it across all three.

Some games like RTSes have a GUI interface at the bottom - some just move the corners (unit details, commands) and leave plenty of space in between - others 'stretch' - so games will have to be patched or designed with this in mind, to fully work. (If it doesn't, at least it degrades relatively gracefully)

Some games don't scale at all - and when they go above a certain resolution, just stretch in general, or zoom their interfaces based on the aspect ratio it can generate. These ones I have to keep at a lower resolution.

So far all of the Source engine games from Valve work great - I haven't tried Counter-Strike: Source, but everything newer works fine, giving me peripheral vision. I just hope Valve updates these to allow the HUD to be movable - only downside to them that I've encountered yet.

Fallout 3 works with it, with some tweaking - had to edit the configuration file to move the HUD interface options, and fix the PipBoy 3000 interface - it zoomed too close to see the top and bottom.

So as we discover more games that do or don't work - let the developers know, hopefully they'll update their games to support the aspect ratio. At a minimum at least it degrades gracefully if it can't use the extra monitors - and by making it available on all of the 5xxx series cards, it will become a standard. Hopefully nVidia is able to implement a similar feature so that it isn't a manufacturer-centric feature that some developers won't support since it isn't 100% usable...

Re:Been running Eyefinity, my thoughts... (1)

MistrBlank (1183469) | more than 4 years ago | (#31686108)

You should turn the screens to portrait.

The 3600x1600 will be much more viewable with most games and the screen won't seem so dauntingly vast.

Re:Been running Eyefinity, my thoughts... (1)

sgtrock (191182) | more than 4 years ago | (#31686604)

The whole point of such a setup for FPSes is to gain peripheral vision, though. Back when we were playing QW and Q2, I knew a guy who would set up his FOV to 140 degrees (default is typically set to 90). Made for some heavy distortion onscreen, but sneaking up on him was pretty tough! :) Personally, I used to set mine to 110 or 120.

As an aside, 90 degrees is really low. Most people have peripheral vision out to about 160 degrees. Mine is slightly higher. There's one retired running back in the NFL who I think had peripheral vision to about 190 degrees. Rabbits and some other prey animals can have peripheral vision that reaches 210 degrees.

Re:Been running Eyefinity, my thoughts... (0)

Anonymous Coward | more than 4 years ago | (#31687570)

Grats on the +5 Q.

Re:Been running Eyefinity, my thoughts... (1)

aka1nas (607950) | more than 4 years ago | (#31693236)

Nvidia users are supposed to get triple-head gaming with SLI support later in April with the new driverset for Fermi. It will require two or more cards in SLI as they only offer dual output cards. The feature name is 3d Vision Surround, but the triple-head feature is not tied to the 3d vision part.

Not just for gamers (2, Insightful)

Stenchwarrior (1335051) | more than 4 years ago | (#31685726)

In addition to the 6 screen setup acting at one unit, the screens will, I assume, be able to act independently of one another for 6 separate screens, or possibly even 2 or 4 combined with 4 or 2 staying independent, respectively. This would allow for imaging-types of applications (MRI's, Digital X-Rays, CAD) be displayed on a large surface while having a few separate screens for applications that do not require visuals - all on the same machine. I can totally see this being used is hospitals and graphics design studios where large resolution is crucial, while allowing lower resolution apps open at the same time to prevent alt-tabbing between and thus increasing efficiency.

Re:Not just for gamers (1)

drinkypoo (153816) | more than 4 years ago | (#31686156)

You can set them up as separate displays already, and have been able to for years. The difference here is multi-monitor gaming. nVidia lets you set up multiple displays on one card as a single, virtual display, but I've never tried gaming with it; and AFAIK they only offer two ports on one card, anyway. Matrox had a Parhelia with three ports some time ago, that would let you do triple-display gaming, but the performance was poor.

Eyefinity Portrait Mode (5, Informative)

mandark1967 (630856) | more than 4 years ago | (#31686010)

I currently use an Eyefinity setup in Portrait Mode with a Dell 2408FWP and 2 Dell U2410s.

Here's my trippy background http://img638.imageshack.us/img638/1050/echo.jpg [imageshack.us] (it's rather large at 3600x1920)

The setup is pretty awesome in my opinion and is pretty easily driven by my single 5870.

I do, from time to time, run into an issue where the card hits its framebuffer from being limited to 1GB or RAM so I believe I will upgrade for the sole purpose of getting that additional 1GB of RAM. I also believe the E6 cards probably come with some minor revisions to their architecture and BIOS that may allow them to be overclocked a little better than the original batch of 1GB cards that were released on Launch Day (When I got mine)

I do understand the laws of supply & demand may cause some to raise prices somewhat, but I am hoping that the new cards are not offered at some outrageous price.

42 comments and counting (1)

Provocateur (133110) | more than 4 years ago | (#31686072)

The pr0n enthusiasts must still be asleep; there has been no mention yet. Either that, or the world will definitely come to an end tomorrow.

EVE ONLINE! (0)

Anonymous Coward | more than 4 years ago | (#31686146)

That's what i want this for!

Seems strange (1)

dushkin (965522) | more than 4 years ago | (#31686166)

I have two screens. I like it. I play the occasional game. When I play a game, I look at one screen. It's a shooter. It has my target right in the middle. I want to be able to glance at the screen and see EVERYTHING.

The bezel just means there's this clear border - "this is screen 1, this is screen 2" and makes it hard for me to imagine anything else.

The other thing. Why not get 3 screens? That way you get a clear middle and then two more screens you can do stuff on.

I don't really see... (1)

PhongUK (1301747) | more than 4 years ago | (#31686208)

the point in this because, for gaming in say MW2 or CS:S, you arn't interested in anything further out than a single monitor provides. The good players don't look around, they look blankly at the screen until they see something move and then twitch to it. Given that screen space of this vastness is going to put more of the game to your peripheral vision, i can't see the advantage. I'd be very surprised if you went to LAN parties and the 'elite' players used a setup like this. It does have its advantages for strategy games however where more screen real-estate is valuable and for movies, but for that to be any fun to use manufacturers will have to make specialist monitors with no screen frames.

Quadroplex setup (2, Interesting)

sanosuke001 (640243) | more than 4 years ago | (#31686320)

At work, we have dual 4K projectors behind a 32:9, 15 foot wide piece of glass on our main visualization display (we do 3D visualization software) and we run a system with two Quadroplex boxes (two quadro 5800's each I believe) and nVidia's drivers are a long way from actually working correctly for us. We see a lot of tearing when in mosaic mode and multiple opengl contexts can't run concurrently (it only allows half resolution height when doing so) and makes the system very unstable. Seeing that this card doesn't require clock sync and works with six screens seamlessly, it looks like a viable alternative to us. Considering that two cards could run our 7680x2160 screen (our 4K projectors are four 1080p screens each) it might be advantageous for us to upgrade had we not just bought the new quadroplexes (nVidia told us to update our quadroplexes as our old ones didn't support the mosaic mode correctly; unfortunately, the new ones don't seem to either...)

I see these cards more useful to those with setups like ours; projectors that can display without borders and for high-quality visualizations.

My bad (1)

BancBoy (578080) | more than 4 years ago | (#31690292)

Replying to remove accidental down mod. Stupid popup boxes..

A cheap(ish) version (0)

Anonymous Coward | more than 4 years ago | (#31686350)

Running ubuntu: http://blog.jasonmorton.com/?p=24

Radeon HD 5000 series (1)

CockMonster (886033) | more than 4 years ago | (#31686392)

Is it the same situation with these cards as with the Radeon Mobility HD cards whereby you cannot download updated drivers directly from ATI but must go to your PC/laptop manufacturer instead? Is there proper Linux support (proprietary drivers)? There's not for the Mobility cards

PAX East (0)

Anonymous Coward | more than 4 years ago | (#31686394)

They were showing MW2 with this setup at PAX East. It was horrible, the crosshairs on the screen wanted to fall right between the split of the top and bottom row of monitors. It was really awkard for your eyes to jump across the edge of one monitor and onto another one to follow the crosshair. Terrible.

Scooped by over a week. (1)

Chas (5144) | more than 4 years ago | (#31686492)

Here's a review [hardocp.com] of the same setup by HardOCP. Complete with video of not only gaming but screen setup, etc.

A Stepping Stone (1)

_bug_ (112702) | more than 4 years ago | (#31687012)

Next we'll see a six-panel LCD without bezels that can deform from a flat screen to having the monitors on either end of a 3x2 tilt out to create a concave screen (with proper distortion applied to the video simulate peripheral view) that creates an amazing and immerse experience.

But that's just a stop-gap (and probably a very expensive one at that).

The real end to this road is a giant 3-6' tall OLED screen that starts out flat, but can then be curved to create a similar wrap-around viewing experience. Only with OLEDs it will be one big, bendable screen and it'll cost a lot less in terms of electricity to run. Some kind of controller that handles video input would be responsible for detecting the curve in the screen and distorting the input video as necessary to make the whole thing look fan-fucking-tastic.

I give it 20 years. But this will be mainstream.

Overheard at nVidia: (3, Funny)

nrozema (317031) | more than 4 years ago | (#31687796)

Fuck everything, we're doing seven panels.

Re:Overheard at nVidia: (0)

Anonymous Coward | more than 4 years ago | (#31689976)

Came for the Onion ref. Not disappointed.

Cool trick but (1)

bobjr94 (1120555) | more than 4 years ago | (#31688054)

So, you can just plug in your 49" (what I did) HDTV and go gaming, do web sites or whatever, or buy 6 identical monitors & mounts and set it all up and in the end have higher resolution but have your windows all split into 6 parts ? Maybe for gaming it would work, but for web sites, having text split between monitors is really annoying. I think even for videos it would be rather annoying. What if amd drops support for this in a few years when you are ready for an upgrade ? Just wait a few years until 2k & 4k hdtv become available, you will have better resolution and one clean screen with out breaks. And no worries about being stuck to one manufacturer, you will be able to plug your 1 cable into about any computer.

Video overlay? multi-screen video? (1)

way2trivial (601132) | more than 4 years ago | (#31688412)

Having many different multi screen setups-
my biggest gripe is whenever I stretch an actual video across multiple monitors--
only one monitor gets the output-- the rest are black

any chance I can expand VLC to span- and the video will as well?

anyone know if the ati linux drivers work for this (1)

t35t0r (751958) | more than 4 years ago | (#31688416)

anyone know if the ati linux drivers work for this?

Duh! (1)

Locke2005 (849178) | more than 4 years ago | (#31689274)

PC Perspective found FPS games were basically unplayable because of the bezel through the middle of their vision FPS games have a target crosshair in the exact middle of the screen. Everybody knows you need an odd number of screen in each direction to be able to target anything, i.e. either 3 screens or 9 screens for multiscreen FPS. Also, at about 4k x 4k resolution human perception reaches the point where you can't make out individual pixels while the entire screen is in your field of view; higher resolutions than that are only useful if you are going to lean in and focus on a specific area. Since most games are horizontally oriented, I don't see much use for having more than 3 screens, except for in a flight simulator, or perhaps having a fourth screen just for status info.

Bezel comments (1)

Penguin Follower (576525) | more than 4 years ago | (#31689446)

"PC Perspective found FPS games were basically unplayable because of the bezel through the middle of their vision..."

So just do 3x1 monitors and you won't have a bezel going through the center of your view.... You can just by 3 big monitors instead.

since when is.. (0)

Anonymous Coward | more than 4 years ago | (#31692218)

30 fps "smooth" and "acceptable" for gaming....

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