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Heroes of Newerth Open Beta About To Start

Soulskill posted more than 4 years ago | from the getting-closer dept.

Real Time Strategy (Games) 118

You may recall last summer when we discussed Heroes of Newerth, a title from S2 Games that's based on the popular Defense of the Ancients mod from Warcraft III. We passed out some closed beta keys, and there seemed to be a ton of interest, in part due to the fact that they have a Linux client. Well, if any of you missed it or want to see how the game has progressed since then, now is your chance — the open beta begins tonight (March 31). There's a countdown on the sign-up page that shows when you can register.

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Awesome! (2, Interesting)

ezbo (1596471) | more than 4 years ago | (#31684024)

I have been one of the lucky closed beta testers, and I can tell you that the least people I've seen online was 38,000. ragequits and no-stat try-hards FTW!!!

Re:Awesome! (3, Insightful)

dunezone (899268) | more than 4 years ago | (#31686172)

There are three games out there right now that follow the original gameplay style of Defense of the Ancients from Waracraft 3

League of Legends
Heros of Newerth
Demigod

League of Legends is by far the easiest to start with if you havent played the original DOTA. Easy matchmaking system, the ingame item system is very friendly to figure out what does what and how to scale items, way better then Heros of Newerth or Demigod. The developers have been very supportive of the game, theres typically a new hero added to the game every 6 weeks or so. Unfortunately on a hero release the character is usually over-powered but fixed within a week or so. Theres complaints about balance issues but thats because League of Legends is based on teamwork and not that one man Rambo which is seen in HoN or DOTA. A team that works together can easily take out the 5 man team that act like Rambos.

Demigod has fallen off the face of the map since the game was extremely buggy and multiplayer didnt work for several weeks after launch. Also, I believe the developers have only added 1 single hero to the game so far in about a year and a half of release? I gave up on this game after the developer wrote a four page paper about how they fixed the multiplayer and the steps they took, it was posted on Slashdot some time ago. They never really fixed it and it was still laggy and performance would drop late game when the creeps would over-take the map causing games to go to a crawl, crash, lag out.

Heros of Newerth is definitely not for those who have never played the DOTA style of gameplay. The crowd that plays HoN is extremely serious and will eat you alive if you screw around or suck. This is the games main problem because it really turns people away from playing it and its not the developers fault its a community problem. What I like about HoN though is that the game is way more stable then LOL (LOL uses a launcher which can crap out a lot) and its built on the foundation of competitive gameplay with features lacking from the other games, Observation mode, blind pick, one by one pick, etc.

Re:Awesome! (0)

Anonymous Coward | more than 4 years ago | (#31687174)

Heros of Newerth is definitely not for those who have never played the DOTA style of gameplay. The crowd that plays HoN is extremely serious and will eat you alive if you screw around or suck.

Which is exactly why I only gave the game a week before saying 'fuck this'. There is no room for learning at all and if you don't know what you're doing in the first 5 seconds the flames begin. Never once was anyone like 'hey, you need to do this, this and this" which is a ton more helpful than "fuck you stupid noob move!"
I have no problem being a noob and learn how not to be a better player in the game, but flaming endlessly with no helpful comments (not even a move here fucker, which is at least something) really drives people away and if that's they way they want it that's what they will get.

Re:Awesome! (1)

ottothecow (600101) | more than 4 years ago | (#31687258)

How exactly can you make sweeping generalizations about the crowd that plays HoN when the game is still in a relatively small closed beta.

The people who get into and play betas tend to be the people most interested and devoted to the game--they have probably played a lot of DoTA--Basshunter is probably happily playing away. The rush of noobs won't hit until the launch (although there will be more people joining in tonight).

Re:Awesome! (1)

dunezone (899268) | more than 4 years ago | (#31687370)

How exactly can you make sweeping generalizations about the crowd that plays HoN when the game is still in a relatively small closed beta.

"Heroes of Newerth is currently in Closed Beta with over 1,000,000 users registered."

This is pulled from Wikipedia which source is linked directly to the HoN forums. 1 million users is not a relatively small closed beta.

Re:Awesome! (2, Insightful)

devnull17 (592326) | more than 4 years ago | (#31688172)

I got a HoN beta key a few months ago and played for a month or two. Based on my impressions, the OP is spot-on in his observations about the community. It's actually most of the reason I don't play anymore.

To put this in context, I led a fairly hardcore WoW raiding guild for a couple of years, and played Magic Online semi-seriously for a while. I have a pretty thick skin. I'm very familiar with the concepts of nerd rage and sexual frustration made manifest over the Internet. It's worse in HoN than anywhere else I've seen it. The game's lack of a proper matchmaking system is partially to blame, but as the OP said, a lot of it does fall on the community.

For people who have never played HoN, it's a very complex game. There are almost a hundred characters to choose from, each with a unique set of stats and abilities. Compounding this, there are dozens of different items that you can purchase over the course of a game, and each character has its own "build order"--what the community considers to be the optimal strategy for playing a given character. Learning this for even a handful of characters is a massive undertaking, but many types of matches don't let you choose which character you'll end up playing, or even restrict the options that much. The rules of the game also very heavily punish a team for having one sub-par member--if your opponents figure out where you're weak and exploit it successfully, the balance of the game will tip very quickly.

The result of all this is that the game heavily rewards people who spend the time to learn it, and by the same token, severely punishes people who haven't invested that level of commitment. Which is great if you think HoN is your life's calling. But for those of us who play casually, well, you can only have your sexual orientation questioned in Portuguese so many times before you decide there are more constructive things you could be doing with your free time.

Long story short: HoN's community is unusually hardcore and unfriendly, and will certainly be an impediment to the game's mainstream adoption if certain issues are not addressed.

Re:Awesome! (1)

Anonymous Cowpat (788193) | more than 4 years ago | (#31688616)

I agree, the community sucks, but I think the other problem with HoN is that they seem to have identified the worst elements of DotA, and then magnified them. I got into the closed beta, played about 7 games, and gave up. DotA started to go downhill a few months after TFT came out. I was hoping that a brand new implementation of the game might return to the core elements which made it so good, wihout any of the crappy 'pro' stuff which just made in unplayable, and it hasn't.

Re:Awesome! (0)

Anonymous Coward | more than 4 years ago | (#31689282)

HoN is for LAN parties, LoL is for 1/2 to an hour of fun.

HoN's community is rife with angsty preteen to tweenage assholery eager to broadcast their sexual insecurities while vomit racial slurs all over chat.

On top of that HoN wants to charge money for their product, whereas another close competitor has a f2p micro transaction model... good luck with that.

I've joined the beta .. (2, Informative)

PIBM (588930) | more than 4 years ago | (#31684026)

bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing, and just came back to it a few days ago. The game has progressed a lot and it's very fun to play :)

Re:I've joined the beta .. (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31684694)

since it was too unbalanced and not buggy enough to warrant beta testing

Yes, because only an idiot developer would see balance as something that can feasibly be worked out during a beta testing period. You jackass.

Re:I've joined the beta .. (1)

delinear (991444) | more than 4 years ago | (#31685820)

Beta testing isn't just about the game - it can also be about people's attitudes towards it. If a large enough percentage of people quit playing because it's not fun for balance reasons, sure that's not as useful as if they stay and help resolve the balance issues, but it's valuable information nevertheless which help shape the game for the public beta - from the sounds of it according to GP this approach is working.

Re:I've joined the beta .. (1)

PIBM (588930) | more than 4 years ago | (#31686890)

Jackass ? Idiot ?

I did my share of testing, made known of my concerns and took a stand on the forums. I did a few suggestions, but by then I was not enjoying playing the game at all. I was mostly hoping to help find bugs, which was not really possible anymore. Every idiot could then complaint and flame on the forums...

So I did what was best for both me and them, I stopped it at that, but not before encouraging them by buying a copy of the game. Early monetary support is often much more important than one more guy getting flamed on the forums.

So, again, why should I have kept playing if I had no fun in it ? Did I gave them my soul for entering the beta or something ?

Anyway..

Re:I've joined the beta .. (1)

someone1234 (830754) | more than 4 years ago | (#31685172)

What do you think when should unbalancedness be fixed?
I hazard a guess, it is beta testing with a relatively large number of actual players.

Re:I've joined the beta .. (1)

TheKidWho (705796) | more than 4 years ago | (#31685174)

Yes, they had a little trick on their website where you could simply gift yourself a copy of the game to get into closed beta.

Re:I've joined the beta .. (1)

nacturation (646836) | more than 4 years ago | (#31685448)

bought it to support them, played a while but stopped for 6 months since it was too unbalanced and not buggy enough to warrant beta testing

So, although it was unbalanced, the game was too bug-free for your liking?

just came back to it a few days ago. The game has progressed a lot...

I take it they introduced sufficient bugs that you now consider it buggy enough?

Already a DOTA replacement (2, Interesting)

Mutio (1204504) | more than 4 years ago | (#31684052)

Not trying to advertise but League of Legends [leagueoflegends.com] is a very solid clone of DOTA. There is no Linux (sorry slashdot) but it is fairly well balanced.

Re:Already a DOTA replacement (1, Interesting)

KahabutDieDrake (1515139) | more than 4 years ago | (#31684120)

League of Legends is a superior game in most respects, and it's from the same people that made the original DOTA mod. It also has a better payment model with reasonable micro transactions. But no content is cut off from free players, they just have to play longer to get it.

Re:Already a bad DOTA replacement (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31684212)

Lol is terrible the people behind it are responseible for some of the most unbalanced ideas i have ever come across

Re:Already a bad DOTA replacement (1)

sortius_nod (1080919) | more than 4 years ago | (#31684252)

Not sure what game you've been playing, but I've had great experiences with this game.

The whole point of these games is to have an imbalance, you work together rather than soloing it... maybe that's your problem.

I do recommend LoL if you're interested. Not sure what HoN is like, but it almost looks identical to LoL apart from some minor interface differences.

Re:Already a DOTA replacement (1)

Dragonslicer (991472) | more than 4 years ago | (#31685098)

League of Legends is a superior game in most respects, and it's from the same people that made the original DOTA mod.

When you say original, do you mean the real original, or the horribly unbalanced piece of crap that was made by people that had nothing to do with the original that came after that?

That's right, mod competitors "offtopic" (0, Offtopic)

cynical kane (730682) | more than 4 years ago | (#31687256)

I fail to see how, in a thread about HoN, mentioning the fact that its #1 competitor also *exists* is offtopic.

While I'm here, I might as well mention that LoL is a fun and innovative game, with some seriously talented industry players (Tom Cadwell, for example) working on it. I wasn't in the HoN closed beta, but I popped in here to see if people liked that, too.

Re:Already a DOTA replacement (0)

Anonymous Coward | more than 4 years ago | (#31684574)

Meh, another one of those cutsy colourful generic-graphics games. So kawaii! Looks like they even threw in a cartoon-outline shader for good measure ...

I don't really like HoN's graphics style either (too WoW-esque), but it's not quite this repulsive. At least HoN runs fine on Ubuntu :D

Re:Already a DOTA replacement (0)

Anonymous Coward | more than 4 years ago | (#31685162)

Well, when it is - come back and say it.
At the moment i have no other alternative to HON, and message you send here is not specifically appropriate since it is aimed at gamers and not at geeks(one is not other, but doesn't exclude either)

Re:Already a DOTA replacement (0)

Anonymous Coward | more than 4 years ago | (#31688518)

LoL focuses more on teamwork, HoN focuses more on individual ability.

If you don't mind your talents mattering as much as whether your allies have half a clue, go ahead and play LoL.

Re:Already a DOTA replacement (1)

Anonymous Cowpat (788193) | more than 4 years ago | (#31688694)

in my experience HoN has little to do with individual skill, it's just about having the right hero for the opponent - it's classic rock-paper-scissors balancing, which doesn't work in a game where you pick your hero at the start and have to use it all the way through. It's like playing best of 3 rounds rock-paper-scissors where you have to stick with your original choice for all 3 rounds.

Be warned, the community is noxious (4, Insightful)

Rix (54095) | more than 4 years ago | (#31684090)

I had a closed beta invite early on, but the community is angry, rude and just spoil the game.

Re:Be warned, the community is noxious (0)

Anonymous Coward | more than 4 years ago | (#31684274)

Couldnt agree more. I tried the closed beta a while ago but quit playing because of the community. The game itself is probably ok but i didnt play it long enough to give a proper review.

Re:Be warned, the community is noxious (1, Interesting)

Anonymous Coward | more than 4 years ago | (#31684310)

same impression here. there isn't a tutorial to speak of, and the community will throw you out in 5 minutes when they see you will lower their performance statistics. The times you are kicked out also limit what games you can play, so unless there is a 'training' single player mode, I think I just bought it to support them developing Linux clients. Too bad.

Re:Be warned, the community is noxious (3, Informative)

malakai (136531) | more than 4 years ago | (#31684364)

There's a tutorial now, and an auto-matching making service for solo players ( you get dumped with 9 others into a 5v5).

Re:Be warned, the community is noxious (1)

Alystair (617164) | more than 4 years ago | (#31684948)

I fully support watching the tutorial and reading strategy guides online (the ones from DOTA might apply as well , however as it stands the "match making" system still requires tweaking and can cause much angst. I'd recommend playing the low level public games if you don't know what you're doing and wait until they fix the quirks in match making, as it stands public games work perfectly but MM games have issues with leavers.

Re:Be warned, the community is noxious (2, Interesting)

Celarnor (835542) | more than 4 years ago | (#31684476)

I had a closed beta invite early on, but the community is angry, rude and just spoil the game.

Echo this. I was lucky enough to get into the closed beta a few weeks ago, when one of my friends sent me an invite key. There was no tutorial when I started (though there's one now), so I just went into a no stats game. The people there, and in most HoN games, seem to be just generally mean, elitist people who votekick at a moment's notice when another player doesn't exhibit some tidbit of knowledge that they're supposed to have acquired. This is really bad in HoN, since those votekicks affect your ability to play legitimate games. So, if you know a lot about DoTA, good game. Otherwise, stay away from it unless you know other people in meatspace that can help you out.

Re:Be warned, the community is noxious (1)

sortius_nod (1080919) | more than 4 years ago | (#31684612)

Wow, that's the complete opposite to LoL. No vote kick, just a vote surrender.

If you bail from the game, you can't reenter a new game until the one you initially entered has finished. You can reenter the game you were in though.

Seems a bit elitist for me, I think I'll stick to LoL then.

Re:Be warned, the community is noxious (1)

Celarnor (835542) | more than 4 years ago | (#31684702)

There's a vote to concede in HoN, too, but that seems to be used more when people leave the game and don't reconnect, or towards the end when the winner is obvious, not so much as a "The hell with this team, we're done" button.

I had never heard about LoL until after this thread--probably something for me to look into. I like the 'dungeon crawler' feel, but as the GGP said, the community is quite noxious, and it's not really the type of game one can learn by soloing everything on the map in practice mode.

Re:Be warned, the community is noxious (1)

Grym (725290) | more than 4 years ago | (#31685436)

Echo this. I was lucky enough to get into the closed beta a few weeks ago, when one of my friends sent me an invite key. There was no tutorial when I started (though there's one now), so I just went into a no stats game. The people there, and in most HoN games, seem to be just generally mean, elitist people who votekick at a moment's notice when another player doesn't exhibit some tidbit of knowledge that they're supposed to have acquired. This is really bad in HoN, since those votekicks affect your ability to play legitimate games. So, if you know a lot about DoTA, good game. Otherwise, stay away from it unless you know other people in meatspace that can help you out.

I want you to imagine yourself going down to a bustling inner-city basketball court, joining a competitive 5 vs.5 pick-up game, and then asking your teammates how to dribble. What do you think would happen? How do you think they would react? Now, imagine weeks/months later that you've gotten better. What is the appropriate response when other players start poking fun at you, talk trash, get fired-up, or act generally immature / politically-incorrect? If your answer is to never play basketball again, then you're really missing out...

Culture shock. The DOTA community is severely misunderstood. Though it may not be apparent to newcomers, Heroes of Newerth / DOTA is a very complex, dynamic game that heavily rewards quick reflexes, individual skill/knowledge, and teamwork. Matches are routinely won or lost by a split-second mistake of even a single skilled player. Conversely, a well-coordinated team will steamroll disorganized groups of individually superior players. In short, it is a game that demands a lot from players. The resulting community reflects this. They expect a lot from each other, and can be quite a prickly bunch. I liken the atmosphere to that of a sports locker room. As mean and fired-up as people can get, it's all in good fun. The best way to get someone off your back is to dish it back at them. Toughen up. (Yes, we know it's just a game. No... Nobody actually thinks that you have Downs Syndrome...)

What I often see leading to conflict and the aspect of the game that I see new players struggle with the most is that everything a player does--and DOESN'T do--matters. To be more concrete, take team communication for example. In most games, it is sufficient to just tell your teammates what you're doing--kudos if you tell them what you see the enemy doing as well. That doesn't work in DOTA; the map is too large and the battles too furious and quick for that. In other words, even exemplary communication skills for other games will get teammates killed, strengthen (i.e. "feed") the opposition, and potentially ruin the game. The only solution is for players to take their communications one step further by also letting their teammates know (within seconds) what the enemy ISN'T doing, most notably by "calling missing."

Once you understand the above, it becomes obvious why the DOTA community has the bad reputation that it does. Maybe some of that reputation is well-deserved, I don't know. What I can say for sure, though, is that once you get into it, it is a blast. No other game has captured my imagination, driven me further, and consistently offered something new like DOTA has. And I've been playing for years...

My advice: If you are considering playing HON or have just gotten started, don't let the first impressions of the community stop you.

-Grym

P.S. If any of you noobs do decide to play HON, just don't feed and not call missing if you're on my team. K? ... =)

Re:Be warned, the community is noxious (3, Insightful)

Zironic (1112127) | more than 4 years ago | (#31685912)

The reputation is well deserved, and it's not in "good fun". The problem is that DotA is designed in such a way that if one team get's a few kills in the beginning, they're almost guaranteed to win. It's impossible for the other 4 people on the team to compensate for the 5th bad player because he's feeding the other team such an extraordinary amount of gold and xp.

In most games playing 4+noob vs 5 is basically like playing 4v5, but with DotA it's more like playing 4v6 once you account for all the extra stuff the other team gets. And since people don't like losing, they get very hostile when they realize that they're in such a situation.

You used the example of a 5v5 basketball pickup game, I used to play those all the time and it didn't matter if one of the players was a noob, what's the worst that can happen? You're never worse off in basketball by playing 4+noob rather then 4 and eventually the player will learn. I've never heard of such a thing as someone insulting new players in conventional sports and if that's the norm in your neighborhood you should really consider moving somewhere where people aren't pricks.

Re:Be warned, the community is noxious (1)

Mongoose Disciple (722373) | more than 4 years ago | (#31687704)

In a sense you're both right.

The nature of the game really punishes a team with a bad player, and good players understandably don't want to put up with it.

However, that also gives you an environment that most new players won't want to play in.

Re:Be warned, the community is noxious (0)

Anonymous Coward | more than 4 years ago | (#31684912)

So in other words, business as usual for Dota then?

Re:Be warned, the community is noxious (1)

erikina (1112587) | more than 4 years ago | (#31685222)

I'm not sure about spoil, but definitely leave a bad impression. I started playing Heroes of Newerth without any DotA experience, and I can say the learning curve was STEEP, and people definitely hurled a lot of abuse at me (well, I was "letting the team down" and in hindsight, ruined a lot of games (they're normally 5 people vs 5, so one person learning is a huge disadvantage). That said, after I learnt how to play; and my stats got lower (which reflected the fact I was bad, the game became a lot more enjoyable. What they really need is a tutorial (which they have now implemented) and (forced) beginner games to classify people, and make sure they play with people their own skill level. After it's all said and done, it's a fantastic game -- and I highly recommend everyone give it a try. (And it runs great in Linux, which was the thing that got me hooked and preorder)

Re:Be warned, the community is noxious (0)

Anonymous Coward | more than 4 years ago | (#31685530)

That is what to be expected of a game of this kind. Team-games where the opposing team is rewarded when you as a team-member fail is bound to cause anger, there's no way around. Yes, a single-player training mode would be nice (though It'd be quite difficult to program a proper AI given there are a multitude of different classes, and different strategies depending on the team-build; it would never feel like playing humans), but single-player mode or not people will still get pissed when you fail, experienced player or not.

Re:Be warned, the community is noxious (1)

adam.skinner (721432) | more than 4 years ago | (#31686750)

I had the same experience. I stopped playing because the players were douchebags.

I think the game lends itself to that kind of behaviour though: their score is based on how well the team does, and if you die a lot the team suffers and therefore they suffer. It is very unfriendly for noobs, even on "noob games".

The game seemed cool enough, but the people were the worst I've ever experienced. It was simply pervasive.

Re:Be warned, the community is noxious (1)

ultraexactzz (546422) | more than 4 years ago | (#31687002)

It's a great game, and I've had fun with it since they posted the closed beta on Slashdot last year. I'm the sort of player who has the occasional really, really good game - and that makes the complete failures more tolerable. I agree, the community gets pretty worked up over the tiniest things - and may your chosen diety be with you if you have more deaths than kills. It speaks well to the game that the community is so passionate about it, but that may be a disadvantage to new players.

You might want to have a look at www.honcast.com, as well - they broadcast competitive matches between top teams.

Re:Be warned, the community is noxious (0)

Anonymous Coward | more than 4 years ago | (#31687784)

I had a closed beta invite early on, but the community is angry, rude and just spoil the game.

Have you tried Savage2? It's a melee FPS with a RTS element. With some RPG (items, skill points, etc) thrown in. S2 kind of abandoned Savage2 to put all their eggs in the HoN basket.

  Savage2 is mostly about fun. Most of the good players seem to drink heavily. Stat-whores are a minority, but people do care about their scores. The community is so small that there really isn't any flames or trolling. I run around dry humping my enemies and dancing while my teammates kick ass, and I've been labeled as a favorite player.

I'd say HoN has been taken over by obnoxious preteens who want to "pwn". Their self esteem is fragile, and being able to click well and waste time seems to help them feel better about themselves. I couldn't care less, as long as their parents continue to pay S2's bills.

Re:Be warned, the community is noxious (1)

TOGSolid (1412915) | more than 4 years ago | (#31688502)

True story. I gave HoN a shot in closed beta and was immediately treated to the same level assholery that plagues DotA and kept me from ever actually wanting to play that game online. It's hard to enjoy a game when you're being kicked for "being a noob" all of the damn time. HoN was flooded pretty bad right from the start with that crap, and even LoL and Demigod got inundated with it. It's part of the reason that I only ever played Demigod and DotA vs bots.

The DotA and DotA clone communities make Xbox Live look like a hippy playland where everyone holds hands and sings Kumbaya in harmony.

Re:Be warned, the community is noxious (1)

brkello (642429) | more than 4 years ago | (#31688688)

It is interesting. I played DotA and it has to have the most vile people ever playing the game. It seems to attract the "elitist" type with anger issues.

Eve's community (at least the forums) is pretty legendary for being jerks. People are encouraged to quit and give up their stuff. DotA (and its clones) make Eve look like a bunch of cuddly bunnies that give free hugs.

League of Legends (0)

Anonymous Coward | more than 4 years ago | (#31684118)

If you are looking for a more mature community and just for a better game (imo :) )try www.leagueoflegends.com

The game is free supported by microtransactions and has a more competitive/fun playstyle then HoN!

Dare I say... shameless? (2, Interesting)

billsayswow (1681722) | more than 4 years ago | (#31684168)

Really? I had to do a double-take, both to see if this was in Idle, and then to see if this actually Slashdot, and not some mocked-up promotional. I wouldn't be so grouchy about this if it wasn't for the fact that this hit the front page, and is, relatively, a minor game.

Re:Dare I say... shameless? (1)

billsayswow (1681722) | more than 4 years ago | (#31684210)

Oh, and... I wouldn't really class this as an RTS. Seems more of a tactical game, almost squad-based. Sure there's some RTS'ish elements, but I think half the reason it's getting called that by default is just because it's based on a mod for an RTS.

Re:Dare I say... shameless? (1)

TheCowSaysMooNotBoo (997535) | more than 4 years ago | (#31684546)

but ... but ... it's on linux!

Re:Dare I say... shameless? (1)

lePooch (1553929) | more than 4 years ago | (#31684676)

Shameless? How is news of this release any different from news on the latest release of Ubuntu or Apache that usually makes the front page? Its all software, and this IS the Gaming section of Slashdot, so it is entirely appropriate that this appears here.

I wouldn't be so grouchy about this if it wasn't for the fact that this hit the front page, and is, relatively, a minor game.

Just a glance at, say, the Apple section of the website shows that stuff like the release of a MINOR browser on the iPhone gets its own article [slashdot.org] . Why shouldn't the release of a game get a quick front page blurb, especially because the Warcraft map that this is based on is still played by legions of rabid fans (at least where I live)?

On topic however: this game just takes DOTA and adds the extra burden of being forced to make sure your win/loss ratio is always >1, otherwise you get kicked from most games. While I played the beta, I had to create a new account after a while because my W/L and kill/death ratios were causing me to be kicked constantly, even though I had finally gotten used to the system and the heroes. Several other players I know had the same problem. Perhaps it is a sign of the kind of player the closed beta attracted ie. DOTA veterans, and not a symptom of the final game, but it definitely is a stumbling block for new players.

Re:Dare I say... shameless? (1)

nacturation (646836) | more than 4 years ago | (#31685480)

I did a double-take to check that it wasn't either a World of Warcraft clone or expansion. From the website graphic design to the gameplay video, it's not hard to guess where their inspiration came from.

Re:Dare I say... shameless? (1)

delinear (991444) | more than 4 years ago | (#31686124)

Well since both DoTA and WoW have their origins in Warcraft III, it's hardly surprising that they'd have a similar style. I guess they could have done something different just to avoid the obvious comparisons, but that might have changed the feel of the game, and since Warcraft was ripped off from Warhammer, which ripped off everything else in the process, it's far too incestuous a mess for anyone to begin to unravel :)

Supports Linux (3, Interesting)

Andrioid (1755390) | more than 4 years ago | (#31684260)

I've been playing the beta for a few months on my 64-bit Linux platform that usually gets shafted by game developers. If you liked DotA Allstars on W3x, you will like Heroes of Newerth. Those who played the classic DotA will find this "flashy" and imbalanced, fun though. I also encourage Linux gamers to support those few independent game developers that do support our platform by buying the game.

Re:Supports Linux (1)

atomic777 (860023) | more than 4 years ago | (#31684970)

Definitely. Supporting a studio like S2 that independently publishers, and one that develops for linux, is like a double win -- I know that my dollars are going mostly towards the developers, designers and artists, not a bloated layer of marketers, sales, bizdev, etc. etc. that only drive up the cost of most games.

Co-insides with Multiplay I39 (1)

Harribo99 (1585743) | more than 4 years ago | (#31684282)

Its funny this as the announcement of the open beta also co-insides with the UK LAN i39 held by Multiplay http://www.multiplay.co.uk/ [multiplay.co.uk] where they are holding the first tournament for the game with a potential prize fund of £6250 approx $9400 which is sponsored by S2.

Heroes of Noteworthy.. (4, Insightful)

Martian_Kyo (1161137) | more than 4 years ago | (#31684302)

This worth the news simply cause this is one of the few decent looking games for linux.
Any linux purist (i.e. someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.
If not for any other reason then to encourage more developers to do this.
If more developers do this it will indirectly improve code quality, cause programming a multi platform game/software requires a certain level of code quality.
I hope linux and windows client here are developed separately.

I still prefer League Of Legends, mainly for it's more lighthearted design.

Re:Heroes of Noteworthy.. (1, Interesting)

Korin43 (881732) | more than 4 years ago | (#31684572)

I'm definitely interested. I like computer games, but gaming isn't worth the pain of using Windows, or the annoyance of dual booting.

I don't really see why developers don't make more games cross platform. Aren't there OpenGL libraries that will work with no changes on Windows + Mac + Linux? I know I've seen sound libraries that do that, so take those two together, and don't write crappy code and your game will be cross platform by default.

Mod parent UP (0, Troll)

sgtrock (191182) | more than 4 years ago | (#31686712)

This guy doesn't deserve a Troll mod at all. He is just presenting a his position and view of the current state in a polite way.

Re:Mod parent UP (1)

brkello (642429) | more than 4 years ago | (#31688734)

He's also stating stuff that he knows nothing about (porting). While he doesn't deserve troll, he isn't saying anything interesting or insightful.

Re:Heroes of Noteworthy.. (1)

Trebawa (1461025) | more than 4 years ago | (#31686694)

It's nice that it's available on Linux, but I still have to play it on Windows because my underspec'd computer can't handle OpenGL 2.0. The Windows version uses DirectX, so it would be nice if the Linux version supported SDL.

Re:Heroes of Noteworthy.. (0, Offtopic)

npsimons (32752) | more than 4 years ago | (#31688308)

Any linux purist (i.e. someone who has no dual boot) who likes computer (as opposed to console) games should try this, yes all ten of you.
If not for any other reason then to encourage more developers to do this.

Answer me just one question first: is this a true port or did they "port" it using WINE? All due respect to developers who even acknowledge Linux (then again, in this day and age, how can you *not* acknowledge Linux?), and to the WINE developers, but I'm not willing to run some half-assed, DirectX laden, emulated "port" of a game. If I were, I'd still be playing Windows games. As it is, the game industry has never really given Linux the time of day, so I stopped paying attention to them. Don't get me wrong, I still run Jagged Alliance 2 on my N900, and plenty of emulated games that I bought before Linux existed, not to mention the myriad of open source and indie studio games that actually run on Linux and not WINE.

Years ago, I used to play games a lot; used to have a number of consoles, a decent PC gaming rig to run Windows and DOS games. But that was years ago, and as time has gone by, and I've found the only thing I need Windows for is games, I've found better things to do with my time. Like write my own software, or go hiking or climbing, or play my saxophone. I'd *love* to support developers who support Linux, but it costs money, and if they're not really supporting Linux, I'm definitely not going to give them money that I could better spend elsewhere.

I bought *multiple* copies of Savage, one for me and one for each of my friends because S2 had the three major platform clients on one CD. I bought them all through a Linux gaming shop (http://tuxgames.com), and told my friends "here, you can run it on Windows *and* Linux!". Then S2 made the sequel for Windows and "ported" it using WINE, and that was around the same time I stopped playing games seriously.

Dota based game that already exists... (0)

Anonymous Coward | more than 4 years ago | (#31684318)

It's already here folks. http://www.leagueoflegends.com

And it's free..

Re:Dota based game that already exists... (1, Informative)

malakai (136531) | more than 4 years ago | (#31684416)

If you can stand the LOL graphics.

Beleive it or not, LOL is more geared to casual gamers. It's not really for the super-competitive demographic HON is geared towards. Last hitting in LOL gets you about 1/2 the gold you would get in HON. Also, LOL gives more gold per tick. Honestly, LOL is like HON with bad graphics on EM (easy mode).

So, LOL is you want an easy learning curve, HON if your willing to put in the time, or you already know all the DOTA characters.

Re:Dota based game that already exists... (3, Insightful)

sortius_nod (1080919) | more than 4 years ago | (#31684622)

And this attitude is exactly why people will play LoL over HoN.

Elitist attitudes are never welcome in any game. It's why I will play TF2 & DoD but not CS:S.

Re:Dota based game that already exists... (1)

aj50 (789101) | more than 4 years ago | (#31685180)

And which of those games currently has over 66000 players online [steampowered.com] (combining both versions)?

It seems that your stance doesn't extend to the gaming community at large.

Re:Dota based game that already exists... (3, Insightful)

sortius_nod (1080919) | more than 4 years ago | (#31685794)

I never said it did. Your attitude seems to echo exactly why I don't play. Your taking the amount of players as the quality of the game.

WoW has much more players than CS:S online, but I still rate WoW as a pile of dog shit because of elitist attitudes.

The more you struggle to justify the reason the play a game the more you reinforce mine (and many other's) stances toward games taken over by elitists.

Thank you for doing my job for me.

Re:Dota based game that already exists... (1)

aj50 (789101) | more than 4 years ago | (#31686526)

Let's go over your contribution to this discussion:

And this attitude is exactly why people will play LoL over HoN.

I disagree that the attitudes of the userbase will drive players from one game to another in huge numbers. As evidence I present the relative player numbers for CS and TF2.

It may be true for some people but it certainly isn't a general rule.

I never said it did. Your attitude seems to echo exactly why I don't play. Your taking the amount of players as the quality of the game.

Where did I say that? I was merely refuting the idea that an elitist userbase will drive players away in huge numbers.

WoW has much more players than CS:S online, but I still rate WoW as a pile of dog shit because of elitist attitudes.

The more you struggle to justify the reason the play a game the more you reinforce mine (and many other's) stances toward games taken over by elitists.

I don't play CS because it isn't fun unless everyone is of a comparable skill level and I don't play WoW because I don't like MMOs. I do play TF2 although not as much as I used to.

To be honest I find your attitude of slamming a game due to its community quite odd. In any skill based team game the success of the whole team depends on each member of the team playing their part. These types of games also tend to attract very competitive players who take the game seriously. Unless you're prepared to take the time to learn the game and be good at it, any attempt to have players of vastly different skill levels playing together will end in frustration. If you want to learn to play well then you need to practise lots and either read up on strategies or find a group of people who is willing to teach you. If you're not interested in playing competitively (as I'm not) then I suggest you seek out a community of like minded people who are happy to simply chat while playing and not care whether they win or lose.

That isn't to say that a lot of public games won't be full of foul-mouthed teens with a small amount of skill and a desire to pwn someone and then gloat about it. They're not people you need to listen to, if they were really any good they'd be playing in a competitive clan rather than sitting around dominating pub servers. These are the people that the mute or ignore feature was designed for.

Re:Dota based game that already exists... (1)

mgrivich (1015787) | more than 4 years ago | (#31688002)

WoW has much more players than CS:S online, but I still rate WoW as a pile of dog shit because of elitist attitudes.

What you are trying to say is that you are too good for WoW? Or perhaps that you are too elite for it?

Re:Dota based game that already exists... (1)

pr100 (653298) | more than 4 years ago | (#31688658)

I'm bemused to see WoW described as "elitist" - it's a popular game because it offer something easy that your average guy (or occasionally girl) wants. Most of the millions of players are rather casual.

Re:Dota based game that already exists... (1)

brkello (642429) | more than 4 years ago | (#31688774)

WoW is elitist? Yikes...no it isn't. I 100% agree that DotA and its clones attract the most awful people on the face of the planet. But WoW and CS:S? They have a bit of a learning curve, but really aren't that bad. It sounds like you are just a little overly sensitive to criticism. Or you are bad at video games ;)

Re:Dota based game that already exists... (0)

Anonymous Coward | more than 4 years ago | (#31685410)

CS:S is bad compared to 1.6, but cs is random, thus:

cpma>qw>vq3>ql>tribes>1.6>solitaire>cs:s>tfc>tf2

You must carefully also consider:

SC>cpma>qw>vq3>ql>tribes>1.6>solitaire>cs:s>tfc>tf2

SC is always the 1337est. CPMA is the best pure fps.

Re:Dota based game that already exists... (1)

sortius_nod (1080919) | more than 4 years ago | (#31685862)

I once did play it back in beta, many moons ago, but left after 1.5 due to it turning into a hang out for pre-teens and elitist dickheads.

My argument isn't that the game is superior, it's about the community. I dare say that any game that's name includes "promode" would attract a large number of elitist, not that I've played it.

You know, games are meant to be fun, not having some whiny 12 year old tell you that you fucked up because you're not a twitch hound (I'm getting on in the years now).

This is highly off-topic, and I really don't think your post adds much other than betraying your desire to troll.

Re:Dota based game that already exists... (0)

Anonymous Coward | more than 4 years ago | (#31685000)

lol?

Mod Parent Up (1)

twoallbeefpatties (615632) | more than 4 years ago | (#31686494)

I'm sorry that the parent post was marked troll (possibly some angry guy who got stuck laning with too many noobs in LoL.) I was gonna mark it underrated but thought a direct response might be a bit better. I'm someone who actually enjoys LoL. I've been playing it quite a bit with friends recently and taking in the sheer joy in flashing next to someone with Cho'Gath and nomming on their face. But everything the parent poster said is correct - LoL is geared to a more casual fanbase. It still has a learning curve that takes several plays to get the hang of, but it's not nearly as bad as DotA/HoN.

There's also a lot less going on in the game. The characters are stripped down to a bit more basic elements. Which is not to say that's a BAD thing - much like some people prefer older versions of Civilization to the new versions with a hundred different things going on in them, or how, y'know, Chess doesn't have a lot of rules to it. LoL is to team-RTS what WoW is to MMO's, while HoN is a bit more like EVE in that respect. If you like games with denser, more cerebral play, look into HoN - if you want something a little more pick-up-game fun, look into LoL.

Re:Dota based game that already exists... (1)

Anonymous Cowpat (788193) | more than 4 years ago | (#31688962)

Last hitting in LOL gets you about 1/2 the gold you would get in HON.

Then it's still too much. The giant gold bounty you get for killing an enemy hero sets up self-reinforcing success and severely reduces the chances of a given game staying competitive for any large proportion of the total duration.

A satisfying esport with a real future (0)

Anonymous Coward | more than 4 years ago | (#31684324)

Big fan of DOTA been playing for months, the gameplay is very very adictive. Bought the game and regulary watch the tournaments on honcast.com although the web casters constant use of the word? "contenuing" drives me nuts

Expect a long but satisfying learning curve from beginner to tournament play.

Enjoy the New Slashdot layout (0)

Anonymous Coward | more than 4 years ago | (#31684462)

We are testing a new layout for Slashdot. In order to enhance the effectiveness of advertising, we put ads at the place where you expected the article

Please read it, we get 1cent /click

Beta keys (0)

Anonymous Coward | more than 4 years ago | (#31684528)

This is a list of keys I just generated .... for those that don't want to wait for the countdown ... i post em here cuz they will most likely be useless in ~ 17 hours

Copy paste one of these HoN Beta keys and go to this link to register http://beta.heroesofnewerth.com/

1: rm59h3jbzh68qkd
2: fgeb61svi3l1z3i
3: sj02syosy98lrlz
4: qp4a1cg3kjbjr59
5: at6fddfx0rpaj5r
6: w16tz52rs0ovj2d
7: 0ush2ht9fnqfpmd
8: apsu13kfh83jhfa
9: uyxxtyia2ys6xbo
10: 6t64j2qs4ijtm8x
11: u0kpxg2zfxc1je4
12: 6ffja1ai645ttex
13: m303tod2v65awsc
14: pcwrcsa5hvm2r9k
15: z5fz2ecdp6969pi
16: dzww67dgltvanqp
17: l871g6uw066srpb
18: 3a785niybo1tjdb
19: tg6xjfer3f7ocxp
20: a1jemau485eq4u6
21: otupua09tabcl18
22: uwvmbw7hajaan8v
23: dnlq77vardyxzvf
24: vjw4cj2liriik07
25: toqabjvpma92oiy
26: e61ay2h4vcj06wc
27: ng4mfmbthqdl6d5
28: 5m1231vjs7aedt6
29: izc9f57ekxqlzfa
30: 5oj9avozrz9isrl
31: yje4ra6rhms1ck6
32: 4wlv0e6plqwprs9
33: p7hqjp3t0l2ec4q
34: si7uf513ozhirqn
35: my7c9ogprfhyix0
36: f9pqspygcdswyo5
37: vashwqtc7qpg312

Alright Game (0)

Anonymous Coward | more than 4 years ago | (#31684548)

It's a good game to look at and to hear, the interface is only good if you're used to DOTA and you'll be lost if you aren't.

I've never played DOTA. I did however get in the closed beta for this. Admittedly the game ran very well for me but I just couldn't get over how impossible it was to control your inventory and actions and such. A drag-n-drop-able "hotbar" interface would have made it usable, but this keyboard memorization and itty bitty icon box just doesn't cut the cheddar. Maybe this has changed. I also found buying and selling to be a bit convoluted.

Out of the 20 or so games of it I played I never once got a chance to play the "light" side. I would always get booted to the other side some how some way. Several times when the game started I was listed for the light side but spawned on the dark. If this was a bug or due to people leaving I don't know, but it kinda pisses me off that I only got to play the dark side heroes.

The game would kick serious ass and I would buy it if the control scheme wasn't straight out of another game trying to be something it wasn't. This will be a big turnoff to people new to the genre.

Community already killed it. (0)

Anonymous Coward | more than 4 years ago | (#31684618)

The game has a nice polish to it. Linux and mac clients run great! The game is entertaining but not really my basket, too much of the same (DOTA) with little innovation and all the same downsides.

The real dealbreaker for me (as in: Not buying) is the community. Most players are simply rude and impatient; I get no fun out of playing. (I admit, I'm bad at it...)

DotA legacy (1)

Andtalath (1074376) | more than 4 years ago | (#31684656)

HoN is a game which refused to change the game to something new and instead decided that every single decision made by the creators of DotA was sacred.

Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game?
Heck, they don't even let ranged heroes get life-steal.
The most annoying thing is that getting killed still makes you not only be denied experience, give the opponent team money and experience and increased lane control and increased ganking opportunities, it also makes you lose money.

HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together.

League of Legends, while not linux or even mac compatible at present (might never be linux friendly) and has an awful client actually award teamplay with things like protecting a more dangerous team mate then yourself and dying will win the game as much as the person dealing the damage and you won't get punished for it.
Also, it has an interesting metagame which some state is unfair since you get bonuses outside of the game, but let me tell you, actually being able to build almost any hero almost any way and still be effective thanks to runes and masteries is great fun.

Re:DotA legacy (1)

Zironic (1112127) | more than 4 years ago | (#31684882)

Well, it's hardly surprising. A lot of those mechanics were due to how the core WC3 engine worked, and HoN is made by people who when realizing that their own games arn't very popular, wanted to make an exact copy of the rather popular DotA.

League of Legends on the other hand is intended to be a sequel and the developers seems to hope to create something better then DotA rather then just making a clone of something they already did.

Re:DotA legacy (1)

Flyin Fungi (888671) | more than 4 years ago | (#31684928)

uh, there are plenty of changes to this game. Orb stacking change, new heroes, new unique abilities never seen in DoTA (Zephyr), courier abilities, reconnecting, stats, matchmaking, maps, new graphics for well known models, lots of balancing with items. Also your argument (I would say QQing) about casters not scaling in any meaningful way is bullshit. 1) Casters are more powerful early compared to carries and are usually support. 2) Carries (usually agility heroes) are underpowered at the beginning of the game. 3) It is your playground as a caster early game. You do good there, you are likely going to win. 4) Like hell you don't scale well. Zeus from DotA scaled to do more damage as everyone else got more powerful. There are lots of examples. 5) Caters are usually support. It's like you're complaining that you choose a cleric to heal in a MMO and can't dps well now. That is what is great, after 1 game you can pick a new hero. Full of crap again about not making a move. The ones who make move are the winners. A key gank one a hero. A tower push, an awesome ult pulled off to coordinate your team annihilating the other side. I could go on and on about other points... My guess is you're a n00b at the game still. Which is fine. The learning curve to this game hurts as much as Eve Online.

Re:DotA legacy (1)

Dragonslicer (991472) | more than 4 years ago | (#31685150)

uh, there are plenty of changes to this game. Orb stacking change, new heroes, new unique abilities never seen in DoTA (Zephyr), courier abilities, reconnecting, stats, matchmaking, maps, new graphics for well known models, lots of balancing with items.

None of those are significant gameplay changes. The closest to a real gameplay change in your list is that orbs stack, and probably the only reason they never did in any Warcraft III maps is because that's how the game engine worked and there was no way to change that.

Re:DotA legacy (0)

Anonymous Coward | more than 4 years ago | (#31684966)

In HoN life-steal works for ranged heroes.

Re:DotA legacy (1)

D J Horn (1561451) | more than 4 years ago | (#31685002)

Have you even played HoN? It doesn't seem like it... or maybe just a couple Easy Mode games?

"Does things like last-hitting your own minions an not scaling casters in any meaningful way with money really improve the game?"

What? I'm not even sure what you're trying to say. Are you saying denying against a caster enemy is pointless because they aren't as gold dependent? If so, that's not true. While it may not hurt a caster as much as a carry, it's far from pointless.

"Heck, they don't even let ranged heroes get life-steal."

Huh? There are numerous items that grant life stealing to ranged heroes. In fact only one of the life stealing items is melee only.

"The most annoying thing is that getting killed still makes you not only be denied experience, give the opponent team money and experience and increased lane control and increased ganking opportunities, it also makes you lose money."

If the penalty for dying was any less than it is, dying would become a non issue and games would drag out, not ending until one team was genocide'd with long enough respawn timers to kill the base. Whereas with the current death penalties, having a strong early game can lead to a faster win. Easy Mode games are proof of this - with their increased gold and experience, dying becomes irrelevant and games drag out far far longer than regular mode, usually not ending until everyone is max level with insane items.

"HoN and DotA on high levels means standing around behind your opponents reach and shooting your own minions, games just drag on and on since no one dares make a move or they will lose what little cash they have scrambled together."

This is true for the first 5~10 minutes of the game, but by then teams start grouping up and fighting each other to push towers. Then again, Easy Mode players tend to sit in their lanes for 45 minutes until they're max level and geared out before they'll actually do anything, so maybe that's what you experienced.

If you like League of Legends better, that's all well and good, but you seem to be talking about HoN without any actual idea what you're talking about.

Re:DotA legacy (0)

Anonymous Coward | more than 4 years ago | (#31685572)

If the penalty for dying was any less than it is, dying would become a non issue and games would drag out, not ending until one team was genocide'd with long enough respawn timers to kill the base. Whereas with the current death penalties, having a strong early game can lead to a faster win. Easy Mode games are proof of this - with their increased gold and experience, dying becomes irrelevant and games drag out far far longer than regular mode, usually not ending until everyone is max level with insane items.

I don't know what Easy Mode you've been playing, but in reality dying in EM is an even greater penalty than in normal mode. Instead of falling about half a level behind, you'll be 1 level behind from the exp your opponent gained from killing you and then maybe another 1 level from the exp they farmed up while you were away from the action.

Re:DotA legacy (0)

Anonymous Coward | more than 4 years ago | (#31685066)

-They have changed quite a few things from DotA (most obviously IMO is orb stacking)
-This gives all heroes certain roles, it allows for different strategies that must be executed right or you will lose the game.
-Ranged heroes can have lifesteal.
-Something bad happens when you die? Really?
-Most competitive play is about carries farming, and gankers ganking while the pushers push.

League of Legends rewards 45 minutes of farming, and then seeing whoever is the better Ashe player.

Re:DotA legacy (1)

WaXHeLL (452463) | more than 4 years ago | (#31688864)

League of Legends rewards 45 minutes of farming, and then seeing whoever is the better Ashe player.

This reeks of a player who hasn't gotten into the higher brackets of LoL's ELO system and probably has tried a few low level games. At higher ELO levels (which essentially is the rating system that LoL's matchmaking system uses to ensure that matches are as even as possible), the gameplay becomes very competitive and most of the teams you fight are premade teams with voice comms and everything.

-This gives all heroes certain roles, it allows for different strategies that must be executed right or you will lose the game.

The thing about HoN is exactly what the parent said -- the strategies must be executed right or you will lose the game (which is a lot like DoTA). LoL on the other hand has a lot of different strategies and you can be flexible on how you play each character -- you can build a lot of tanks as DPS, you can build some support characters as tanks or DPS, etc. The metagame in LoL definitely helps that part out.

DoTA and HoN snowball much quicker than LoL games typically, and there's a completely different dynamic in the 5v5 matches and 3v3 matches in LoL.

Oh yeah, did I mention having a real community rather than one filled up with a bunch of ragers and elitists helps?

Re:DotA legacy (2, Informative)

caeos (1170773) | more than 4 years ago | (#31685310)

Beta tester since release, played it fairly casually however.

I don’t want to get into a big discussion on various game play aspects, all ill say is that many aspects of DotA/HoN that seem tedious are in fact fairly core parts of the game play that add depth. I think there is room for a few games that are not streamlined/simplified to appeal to the widest audience possible.

As for the community, elitistism is definitely rampant, but I don’t believe DotA was any different. These games are not casual friendly, my advice is don’t bother playing alone, play with 1-2 friends at all times, that is what I do and I find it far more enjoyable.

I am not a developer, but as a long time competitive multiplayer gamer I feel some of the most interesting aspects of HoN are the overall frame work of features it has:

Full match statistic recording of every game played. (Can be viewed in game or via the web).
Full demos that are automatically recorded that anyone can simply 'fetch' within the game and watch with full camera functions - complete media player type control over the demos.
You can join the chat channels and stay in the channel while moving seamlessly into a game lobby and now even while the game loads in the background you can remain talking in the channel. (I have been wanting a feature like this for so many years, why must every multiplayer game force you to sit through a loading screen with no ability to communicate).
I feel the user interface overall is fairly well designed and you can modify it to suit your taste.
If you drop from the game you have a 5 minute window that allows you to reconnect and retain everything you had without penalty. After 5 mins you are considered kicked and your gold/items are distributed amongst your team.
People can easily see your stats on how many games you simply disconnect from so they can make informed decisions about allowing you to play in their game. No system is perfect but this sort of thing is a nice deterrent to stop people simply bailing on every game they are not winning within the 1st 10mins.

There are many more features, overall it just feels really well polished, game play balance will of course always be an issue that requires constant tweaking, but as far as I am concerned this is the case with most games.
I think some game developers could learn from what the S2 team have done with HoN. Multiplayer game features seem to be going backwards, I don’t understand why a lot of what is in HoN is not simply standard for any decent multiplayer game.

For me personally I find it a breath of fresh air that the developers actually seem to care what the community is looking for and don’t just tack everything on as an afterthought or simply ignore features altogether.

Re:DotA legacy (0, Troll)

Zironic (1112127) | more than 4 years ago | (#31686028)

Well, when you don't have to spend any time on game design or art direction because you're ripping everything off I suppose you have quite a lot of extra time to spend on networking features. A lot of the features also comes from the fact everything is centrally hosted which is not something most companies want to pay for.

A lot of popular multiplayer games were at their core designed for singleplayer, the game engines of Counterstrike, Call of Duty, Bad Company etc get most of their sales from people that just play though the campaign and that also leads to developers being unwilling to spend so much of their time on networking features.

Re:DotA legacy (1)

ENIGMAwastaken (932558) | more than 4 years ago | (#31687942)

Most of the stuff you list is just incorrect.

Last-hitting your own creeps is something that adds strategic depth and skill to the game. It makes laning much more competitive.

The reason casters don't scale late game is because they're extremely powerful early game. A hero like Pyromancer or Thunderbringer can kill half the heroes in the game with their spell combinations early to mid game. If there were no late game downside to picking heroes like this none would pick anything else.

And ranged heroes do get lifesteal, so I don't know where you got this idea.

Rage on! (1)

henrik.falk (912694) | more than 4 years ago | (#31686080)

I've never seen as much nerd rage as I saw in the few matches that I played this game. Seemingly this game is what happens when trolls actually participate in the community.

Re:Rage on! (1)

andrewd18 (989408) | more than 4 years ago | (#31686906)

Seemingly this game is what happens when trolls actually participate in the community.

No, you've just stumbled onto a community of trolls. I've been playing the closed beta since early last year, and while I give mad props to the developers for supporting Linux (even 64-bit!), I don't feel motivated to buy the game. HoN isn't fun unless I'm playing an in-house game with people I know, because the rest of the HoN community is too worried about their precious e-peens.

lol (0)

Anonymous Coward | more than 4 years ago | (#31686686)

League of Legends is waaaay better.

Epic LoL vs. HoN War! (1)

twoallbeefpatties (615632) | more than 4 years ago | (#31687014)

Those of you mods who are browsing at -1 and wondering why there are so many negative moderations goign on, as well as several trolls blasting the game one way or the other, be warned that people who play Heroes of Newearth generally have it out for the people who play League of Legends, and vice versa. The HoN'ers think that LoL'ers are spoiled kids who don't appreciate true deep, balanced gameplay and need someone to explain how you actually make a good game. If you've ever dealt with hardcore EVE players, this should sound familiar. The LoL'ers think the HoN'ers are a bunch of elitist asshats who would rather berate other players constantly than just sit back and enjoy a game.

I've seen threads on the LoL boards where the forum moderators for the two different games get into shouting matches with each other. It's not a pretty relationship between the two games, and bad blood spouts up anywhere either game is mentioned.

Re:Epic LoL vs. HoN War! (0)

Anonymous Coward | more than 4 years ago | (#31687184)

The HoN'ers think that LoL'ers are spoiled kids who don't appreciate true deep, balanced gameplay and need someone to explain how you actually make a good game.

The LoL'ers think the HoN'ers are a bunch of elitist asshats who would rather berate other players constantly than just sit back and enjoy a game.

So you are saying both camps are basically correct in their respective perceptions of the other?

Re:Epic LoL vs. HoN War! (1)

twoallbeefpatties (615632) | more than 4 years ago | (#31687630)

Basically, yes. And the truth drives them crazy. :)

(And I do say that as one of those spoiled LoL players.)

HoN from a DotA player background (0)

Anonymous Coward | more than 4 years ago | (#31687236)

I'm a long time gamer and a long time linux user. I've been dual-booting since 2003, and I've been a linux sysadmin since 2004.

I'm very happy with HoN. It's run great in Linux, the installer is easy. Built in VOIP (though I use Mangler, the linux Ventrilo client). When they announced pre-orders, I immediately bought it to support someone who made a game that could for all 3 big platforms.

Gameplay in itself... Yes, there are a lot of ass-hats. Tons. No really, take that number you're thinking, and square it. But, it's an online, competitive game. Having played Diablo, Diablo 2, SC, WC3 (and Dota), and lots of MMO's... I don't feel like the community here is any worse than in any other of the games I've played. None of them our what I would consider great marvels of society.

It's true HoN shares a lot of similar parts of DotA. But as a person who played a lot of DotA, including in CAL-i, it's a lot better. S2 Games added lots of stuff that Icefrog/DotA just couldn't due to engine limitations.
1. BEING ABLE TO RECONNECT TO A GAME SOMEONE DC'd FROM
2. Remaping keys
3. In-game voice chat is a HUGE improvement. Random people can actually co-ordinate
4. Better shopping system
5. Better item deconstruction
6. Orb effect changes
7. Several new, original heros (Deadwood, Dark Lady, Mad Man, Puppet Master, etc)
8. Several major changes to big heroes (Jereziah vs Omniknight, Kracken vs Leviathon)
9. BEING ABLE TO RECONNECT TO A GAME SOMEONE DC'd FROM
10. The user-interface is better, cleaner.

Thats just 10 of a much longer list.

Client download? (1)

fordfanboi (1628515) | more than 4 years ago | (#31688940)

Anyone know of a link to download the client before open beta signup?

heroes of newerth great for linux (1)

noric (1203882) | more than 4 years ago | (#31689210)

I received my heroes of newerth beta key last July, and have been playing regularly ever since. I have played hundreds of games on both the windows and linux clients. The linux client works great and I suggest you try this game out :-).
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