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More Evidence For Steam Games On Linux

Soulskill posted more than 4 years ago | from the come-on-valve-spill-the-beans dept.

Games 256

SheeEttin writes "Back in November 2008, Phoronix reported that Linux libraries appeared in the Left 4 Dead demo, and then in March, Valve announced that Steam and the Source engine were coming to Mac OS X. Now, Phoronix reports that launcher scripts included with the (closed beta) Mac version of Steam include explicit support for launching a Linux version."

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If it comes (1)

runyonave (1482739) | more than 4 years ago | (#31936952)

Then full respect for valve. Though they lost some respect for their shoddy PS3 ports.

Re:If it comes (2, Informative)

Narishma (822073) | more than 4 years ago | (#31937030)

You mean the shoddy PS3 ports they didn't do?

Re:If it comes (0)

Anonymous Coward | more than 4 years ago | (#31937096)

Yes, the shoddy PS3 ports they authorized.

Re:If it comes (4, Informative)

Dexy (1751176) | more than 4 years ago | (#31937282)

You mean the shoddy PS3 ports they authorized once, realised how shoddy they were and then never touched again?

Re:If it comes (0)

Anonymous Coward | more than 4 years ago | (#31937458)

Now that is a fuck-up.

Too Stupid To Handel Modern Graphics Hardware (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31937296)

Valve is staffed by people who only know how to work with the shit x86 CPU connected to a big fat expensive graphic card style architecture.

They don't have anyone competent in modern graphics hardware systems like the PS3.

Re:Too Stupid To Handel Modern Graphics Hardware (3, Insightful)

Anonymous Coward | more than 4 years ago | (#31937348)

Isnt the "modern graphics hardware" inside the PS3 already outdated? How then can it be modern.

Re:Too Stupid To Handel Modern Graphics Hardware (1)

paedobear (808689) | more than 4 years ago | (#31937382)

Perhaps they can't "Handel" modern graphics hardware - what I want to know is if they can Bach it or not

Re:Too Stupid To Handel Modern Graphics Hardware (1)

Issarlk (1429361) | more than 4 years ago | (#31937596)

The modern graphic hardware that can't do better than 720p on some games?

Re:Too Stupid To Handel Modern Graphics Hardware (2, Insightful)

rainmouse (1784278) | more than 4 years ago | (#31937946)

Graphics don't make the game, they only colour it in. Games dependant on fantastic graphics tend to age like sour milk and have almost zero replay value.

Steam on Linux (4, Insightful)

L4t3r4lu5 (1216702) | more than 4 years ago | (#31936954)

This is an indication of support for the Steam distribution platform, and some Valve games on Linux. Good luck getting EA to build Linux binaries for their games, because Steam doesn't do that for you.

Good on Valve for going this way, and maybe it's the push big publishers need to start telling devs to create native Linux binaries, but don't think for a moment that that this means all Steam games will run natively on Linux.

Re:Steam on Linux (3, Informative)

Jazzbunny (1251002) | more than 4 years ago | (#31937046)

Well EA already pledged support for MeeGo platform so it's not that far fetched idea.

Re:Steam on Linux (4, Interesting)

sznupi (719324) | more than 4 years ago | (#31937048)

OTOH what Steam could provide is keeping known versions of Linux libs (hey, that includes Winelib ;) ), making things much simpler. With the amount of control Valve perhaps has...who knows, perhaps many games ("simpler" ones at the beginning) could be semi-automatically adapted to included version of Wine, too.

Re:Steam on Linux (1)

Techman83 (949264) | more than 4 years ago | (#31937092)

It's not really that far fetched, Picasa is one example and there are many other applications that come prepackaged with wine.

Re:Steam on Linux (1, Informative)

L4t3r4lu5 (1216702) | more than 4 years ago | (#31937114)

I run WoW in WINE, and with very reasonable results (I get some visual artefacts, but only single frames of some incorrect polygon shapes). If Valve were working on bundling custom WINE launchers for each game... That might work.

Re:Steam on Linux (1)

EyelessFade (618151) | more than 4 years ago | (#31937058)

I only hope the Half Life franchise will.

Re:Steam on Linux (4, Funny)

T Murphy (1054674) | more than 4 years ago | (#31937196)

Good luck getting EA to build Linux binaries for their games

No duh. Everyone knows malware won't run on Linux.

Re:Steam on Linux (0)

L4t3r4lu5 (1216702) | more than 4 years ago | (#31937246)

Why do you think rootkits are called rootkits and not Adminkits?

Re:Steam on Linux (4, Informative)

Lumpy (12016) | more than 4 years ago | (#31937380)

Because the journalists that coined the phrase were too stupid to know what it meant?

This term came from the same bunch of idiots that gave us "blogging" and "blogosphere" "web 2.0" and "podcasting" that we are now forever stuck with because they are trendy and catchy...

Rooting a box means gaining control of the root account. rootkits were typically a kit of tools you used to root a box, to get that root password or escalate your login to root privileges. . What we see as rootkits today are NOT rootkits. They are simply malware that used a bug to get in and run and then they hide themselves. Something that is NOT NEW and has been running around in computing for a very long time.

Re:Steam on Linux (0, Troll)

L4t3r4lu5 (1216702) | more than 4 years ago | (#31937542)

Yes, but to get root access... That's not a Windows term, is it. Root is the Admin account on Unix-style systems, including Linux.

Re:Steam on Linux (1)

somersault (912633) | more than 4 years ago | (#31937796)

Read his first sentence again a few times.

Re:Steam on Linux (1, Funny)

PopeRatzo (965947) | more than 4 years ago | (#31937280)

Everyone knows malware won't run on Linux.

Oh, it'll run, but you've got to give it permission.

Re:Steam on Linux (2, Interesting)

h00manist (800926) | more than 4 years ago | (#31937742)

Everyone knows malware won't run on Linux.

Oh, it'll run, but you've got to give it permission.

No, it's because the malware programmers have little motivation to create software for the 1% of computers that have more qualified admins. If linux reaches 99% of users, suddenly it will have all kinds of software for it which run very well, hordes of people looking for exploits, etc - malware. MacOS is getting more popular, soon it will start having trouble, I'm sure. Market shares are at http://marketshare.hitslink.com/os-market-share.aspx?qprid=9 [hitslink.com]

Re:Steam on Linux (0)

Anonymous Coward | more than 4 years ago | (#31938042)

That's the client side. On server side linux and windows switch. Where's the score of malware for linux server stuff?

Re:Steam on Linux (1)

gman003 (1693318) | more than 4 years ago | (#31937268)

They'd also be distributing the Linux ports of id and Epic games. A bunch of indie games, too.

Re:Steam on Linux (1)

DrXym (126579) | more than 4 years ago | (#31937274)

This is an indication of support for the Steam distribution platform, and some Valve games on Linux. Good luck getting EA to build Linux binaries for their games, because Steam doesn't do that for you.

I don't see why it couldn't. They could licence and bundle one of the Wine libs that exist for running Windows games on Linux and Mac and make the experience completely transparent to the end user. Games would have to be tested & certified of course, but other than that it wouldn't require EA or anyone else to especially support Linux any more than they do right now.

Re:Steam on Linux (1)

Sycraft-fu (314770) | more than 4 years ago | (#31937324)

Ya that's the real problem. I mean while Steam and Impulse and so on are cool, currently they are not the be-all, end-all in games, or even the biggest sales channel. Retail is still where the most games are sold. So it isn't like the problem with games on Linux was that the distribution channel was closed to Linux, though the games could be available. The problem is that the games themselves aren't being ported to Linux.

While Steam on Linux certainly wouldn't hurt Linux gaming, I'm unconvinced it would really help it. The reason game studios say they don't port their games to Linux has never been centered around distribution. After all, they could very easily just include the install files in both formats on the CDs had they wanted to. Their concerns seem to be mostly a very small market, and also a market that is very much centered around not paying for software. Also some developers, like iD, have said that the OpenGL drivers in Linux aren't acceptable for high end game features, that only the closed source nVidia ones have the features needed.

Regardless, I don't think this will change much, if it really happens (remember it is mostly speculation now).

Re:Steam on Linux (0)

Lumpy (12016) | more than 4 years ago | (#31937408)

It's also a market not centered around playing games. 90% of all linux installs are for work NOT gaming and entertainment. Sorry I dont want to run crysis on my servers or my phone system.

It's also why you dont see games released for windows Server 2008.

Crysis 4 - now with MS-SQL enterprise support!

Re:Steam on Linux (1)

TheKidWho (705796) | more than 4 years ago | (#31937810)

Really? You think people don't play games on their Linux based mobile phones?

Re:Steam on Linux (1, Informative)

Anonymous Coward | more than 4 years ago | (#31937854)

True. But I think you could say about 90% of Windows PCs will never play a high end game either. You have to account for all the grandmothers that run Windows too.

Re:Steam on Linux (0)

Anonymous Coward | more than 4 years ago | (#31937618)

Steam is cool, Impulse is a throughly bad knock off.

Re:Steam on Linux (1)

Razalhague (1497249) | more than 4 years ago | (#31937800)

And yet Impulse is infinitely better than Steam because you don't need to run Impulse in order to run games you've bought via Impulse.

Re:Steam on Linux (2, Insightful)

MZeora (1707054) | more than 4 years ago | (#31937820)

Funny story - true story. You buy the retail box, then upload the Key to Steam and download and install that way. So really once Steam gets some proper Linux support for their games (through testing as mentioned by others by the various means)

As a full time Linux user. I for one welcome the advance of having Steam run on Linux. Since that'll take from the fan boys of not having the gaming abilities. Linux CAN in fact be a all purpose desktop. Just because it's naturally born as a Server OS doesn't mean it can't be brought to the masses at large, just like everything else it takes time.

Which is why I work hard at my bug reports on my desktop and laptop to help get a Linux Desktop to become a reality. I even suggest based on my test bed editing and compiling of tools that are breaking. (in a VM, but still it counts if it's not a hardware direct issue and if the devs aren't complete dicks)

Re:Steam on Linux (2, Interesting)

TheKidWho (705796) | more than 4 years ago | (#31937526)

No, you're all wrong.

This is an indication of Steam for Android.

Re:Steam on Linux (0)

Anonymous Coward | more than 4 years ago | (#31937630)

Exactly what I was thinking.

Re:Steam on Linux (-1, Troll)

Anonymous Coward | more than 4 years ago | (#31937732)

I rather think it's an indication of trolltalk [slashdot.org] .

Re:Steam on Linux (2, Insightful)

binarylarry (1338699) | more than 4 years ago | (#31937768)

Valve should partner with Canonical and work with them to get a first class Ubuntu release working.

Canonical could put Steam in their official partner repo for closed source stuff like Adobe's software.

You hear me Gabe, contact Mark Shuttleworth at Ubuntu and lets get this rolling!

They're working on it. That's all. (4, Interesting)

onion2k (203094) | more than 4 years ago | (#31936964)

Someone is obviously working on the idea, which is grand, but that's all we can tell at this point. The number of projects that are started and eventually canned because they're either to hard to finish, too costly, or just too expensive to bother marketing that they won't turn a profit is pretty vast.

The fact code exists does not necessarily mean we'll ever get to play the games.

But let's be optimistic. A native version of Steam would be pretty awesome. Here's hoping whoever is behind the project is successful. :)

Re:They're working on it. That's all. (3, Interesting)

Pharmboy (216950) | more than 4 years ago | (#31937176)

The fact code exists does not necessarily mean we'll ever get to play the games.

Additionally, even if they fully port Source to Linux, most of the games on Steam don't use the Source engine. It would still be A Good Thing® as it would make the platform (Linux/x86) more viable if Steam supported it, which would serve to encourage other companies to release for Linux as well. It will be slow, but it has to start somewhere, and Steam/Valve has a very good reputation for being friendly to both content providers and gamers, providing the least offensive DRM out there.

Re:They're working on it. That's all. (1)

ender_01 (1145117) | more than 4 years ago | (#31937378)

+1 on it being "A Good Thing®"

Linux has to start somewhere with a big commercial supporter. I would even re-purchase Valve titles if they did this to show my support of the move.

I will however NOT purchase titles that are simply wrapped in WINE or something similar, much like EA does with their titles on OS X. It shows little work or care for the platform when they do things like that.

Re:They're working on it. That's all. (1)

jo_ham (604554) | more than 4 years ago | (#31937676)

That's what people said about Mac gaming, and Steam is currently in closed beta - all is not lost.

Re:They're working on it. That's all. (1)

BitZtream (692029) | more than 4 years ago | (#31937682)

Its more than likely nothing more than support for Linux dedicated servers via the steam interface.

Truth of the matter is, once it was ported to OS X, porting to Linux is just a matter of fixing it to work with the various broken Linux API calls ... I'm, sorry, Linux optimized API calls, which can be done in most cases by some syscall hacks on binaries (see FBSD Linux emulation) or of course, recompiling using some macros to redefine function argument order.

Either way, as you said, we might see Steam for Linux, but no one is going to automagically get games because of this. It is possible we'll start to see Linux games thanks to Mac OS X steam support though, once you get OS X done, making Linux work is generally trivial (Assuming the use of OpenGL for the UI and rendering rather than native Aqua widgets)

Insufficient data for meaningful answer (5, Insightful)

Rogerborg (306625) | more than 4 years ago | (#31936968)

This could be an ancient script cut-and-pasted to suit. Heck, I've still got a Makefile that has a section for Ultrix but it doesn't mean that it works or that I'm supporting it.

Re:Insufficient data for meaningful answer (1)

HateBreeder (656491) | more than 4 years ago | (#31937106)

This is not your private development repository we're talking about.

Companies normally don't include "clutter" and left over files in a release tree. Normally, you would have a carefully prepared and checked distribution tree, where every file is accounted for. If steam now includes some linux libraries, I would take it as a very strong indication that they intend to use them.

Re:Insufficient data for meaningful answer (2, Informative)

larry bagina (561269) | more than 4 years ago | (#31937168)

steam doesn't include linux libraries, the OS X beta version includes a bash script which checks for darwin/os x and also has a couple lines checking if it's linux.

Re:Insufficient data for meaningful answer (4, Informative)

themacks (1197889) | more than 4 years ago | (#31937396)

the interesting bits from the script:

UNAME=`uname`
if [ "$UNAME" == "Darwin" ]; then
PLATFORM=osx32 # prepend our lib path to LD_LIBRARY_PATH
export DYLD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$DYLD_LIBRARY_PATH
elif [ "$UNAME" == "Linux" ]; then
PLATFORM=linux32
# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH
fi

Re:Insufficient data for meaningful answer (0)

Anonymous Coward | more than 4 years ago | (#31937392)

Companies normally don't include "clutter" and left over files in a release tree.

You obviously have never looked at the "release" tree of VALVe games, then. There's always a bunch of unused shit in every sound/model/materials folder.

Re:Insufficient data for meaningful answer (1)

Chaos Incarnate (772793) | more than 4 years ago | (#31937528)

Because it's far better to leave in some probably-unused sounds/models/textures than to actually remove them only to have the game plotz when you find out that, hey, they were being used for something somewhere.

Re:Insufficient data for meaningful answer (1)

Lumpy (12016) | more than 4 years ago | (#31937414)

Companies normally don't include "clutter" and left over files in a release tree.

you never looked at files in microsoft releases have you.

Re:Insufficient data for meaningful answer (1)

Rogerborg (306625) | more than 4 years ago | (#31937844)

This is not your private development repository we're talking about.

Yes, I know, thanks. I wasn't talking about that in the first place. I was talking about my "company release tree". There's a whole bunch of legacy or tried-and-abandoned cruft in there that it's not worth anyone's time to remove. And yes, it goes out to customers, and no, they don't care; they only care if the things that they are paying for work.

If you (and I do mean you personally) are spending time doing that sort of tidying on your releases, then you're not working on paid tasks, and you are surplus to requirements. Sucks to be you.

Re:Insufficient data for meaningful answer (1)

HateBreeder (656491) | more than 4 years ago | (#31938018)

Sucks to be you.

Almost took you seriously, but then I read that.

Re:Insufficient data for meaningful answer (1)

icebraining (1313345) | more than 4 years ago | (#31937180)

Re:Insufficient data for meaningful answer (1)

Megagun0 (1729454) | more than 4 years ago | (#31937778)

Interestingly, all those files referenced in that steam_client_linux file can actually be downloaded already. Unfortunately, it crashes out for me with the following message: "[ 0%] !!! Fatal Error: Failed to determine download location for universe 0 unlinked 0 orphaned pipes".. But I probably did something wrong there.

Great (1, Interesting)

goose-incarnated (1145029) | more than 4 years ago | (#31936972)

Between APPL market cap catching up to MSFT, people moving off to apple products in droves, google's dominance, and non-MS phones, plus the increasing user-friendlyness of Linux distros, microsoft hasn't been in the news lately. Now I can *finally* move off of windows totally, if games on linux take off.

Seems that the "Microsoft is dying" meme might well happen, but not due to a single MS-killer, but emergence of new monopolies?

Re:Great (1)

zigmeister (1281432) | more than 4 years ago | (#31937094)

New monopolies? I don't know about that. More like new markets. I don't think MS will ever die, but if they ever lose their grip on the desktop market, it won't have anything to do with linux (I'm typing this on FC-12 so I'm not a hater, just a realist). IMO it'll be increasing Apple market share in laptops (mostly young people) and secondly more and more people simply not caring what OS they are running as more stuff is done through the browser.

Re:Great (1)

ffreeloader (1105115) | more than 4 years ago | (#31937898)

I don't think MS will ever die, but if they ever lose their grip on the desktop market, it won't have anything to do with linux (I'm typing this on FC-12 so I'm not a hater, just a realist). IMO it'll be increasing Apple market share in laptops (mostly young people) and secondly more and more people simply not caring what OS they are running as more stuff is done through the browser.

This is just anecdotal, but in the small town, but with 2 colleges and 2 universities within 30 miles, where I live I see more high school and college age kids running Linux installations on their laptops than I see Apple laptops. Probably at a 4 or 5 to 1 margin in favor of Linux. Go back in time 2 or 3 years and that most definitely wasn't the case. Three years ago I couldn't find a Linux laptop in the area other than my own. Now that's most definitely not the case.

There appears to have been a sea change around here as talking to kids about what excites them has them talking about Linux, not OS X or Windows. It seems they have teachers, dads, uncles, etc... introducing them to Linux and getting them excited about it. It's typical grass roots expansion.

Re:Great (1)

goose-incarnated (1145029) | more than 4 years ago | (#31937964)

How the hell is that a troll? Damn mods missing meds again

In-house development? (0)

Anonymous Coward | more than 4 years ago | (#31936980)

Could this be something Valve uses in-house rather than something which will be made public? Something for dev work?

Valve servers available for Linux for years (5, Informative)

Thunderbird2k (1753946) | more than 4 years ago | (#31936984)

This is no evidence at all. Valve has released dedicated Linux servers for their games for years including steam. Come on don't take phoroCRAP serious. They make news of nothing.

Re:Valve servers available for Linux for years (2, Insightful)

PhrostyMcByte (589271) | more than 4 years ago | (#31937146)

Indeed -- the Linux binaries in Left 4 Dead were merely for dedicated servers. There was no news there, and the summary makes it seem like Phoronix had greater insight than they really did. Nearly every multiplayer game that runs on Windows has also included dedicated server binaries for Linux, including old Valve titles like Half-Life and Counter-Strike. They just extended that to include a command-line auto-updater that worked through Steam.

That said, if they are porting their games to OS X, it seems like it should not be very hard to go one small step farther and make it work for Linux. Once they've got the OpenGL renderer done and have ported the code to work with GCC, all they need to worry about is the relatively small windowing, audio, and input code which shouldn't take a seasoned developer more than a week to hack up.

Re:Valve servers available for Linux for years (2, Insightful)

Antity-H (535635) | more than 4 years ago | (#31937192)

all they need to worry about is the relatively small windowing, audio, and input code which shouldn't take a seasoned developer more than a week to hack up.

yeah try to tell that to the linux flash maintainer ... http://blogs.adobe.com/penguin.swf/ [adobe.com]

Re:Valve servers available for Linux for years (1)

Archaemic (1546639) | more than 4 years ago | (#31937340)

Or perhaps the lead (only?) programmer for Braid: http://braid-game.com/news/?p=364 [braid-game.com]
(I think there was another post saying "Screw this, it's not coming out for Linux," but that might just be at the end of the comments)

Re:Valve servers available for Linux for years (0)

Anonymous Coward | more than 4 years ago | (#31937190)

This. Parts of Steam are included with dedicated Linux servers for Steam games as those servers must be able to authenticate the users connecting to the server. That doesn't mean Steam client for linux (or the actual games playable on Linux).

Re:Valve servers available for Linux for years (0)

Anonymous Coward | more than 4 years ago | (#31937972)

The script mentions both OS X and Linux, and after a quick Google search I couldn't find anything about HLDS on OS X. So I'm going to assume that it's for the Steam client. Unless they're porting HLDS to OS X, which I haven't heard anything about.

Feel free to correct me though.

This could be awesome! (4, Interesting)

glenkim (412499) | more than 4 years ago | (#31937024)

As an aspiring game developer, I look at Valve's actions with a lot of excitement lately. Steam and Source are coming to Mac for sure now, and so that means Source SDK should be updated to support deployment to Macs. If Linux is included in this package, it only sweetens the deal. For developers just getting started, Source would have a unique advantage over the other engines available currently (e.g. Unreal, Crytek) in that it would allow developers to reach as wide an audience as possible. I really hope this happens.

Re:This could be awesome! (1)

BitZtream (692029) | more than 4 years ago | (#31937788)

Source already runs on Linux.

If you weren't aware of this you really haven't put any effort into finding out about it. Yes, I realize you're talking about playing games not just the dedicated server, but the fact that the dedicated servers will be happy to run in Linux means the core is already there, its just a matter of graphics support, and that is going to be specific to every game, not the source engine directly.

Well okay, every game that matters to anyone as anything worth its salt has to go outside the SDK to get what it wants accomplished graphically.

I will buy (3, Interesting)

Haiyadragon (770036) | more than 4 years ago | (#31937040)

If they do this I will buy a few games the moment they are released. I hate DRM but this kind of development needs to be encouraged. Now if only ATI and/or Nvidia would open up their specs, or some open protocol/source solution would come into existence.

Re:I will buy (0)

Anonymous Coward | more than 4 years ago | (#31937336)

Slowly but surely.. Look up Gallium3D:
ATI's Gallium3D Driver Is Still Playing Catch-Up [phoronix.com]

Re:I will buy (1)

Sparr0 (451780) | more than 4 years ago | (#31937648)

I mostly don't buy software or hardware with DRM.

I mostly don't buy software that runs on Windows only.

Steam currently falls into both of those categories, putting it in absolutely-won't-buy land. If it ever comes to Linux, I will probably buy at least a few games through it, but only when they are cheaper than otherwise.

Re:I will buy (1)

Inner_Child (946194) | more than 4 years ago | (#31937772)

If it ever comes to Linux, I will probably buy at least a few games through it, but only when they are cheaper than otherwise.

It's all about the weekend deals - I picked up the complete X-Com collection (5 full games) a couple months back for the paltry price of $2.

I keep forgetting to buy Portal (1)

jaminJay (1198469) | more than 4 years ago | (#31937112)

If it comes to Linux via Steam, I'll have no excuse left.

Re:I keep forgetting to buy Portal (1, Informative)

Anonymous Coward | more than 4 years ago | (#31937258)

Portal runs on my karmic without problems. Download steam,install, download portal,instal, play. No hickups, no glitches :-)

Well this certainly is... (0)

Anonymous Coward | more than 4 years ago | (#31937118)

a Red Letter Day!

Using what video drivers? (2, Interesting)

Nikker (749551) | more than 4 years ago | (#31937156)

Never used steam myself so maybe someone can enlighten me. The video drivers for Linux are crap compared to Windows, does this mean they have some way access the hardware properly? Or does it mean you need twice the hardware to run at the Windows equivalent performance?

Re:Using what video drivers? (0)

Anonymous Coward | more than 4 years ago | (#31937232)

The video drivers for Linux are crap compared to Windows

Unbiased citation, or I call bullshit.

Re:Using what video drivers? (1)

BitZtream (692029) | more than 4 years ago | (#31937864)

...

Perhaps you should go ahead and search the Internet or hell, just read some old slashdot posts.

If you aren't aware of how shitty the 3d situation is in Linux than you probably have never put a 3d capable card in a Linux machine.

If you have, and you think its on equal to Windows or OS X than you've never used Windows or OS X.

Linux 3d (and all the open OSes really) has absolutely shitty 3d acceleration support. Linux is the best of the open OSes in this case, but its still horrible compared to the OSes actually supported by ATI and nVidia. No, ATI doesn't support 3D accel under linux. I mean, yes, they do, but only in some specific cases. Just because they are giving out some specs doesn't mean they are giving out the ones that are important and its not like their OSS implementations are exactly showing how to do 3D.

nVidia on Linux ... I'd rather pull out my eyeballs using toenails to do it.

Why don't you go find some citation for 3D performance in Linux where it claims its as good as or better than Windows. Its fine that you like Linux. Hell, its even fine that you're a fanboy, but for fucks sake, don't sit around and completely ignore obvious problems it has, you just sound stupid and make it clear no one should listen to you.

Re:Using what video drivers? (2, Informative)

Anonymous Coward | more than 4 years ago | (#31937236)

On nvidia based hardware I got better performance in some games with Wine then running the same game in Windows. They might be closed source binary blobs, but they do work great.

On the flip side, my laptop (which runs WoW on the lowest settings) refuses to work at all with the binary ATI drivers. And the open source drivers crash X and don't give any real performance that you can use.

Re:Using what video drivers? (2, Informative)

Anonymous Coward | more than 4 years ago | (#31937264)

I don't know what world you're living in - FGLRX is buggy and will sometimes decide to start eating my memory like ice cream, but when it works it's not noticeably slower than the Windows drivers. Of course, the newest commercial Linux game I run is ETQW, and I've got a Radeon HD5850, so I may just be covering it up with more hardware.

Re:Using what video drivers? (1)

Mouldy (1322581) | more than 4 years ago | (#31937266)

You'll probably need twice the hardware for equal performance. Maybe it'll give nvidia & ATI a shove in the right direction when they realise that people might actually make games for the linux platform now.

Re:Using what video drivers? (1)

lordandmaker (960504) | more than 4 years ago | (#31937308)

I can't tell the difference between HL2 in Windows and in WINE on my system. It does require the non-free drivers, but if I'm playing Steam games I'm not likely to be that bothered.

Re:Using what video drivers? (1)

mr_da3m0n (887821) | more than 4 years ago | (#31937482)

I can't tell the difference between HL2 in Windows and in WINE on my system. It does require the non-free drivers, but if I'm playing Steam games I'm not likely to be that bothered.

I can, because last time I tried, wine did not provide all the dx9 shaders the engine used. So it certainly looks different to me, as in, slightly better on Windows. But then again it's been a while since I tried it, maybe wine changed significantly since I last did.

Re:Using what video drivers? (2, Informative)

FreonTrip (694097) | more than 4 years ago | (#31937982)

The Nvidia drivers run very well in Linux; in the realm of OpenGL, I've literally found no difference in performance or quality. If anything, the Linux drivers are somewhat better-behaved - setting a 16-bit 3D video mode results in ugly dithering in Windows, but not in Linux.

I have not had occasion to try the fglrx drivers on remotely modern hardware, but last time I tried them it was reminiscent of ATI's driver situation in Windows from a decade earlier: glitchy and somewhat prone to memory leaks, but definitely better than nothing, and leagues ahead of the open source drivers.

So maybe, just maybe (0, Redundant)

Tar-Alcarin (1325441) | more than 4 years ago | (#31937252)

2010 could be the year of the linux desktop, then!

Phoronix == moronic phoenix (0)

Anonymous Coward | more than 4 years ago | (#31937272)

Ever dig into their "benchmarks"?

They're a bunch of morons that keep coming back no matter how many times you kill them.

DRM (0, Troll)

emkyooess (1551693) | more than 4 years ago | (#31937276)

Valve: Bringing video game DRM to Linux. (And I don't care about how much you think Steam is great and wonderful, it's still DRM and it cannot be tolerated.)

Re:DRM (4, Insightful)

imakemusic (1164993) | more than 4 years ago | (#31937318)

Valve: Bringing gaming to Linux. (And I don't care how much you think it can't be tolerated, it's still great and wonderful and I will continue to use it.)

Re:DRM (0)

Anonymous Coward | more than 4 years ago | (#31937558)

I bet you've never seen a vagina in your life, have you? You know, besides the ones you look at on your 14" CRT (a full 13" bigger than your tool judging by your whining).

Re:DRM (1)

dnaumov (453672) | more than 4 years ago | (#31937666)

Valve: Bringing video game DRM to Linux. (And I don't care about how much you think Steam is great and wonderful, it's still DRM and it cannot be tolerated.)

So I guess you don't do gaming at all then? Considering basically 99% of all major game releases these days have some kind of DRM and considering Steam itself is probably the most lax and non-intrusive kind of DRM there IS. And contrary to the horrors of things like Ubisoft "persistent online connection required even for singleplayer" DRM, Steam actually offers some great value to the user. I don't ever have to worry about losing my physical media or the cdkey stickers becoming unreadable. With several games that support Steam Cloud, I also dont ever have to worry about backing up my game settings and savegames, because they follow me, roaming profile-style.

Re:DRM (1)

nomadic (141991) | more than 4 years ago | (#31937868)

Considering basically 99% of all major game releases these days have some kind of DRM

99% of major game releases back in the 80's and 90's had DRM too, which everyone seems to forget.

Re:DRM (1)

jo_ham (604554) | more than 4 years ago | (#31937688)

So, don't install it.

There's always nethack.

Re:DRM (1)

Steauengeglase (512315) | more than 4 years ago | (#31937764)

I know it's a compromise, but at least Valve offer something for their DRM: unlimited downloads (well, at least for Valve's games, too bad some of the other publishers aren't as keen to the idea). I hate to say it, but in the game biz there is a certain amount of hate for Linux and Linux nerds. It is viewed as a money pit and its user's are often typified as pirates, this by a business whose hate for piracy can at times pale that of the *AAs. If Valve wants to throw Linux users a bone, I'm all for it.

Maybe it's not for playing per se (1)

mr_da3m0n (887821) | more than 4 years ago | (#31937316)

There could still be a chance that the support there is only to launch dedicated servers easily, no? Or am I missing something?

Excellent! (1)

TheNinjaroach (878876) | more than 4 years ago | (#31937576)

I think this is excellent. TF2 already runs pretty great under Wine, I consistently get ~ 60FPS with max resolution and effects.Perhaps if they release a native port I can get closer to the 90FPS I can achieve with Windows.

Not that it really matters much at those rates, but on newer games that will push my hardware to the limits it could be the difference between 20 FPS and 30.

Re:Excellent! (0)

Anonymous Coward | more than 4 years ago | (#31937706)

Agreed.
There are plenty of devs who love Linux, and will support Steam's Linux venture with all we have. For me, this means buying every Steam game that has a Linux binary.
To be sure, some douche-nozzles will try to dissuade Valve, with flawed logic, from tapping into this market.
They better know better!

Hey Valve!
Quit reading Slashdot and get to work on the Linux Gaming press release! :D

Leaked HL2 Source Code told us this years back (2, Interesting)

IchigoKyger (1245908) | more than 4 years ago | (#31937650)

If anyone here can remember back in the day when Half-Life 2 was coming out you should remember at one point the source code was leaked. I think I found it on a IRC and downloaded it. In that alone was build scripts and conditional syntax for Mac OS X and Linux Version. Granted they most likely have to overhaul that code because Mac OS X and Linux has changed greatly over the years. It just comes to show that Valve never forgot about poor Linux and Mac, they were just waiting for the right time.

drm on linux? no thanks. (2, Insightful)

Truekaiser (724672) | more than 4 years ago | (#31937848)

at the risk of burning karma i will post this.
I moved completely to linux to get away from drm of this kind. i admit steam is a somewhat successful digital distribution system but the drm they bundled with the games makes them too hard to swallow. requiring a constant internet so the games can phone home when needed, sorry offline mode only works a few times before steam refuses to run games until you get back online. along with removing your control of the installed files for the game by putting them in one big file, i have also heard rumors that it prevents you from making backups of the install files though i can't confirm this since i don't want to buy a steam powered game. Also the big push for online distribution also erks me because unlike a small minority of people /my/ isp complains when i download allot of data, it doesn't matter to them if it's legit or not.

I would not be surprised if it does come to linux but requires a kernel module to get the drm to work and prevent users from defeating it since on linux users are more in control of what their computers do then in windows which has long ceded that control company's that do this.

Alternatives, alternatives? (1)

h00manist (800926) | more than 4 years ago | (#31938032)

I moved completely to linux to get away from drm of this kind.

The million-dollar question is, how to get more developers. It takes huge amounts of time to develop all software, games or whatever else, and the time needed grows exponentially with how good you want it to be. How to get programmers so much time, while they still manage to pay their bills. It's understood the software will not be for sale, so...

just need a stable emulator (0)

Anonymous Coward | more than 4 years ago | (#31937974)

Steam already runs a lot of classic DOS-based games by using DOSBox, which
is available for linux. Those would certainly be released for steam
on linux as well.

If they get a stable, reliable windows emulation running, they could also
release more modern windows-based games, but I wouldn't expect any
good 3d acceleration.

Point is, you don't necessarily need the publishers to rebuild their games
to be linux native.

My pet Valve theory: edging towards a console (1)

mattbee (17533) | more than 4 years ago | (#31937980)

They have a selection of their own games to port, they've moved to a cross-platform front-end - there's no reason they would care to build and test all their games on Linux just to sell to the few thousand geeks. Surely if they're putting effort into Linux, it's because they have a more popular Linux-based platform in mind - maybe their own, maybe Chrome OS, Android... but being the owner of a games platform like that without it being tied to expensive PCs, or to consoles with pricey gatekeepers, would be a major boost for Valve.

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