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The Humble Indie Bundle

kdawson posted more than 3 years ago | from the now-how-much-would-you-pay dept.

Businesses 290

supersloshy writes "Last year, 2D Boy, the developers of the popular independent game World of Goo, had a pay-what-you-want birthday sale with curious results. For the next seven days, Wolfire Games is attempting the same kind of sale, but with some new twists. Wolfire Games' Humble Indie Bundle contains five independent games (World of Goo, Aquaria, Gish, Lugaru HD, and Penumbra) with no DRM and they are all cross-platform. In addition to directly supporting the developers of these five games, part of the money also goes to the Electronic Frontier Foundation and the Child's Play Charity. No matter how much you spend, you also get to choose who your money goes to (charity only, developers only, evenly, or custom)."

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290 comments

Cross-platform (2, Funny)

by (1706743) (1706744) | more than 3 years ago | (#32090480)

From TFA:

All of the games work great on Mac, Windows, and Linux. We didn't want to leave anyone out.

No *BSD, but still kinda neat!

Re:Cross-platform (1)

negRo_slim (636783) | more than 3 years ago | (#32090514)

No *BSD, but still kinda neat!

I agree, this is a great and legitimate means of getting people involved with supporting the work of the people who make the medias we know and love.

Re:Cross-platform (1, Insightful)

Anonymous Coward | more than 3 years ago | (#32091268)

I agree, this is a great and legitimate means of getting people involved with supporting the work of the people who make the medias we know and love.

Information Age economics in action, effin awesome. The customer determines what value the information product has, to them, then pays that amount. This, in my opinion, is the evolution of open market economics in the information age, and is a fine model for other digital industries to follow (rather than shove copyright and IP down " customers' " throats). I've watched them for a couple hours, and seen them gain $20kUS in that time. Go man, GO!

Re:Cross-platform (0)

Anonymous Coward | more than 3 years ago | (#32090596)

No *BSD, but still kinda neat!

Kinda neat? Alright, then! I'm glad to see you've been working on your people skills, Theo! Keep it up, and BSD might get a user!

(Lol)

BSD is *fully* supported: Mac OS X (-1, Troll)

Anonymous Coward | more than 3 years ago | (#32090854)

Mac OS X *is* BSD, and it is the best designed, most secure, most reliable, most usable BSD ever made. Why would you use anything else?

Re:BSD is *fully* supported: Mac OS X (0)

Anonymous Coward | more than 3 years ago | (#32090946)

Mac OS X *is* BSD, and it is the ... most usable BSD ever made.

I consider price to be an obstacle to usability.
That being said, I do my gaming in XP.

Re:BSD is *fully* supported: Mac OS X (1)

Nadaka (224565) | more than 3 years ago | (#32090954)

You might get best designed and most usable (for point and clickers), but most secure and most reliable is kinda pushing it.

Re:BSD is *fully* supported: Mac OS X (2, Insightful)

PyroMosh (287149) | more than 3 years ago | (#32090972)

Why would you use anything else?

Because you don't own Apple-approved hardware to run it on, but you want (legal) BSD anyway?

Re:BSD is *fully* supported: Mac OS X (5, Funny)

by (1706743) (1706744) | more than 3 years ago | (#32091100)

Mac OS X *is* BSD, and it is the best designed, most secure, most reliable, most usable BSD ever made. Why would you use anything else?

I use shell expansion of the * character -- so *BSD expands to NetBSD, OpenBSD, FreeBSD, etc. It doesn't expand to Mac OS X.

Ayn Rand, do you hear me? (-1, Troll)

sourcerror (1718066) | more than 3 years ago | (#32090482)

If the customer's were the selfish Ayn-Randians, they wouldn't earn anything.

Re:Ayn Rand, do you hear me? (1)

TheKidWho (705796) | more than 3 years ago | (#32090512)

Which they shouldn't.

Why release your work for free? Does freedom feed you at the end of the day? Does it pay for your rent?

Re:Ayn Rand, do you hear me? (1)

Yeknomaguh (1681980) | more than 3 years ago | (#32090564)

Maybe they "shouldn't" but they WILL. I'm sorry your circle-jerk of a philosophy doesn't pan out in the real world, really. You can go cry in the corner with the communists and every other extremist.

Re:Ayn Rand, do you hear me? (5, Insightful)

LighterShadeOfBlack (1011407) | more than 3 years ago | (#32090706)

Which they shouldn't.

I'm sorry, what? There is no "should" or "shouldn't", there's merely what is. And clearly these people are eating just fine. So anything or anyone that says they shouldn't is plainly wrong. What you fail to grasp is that people are willing to pay something more than they necessarily have to for the knowledge that they are contributing and therefore encouraging future work - both from those particular individuals and others who can see from that example that talent and hard work can be enough to make a living.

In other words, there are plenty of consumers who need only the carrot (the prospect that their payment will be rewarded by production of future works) to pay fairly. Unfortunately most established industries are managed by people who like you who continue to deny what's actually happening with the belief that their philosophy will prove true in the end, and therefore always fall back to the stick method of threatening, DRM-encumbering, and generally treating their (potential) customers like criminals.

Re:Ayn Rand, do you hear me? (1)

toastar (573882) | more than 3 years ago | (#32090816)

Which they shouldn't.

Why release your work for free? Does freedom feed you at the end of the day? Does it pay for your rent?

Only if you sell advertising for your free product.

Re:Ayn Rand, do you hear me? (1)

kainewynd2 (821530) | more than 3 years ago | (#32090846)

Why release your work for free? Does freedom feed you at the end of the day? Does it pay for your rent?

I paid $10 for it... that wasn't free.

Re:Ayn Rand, do you hear me? (2, Insightful)

Eponymous Coward (6097) | more than 3 years ago | (#32090892)

For some of us, programming is about recreation. Slashdot likes car analogies, so how about this: I know people who make money working on cars, and I have friends who do the same thing for themselves on the weekend because they enjoy it.

You know, there are lots of individuals and businesses whose business plan includes giving something away for free. It absolutely does help pay the bills.

Re:Ayn Rand, do you hear me? (2, Funny)

ooshna (1654125) | more than 3 years ago | (#32091680)

-1 Troll. No /.er ever uses a car analogy that fits perfectly with their point. Nice try.

Re:Ayn Rand, do you hear me? (4, Funny)

Surt (22457) | more than 3 years ago | (#32090928)

Maybe. Does the free release of my work gain me notoriety that helps me to make future sales? We're not all short term minimalist thinkers.

And besides, both food and housing are guaranteed to all US citizens.*

* Some restrictions may apply, see county jail for details.

Re:Ayn Rand, do you hear me? (1)

biryokumaru (822262) | more than 3 years ago | (#32091096)

You know, it's funny that you say that, because all a homeless person really needs to do is heartlessly slaughter and rape a few innocent people and they've got food and shelter for the rest of their lives. I guess no homeless people are short-term, minimalist thinkers either.

Re:Ayn Rand, do you hear me? (1)

Surt (22457) | more than 3 years ago | (#32091762)

In most cases, homeless people are not rational thinkers at all. Most homeless people have serious mental illness problems. It's just not hard to acquire housing (at least in this country) if you're mentally whole.

And if they were at all rational, they'd probably realize that the rape and slaughter strategy is not their best option. Grand theft will get them food and shelter for life without the risk of lethal injection or the moral quandaries of rape and murder.

Re:Ayn Rand, do you hear me? (1)

PopeRatzo (965947) | more than 3 years ago | (#32091356)

Which they shouldn't.

"Shouldn't"?

When you say "Shouldn't" you are making a judgment. You don't say "'won't" or "can't", but "shouldn't".

I'm really interested in hearing you explain your worldview that allows you to judge whether or not these game makers "should" or "should not" earn anything. Please help me here.

Are you saying that they "shouldn't" earn anything because they have decided to deal with their customers on the honor system? Or is it that they "shouldn't" make any money because they don't share your view of the world where only cutthroat business plans are worthy? Maybe you think they "shouldn't" earn anything because they are "small fish" and in a true "free market" the big strong fish must always eat the little weaker fish and if they should succeed it would throw your entire "free market=DRM" philosophy into question.

By saying they "shouldn't earn anything" you are saying that they should somehow be punished for some violation of the Order of Things.

I think your very telling use of the word "shouldn't" says a lot more about you and your own place in the Order of Things than you might care to think.

Re:Ayn Rand, do you hear me? (0)

Anonymous Coward | more than 3 years ago | (#32091690)

Which they shouldn't.

Why release your work for free? Does freedom feed you at the end of the day? Does it pay for your rent?

Well, it looks like it is going to this time (latest balance showed $70kUS) . Maybe they are just better at what they do, than you are at what you do? I mean, really, they COULD slap a mandatory price on the product, then alter it over the following months until they found a price point that customers are happy with. Instead, their sales and marketing tactic has just eliminated all that dinking around. But you go ahead and stick with what you're comfortable with, even if the market is leaving you behind. Some people just aren't comfortable floating the risk a market segment demands.

Re:Ayn Rand, do you hear me? (4, Insightful)

chill (34294) | more than 3 years ago | (#32090674)

Not true. Ayn Rand-types won't necessarily pay zero for this. You're assuming they give no thoughts to future desires and only think of immediate costs and instant gratification, and that just isn't true.

The developers get advertising, which they would otherwise have to pay for -- hence a measurable, monetary cost and a selfish desire on their par. Their similar stunt with World of Goo led me to purchase other games they developed because WoG showed me they were delivering quality, entertaining games. I no longer purchase games for any system without trying them out first. I've been burned too many times with over-hyped commercial games that turn out to be shit and a waste of money.

Because *I* want these developers to continue what they are doing -- a selfish desire on my part -- I will pay cash towards that end. Consider it an opportunity to invest in future products by these developers. Speculation in the market, or an investment in future return if you will.

Re:Ayn Rand, do you hear me? (5, Insightful)

MtHuurne (602934) | more than 3 years ago | (#32090802)

Any sufficiently advanced selfishness is indistinguishable from altruism?

Re:Ayn Rand, do you hear me? (0)

Anonymous Coward | more than 3 years ago | (#32090914)

Any sufficiently advanced selfishness is indistinguishable from altruism?

_The Origins of Virtue_ is an excellent book on this subject. Turns out the "fuzzy-headed, emotional" choice is often the most correct for survival in a complex society where people will remember you and your actions can have repurcussions beyond the immediate.

(GP is right about what Rand would have said, though Rand's followers at the Rand Institute and friends would likely say the best choice is to be a cheapskate who convinces other people to give the developers cash. But they're a bunch of parasitic assholes.)

Re:Ayn Rand, do you hear me? (1)

NikLinna (1232172) | more than 3 years ago | (#32090916)

That's brilliant! I wish I'd thought of such a pithy way to put it. I usually end up going on about keeping the full context in mind (something Ms. Rand went to some lengths to emphasize, but clearly not enough given how people interpret her work*), what goes around comes around, etc. * Not that she wasn't batshit crazy about some things. Ever read her essay about why a woman should not want to be President?

Re:Ayn Rand, do you hear me? (3, Insightful)

Surt (22457) | more than 3 years ago | (#32090968)

Altruism is always a disguised form of selfishness. Even anonymous donors donate because it makes them feel good.

Re:Ayn Rand, do you hear me? (0)

Anonymous Coward | more than 3 years ago | (#32091216)

You bastard! You breathe to satisfy your selfish desire to live!

Re:Ayn Rand, do you hear me? (0)

Anonymous Coward | more than 3 years ago | (#32091728)

Except when it's about the homeless.

Getting close to Dawkins (0)

Anonymous Coward | more than 3 years ago | (#32091244)

All perceived altruism is obscure selfishness.

Re:Ayn Rand, do you hear me? (1)

sourcerror (1718066) | more than 3 years ago | (#32090886)

However, there's no guarantee that they'll make future games ...

Re:Ayn Rand, do you hear me? (1)

sourcerror (1718066) | more than 3 years ago | (#32091202)

I mean, your 20$ (or whatever amount you choose) will only matter, if others are speculating in the long run as well. If they're in short term returns, they'll pay minimum amount, and the company call still go bankrupt, see tragedy of commons.

Re:Ayn Rand, do you hear me? (0)

Anonymous Coward | more than 3 years ago | (#32090696)

Supporting something you enjoy is acting in your own self interest.

Re:Ayn Rand, do you hear me? (1)

sourcerror (1718066) | more than 3 years ago | (#32091132)

So when EA does overwork their developers, so that they finally burn out, and get cheap new ones, is because they hate games?

Re:Ayn Rand, do you hear me? (4, Interesting)

Bombcar (16057) | more than 3 years ago | (#32090714)

The Dwarf Fortress guy made $16k last month. And his game is donation-only. And the donations aren't required.

Re:Ayn Rand, do you hear me? (1)

Jaysyn (203771) | more than 3 years ago | (#32090858)

I wish he'd integrate & improve Stonesense into Dwarf Fortress. Awesome idea, I just can't get into it personally.

Re:Ayn Rand, do you hear me? (5, Informative)

Anonymous Coward | more than 3 years ago | (#32090896)

If only they get that kind of money month after month...

2010
April Donations: $16,104.49
March Donations: $4,387.99
February Donations: $1,452.57
January Donations: $2,291.50
2009
December Donations: $4,762.98
November Donations: $5,122.29
October Donations: $1,759.27
September Donations: $2,138.21
August Donations: $2,510.86
July Donations: $2,202.37
June Donations: $2,723.83
May Donations: $2,221.92
April Donations: $2,549.15
March Donations: $2,997.46
February Donations: $1,428.62
January Donations: $2,099.48
2008
December Donations: $5,279.49
November Donations: $1,305.10
October Donations: $1,868.30
September Donations: $1,695.48

source [bay12forums.com]

Re:Ayn Rand, do you hear me? (1)

Nadaka (224565) | more than 3 years ago | (#32091076)

He isn't doing so bad. If he fails to pay taxes, he earned more money in those 20 months than my take home pay for my 9 to 5 programming gig.

Re:Ayn Rand, do you hear me? (1)

Surt (22457) | more than 3 years ago | (#32091254)

You don't want to fail to pay taxes when self employed. The IRS scrutinizes you much more closely.

Re:Ayn Rand, do you hear me? (1)

robi2106 (464558) | more than 3 years ago | (#32091458)

Like every quarter. And you have to pay both sides of the tax equation, employer and employee. Figure on loosing 25% to taxes at a minimum. Probably more like 30%.

Which is why the tax law is hideously complicated; to allow for deductions to help offset their own crushing red tape requirements. It helps a little, but I quit my biz for the regulation reqs (and a down economy).

Re:Ayn Rand, do you hear me? (4, Insightful)

Nadaka (224565) | more than 3 years ago | (#32091508)

True. Even after taxes, it is likely comparable to the salary he would have earned if he had stayed on at the math department.

And he earned it working on his life goal, crafting video games. Whereas, I spend each and every day having my soul sucked out in a monotonous grind of code reviews and ever shifting and contradicting requirements.

Re:Ayn Rand, do you hear me? (1)

Conchobair (1648793) | more than 3 years ago | (#32091174)

That's all very nice, but when will he be brought up on charges for what happend at Boatmurdered?

Re:Ayn Rand, do you hear me? (0)

Anonymous Coward | more than 3 years ago | (#32091088)

Hey, don't trash this guy. The post was about different business-models so dragging some economic philosophy in isn't really that trollish.

Very nice. (1)

Jaysyn (203771) | more than 3 years ago | (#32090494)

Great games. I've already bought WoG last year, and I will probably snag the rest of these for $25 or so.

Re:Very nice. (1)

sourcerror (1718066) | more than 3 years ago | (#32090526)

When I saw World of Goo first I thought it's just a BridgeBuilder clone, however with the elasticity, the ballons they spiced it up significantly.

Re:Very nice. (1)

KDR_11k (778916) | more than 3 years ago | (#32090926)

That and the realtime nature, in Bridge Builder you can leisurely build what you want, in WoG it has to be stable on every step along the way and the gameplay varies a LOT throughout the game, not everything is about building structures.

They look like shitty games from the 80s (-1, Flamebait)

Anonymous Coward | more than 3 years ago | (#32090796)

They probably play like them too...

Cheap, Fast, Good (-1, Troll)

srussia (884021) | more than 3 years ago | (#32090508)

Guess which one they didn't pick.

Re:Cheap, Fast, Good (1)

sourcerror (1718066) | more than 3 years ago | (#32090922)

I just checked out Penumbra on Youtube, and the control system was really innovative, and people raved in comments. Do you have any idea what these games are, or you just felt to urge to use a cliche?

Support these guys! (4, Informative)

khellendros1984 (792761) | more than 3 years ago | (#32090620)

I went in for $40. I've got World of Goo already, but I thought it would be nice to have Linux versions of these games. I figure that if even the indy devs don't get financial support for publishing Linux versions of software, the market will stay slow and dry forever.

Re:Support these guys! (2, Interesting)

RogueSeven (965183) | more than 3 years ago | (#32091272)

Agreed. It's offers like this where we Linux users can show we're a growing market, and we deserve games, too. I bought WoG during its previous name-your-price sale. It was good enough that I took the Humble Bundle plunge based on its inclusion, despite me knowing nothing about the other games offered here. I just figure they have to be good if they're next to WoG. The charity options really sweetened the deal. What's not to love here?

So much for consistency.. (4, Funny)

VMaN (164134) | more than 3 years ago | (#32090684)

World of Goo: .deb
Aquaria: .run
Gish .tar.gz
Lugaru HD: .bin
Penumbra .sh

Now that's just silly :D

Re:So much for consistency.. (2, Informative)

joey (315) | more than 3 years ago | (#32090950)

Also, Gish is x86-64, the rest x86-32 (except World of Goo, which works with either).

Re:So much for consistency.. (5, Funny)

KDR_11k (778916) | more than 3 years ago | (#32091050)

To be fair there's no way Gish could come in anything but a tarball.

Re:So much for consistency.. (0)

Anonymous Coward | more than 3 years ago | (#32091114)

At least it wasn't a hairball... I've just about #%&ing had it with these lolcats and the cat hair everywhere!

Short review of Aquaria (4, Informative)

twoallbeefpatties (615632) | more than 3 years ago | (#32090708)

It's a Metroid-like game set underwater with you playing as a sort of a mermaid. The world is fairly large - maybe a bit too large, even. Good mix of puzzle solving and action. The control style takes some getting used to, but that helps to add to the sense that you're not playing the same old platforming game. Some of the boss fights will make you want to throw a controller. The art design is seriously beautiful - it's 2D sprites for everything, but the overall direction of the graphics is really lovely, as well as the excellent music. I recommend it (though I haven't finished it yet - it really is a bit long.)

Re:Short review of Aquaria (1)

Pteraspidomorphi (1651293) | more than 3 years ago | (#32090932)

I finished it and it was great. I think it took me 22-24 hours (without all the treasures and recipes but with everything else). Too bad Bit Blot are no longer together, or so it seems.

Re:Short review of Aquaria (2, Informative)

mewsenews (251487) | more than 3 years ago | (#32091710)

Too bad Bit Blot are no longer together, or so it seems.

Alec Holowka of Bit Blot went on to form Infinite Ammo [infiniteammo.ca] . He is very talented.

Re:Short review of Aquaria (3, Informative)

Anonymous Coward | more than 3 years ago | (#32091480)

Similarly, a review of Penumbra.

Penumbra is a series with two titles and one expansion back, it's a survival-horror adventure, and takes a lot of cues from the Cthulu mythos and HP Lovecraft's writing (though has a rather unique story). Overture is fantastic - you need to get used to it though, so give it at least 30 minutes or an hour before just saying "pft!" There is very little focus on combat, and a lot more focus on stealth, avoidance, and problem solving. The story is brilliantly written and atmospheric. The only real problem they have is this first chapter (Overture) does permit very rudimentary combat, but the enemies don't have a good AI for combat, so you end up with the enemies you actually can kill (spoiler: some hell-hound type dogs) not being that scary once you figure out the trick to killing them. Outside of that though, it's really one of the only games that has ever been _haunting_ to me. Highly recommend it.

Wish they would do more of this for consoles (1, Insightful)

elrous0 (869638) | more than 3 years ago | (#32090766)

I wish more console games in the Xbox Live Marketplace, PSN, etc. would/could do charity stuff like this. A lot of us have went over to console gaming and just don't game on our PC's anymore. I would love to be able to participate, but so many things like this are PC-only--and I am NEVER going back to the "Gotta upgrade my video card...gotta upgrade my CPU...gotta get more memory...now I gotta upgrade my video card again..." mess I was in back in the 90's.

Re:Wish they would do more of this for consoles (1)

binarylarry (1338699) | more than 3 years ago | (#32090832)

You only *need* to upgrade you PC hardware about as often as new consoles come out.

Re:Wish they would do more of this for consoles (1)

elrous0 (869638) | more than 3 years ago | (#32090956)

That's true, providing you're okay with turning the sliders down for new games more and more each year. When you're a truly obsessive gamer, there is no way you're going to do that for very long. And every new game ups the ante a little more, until you find yourself almost buying a new rig every year. Not going back there, thanks.

Re:Wish they would do more of this for consoles (1)

binarylarry (1338699) | more than 3 years ago | (#32091068)

You don't want to turn options down for a PC game so you're willing to settle for console which doesn't compare to current PC systems on launch and get even more behind year after year?

Doesn't make any sense to me, but whatever floats your boat.

Re:Wish they would do more of this for consoles (1)

elrous0 (869638) | more than 3 years ago | (#32091270)

It may not make sense, but for me there is a sense with the console that I'm getting the same experience as everyone else out there, that I'm not missing out on anything. With the PC, if I wasn't running a game at the highest settings, it felt like I was getting a sub-par experience. I knew that someone out there with a better rig was getting the best experience out of the game and I wasn't. It's real easy to fall into that kind of mentality in the PC world (I knew a *lot* of other guys who were pretty much constantly upgrading). It becomes a chase where you never really get the mechanical rabbit.

Re:Wish they would do more of this for consoles (0)

Anonymous Coward | more than 3 years ago | (#32091398)

Buoyancy floats my boat you insensitive clod.

Re:Wish they would do more of this for consoles (0)

Anonymous Coward | more than 3 years ago | (#32091170)

When you're a truly obsessive gamer,

Then you got a problem. Prozac is what you're really looking for.

  OH NOES I GOTTA TURN SETTINGS DOWN SO IT ONLY LOOKS AS GOOD AS THE GAMES I PLAYED LAST YEAR! HOW WILL MY E-PEEN SURVIVE THE SHAME?

Shit, man, I be turnin' sliders down all the time. Sometimes I don't even know what they do, and I just turns 'em down for the hell of it. Maybe it makes the game faster, maybe it makes the Baby F4t4l1tY cry, shit, man,I don't know. I just don't give a fuck, yo!

Re:Wish they would do more of this for consoles (0)

Anonymous Coward | more than 3 years ago | (#32091396)

PC Games generally will work well on high/max settings on a top of the line 2-3 year old system. Now, a mid-range system from 3 years ago is a different story, generally you can do an incremental upgrade of CPU and/or video card though and get through a few years.

Turn down quality, drop rez, the consoles do (1)

CritterNYC (190163) | more than 3 years ago | (#32091540)

If you're satisfied with the console, you can be quite satisfied with PC gaming and dialing down the resolution and quality appropriately. Most major Xbox games don't even hit 720p (let alone 1080p) and often play at 30fps, so even though you have that nice 1080p monitor hooked to your PC, dial the resolution down in the game to get the same playability. Remember that every console is using outdated hardware in comparison to a current PC.

Re:Wish they would do more of this for consoles (2, Informative)

kalirion (728907) | more than 3 years ago | (#32091260)

If your PC was built during the last 7 years, it shouldn't any trouble running Gish or World of Goo, or even Penumbra for that matter.

sadeq (-1, Troll)

Anonymous Coward | more than 3 years ago | (#32090782)

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PayPal/Amazon/Google CO (1)

ThePhilips (752041) | more than 3 years ago | (#32090804)

Why no plain "payment with CC" option?

I haven't used PayPal account for quite sometime (they changed their status in Europe at least twice already; a major pita to reauthorize myself again after the years) and I do not think other options would let me buy the bundle from over here.

Re:PayPal/Amazon/Google CO (3, Informative)

Killer Orca (1373645) | more than 3 years ago | (#32090836)

You can pay through paypal without an account there, they just process the order. All you do is select the paypal option then click the radio button that says "pay by credit card".

Noble, but sad (1, Insightful)

GodfatherofSoul (174979) | more than 3 years ago | (#32090830)

I've seen plenty of these experiments; especially from musicians. What ends up happening is everyone pays jack squat for the application and the artists scratch their heads dumbfounded that all the fans, claiming they were sticking it to the man by pirating music, are now sticking it to the artists. That being said, I'll probably contribute even though I'm not interested in the product (as I have before) because I dreadfully want to see this work.

Re:Noble, but sad (3, Interesting)

grnbrg (140964) | more than 3 years ago | (#32090906)

Except that the totals currently show otherwise...

- Total raised $55,481
- Average contribution $7.74
- Number of contributions 7169

Re:Noble, but sad (1)

joey (315) | more than 3 years ago | (#32090986)

Wow, it was under $1000 when I paid this morning.

Also interesting that someone paid $500. And 3 others, >= $200.

Re:Noble, but sad (1)

sourcerror (1718066) | more than 3 years ago | (#32091020)

That doesn't sound that bad, considering they're bundling at least 2 year old games, so the people who were ready to pay higher prices have already bought it. However I don't think being purely donation-ware would keep them profitable.

Re:Noble, but sad (3, Funny)

Anonymous Coward | more than 3 years ago | (#32091232)

Except that the totals currently show otherwise...

- Total raised $55,481
- Average contribution $7.74
- Number of contributions 7169

I only donate in geeky amounts. Here are some recommendations

$1.87 (on a motherfucking cop) - rap geek
$11.11 - binary geek
$10.66 - european history geek
$14.92 - american history geek
$13.37 - computer geek
$31.41 - math geek

Re:Noble, but sad (1)

kalirion (728907) | more than 3 years ago | (#32091506)

Plus you can get some relatively cheap advertising for donating. For example I stopped by analogpixels.com to check out who this #2 contributor so far was....

Re:Noble, but sad (2, Insightful)

eqreed (1108821) | more than 3 years ago | (#32091024)

Except that I wasn't planning on buying it at all. Now I'll buy it and pay something for it. Something > Nothing.

I'd imagine that most people who wanted it would have already bought it by now. They're squeezing money out of people who wouldn't have bought it at the higher price.

Although, I have a feeling that sales will plummet after this week.

Re:Noble, but sad (1)

Quantumstate (1295210) | more than 3 years ago | (#32091596)

I agree with this. $20 for just World of Goo seems too much to me. I played the demo and the depth is limited compared to many non-indie games. I paid a reasonable amount in my opinion for the collection which is more than they would have had otherwise. It is not unusual for games to drop massively in price, I personally don't buy new PC games because they are too expensive for me. If you find a steam sale you can pick up great games (e.g. Civ4 and Empire Total War) for fairly cheap (~£7) just a couple or years past their release date.

Re:Noble, but sad (1)

icebraining (1313345) | more than 3 years ago | (#32091426)

If this was a music album, I'd pay 1 cent first, listen to it, and *then* pay an appropriate price. That's how it should be, imho. But my payment average would be half of the reality.

Sales like these should give you an option to pay after *or* pay something before but be able to pay more afterwards without counting as a second sale.

Re:Noble, but sad (0)

Anonymous Coward | more than 3 years ago | (#32091524)

This one doesn't give the option to pay nothing. In the past for these kinds of things I, and I assume a lot of others, would pay nothing as I have no way of paying for things online (no CC).
This would drive the average way down and make it look that way.

Having it so that you actually have to pay SOMETHING means that you're only getting the people who actually can pay, and are bothered to fill in the forms, so I'd imagine only a tiny percentage of them would pay pretty much nothing.

Licensing Disconnect (3, Interesting)

kainewynd2 (821530) | more than 3 years ago | (#32091248)

From the website:

We don't use DRM. When you buy these games, they are yours. Feel free to play them without an internet connection, back them up, and install them on all of your Macs and PCs freely.

Now, from the EULA:

1.1 License Grant. 2D BOY hereby grants to you a non-exclusive license to use a single copy of the object code version of the Game for your personal, non-commercial home entertainment use on one personal computer or other compatible electronic device. You may sell or transfer your copy of the Game to another person along with, and subject to, your rights under this EULA, only if you do not retain any copies.

Emphasis is mine. It looks like Marketing might want to talk to Legal here...

Re:Licensing Disconnect (2, Informative)

godrik (1287354) | more than 3 years ago | (#32091316)

IANAL, but I feel that you can install it on as many machin as you want provided you only use a single one at a time.

Re:Licensing Disconnect (0)

Anonymous Coward | more than 3 years ago | (#32091664)

Godrik nailed it. It doesn't matter how many machines you install it on since you're the only individual licensed to play the games.

Missing option: (3, Insightful)

Madsy (1049678) | more than 3 years ago | (#32091482)

I abstain from buying because I don't think I can pay enough for so many games in good conscience. The games are decent, and the 20 USD I can afford now wouldn't do the games justice.
The whole "experiment" is useless without this option, in my opinion. They're going to see a bunch of people paying 1 cent going to EFF and conclude "what a bunch of cheapskates", when there is a good amount of people who either could buy later (after the offer limit), or refuse to buy that many games hands-down, because they actually *value* those games at 70-80 USD and think it's too much money to spend.

These kind of people won't show up in the statistics.

Woot. I'm in for $10 - Devs 100% (1)

robi2106 (464558) | more than 3 years ago | (#32091492)

yeah, I'm a bit of a cheapskate, but I'm on a gaming & fun budget each month, so I gotta watch things. Gotta save some money for Zeevex Cards for diamonds for Runs of Magic. :-)

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