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Indie Pay-What-You-Want Bundle Reaches $1 Million

kdawson posted more than 3 years ago | from the doing-well-by-doing-good dept.

Open Source 238

Spinnacre writes "The week-long Humble Indie Bundle, a pay-what-you-feel-adequate promotion, reached a million dollars in total contributions with just 50 minutes of sale time remaining. For a minimum price of a penny, gamers could get DRM-free downloads for World of Goo, Gish, Aquaria, Lugaru, Penumbra: Overture, and Samorost 2. The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming." According to this tweet from Steve Swink, the milestone means that several games will release their source code. In fact Wolfire is in the process of creating a public source code repository for Lugaru; Aquaria, Gish, and Penumbra: Overture are also due to be opened up within the next week.

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238 comments

frist psot (-1, Offtopic)

Anonymous Coward | more than 3 years ago | (#32174404)

gish is pants

How's this compare to total sales? (2, Interesting)

Bamfarooni (147312) | more than 3 years ago | (#32174434)

I wonder how this compares to the total sales all 5 (now 6) games had prior to being included in the bundle?

Oh, and awesome job, guys. Goo is a great game. Haven't had time to get to the rest yet.

Finally (1, Troll)

CasualFriday (1804992) | more than 3 years ago | (#32174436)

Maybe this will give a wake-up call to the more money-hungry developers out there. I'm looking at you, EA.

Re:Finally (4, Insightful)

nlawalker (804108) | more than 3 years ago | (#32174518)

Let's see... as of right now, the total contributed is $1,030,536, and the total number of contributions is 113,838, making the average contribution $9.05 for a bundle of four games (5 if the people who purchased the bundle before Penumbra was added still get it).

An executive at EA just blew his nose on $1,030,536. They are not interested.

Re:Finally (4, Insightful)

Pojut (1027544) | more than 3 years ago | (#32174572)

You have to remember though, EA has FAR more cash with which it can reach non-hardcore gamers (i.e. people that enjoy playing games, but aren't an active part of the culture and don't pay attention to independent games).

Honestly, do you think the average Gamestop-goer has even heard of all of these games, much less knew about the bundle? With some serious money behind a marketing campaign, something like this could have been far bigger.

Re:Finally (2, Insightful)

longacre (1090157) | more than 3 years ago | (#32175032)

Thing is, a lot of folks probably felt like they were donating to a good cause when they paid for this bundle, and upped their payments accordingly, whereas there would be no positive karma from giving more than a penny to EA.

Re:Finally (1)

shish (588640) | more than 3 years ago | (#32175282)

Haven't seen the others yet, but World of Goo at least is not only in my local games shops, but in my local supermarket where they only stock the massively popular things (Sims, WoW, $football_game_of_the_week, etc)

Re:Finally (0, Offtopic)

u-235-sentinel (594077) | more than 3 years ago | (#32174746)

Let's see... as of right now, the total contributed is $1,030,536, and the total number of contributions is 113,838, making the average contribution $9.05 for a bundle of four games (5 if the people who purchased the bundle before Penumbra was added still get it).

An executive at EA just blew his nose on $1,030,536. They are not interested.

Fortunately I'm not interested in EA games (except for the Wii... Gotta have the wii version ::grinz::)

Re:Finally (0)

Anonymous Coward | more than 3 years ago | (#32174952)

..."blew his nose"....

Would that be in, or out his nose? (nudge nudge, wink wink ...)

Re:Finally (2, Insightful)

interkin3tic (1469267) | more than 3 years ago | (#32175026)

An executive at EA just blew his nose on $1,030,536.

And then tried to figure out how to best claim that indie game developers stole from EA.

"Let's see, a million dollars. That would be three million dollars that would have been spent on an EA licensed version of world of goo. FOUR million if you count the last half of the game as downloadable content. 6 times 4 million... 24 million...

Betty get in here! Immediate press release! Indie developers have just stolen 32 million dollars from the video game industry!"

Re:Finally (1)

Tom (822) | more than 3 years ago | (#32175184)

An executive at EA just blew his nose on $1,030,536. They are not interested.

Who cares? I'm damn sure both the customers and the developers in this deal are happy as can be. So everyone actually involved in the deal is happy - that's good business.

And I'm pretty sure the developers made a shitload more money than they expected.

Re:Finally (1)

spun (1352) | more than 3 years ago | (#32175782)

To answer your question, "who cares," let me just point out that the post you responded to was not making a point, it was responding to a point. The point was "Why doesn't EA do this?" and the response was "because it isn't as profitable as the things EA is doing now." I hope you get the point, your point was beside the point. How many was that? Seven? Point point point!

Sorry, I just meow watched "Super Troopers" and that joke is stuck in my head meow.

Not really (1)

Yvan256 (722131) | more than 3 years ago | (#32174558)

Total contributed: 1 030 826$USD
Number of contributions: 113 871
Average contribution: 9.05$USD

Think what you want, but I'm pretty sure EA wouldn't bother with the 9.00$USD price tag or a customer base of only 115k players. They probably spend much more than 1 million on advertising alone for a single game.

What it does show is that the average target price for a game seems to be 1.80$USD.

Re:Not really (1)

butalearner (1235200) | more than 3 years ago | (#32174778)

I'm pretty sure these stats are skewed low: I saw one person claim to have purchased thirty bundles at a penny apiece to send to his friends after purchasing his own. Also, I know I can't be the only one who contributed extra once I found out about the pledge to open source when it hit $1M.

Re:Not really (4, Insightful)

Intron (870560) | more than 3 years ago | (#32174896)

What it does show is that the average target price for a game seems to be 1.80$USD.

I don't think people think that way - dividing the total by the number of games. I think that they averaged spending $9 and some would have done it for one game or three games. The fact that there were five in the bundle just meant that more people were willing to participate.

Re:Not really (1)

Yvan256 (722131) | more than 3 years ago | (#32175420)

But the way I calculated is how EA will calculate it, and we both know they're looking at this indie-bundle-event.

No mention that 25% pirated it and didn't pay 1c. (4, Interesting)

Anonymous Coward | more than 3 years ago | (#32174950)

I find it comical that the Slashdot submission makes no mention at all that they also said 25% of downloaders were "pirating" it, and not paying even a single penny.
But that doesn't fit the Slashdot worldview, so it was left out.
http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle

Re:No mention that 25% pirated it and didn't pay 1 (1)

poetmatt (793785) | more than 3 years ago | (#32175046)

maybe it 's because nobody cares.

as it was stated, a: some people can't even buy it (paypal isn't in every country), b: some people are too young to have credit cards, and c: some people find it easier than doing a paypal donation for 0$.

Add all 3 of those together and you have reasons to pirate.

Re:No mention that 25% pirated it and didn't pay 1 (2, Insightful)

Anonymous Coward | more than 3 years ago | (#32175576)

No, you just want something for free. If you're too cheap to afford a single penny, then I'd question your ability to afford a computer. Even a homeless person could scrounge up the bare minimum necessary to show at least a little respect to the developers.

Oh, I forgot - this is Slashdot, home of the Open Source zealots who believe that copyright only matters when it's protecting something covered under the GPL. Carry on...

Re:No mention that 25% pirated it and didn't pay 1 (1, Funny)

FuckingNickName (1362625) | more than 3 years ago | (#32175810)

Why should I respect the developers? Even if I respect them, why should I pay them money for the expression of their thoughts? If they don't want me to hear, they should keep silent.

Re:No mention that 25% pirated it and didn't pay 1 (1)

Luckyo (1726890) | more than 3 years ago | (#32175938)

No, you just want something for free. If you're too cheap to afford a single penny, then I'd question your ability to afford a computer. Even a homeless person could scrounge up the bare minimum necessary to show at least a little respect to the developers.

I've never used linux on a machine I own in my entire life, I'm about as far as it gets from an open source advocate, and I can tell you that TIME IT TAKES TO JUMP THROUGH HOOPS to get the payment done from many developed countries is equivalent to earning about twice to thrice the money if I used the same time to work.

And I'm not exaggerating. In some places, it's even harder. In some, it's impossible.
People don't care if developer gets paid, just like when you buy a used car, you don't care if ingenious engineers who designed it get paid. They care for VALUE the product represents to them vs cost.

In this case, making the payment can add a huge cost to the purchase. It has nothing to do with being cheap. It has everything to do with being human and wanting to survive. People who spend for ideological rather then practical reasons often find themselves in position where they can't do either very fast.

Re:No mention that 25% pirated it and didn't pay 1 (5, Insightful)

icebraining (1313345) | more than 3 years ago | (#32175060)

Which is *less* than games with heavy DRM (according to those companies like EA et all). So it does support the world view: DRM hurts sales.

Indie Gaming (4, Interesting)

spqr0a1 (1504087) | more than 3 years ago | (#32174450)

This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.

Re:Indie Gaming (2, Insightful)

drinkypoo (153816) | more than 3 years ago | (#32174566)

This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.

This also shows that people won't pay very much for games if you let them decide how much they will pay, and EA is not interested in getting less money per game. They want to bang out the big number of big-budget titles that let them play up in the rarefied air where, presumably, they pay little taxes, where cities in fact will offer them deals to come to their town and employ their best and brightest.

With that said, getting money is good, and this surely provided sales that wouldn't have otherwise been made. I was too lazy to even play the goo demo for example, and I bought the bundle and downloaded goo first. Shrug.

Re:Indie Gaming (2, Interesting)

u-235-sentinel (594077) | more than 3 years ago | (#32174706)

This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.

This also shows that people won't pay very much for games if you let them decide how much they will pay, and EA is not interested in getting less money per game. They want to bang out the big number of big-budget titles that let them play up in the rarefied air where, presumably, they pay little taxes, where cities in fact will offer them deals to come to their town and employ their best and brightest.

With that said, getting money is good, and this surely provided sales that wouldn't have otherwise been made. I was too lazy to even play the goo demo for example, and I bought the bundle and downloaded goo first. Shrug.

It also demonstrated that the Linux users were willing to shell out double compared to Windows users for quality games.

And yes, I bought it and they run great under Ubuntu 10.04 :D

Re:Indie Gaming (1)

CannonballHead (842625) | more than 3 years ago | (#32174804)

It also demonstrated that the Linux users were willing to shell out double compared to Windows users for quality games.

Scarcity means higher prices, perhaps? There aren't that many Linux games to begin with.

Re:Indie Gaming (5, Insightful)

EvanED (569694) | more than 3 years ago | (#32174970)

Scarcity means higher prices, perhaps? There aren't that many Linux games to begin with.

I suspect a bigger effect is "I want more games on my platform, so I want to encourage this sort of thing." (Related, but different.)

Re:Indie Gaming (1)

CannonballHead (842625) | more than 3 years ago | (#32175078)

I did mean "value" and not "higher [retail] prices" but hit submit before I noticed. hehe.

That said, I can see your reasoning as well.

Re:Indie Gaming (1)

jthill (303417) | more than 3 years ago | (#32175602)

They show stats on the fraction of Windows downloads, you know. Maybe do the teensiest bit of research, CannonballHead?

Re:Indie Gaming (2, Funny)

jthill (303417) | more than 3 years ago | (#32175626)

Aww, crap. Just saw the price breakdown. Maybe I should do just a little more than the teensiest bit of research.

Re:Indie Gaming (1)

TermV (49182) | more than 3 years ago | (#32174976)

Linux and Mac users are more likely to be OS zealots willing to spend money to prove how much better they are than Windows users. It was pretty clever of them to make it into a competition between OSes, actually. I'm sure that was quite effective to drive sales.

Re:Indie Gaming (1)

butalearner (1235200) | more than 3 years ago | (#32175200)

I'm sure that was quite effective to drive sales.

It was indeed. They didn't release these results, but I was watching closely. The average donation jumped considerably once they split it by platform. The average Windows contribution was $6.75 or so when they split it, and it's near $8 now. There were similar but less significant jumps in the other platforms as well.

That would be my bet (1)

Sycraft-fu (314770) | more than 3 years ago | (#32175374)

They wanted to show how much they support games and how good their platform is and so on... Of course it really isn't all that impressive when you get down to it. Ok so Linux users contributed twice as much... It still ends up being peanuts in terms of money for games. I bought World of Goo when it came out for $20. Of that about 20% went to the digital distributor (Impulse). So the devs of that one title got about $16 from me, and I wasn't trying to make some point, I was just paying what I felt to be a very reasonable price for quality entertainment.

I'd be somewhat impressed if the Linux/Mac contributions were consistently higher than what you'd normally pay for a 5 pack of indy games, indicating that they truly were willing to kick in extra money as a donation to other entities or just as generally support for this kind of thing. However that's not the case. They paid on average only a couple bucks per title. To me, that is being a cheapskate, not showing your support.

Re:Indie Gaming (1)

enderjsv (1128541) | more than 3 years ago | (#32174568)

I don't know. While I agree the current business model of larger games companies is outdated, I'm not sure this is the solution. A million dollars is pretty impressive for games that don't cost too much to develop. It's not quite as impressive for a game like modern warfare 2.

While this excites me for the smaller developers, realistically, I don't see this kind of business model really working for a larger developer like EA. I know a lot of you don't want to hear that, but I'm just trying to be realistic.

Re:Indie Gaming (1)

eln (21727) | more than 3 years ago | (#32174626)

Yes it can work, for very small values of "work". It may be a legitimate route for independent games that need a gimmick like this to generate lots of press and get people to try their games. Of course, if your business model is dependent on getting lots of press, you pretty much have to be one of the first ones to do it, since the 27th company to do this isn't going to generate nearly as much press as the first one, and therefore likely won't have nearly this kind of success.

Basically, it's a way for small companies that would barely make beer money any other way to make a decent living (at least for the short term). It has not, however, disproved the more traditional model for selling games, which is still vastly more profitable. This is 5 games which combined managed to make $1 million. For a megacorp like EA, or any of the big-budget game publishing companies, $1 million is a rounding error.

Re:Indie Gaming (1)

Darth_brooks (180756) | more than 3 years ago | (#32174974)

It is a momentous slap in the face to the big boys like EA and ilk.

A million dollars isn't a momentous slap in the face to anyone. EA can waste that much money in about 15 minutes. Hell, how many chuzzlewit "senior associate vice president in charge of blah" types got million dollar bonuses at EA last year? A million bucks? Hell, the the amount donated to child's play is probably the amount spent by a studio on a major title's launch party.

Kudos to the indies, but a watershed moment this ain't.

Good (4, Insightful)

SoupGuru (723634) | more than 3 years ago | (#32174452)

I don't think anyone else will be able to replicate it, though. I think you get the good press for being one of the first to try it and then it becomes old news when someone else tries.

Re:Good (2, Informative)

chill (34294) | more than 3 years ago | (#32174614)

Considering this was already the SECOND time this has happened recently...

http://games.slashdot.org/story/09/10/28/030237/2D-Boy-Posts-Pay-What-You-Want-Final-Wrap-up [slashdot.org]

Re:Good (0)

Anonymous Coward | more than 3 years ago | (#32174702)

This one added the charity angle.

Re:Good (0)

Anonymous Coward | more than 3 years ago | (#32174936)

Oh well, that makes all the difference in the world then, doesn't it. Next time, it'll be "Yeah, well, the software is very different", and then it'll be "Yeah, but the in-game video sequences are why it only works this time."
I can't help but think that, their stuff is so good that it worked well, but your stuff is so mediocre that you need an iron fist inside Adam Smith's glove to sell it.

Re:Good (0)

Anonymous Coward | more than 3 years ago | (#32174774)

Indy games are super-starved for publicity and they are usually priced pretty cheaply anyway (see steam sales where most go for 5$ or less) so there's not a lot of risk of trying these kinds of things anyway even if it only garners a digg or reddit front page and no other press, its still worth it.

What might be risky for a popular bands new album which cost a couple million to produce isn't really risky for an indie game.

Re:Good (4, Interesting)

Alarindris (1253418) | more than 3 years ago | (#32174914)

Yeah, It just goes to show the impact that advertising has.

The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming.

Whether it's indie games or music, it's all about advertising. People can say fuck the middleman all they want, but that middleman (large label) has the money/connections to promote and advertise so you can make some money.

Granted, if you're product is FANTASTIC it will go viral, but without the initial kick that advertising gets, you don't stand to make much money without a lot of footwork and effort.

Re:Good (1)

Jah-Wren Ryel (80510) | more than 3 years ago | (#32175584)

Whether it's indie games or music, it's all about advertising. People can say fuck the middleman all they want, but that middleman (large label) has the money/connections to promote and advertise so you can make some money.

Now, if only the middlemen would accept their role as facilitators instead of trying to be owners.
They need to realize that their customers are not consumers, but the creators.
Then they can start marketing their services appropriately and get out of the copyright game.

Re:Good (1)

zach_the_lizard (1317619) | more than 3 years ago | (#32175770)

In the days of yore, where we still had to have physical media, it was much harder to survive without a record label. They had the cash, not only to produce your albums and advertise, but to get the media manufactured. With the rise online sales, you no longer need the middleman to get your records pressed; the cost to host an album is very low per customer. The middleman is starting to be cut out, and if he doesn't reinvent himself, he will fail. Personally, I think the way forward will see the artists keep copyright but share revenue with music stores in exchange for the publicity and bandwidth.

Re:Good (2, Insightful)

Tom (822) | more than 3 years ago | (#32175296)

True, it was a big marketing stunt.

But it was more than just that. It was cross-platform, which won them a lot of hearts from the Linux and Mac people. It's indie developers, which a lot of us feel closer to and more readily give them our money. It was DRM-free, which is one more reason to actually buy it. And it was a "choose your price", which takes away one of the most typical last-minute-resistance issues "hm, I kinda like it, but it's too expensive".

All in all, it was a good deal, absolutely. And even though I already owned World of Good, I gave them something well above their reported averages. And you know what? I made a copy for my girlfriend because I figured that we could just the same have bought it twice for half the money each, so what's the problem? And with the "no DRM" approach, I could. And I'm pretty sure they don't mind. And that's how the software business ought to work.

We all say "vote with your wallet" all the time. Apparently, a lot of us did.

Re:Good (1)

Jedi Alec (258881) | more than 3 years ago | (#32175582)

And even though I already owned World of Good, I gave them something well above their reported averages.

Same here.

made a copy for my girlfriend because I figured that we could just the same have bought it twice for half the money each, so what's the problem?

I actually got her a bundle as well. When I last spoke to her she was installing World of Goo, I haven't heard from her since :P

We all say "vote with your wallet" all the time. Apparently, a lot of us did.

Indeedy. And the fact that my cash ends up with a bunch of indie developers, the EFF and Child's Play instead of in the bonus of some Ubisoft C*O makes me feel...all warm and tingly now. Besides, Aquaria kicks Settlers' ass anyway.

Re:Good (1)

c0d3g33k (102699) | more than 3 years ago | (#32175640)

World of Good

Now that's a game I wouldn't mind playing. To hell with all the "we have the most realistic blood spatter" or "the most awesome beat-down" or "we have teh h00k3rz" games. This is what I want. (And I don't mean 'Ned Flanders' world either - I'm atheist. But more and better graphic violence doesn't do it for me. )

And even more platforms can benefit! (2, Informative)

NiteMair (309303) | more than 3 years ago | (#32174454)

I'm ecstatic that they're going to open the source!

Having just experienced the Alpha 2 release of Haiku, I'd love to see a few of these games ported to that platform as well.

Now I'm glad I bought the Humble Indie Bundle, even though I haven't had time to play any of the games yet ;)

Re:And even more platforms can benefit! (1)

xeoron (639412) | more than 3 years ago | (#32174922)

I am happy I did too, though I wish I had more to give them.

Aquaria also OSS (4, Informative)

hansamurai (907719) | more than 3 years ago | (#32174472)

Along with Gish, Penumbra Overture, and Lugaru, Aquaria is also being open sourced. Lugaru's game engine was GPL'd but they're retaining the art assets, so I'm assuming the others will follow suit.

Great week for indie devs, charities, and gamers all around.

Cool (0)

Anonymous Coward | more than 3 years ago | (#32174476)

Let's see what open source community can do with Lugaru and other games!

That's pretty cool (1)

enderjsv (1128541) | more than 3 years ago | (#32174478)

That's pretty cool. I'm happy for the developers.

Still, you have to admit the cost of developing these games was probably pretty small (full disclosure, I'm not familiar with all of them). While this business model could (and obviously does) work for cheaper-to-develop games like these, I really couldn't see it working for more expensive endeavors.

Good news for smaller developers, though.

Re:That's pretty cool (1)

xeoron (639412) | more than 3 years ago | (#32175028)

I found this a major buying point: once you paid, you could download any or all version of the games for Linux, Mac OS, and MS Windows. I grabbed all versions for my different systems, so now I just need to get the saved game data synced across platforms once I start playing them during some down time.

The stats (5, Informative)

butalearner (1235200) | more than 3 years ago | (#32174490)

They offer the following breakdown:

Developers: $134k each

Childsplay: $154k

EFF: $148k

Pretty amazing for seven days. I admit I kicked in a little extra once I heard they'd go open source if they hit $1M. Note that the open source bit doesn't mean free as in free beer: Lugaru for example is including enough assets in the release that the demo will build, but the assets are still proprietary. As another reward for breaking $1M they also extended the promotion another 7 days.

Re:The stats (2, Informative)

hansamurai (907719) | more than 3 years ago | (#32174580)

The counter has been fixed to a four day extension, they mentioned that was what they intended on IRC.

Re:The stats (1)

stoolpigeon (454276) | more than 3 years ago | (#32174682)

Nice - this was my first monetary contribution to child's play and the eff. I kicked in more than average apparently, but I did so purely because of the charity angle, otherwise what I initially wanted to pay was much closer to the average.

Re:The stats (1)

Sycraft-fu (314770) | more than 3 years ago | (#32174862)

Well in the case of Lugaru at least, if anything is interesting, it would be the source code. I don't know if you've looked at the game but it's assets are horrible. It is exceedingly low quality an amateurish in terms of graphics. However, that doesn't mean that the engine might not be interesting.

Re:The stats (1)

rm999 (775449) | more than 3 years ago | (#32175594)

Well, as they say, "the coding style is what you might expect from a self-taught high school student, so it could be a challenge to understand, but feel free to give it a shot!"

This 12,000 line file really does remind me of something I would have written in high school (http://hg.icculus.org/icculus/lugaru/file/0b8beb014a87/Source/GameTick.cpp).

Anyway, kudos to the developer for open sourcing it!

Re:The stats (2, Informative)

OjM (1781592) | more than 3 years ago | (#32175632)

And the maker of that game has now an awesome team, which is making a spiritual sequel, Overgrowth. It's got both graphics and gameplay that makes some "top" games be ashamed.

Re:The stats (1)

Tofystedeth (1076755) | more than 3 years ago | (#32175536)

That's pretty interesting. I guess it means a lot of people went with the default split? If you used the customized split it defaulted to split evenly 3 ways between Child's Play, the EFF, and the 5 devs, but that looks like a pretty even 7 way split.

Penumbra (4, Informative)

Pojut (1027544) | more than 3 years ago | (#32174534)

Penumbra is pants-wetting scary. Seriously, if you don't play any other game offered in this bundle, check it out. It ranks up there with Dead Space, Clock Tower, Undying, Fatal Frame, and the other big boys.

In fact, if the circumstances and your attitude are right, I daresay it challenges the crown for scariest game series.

Re:Penumbra (1)

dunezone (899268) | more than 3 years ago | (#32174796)

Penumbra is just awesome. Walking around dark corridors with little eyes looking at you from the distant dark and once that happens its already too late.

Re:Penumbra (1)

wisnoskij (1206448) | more than 3 years ago | (#32174816)

I have played Dead Space (the beginning anyways), and it is not even comparable.

Penumbra is so scary my heart was racing while I played parts of it.
It was by far the scariest experience of my life.

Re:Penumbra (1)

Pojut (1027544) | more than 3 years ago | (#32175486)

I have played Dead Space (the beginning anyways), and it is not even comparable.

While I agree that Penumbra surpasses Dead Space's scare factor, you really should try going through the whole game. There are parts of Dead Space where I literally had to turn the game off.

Dead Space + 42" flatscreen + mid-range surround sound = change of underwear. ESPECIALLY the portions where you have to solve (simple) puzzles while shit that you can't kill is never more than five seconds away from you.

Re:Penumbra (0)

Anonymous Coward | more than 3 years ago | (#32175706)

>> It was by far the scariest experience of my life.

Dude. No offense, but if this is the case, a life is something you need more of.

Re:Penumbra (2, Funny)

Chris Burke (6130) | more than 3 years ago | (#32174892)

Penumbra is pants-wetting scary.

I don't understand.

I've seen little kids pee their pants pretty often, and never once have I been scared.

Re:Penumbra (2, Funny)

drinkypoo (153816) | more than 3 years ago | (#32175354)

I've seen little kids pee their pants pretty often, and never once have I been scared.

I guess they weren't in your car, then.

I need another game on this laptop... hmm, lugaru's small. This really was a stroke of genius, I don't know if I've ever even heard of this game, now I've bought it, for however trivial an amount.

Re:Penumbra (0)

Anonymous Coward | more than 3 years ago | (#32174906)

Funny, I posted another thread praising Penumbra at the same time :0

I'll just have to add that it's not a play-for-5min arcade game of fun - it's more like a book that you can't stop reading because you want to find out what happens next / how it ends.

Re:Penumbra (1)

SharpFang (651121) | more than 3 years ago | (#32175592)

And remember, Penumbra in the game comes with a coupon code reducing the price of the 3-part Penumbra bundle on the developer's site from $20 to $5. So $5 for both sequels.

Re:Penumbra (2, Informative)

tlhIngan (30335) | more than 3 years ago | (#32175614)

And according to the FAQ [wolfire.com], Frictional Games is offering the rest of the Penumbra series to Humble Bundle purchases for $5...

Which means another 2 more games for $5.

How does this compare to DEVELOPMENT COST? (0)

Anonymous Coward | more than 3 years ago | (#32174628)

Everyone seems to ignore this. Yes, EA won't care about $1M but that's because their games cost an order of magnitude more than that to make, unlike indie games. Can someone try to estimate the ROI on this bundle?..

David Rosen is shady (0)

Anonymous Coward | more than 3 years ago | (#32174632)

This is really raising eyebrows for us long-time Lugaru fans. Shortly after Lugaru's release, David Rosen told us that there would be a slight delay on the mod tools. Months later he said that he had lost the entire Lugaru source-code shortly after launch, so the mod tools would have to be cancelled.

Needless to say, it was pretty surprising to hear that a game whose source supposedly didn't exist was being released as open-source.

Re:David Rosen is shady (1)

carp3_noct3m (1185697) | more than 3 years ago | (#32175422)

"long-time Lugaru fans" and "shortly after launch" It seems your time frame is messed up. A quick google shows Lugaru was released in 2005. Its 2010, that seems like plenty of time to have found or made the source code =)

Re:David Rosen is shady (2, Informative)

OjM (1781592) | more than 3 years ago | (#32175656)

Are you for real? :O Some fans recreated the mod tools already. Also they never said they had lost the source code of the GAME which they released. Only the asset tools.

Penumbra rocks (2, Informative)

Anonymous Coward | more than 3 years ago | (#32174780)

I bought Penumbra Overture (and its sequel, Black Plague) a while back on Steam and I just have to plug them here in case you've missed them and since they're so awesome. They're basically 1st person horror adventures. The protagonist ends up stuck in a mine in Greenland and has to explore it in order to get out while unraveling the mystery of what's happened there. The games are very atmospheric and have an interesting, unfolding storyline with supernatural elements (Black Plague takes off where Overture ends). Reminds me of X-Files episodes where Mulder and Scully get stuck somewhere in the middle of nowhere where strange things are happening, except the Penumbra protagonist doesn't have a partner. You should play them alone at night or when it's dark for maximum effect (it's not a pitch-black-surprise-monster-attack-in-your-face a la Doom 3 game). Overture has little combat; Black Plague has none.

The games are about as long as Half-Life 2 Episode 2, and IMO way better. Too bad they were underrated/overlooked by the gaming press. The third Penumbra game, Requiem, is a puzzle game without a storyline unlike the first two. I haven't bothered finishing it yet.

Huzzah! (1)

Zaphod The 42nd (1205578) | more than 3 years ago | (#32174798)

DRM free games are selling, and now as a result being open sourced?

I for one would just like to say, awesome.
I will totally be dling the src code.

Fees? (1)

alexandre (53) | more than 3 years ago | (#32174818)

Great job!

Would there be a better solution next time not to give out 50k$+ to credit cards, paypal and others?

Re:Fees? (0)

Anonymous Coward | more than 3 years ago | (#32174942)

Hey, don't act like the credit card companies and Paypal didn't deserve the money. They did their freaking job. Do you honestly believe that the fundraiser would have gotten even half as much as it did, if it didn't take credit card or paypal payments? I know I sure wouldn't have donated anything if I had to send a check...and just imagine how much work it would have been to sort out who gets to download! All the data entry...

I hate to draw the comparison, but think of it like, well, taxes--except voluntary on the fundraiser's part, they didn't have to take those cards and stuff. You pay a little to make the rest of your life SO much easier.

Re:Fees? (1)

alexandre (53) | more than 3 years ago | (#32175210)

I'm not saying they should remove the current options, but for example, isn't setting a normal credit card entering form going to cost more like 2% than 5% ?
Are there even better solutions to add to the mix which they could hint to to make people aware and get more for charity? :)

Re:Fees? (0)

Anonymous Coward | more than 3 years ago | (#32174960)

OMG a 2-number UID? You are a creature of legends, a quasi-loch ness monster!

Re:Fees? (1)

muckracer (1204794) | more than 3 years ago | (#32175558)

> Would there be a better solution next time not to give out 50k$+ to credit cards, paypal and others?

Do they even take credit cards?

good publicity and great value (1)

modestgeek (1449921) | more than 3 years ago | (#32174946)

I ended up purchasing these games all for $50. I had never heard of any of them prior to seeing this on SD. I've only downloaded/installed and played a little bit of World of Goo and doubt I'll have much time to download and play any of the others. I was originally going to offer less knowing that I only would be able to play one but I felt cheap knowing that this was also a fundraiser.

I chose $50 (1)

bughunter (10093) | more than 3 years ago | (#32174984)

My price was $50, and I think I'd be getting my money's worth at twice that. I put most into the developers and child's play columns, since I have already donated to EFF separately (and encourage you to, also).

There seem to be very few transactions these days that are a positive-sum. This is one of them.

Wow (2)

Locke2005 (849178) | more than 3 years ago | (#32175004)

The slashdot effect is being used as a force for good for a change, and it feels great to see that! I expect another surge in sales. I just kicked in $10 myself (which makes me a cheapskate compared to the average Linux user).

Re:Wow (1)

BikeHelmet (1437881) | more than 3 years ago | (#32175772)

I already own most of them, but I'll probably toss $10 in, weighted towards the EFF.

Aquaria is the one I still don't have.

He he - top donations (1, Funny)

Anonymous Coward | more than 3 years ago | (#32175318)

The second place top donation gave $1337.00

He he.

Cool... (1)

XxtraLarGe (551297) | more than 3 years ago | (#32175340)

I'm glad I woke up when I did. I saw the story and went to the wolffire web site and threw in $10 split three ways (close to the average Mac contribution). I probably won't play any of these games, but I still think it's good to support indie developers, and I like the fact that they bundled it with charities as well.

I like customizations (2, Insightful)

springbox (853816) | more than 3 years ago | (#32175378)

Maybe now I can play Penumbra without being freaked out by the spiders. That's what I liked about the Thief games; the editor let you delete the definitions for the spider objects.

I bought it for like $20. (0)

Anonymous Coward | more than 3 years ago | (#32175482)

I want my sale to count for Ubuntu, not Linux. ..and I want .deb packages, not bin/run/sh/wtf/etc

I donated a small amount (1)

jlechem (613317) | more than 3 years ago | (#32175916)

And I'm glad I did. Besides Goo (which was worth the price of admission) the rest of the games were lackluster at best. They were indie games but for stuff meant to run on lower end hardware I was pretty surprised by the hardware reqs for the games. I guess my old rig can't even do indie games at this point in time.
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