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PS Move Launch Date and Price Announced, Portal 2 For the PS3

Soulskill posted more than 4 years ago | from the beating-ms-at-the-price-game dept.

Sony 145

Sony took the stage for the last major keynote of E3 this afternoon, splitting their attention evenly between hardware improvements and new games. First, they talked about 3D technology — Sony plans to try driving 3D adoption in a similar way to what they did with Blu-ray, with 20 titles planned for March 2011 or earlier. Headlining those will be Killzone 3 (coming February 2011), Gran Turismo 5 (coming November 2nd), Tron Evolution, Mortal Kombat, and Crysis 2. Sony also released launch details for their PS Move motion control system. It will be released on September 19th in the US, the motion controller will cost $50, and the navigation controller will cost $30. Several games will get retroactive Move support, such as Resident Evil 5, Heavy Rain, and Tiger Woods PGA Tour 11. An RPG called Sorcery was demonstrated; your character has a wand that's very similar to the controller, and you throw arcane bolts or draw walls of fire just as you'd expect. Read on for more about Sony's E3 announcements.

Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.

Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011

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Move support in Portal 2. (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#32583940)

I'm kind of hoping for Move support in Portal 2. That will really be the killer Proof of Concept for Move as a game controller over Natal.

Re:Move support in Portal 2. (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#32584072)

I don't know why you would prefer Move for Portal 2, over a controller, but I'll humour you.

Why would that be any better for a controller than Kinect (formerly known as Natal)?

Any situation where you are pointing a remote, Kinect can read what direction your arm is pointing too, so its really the same thing.

Re:Move support in Portal 2. (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#32584088)

Buttons?

It's seriously why I think move's better. most games don't have you unarmed flailing around wildly. You're often equipped with something.

Re:Move support in Portal 2. (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#32584130)

I don't see why you'll be flailing anymore with Kinect than you will with move though. And buttons would be like pointing with your various fingers. Index for blue, Open palm for Orange, and closed fist for idle, and you've essentially got the controls necessary for portal.

If its movement you want to avoid, why would you want a move?

Re:Move support in Portal 2. (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#32584160)

it's imprecise movement I want to avoid. the controller scheme you mention sounds painfully uncomfortable. Yes, waving around a waggle rod is uncomfortable too, but it's an improvement over Kinect's full body bullshit.

Re:Move support in Portal 2. (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#32584210)

I think in the end it'll be a controller with 2 analog joysticks that does it best. Or a mouse and keyboard.

I think all motion detecting devices operate too slowly for some of the faster paced portal challenges out there.

Re:Move support in Portal 2. (0)

Anonymous Coward | more than 4 years ago | (#32584344)

If you don't want imprecise movement, why do you want camera to be motion controlled?

Motion controls will never work for camera control this generation, whether its the Wiimote (I loved Metroid Prime 3, but holy crap that game is impossible to play without the lock-on system.), Kinect/Natal (lets face it, body recognition is not going to be acceptable after an hour or so of gameplay.) or Move (good luck doing those mid-air, multi-portal high jumps let alone online SOCOM deathmatches)

Re:Move support in Portal 2. (1)

commodore64_love (1445365) | more than 4 years ago | (#32584574)

>>>it's imprecise movement I want to avoid

Exactly. Why do I feel like my favorite hobby..... okay, okay my SECOND favorite hobby... is going down the wrong path. I want to RELAX when I'm gaming, not have to worry whether or not the iWand thingie will register my jump, or else let me die.

Re:Move support in Portal 2. (2, Interesting)

sortius_nod (1080919) | more than 4 years ago | (#32585046)

I don't think you've actually seen the Move in action vs the Kinect in action.

Move looks exactly as retarded as someone playing a Wii. There is almost NO precision. I watched two guys try the gladiator game they're using to demo the move, the amount of times the guys swung and it didn't register was phenominal.

Thing is, the move uses very similar technology to the Kinect. The main difference being that the Move is single camera with control vs dual camera with human tracking. I would actually say the Kinect is less like flailing around (the dance game looks quite good actually, you do have to dance) than the Move.

At the end of the day, this is just impressions from people who haven't used either.

Re:Move support in Portal 2. (0)

Anonymous Coward | more than 4 years ago | (#32584510)

Oh, and how to you expect to MOVE in this buttonless setup? Twiddle your other hands fingers?
Move is a laser pointer with a bunch of discrete buttons.
Kinect is.. well, you're hand.

Most people suck at finger accuracy in the way that you are suggesting at those speeds.
Also, how do you know when to fire with the index fingers? Using your fist as an idle aiming mechanism is incredibly imprecise.
Not only that, holding your hand in that way while moving your fingers is NOT comfortable.
Even i couldn't keep that up for long and i move my fingers every day when programming.

Kinect is plain awful for Portal 2. Eyetoy already proved that pure motion capture was awful for interfaces, it is slow and buggy at best.
The evidence is all over the Kinect demo from the press conference. Watching the browsing through menus section waspainful. The only decent-ish thing was voice commands. (which was bad in another way altogether, and no doubt it will suffer the same troubles that Socom voice detection had)
Portal 2 is something that will require fast reactions, you're not going to get that on Kinect, no matter how good Valve make it. (and trust me, they wouldn't spend enough time on it to polish it to the standards you expect them to)
The better they make the detection, the more likely the chances of it detecting false positives.

Kinect (and Eyetoy) has a place, but it isn't for games that require fast reactions.
Standard controllers, okay, but still not good enough.
Move, Wii+Motion Plus, fantastic.
KB+Mouse, as close to perfect you will get outside of VR + brain control.

Re:Move support in Portal 2. (0)

Anonymous Coward | more than 4 years ago | (#32585040)

Kinect doesn't do fingers.

You can point your stump around, but there's no trigger to pull, and no way to differentiate guns ( unless each arm is a dufferent gun ).

Re:Move support in Portal 2. (0, Troll)

Lunix Nutcase (1092239) | more than 4 years ago | (#32584132)

So basically you want to hold a plastic phallus in your hand?

Re:Move support in Portal 2. (3, Funny)

h4rr4r (612664) | more than 4 years ago | (#32584258)

You make this association and he does not, I wonder what that says about you.

Re:Move support in Portal 2. (0)

Lunix Nutcase (1092239) | more than 4 years ago | (#32584518)

It says that I was making a joke at his expense.

Re:Move support in Portal 2. (1)

X0563511 (793323) | more than 4 years ago | (#32584984)

... or that you are just a jackass.

Given your account name, I lean towards jackass.

Re:Move support in Portal 2. (3, Insightful)

interkin3tic (1469267) | more than 4 years ago | (#32584282)

Why would that be any better for a controller than Kinect (formerly known as Natal)?

Precision, timing, and buttons. I can't imagine detecting where your arm is pointing being laser-pointer accurate, which you would like when making tricky portal shots. There's also latency with kinetic that wouldn't be good for puzzles like near the end of portal 1 (think, having to shoot a portal as you're flying through the air). And how would you shoot without a button? Stamp your foot?

Re:Move support in Portal 2. (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#32584506)

The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.

As for buttons, refer to my other post in this thread. (32584130)

Wrong, buttons have no latency and Move is fast (2, Interesting)

SuperKendall (25149) | more than 4 years ago | (#32586170)

The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.

Read up on the tech involved. It's sub-microsecond latency for movement, because it's a camera tracking a very obvious target instead of having to compute where the whole of your body is in real time.

Furthermore, as stated there is an actual button - which means zero latency, whereas Kinect has to process your movements to determine if you meant fire which means it has at least whatever latency the body position processing has.

That's why the OP was excited about real buttons. Because even if the move tracking DID have much latency, the buttons for sure will not. As long as it actually fires instantly the moment you can see on screen the virtual you is pointed exactly right, it will work out fine for gaming.

I touched my penis to this announcement (0, Funny)

Anonymous Coward | more than 4 years ago | (#32583944)

I just jizzed in my pants over this. Sony fucking rocks!

Re:I touched my penis to this announcement (4, Funny)

HairyNevus (992803) | more than 4 years ago | (#32584262)

I don't know why this is troll, everyone did it.

Metal Gear Solid: Peacewalkers (2, Funny)

protektor (63514) | more than 4 years ago | (#32583950)

Not sure that that Peacewalkers was the best title for the game. It brings up intimidate images of Snake being 65 years old and using a walker with those tennis balls on the feet to get around like you see seniors doing at the malls. LOL

Re:Metal Gear Solid: Peacewalkers (4, Funny)

Tinctorius (1529849) | more than 4 years ago | (#32584022)

Yet you'll never see or hear him coming.

Re:Metal Gear Solid: Peacewalkers (1)

X0563511 (793323) | more than 4 years ago | (#32584998)

You might smell him though. Old-man smell. Yuck.

They could rename in PeaceWalkers Texas Ranger (0)

NotSoHeavyD3 (1400425) | more than 4 years ago | (#32584044)

Of course featuring Chuck Norris. That brings up a whole different picture.

Is it me or... (0, Funny)

Anonymous Coward | more than 4 years ago | (#32583972)

does that new controller look like a dong? With 1 nut at that?

"Existing PSN features won't change" (-1, Offtopic)

Anonymous Coward | more than 4 years ago | (#32584014)

Existing PSN features won't change

Right, and just because the new slim PS3s don't support Other OS doesn't mean that Sony will be removing it from the older ones.

Re:"Existing PSN features won't change" (1)

travisco_nabisco (817002) | more than 4 years ago | (#32584642)

And how is that a PlayStation Network feature?

Re:"Existing PSN features won't change" (1)

petermgreen (876956) | more than 4 years ago | (#32585342)

It's not, it's just an example of how sony has gone back on similar statements in the past.

I love Valve (1)

Turzyx (1462339) | more than 4 years ago | (#32584018)

I haven't played a single Valve title and thought I hadn't got value for money. Although short, Portal was amazing. I can't wait for Portal 2. In fact I think I'm going to piss myself in anticipation. /fanboi

Re:I love Valve (1)

zmollusc (763634) | more than 4 years ago | (#32584874)

[make up your own lame pun involving wii]

Re:I love Valve (1)

im_thatoneguy (819432) | more than 4 years ago | (#32585856)

Team Fortress 2 for the 360 was a complete waste. But it was the only way to get portal a the time.

I've always gotten value for my money, I just feel a little annoyed at having to buy Half life 2 3x times.

Re:I love Valve (1)

VGPowerlord (621254) | more than 4 years ago | (#32586468)

I've always gotten value for my money, I just feel a little annoyed at having to buy Half life 2 3x times.

I didn't think Half-Life 2 was available for the 360 before Orange Box came out.

Or did you buy the PC version as well?

Awesome (1)

Niris (1443675) | more than 4 years ago | (#32584030)

Just bought my PS3 last week, and excited to see they're still planning games and even more improvements for it instead of phasing it out already since they've been around a while.

Sony Is Always In It For The Long Haul/Win (0)

Anonymous Coward | more than 4 years ago | (#32584112)

"still planning games"

I don't want to flame. I'm just incredulous at such a statement.

The PS3 has another seven years at least of full Sony support. Sony has 21 first party studios(Nintendo has about 10, Microsoft 3) focusing entirely on high end exclusive titles that aren't gimped or downgraded to run on the weaker Xbox 360. Many of these studios have only put out their first version of current gen games and have 1 to 2 more versions to release this gen.

The PS2 which came out in 2000 still has shelf space at the local electronics/gaming shop that is only slightly smaller than the current gen systems with new major games still coming out for it as of this year.

 

Re:Sony Is Always In It For The Long Haul/Win (-1, Troll)

Anonymous Coward | more than 4 years ago | (#32585362)

full Sony support

There's an oxymoron if I ever read one. SONY support means "removing the features you paid for when it doesn't suit them", rather than "supporting the features they sold to you".
    SONY doesn't belong in a free market.

Re:Awesome (1)

Per Wigren (5315) | more than 4 years ago | (#32584122)

They are still releasing new games for the PS2 so don't expect them to kill the PS3 just yet... Also, they won't even begin to phase it out before the PS4 is released.

Re:Awesome (1)

Niris (1443675) | more than 4 years ago | (#32584144)

Yeah, it's more of I was dreading the idea of them announcing a PS4 or something :P

MS Epic Fail, Nintendo Ok, Sony Delivers (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#32584046)

Nintendo had a decent showing this year. Good if you are comparing it to the previous two years horrible Nintendo conferences. The 3D stuff sounds to be pretty bad from the people who tried it in person. You have to keep your head exactly in the right spot for it to have any effect. More of the same pretty much sums up the rest of Nintendo's showing. Good if that is what you want.

Microsoft's Kinetic was a almost comical flop. Too much lag/latency. Poor precision and controls. And this was just from the carefully staged/rigged demos. No wonder they haven't been letting the genral public get their hands on it. Nothing else of any interest. Old outdated hardware with a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming.

Sony really had an monumental show with a gigantic amount of things to show. Not surprising since they have more than double the first party studios than Nintendo and Microsoft combined. The most powerful hardware by a huge margin. And strong support from all three major console regions. Only 50 dollars for the only 1:1 absolute motion controller is pretty amazing. The only thing that wasn't really that interesting was the premium services since everyone already can get most of it with Qore now.

Re:MS Epic Fail, Nintendo Ok, Sony Delivers (1)

Anonymous Coward | more than 4 years ago | (#32584190)

I think Microsoft lucked out with having such as total E3 failure thanks to it being mostly already forgotten. Even the tiny number of people who were hyping the awful Microsoft motion controls have given up after that absolutely dreadful and simply un-fun showing.

150 bucks? Don't know how the hell Microsoft ever thought anyone outside of the tiny hardcore Xbox fan crowd would even think of paying that amount of money for an add-on. Let alone one that is as bad as what they showed at E3.

Seriously? (2, Interesting)

interkin3tic (1469267) | more than 4 years ago | (#32584196)

Only 50 dollars for the only 1:1 absolute motion controller is pretty amazing.

That's an absurd way to put it: the wiimote is about that same price if not cheaper. And all 3 now have motion controls, specifying "This one has 'true' 1:1" is silly. After 4 years of motion controls with the wii, I still have yet to see anything worthwhile being done with it. I'm cynical as to whether or not "true 1:1" motion control is going to be any more relevant than "not really 1:1" motion control.

Old outdated hardware with a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming.

When has MS -ever- had a big number of first-party titles? Or Sony, for that matter?

Off the top of my head-
Sony: God of War, Gran Turismo
MS: Halo
Nintendo: pretty much everything worth playing on the wii.

Speaking again of the wii... did I detect someone suggesting that hardware power made much of a difference this generation?

Re:Seriously? (1)

Kenoli (934612) | more than 4 years ago | (#32584714)

The accuracy of the controllers isn't really important. Even if they magically worked completely flawlessly, they're still stupid gimmicks.

That's not to say that stupid gimmicks can't be entertaining in certain ways, but they're hardly a replacement for any other kind of input device.

Re:Seriously? (1)

X0563511 (793323) | more than 4 years ago | (#32585172)

I'd prefer if MS pulled their nasty fingers out of gaming completely.

Re:Seriously? (3, Informative)

TrancePhreak (576593) | more than 4 years ago | (#32585826)

Here's a list, it's quite a bit longer than "Halo", http://en.wikipedia.org/wiki/Microsoft_Game_Studios [wikipedia.org]
Sony has quite a few too. http://en.wikipedia.org/wiki/Sony_Computer_Entertainment [wikipedia.org]

Re:Seriously? (1)

interkin3tic (1469267) | more than 4 years ago | (#32586604)

But the number of in house or basically in house titles that actually would pull one towards one console or the other is very small. That was my point. Sure, you're only going to get "South Park Let's Go Tower Defense Play!" on the 360, but no one cares.

Can it be?!? (2, Informative)

Rewind (138843) | more than 4 years ago | (#32584052)

Gran Turismo 5 (coming November 2nd)? One can holy hope. I was waiting for it to be renamed DNF Kart at this point. The game looks great if it is (finally) going to come out. A reason to get a PS3!

Re:Can it be?!? (1)

Monkeedude1212 (1560403) | more than 4 years ago | (#32584084)

Indeed. Gran Turismo has been losing speed to other racing series like Forza, though I've always prefered Turismo. It's been a long time coming.

LOL! What a Retarded Faggot. (0)

Anonymous Coward | more than 4 years ago | (#32584136)

Go away loser.

Couldn't they make the Move less goofy? (1)

tlhIngan (30335) | more than 4 years ago | (#32584070)

Neverminding the general shape of the Move controller itself, am I the only one that thinks the glowy ball looks goofy? It's like a color-changing lightbulb someone stuck out of a phallic lamp. Surely Sony could've integrated the glowing part into the controller itself? Perhaps like a lighted end cap or something? Sony's got the design skills to make it look all high-tech and cool, but the best they can do to an ergonomic controller is to stick a ball onto it?

As for Portal 2 - is it going to be as gimped as the PS3 version of Orange Box was? (Orange Box for PS3 basically sucked - low framerates, stuttering, and all around unplayable...).

Re:Couldn't they make the Move less goofy? (2, Insightful)

h4rr4r (612664) | more than 4 years ago | (#32584208)

If you are going to play a computer game play it on a computer. I say this as the owner of a PS3, so calm down fanboys. Games are best on the system they were designed for, PS3 <-> 360 ports are ok, PC to console or the other way never works.

Re:Couldn't they make the Move less goofy? (1)

Kenoli (934612) | more than 4 years ago | (#32584770)

Agreed. In particular the interfaces for console vs PC have significantly different designs, which are generally left unaltered in the port, making the game suffer terribly.

Re:Couldn't they make the Move less goofy? (3, Insightful)

rxan (1424721) | more than 4 years ago | (#32586976)

My problem is that so few games are designed with the PC in mind today. Most developers are going multiplatform which essentially means console focused games (ie: lowest common denominator).

Microsoft has been failing in the PC gaming department lately. They have the Games for Windows brand and those games often don't have 360 controller support. Even when a game is ported to the PC from the 360 it often has the 360 controller support stripped out or useless. If the controller isn't supported then the PC interface is usually a crap port.

I love the PC because you have the greatest graphics anywhere. But the supporting companies always gimp it for us. WTF?

Re:Couldn't they make the Move less goofy? (3, Interesting)

BoogeyOfTheMan (1256002) | more than 4 years ago | (#32584222)

Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.

And as to the reason for the giant glowing ball, the software knows the exact size of the ball, so if it appears smaller, it knows its farther away, etc. I doubt it would work as well with just an LED or a lit endcap.

Re:Couldn't they make the Move less goofy? (1)

AvitarX (172628) | more than 4 years ago | (#32584482)

I bet it could work as well outside of the visible spectrum though.

Re:Couldn't they make the Move less goofy? (1)

BoogeyOfTheMan (1256002) | more than 4 years ago | (#32584780)

Yeah, that would probably work (can the PS Eye pick up other wavelengths?) but since they can change what color the ball glows, it can be used to differentiate between players, as a health bar, as a signifier for the function the controller is used for at the time (like blue for magic, red for sword), etc.

Re:Couldn't they make the Move less goofy? (1)

TrancePhreak (576593) | more than 4 years ago | (#32585762)

From what I've seen, the colors are used to differentiate which controller # you are using. So switching colors during gameplay is unlikely.

Re:Couldn't they make the Move less goofy? (0)

Anonymous Coward | more than 4 years ago | (#32584572)

Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.

Why paraphrase when you can use his exact words: "...the best console version"? And when you break that down, there will only be two console versions (360 and PS3). Since the PS3 version will have Steamcloud support, that pretty much makes it the "best" console version in Valve's eyes right there.

Re:Couldn't they make the Move less goofy? (1)

BoogeyOfTheMan (1256002) | more than 4 years ago | (#32584712)

The website I saw the comment on first left out the console part as well. Guess I should have looked for a more reputable source. (I think the article I first read was a guy standing at E3 using twitter, I can no longer find the site either)

Re:Couldn't they make the Move less goofy? (2, Informative)

ElKry (1544795) | more than 4 years ago | (#32584606)

He said the best console version.

Re:Couldn't they make the Move less goofy? (1)

am 2k (217885) | more than 4 years ago | (#32584926)

Surely Sony could've integrated the glowing part into the controller itself? Perhaps like a lighted end cap or something? Sony's got the design skills to make it look all high-tech and cool, but the best they can do to an ergonomic controller is to stick a ball onto it?

I think it has to be round by design. The idea is that the camera has to capture the round ball to know where it is (X/Y position in the image and its size defining the position on all three axes). Additionally, the more it sticks out, the less it will be obstructed (by the player's hand for example).

Giant Enemy Crab 2 (1)

BabyDuckHat (1503839) | more than 4 years ago | (#32584106)

You attack its weak point for massive damage!

Valve..... (1)

_0rm_ (1638559) | more than 4 years ago | (#32584158)

Thank you... you burned me... I'm going to go cry in a corner now... With steam... On Wine... Where is the love?

Other OS feature (1, Troll)

robbadler (1139975) | more than 4 years ago | (#32584180)

I suppose it is too much to hope that Sony would say something about this sore subject at a press conference. I wonder if anyone is going to try and bring it up at E3...

Mod parent up! (0)

Anonymous Coward | more than 4 years ago | (#32584700)

I was thinking something similar. I can't look at a new Sony product without thinking, "Well, that will be cool... until they decide it promotes piracy and they shut it off after I bought it." To hell with their products until they fix Other OS.

Re:Mod parent up! (1)

slinches (1540051) | more than 4 years ago | (#32585692)

Well, unless you "upgraded", they're forcing you to ignore all of their new offerings. I know I would definitely buy a few new games, probably the Move controller and a few things from the PSN store (DLC, PS1 games, MLBtv, etc.). But, apparently, preventing me from accessing the PSN keeps me from pirating things and Sony values that more.

Re:Other OS feature (2, Insightful)

Narishma (822073) | more than 4 years ago | (#32585186)

E3 is a gaming conference/show. Nobody there cares about OtherOS.

Re:Other OS feature (1)

robbadler (1139975) | more than 4 years ago | (#32585764)

You don't remember Sony talking about this very feature at E3 when when announcing the PS3? SONY even cared then.

Re:Other OS feature (0)

Anonymous Coward | more than 4 years ago | (#32586660)

Sony mentioned it then because they believed it might help sales. Now that they decided it wasn't worthwhile, why would they mention it in a event designed to wow people with brand new things?

Re:Other OS feature (-1, Troll)

abigor (540274) | more than 4 years ago | (#32585688)

They took it out because some party-pooper shithead used it to try and hack the console. Blame him, not Sony.

Re:Other OS feature (2, Insightful)

TrancePhreak (576593) | more than 4 years ago | (#32585868)

So what happens if someone attempts to hack the PS3 using the Play Game feature?

Re:Other OS feature (1)

Anonymous Coward | more than 4 years ago | (#32586148)

That doesn't give Sony the right to snatch the feature away from consoles that people have already bought and paid for, especially not when they used that same feature as a selling point in their advertisements. And you should turn in your geek card for suggesting that a corporation attempting to lock down its users is the fault of a tinkerer experimenting with his own, privately-owned device. Shithead.

Re:Other OS feature (0)

Anonymous Coward | more than 4 years ago | (#32586904)

Blame SONY, Shit-for-brains.

SONY provided the option, marketed the device as such, and encouraged anyone that wanted to develop an OS and applications for it. It was a free-for-all from day one, anyone, anything, anyhow. If they don't like the direction the aftermarket developers were going, then they should, at bare minimum, be obliged to supply the a "legitimate" alternate OS - they must support the feature they sold.
Elimination of the feature is theft.
SONY doesn't belong in a free market.

they're not going to compete with the Wii (1)

mentil (1748130) | more than 4 years ago | (#32584226)

New games having 3d support is a no-brainer, the real information is the pricing on the Move. $49 for a wand and $29 for a navigation controller is $10 higher (each) than the respective Wii controllers; add in the cost of the Eye ($39) and there's going to be alot of angst over the cost of this new optional hardware. First-party Move games being priced at $39 was a smart move, undercutting first-party Wii games by $10; to be fair, Sony is no Nintendo when it comes to first-party games, and it seems most of the Move-compatible games are traditional games with Move support shoehorned in. In conclusion, it's not going to compete with the Wii, it's for PS3 owners who are willing to drop the cash to play a couple decent games that require it. No killer app was announced, so it's going to end up the same way as the Sega CD unless something out of left field (think Scribblenauts) is shown on the floor in the next couple days.

Re:they're not going to compete with the Wii (0)

Anonymous Coward | more than 4 years ago | (#32584354)

After owning a Wii for 3 1/2 years and a PS3 for 1 1/2 - only 2 games interested me, one is Hero's on the Move but that's only b/c I'm a big fan of all 3 franchises and would have bought it without Move. The 2nd is EyePet for my kids, which I was going to get them last year for Xmas as a $60 game but I'm not paying $100 for Move and $40 for the game. I might pay $100 if it came in the Move package.

Re:they're not going to compete with the Wii (1)

BoogeyOfTheMan (1256002) | more than 4 years ago | (#32584360)

I sold my Wii in anticipation of the Move. Motion controls are kinda gimiky, but are REALLY fun when done well (and you're drunk). And I much, much, much prefered using the Wiimote to aim in RE4 than trying to use my analog sticks to aim in RE5, so hopefully they will have decent support for the various shooters when its released.

Before you ask why I would sell my Wii, it was gathering dust and I've turned into a trophy whore. Theres something about having a list of accomplishments to show where my day off has gone, now that I'm an adult and have limited free time.

Re:they're not going to compete with the Wii (1)

Narishma (822073) | more than 4 years ago | (#32585198)

Good thing then that they announced they'll update RE5 to support the Move controller.

Re:they're not going to compete with the Wii (1)

rxan (1424721) | more than 4 years ago | (#32587000)

You have the cost of the Eye but then factor in Motion Plus for all of your Wii controllers. Even with that you don't get matching functionality. The PS3 seems to provide the better dollar value here. Not to mention extra flexibility such as dual-wand Move games which would be freaking awesome.

Burn your PS2 games (0, Troll)

DeadJesusRodeo (1813846) | more than 4 years ago | (#32584268)

Still ignoring my stack of PS2 titles? Watch me ignore your PS3 - at least until Grand Theft Auto Vice City comes out for it - which means, never.

Re:Burn your PS2 games (0)

Anonymous Coward | more than 4 years ago | (#32584362)

Spoiled whippersnappers. Back in MY day, we didn't have any of your newfangled backward compatibility! All we had was the console the game was designed for, and it worked well! And we liked it! You kids today, thinking you've got a RIGHT to have your new consoles play anything you shove into the disc slot! Especially in just the second generation of consoles that could possibly do it! Ehhhhh, it's all inch/mile, inch/mile, inch/mile with you brats these days. And you wonder why developers are abandoning you "hardcore" kids!

Re:Burn your PS2 games (1)

DeadJesusRodeo (1813846) | more than 4 years ago | (#32585398)

Atari 2600 adapter for the 5200. Atari 7800 compatible with 2600's without adapter. You're right - they can't do today what they did nearly 30 years ago. Perish the thought. Sony is so advanced, perhaps they can do with the PS3 what they did 4 years ago. Naaaaaah.

Re:Burn your PS2 games (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#32586806)

the 2600 adapter was a 2600 System in a tiny ass Box to 5200 adapter.

Plus they really can't fit the EE+GS chip onto the PS3 mobo. there's no space for it.

Re:Burn your PS2 games (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#32586926)

Oh yeah, the 7800 was a LOUSY console too.

It has nothing to do with programming difficulty, it has to do with the fact that the hardware was dated when it launched.

Re:Burn your PS2 games (1)

Cerium (948827) | more than 4 years ago | (#32585594)

When did you damn kids get so uppity about backwards compatibility? Not even three generations ago it was (almost) completely unheard of and no one cared. Did you also troll discussions involving Nintendo when they dropped GB support from the DS (and again when GBA support was dropped from the DSi)? How about the 360's (initially) piss-poor backwards compatibility and Sega's complete ignorance of the concept? I could keep going, but I think the direction I'm heading with this is fairly obvious: Terrible troll is terrible.

In any event, if you have a stack of PS2 games, I'm assuming you also own a PS2. In which case, why not just use that and... you know... stop bitching? If this is not the case, then you're clearly not doing your research (hint: There are PS3 systems that have varying degrees of backwards compatibility). Try taking a good look at your options, pick one and move on with your life -- the internet does not care about your inability to solve problems.

Now if you'll excuse me, I'm going to go play some PS2 games on my EE-equipped PS3. Good day.

Re:Burn your PS2 games (0, Troll)

DeadJesusRodeo (1813846) | more than 4 years ago | (#32586214)

Old PS2 stopped working. Would like to buy a new PS that doesn't fuck around with software vs hardware emu vs how many games work on either vs overpay at gamestop for a fucking console that's 4 years old or screw around with fags on ebay.

You know - actions people who aren't nerds don't do - or who have time and jobs and - heaven forbid, a life.

Research for a game system. What a product - a game system I have to research before buying. Wow - fuck you loser corporate apologist scum. Fuck off and die.

Back to the Future Part 2 (1)

somaTh (1154199) | more than 4 years ago | (#32584286)

I have to say that I'm not even a little excited about 3D coming to video games. Marty McFly said it best - The shark still looks fake.

Re:Back to the Future Part 2 (1)

Pojut (1027544) | more than 4 years ago | (#32584808)

I gotta admit, after having seen one of the new 3D LED flatscreens in action at a Best Buy, it doesn't fuck around. The commercials where it looks like stuff is just popping out of the screen isn't too far off base...it does add a lot to the cost of the TV, and it is kinda gimmicky, but I highly recommend naysayers going into a Best Buy (or similar store) and at least giving it a looksie. Gimmick or no, the results are impressive.

Re:Back to the Future Part 2 (3, Insightful)

X0563511 (793323) | more than 4 years ago | (#32585194)

Of course, the people without proper depth perception will bitch and whine about it. After all, if they can't enjoy/utilize it, nobody should.

(This is the same crap you see regarding 3D movies)

For Science, (0)

Anonymous Coward | more than 4 years ago | (#32584398)

you Monster!

"Nav" controller confirmed semi-unnecessary (3, Informative)

muel (132794) | more than 4 years ago | (#32584412)

Reps from Zipper Interactive confirmed to me that the standard, Sixaxis controller can be used instead of the new "Nav" controller. The Nav replicates the left side of Sixaxis, anyway -- two shoulder buttons, one joystick, and simple gyroscope/motion sensing. Nav also has the face buttons, but so does the Move Wand, so those are a bit superfluous. If you want to save $30 on games that support the Nav, it's an option.

killzone, crysis, dead space etc. (1, Insightful)

mentil (1748130) | more than 4 years ago | (#32584530)

Am I the only one who's getting really sick of shooters? It seems 1st and 3rd person shooters are the "go-to" safe bet genre nowadays, like platformers were in the early '90s. There's only so many times I can shoot the same mooks with the same automatic rifles before I stop enjoying it. There's always another new element promising deeper gameplay (cover mechanics, stealth, vehicles) but you're still aligning the crosshair with the head and pulling the trigger like you were 13 years ago.

Maybe I'm just jaded, but most of the major game announcements at E3 are sequels or riding the coattails of a different blockbuster series. Aside from Last Guardian, all of the atypical games I'm looking forward to are indie games.

Re:killzone, crysis, dead space etc. (1)

Per Wigren (5315) | more than 4 years ago | (#32584820)

I got sick of FPS shooters sometime around Quake II.

Re:killzone, crysis, dead space etc. (1)

abigor (540274) | more than 4 years ago | (#32585720)

Agreed, which is why I typically only buy shooters with cool stories. The game mechanic of shooting/first-person perspective becomes secondary to unraveling what's going on.

Good examples of this: Bioshock, CoD 4, Resistance 1 and 2

Bad example: Killzone 2, which had a very lame story in the single-player mode. Cool looking game, though.

mono sighted? (0)

Anonymous Coward | more than 4 years ago | (#32585126)

My friend is blind in one eye. What about people like him?

Re:mono sighted? (2, Funny)

ArbitraryDescriptor (1257752) | more than 4 years ago | (#32585412)

People like him will save a few bucks not buying mediocre games built around a 3D gimmick.

Jon (0)

Anonymous Coward | more than 4 years ago | (#32585668)

To those whom think that latency will be just as apparent with move as Kinect, they are most likely severely wrong. Move does not rebuild 3d movement based off of 2 images. Think 3d animation, you see the suits they wear with the balls on them? that is because those balls are MUCH MUCH easier to track then a person in regular clothes. These systems include 10+ cameras usually and the animation still can come out jerky. Move can rebuild 3d animation based solely on the size of the ball(the depth), and use the X and Y motion of the controller. The ball is a known size and based of the size of the ball you can tell how far away it is.

Kinect does not know the size of your body before, it doesn't know the size of your hand, so to try and recreate depth they have to rebuild the depth based off of 2 images that are running image recognition to try and find the similarities and then as I said reconstruct the depth. Real time image recognition is a tedious thing especially when you include that Kinect can only have a general idea of what it will be looking for. Move on the other hand is like a dog, its looking for the ball and it only needs ot find that ball (which is a single color) once.

MK is back ? (1)

slashdotisgay2 (1832210) | more than 4 years ago | (#32586136)

Mortal Kombat was supposedly over after Armageddon, which in turn meant after MK vs DC I guess. Are they really bringing it back? It sure would be nice if they made another GOOD MK game for once..

Portal Wiki (0)

Anonymous Coward | more than 4 years ago | (#32586296)

Don't forget about the ARG that they are playing, Check out the wiki here http://portalwiki.net/ [portalwiki.net]

we are always updating the status of portal 2 and the ARG

Didn't they also preview Sly Cooper in 3d? (1)

NotSoHeavyD3 (1400425) | more than 4 years ago | (#32586766)

At least I've read that somewhere. (There's going to be a Sly Cooper collection for the PS3 and it's going to support 3d TV.)
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