Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Thermoelectrics Could Let You Feel the Heat In Games

timothy posted more than 4 years ago | from the better-than-bullet-wounds dept.

Games 102

myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals — namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"

cancel ×

102 comments

Sorry! There are no comments related to the filter you selected.

Watch where you put that! (1)

Just_Say_Duhhh (1318603) | more than 4 years ago | (#33076858)

OK, here comes the flood of post about...errmm...adult gaming. Remember, it says, "these solid-state devices are easy to incorporate into objects of reasonable size,"

Re:Watch where you put that! (4, Funny)

d474 (695126) | more than 4 years ago | (#33076984)

It's not the size of your joystick that counts, it's how HOT it gets!

Truth be told, I have not yet been able to verify my hypothesis on this matter with a willing test subject.

Re:Watch where you put that! (2, Interesting)

GrumblyStuff (870046) | more than 4 years ago | (#33077046)

Yeah, haha, genitals.

Personally, I'd be more interested in alternate sensory input: embedded (or glued for a less permanent effect) magnets [wired.com] and er... vibrating compass belt [wired.com] .

Ideas for gameplay connect? Belt might be neat for spider sense....

Re:Watch where you put that! (0)

Anonymous Coward | more than 4 years ago | (#33077498)

They're obviously not gamers, anyone who plays an intense game will usually get the controller hot just with body heat. But smelling gun powder and blood, now that would be something. Just imagine, simple games like Flower, would be a therapeutic experience.

Re:Watch where you put that! (1)

GrumblyStuff (870046) | more than 4 years ago | (#33077798)

Eh... call me cheap but I don't want to have my consoles yelling at me to refill various scent cartridges. I had enough of that with effin' inkjets so I'll pass on the Smell-O-Vision.

Plus I don't really feel the need to be smelling charred flesh (man, animal, or alien) or rubble or burning tires and car exhaust or... hell, I don't know, Bowsers flame breath.

I guess having a fan controlled by the system would be neat for outdoorsy games (WiiSports or motorcycle games, etc.) but still have a hard time believing it wouldn't be a $100+ addon and would provide unique gameplay. It just seems it would be limited coming from one fan (only one direction) or several small ones (not much power range).

As for therapeutic, I remember reading about a PC game that came with several sensors for heart rate/pressure, breathing, and maybe a couple others and it was a meditative game. You had to control these functions to get through the game which I think was sort of Myst-like. This was years and years ago and I've thought about it other times and tried to google it but haven't had any luck.

Such a system like that with Flower would be cool.

Re:Watch where you put that! (2, Informative)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#33078438)

You are almost certainly thinking of "Journey to Wild Divine"...

A bit on the woo-tastic side(Deepak Chopra is usually a bad sign); but I certainly don't know of any other myst-like biofeedback games.

Someone has also hacked together an OSS driver [github.com] for the biofeedback peripheral, in case you prefer stats to swamis.

Re:Watch where you put that! (1)

lgw (121541) | more than 4 years ago | (#33079924)

Plus I don't really feel the need to be smelling charred flesh (man, animal, or alien) or rubble or burning tires and car exhaust or... hell, I don't know, Bowsers flame breath.

Does no one remember the Leisure Suit Larry with the scratch-and-sniff card? It was hilarious. It would suggest that there would be some horrible smell, then add a twist to make the smells unexpectedly pleasant - not wanting to actually annoy customers.

Re:Watch where you put that! (2, Interesting)

plastbox (1577037) | more than 4 years ago | (#33079472)

Finally! Someone besides myself who posts something related to sensory substitution/augmentation! ^^

The compass belt would be a cool add-on to a lot of games. Make one that works like the linked one (with real world input) but add a Bluetooth interface so you can also get information from games and such. From what I've read about the (crazy) level of integration with these types of devices, I'd bet something like that would add a very decent upgrade to the sense of immersion (if not exactly useful information) to many games.

What about Galvanic Vestibular Stimulation [physoc.org] ? I tried this with a 9V battery and a couple of makeshift electrodes fashioned from aluminum foil and duct tape. Ok, so I had no control of the current being passed through my head (which I believe should be <1,5mA) but when I popped on the electrodes, stood up with my eyes closed and flipped the switch.. Hell, I almost fell into my TV, and my friend who tried it actually did end up on the floor. It really does tip your balance in the direction of the anode, and I can imagine using this with f.ex. driving or flying simulator type games would be quite the experience.

Perhaps a headband or hat of some sort with proximity sensors and small button vibrators? Something like the Haptic Radar [u-tokyo.ac.jp] project only discreet enough that us nerds and geeks at least would consider wearing it now and then even when not gaming (because sensomotoric correlations are the key to integration). Like with the compass belt idea, add Bluetooth and the ability for games to override the real-world information. Perhaps an added sense of distance (just like the headband works in the real world) to walls and objects in an FPS game?

Re:Watch where you put that! (1)

GrumblyStuff (870046) | more than 4 years ago | (#33080174)

Where did you attach the electrodes? In the ear? I think I'll have to try this since I'm not sure what sort of ingame use it would have except to maybe give you a sense of actually turning or moving as one with your ingame avatar.

Another sensory input I remember is sonar readings, 360 around, for divers through their tongue [msn.com] . Obviously not something for a pick up & play, pass the controller multiplayer game but as a specialized thing, an alternative vision sense, I would really be interested in a game that utilized that.

Hell, between that, the ear electrodes, and the heart rate/pressure and other lie detector (right?) sensors and a pair of headphones, you're looking at a decent VR-esque system. Sure you could have them glasses with tiny monitors but I think it would encourage the out of body feel by not having your eyes and brain either pick apart a rendered scene or connect to a real life images. It would have to feel very abstract.

Re:Watch where you put that! (1)

GameboyRMH (1153867) | more than 4 years ago | (#33082358)

Ah, much better ideas! That compass belt could be handy for letting you know where you're being shot from, similar to the system currently used in FPSes where an edge of the screen glows red.

Smell-o-vision would not be a positive experience overall. How many good things do you smell IRL? I guess it could improve immersion but it definitely wouldn't be enjoyable.

I think the air force tried something like this an (0, Offtopic)

Joe The Dragon (967727) | more than 4 years ago | (#33076866)

I think the air force tried something like this and it all most killed some one.

Re:I think the air force tried something like this (1, Funny)

Anonymous Coward | more than 4 years ago | (#33077098)

I think Joe The Dragon tried to rape a small child once.

Random, vague, unverifiable claims are fun.

Re:I think the air force tried something like this (0)

Anonymous Coward | more than 4 years ago | (#33077202)

Come on, you can verify it. After all, weren't you the child?

Re:I think the air force tried something like this (0)

Anonymous Coward | more than 4 years ago | (#33077500)

Tried?

Re:I think the air force tried something like this (1)

Internetuser1248 (1787630) | more than 4 years ago | (#33078640)

I think this sounds like fun, and I agree with most posters that smell would be better, but I also agree with joe the dragon that there are dangers. The danger with smells is that they are immensely powerful emotional and sub-conscious triggers and the number of people that have trouble differentiating games from reality (presently an almost non existent minority) would skyrocket.

As far as this technology goes the dangers are not actually random, vague or unverifiable. Despite the post above being so. Any commercial technology that produces heat has examples that have malfunctioned and caused injury. Things that rapidly heat up are unsafe and that is a verifiable fact. Try looking up auto recalls on seat heaters in cars for example. Look up the fire departments' statistics on house fires caused by heater malfunctions and misuse

Re:I think the air force tried something like this (1)

plastbox (1577037) | more than 4 years ago | (#33079504)

For my part, I fit the "sweaty geek"-cliché all too well when the weather starts getting warm (except I shower and stuff). Having some form of active cooling in my keyboard/gamepad/mouse would easily be far more awesome than heating because after a few rounds of high paced console gaming, I tend to get somewhat sweaty palms. Something like this [metku.net] perhaps?

Just one thing ... (0)

Anonymous Coward | more than 4 years ago | (#33076874)

This is good for only one thing: to cure the sweaty palms syndrome when gaming.

Who would want a heated controlled?

Re:Just one thing ... (1)

GrumblyStuff (870046) | more than 4 years ago | (#33076904)

Yes, because when you don't want to sweat, you turn up the heat.

Re:Just one thing ... (1)

DarkIye (875062) | more than 4 years ago | (#33077004)

Hence, nobody wants a heated controller, but you might want a cooled one (to cure sweaty palms).

Re:Just one thing ... (0)

Anonymous Coward | more than 4 years ago | (#33077118)

Actually, the Korean Starcraft players would like heated mice to keep their hands warm. Warm hands are more precise or something.

Re:Just one thing ... (1)

h4rr4r (612664) | more than 4 years ago | (#33077408)

Sounds like the same sort of crazy Korean idea that fan death is.

Re:Just one thing ... (1)

Skylinux (942824) | more than 4 years ago | (#33080996)

Sounds like the same sort of crazy Korean idea that fan death is.

Have you never used a keyboard in the winter? Did you not notice how your cold fingers do not move as fast and as precise anymore. You will see the same effect on your mouse hand just not as drastic.

Re:Just one thing ... (1)

GameboyRMH (1153867) | more than 4 years ago | (#33082588)

It's true, in university I often had to code on a lab computer (I was poor so a laptop was out of the question, I just had my PDA and my desktop PC - then the mobo died, I couldn't find a replacement and I couldn't afford to overhaul the PC, so it was just my PDA and whatever I could find to use), and of course the computer labs were full people chatting on MSN and wasting time, but there was one place where I could always get a seat: Right under the output of the AC unit. Folks from around here don't like temperatures under 24C or so and would have considered the frosty temps under the AC vents uninhabitable to humans, but having lived in Canada, sitting under the vent would be no big deal, so I got my seat and would code for 4-6 hour stretches sometimes.

The problem is my fingers would get very cold. So cold my fingernails would turn blue. They would become slow and imprecise. I could feel that it took more effort to move them. Having warmer fingers definitely helped would have helped.

Also when I used to play Q3A I'd notice that my fingers would be sluggish until they warmed up a bit, even in hot rooms.

Re:Just one thing ... (1)

GrumblyStuff (870046) | more than 4 years ago | (#33077294)

Oh.

I guess reading the TFS helps.

From the sound of it [wikipedia.org] , you'd need a heatsink on the controller or maybe a fan (or both). I'd prefer less moving/delicate parts and to never have to worry about the controller overheating. Also, given the move to wireless controllers, there's battery life to think about.

Re:Just one thing ... (1)

hack slash (1064002) | more than 4 years ago | (#33077312)

They already exist, game controllers with fans in them: http://www.google.com/search?q=Logitech+ChillStream [google.com]

In a cheap PS3 controller I use on my PC I cut out a hole and added a small 5v fan onto the back, works quite well but needs more tinkering to get the right airholes to keep hands cool.

Re:Just one thing ... (2, Informative)

Jamori (725303) | more than 4 years ago | (#33077078)

The devices TFA references are based on the Peltier effect [wikipedia.org] which pumps heat from one side of the device to the other. When the direction of current flow through the device is reversed, the direction of heat transfer is also reversed.

Moving heat away from one location is more commonly referred to as 'cooling', so a single device integrated in the controller would be able to both heat and cool the surface of the controller depending on the polarity of the applied current.

Re:Just one thing ... (2, Interesting)

hack slash (1064002) | more than 4 years ago | (#33077412)

Ealier this year I bought a couple of standard sized 100watt peltier devices out of curiosity. When you feed them enough amps at 12v they can produce some amazing amount of heat, but to use them as a cooling device you need some way of removing all that heat it produces, large CPU heatsink setups are almost good enough but they're bulky & heavy.

Re:Just one thing ... (0)

Anonymous Coward | more than 4 years ago | (#33078304)

"Ealier this year I bought a couple of standard sized 100watt peltier devices out of curiosity. When you feed them enough amps at 12v they can produce some amazing amount of heat,"

Uhhhh, 100 watts?

Re:Just one thing ... (1, Informative)

Anonymous Coward | more than 4 years ago | (#33078430)

Nope, more than 100W (okay, okay, nitpicking about "produce" noted), because you have the resistively dissipated input power, but also the heat that's pumped from the cold side -- and if the temperature differential is low, that can be quite a bit.

The real use (5, Insightful)

Anonymous Coward | more than 4 years ago | (#33076928)

Games? Bring on the thermoelectric Fleshlight!

Re:The real use (3, Informative)

hipp5 (1635263) | more than 4 years ago | (#33077602)

Games? Bring on the thermoelectric Fleshlight!

May I introduce you to the Real Touch [realtouch.com] . Most definitely NSFW.

Re:The real use (1)

Spugglefink (1041680) | more than 4 years ago | (#33088614)

May I introduce you to the Real Touch [realtouch.com] . Most definitely NSFW.

Meh. Only works with Windows.

For an even greater sensation... (5, Interesting)

Just_Say_Duhhh (1318603) | more than 4 years ago | (#33076972)

Try making the thermoelectrics demonstrate the thermal grill illusion [wikipedia.org] and you can convince the holder that he's been burned. I touched one of these at the Museum of Science & Industry, and I still remember it decades later.

Re:For an even greater sensation... (2, Interesting)

Twinbee (767046) | more than 4 years ago | (#33077642)

This would be an ideal research ground for the philosophical testing of pain without any long term real physical consequences. I wonder if one could get used to the pain signals after a while.

Re:For an even greater sensation... (0)

Anonymous Coward | more than 4 years ago | (#33077974)

"psychological" testing, not "philosophical".

Re:For an even greater sensation... (1)

Twinbee (767046) | more than 4 years ago | (#33078014)

No, I meant the latter. Qualia and all that.

Re:For an even greater sensation... (1)

genner (694963) | more than 4 years ago | (#33078190)

This would be an ideal research ground for the philosophical testing of pain without any long term real physical consequences. I wonder if one could get used to the pain signals after a while.

Yes you can get used to rather quick if you tough it out,
Yes I've done it..
Yes it is a cool story
I'm not your bro.

Re:For an even greater sensation... (0)

Anonymous Coward | more than 4 years ago | (#33078418)

Yes you can, but the more pain you experience the better-trained your pain receptors become, thus lowering your pain threshold over time.

Re:For an even greater sensation... (2, Funny)

Rogerborg (306625) | more than 4 years ago | (#33080662)

I wonder if one could get used to the pain signals after a while.

Only if you are human [wikipedia.org] .

What could possibly go wrong? (3, Funny)

thomasdz (178114) | more than 4 years ago | (#33076988)

As I'm hit and fall into the pit of lava, the safety overrides fail and suddenly, yeah, my peripherals are trying their best to get me up to a thousand degrees C.
THIS is why I continue to play Nethack.

Re:What could possibly go wrong? (0)

Anonymous Coward | more than 4 years ago | (#33077054)

Yeah, because the safety overrides are the only thing keeping it from breaking the laws of physics and extracting more power from the little battery than it has.

Moron.

Re:What could possibly go wrong? (2, Funny)

stagg (1606187) | more than 4 years ago | (#33077096)

As I'm hit and fall into the pit of lava, the safety overrides fail and suddenly, yeah, my peripherals are trying their best to get me up to a thousand degrees C. THIS is why I continue to play Nethack.

The controller suddenly welds itself to your hand! Do you want your possessions identified?

Re:What could possibly go wrong? (1)

blair1q (305137) | more than 4 years ago | (#33077124)

I continue to play Rogue, because something like this is probably already built into Nethack...

Teal'c almost died in something like this (1)

Joe The Dragon (967727) | more than 4 years ago | (#33077328)

Teal'c almost died in something like this

Re:What could possibly go wrong? (0)

Anonymous Coward | more than 4 years ago | (#33077632)

THIS is why I continue to play Nethack.

This will also be why the Xbox Kinect will only be useful for Nethack.

Re:What could possibly go wrong? (1)

stms (1132653) | more than 4 years ago | (#33079736)

I don't see what the big deal is the 360 has had this feature since it was released.

Reminded of the videogame scene: James Bond NSNA? (2, Interesting)

rsborg (111459) | more than 4 years ago | (#33077002)

The controller with pain feedback in Never Say Never Again:
http://www.youtube.com/watch?v=jUw9BJS06NI [youtube.com]

Re:Reminded of the videogame scene: James Bond NSN (1)

Pollardito (781263) | more than 4 years ago | (#33077918)

I was reminded of how awesome NBA Jam was, but how painful it might be if they used this and the announcer said "He's on fire!!!"

You will be baked (5, Funny)

Megahard (1053072) | more than 4 years ago | (#33077044)

.. and then there will be cake.

Re:You will be baked (3, Funny)

DarkKnightRadick (268025) | more than 4 years ago | (#33077120)

The cake is a lie.

Re:You will be baked (1)

tenco (773732) | more than 4 years ago | (#33077708)

That's what she said.

Re:You will be baked (0, Troll)

Thing 1 (178996) | more than 4 years ago | (#33078268)

"Whoever loves instruction loves knowledge, But he who hates correction is stupid." Proverbs 12:1 (NKJV)

Interesting, to find this quote in the bible! It also says (somewhere near the end) "he who adds to these words has the evils of the world added to them; and he who removes from these words has the kingdom of heaven removed from their life." So: the bible hates correction, and therefore based on its own heuristics, is stupid. Thanks for that! :)

Re:You will be baked (1)

retchdog (1319261) | more than 4 years ago | (#33079298)

how would adding and removing words from a work of fiction be correcting it?

Re:You will be baked (1)

DarkKnightRadick (268025) | more than 4 years ago | (#33081208)

The Bible is the inerrant word of God.

And seriously, attacking the sig instead of paying attention to the content? Nice. Real classy.

Re:You will be baked (1)

Yamata no Orochi (1626135) | more than 4 years ago | (#33081672)

And seriously, attacking the sig instead of paying attention to the content? Nice. Real classy.

If you think stupid Portal jokes that everyone was sick of within 2 weeks of that game being released (as in, almost 3 years ago) count as "content," I have some unfortunate news for you.

Re:You will be baked (1)

Thing 1 (178996) | more than 4 years ago | (#33091306)

Attacking? You misconstrue.

Re:You will be baked (0)

Anonymous Coward | more than 4 years ago | (#33081344)

"Whoever loves instruction loves knowledge, But he who hates correction is stupid." Proverbs 12:1 (NKJV)

Interesting, to find this quote in the bible! It also says (somewhere near the end) "he who adds to these words has the evils of the world added to them; and he who removes from these words has the kingdom of heaven removed from their life." So: the bible hates correction, and therefore based on its own heuristics, is stupid. Thanks for that! :)

Not necessarily, because the implication is that the Bible is already correct and perfect, and that logically, therefore adding or removing words from the Bible cannot be construed as "correction"- the implication indeed being that any additions or removals are indeed the opposite of a correction.

Not saying I agree with this, simply that this isn't a contradiction if one believe's the Bible's own assertion (or that of its believers) that it is the infallible word of God or some other similar statement.

Re:You will be baked (0)

Anonymous Coward | more than 4 years ago | (#33079704)

My thoughts exactly, does the controller remain safely operational at 4000 degrees Kelvin?

Electric charge (4, Funny)

Anonymous Coward | more than 4 years ago | (#33077058)

Wouldn't it be lovely if the controller could deal electric shocks? Or pretend-drown the player? "Because we can" isn't always sufficient justification.

Re:Electric charge (1)

nickersonm (1646933) | more than 4 years ago | (#33078580)

I've often thought that electric shocks would be helpful for increasing game learning speed. Zap FPS players whenever they die; pain avoidance is a powerful psychological tool.

Re:Electric charge (1)

lgw (121541) | more than 4 years ago | (#33079946)

Pain as negative reinforcement usually slows down learning, medieval superstitions aside, because it makes you hesitant to explore the parameter space.

Re:Electric charge (0)

Anonymous Coward | more than 4 years ago | (#33084546)

Pain isn't negative reinforcement. Negative reinforcement is when an event's non-presence or suspension encourages a behavior.
You are talking about positive punishment. Sorry.

Re:Electric charge (1)

PSXer (854386) | more than 4 years ago | (#33080002)

Hey, it worked for the Painstation [wikipedia.org]

During the game, the players place their left hands on the PEU (Pain Execution Unit) which serves as a sensor and feedback instrument. Possible feedback effects are heat impulses, an electric shock and an integrated miniature wire whip. The feedback generated is dependent on the playing process and can increase in its intensity. The respective opponent can try to alter his or her playing style to purposely change the intensity of the feedback.

Re:Electric charge (1)

InsertWittyNameHere (1438813) | more than 4 years ago | (#33082286)

"Because we can" isn't always sufficient justification.

It's like all the games that make the controller shake/vibrate just for the sake of it. I hate it. Driving game? Let's make the controller shake non-stop until the players hands go numb, he'll feel like he's actually in the car! I always turn that stuff off.

The only time I like it is when it provides useful feedback. Like if another car bumps into mine or if I'm scraping the wall.

Re:Electric charge (1)

GameboyRMH (1153867) | more than 4 years ago | (#33082788)

I can't find it now, but I remember reading about an Xbox controller modded with electric force feedback. They ran bolts from the inside to the outside of the controller in the "handle" areas that would carry the charge to the player. IIRC a cattle prod's power supply was used to provide the shock.

Re:Electric charge (0)

Anonymous Coward | more than 4 years ago | (#33090062)

"Because we can" isn't always sufficient justification.

What kind of engineer are you?!

It really doesn't count until (1)

overshoot (39700) | more than 4 years ago | (#33077114)

... it's incorporated into a whole-body gaming suit. The old "feeling on the back of the neck" when you're being watched (at least above level 6) and the "something evil this way comes" chill in the 'nads for approaching undead ...

Re:It really doesn't count until (0)

Anonymous Coward | more than 4 years ago | (#33077190)

"something evil this way comes" chill in the 'nads for approaching undead...

I get the same feeling every time I see my ex girlfriend. Coincidence? I think not.

Raynaud's sufferers better turn it off (3, Informative)

Foobar_ (120869) | more than 4 years ago | (#33077126)

Some people have the circulation in their fingers and toes close off when their skin gets cold, which results in ischemia followed by inflammation once the circulation returns. Repeated events cause skin damage, connective tissue atrophy, and eventually you might lose your fingers.

http://en.wikipedia.org/wiki/Raynaud's_disease [wikipedia.org]

Re:Raynaud's sufferers better turn it off (0)

Anonymous Coward | more than 4 years ago | (#33077924)

Sounds like if you have that disease, playing a video game with heat/cold sensation is about the least of your worries.

Re:Raynaud's sufferers better turn it off (1)

dargaud (518470) | more than 4 years ago | (#33081004)

As far as I know there's no cure for Raynaud's, but the best remediation is to in fact alternate contrasting temperatures (hands+feet in ice water with the body in a sauna, followed by hands+feet in hot water with the body outdoors in winter). So this device could be some help.

Wow, what's next? (1)

grasshoppa (657393) | more than 4 years ago | (#33077192)

We gonna go back to smell-o-vision next?

This isn't even remotely appealing to me.

Ahead of the game (1)

Datamonstar (845886) | more than 4 years ago | (#33077654)

I guess this old drum printer I still have connected must be REALLY cutting edge technology. It's on fire!

But it's a heat pump... (1)

Nethemas the Great (909900) | more than 4 years ago | (#33077690)

I'm not sure how you could really add it to a controller as since it's a heat pump. The top of the controller will get hot while the bottom cold (or vise-versa). A suit might be interesting since unlike a controller you would only be exposed to one side of the TEC.

Re:But it's a heat pump... (2, Interesting)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#33078482)

TECs can "switch sides" depending on the direction of current flow. They are horribly inefficient; but that(along with their small size and solid-stateness) is one of the things that makes them fun to play with.

Connect the DC source one way, and this is the cold side, connect it the other way, now that is the hot side. It's the reason that they are generally used in the cheezy little heater/cooler units you can get for in-car use.

Re:But it's a heat pump... (1)

aXis100 (690904) | more than 4 years ago | (#33078582)

You're missing the point. They are a pump that moves heat from one side to the other - so if you try and made the underside of a controller cold, the other side of the peltier will get very hot and you'll have to dissipate that somewhere.

Personally I think it's a stupid idea. Who wants to have cold or hot hands whilst playing a game?

Re:But it's a heat pump... (1)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#33078750)

I'd agree on the "stupid idea" part; but the hot side problem is relatively trivial.

Larger controllers(like serious joysticks) wouldn't even need to change external appearance much. Just make the feet a little taller, to allow a gap around the base for airflow, and shove a CPU cooler and fan on the side that isn't heat-sunk by the gamer.

Smaller items would be ugly(ie. protruding heatsinks, tiny fans whining away, drafts of hot air whistling through little plastic slits) if not done quite elegantly; but, again, totally doable. Consider the sorts of compact heatpipe based coolers used to keep 40ish watt laptop CPUs from dying. We are talking a fairly small, reasonably light, and not too annoying object.

Battery life, though, would be a killer. TECs love their amps, and would be brutal on batteries.

Re:But it's a heat pump... (1)

Vegemeister (1259976) | more than 4 years ago | (#33078968)

Were you trying for a nightmare inducing description of small format CPU coolers, or was that just incidental?

Re:But it's a heat pump... (1)

fuzzyfuzzyfungus (1223518) | more than 4 years ago | (#33079034)

I was using a Latitude C840 [dell.com] thermal assembly, taken from a unit on the junk heap, for reference and I guess that I just couldn't stop all the old hatred flowing back...

A relic from the days when Intel was selling P4"m" as a suitable laptop processor, and laptop cooling systems were still relatively crude. In this case, the actual passive unit isn't bad(it actually has a certain aesthetic charm); but the two 30ish millimeter fans(one to buzz, one to whine) that labored to suck dust through the thing were horrors in their day.

We already have PCs that let you feel the heat (1)

tomhudson (43916) | more than 4 years ago | (#33077698)

The more fps you generate, the more heat the cpu and gpu put out.

Or all you guys into fapping at porn, just put your laptop on your ... um ... lap. "No pain, no gain", right?

SIGGRAPH? (1)

camperdave (969942) | more than 4 years ago | (#33077704)

I thought SIGGRAPH was the Association for Computin Machinery's Special Interest Group for Graphics. However, last week's story about computing the sound of fracturing materials, and this story about replicating heat - apparently SIGGRAPH has upped their game. They are now the Association for Computing Machinery's Special Interest Group on Graphics and Interactive Techniques.

Well actually... (4, Insightful)

Grimbleton (1034446) | more than 4 years ago | (#33077724)

My system is AMD-based. I ALREADY feel the heat.

lots of goofy haptic stuff at SIGGRAPH this year (1)

peter303 (12292) | more than 4 years ago | (#33077804)

You kind of say that's nice, and never really see it used anywhere again.
I liked the haptic camera: it pushes some rods into you palm depending on the camera illumination. I've heard of developing this for blind people. But its easy to sense these patterns after just a few seconds.

Incorrect Tagging (1)

Afty0r (263037) | more than 4 years ago | (#33077936)

Why, for the love of god, is this not tagged "whatcouldpossiblygowrong"?

If *any* topic recently has deserved it, this is it.

Re:Incorrect Tagging (1)

Yannic (609749) | more than 4 years ago | (#33079588)

Why, for the love of god, is this not tagged "whatcouldpossiblygowrong"?

I wholeheartedly agree. This is exactly how Geordi got burned when met that alien posing as his mother [epguides.info] .

No one wants that to happen to them.

\/\/\/

Don't they already have stuff like this? (0)

Anonymous Coward | more than 4 years ago | (#33077948)

for example, bioshock made me wet.

-Femanon

Lies (0)

Anonymous Coward | more than 4 years ago | (#33079548)

There are no femanons on the internets.

In Soviet Russia, (2, Funny)

uremog (931065) | more than 4 years ago | (#33078026)

Cooking Mama cooks you!

:s (0)

Anonymous Coward | more than 4 years ago | (#33078734)

just what we need, another computer device that puts out heat... great idea...

Hot Hands. Yuck. (1)

Gavin Scott (15916) | more than 4 years ago | (#33078798)

Honestly I really hate excess heat in any kind of computer controller. My old Mac "Wallstreet" G3 laptop had the trackpad button get really hot, and that was a major reason I stopped using the machine.

I've used fancy mice with lights that would heat up, and it's just not a good feeling.

I generate quite enough heat on my own thanks very much, so the only thing that sounds useful here would be permanent cooling, and that's going to require a fan to get rid of the heat after you pull it off with the peltier.

But people already make game controllers with fans to keep your hands cool and dry if you need that sort of thing.

Honestly this sounds like the dumbest idea since 3D movies.

G.

Now when we go back to fight ragnaros (0)

Anonymous Coward | more than 4 years ago | (#33079282)

We can feel the fire in molten core when you get thrown into the lava flows! AHHHH IT BURNS IT BURNS GET ME OUT

Not unless it has an Arctic Mode too (0)

Anonymous Coward | more than 4 years ago | (#33080526)

System + Headset = Sweaty Ears as it is!

If they can make it colder in my room that would be ok. I'd even settle for a headset with built in air conditioner for my ears. In a Florida summer it's already 100 degrees and almost 100% humidity outside. It's not that much better inside either. That's why I've started buying the lowest wattage/highest performance CPU's I can. BTW a 45 watt Sempron works great in my HTPC. :)

IMMOLATE! (0)

Anonymous Coward | more than 4 years ago | (#33080578)

OK, I'm gonna keep that warlock at a distance.

Lovely... (1)

Syberz (1170343) | more than 4 years ago | (#33081260)

My hands already are sweaty when I'm playing, more heat coming from the controller is NOT something I'm looking for.

The design (1)

ctchristmas (1821682) | more than 4 years ago | (#33081552)

The design for this is two giant hotplates but instead of having temperature controls there are all of the buttons and controls from a 360 controller. We hope that we can teach kids not to touch hot things like stoves. Hey, maybe parents could be given a remote and if their child refuses to quit playing video games or move out of their basement, they could jack the heat up so the kid either melts his hands to the controller (which he would likely be happy about) or put the controller down.

I hope this got built-in safeguards (1)

Pandur77 (1172799) | more than 4 years ago | (#33082094)

Otherwise I'd have to wait until a couple patches are released for any game that supports this. Many games are released with a range of bugs, as we already know. And I predict future bugs will include new features like: burning/freezing the skin off your hands.

WOW... (1)

Aaron.SD (1815892) | more than 4 years ago | (#33088574)

This would put a whole new spin on the Immolate spell in World of Warcraft...

seriously? DO NOT WANT (1)

Nyder (754090) | more than 4 years ago | (#33092458)

I do feel the heat from my gaming.

I7 proc, dual vid cards in sli.

Shit gets hot.

Plus it's summer, and I don't have no air conditioning.

What I don't want, is more fucking heat.

Load More Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>