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Torchlight II Announced For 2011

Soulskill posted about 4 years ago | from the so-nice-they-made-it-twice dept.

Role Playing (Games) 85

Runic Games has announced a sequel to the popular action RPG Torchlight, planned for release in Spring 2011. One notable improvement from the first game is Torchlight II's inclusion of online co-op play, with LAN support and a matchmaking system. "The sequel will feature an updated version of the Torchlight editor, randomized overworld areas complete with weather effects, random dungeons, a selection of pets, fishing, limitless loot, and a retirement system which will allow users to retire an older character and bestow some benefits of it to a newly created character." An MMO set in the Torchlight world is still in development.

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Built with Ogre3D (5, Informative)

johnhp (1807490) | about 4 years ago | (#33148142)

Torchlight was built using Ogre3D, an open source graphics rendering engine. I hope that the sequel uses it too.

Ogre3D is written in C++ and is compatible with PC, Linux, Mac, iPhone, Android and other platforms. If you're into programming 3D games or simulations, you should definitely check it out.

(I'm a long time user of Ogre3D but otherwise unaffiliated)

Re:Built with Ogre3D (1)

am 2k (217885) | about 4 years ago | (#33148352)

Well, since they only supplied an update to the editor & the game engine (as opposed to a rewrite from scratch), it'd be crazy to switch the engine at that point.

Re:Built with Ogre3D (1)

Haiyadragon (770036) | about 4 years ago | (#33148622)

Too bad they couldn't be bothered to release a Linux version. It would've done well.

Re:Built with Ogre3D (2, Insightful)

Tridus (79566) | about 4 years ago | (#33148764)

People keep saying that, but when have Linux games ever actually done well commercially?

Re:Built with Ogre3D (4, Informative)

xororand (860319) | about 4 years ago | (#33148782)

It worked for 2D Boy's World of Goo [] .

"It’s only been 2 days since the release of the Linux version and it already accounts for 4.6% of the full downloads from our website."
"More copies of the game were sold via our website on the day the Linux version released than any other day. This day beat the previous record by 40%. There is a market for Linux games after all :)"

Re:Built with Ogre3D (1)

geekoid (135745) | about 4 years ago | (#33149836)

no. There is a market for THAT game. Plus the numbers sighted are opretty meaningless without actual data behind them.

How many Linux games did they sell? How much money7 compared to windows? wii?

Of course there is a market, but is it profitable enough to account for the additional development?

Re:Built with Ogre3D (1, Interesting)

Anonymous Coward | about 4 years ago | (#33154880)

Does it HAVE to compare? They made money on it...lots of money.

It's like saying that a MMO is a failure because it doesn't make the sales of WOW, even if it did net 20 million in profits. Sometimes a comparison to the market leader doesn't really mean much.

Re:Built with Ogre3D (1)

selven (1556643) | about 4 years ago | (#33149000)

Here you go []

A few examples (1)

QuaveringGrape (1573239) | about 4 years ago | (#33151670)

Here [] is one page...granted, Linux is only 5%, but it's not the 0.05% that some people will claim.
Here [] is another. The percentages here are much more impressive, with Linux share at just about 25%.
Here [] is a blog post by Hemisphere games about the viability of supporting Linux.

I'd say it's worth it. I may be a little biased, of course (I don't have any windows machines)...but whenever I hear about an upcoming game with Linux support I preorder it immediately.

Re:Built with Ogre3D (1)

suso (153703) | about 4 years ago | (#33148788)

Not to worry, it works really well in Wine. I've almost finished the game under Linux. Hopefully Torchlight II will also work in Wine.

Timing (5, Insightful)

TheJokeExplainer (1760894) | about 4 years ago | (#33148834)

Runic really *really* needs to be able to release this way before Diablo III comes out.

Torchlight 1 was excellent for scratching the Diablo itch except that it painfully lacked multiplayer/coop -> that was what made the Diablo series really really fun and was very sorely missed. All in all that was my only Torchlight gripe, and was why I stopped playing it after a while. Collecting randomized bling ain't as fun if you can't show 'em off and trade 'em with others.

If this comes out at roughly the same time as Diablo III, it'll not only be a problem of gaining wallets+mindshare, but also the big one of timeshare.

People playing other games means less time playing your game, and with multi-player games, critical mass of players is very very important. It's really frustrating at how there aren't enough players to play with who have decent pings if you're in Asia, like with Streetfighter IV on PC and Borderlands.

If there aren't enough players online to play with, it'll make the game a little less attractive.

Anyway, Runic did a good job with Torchlight. The modest system requirements were a big plus too as it allowed you to run it on netbooks with less horsepower. Hope they're able to push the sequel out the window in time to avoid being slaughtered by Diablo III.

Re:Timing (2, Insightful)

morari (1080535) | about 4 years ago | (#33148890)

Torchlight was fun, but I quickly lost interest in it because there was no real driving force. When you talk about Diablo, you have a pretty interesting story and story related quests that drive your interest. Torchlight didn't have that. I really do think that multiplayer could have fixed this issue for me, and I suppose I'll get the chance to see with the sequel. I do hope that this time around, Netbook Mode actually means that it'll run on a netbook.

Re:Timing (2, Interesting)

TheJokeExplainer (1760894) | about 4 years ago | (#33148934)

Yup! If Torchlight only had multiplayer, it wouldn't have needed much of a story at all. Fun-ness of the gameplay would have been enough.

Proof of this is the ridiculous slew and success of MMORPGs coming from Asia that have zero story and are all about level grinding and looting: I'm looking at you MU Online and Perfect World! (the parent company of which bought Runic and will be funding the Torchlight MMO).

Re:Timing (0, Troll)

Moryath (553296) | about 4 years ago | (#33148996)

Add to this: god damn it, what the fuck is with trying to bolt on meaningless multiplayer into every fucking game these days?

Seriously. Bolted-on multiplayer IS NOT A HELP. If you're going to design a multiplayer game, do so. But if you're designing a single-player game, then you need to spend your resources designing an honest, full, rich experience.

Too many goddamn times I've been hosed picking up a game only to find out that the single-player game takes all of maybe 6 hours to play through before you're supposed to "join the online experience." Only, the "online experience" is running around getting shot by little 16-year-olds who have their headset on "robot" mode, scream a lot, call everyone "faggot", and drop the game at the first sign that they might lose.

Want to know why 3 months after most games are released these days, you can get them for $10-15 tops at Gamestop? Because NOBODY IS PLAYING THE DAMN MULTIPLAYER ANYMORE and thus the disc is pretty much fucking worthless, since the single-player mode is pure crap.

Enough with "obligatory multiplayer."

Re:Timing (3, Funny)

WankersRevenge (452399) | about 4 years ago | (#33150204)

First thing, you need to go back on the meds. I know they make you feel like a slug during the day, but it makes all of us feel safer to be around you. Especially when you are cleaning your guns. God, I almost killed Frank when he mentioned that Fallout3 should have had at least token multiplayer while you were at the target range. I thought we were all dead.

Second thing ... instead of paying sixty dollars for a full price game, maybe you should wait until the games are cheaper so you won't feel so ripped from the lack of single player content. Um, don't get up. It was just a simple suggestion. You know ... let the early adopters take the hit and then you can get it used and not feel so ripped off.

Thirdly ... calm down, I'm almost done ... if playing multiplayer makes you so upset, maybe you should avoid it. Or play with only vetted friends. ... what's that? you want to play with me? well, i'm busy these days ... no, of course I'm your friend. Why would you think otherwise?

And just remember, it's just a video game. okay? you feeling better? There's no reason to load that gun now. Can we please talk? Did I mention I hate multiplayer just as-

Re:Timing (3, Insightful)

morari (1080535) | about 4 years ago | (#33150424)

I agree. Certain games do not benefit from multiplayer. A basic hack-n-slash dungeon crawl like Torchlight is practically begging for it though. With as little story as there is in the game, playing with friends is the only thing that would really keep me interested. The game's mechanics are there and fun, but the driving force of interest isn't quite.

I thought that I'd have fun playing the original Torchlight in little chunks while I was on the go with my netbook (Toshiba Mini NB305). Unfortunately, I found that the proclaimed "Netbook Mode" coupled with the lowest settings possible still made the game unbearably choppy during combat with more than two or three opponents. So I play Diablo II: Lord of Destruction on my netbook instead. :P

Re:Timing (1)

sznupi (719324) | about 4 years ago | (#33159362)

If only more of the (sensible) netbooks had a Trackpoint, so as to be really portable - even from the short time I played with it on a Thinkpad of a buddy, I can say it's almost as good as a mouse for FPPs or Diablo II: LoD. Really portable would be important especially for the latter - I have this dream of playing it in a cathedral during some organ concert; or in a train with nuns nearby; or in the middle of 1-2 XI night [] in a cemetery ;p

With touchpad it's not exactly the same... (well, doable with necro, but...)

Re:Built with Ogre3D (1)

shutdown -p now (807394) | about 4 years ago | (#33150144)

And yet graphics was not one of the attractive aspects of Torchlight. They did manage to turn it to their advantage by intentionally going for a cartoonish style of both the world and the characters - which requires fewer polygons and special effects - and it ended up adding to the charm of the game. But it's definitely not a universal solution for any game project out there.

Re:Built with Ogre3D (1)

johnhp (1807490) | about 4 years ago | (#33151234)

The graphics in Torchlight are a product of the art and rendering techniques they decided to use. They wanted reasonable graphic quality and the ability for low-powered computers to run the game.

The look of their game has everything to do with art and marketing, and basically nothing to do with any limitation on Ogre's part. They could have used ultra complex geometry, normal maps and subsurface scattering, and Ogre would have happily provided it.

A welcome trend. (5, Interesting)

PhasmatisApparatus (1086395) | about 4 years ago | (#33148148)

At a time when there seems to be more defunct than active game companies, and huge gaming monstrosities such as Activision and EA are merging/acquiring left and right, it's a welcome change to see new developers like Runic spring up overnight.

Re:A welcome trend. (5, Informative)

Anonymous Coward | about 4 years ago | (#33148164)

Runic is comprised primarily of developers previously from Flagship Studios (Hellgate London) previously from Blizzard North (Diablo 1 & 2). So they're not exactly 'newcomers', despite the age of the studio itself.

Re:A welcome trend. (3, Informative)

El_Muerte_TDS (592157) | about 4 years ago | (#33150426)

The other half of Runic comes from wildtangent. And the last half is in fact new, or at least according to their mobygames profiles.

And because Runic has 3 halfs their games are 50% more fun that the closest alternative.

Re:A welcome trend. (1)

hedwards (940851) | about 4 years ago | (#33156210)

Three halves? I'm just itching to see their upcoming math game.

Re:A welcome trend. (1)

El_Muerte_TDS (592157) | about 4 years ago | (#33175468)


I played through Torchlight last weekend (1)

Kireas (1784888) | about 4 years ago | (#33148174)

And it was thoroughly enjoyable, especially for what was essentially a game where I ran around mashing mouse 1 and mouse 2 until I could make my mashing of said buttons more effective. Oh, and tab occasionally.
Brilliant little RPG, though one of my main issues with the game was the lack of multiplayer - it's perfectly suited for it. Given the planned MMO, and now Torchlight II's co-op, it looks like this will be a must-have game indeed.

Re:I played through Torchlight last weekend (2, Insightful)

Seumas (6865) | about 4 years ago | (#33148272)

It's a great game, but I grow weary of the recent trend where every franchise must have an annual release.

Re:I played through Torchlight last weekend (2, Funny)

Kireas (1784888) | about 4 years ago | (#33148328)

I missed that trend. I'm a player of Valve's games mostly, and heaven knows that they couldn't release annually if they tried.
Valve time at work.

Re:I played through Torchlight last weekend (1)

morari (1080535) | about 4 years ago | (#33148912)

Valve seems to be releasing Left 4 Dead annually. Best they stay away from that trend, as it's a rip off for players. :P

Re:I played through Torchlight last weekend (1)

Jugalator (259273) | about 4 years ago | (#33148602)

There is such a trend? I thought it was the opposite. Ever raising bars for triple-A games making them push out new game no more often than every three years or so, not counting minor expansion sets.

Re:I played through Torchlight last weekend (1)

ToasterMonkey (467067) | about 4 years ago | (#33151966)

Ever raising bars for triple-A games

Well that is a different problem..

Re:I played through Torchlight last weekend (1)

Gruturo (141223) | about 4 years ago | (#33148748)

It's a great game, but I grow weary of the recent trend where every franchise must have an annual release.

Well, considering I toyed with Torchlight in December 2009, we can at least agree a 2011 release is _not_ annual.

Re:I played through Torchlight last weekend (1)

BobMcD (601576) | about 4 years ago | (#33150156)

It's a great game, but I grow weary of the recent trend where every franchise must have an annual release.

I know! I got sick of buying a new version of DNF year in and year out, and that's why I bought a console...

Re:I played through Torchlight last weekend (1)

shutdown -p now (807394) | about 4 years ago | (#33150190)

The promise of a follow-up release with multiplayer if the single-player version sells well has been there even before Torchlight was released.

Re:I played through Torchlight last weekend (1)

Seumas (6865) | about 4 years ago | (#33152088)

I seem to recall the intention was that they were going to use the funds raised from Torchlight to make a Torchlight MMO.

If this comes out in December of 2011, that's far enough apart, perhaps. But anything less definitely risks "too soon". I'd rather they invest more time in polishing it and not worry about getting it out the door.

Re:I played through Torchlight last weekend (1)

am 2k (217885) | about 4 years ago | (#33148394)

I kinda miss the story and variability aspects of Diablo 2 in Tochlight... There is a story, but between every tiny bit of progress in it, you have to play some hours, and all of the dungeons look pretty much the same.

It's very similar to those mega-grindfests of the Korean MMOs.

Re:I played through Torchlight last weekend (2, Insightful)

Mongoose Disciple (722373) | about 4 years ago | (#33148710)

I'd have said it's more like Diablo 1 in those respects.

Which is a game I loved, but the state of the art really moved past it. I was excited about Torchlight but got bored of it pretty fast.

Re:I played through Torchlight last weekend (2, Insightful)

drzhivago (310144) | about 4 years ago | (#33150610)

Torchlight didn't have, as far as I know of, a compendium site that listed every possible drop you could get. I've recently come to the realization that that is one of the major differences between Diablo (2) and it. Having a list of what you could get gives you goals that keep you playing.

Instead I played through the main "story" of Torchlight and stopped right after. Random dungeons with unknown loot was not a good enough reason to keep playing.

Re:I played through Torchlight last weekend (2, Interesting)

Omestes (471991) | about 4 years ago | (#33151746)

I love it because it is a casual game for people who generally hate casual games. Its like Diablo II lite, DiabloII required a decent time commitment, and was pretty hard to just play for a couple minutes while your waiting for something else to happen, Diablo II also required spreadsheets for even causal play. Torchlight can be played for 10 minutes and quickly forgotten.

Its lack of a story doesn't hurt it too much, there is enough of one to make it somewhat interesting, but not enough to make it compelling and attention grabbing. It is like Peggle: Diablo 1.5.

My install of it recently went wonky (strange graphics artifacts), so I installed Sacred 2 to scratch my Diablo itch. It somehow didn't hitt he mark. It is almost "hardcore", except it has no story whatsoever (AFAICT). I think you have a winner if you have a complex story and complex gameplay, or a simple story and simple gameplay, but completely die when you mix simple with complex. Sacred 2 is a better game on pretty much all counts, but really doesn't hold my interest. Torchlight is like taking a small hit of crack whenever the desire hits you. (As opposed to Diablo I/II's fullblown heroin addiction).

Re:I played through Torchlight last weekend (2, Funny)

LordArgon (1683588) | about 4 years ago | (#33155798)

Diablo II also required spreadsheets for even causal play

I'm not sure we have the same definition of casual play...

Diablo Clones (0)

Anonymous Coward | about 4 years ago | (#33148218)

I'm excited to find out what will happen to this game when Diablo 3 is announced, or if it will effect the casual market share much or at all.

Re:Diablo Clones (1)

Hinhule (811436) | about 4 years ago | (#33148242)

As an earlier poster mentioned, it's made by some of the guys who made Diablo 1 & 2.

Either way, fans of the genre will probably get both.

Re:Diablo Clones (1)

rxan (1424721) | about 4 years ago | (#33148640)

I'm a fan of the genre - I played through D1 and D2 several times - but Torchlight just didn't cut it for me. It was literally Diablo with different graphics. I got bored after a few dungeon levels. If Torchlight had advanced the genre in any way my opinion might be different. Unfortunately I didn't feel like playing the same game I played five years ago.

I know that many other games are repeats of previous ones with different graphics, mechanics, or story. Somehow those games do a better job of hiding their heritage.

Re:Diablo Clones (1)

Hinhule (811436) | about 4 years ago | (#33148726)

I had the same experience. I quit when I got bored of playing alone.
Co-op for torchlight 2 gives it much higher potential for me.

Re:Diablo Clones (1)

am 2k (217885) | about 4 years ago | (#33148378)

It looks like they're trying to get the MMO out at the time Diablo 3 is released. Since Blizzard takes like forever to finish it, they have plenty of time.

Re:Diablo Clones (1)

delinear (991444) | about 4 years ago | (#33148560)

My GF rather optimistically pre-ordered me Diablo 3 for my birthday when it appeared on a games site with a release date of May last year (she pre-ordered it in March thinking I'd get it within a couple months of my birthday). I told her right away that there was pretty much a snowball in hell's chance of it even being released before my next birthday and to cancel the pre-order. Have we even got a firm-ish release date yet?

Re:Diablo Clones (1)

am 2k (217885) | about 4 years ago | (#33148596)

Right now it's officially sometime in 2011, but it's usual to extend that once or twice, which they haven't done yet.

Torchlight with 3D Vision rocks! (1)

Nyder (754090) | about 4 years ago | (#33148248)

Torchlight is very fun to play using Nvidia's 3D Vision. Game looks great, and very few things get in the way of the 3D experience.

One of the games I enjoy with mine. Titan's Quest is another similar game that looks great in 3D also.

LAN support?!?!?! (0)

Anonymous Coward | about 4 years ago | (#33148318)

But Blizzard said it was dead and we all know that if Blizzard says it, it must be true!!!!

One question: Price Point (0)

Anonymous Coward | about 4 years ago | (#33148344)

Torchlight was a slam dunk because it was on sale for $10 when it first came out. I bough two copies: one for myself and one for a friend. Honestly, I only played so much of it before I got bored. But it's still a good game.

Make it at the same price point, and I'll gladly buy the next copy again.

I thought.... (0)

Anonymous Coward | about 4 years ago | (#33148438)

...Torchlight was a testgame they did prior to beginning developing the MMO version?
Shouldn't they focus on that instead?

Re:I thought.... (1)

delinear (991444) | about 4 years ago | (#33148618)

Well the first one was incredibly well received, it won't hurt them to produce a sequel - the extra funds might even speed up development of the MMO, and perhaps this second iteration is meant in a similar light anyway (it has all kinds of online and network play options so maybe it's partially a test game for their networking code).

Nice! (1)

CFBMoo1 (157453) | about 4 years ago | (#33148478)

I'm actually more excited about Torchlight 2 then Diablo 3.

"LAN support"

*Cha-ching* There's a sale for me. To hell with Diablo 3. Hell I may even buy a new laptop and buy two copies. One for home and on the go.

Re:Nice! (1)

somersault (912633) | about 4 years ago | (#33148540)

Random aside, but if you already have it installed on a laptop why not just plug that into a monitor and keyboard when you get home? Or were you going to buy a fairly low spec laptop?

Re:Nice! (0)

Anonymous Coward | about 4 years ago | (#33148846)

Or buy it once on Steam and play it on either one. The first Torchlight even added Steamcloud support so you could continue the same save game on another computer.

Re:Nice! (1)

Gojira Shipi-Taro (465802) | about 4 years ago | (#33149208)

Most laptops still have just Intel graphics, which are complete shit at 3D gaming. I can't imagine someone would want to move their gaming entirely to a laptop in most cases. I've got an ASUS laptop with Nvidia mobile stuff, but it's still not going to hold a candle to my main gaming box.

Now the AC comment about Steam is an excellent point. Using the same license that way would be an option.

Re:Nice! (1)

Athanasius (306480) | about 4 years ago | (#33149328)

And let us not forget that many of the machines affected by SC2 showing their GPU cooling was crap were laptops....

Re:Nice! (1)

somersault (912633) | about 4 years ago | (#33149476)

I was actually considering it.

I have always built gaming desktops in the past, but I don't even have a desk at the moment. I sit on the sofa and either use my PS3 or netbook depending on what I want to do. So a nice big laptop could be good for gaming on the sofa - either that or a desktop + wireless mouse and keyboard hooked up to the TV, but I like the idea of the system being easily portable.

I also doubt I'd want to play many of the latest games when it comes to PC gaming - I'm happy with my PS3 for the latest stuff. When I play a game on PC I spend ages fiddling around with graphics settings, but on the PS3 I just play and don't spend my time overanalysing the graphics. Any PC I get would be more likely used for playing older stuff that isn't available on PS3 (ie Counter-Strike Source) and emulators.

I've been considering this system [] for the last couple of days - the graphics card is pretty decent for if I do decide to play some modern games, and the 17" form factor should hopefully give it some space to not strangle itself with overheating..

I have decided to avoid Intel for another couple of years or so after it turned out the rumours of their illegal anti-competitive practices were actually true. That really limits my choice in laptops at the moment

Re:Nice! (1)

BobMcD (601576) | about 4 years ago | (#33150200)

Most laptops still have just Intel graphics, which are complete shit at 3D gaming.

This. Their GMA chipset is colloquially known as 'Graphics My Ass'...

However, buyer beware, both Nvidia and AMD release the same crappy type of chips. Your best friend is

Re:Nice! (0)

Anonymous Coward | about 4 years ago | (#33148562)

Diablo is disturbed by your lack of faith.

Re:Nice! (3, Interesting)

TheJokeExplainer (1760894) | about 4 years ago | (#33148872)

Excellent point. If Diablo III will continue to be internet-only with zero LAN support, that could be how Torchlight can grab a respectable enough chunk of the Diablo market segment. That'd be a sale from me as well :)

Re:Nice! (1)

Samah (729132) | about 4 years ago | (#33149386)

Hell I may even buy a new laptop and buy two copies. One for home and on the go.

If it's on Steam, you could just buy the one copy and log in on both machines. :)

Re:Nice! (0)

Anonymous Coward | about 4 years ago | (#33150654)

Yeah, I will buy torchlight II on my steam account instead of Diable III because I hate Blizzard's authenticate-online-every-time-you-play DRM.

Oh, wait...

Re:Nice! (1)

totally bogus dude (1040246) | about 4 years ago | (#33159054)

Steam games can be played offline.

Re:Nice! (1)

clydemaxwell (935315) | about 4 years ago | (#33173714)

As can SC2, though you need net to install it.

Great game, kinda... (1)

XxtraLarGe (551297) | about 4 years ago | (#33148546)

I got this game for the Mac on Steam for $10 when it first came out. I was pretty psyched, because the graphics were very cool. I was disappointed to find out there was no multiplayer, which seemed like a very big oversight. I had hoped to play it co-op with my stepson. I enjoyed playing it for a while, but it did get a little boring. It's pretty easy on all the difficulty levels except for the extreme, and you can pretty much kill everything by simply pumping up the first skills you get. I only played about the first five levels or so, then got bored with it. It's been moved to the back of the queue behind StarCraft 2 for the time being.

Re:Great game, kinda... (1)

Mongoose Disciple (722373) | about 4 years ago | (#33148754)

I was disappointed to find out there was no multiplayer, which seemed like a very big oversight.

My understanding was that it wasn't so much oversight as:

- Multiplayer would be one of the hardest single pieces of such a game, in terms of development time and getting it right, and

- The previous project for most of these guys was Hellgate: London, a game where they basically had more ideas about what they wanted to do with the game that they could get done before running out of money / publisher patience forced them to release it in an unfinished form. In some ways that game was great but it really felt like something that needed an extra solid year of polishing to be competitive in the market.

- Therefore, let's release single player Torchlight because they could get it done reasonably quickly, and thereby generate some hype for their next game which would have the multiplayer piece, and some money to pay the bills in the meantime.

For me, personally, Torchlight without multiplayer fell pretty flat, but I can understand why they did it.

Why have I never heard of Torchlight? (0, Troll)

drinkypoo (153816) | about 4 years ago | (#33148732)

Why have I never heard of Torchlight, and why is there no link to it in the summary? Why is the Torchlight II logo a bad ripoff of the Warcraft logo?

Re:Why have I never heard of Torchlight? (1)

k_187 (61692) | about 4 years ago | (#33148800)

I don't know why you haven't heard of it, because you should have. Yes, its a Diablo clone, but its a very good Diablo clone. There's no link because this is /. and the logo is a ripoff probably because most of the developers worked for Blizzard once upon a time.

Re:Why have I never heard of Torchlight? (2, Interesting)

TheJokeExplainer (1760894) | about 4 years ago | (#33148896)

In fact, it's such a good Diablo clone that all that latent muscle memory you stored from playing Diablo II all those years ago would kick in without a hitch and make you feel right at home. Great job by Runic! :)

Re:Why have I never heard of Torchlight? (1, Troll)

ErikZ (55491) | about 4 years ago | (#33149060)

Why is that a great job? I've already Played Diablo I and II. Torchlight is the same game, which makes it BORING.

Re:Why have I never heard of Torchlight? (1)

CeruleanDragon (101334) | about 4 years ago | (#33149234)

So Diablo 1 and 2 were boring? Well then, I guess this genre of game isn't your thing.

Re:Why have I never heard of Torchlight? (1)

BobMcD (601576) | about 4 years ago | (#33150236)

'Torchlight == Diablo' as 'WoW == Everquest' as 'Warcraft == Starcraft' as 'Doom == Quake'.

Genres happen.

Re:Why have I never heard of Torchlight? (0, Redundant)

Draek (916851) | about 4 years ago | (#33150950)

You played Diablo II even though you had already played the first one?

Same thing.

Troll? Please. (1)

drinkypoo (153816) | about 4 years ago | (#33156926)

I downloaded Torchlight, and so far my observation WRT it being a Diablo clone is that Diablo runs under Wine. My Windows machine is busy playing Netflix on the TV and I cannot regain control of it at this time.

DRM (2, Informative)

emkyooess (1551693) | about 4 years ago | (#33148820)

At first I was hesitant about Torchlight. But, it ['s boxed version] having no DRM swayed me to get it. I've had a lot of fun with it since. It's not the greatest "Diablo clone", but it's still good fun. LAN multiplayer, however, will breathe a LOT of life into it for me and, quite possibly, cause it to replace Diablo II as the game I play most with my roommates.

For some reason I found the first game boring (1)

john57 (988099) | about 4 years ago | (#33149440)

The first game was surrounded by a huge hype when it came out based on which I bought it. The graphics was OK, the story is almost non-existent. Side quests were really boring - go to level X, kill a big bad guy. First 2/3 of the game were really easy, the last part was really hard. It became very boring for me after I descended several levels into first mine. I had to force myself to finish it.

This is coming from a guy who finished Titan Quest, Diablo 1 and 2 (all of them with all the add-ons) on the highest difficulty levels. I am not even sure why it was so boring. Lack of a story or good atmosphere? Diablo and Titan quest have both.

I might sound like a troll, but I am not looking forward for the next game. I still might give it a try if they come up with Linux version. The game will probably have hard time to compete with Diablo 3.

Re:For some reason I found the first game boring (1)

kalirion (728907) | about 4 years ago | (#33149636)

It's similar for me. The game just didn't have much depth. I didn't need to force myself to finish the main quest with my first character, but I got tired of it a few levels into the main dungeon. Maybe some day I'll try it with a different class, for at the moment there are too many other games vying for my time.

The graphics are very pleasing though, wish more games looked like that. Except for all the explosions/spell effects which make it really hard to see where you need to click....

What about Fate? (1)

CeruleanDragon (101334) | about 4 years ago | (#33150422)

Torchlight has come up in many conversations I've had in varied groups of gamer friends. But not once has anyone ever tied it to Fate. Am I the only one who remembers that little game? Diablo-esque in a way, but Torchlight is WAY more of a knock-off of that than of Diablo. Weapons, upgrades, the PET. There was no pet in Diablo that I recall. There was in Fate. And guess what, you could fish for special fish you could feed your pet to change him into other creatures to help you fight. Sound familiar? Yes, that's right, that's just like Torchlight... except Fate came out YEARS ago. The brighter colors and more-"cartoony"-than-Diablo artwork featured in Torchlight? Yes, a LOT like Fate. I played the Torchlight demo and I could not stop thinking how much more similar it was to Fate than to Diablo.

The "It's just like Diablo so it sucks!" attitude is getting really old. It's like saying Doom, Unreal, or any other FPS is just like Wolfenstein 3D. Try the game, try to enjoy it for it's own merit. Few things are truly original these days, but in the end, you have to ask yourself, "Did you enjoy playing it?" If you didn't, and the only reason you didn't, is because you felt it was a "ripoff" of a prior game, then I feel very sad for you. You must hate 99% of all music, movies, and games that are produced these days. I would kill myself if I were that cynical, 'cause life would be really boring.

Re:What about Fate? (4, Informative)

PotatoFarmer (1250696) | about 4 years ago | (#33150742)

I played the Torchlight demo and I could not stop thinking how much more similar it was to Fate than to Diablo.

There's a good reason for that. Travis Baldree, the lead developer of Torchlight, also designed Fate.

Re:What about Fate? (1)

CeruleanDragon (101334) | about 4 years ago | (#33152128)

Well then. Yes, that's a good reason indeed, heh. Thank you for that nugget of knowledge, I didn't know that.

Re:What about Fate? (1)

Qzukk (229616) | about 4 years ago | (#33152696)

I had Fate, too, and I think Torchlight was a pretty worthy upgrade to Fate.

I never did figure out whether Fate really had a story or not, spent too much time trying to line up the quests so I could get the maximum quests per dungeon floor in order to load up on money and use the money to enchant gear and eventually got bored around floor 30 or so without meeting anything approaching a plot (other than the original quest to kill a dragon for some reason). At least Torchlight fixed the enchantment system so that you can't spend millions of gold pieces and get a Ring of Every Damn Enchantment Ever+500 (you can still game it a bit if you know where the enchantment shrines are and how many maps you have to load to reset them but the shrines still have limits before it wipes your gear)

The modding community also did a pretty good job with extending Torchlight, I think more than the original developers intended: new spells, pets, and even classes have been created, but it requires a lot of fudging to get these to work. I'm hoping that Torchlight 2 makes it easier to get these mods set up, but I have to wonder how that'll interact with the multiplayer capability.

Hated the control scheme (1)

Stormwatch (703920) | about 4 years ago | (#33154414)

I've played Torchlight a bit, and it was interesting, but I thought the control scheme was awful. Then again, I'd say the same of almost every PC RPG or action-RPG: you have a cursor, click on the ground to have your character walk there, and click an enemy to attack it. FUCK THIS SHIT! It makes me feel I'm not really in control. I want direct, cursor-less control. Like pretty much any console action-RPG, such as - obvious example here - the Zelda series, the very definition of the damn genre!

I've commented the same in Runic's forums, and fans were quite defensive, "the controls you want wouldn't work in a Diablo-like game". Which is quite silly, frankly.


Todd Fury (1872196) | about 4 years ago | (#33158256)

I am SO happy that this game is getting this much attention. The designers of this game are genuine. Even before Runic was created, back in the Hellgate: London days when Mythos (Torchlight's predecessor) was a work in progress, they were always driven by the community. I have NEVER seen a dev team that was in-touch with their fans/playerbase as these guys are. If you get a chance, check out some of the interviews they've done on various projects. You can tell they really love what they are doing. I'm so glad Torchlight has done as well at it has. These guys really deserve it.

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Hey Runic, Please Fix Enchanting (1)

grumpygrodyguy (603716) | about 4 years ago | (#33162414)

They need to fix enchanting, it was fun but poorly balanced. You could find level 0 items, give them 50 enchants for the price of 3 on a unique, and then blaze through the entire game.

Also, the possibility of having your item randomly destroyed while enchanting needs to go. One of my favorite items broke while enchanting it, I was so pissed I googled a cheat mod to fix this 'feature', but the mod was overpowered in other ways so I lost interest and stopped playing.

Overall I really liked TL, I just hope TL2's unique and set items are more powerful than uber enchanted low-level blues.

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