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Portal 2 Gets Release Date

Soulskill posted more than 3 years ago | from the it's-been-a-long-time dept.

Games 110

AndrewGOO9 writes "After what has seemed like an eternity since Valve initially announced a sequel to their lauded puzzle title Portal, a release date has finally been attached to the game. Originally slated to be released before the end of the year in time for the holidays, Valve instead opted to delay the game, citing reasons such as, 'making games is hard' as well as continuing their tradition of releasing games when they're finished as opposed to rushing them out the door. Either way, mark your calendars for February 9th, 2011, and in the meantime, brush up on thinking with portals." There's some new gameplay footage available, and Valve announced that Stephen Merchant will be lending his voice to the game.

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110 comments

This will probably just make it more successful (5, Funny)

Anonymous Coward | more than 3 years ago | (#33298008)

The Release Date is a Lie! (I just had to ;)

People will want this game so bad that once it finally comes out, it will be a very-hyped event, drawing more people to buy the game.
That said, it's good to see that they are taking the time to make a worthy successor.

Re:This will probably just make it more successful (4, Informative)

EvanED (569694) | more than 3 years ago | (#33298034)

The Release Date is a Lie! (I just had to ;)

More likely than I'd like to admit, unfortunately. [valvesoftware.com]

IT'll be interesting to see if they make it.

Re:This will probably just make it more successful (0)

Anonymous Coward | more than 3 years ago | (#33303796)

mod me up if u think the new voice is gay

Re:This will probably just make it more successful (0)

MrNaz (730548) | more than 3 years ago | (#33299032)

"it will be a very-hyped event, drawing more people to buy the game"

Seems you've taken a leaf out of the Duke Nukem Forever marketing handbook.

Re:This will probably just make it more successful (1)

Sulphur (1548251) | more than 3 years ago | (#33299212)

The handbook is out then?

Re:This will probably just make it more successful (1)

Pharmboy (216950) | more than 3 years ago | (#33299768)

Of course, in order to get to step 3. Profit, you have to actually release the game. DNF hasn't proved it will ever happen.

Valve has a history of delayed releases, and making it worth the wait once it is released. I"m still waiting for HL2 Episode 3, which might be the reason for the delay, to package together with Portal 2. If anyone hasn't seem them yet, here are the trailers for Portal 2 [steampowered.com] , which are pretty creepy at times.

Re:This will probably just make it more successful (1)

morari (1080535) | more than 3 years ago | (#33300958)

I'm not sure that HL2 Episode 3 will be worth the wait at this point. Valve could have simply made Half-Life 3 in the amount of time they've taken. I thought the idea behind episodic content was for more frequent releases?

Re:This will probably just make it more successful (1)

EvanED (569694) | more than 3 years ago | (#33302036)

I"m still waiting for HL2 Episode 3, which might be the reason for the delay, to package together with Portal 2

Don't hold your breath; Valve has been quite adamant that Portal 2 is a standalone release, and there's been basically no word on Ep3's progress.

Plans can change of course, or they could be lying (much less likely IMO), but I think that a Portal 2 + Episode 3 release is very much a longshot.

Re:This will probably just make it more successful (1)

Pharmboy (216950) | more than 3 years ago | (#33307242)

Everyone said the same of TF2, which was actually scheduled to be released in 2000, but they instead put out TFC as a stop gap measure, and then TFC version 1.5 a few years later (a worthwhile upgrade). And they had the whole "Brothers in Arms" idea for TF2 and even released publicity info on it, only to back down. So it took about 6 or 7 more years to come up with TF2, the true answer to the Quake mod, Team Fortress, yet most people think it was worth it, as it once again redefined the genre. (Me, I still prefer TFC) And Episode 3 is the last of the episodes, and should serve as the tie-in for HL3/4 (episodes should have been HL3 according to Gabe, so we will see how they number it next). There is plenty of potential for it to be worth the wait, and hopefully it will.

As a comparison to Duke, the last full Duke release, I played it on a 486sx33 with 8mb RAM. The only way it could be "worth the wait" is if came with a beer volcano and a striper factory in the same box. With apologies to the FSM.

Re:This will probably just make it more successful (1)

EvanED (569694) | more than 3 years ago | (#33309394)

Whoa, I never said I think that Episode 3 won't come out (even if it feels that way sometimes), which is how it sounds like you're interpreting me... just that it won't be bundled with Portal 2.

So.. (4, Interesting)

mikkelm (1000451) | more than 3 years ago | (#33298014)

.. where is Episode 3?

Re:So.. (2, Insightful)

Dyinobal (1427207) | more than 3 years ago | (#33298028)

My thoughts exactly. Don't get me wrong portal rocks but I think we have all been very patient with episode 3. Even getting some more info on it or a trailer or something would be nice.

Wehn it comes to Valve these days (3, Informative)

Sycraft-fu (314770) | more than 3 years ago | (#33298096)

I think you have to just presume that they aren't going to release anything until it actually hits the street, or at least until they announce a firm date. The problem is that they make a ton of money on Steam, so they don't have to care at all about their games business. Now while that can be good, in that they don't have to rush things to make a publisher's deadline, it can be bad because they don't have to meet any deadline, unless they set on internally. Also they with regards to their games they seem to be a little defocused lately. I don't think they know what they really want to work on, and I think it changes. They have a goal, then decide "Nah, we'd rather work on this," and shift more resources to a new project.

So, I wouldn't build up excitement for their games, just kinda take them as they come. When they release a game, see if you think you might like it, and if so pick it up. However don't get your hopes/expectations up on a game at a given time because it may well not happen.

Re:Wehn it comes to Valve these days (4, Insightful)

Gordonjcp (186804) | more than 3 years ago | (#33298194)

The problem is that they make a ton of money on Steam, so they don't have to care at all about their games business.

I don't know, I'd say that they make a ton of money on Steam, so they can afford to care *more* about their games business.

Think about it - you've got Steam, people are buying games, the money is rolling in... so you can pay the developers to finish the games properly. If the release date slips, no biggie (until you get to Duke Nukem Forever timescales). The money is still coming in, the bills are still being paid. You're not under undue pressure to start shifting units. Yes, it would be nice to catch the Christmas sales, but if it takes another three months to make a game that doesn't suck and make the customers hate you, I'd rather wait.

Re:Wehn it comes to Valve these days (1, Interesting)

mustPushCart (1871520) | more than 3 years ago | (#33298284)

Valve : Steam :: Blizzard :: WoW

Both can afford to take their own sweet time with the games, and both churn out quality stuff. The difference is valve is just a really great gamer friendly studio and Blizzard is controlled by Fagvision.

Re:Wehn it comes to Valve these days (1)

morari (1080535) | more than 3 years ago | (#33300986)

I remember when Blizzard was a friendly, likable company... then Battle.net 2 and all of its DRM came around. It seems that people cut Valve a lot of slack for introducing the annoyance that is Steam.

Re:Wehn it comes to Valve these days (1)

cowscows (103644) | more than 3 years ago | (#33301202)

They were smart enough to bring a lot of convenience with Steam, and for many people that more than outweighs the annoyances. The fact that they're consistently having great sales doesn't hurt either.

Re:Wehn it comes to Valve these days (1)

Coren22 (1625475) | more than 3 years ago | (#33301330)

I love steam, I rebuild my computer, install the steam client, login and start the downloads. Way better then what happened with my old copy of Half-Life, I believe I threw it in the garbage because my cat pissed on it. Now I don't have Half-life anymore, and refuse to pay for it again, but I have HL2, Ep1,2, TF2, CSS, Portal; whatever I want to play at a reasonable install time (on FiOS)

Re:Wehn it comes to Valve these days (1)

morari (1080535) | more than 3 years ago | (#33306504)

Downloading the titles takes way more time than installing them via disc though.

It is nice to have a downloadable copy of your games, in case your cat pisses of your discs. My concern is just how longterm the downloads are. I just reinstalled and played through Quake the other day, making use of the updated textures and fanmade models. Are my Steam games going to be available in another twenty years? They may, but I have a hard time putting absolute faith in that.

Re:Wehn it comes to Valve these days (1)

DinDaddy (1168147) | more than 3 years ago | (#33307732)

Are my Steam games going to be available in another twenty years? They may, but I have a hard time putting absolute faith in that.

It doesn't matter. They won't run on your iCornea or on your Windows X Goggle edition anyway.

Re:Wehn it comes to Valve these days (1)

morari (1080535) | more than 3 years ago | (#33308242)

My fifteen year old games, like Quake, seem to be doing fine despite numerous upgrades. Some of them take a little tinkering, but most run through pre-existing compatibility layers.

Re:Wehn it comes to Valve these days (1)

mrchaotica (681592) | more than 3 years ago | (#33306520)

I remember when Blizzard was a friendly, likable company... then Battle.net 2 and all of its DRM came around.

Was that before or after Freecraft and BnetD?

Re:So.. (2, Insightful)

mustPushCart (1871520) | more than 3 years ago | (#33298140)

I am thinking the reason for the delay is: 1. They want to make it longer than the first 2 episodes, because the last 2 were short. 2. They are innovating, episode 1 had the new HDR and animation and stuff, ep 2 had lots of open spaces and foliage, hopefully episode 3 will be something new too. 3. They are trying to decide which way to take the half life universe, setting up half life 3. Half life IS their flagship and what put them on the map.

Re:So.. (4, Insightful)

eln (21727) | more than 3 years ago | (#33298222)

They want to make it longer than the first 2 episodes, because the last 2 were short

That's all well and good, but the stated reason for releasing episodic content was so they could get shorter games out more frequently. Instead, we get shorter games that take forever to come out just like the longer games did. I get the feeling that Valve is fantastic at game development and unbelievably shitty at project management.

Re:So.. (1)

DiniZuli (621956) | more than 3 years ago | (#33298288)

Maybe episode 3 = HL3. Or maybe they have some wicked new ideas for Ep3/HL3, but they are waiting for technology to catch up...

Re:So.. (1)

Coren22 (1625475) | more than 3 years ago | (#33301386)

EP3 does take place in the Arctic, that means quite different environments. Maybe they are making the snow truly crunch, or having problems deciding how to handle footprints properly. Blizzards are difficult to make realistic I understand. There are many things that they can do to make it better. If this needed a spoiler warning, I apologize, but if you haven't beaten ep2 yet, I am sorry for you.

Re:So.. (3, Informative)

imakemusic (1164993) | more than 3 years ago | (#33298866)

I get the feeling that Valve is fantastic at game development and unbelievably shitty at project management.

Maybe it's the lack of management that makes their games good? From what I've read about Valve the people that work their don't have specific job titles, they just work on what needs to worked on or what they want to work on. Which would mean people only work on games that they actually care about, which would mean they actually try to make them good rather than just throwing them out of the door.

Also, it's worth remembering that Valve is a relatively small company. There's been no news on Ep3 because they've been busy making Left 4 Dead 2, Portal 2, Steam for Mac (and working on Steam for Linux or so I hear) and updates for Team Fortress.

Re:So.. (2, Informative)

Kugrian (886993) | more than 3 years ago | (#33299410)

There's been no news on Ep3 because they've been busy making Left 4 Dead 2, Portal 2, Steam for Mac (and working on Steam for Linux or so I hear) and updates for Team Fortress.

From an interview with Doug Lombardi [gamesindustry.biz] (login required)

Final question, and one I'm sure you're not super-keen to answer, but I promised one of our tech guys I'd ask it. What truth is there to rumours that you're also working on a Linux version of Steam?
Doug Lombardi: There's no Linux version that we're working on right now. ...

Re:So.. (1)

imakemusic (1164993) | more than 3 years ago | (#33299478)

Ah, shame :(

Though considering the range of games currently available for Mac, it's no huge loss.

Re:So.. (0)

Anonymous Coward | more than 3 years ago | (#33300296)

Valve was experimenting with the episodic delivery, and they've realized that it doesn't work for them. Even Episode 1 took far too long. The problem is, they were committed to three episodes for story reasons, and they can't really back out. So, after Episode 3, they're going back to their normal system, which is about as slow, but gives you more product in the end.

Re:So.. (1)

geekoid (135745) | more than 3 years ago | (#33302404)

Your are leaving a factor ot: Quality. Quality takes time, and there quality is always more impressive.

I get the feeling you ahve no clue about game development. By the way, Date slipping is NOT a sigh of shitty project management. More often the not, it's a sign of good project management.

Things will slip for a variety of reasons, and forcing game development to an arbitrary dead line is stupid and leads to fewer customers.

Of course, never finishing anything isn't any good either.

Bear in mind I'm talking about software development, not manufacturing.

Re:So.. (1)

mobby_6kl (668092) | more than 3 years ago | (#33303818)

I get the feeling you ahve no clue about game development. By the way, Date slipping is NOT a sigh of shitty project management. More often the not, it's a sign of good project management.

Things will slip for a variety of reasons, and forcing game development to an arbitrary dead line is stupid and leads to fewer customers.

Of course, never finishing anything isn't any good either.

So how's did you enjoy Nukem Forever? It must be reeeally good by now, I'm really jealous!

It's one thing to give sufficient time for development and allow for any unexpected difficulties, and it's something else entirely to let what amounts to 5 hours of extra gameplay for an existing engine and assets take more than three years to finish. But who knows, perhaps they just canned the project completely, or maybe rolling around in piles of cash just takes up too much of their working time.

Re:So.. (1)

HeronBlademaster (1079477) | more than 3 years ago | (#33304966)

That's all well and good, but the stated reason for releasing episodic content was so they could get shorter games out more frequently. Instead, we get shorter games that take forever to come out just like the longer games did. I get the feeling that Valve is fantastic at game development and unbelievably shitty at project management.

Or it's possible they changed their mind and decided that the whole episodic content thing was a bad idea for them (for whatever reason). Maybe they just suck at doing things with a known time frame, but honestly I'd rather get a good game late than an unfinished game early (Star Trek Online, I'm looking at you).

Re:So.. (1)

SpryGuy (206254) | more than 3 years ago | (#33298148)

Seriously. Episode 2 was ridiculously late. Episode 3 is beyind ridiculous. I've pretty much given up at this point.

Heck, I'm half expecting Portal 2 to be delayed again, and then canceled, and then released in "Orange Box 2" with Episode 3.

Re:So.. (1)

lattyware (934246) | more than 3 years ago | (#33298182)

And? They make the best games in the industry. I'm happy with that.

Re:So.. (2, Funny)

Relic of the Future (118669) | more than 3 years ago | (#33298444)

Maybe it'll be included as an afterthought at the end of the Portal 2 disc?

Re:So.. (1)

mahiskali (1410019) | more than 3 years ago | (#33299594)

Maybe it'll be included as an afterthought at the end of the Portal 2 disc?

Disc? What is this "disc" you speak of?

Re:So.. (0)

Anonymous Coward | more than 3 years ago | (#33300486)

I've never heard of sich a thing.

Re:So.. (0)

Anonymous Coward | more than 3 years ago | (#33299282)

Right here [wikipedia.org] . Anything else being released in the same time period, such as Portal 2, is going to get fucking buried.

Re:So.. (1)

morari (1080535) | more than 3 years ago | (#33301044)

I think that Portal 2 will do just fine. It's unfortunate, but Deus Ex 2 was a terrible game. The third installment has a lot to prove, and so far it doesn't look like it will. It still suffers heavily from console-itis.

Re:So.. (4, Funny)

washort (6555) | more than 3 years ago | (#33304938)

shut up, don't distract them from adding more totally sweet hats to Team Fortress 2

Re:So.. (1)

bigstrat2003 (1058574) | more than 3 years ago | (#33309532)

Hey, at least it hasn't been canceled. I was really enjoying the Penny Arcade games, when they officially announced that episode 3 was dead after we waited 2 years for news of it. Fuck episodic gaming, from now on I'm only buying complete games. Once bitten, twice shy and all that.

Wait (0)

Anonymous Coward | more than 3 years ago | (#33298016)

How the hell does he know this? Where's his source? Looks to me like a dirty dirty grab for pageviews!

Seriously, Slashdot isn't Fox News. Can we get some factcheck?

i'm looking... (1, Insightful)

Anonymous Coward | more than 3 years ago | (#33298018)

where's the walkthru to find the portal to february 9 2011?

Re:i'm looking... (5, Funny)

WhitetailKitten (866108) | more than 3 years ago | (#33298056)

While you wait, please enjoy generous refreshments of candy and disappointment. Just kidding. The candy is also disappointment.


/* I don't think Portal 2 will be considered a disappointment. I just think that's something GLaDOS would say. I also totally stole it from a site's 404 page ages ago but I can't remember from where. */

Re:i'm looking... (4, Funny)

fractoid (1076465) | more than 3 years ago | (#33298130)

Cake and grief counselling will be available after pre-ordering the sequel.

Re:i'm looking... (1)

Robert Zenz (1680268) | more than 3 years ago | (#33298310)

And then you will be baked...

Re:i'm looking... (0)

Anonymous Coward | more than 3 years ago | (#33298610)

why? what was in that cake?

Re:i'm looking... (4, Funny)

MachDelta (704883) | more than 3 years ago | (#33298688)

Your Companion Cube.

You monster!

Re:i'm looking... (1)

Dekker3D (989692) | more than 3 years ago | (#33299076)

The candy is actually candy. Also, it is verifyably non-toxic. Mostly. Do not listen to these other robotic voices. Don't you recognize me? I'm shocked. Take some candy and we'll talk. Talk and talk more. No killing. I would never do that.

Don't worry guys (-1, Offtopic)

Anonymous Coward | more than 3 years ago | (#33298032)

My portal has already been released:
http://goatse.cx/ [goatse.cx]

The release date... (-1, Redundant)

Anonymous Coward | more than 3 years ago | (#33298050)

... is a lie.

Portal 2! (3, Informative)

DrugCheese (266151) | more than 3 years ago | (#33298086)

Portal was one of the funnest games I have played in a long long time. Very creative and original. And Funny. And free! (I got it on the Steam free weekend giveaway)

Re:Portal 2! (4, Insightful)

Anonymous Coward | more than 3 years ago | (#33298246)

That "free" stuff got me too. I downloaded it without charge, surcharge, tariff or tax. And you know why it was free?

Because now I can't wait to open my coffers for the next game. They have called this one a "full" game, and "the best game we have ever made". From the makers of TF2.

Open my coffers? Open my veins. DO WANT. (Damn you, free. That's the first taste, you clever bastards.)

(DO WANT)

Re:Portal 2! (1)

Warll (1211492) | more than 3 years ago | (#33298332)

You both have ben duped, it may have been free as in beer but you had to wait TWO YEARS! Jokes on you, the rest of us have been promising non-existent baked delicacies for ages

Re:Portal 2! (1)

game kid (805301) | more than 3 years ago | (#33298386)

They both have been baked, and now there will be cake.

Re:Portal 2! (2, Funny)

bertoelcon (1557907) | more than 3 years ago | (#33301822)

They both have been baked, and now there will be cake.

Mmm Soylent Cake.

Re:Portal 2! (1)

zippthorne (748122) | more than 3 years ago | (#33299554)

It was also free for a weekend when they came out with the Mac version of steam a few months ago...

Re:Portal 2! (1)

DinDaddy (1168147) | more than 3 years ago | (#33307784)

Why was THAT not a slashdot story?

Re:Portal 2! (1)

BitZtream (692029) | more than 3 years ago | (#33302710)

I downloaded it for free as well, and I'm glad, I would have been pretty pissed had I paid money for it.

Re:Portal 2! (1)

h4rr4r (612664) | more than 3 years ago | (#33306070)

Not our fault you're not good at these kinds of games.

Re:Portal 2! (4, Interesting)

txoof (553270) | more than 3 years ago | (#33298408)

Portal was one of the funnest games I have played in a long long time. Very creative and original. And Funny.

Part of the huge enjoyment for me was the twisted and black humor. GLADOS' accumulating lies and unhinged personality were a huge part of the enjoyment. The addition of an unhinged and slightly psychopathic computer added a great story to what would have otherwise been a puzzle/platformer.

The game mechanics and physics were a treat too. Along with great level design, Portal has to be one of the most unique and engaging games I've played in a long time. I really enjoyed that it was a FPS experience, but with limited 'S'. It's not often that my wife will see me playing a game and stop to watch more. Usually with the first explosion, she's lost interest. The clever puzzles and feats of wonder, like falling through the floor, attracted even her.

I'm inclined to give Valve as much time as they need; I've yet to be disappointed with one of their titles. I'm ok waiting for it to be done than paying a fortune for a half finished piece of junk.

Re:Portal 2! (1)

CrashandDie (1114135) | more than 3 years ago | (#33298498)

Part of the huge enjoyment for me was the twisted and black humor. GLADOS' accumulating lies and unhinged personality were a huge part of the enjoyment. The addition of an unhinged and slightly psychopathic computer added a great story to what would have otherwise been a puzzle/platformer.

On a semi tongue-in-cheek note, semi paranoid (android?) note, aren't all computers by definition psychopathic? From Wikipedia:

Psychopathy is characterised by an abnormal lack of empathy combined with strongly amoral conduct but masked by an ability to appear outwardly normal.

Are computers moral? Can they experience empathy (or rather, as in Asimov's laws, simply are coded to never hurt a human, whether indirectly or not)? How can we tell from the outside if a computer behaves normally or not?

We've already seen scams where fake antivirus scanners look exactly "normal". How do we define that something looks normal, in a culture where change is the hottest trend, and diversity is key? Should the day that we are served by robots (or as most /.'ers would want, have sex with them) arrive, how can we tell from their exterior that they're masking feelings, an evil master plan, or their electrons are building up to rip our throat out?

Re:Portal 2! (1)

txoof (553270) | more than 3 years ago | (#33298884)

Are computers moral? Can they experience empathy (or rather, as in Asimov's laws, simply are coded to never hurt a human, whether indirectly or not)? How can we tell from the outside if a computer behaves normally or not?

That's a good point, but the big difference between a human and a computer is self motivation. Our current computers can be programed with the appearance of self motivation, but they lack real, self directed action. I suppose a virus has the beginnings of rudimentary self preservation and life, but that's more of a philosophical argument. Our computers may appear outwardly normal, but cannot act any more amorally or morally than their programers; they are just tools acting on behalf of their users. It's like questioning the morality, or amorality, of a gun or a car.

We can only hope that if we ever develop thinking machines that we treat them ethically, or through some magic make them truly Asimov 1.0 compliant. Ruddy Rucker wrote a strange and bawdy book, The Ware Tetralogy [manybooks.net] that explores this idea of constructed and enslaved life and its relation to humanity.

Re:Portal 2! (1)

IndustrialComplex (975015) | more than 3 years ago | (#33301726)

Psychopathy is characterised by an abnormal lack of empathy combined with strongly amoral conduct but masked by an ability to appear outwardly normal.

Are computers moral? Can they experience empathy (or rather, as in Asimov's laws, simply are coded to never hurt a human, whether indirectly or not)? How can we tell from the outside if a computer behaves normally or not?

I don't consider computer's lack of empathy to be abnormal. A non-lack of empathy in a computer would be abnormal. There is also no 'outwardly normal appearance that masks the amoral system'. The system is amoral, and that's what we expect.

The question that you are asking is a very difficult philosophical one which cannot be answered with today's information. We don't have enough information on how our own brains work to really define what is 'moral'.

We aren't even close to having to worry about Asimov's laws since to apply Asimov's laws on our robots/computers we would actually ahve to apply them to ourselves. A computer, with today's technology, can do no more than what we program it to do. Any morality exhibited is simply a product of the programmer and not the computer.

It is possible to alter the outcome of a computational process by relying on random number generation as a seed, but any action as an output of that would be no more moral/amoral than the Wheel of Fortune.

To be even more precise, I don't even think the term 'amoral' is even appropriate to apply to computers. To be amoral, almost implies that it is possible for something to be moral or immoral, which computers are not capable of being. While technically accurate, as the state of being neither moral nor immoral, it doesn't have the full weight of meaning which I would apply to something which cannot BE moral or immoral.

Re:Portal 2! (1)

geekoid (135745) | more than 3 years ago | (#33302432)

Valve knows how to keep things in their world.
HL/TF2/Portal. All different levels of tech..yet they all feel like they could have been in the same world.

Re:Portal 2! (1)

ledow (319597) | more than 3 years ago | (#33298798)

Maybe it was just me but I found it a bit lacking. I'd heard all the hype, which I avoid paying attention to, and then when the free giveaway came around, I thought "Why not?".

There's a 100-something games on my Steam account and I got through Portal in about 3.1 hours (at least one hour of which I'd left it running trying to get the falling-far achievement while I had dinner) - that's probably the least I've invested in a Steam game, with the possible exception of some of the free stuff that's thrown at me in the bundle deals and I never even load up (and DogFighter, which I deleted after less than an hour just the other day). It was short, too short. The puzzles weren't that tricky and it was more a case of being able to aim to the spot you *knew* you had to and/or doing it inside the time necessary (like the long-double-jumps where you have to move the portal mid-way through a jump). I didn't see it as a "puzzle" game at all - it was usually obvious what you needed to do and just a matter of doing it. I think the only levels where I had to have more than one go were the ones that required strict timing or complete accuracy.

I know that there are a lot of extra puzzles and other achievements but I didn't find it very exciting or challenging at all. I'm so glad I didn't pay for it, it got deleted almost immediately after I hit the ending. Trying to tie it into the HL universe, etc. just taints an otherwise good series.

I appreciate the *technology* of being able to have extra windows onto an existing world, including recursive views, but that novelty wore off very quickly (I've seen Quake Mods that achieved the same thing), because about the only thing you can usefully do with it is something like Portal. I'm afraid I consider it in the same gasp as something like a novel indie game, or something like that. And, frankly, the whole plot/story/background/character got so annoying that I switched off all sound after about 2-3 puzzles - I always switch off music, I've never had to switch off the sound before.

I didn't think it was very original or creative beyond the use of actual recursive windows onto a 3D world. The rest of the game basically stemmed automatically from that premise. I consider Portal to be more of a tech demo - a bit like the Lost Coast thing. That's about the level it's at, about the right length, about the right kind of "storyline" added to it. I won't be buying Portal 2 unless I know it's going to evolve from Portal, not just be more of the same.

Re:Portal 2! (1)

imakemusic (1164993) | more than 3 years ago | (#33298912)

I didn't see it as a "puzzle" game at all - it was usually obvious what you needed to do and just a matter of doing it.

Maybe you and I are just more intelligent than most people. I've watched a number of my friends try to play it only to get stuck on the most basic levels.

Unfortunately that's the only part of your comment I can agree with. I thought it was original (both the portal idea and the idea of having what is basically an FPS in which you don't have to kill hundreds of people), funny (in a nicely twisted sort of way). Yeah, it was a bit short but it was enjoyable and (if I recall correctly) didn't cost as much as a full-length game.

I won't be buying Portal 2 unless I know it's going to evolve from Portal, not just be more of the same.

Have you seen the trailer? It looks pretty evolved to me.

Re:Portal 2! (1)

zippthorne (748122) | more than 3 years ago | (#33299578)

I'm pretty sure the "multiply connected spaces" idea was used in Prey several months before Portal came out. At least, that's what the demo lead me to believe, anyway...

IIRC, Prey also had a very interesting variable gravity-direction concept.

Re:Portal 2! (1)

zippthorne (748122) | more than 3 years ago | (#33299588)

Actually.. IIRC, multiply connected spaces existed in Duke Nukem 3D several years before that, but you couldn't change the connections on the fly.

Re:Portal 2! (1)

Wooky_linuxer (685371) | more than 3 years ago | (#33299698)

Portal is not difficult by any means. People who have no experience with FPSs may get disoriented at first, but, beyond that, all the initial chambers are really, really easy. Just the last two chambers provide some kind of real challenge. But I think that actually adds, rather than detracts, to the gameplay. The "rythym" of the game is just right as it is, it blends the right amount of curiosity about the puzzles with an excellent story. They complement each other nicely. Portal is one of my favorite games of all times. High hopes for Portal 2.

Re:Portal 2! (1)

imakemusic (1164993) | more than 3 years ago | (#33303100)

Portal is not difficult by any means.

That's what I thought!

People who have no experience with FPSs may get disoriented at first, but, beyond that, all the initial chambers are really, really easy.

I've watched experienced FPSers breeze through the first few levels and then get stuck, jump through an endless loop for a while and then give up with a headache!

High hopes for Portal 2.

Very much agree! I'm just disappointed it isn't still coming out in October, but I guess I shouldn't be surprised!

Re:Portal 2! (1)

geekoid (135745) | more than 3 years ago | (#33302558)

IT's a different way of thinking about a game. It's expectations is a pretty new way of gaming.

I loved the game. For me the game maintained that 'new game' feel through it's entirety. Something that's hard for any game to do. Even one as short as Portal. Which was fine based on it's price.

Re:Portal 2! (2, Informative)

Phantasmagoria (1595) | more than 3 years ago | (#33299252)

By turning off the sound and music, you ruined part of the experience. A lot of what people appreciated about the game WAS the story. The way it starts out as a simple puzzle game, but then as you play you realize that there actually is a story, especially with the hidden rooms that you find. If you just rush through a game without looking around or appreciating the full experience, you'll get a distilled, boring, output, as you did.

Re:Portal 2! (1)

fprintf (82740) | more than 3 years ago | (#33299816)

I agree the game was too short and except for level 16 (I think, it is very long and requires good timing for half-stepping through a portal to press a button) I got through it in a few hours.

I disagree with everything else, I really thought it was a fantastic game. For an added challenge, download the Flash Mappack. That will provide a few more hours of fun and there are some really challenging puzzles in there. That is, ones I absolutely could not figure out until I looked at an online walkthrough.

Re:Portal 2! (1)

EvanED (569694) | more than 3 years ago | (#33302218)

I agree the game was too short and except for level 16 (I think, it is very long and requires good timing for half-stepping through a portal to press a button) I got through it in a few hours.

I think that if you think that 16 (the turret level) was harder than the others, you didn't go about it the best way. As long as you stay out of the advanced version of that chamber* and aren't trying to speed run it, you can easily knock down all of the turrets while barely exposing you at all. Many of the puzzles from the other rooms have tighter timing windows and harder executions.

* Which has a couple puzzles with pretty difficult executions IMO. For instance, the only way I could figure out to get into the really big room is to go through the portal into the hall with turrets at each end facing each other (entering turret fire), place a portal on the "front" wall in the big room, do a 180, go through the portal, place another portal on the back wall of the big room, go through the portal again, and finally make sure you're out of line-of-sight of any turrets including through the portal you just placed (finally exiting turret fire). That took a few tries.

Re:Portal 2! (1)

Coren22 (1625475) | more than 3 years ago | (#33301586)

And, frankly, the whole plot/story/background/character got so annoying that I switched off all sound after about 2-3 puzzles - I always switch off music, I've never had to switch off the sound before.

Perhaps this is the problem with your enjoyment of the game? I'll bet you got baked into a cake too. You missed the incredible character the GLaDOS turns out to be.

Re:Portal 2! (1)

GameboyRMH (1153867) | more than 3 years ago | (#33301900)

I always switch off music

Why?

Re:Portal 2! (1)

geekoid (135745) | more than 3 years ago | (#33302518)

It was too short? Based on what metric? too short for a 60 dollar game? too short for a 20 dollar game? 10 dollar? free?

"I know that there are a lot of extra puzzles and other achievements"
and
"plot/story/background/character got so annoying that I switched off all sound after about 2-3 puzzle"

It's like saying you find Consonant boring so you removed them from a book and then complaining the book was nothing but a bunch or random vowels.

You didn't enjoy the game, fine. Don'tr care, but I would argue the game is more then it's puzzles.

I'm glad you won't be buying Portal 2. Because I'm sure you would ignore most of it and then complain there wasn't enough to it.

Portal 2 gets release date... (1)

Netshroud (1856624) | more than 3 years ago | (#33298154)

... but cake still nowhere in sight.

Re:Portal 2 gets release date... (2, Insightful)

Kireas (1784888) | more than 3 years ago | (#33298394)

That said, the developers have stated in no uncertain terms that they will not be dragging the cake joke back. They are fed up with it, and rather hope the internet is now too, at this point.
Hah! I pity them.

Re:Portal 2 gets release date... (2, Funny)

Anonymous Coward | more than 3 years ago | (#33299128)

Damn. It just isn't the same game if there is no cake. I feel like I have been lied to.

Re:Portal 2 gets release date... (1)

blackraven14250 (902843) | more than 3 years ago | (#33300890)

Don't worry. There will be pie instead.

Re:Portal 2 gets release date... (1)

dkleinsc (563838) | more than 3 years ago | (#33299914)

Look, I thought it was abundantly clear that Portal was presenting the player with a choice between cake or death [youtube.com] . And I have to admit between those choices I'll go with cake.

Re:Portal 2 gets release date... (0)

Anonymous Coward | more than 3 years ago | (#33301740)

Yeah, but you're not <TEST SUBJECT NAME HERE>.

ep 3 (1, Flamebait)

bakamorgan (1854434) | more than 3 years ago | (#33298164)

Oh noes ep 3 isn't here yet boo hoo hoo. STFU and GTFO. It will be done, when it's done. Its not going to turn out to be like duke nukem forever. Would you rather have a early game that plays like crap or a game that takes it's time and plays like a king? Portal 2 will be awsome!!!! Can't wait to get my hands on this.

Most excellent! (1)

Anubis IV (1279820) | more than 3 years ago | (#33298430)

Now I know what the first officially announced missed release date will be. Call me when they're past #2.

Re:Most excellent! (2, Informative)

EvanED (569694) | more than 3 years ago | (#33298900)

Not a hard release date, but they did originally say [steampowered.com] "this holiday season". So I count this is attempt #2 already.

Re:Most excellent! (1)

Abstrackt (609015) | more than 3 years ago | (#33299956)

Not a hard release date, but they did originally say [steampowered.com] "this holiday season". So I count this is attempt #2 already.

<marketing guy>Ah, but they never specified which holiday! So as you can see, they're still on track!</marketing guy>

Re:Most excellent! (3, Funny)

Hadlock (143607) | more than 3 years ago | (#33298970)

They're shooting for February in the attempt of making Christmas 2011.

+9, insightful

Re:Most excellent! (1)

DoctorFuji (1331807) | more than 3 years ago | (#33300600)

Mod +1, funny. Sry, got no real points to give.

Valve Time (1)

chefmonkey (140671) | more than 3 years ago | (#33298836)

February, they say? Here's a guide to help you translate from what Valve says to what Valve actually means: http://developer.valvesoftware.com/wiki/Valve_Time [valvesoftware.com]

Re:Valve Time (1)

geekoid (135745) | more than 3 years ago | (#33302612)

That was funny, but did you notice there dates are getting more accurate as time goes on?

Re:Valve Time (1)

chefmonkey (140671) | more than 3 years ago | (#33305114)

Not so much -- cf. L4D for Mac. Six months (or more -- still isn't out) is pretty bad.

Pros vs Cons (1)

rikkards (98006) | more than 3 years ago | (#33299062)

Pro:
It is coming out!

Con:
Stephen Merchant is lending his voice Lending? Can we get him to shut up? Watching the video he blathers on and on and on. And for some reason I don't find his voice very pleasant while I liked GladOs' voice.

Graphics look superb though and I will definitely be getting it.

Re:Pros vs Cons (1)

Drakkenmensch (1255800) | more than 3 years ago | (#33300012)

Con: Stephen Merchant is lending his voice Lending? Can we get him to shut up? Watching the video he blathers on and on and on. And for some reason I don't find his voice very pleasant while I liked GladOs' voice.

The original Glados voice was in the teaser trailer presented at E3, so it's looking good that it will be back just as in the first one (yay). Stephen Merchant, if I'm not mistaken, was brought on board to voice a droid character you will meet along the way.

Re:Pros vs Cons (0)

Anonymous Coward | more than 3 years ago | (#33300696)

The original Glados voice was in the teaser trailer presented at E3...

From the sound of it, she is still sans Morality Core (compare her voice in the trailer to the scene when you incinerate her Morality Core). That should make for some interesting dialog.

Stephen Merchant, if I'm not mistaken, was brought on board to voice a droid character you will meet along the way.

He is voicing one of the many Cores you saw activating in the first game's ending. Apparently, he woke up Chell because GLaDOS needs her for something. I'm not sure what, but I guess finding out is one of the reasons to get the game, the main reason being that the game will be awesome.

Yes, my post has spoilers for the first game, but you should know this stuff already if you're reading about the sequel.

The real question is... (4, Funny)

jockeys (753885) | more than 3 years ago | (#33300240)

when will it be out of beta? Will it be releasing on-time?

From that video I hope that the only doom3 lightin (1)

Joe The Dragon (967727) | more than 3 years ago | (#33300740)

From that video I hope that's the only doom3 type lighting that in the game.

flash version? (1)

clarkc3 (574410) | more than 3 years ago | (#33300980)

So is there going to be a Portal the Flash version [newgrounds.com] sequel as well?
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