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92 comments

I'm a Little Confused (1, Informative)

eldavojohn (898314) | more than 2 years ago | (#33634360)

When I open up the FTP link [idsoftware.com], the latest modified listing I see is:

GtkRadiant-GPL.zip Feb 17 2006

Which seems a bit old. As I look through each of these files, none seem to be related to Castle Wolfenstein, Wolfenstein – Enemy Territory, Return to Castle Wolfenstein single-player or Return to Castle Wolfenstein multiplayer. A few directories up I see Wolfenstein 3D for the iPhone [slashdot.org] but all I'm seeing are older games that have been open sourced with notes from John Carmack. There are a lot of Doom and Quake utilities and Wolfenstein 3D but ... I cannot find these other engines. Am I missing something? Is the Quake code the same engine?

Gamasutra ran a similar story back in August [gamasutra.com] but there's no press release on id's site about such a commitment to the GPL [idsoftware.com]. One would think that if this did happen at QuakeCon it would be on QuakeCon's news site [quakecon.org]. Did someone make an announcement and confuse Wolfenstein 3D with the later games or is there a legit place you can get the source with a GPL license alongside it?

Re:I'm a Little Confused (5, Informative)

fbjon (692006) | more than 2 years ago | (#33634366)

Perhaps ET-GPL.zip, RTCW-SP-GPL.zip and RTCW-MP-GPL.zip are of interest?

Re:I'm a Little Confused (2, Informative)

Anonymous Coward | more than 2 years ago | (#33634422)

Perhaps ET-GPL.zip, RTCW-SP-GPL.zip and RTCW-MP-GPL.zip are of interest?

Ah, they were showing time stamps and not dates. I'm an idiot, ignore that post.

Re:I'm a Little Confused (4, Informative)

noidentity (188756) | more than 2 years ago | (#33634822)

Yeah, no need to call the guy a troll. I just opened the FTP link and at first it just showed an empty directory. After refreshing, it showed a bunch of files. So he probably ran into this issue. What's up with the Troll mod these days, anyway? Seems it's applied to anything the mods have even a slight problem with, rather than a person posting something to intentionally cause trouble.

Re:I'm a Little Confused (3, Funny)

Zeek40 (1017978) | more than 2 years ago | (#33635004)

I'm very tempted to mod this -1 troll, but i'll let it slide this time. This is your last warning! ;)

Re:I'm a Little Confused (0)

Anonymous Coward | more than 2 years ago | (#33636272)

im thinking the mods on this site are typically children who have no idea what the term troll really means or where it comes from. they actually think modding someone as a troll is an insult, comparing them to a monster from a nintendo game or something.

Re:I'm a Little Confused (1)

ArundelCastle (1581543) | more than 2 years ago | (#33634856)

There is also wolfsrc.zip from 1996!
FTP server seems to be in the midst of a slashdotting. Half of my downloads were 0 byte files the first couple tries.

Re:I'm a Little Confused (2, Informative)

AnonymousClown (1788472) | more than 2 years ago | (#33634376)

You don't see these files? File:RTCW-MP-GPL.zip 3250 KB 8/12/2010 2:22:00 PM
Or
File:RTCW-SP-GPL.zip 3642 KB 8/12/2010 2:21:00 PM

Try refreshing the page. I'm downloading RTCW-SP as I type.....

Re:I'm a Little Confused (1, Funny)

Suki I (1546431) | more than 2 years ago | (#33634386)

I confused myself and misread Wolfenstein – Enemy Territory as "Emmy Territory" and started thinking award. Thank goodness my thinking brain kicked in before anybody found out!

Re:I'm a Little Confused (4, Funny)

cheater512 (783349) | more than 2 years ago | (#33634400)

Hmm a FPS based at the Emmy Awards? That could become a best seller.

Re:I'm a Little Confused (1)

Jedi Alec (258881) | more than 2 years ago | (#33634426)

Team Colbert vs. Team Stewart? :) Lots of innocent(insofar as that is possible for celebs) bystanders...I'd play that.

Re:I'm a Little Confused (1)

stephanruby (542433) | more than 2 years ago | (#33634734)

As long as Stewart was given a small paint ball gun and Colbert was given an arsenal of rocket launchers and guns with explosive rounds. I'd also give Stewart the ability to throw his own shoes, while I'd give Colbert a Samurai sword and some deadly throwing knives.

And of course, some of the innocent celebs would have the ability to fight back, and to go on a rampage of their own, just to make sure Team Colbert doesn't win all the time.

Re:I'm a Little Confused (1)

Lumpy (12016) | more than 2 years ago | (#33637904)

you know little of Colbert/Stewart.....

There are NO innocent Celebs... They all are guilty.

I'd dress colbert as Judge Dredd, full flag graphics. That would be the most fitting.

Re:I'm a Little Confused (0)

Anonymous Coward | more than 2 years ago | (#33634418)

Aug 12 2010 14:20 6245630 ET-GPL.zip
Aug 12 2010 14:22 3327336 RTCW-MP-GPL.zip
Aug 12 2010 14:21 3728682 RTCW-SP-GPL.zip

Shock! (1, Insightful)

Anonymous Coward | more than 2 years ago | (#33634552)

eldavojohn, trolling? Say it ain't so!

POWER TO THE NAZI PARTY !! (-1, Flamebait)

Anonymous Coward | more than 2 years ago | (#33634406)

Pirate Party? Pft! NAZI Party has da POWER !!

Now I only gotta go shave my head, get real stupud, and carry a knife and glock and I'll become one of them, too !! Yes, I want to be a REPUBLICAN !!

Re:POWER TO THE NAZI PARTY !! (0)

Anonymous Coward | more than 2 years ago | (#33635318)

I got the power!

You got the touch, you got the power!

That's the power of love!

Hold me closer and every minute of every hour, feel the power of love!

Fight the power!

Go, go Power Rangers!

Re:POWER TO THE NAZI PARTY !! (0)

Anonymous Coward | more than 2 years ago | (#33636876)

Fuck off back to Rome, Your Holiness.

C++ Express (1)

AnonymousClown (1788472) | more than 2 years ago | (#33634440)

It has a VS project. I'm trying to open it in VC Express (It gave me a "Product needs to be reinstalled error" - ????). Anyway, it's been a while, isn't there a way to export VC projects as makefiles?

Porting to Linux is on my mind.....

Re:C++ Express (0)

Anonymous Coward | more than 2 years ago | (#33634484)

Have you checked the VCExpress version?

I don't know if the latest versions still support makefile export, but you can directly build a Visual Studio project from the command-line using msbuild.

no need to port - ET is already a native Linux app (4, Informative)

darkeye (199616) | more than 2 years ago | (#33634520)

ET itself has already been ported by iD software to Linux, the build environment should be there too...

Re:no need to port - ET is already a native Linux (1)

JackieBrown (987087) | more than 3 years ago | (#33645862)

Hopefully we see a 64 bit client now.

I don't fault ID for this but it was sure annoying having get a working chroot just to play these games back before debian and unbuntu started packing ia32-libs. Networking was easy, but 3d acceleration with binary drivers and sound were always a hassle.

Pretty exciting (3, Interesting)

Anonymous Coward | more than 2 years ago | (#33634446)

Looking forward to seeing Wolf:ET and its mods getting the polish and extra features we've seen with ioquake3.

Re:Pretty exciting (1)

JackieBrown (987087) | more than 3 years ago | (#33645850)

These are two of my favorite linux games. I have high hopes on what others will do with this. (Fingers crossed on a 64 bit client.)

It will be nice to be able to install these games (minus game data) through apt. And I am sure people will quickly be working on open source game artwork and maps. Heck, there may already be a lot of that out there for Enemy Territory already since people have been modding it for many years.

"Return to" Castle wolfenstein. (3, Informative)

Rhaban (987410) | more than 2 years ago | (#33634462)

Title and summary are wrong: the article is not about Castle Wolfenstein [wikipedia.org].

Re:"Return to" Castle wolfenstein. (1, Funny)

imakemusic (1164993) | more than 2 years ago | (#33634596)

Were you reading the article, Rhaban? Or were you looking at a woman on redtube.com?

Look again.

Re:"Return to" Castle wolfenstein. (1)

Rhaban (987410) | more than 2 years ago | (#33634694)

I looked again and apart from the title, the article has nothing to do with castle wolfenstein.

Re:"Return to" Castle wolfenstein. (1)

imakemusic (1164993) | more than 2 years ago | (#33634832)

Is wolfsrc.zip [idsoftware.com] not the source of Castle Wolfenstein?

Re:"Return to" Castle wolfenstein. (1)

Rhaban (987410) | more than 2 years ago | (#33634870)

According to the .txt file, it's wolfenstein 3D

Re:"Return to" Castle wolfenstein. (2, Funny)

GodricL (1898284) | more than 2 years ago | (#33635636)

I'm glad I'm not the only one to be disappointed that this had nothing to do with Apple/C64 classic game.

Re:"Return to" Castle wolfenstein. (1)

mattack2 (1165421) | more than 2 years ago | (#33640076)

Why would id have the rights to release the Apple II game? Presumably, the estate of Silas Warner would have to be the one to do that.

Re:"Return to" Castle wolfenstein. (0)

Anonymous Coward | more than 2 years ago | (#33634968)

Indeed, the first thing that went through my mind when I read the title was: "I thought the Castle Wolfenstein source code was on that broken hard drive that Silas Warner threw in the trash long ago. Maybe someone published a disassembly."

Re:"Return to" Castle wolfenstein. (1, Insightful)

Anonymous Coward | more than 2 years ago | (#33635014)

Another pedant on Slashdot. Sigh. Go back to mommy's basement. The grownups are talking.

Re:"Return to" Castle wolfenstein. (0)

Anonymous Coward | more than 2 years ago | (#33641818)

Yes, it IS about Castle Wolfenstein, you're just looking for the wrong ZIP. The article links to a directory on the FTP site and you can find RTCW-MP.zip and RTCW-SP.zip in there!

Instructions? (1, Interesting)

iONiUM (530420) | more than 2 years ago | (#33634486)

Is there instructions somewhere on how to compile this and such on the different platforms?

Whenever ID releases stuff like this I'm interested in playing with it but after 5 minutes of not knowing how to build it I usually just give up and move on. I do admit part of the confusion is probably because I'm a .NET developer, and almost all my experience is with csc and VS. I guess I shouldn't say that on /., since I'll get trolled for being a MS developer, but..

Re:Instructions? (2, Informative)

Eraesr (1629799) | more than 2 years ago | (#33634530)

I know the Quake 3 sourcecode simply includes a Visual Studio solution file which can be opened and converted to VS 2005/2008 without problems. I do have to agree that it's a pain that it doesn't actually build out-of-the-box (out-of-the-installer) though, but with a little bit of creative Googling it's not a problem that cannot be solved.

Re:Instructions? (1, Informative)

Eponymous Coward (6097) | more than 2 years ago | (#33634576)

I don't want to sound like a dick or anything, but if you give up after 5 minutes you probably weren't going to get very far with it anyways.

Re:Instructions? (0)

Anonymous Coward | more than 2 years ago | (#33634692)

Cheer up, Grandpa George. Wriggle out of your grey dressing gown and into this loud jumpsuit. This is a happy day, and you should be celebrating like the rest of us. :)

Re:Instructions? (0, Troll)

ebuck (585470) | more than 2 years ago | (#33635422)

It is a shame that this was modded as flamebait. Software development, and the sub-genre of porting, and the sub-sub-genre of resurrecting old games while porting isn't impossible, but it takes a lot more than five minutes.

One that points out the obvious shouldn't be smacked around for telling the truth. If I were to write up a new use case for the GP's existing product, would he only give it five minutes to be implemented?

Re:Instructions? (1)

ebuck (585470) | more than 3 years ago | (#33646602)

Amazing that one can be called a Troll for simply stating that some tasks really do take more than five minutes. I guess Rome really was built in a day.

Re:Instructions? (1)

shutdown -p now (807394) | more than 2 years ago | (#33640086)

Given that pretty much all id releases to date of products targeting Windows (i.e. WinQuake and above) were in form of Visual Studio solutions, I'm not sure what the problem is. For everything I've seen so far - Q1, Q2, Q3, Radiant - you just open it in VS and build it, pretty much.

Good News! (4, Interesting)

pandrijeczko (588093) | more than 2 years ago | (#33634532)

I actually loaded up RTCW on both a Windows XP and Linux PC the other week as I was feeling a bit nostalgic.

It took a bit of Googling to work out how to get it to run on both platforms as even with the latest patched executables (v1.41 off the top of my head), there's some kind of buffer overflow that happens due to the large number of GL Extensions that newer graphics card announce to the game - it took a bit of hex editing on the executable to get it to run.

It should be a bit easier now it's Open Source as hopefully someone will fix this, and other, issues.

Re:Good News! (3, Informative)

Nimey (114278) | more than 2 years ago | (#33634762)

Yeah, I bought RTCW on Steam a couple months ago and it's buggy junk on a modern 64-bit system. I had to copy a certain file from an older ATI video driver and put it into RTCW's program folder before it would even run.

Similar problems with at least some of id's older Windows games as well, such as WinQuake and Quake 2.

Re:Good News! (1)

pandrijeczko (588093) | more than 2 years ago | (#33634898)

RTCW ran really well on Linux once I'd done the required piece of hex editing - however, I'm an NVIDIA not ATI guy so maybe you experienced ATI driver issues.

I'm afraid I only use 64-bit Linux, the latest Windows versions I run are XP Service Pack 3 (32-bit). But it might be worth your while Googling some of the newer Quake ports that are out there - the "Darkplaces" engine for Quake springs to mind, it's Open Source and ruins fine on my 64-bit Gentoo Linux machines, I'm sure there'll be suitable Windows executables out there as well.

Re:Good News! (2, Informative)

Anonymous Coward | more than 2 years ago | (#33634920)

Not sure about ATI cards or Linux, but for Windows and Nvidia cards, you can specify in the driver settings to send the smaller, older list of GL extensions to a game to prevent bugs like that. No hex editing required.

Re:Good News! (1)

Hatta (162192) | more than 2 years ago | (#33635988)

I actually loaded up RTCW on both a Windows XP and Linux PC the other week as I was feeling a bit nostalgic.

Quit making me feel old.

Re: Castle Wolfenstein Source Code Released (-1, Troll)

Anonymous Coward | more than 2 years ago | (#33634536)

oh again?

Old news, eh? (4, Informative)

BagOCrap (980854) | more than 2 years ago | (#33634558)

The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU GPL on August 12, 2010.

Re:Old news, eh? (4, Informative)

shish (588640) | more than 2 years ago | (#33634766)

The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU GPL on August 12, 2010.

Slashdot reported it [slashdot.org] on August 12th too o_O

Re:Old news, eh? (3, Insightful)

Iskender (1040286) | more than 2 years ago | (#33634792)

The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU GPL on August 12, 2010.

And? It's not like the code stopped existing the next day. As can see in the many replies about coding with this stuff, most people in here don't have to get any information the same day. I suspect the timing matters only if one sees it as a kind of news aggregation contest, which I fail to see the point of.

Re:Old news, eh? (0)

Anonymous Coward | more than 2 years ago | (#33640014)

I suspect the timing matters only if one sees it as a kind of news aggregation contest, which I fail to see the point of.

Congratulations! You are clearly not one of the many humorless, anal retentive, obsessive compulsive, Asperger's sufferering, retard savant (think idiot savant but even more socially retarded) misanthropes that slashdot is infested with.

Re:Old news, eh? (0)

Anonymous Coward | more than 2 years ago | (#33634826)

I was thinking the same. It's been GPL'ed quite a while ago, and I could swear I read about it on /. back then already. And yes indeed, the title and story is misleading - we're talking about RTCW et al, while "Castle Wolfenstein" is a much older series altogether...

Re:Old news, eh? (0)

Anonymous Coward | more than 2 years ago | (#33636110)

Yeah, google intel ray tracing demo, it shows where they took the source and used a ray tracing engine to do the graphics (car reflection looks sweet!) so unless they did all this today, it's been out for a bit.

is it GPL or not? (1)

_|()|\| (159991) | more than 2 years ago | (#33634940)

The COPYING.txt included in RTCW-SP-GPL.zip begins with a copy of version 3 of the GNU GPL, but is then followed by additional and modified terms, which suggests to me that it is not actually GPLed.

Re:is it GPL or not? (1)

_|()|\| (159991) | more than 2 years ago | (#33635018)

I guess that's what I get for tuning out the whole GPL 3 debate. Section 7 specifically governs the additional terms applicable to RTCW. Actually understanding what section 7 means is an exercise for another day.

Re:is it GPL or not? (1)

TheRaven64 (641858) | more than 2 years ago | (#33636202)

One of the flaws that they hoped to address with GPLv3 was that there were at least four humans capable of reading and fully understanding version 2. This has since been fixed.

Re:is it GPL or not? (0)

Anonymous Coward | more than 2 years ago | (#33635128)

I expect GPL, as the additions replace section 15 and 16. Section 17 explicitly states that sections 15 and 16 may not apply in all courts and section 7 explicitly allows replacement of 15 and 16.

Unilateral copyright law by ID (4, Interesting)

horza (87255) | more than 2 years ago | (#33635136)

Valve and ID have pretty much redefined copyright law in their own way, much to the benefit of consumers and society as a whole. I can buy my ID games through Steam, and I know the moment I buy a new computer I can be running all my games again in a couple of mouse clicks. No complicated DRM, limited number of installs, needing my CD in the drive, or any other BS. It IS DRM but Valve have slowly earned the trust of users over the years.

Then after a number of years, when sales have long since peaked and dropped, ID release the source code. This fulfills the social contract whereupon we give copyright for a number of years on the software after which it drops into the public domain. A DRM-ridden binary blob from a long-defunct software house is hardly fulfilling their end of the bargain. Looking at the source code also gets people interested in writing graphics code or games, can be used for educational purposes, some of the useful algorithms can be re-purposed (and not necessarily in the same domain, it could be anywhere), and it can give a new lease of life to the game through enthusiasts.

I know if I was a games programmer who I would want to work for. As it is, I'll just be a satisfied customer.

Phillip.

Re:Unilateral copyright law by ID (2, Informative)

hitmark (640295) | more than 2 years ago | (#33636510)

Please note that while ID software gives up the code of the binary, they still retain the copyright on all maps, graphics and sounds. So if one want to play the game legally one either need to own a copy or recreate all those files in a non-infringing way.

Re:Unilateral copyright law by ID (3, Interesting)

RobVB (1566105) | more than 2 years ago | (#33636982)

It's been done with OpenTTD [wikipedia.org]. It's a remake of the old Transport Tycoon Deluxe, using open source code (reverse engineered instead of released by the original owners, but that's not the point) and the original graphics. For those who don't own a copy of the original game and thus don't have the right to use the graphics, there's an open source package file.

Sure, it's probably a lot easier to create a graphics pack for a 2D game than a 3D game like RTCW, but this still opens new doors.

Re:Unilateral copyright law by ID (4, Informative)

b4dc0d3r (1268512) | more than 2 years ago | (#33637420)

Technically correct, but gp was talking about the context of buying a DRM-encumbered game. So ownership is already there. You buy it, play for a few years, then you get the source. You can rebuild it without DRM, or someone else will. And it will come with a giant "You have to own the original game files" disclaimer. From that perspective, DRM works as it should. A temporary monopoly.

This benefits people who legally own the game but have an encumbered copy. If you don't own the game, you are not affected by the DRM, so there is no solution to be provided. You wait until the copyright expires like everyone else does for every other bit of work. If you are affected, ID provides a reasonable remedy, and in a reasonable time frame, above and beyond what they are required to provide.

That requirement btw is public domain status after a limited time. This is an intermediate step where the owner can make changes or improvements, like fixing the legs on a wobbly table or sawing off a third of it to fit it in a new space. If you aren't affected, the copyright status of the game files affects you as much as if you didn't own the table - which is to say not at all, positively or negatively.

Re:Unilateral copyright law by ID (1)

hitmark (640295) | more than 2 years ago | (#33637972)

funny. if it is a temporary monopoly that one wants, drm is not needed or even buttering the bacon.

Re:Unilateral copyright law by ID (0)

Anonymous Coward | more than 2 years ago | (#33637524)

I don't think they "give up" the code; they release it under an Open Source license like the GPL-v2. They still retain the copyright on everything. The GPL is enforced by the owner of the copyright.

Re:Unilateral copyright law by ID (1)

Patch86 (1465427) | more than 2 years ago | (#33643386)

Which is how it should be, really. Totally in the spirit of OSS.

They've released the code, meaning anyone from hobbyists to (OSS) rival games companies can make use of it and release new and interesting software, and the owners of copies of the game get the source code so they can truly control their purchase forever.

Meanwhile the developer keeps control of the "creative" bit, and keeps an incentive for people to buy the game from them.

If only this were a model that other software companies could grasp, the software world would be a much better place.

Re:Unilateral copyright law by ID (1)

Lumpy (12016) | more than 2 years ago | (#33637978)

Id is the only company with the balls to be honest and fulfill their end of the copyright by releasing the code.

Scumbag companies like micro-soft, EA, and others that lock up their abandon-ware forever like greedy children screaming "MINE MINE!"....

Companies like ID are the only honest software companies.

First glance... I thought this was old news! (1)

Teancum (67324) | more than 2 years ago | (#33635188)

When I read the headlines here, I thought this was old news, even something that should be in history books. ID Software released the source code more than a decade ago for Wolfenstein 3D, so for those who have wanted to dabble in the software it has certainly been available for what John Carmack said was some awful code that he was embarrassed about even releasing because of how shoddy the work is compared to what he is doing now. Still, it was worth looking at then.

Still, the news here isn't that the source code is being released, but that it has been licensed under the GPL. That is real news here, and something worth taking a look at again. I'm not entirely sure that the effort is worth going over except for nostalgia as there are several other first-person shooter games that likely have a more modern and up to date engines.. including stuff already available under the GPL. I'm sure there are a couple of real gems in the source code worth putting into other software.

Re:First glance... I thought this was old news! (0)

Anonymous Coward | more than 2 years ago | (#33637892)

I hope so too, but thinking back at playing RtCW (which was admittedly a lot of fun), it has no dynamic physics for the characters, and it was basically a lots-of-little-rooms engine like Quake. It doesn't really handle larger maps at all well, they have to look really course and huge maps are simply impossible even for a modern computer. RtCW was an awesome game because of the plot, gameplay and artwork, not because it was technically earth shattering. So I think the main benefit to having the source code of the engine would be to be able to keep it running on the computers of the future.

Here's hope for Urban Terror to upgrade (1)

Lumpy (12016) | more than 2 years ago | (#33635222)

The awesome game urban Terror really needs a technology upgrade, I hop they glom on this and run with it. That would really rock.

Re:Here's hope for Urban Terror to upgrade (1)

morari (1080535) | more than 2 years ago | (#33635344)

I thought that Urban Terror was already running on the Quake 3 engine? Return to Castle Wolfenstein was also running on said engine, as I recall. Are the differences really that great?

Not Castle Wolfenstein (3, Informative)

michaelmalak (91262) | more than 2 years ago | (#33635530)

It's not Castle Wolfenstein, the classic Apple ][ game, for which the source code was released; it was for Return to Castle Wolfenstein, a game for which Slashdot's use of the "classic games" story icon is dubious.

Re:Not Castle Wolfenstein (2, Funny)

HTH NE1 (675604) | more than 2 years ago | (#33637010)

You make me want to boot up my old Apple //e or IIgs and do a full disassembly of the original game, but I don't know if my floppies will boot or just shed their magnetic substrate onto the drive head.

Re:Not Castle Wolfenstein (1)

mattack2 (1165421) | more than 2 years ago | (#33641590)

According to Wikipedia, Return to Castle Wolfenstein was released on November 19, 2001.

Since a decent number of people are ranting about a 100 day delay for Blockbuster to send out games (which seems perfectly reasonable to me, just like the netflix/redbox's delays for movies), I think an almost 9 year old game qualifies as classic for most people.

Also available in "io" flavours (0)

Anonymous Coward | more than 2 years ago | (#33636470)

As pointed above in the comments, this was announced and released during Quakecon, in August. Soon after, the people behind the enhanced Quake 3 engine ioquake3 http://ioquake3.org/ have opened Mercurial repositories for iowolfet and iorctw, which you can browse here http://hg.ioquake.org/
This is their official announcement : http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/

Not being ungreatful but... (1, Insightful)

Anonymous Coward | more than 2 years ago | (#33636704)

Please, can we have the Doom 3 source code? The Dark Mod could be so much better if the devs had source access. Since we all know Thief 4 will be a consolized, uneditable mess, the future lies in The Dark Mod for us classic Thief fans. The original Thief games are buggy as hell on modern systems and the original publishers don't give a crap about us anymore. They refused to release the code for those Dark Engine games, so we have to do crap like disable multiple cores just to play them.

OLD news (1)

Ziekheid (1427027) | more than 2 years ago | (#33637546)

It was already released at least a month ago. In fact the renderer in ET has already been replaced with the XreaL renderer (http://xreal-project.net/) by now and people are already working on converting the stock maps using bump maps and what not.

Thanks iD! (1)

CFBMoo1 (157453) | more than 2 years ago | (#33637694)

This is one of the big reasons I love buying your games. They'll have a life after the original targeted platform passes because of continued efforts based on the code you release. :)

Heh, I envision Politistein (1)

almondo (145555) | more than 2 years ago | (#33643338)

Since all this political mire is becoming so deep I have been trying to think of a good game angle that would require minimal effort to roll out but could adequately ridicule politifools in a appropriately warped manner.

Imagine waxing all the idiots, elephant guns, mule launchers, exploding teabags, and another unelectable wannabe turned victim around every corner. Collect PAC money, rob the citizenry, pay off the mob, sell worthless stock, pull off billion dollar ponzi schemes and more.

The spewing of colorless metaphors, the wasting of valueless time. I have foreseen it.

Servers with humans (1)

JackieBrown (987087) | more than 3 years ago | (#33645926)

Does anyone know any good non-bot servers for ET-Wolf? I have been itching to play this again but most servers I hit have no human players.

Also, please keep in mind that I am in the US. I don't mind playing people from other parts of the world, but I have noticed that many European servers block based on pings.

Hopefully, we will see a lot more open up once this game starts hitting our distro's repositories.

Game media? (0)

Anonymous Coward | more than 3 years ago | (#33647320)

So who's got it? Of course, I'm talking about new music and graphics since the old ones weren't liberated.

Glad the code was though.

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