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Browser-Based Deep Space Nine MMO Coming In 2011

Soulskill posted more than 4 years ago | from the to-boldly-stay-home dept.

Sci-Fi 153

A publisher based in Germany has announced Star Trek: Infinite Space, a browser MMO based on Star Trek: Deep Space Nine. The game will be free-to-play, and it's planned for sometime in 2011. "Gameforge also contracted Michael Okuda, who served as scenic art supervisor for every live-action Star Trek series except for the original program, as a consultant. His wife Denise Okuda, who was a video supervisor and scenic artist for several of the sci-fi series' films and shows, will serve as a consultant, too."

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OH lord (0, Insightful)

Anonymous Coward | more than 4 years ago | (#33732486)

go pick the worst star trek and make a game of it
yippy

mod parent up (1, Funny)

frovingslosh (582462) | more than 4 years ago | (#33732554)

Will you have the fastest ship in the delta quadrant, be trying to go straight home as quickly as you can, and yet still keep running into the same enemies each time you make a stop?

Re:mod parent up (4, Informative)

porl (932021) | more than 4 years ago | (#33732626)

wrong series...

Re:mod parent up (1)

TrisexualPuppy (976893) | more than 4 years ago | (#33733604)

wrong series...

Ah, yes, that would be the 61st Rule of Acquisition

Re:make rule up (1)

TaoPhoenix (980487) | more than 4 years ago | (#33734478)

Hmm. I can't find that one here:

http://memory-alpha.org/wiki/Rules_of_Acquisition [memory-alpha.org]

Therefore it might be:
(The unwritten rule) When no appropriate rule applies, make one up.[15] VOY: "False Profits"

Re:mod parent up (1)

Devout_IPUite (1284636) | more than 4 years ago | (#33733668)

The point was that the GP thought Voyager was the worst series, not DS9.

Re:mod parent up (1)

L4t3r4lu5 (1216702) | more than 4 years ago | (#33732672)

That's Voyager. DS9 was Space Station, Wormhole, Cardassians, Gamma Quadrant, Dominion, Jem'Hadar, USS Defiant. Oh, and a lot of time travel, if I remember correctly.

It was a decade ago.

You may have misread that post. (0)

Anonymous Coward | more than 4 years ago | (#33732908)

Your grand-parent poster said: "pick the worst star trek and make a game of it.".

By that, I think he tried to subtly imply that DS9 may have been that series.

Your parent poster said "Will you have the fastest ship in the delta quadrant [...] ?"

This I read as being a fairly reasonable attemt at a joke. The punch line being
that he replied to an implicit reference with another implicit reference, thereby
unexpectedly changing the subject implied in the original post to "Star Trek: Voyager".

That is a trope often used in geek humour, which - in this case - actually fits well
into the topic of the discussion.

You said: 'That's Voyager. DS9 was Space Station, Wormhole, Cardassians'

You may have failed to recognize the joke and took the post seriously. Regrettably,
there is a slashdot meme concerning such mishaps.

Be prepared for replies which involve the (metaphorical) sound of the joke going
over your (metaphorical) head in the way an aeroplane or bird would.
Which is not realy funny any more, except perhaps for moderators.

Re:You may have misread that post. (1)

L4t3r4lu5 (1216702) | more than 4 years ago | (#33733194)


Is this dangerous?

Re:You may have misread that post. (1)

L4t3r4lu5 (1216702) | more than 4 years ago | (#33733302)

GOD DAMN YOU.

I just didn't the joke.

Re:You may have misread that post. (1)

PopeRatzo (965947) | more than 4 years ago | (#33733922)

I just didn't the joke.

Don't beat yourself up. I'll bet a lot of people didn't the joke.

Re:You may have misread that post. (1)

JonStewartMill (1463117) | more than 4 years ago | (#33734576)

Like me. I feel like I'm the only /.er who's never seen any ST except TOS.

Re:mod parent up (1)

alexandre_ganso (1227152) | more than 4 years ago | (#33732946)

Given the AC explained it to you already, I must say:

WHOOOOSH!

Re:mod parent up (4, Informative)

discord5 (798235) | more than 4 years ago | (#33733162)

DS9 was Space Station, Wormhole, Cardassians, Gamma Quadrant, Dominion, Jem'Hadar, USS Defiant.

Wrong! Deep Space Nine was about a balding commander coming to terms with his lack of facial hair. By sheer willpower alone the hair on his head moved around his mouth and formed a formidable beard and mustache that would make the most hairy of Klingons envious. It was about the epic struggle of this commander against all those who defied his magnificent facial hair. The Bajoran religious caste feared that his manly beard would stand between them and their prophets. The Cardassians formed an alliance with the Jem'Hadar and the Dominion vouching they would bring order in the universe by building a giant space razor that would make faces as smooth as a babies bottom. There were even envious Ferengi running a bar to discover the secrets of the beard so they could sell them for a profit (Rule of Acquisition #485: Every beard has it's price). At some point in time even the Romulans got involved, with some ambassador yelling at him "It's a FAKE!". But then Garrack made sure his ship exploded and the Romulans finally understood the power of facial hair.

It was a magnificent 7 season tale of hairiness, manliness and the struggle of a man against the universe.

Well, it was nearly ten years ago since I saw the series, so the details are a bit vague. But man, BEST STAR TREK SHOW EVER!

Re:mod parent up (1)

Vectormatic (1759674) | more than 4 years ago | (#33734030)

. At some point in time even the Romulans got involved, with some ambassador yelling at him "It's a FAKE!". But then Garrack made sure his ship exploded

Excellent post! and i actually remember that episode

Re:mod parent up (1)

operagost (62405) | more than 4 years ago | (#33734198)

IAWTP

Re:mod parent up (1)

m50d (797211) | more than 4 years ago | (#33734854)

The animé series Denn Coil has an episode focusing on the characters' epic struggles against and then for their facial hair.

It is the best episode of anything, ever. No joke.

Re:mod parent up (1)

PopeRatzo (965947) | more than 4 years ago | (#33733904)

It was a decade ago.

So clearly there was not enough time travel.

Re:mod parent up (1)

mischi_amnesiac (837989) | more than 4 years ago | (#33733054)

I don`t want to be a third nacelle to this discussion here, but my liquid copy of me would like to point out that that was Voyager. No way you say? Yes way I say!

Also I would like to say that I can do wonderful things with vegetables and I am a survival expert that regularly gets people killed. Oh, and everybody loves me. Care to guess who I am?

Re:mod parent up (1)

Vectormatic (1759674) | more than 4 years ago | (#33734044)

Also I would like to say that I can do wonderful things with vegetables and I am a survival expert that regularly gets people killed. Oh, and everybody loves me. Care to guess who I am?

Neelix, is that you?

Re:OH lord (3, Funny)

thorshammer42 (938406) | more than 4 years ago | (#33732556)

They're making a Star Trek: Enterprise game?

Re:OH lord (4, Interesting)

suso (153703) | more than 4 years ago | (#33732662)

go pick the worst star trek and make a game of it
yippy

Actually, at first I didn't like DS9 either. That was in '93. Lately I've gone back and watched the whole series and found that I really liked it, perhaps even as much as TNG or Voyager. DS9 really explores that whole personal side of ST well and exploits the "Its the 24th century and we're still having the same old problems" factor.

Re:OH lord (2, Insightful)

master_p (608214) | more than 4 years ago | (#33732716)

DS9 really explores that whole personal side of ST well and exploits the "Its the 24th century and we're still having the same old problems" factor.

And it forgets the sci-fi in the process. At least with TNG we got a glimpse of some sci-fi.

Re:OH lord (1)

Noughmad (1044096) | more than 4 years ago | (#33732962)

Well, a the Sci-Fi talk (not your main point, I know) is what I like about DS9. In TNG, LaForge with his technobabble was getting unbearable for me. On the other hand, O'Brien and Dax in DS9 are talking about much more realistic things, like EM fields and quantum phenomena.

What I don't like about it is that is places too much importance on the central characters and their interaction between themselves. Star Trek is supposed to be about things new to humanity, and our reactions to them.

Re:OH lord (1)

GrumblyStuff (870046) | more than 4 years ago | (#33733120)

Sci-fi in Star Trek? Puh-leeeeeeze~

Talking about reversing the polarity fields of quantum subspace tachyon particles or modulating the chronoton flux with the deflector array... that's not sci-fi. It's just bullshitting.

DS9, of course, has that but also does a remarkable job exploring the cultures of other races. The intrigue of lives of Cardassians is particularly well done. Check out episodes with Garak.

Re:OH lord (1)

pknoll (215959) | more than 4 years ago | (#33733870)

To be fair, sci-fi is about a lot more than hard science. I share your love for the hard stuff, however, some of the best sci-fi to be written, televised, or shown on the silver screen has little to none of it to claim.

The Next Generation had a lot of what I'd consider excellent sci-fi over the years, which really is all about asking "What if?" Their habit of activating the "plotyon device" to get out of a jam wasn't part of it.

wrong (4, Insightful)

arcite (661011) | more than 4 years ago | (#33732884)

DS9 was failing and then along came babylon 5... DS9 copied that genius of a show and invented the incredibly derivative 'arc' of the dominion war (whatever). The DS9 universe is so far from the STNG universe that it is almost in another dimension.

Re:wrong (2, Informative)

BenevolentP (1220914) | more than 4 years ago | (#33733078)

Slightly more objectionable that that it seems. [wikipedia.org]

And they nearly took an actually good show with them in the process.

Re:wrong (0)

Anonymous Coward | more than 4 years ago | (#33733214)

Actually this seems similar to what happened with the original star terk series. Gene went to one of the network and they turned him down, only later to show Lost In Space. I remember reading that Gene felt that he was deliberately cheated over. Don't know how much of that is true.

http://www.neatorama.com/2010/09/09/12-fun-facts-about-lost-in-space/

Re:wrong (1)

RyuuzakiTetsuya (195424) | more than 4 years ago | (#33734946)

Between DS9 and the BSG reboot, it's clear that Ronald D. Moore is a genius with other people's ideas.

Re:wrong (2, Interesting)

Hatta (162192) | more than 4 years ago | (#33734290)

The DS9 universe is so far from the STNG universe that it is almost in another dimension.

War will do that. The Europe of the 1910s is so far from the Europe of the 1900s that it's almost on another planet.

Re:OH lord (1)

AmiMoJo (196126) | more than 4 years ago | (#33733402)

You seriously liked Voyager? Okay it had Jeri Ryan but the writing was terrible, plots were often resolved with deus ex machina and there wasn't a single good actor. The philosophical and moral issues dealt with in TOS, TNG and DS9 were almost completely lacking.

Re:OH lord (1)

pknoll (215959) | more than 4 years ago | (#33733890)

That deus ex machina in the ST universe has been implemented right through the modern series. I call it the "plotyon device" - whatever they need to do in the last 5 minutes to resolve the issue.

Re:OH lord (1)

Surt (22457) | more than 4 years ago | (#33734626)

The philosophical and moral issues dealt with in TOS, TNG and DS9 were almost completely lacking.

It's worse than that. The moral issues were there, and the characters we were supposed to identify with reliably made the evil choice.

Look on the bright side... (1)

daitengu (172781) | more than 4 years ago | (#33732498)

It can't possibly be worse than Star Trek: Online.

Re:Look on the bright side... (1)

rsmith-mac (639075) | more than 4 years ago | (#33732516)

As a casual, free-to-play MMO set in the darkest of the Star Trek series? Yes, it absolutely can.

From my experience, it can (1)

Moraelin (679338) | more than 4 years ago | (#33732586)

From my experience with trying a lot of MMOs... yes it can. You don't even need to try hard to end up with something that sucks more ass than the toilets on the space station.

Add one of those "free to play" (but you need to pay a few hundred bucks just to get the same you'd get in the first month on WoW, and generally we'll try hard to make your character suck if you don't) setups, and it can really really suck.

And generally, don't underestimate how much room downwards there is in any domain. Just about any time I said "it can't be worse than that" or "nobody can be even more clueless", some altruistic soul promptly came along and showed him-/her-self as proof that I'm wrong. Be it MMOs or programming a simple web site or just about anything at all.

Re:From my experience, it can (0)

Anonymous Coward | more than 4 years ago | (#33732796)

> that sucks more ass than the toilets on the space station...

...whose tubing is connected to a hullbreach!

Re:From my experience, it can (0)

Anonymous Coward | more than 4 years ago | (#33733034)

Your extension of the original joke is both unecessary and flawed. Since the toilets on the space station have a mechanism to suck, the extension is unecessary. The flaw is that, once the hullbreach causes the internal atmosphere to evacuate, your toilet would no longer suck, in effect you're saying the game would suck massively for a very short period of time, after which it would not suck at all, while GP's joke suggests the game will suck throughout its life cycle, a much more amusing premise.

Re:Look on the bright side... (2, Interesting)

Canazza (1428553) | more than 4 years ago | (#33732642)

ST:O was a solid game. It had fun moments, and I found it to be quite entertaining. Mainly the space combat though, the ground combat was horrific mainly due to the dumb as shit AI.

Apart from the dumb AI it suffered mainly from lack of variety. Once you'd hit max level (which you would do after about a month of casual play) there was bugger all to do. I hear it's changed a bit now and there is actual end-game content, but I've not gone back to play it since then.

So yes, it is possible to be worse than Star Trek Online.

You could have been APB. (Note: I played that and had fun with it too, but it only had the basic game mechanics and sod all else, asking us to pay a fee for what is essentially counter strike with cars was what caused it's failure imo)

Re:Look on the bright side... (1)

Etrias (1121031) | more than 4 years ago | (#33733694)

What? Did you read your own comment? Anyone who describes a game to me like you just did with STO, I know I'd take a pass on that game. I regret I even played a month of STO because it was so shit. Yeah, space combat was fun until you realized it was the same damn thing over and over and over again.

Plus, did you know there were people who hit level cap before the game officially launched, essentially getting there in the two day head start period for those who pre-ordered? STO is not a solid game, but I will agree with you that there are worse games out there.

Re:Look on the bright side... (1)

Fozzyuw (950608) | more than 4 years ago | (#33733726)

Mainly the space combat though, the ground combat was horrific mainly due to the dumb as shit AI.

ST:O was something I was interested in at one point, and for a while I made a point of trying out most 'big' MMO releases, but I skipped this one.

With that said, how is their AI "dumb as shit" different than any other MMO? There hasn't been an MMO that I've played that has smart AI. All NPC's simply do is "aggro PC, take direct path between PC and NPC neglecting most boundary pathing and obstacle, and auto attack, cast spell/ability when not on cooldown".

Boss AI? Nothing but a scripted event. "at x% health, move to this location and spit out this dialog, and follow new pattern." Not something I would really classify as AI, as some sort of 'thinking', or probably better defined as reacting, animate.

And I believe this to be the case, though I'm no expect, simply because having any kind of 'smart AI' would be a pretty big resource drain on the server, that's trying to manage a lot of world events already, without having to add more CPU cycles to learn a NPC to react appropriately.

So, I'm curious, what made ST:O's ground combat AI so much worse? I don't deny it was bad, I'm just curious as how one defines it given the general lack of AI in this genre.

Re:Look on the bright side... (1)

nicolas.kassis (875270) | more than 4 years ago | (#33734630)

It was a bastardized 3rd person shooter. You could use positioning and cover but it was awkward. You had 5 pets (bridge officers) who were supposed to help you out but they usually got stuck on some tree somewhere. The mobs would just all hit you and you had to figure out how to use your bridge officers as meat shield. Had they tried something like a cheap version of a FPS it would have been great. I had high hopes for STO. Sadly they botched the release (to early, 1 year would have given them time to fix a whole bunch of issues)

Re:Look on the bright side... (1)

MaWeiTao (908546) | more than 4 years ago | (#33734696)

The moment I learned the same developer who had built City of Heroes was working on Star Trek Online I knew I'd never touch the game. From what I've seen of screenshots it almost looks like City of Heroes reskinned.

Not that City of Heroes was a completely bad game. What it did well, combat, it did extremely well. It was more engaging than almost any other MMO out there. And at release it offered a more robust character creation tool than any other MMO out there; it was exceedingly rare to see clones running around. But that's about all the game had going for it.

The game was nothing but combat. Story was delivered in small text windows and every single mission involved beating up a bunch of bad guys. There was nothing else to do. There weren't many avenues for character development so the entire focus was on leveling. It took the developers years before they began introducing something different; I was long gone by that point.

In terms of environmental design, the use of templates was far too obvious. Far too often not enough effort was make zones feel unique. Step into a zone and you've pretty much seen it all.

So the criticisms I've read of Star Trek Online are not surprising at all.

Cool (0)

Anonymous Coward | more than 4 years ago | (#33732508)

Cool game bro

Re:Cool (1, Funny)

Anonymous Coward | more than 4 years ago | (#33732548)

Don't phase me bro!

Browser based, which browsers? (2, Interesting)

Vectormatic (1759674) | more than 4 years ago | (#33732518)

Will i be able to play this in chrome on linux, or will this be some windows only plugin for IE/FF job?

and yeah, DS9, not my choice... (despite the copious involvement of romulans in the later seasons)

Re:Browser based, which browsers? (3, Interesting)

Canazza (1428553) | more than 4 years ago | (#33732666)

yeah, of all these browser-based MMO's coming out I wonder what engine they're using.
It is an off-the-peg one like Unity, is it a converted-to-plugin like QuakeLive, or are they all building their own from scratch?
I develop browser-based e-Learning (don't snigger) and we've seriously been looking into Unity.

Re:Browser based, which browsers? (1)

nicolas.kassis (875270) | more than 4 years ago | (#33734642)

WebGL is on the way. I hope it wins out in the end. No difference in downloading a plugin (for unity) and upgrading your browser in most cases.

Re:Browser based, which browsers? (1)

nicolas.kassis (875270) | more than 4 years ago | (#33734798)

Well it's here (I use it for production work) but the spec is still in finalizing mode.

Re:Browser based, which browsers? (3, Insightful)

Inda (580031) | more than 4 years ago | (#33732798)

I've played browser based MMOs. All HTML and JS, no plugins, all free(-ish).

The people with the biggest bank balances always win. This week's hot item is a red shirt of death, only $5, recover your health 1% faster. Next week's hot item is the blue shirt of death, only $6, recover your health 2% faster.

I played one where the richest player constantly begged the developers to make him the pink shirt of death with 50% health recovery. They sold it to him for $100. Rumour was he spent well over $2,000 to become top-dog.

I stopped playing at that point.

Re:Browser based, which browsers? (2, Insightful)

Vectormatic (1759674) | more than 4 years ago | (#33732826)

Sounds good (the tech part)

as for the bank balance, i remember being absolutely pissed about the fact that in battlefield 2, people with the special forces expansion could use a sniper rifle which basically was a combo of the best bits of all others, giving them a noticable edge over me.

i did end up buying the expansion, partially for the improved weapons, but i ended up also really enjoying the extra maps

But microtransaction for better items will be a deal killer for me too

Re:Browser based, which browsers? (2, Informative)

delinear (991444) | more than 4 years ago | (#33733094)

I don't mind so long as it's possible to earn the awards through play. There are times when I have more free time to play, other times my free time is non-existent. If I'm enjoying a game, I don't want to fall behind just because we have a few busy weeks at work, if I can offset that by laying out some cash then I see that as a reasonable alternative to grinding. I agree that the ones where cash buys equipment that's not otherwise available are evil, simply because I'd rather buy a game outright and know what I'm paying than be sucked into some complex confusopoly [wiktionary.org] of micro-payments.

Re:Browser based, which browsers? (1)

IndustrialComplex (975015) | more than 4 years ago | (#33733914)

I don't mind so long as it's possible to earn the awards through play.

I mind. The problem is that it isn't the same as "Pay $5, save 4 hours." It tends to be more along the line of "Pay $5, save 400 hours."

The term "you can earn it through play if you don't want to play" is a copout by the developer in order to justify a rather nasty mechanism.

You will end up with situations like WoW, where database changes which are nothing more than a few lines in a script are being charged at $20-30. (Server transfers being a big abuse) Due to the number of timesinks involved in the game, you could easily see $20 being charged for 2000 hours of playtime depending on how much was invested in the character.

A far bigger problem in my opinion, is that it breaks immersion and adds a feeling of encroachment. For actual gameplay expansion I don't mind paying (as long as it's expansion, and not simply turning on content which was already developed when I first bought the game), but charging for simple things which make the game more fun and require a trivial amount of coding, it feels like the walls are closing in.

Re:Browser based, which browsers? (2, Interesting)

N1AK (864906) | more than 4 years ago | (#33733156)

Makes about as much sense as the original model, grind 100 hours for blue shirt of +1% health, then buy the expansion and grind 200 hours for grey shirt of 2% health etc.

I don't play any subscription or 'free to play' RPGs (I have a bit in the past). Giving an edge to people who pay isn't inherently less fair than giving it to whoever spends the most time playing. I tend to stick to games which give little if any advantage to either (beyond the increased knowledge of greater play time).

Re:Browser based, which browsers? (1)

Abstrackt (609015) | more than 4 years ago | (#33733830)

Giving an edge to people who pay isn't inherently less fair than giving it to whoever spends the most time playing. I tend to stick to games which give little if any advantage to either (beyond the increased knowledge of greater play time).

This is where I liked Guild Wars. If you didn't feel like getting the skills you wanted/needed you could buy them outright. Everyone could also get the best armor without too much trouble, but if you wanted to grind to get armor that had the same attributes but a better appearance you could do that too. That way your casual players don't get left in the dust and your hardcore players still get an ego boost from having different gear.

If a DS9 MMO implemented something similar I'd definitely give it a shot.

Re:Browser based, which browsers? (4, Interesting)

Mad Merlin (837387) | more than 4 years ago | (#33733330)

It doesn't always have to be that way. Game! [wittyrpg.com] is completely free for example, no buying your way to victory.

Re:Browser based, which browsers? (3, Interesting)

Shrike82 (1471633) | more than 4 years ago | (#33733002)

FTFA (emphasis mine):

The firm said it had two titles under development: a Facebook game developed by a German studio (presumably Star Trek: Infinite Space), and another release by a studio in California.

So those of us who are not sad enough^W^Won Facebook won't be able to play? Or what? I'm not signing up to the world's biggest self-incrimination website just to play a DS9 game.

Re:Browser based, which browsers? (2, Funny)

Vectormatic (1759674) | more than 4 years ago | (#33733100)

heh, completely missed that, i'll forget about it right away

i already HATE having to set up ubisoft/ea accounts and that shit, but creating a facebook account is where i draw the line

Re:Browser based, which browsers? (1)

Saiyine (689367) | more than 4 years ago | (#33733038)

Gameforge games are all flash based, at least the three or four I've played from them. I've always stopped playing for the same reason, too much advantage for the paying gamers (I can't stand it even as a paying customer myself).

Wrong. And 'It depends'. (4, Informative)

Qbertino (265505) | more than 4 years ago | (#33733860)

[Disclaimer: I work for Gameforge]

Gameforge games are all flash based

Wrong. You're talking nonsense.

I've always stopped playing for the same reason, too much advantage for the paying gamers (I can't stand it even as a paying customer myself).

Which is up to you. A fact is that 80% of our players don't pay anything at all and they seem to enjoy themselves just fine. As for the pay-advantages: Yes there are some. But most of them are of the meta-advantage type, like additional slots in building-queues, better overviews and such which means you don't have to check your status as often as without them.

Most of our paying customers get by very fine with 1-3 dollars worth of pay-features per month. For hours and hours of fun in return - a fair deal if you ask me.

As for those publishers taking 300$ from someone to put him at the top of the highscore list - that is shortsighted and stupid and pisses off your userbase beyond repair - which is why we don't do it. OGame has been running for approx. 7 years and still is a successful Browsergame for that very reason.

Maybe you've been mixing up our games with others?

trend? (1)

underqualified (1318035) | more than 4 years ago | (#33732532)

There's also an upcoming MMO for Battlestar Galactica.

Re:trend? (1)

lennier1 (264730) | more than 4 years ago | (#33732684)

A game based on a soap opera?

Re:trend? (0)

Anonymous Coward | more than 4 years ago | (#33732934)

What better genre for a game that never ends?

Is it just me... (1)

PmanAce (1679902) | more than 4 years ago | (#33732708)

...or is this going to suck? DS9 was the worst Star Trek tangent ever.

Re:Is it just me... (1)

lennier1 (264730) | more than 4 years ago | (#33732760)

Was that the one with the Zombie Vulcans or the one where people evolved into tiny lizards and procreated with each other?

Re:Is it just me... (2, Informative)

LanMan04 (790429) | more than 4 years ago | (#33733308)

DS9 was the worst Star Trek tangent ever.

Nah, Voyager was far-and-away the worst of the Trek series.

STTOS > STTNG > STDS9 > Enterprise > Voyager

The thing about DS9 that made it great (IMHO) were the very long story arcs. Epic wars, lots going on, stuff from earlier seasons becoming important later. Kind of Babylon 5-ish.

I am aware TOS and TNG were the opposite of long-story-arc, but the casts kicked so much ass I don't care.

Re:Is it just me... (1)

Canazza (1428553) | more than 4 years ago | (#33733510)

"Kind of Babylon 5-ish."
They both came out about the same time, and I seem to remember reading somewhere that the guy who created B5, pitched it to CBS (I think, the network that owns ST) who rejected it. There's alot of bad blood between B5 and DS9 fans because of it. Also, Series 1 of DS9 aparentlly mirrors series 1 of B5

Re:Is it just me... (3, Insightful)

zeke2.0 (921786) | more than 4 years ago | (#33733966)

Similarities, yes, copy? No. It was Paramount at the time, before CBS bought them. Trek was always syndicated until the last one "Enterprise". The guy who created B5 is also the guy who created the hit series Murder She Wrote, and B5 was very much along the lines of a 5 year whodunit. Not that that is a bad thing, but DS9 was more about the characters themselves and how the Federation wasn't so 'perfect' as it was portrayed in previous series. Part of the enjoyment I got from the series was how it pissed off all the Trek Nazis, er faithful who felt it betrayed Roddenberry's vision of an atheist Utopian gift based economy. I enjoyed both series. I think the mid to late 90's was sort of the golden age of episodic sci fi. But just like westerns in the 60s, it all got over done, over exposed and the general public got tired of the genre. The low budget crap the gets on the scifi network not with standing. (with the exception of Warehouse 13).

Re:Is it just me... (1)

zeke2.0 (921786) | more than 4 years ago | (#33733806)

DS9 was arguably the best of all the series. TNG was just an extension of Roddenberrys 'hippies in space' archetypes. Always doing the politically correct thing and solving all problems with a quick sub routine. blah. Voyager was just bad writing, even after the borg got involved. And the finale was possibly with lamest of any scifi series. Enterprise? I think most people simply had had enough Trek for awhile. By the 3d season when the writing finally got good, it was too late So yes, it's just you..

What will they grind? (4, Funny)

vlm (69642) | more than 4 years ago | (#33732722)

Rather than tell stories like a real RPG, MMORPGs keep people playing by grinding. In the DS9 universe, what could they grind?

A situation with replicators in every cafeteria is going to make grinding pretty difficult.

Quest - "Go to the replicator and fetch me ten cups of racktageno."

Re:What will they grind? (0)

Anonymous Coward | more than 4 years ago | (#33732812)

Judging by how often the replicators and holodeck fail in the series, I imagine the quests will be to fetch items to make them work again.

Re:What will they grind? (2, Funny)

Abstrackt (609015) | more than 4 years ago | (#33733898)

Judging by how often the replicators and holodeck fail in the series, I imagine the quests will be to fetch items to make them work again.

For all the mechanical trouble they had on the Enterprise you'd think they were driving a Yugo on the autobahn.

Easy (2, Funny)

arcite (661011) | more than 4 years ago | (#33732964)

You start as DS9 Janitor, cleaning the bulkheads... then work your way up to waiter in Quarks bar. Eventually you earn enough experience to start crafting, such as becoming a seamstress in that cardassian tailor sweatshop. You can then work your way up in the tailoring guild to earn enough to purchase a bachelor suite on the officers deck (no more slumming around in the lower quarter with the pirates and refugees! [p]From there you will be able to purchase credits to use the replicators and make furniture for your new babe-magnet of an apartment (complete with million dollar view of the wormhole!)... the women will be all over you. Of course, all the female card dealers from Quarks will actually be basement dwelling 30 something white guys (buyer beware!)[p] Other promising careers will include, security attendant, cook, cargo bay inventory officer assistant, and of course, plumber - all jobs include full Federation pension and partial dental. As you can see, life on virtual DS9 will be nothing like real life, not at all!

Re:What will they grind? (5, Funny)

Superchip (1874486) | more than 4 years ago | (#33732996)

Well, the 100 gross of self-sealing stem bolts was interesting. I had to trade a couple thousand wrappages of yamok sauce for those. The epic quest is to obtain a 1951 Willie Mays rookie card. In order to get that you're gonna need to grind out the neodymium power cell, and the hardest part is the five liters of anaerobic metabolites suspended in a hydrosaline solution. That part requires you to steal a damned teddy bear.

Re:What will they grind? (2, Interesting)

delinear (991444) | more than 4 years ago | (#33733130)

I always wondered why there was so much gambling and why the Ferengi were so obsessed with making money in a universe with replicators. Surely replicators would pretty much eliminate most of the commercial sector, and gambling is all about the risk - take that away by allowing players to go replicate some more cash and where's the fun? Having said that, the last 15 years has gradually taught me that even where there is no scarcity to create value, governments will bend over backwards to artificially create it at the behest of big corporations, so perhaps there is an artificial limit imposed on replicators, too.

Re:What will they grind? (2, Informative)

operagost (62405) | more than 4 years ago | (#33733774)

Surely replicators would pretty much eliminate most of the commercial sector

Because energy is free? Besides that, latinum cannot be replicated.

Re:What will they grind? (1)

wampus (1932) | more than 4 years ago | (#33734362)

That one line of throwaway dialog sure did tie up some loose ends...

Re:What will they grind? (1)

Vectormatic (1759674) | more than 4 years ago | (#33734896)

i wonder about that, if (dont really know) latinum is ever transported on the show that pretty much proves to me it can be created from energy, given a molecular pattern, allowing it to be replicated.

Unless of course the Fed banned replicators from doing that, and imposed a DRM scheme on transporter data streams to prevent them from producing coppies from the same buffer data.

Re:What will they grind? (1)

zeke2.0 (921786) | more than 4 years ago | (#33734094)

In DS9, the ultimate goal of a Ferengi was to own one or more of your own planet(s). It was considered the ultimate sign of wealth. Plus, in the TREK universe, there was no actual money, only credits and a supposed gift based economy. One that frustrated many a writer when it became obvious such a concept doesn't really work. So they used the Ferengi as an 'out' to have actual commerce on the show. Since no Federation systems could do what ever they wanted. Much to the consternation of the hardcore Trek faithful. (Me not being one of them, hehehe).

Re:What will they grind? (2, Interesting)

Anonymous Coward | more than 4 years ago | (#33733540)

Some MMOs have quite a lot of story, it's just that

(a) some players don't care about the story and focus on other things, even to the extent of clicking "skip" on important story developments.

(b) hugely long play times (it's not unusual to spend literally days playing these things) exhaust a lot of story material

Take Stratholme in World of Warcraft. There's a rich history to that place, you could spend a few hours of WoW finding out about it, visiting the scourge infested modern instance, rescuing a captive against the clock, defeating the misguided Scarlet Crusade and so on. Then later use the Caverns of Time to see how it became that way, meet an important historical figure and help set history on its correct path. You get to be part of a legendary story in WoW's history.

OR it's two 5-man instances, one too large and the other too boring to be worth running if not for the mount that sometimes drops. The setting is interesting the first time you visit, but not after you've spend several weeks doing it over and over again.

For once, I expect this to be a good StarTrek Game (5, Interesting)

Qbertino (265505) | more than 4 years ago | (#33732746)

[Disclaimer: I work at Gameforge]

Ok, so hear me out.

1.) Approximately 70% of our company is comprised of Nerds and Geeks, most of which are your Type A RPG, Comic, Star Wars and Star Trek fan. I can go on babbling all day about *anything* that interests me and I'll never get a stupid look, since nearly everybody knows what I'm talking about all of the time. Be it obscure Monty Python references or anything computer and software related. Or, as the case might be, SciFi stuff.

And since a lot of us are Trekkies, nobody here wants to screw this up. Every inhouse title goes through thorough inhouse play-testing, so the Trekkies will be all over the Product Team like a pile of bricks if they screw around with the StarTrek universe. It's convenient for this sort of thing that we *all* are in the same complex, 300 meters appart at most. From Alex (our CEO) and the upper Board across development and marketing all the way to Community Management.

2.) We actually know how to do Browsergames. We've raked in quite a few prestigious rewards and gained a solid reputation with our inhouse titles like Ikariam, Europe 1400, Wildfire and OGame and judging from the numbers they are *very* successful - and for good reasons too. I've been playing OGame and Wild Guns and both are solid fun right up to flat out addictive. We do have some not-so-spectacular acquired & redone B titles to fluff up the Portfolio, but even most of those astonishingly fun to play, although I really couldn't say why (play a round of Tanoth [tanoth.us] to see what I mean :-) )

Bottom line: We have a hoard of Trekkies right here on our team and we know how to make a fun game. IMHO that's a good foundation for building a neat DSN MMO.

My 2 cents.

Re:For once, I expect this to be a good StarTrek G (1)

dr_strang (32799) | more than 4 years ago | (#33732880)

I'm a Niner and am waiting to see what comes of this. Should be interesting... I hated ST:O. Good luck.

P.S. It's DS9 not DSN :)

Re:For once, I expect this to be a good StarTrek G (3, Funny)

Mastadex (576985) | more than 4 years ago | (#33732950)

DSN == Deep Space NEIN!!!!

How are you going to deal with the bad boys? (-1, Flamebait)

Anonymous Coward | more than 4 years ago | (#33732938)

I've played some of these online free-to-play games, and while they're good at first, eventually malicious users find some way to exploit the system. Soon they're invincible, or they're flying through the 3D world, or they can see players through walls, or they're exploiting the game in some other way. For whatever reason, Brazilians seem to be the worst for this. Any time I'm playing one of these games and I see somebody with "BR" before or after their in-game name, I immediately quite, because the majority of the time they're going to start cheating and I'm not going to subject myself to that nonsense. Otherwise, if I see Portuguese or Spanish being used in the in-game chat, I quit the game then, too, because that's another indicator of cheating being likely.

You'll have to forgive me if I'm skeptical (2, Insightful)

Sycraft-fu (314770) | more than 4 years ago | (#33732948)

For one there's just the problem with browser based MMOs seeming to universally suck. However also the fact that there's a lot of Trekkies is not a good thing IMO. Trekkies, or really anyone over devoted to a given universe/philosophy/whatever have a tendency to get a little dogmatic. Things have to be "right" above all else. Well in a game, that isn't how it should be. Things have to be fun above all else. That can mean some major changes to franchises sometimes. This is something people like Trekkies (ESPECIALLY Trekkies) don't like.

We'll see what happens, but I remain skeptical till I see the product.

Also I would direct your attention to Plinkett's review of Star Trek http://www.redlettermedia.com/star_trek_09.html [redlettermedia.com] for a comment on screwing with the Star Trek universe. Namely, that is screwed with itself extensively even before the new reboot. While there are various iconic things (such as how the ships look and the general idea of exploration) it is very much an "anything goes" universe.

Re:For once, I expect this to be a good StarTrek G (1, Insightful)

Anonymous Coward | more than 4 years ago | (#33732974)

Just remember that Nemesis was directed by a trekkie and we all know how craptastic that turned out

Re:For once, I expect this to be a good StarTrek G (1)

VGPowerlord (621254) | more than 4 years ago | (#33733616)

We've raked in quite a few prestigious rewards and gained a solid reputation with our inhouse titles like Ikariam

Oh lord, does this mean we're going to start out on a space station near a single luxury resource and have to make more space stations in other solar systems if we want more than one luxury resource?

Re:For once, I expect this to be a good StarTrek G (0)

Anonymous Coward | more than 4 years ago | (#33733858)

r...dale?

Re:For once, I expect this to be a good StarTrek G (0)

Anonymous Coward | more than 4 years ago | (#33734922)

Franz, get back to work, its not like your previoust job - Duke Nukem Forever or whatever was the name of the project you were working on
Schnell!

Alex

Re:For once, I expect this to be a good StarTrek G (1)

Vectormatic (1759674) | more than 4 years ago | (#33734926)

I just hate it that you guys are german and not dutch (or the other way around, that i am not german), because if you were, my resume would land on your virtual doormat within seconds after reading this post

Interiors? Not like any Star Trek game I remember (0)

Anonymous Coward | more than 4 years ago | (#33732804)

I happen to only remember Star Trek Online.

I really hope this does well... (1)

ultraexactzz (546422) | more than 4 years ago | (#33732924)

And thank the prophets it isn't on Facebook. I wonder if it will follow the show, and - if so - will it wade into the unmitigated awesome of the Relaunch series? (Disclaimer: Switch awesome to failure if you didn't like DS9:Relaunch. I thought it was very well done, but that was me.)

Re:I really hope this does well... (1)

Shrike82 (1471633) | more than 4 years ago | (#33733008)

And thank the prophets it isn't on Facebook.

Dude, I strongly suggest you read the article before rejoicing...

A Star Trek MMO in a browser... (1)

Tuan121 (1715852) | more than 4 years ago | (#33733752)

...what could possibly go wrong....

Re:A Star Trek MMO in a browser... (1)

Vectormatic (1759674) | more than 4 years ago | (#33734958)

they could make the entire UI LCARS based?

watch (1)

eyenot (102141) | more than 4 years ago | (#33734120)

One day, about six months into the project, there'll be a slashdot story that they lost everything and can't bear to start over again. Instead, they will release it as a MineCraft expansion.

My guess is that they were inspired by the very recent news of large models of the starship enterprise being created by an amateur, impressed by his results (which he later lost, a whole six months of work) and decided it was a lucrative investment. All thanks to slashdot!

Text-based will always be better (1)

Wh15per (1526101) | more than 4 years ago | (#33734598)

None of these will ever achieve the greatness of text-based RPG MUSH and MUXes like ATS:TrekMUSH (which still exists) and TNG TrekMUSE.

A Truck Stop MMORPG?!? (1)

Sebilrazen (870600) | more than 4 years ago | (#33734646)

Because that's all DS9 was. A truck stop on the interstate.

Browser-based? (1)

Yvan256 (722131) | more than 4 years ago | (#33734976)

As in, the game will only use standards such as HTML5, WebGL, Javascript and CSS?

If it requires a plug-in, then why bother making it "browser-based" at all? If I can't play on both my Mac mini and my iPod touch, it's not browser-based.

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