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Top Final Fantasy XIV Devs Replaced, PS3 Version Delayed

Soulskill posted more than 3 years ago | from the bad-news-bears dept.

PC Games (Games) 89

After Final Fantasy XIV's troubled launch and subsequent attempt to placate angry fans, Square Enix has decided that the game's leadership needs to be replaced. They've asked players to patiently stick around until they're ready to unveil their new plans for the game, extending the free trial period to compensate. Square also announced bad news for PS3 owners who were still somehow interested in the game: "Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011."

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Not First, but (0)

hcpxvi (773888) | more than 3 years ago | (#34512792)

XIVth post?

Re:Not First, but (1)

skywatcher2501 (1608209) | more than 3 years ago | (#34512822)

Doesn't count, since unlike Square Enix you were in time.

Re:Not First, but (3, Funny)

jewens (993139) | more than 3 years ago | (#34513878)

Does that mean that I can claim Final Post?

Of course later I'll have to explain that all subsequent posts are due to consumer demand for more.

Re:Not First, but (1)

Jeremiah Cornelius (137) | more than 3 years ago | (#34515674)

This is the 14th and final time! And that's FINAL!

Staff is largely the same - only Tanaka was fired (2)

lbbros (900904) | more than 3 years ago | (#34512826)

Yes, I said "was fired" because this is what is in practice, despite the announcement. The rest is always the same people, with different positions.

Personally, I find this announcement more worrying than the state of the game (which I've been enjoying, despite its flaws). The risk is that the "new" team will try to pull a "NGE-like" thing and scrap what was good and different about XIV to fix the problems the game has.

Re:Staff is largely the same - only Tanaka was fir (2, Informative)

Anonymous Coward | more than 3 years ago | (#34513508)

There was nothing good about FFXIV.

Re:Staff is largely the same - only Tanaka was fir (0)

Anonymous Coward | more than 3 years ago | (#34514288)

There was nothing good about FFXIV.

Miqo'te = good, rest of game = bad.

Cutscenes were kinda cool too.

Re:Staff is largely the same - only Tanaka was fir (0)

Jartan (219704) | more than 3 years ago | (#34514538)

Mod parent up. Saying there was nothing good about FFXIV is insightful and spot on in this context. The reality is there's not a single thing in FFXIV that can be "ruined" by some sort of NGE.

Re:Staff is largely the same - only Tanaka was fir (1)

lbbros (900904) | more than 3 years ago | (#34515106)

Are we talking about the same game? Because it has problems but it is enjoyable: however the community (the same FFXIV community) has been very hostile to people who play and enjoy the gaem (which are different from people who think that Square Enix is always right).

It's done (0)

Anonymous Coward | more than 3 years ago | (#34512844)

Now they hid current players count but it had been constantly decreasing since the game was launched... Playing games' free at this point but the package itself cost as much as regular SP games...

So which was it, "Devs" or "Leadership?" (1)

EmagGeek (574360) | more than 3 years ago | (#34512906)

So, the title says the developers were replaced, but the summary says the leadership was replaced.

TFA would seem to indicate that two people were taken out of leadership roles and replaced with a third guy.

Re:So which was it, "Devs" or "Leadership?" (5, Informative)

basscomm (122302) | more than 3 years ago | (#34513676)

In the link to the "bad news for PS3 owners", there is actually a lot more info on the dev team changes:

[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

Managerial Changes

Producer/Director
Naoki Yoshida

Section Leader Changes

Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)

Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)

Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

Devs getting blamed again? (0)

Viol8 (599362) | more than 3 years ago | (#34512916)

more like unrealistic shipping dates gave rise to a rushed product. However if you're management its much easier to blame the monkey rather than you the organ grinder because as we know, management is all but infallable.

Re:Devs getting blamed again? (4, Insightful)

Tridus (79566) | more than 3 years ago | (#34513144)

No, this isn't an unrealistic ship date problem. This is a fundamental design flaw problem. This game has the worst UI of any MMO post-WoW, and even most ones pre-WoW (the exception being FF XI). It was clearly designed for consoles with a very bad PC port.

The game was shipped with no AH and no mail, and a completely awful player store system instead that makes it a giant timesink just to *find* things that are for sale, let alone do price comparison and things that any modern game should allow.

A post documenting all the flaws in this game would be about five pages long, so I'll stop now. Suffice to say that the problems are much worse then simple lack of time.

Re:Devs getting blamed again? (4, Interesting)

Opportunist (166417) | more than 3 years ago | (#34513460)

In that case, fire the designer and the people responsible for making those shitty decisions, not the guys who had to implement it, most likely against their own better knowledge. But don't fire the only people who know the friggin' code! They're about the only ones that could possibly pull the cart out of the moat.

I've been trying my hand at FF14. And I was appalled that a game like this can make it to the release in 2010. We're dealing here with a game that is not even on par with the standards of 2002 MMO gaming. You nailed the main problems quite well already:

1. A console game ported to PC. It feels, smells and plays like a console FF game. Which may be good considering the FF audience, but looking around my friends, few die-hard FF players jumped onto the game. It was rather the MMO players amongst my friends who tried it. And of course quickly tossed it, because of tedious gameplay. Everything you want to do contains a friggin' 5-10 seconds animation you have to endure. I say endure because that's what it becomes after the n-th time. Take gathering. It's not even the usual "We now watch our figure for 2-3 seconds while it does something" kind of animation. It's "5 seconds to get the tool from the back, 2 seconds for the interface to finish loading, 1 second to play the "hit the button at the right time" minigame, 5 seconds watching gathering animation, repeat from minigame for 5 times, then repeat the whole sequence 5-6 times". THIS IS NOT FUN! This is tedious and boring to the extreme. This was acceptable in 2002 when crafting in DAoC was a little like that. But even back then it was less tedious because at least you could do something sensible in the minute it took for your character to finish crafting that bow or staff.

2. Actions are handled by the server. A good idea to prevent cheating (hehe, as if... but I ramble), but it means it's HORRIBLE to play unless you have an insanely good connection... and even then it mostly depends on how much load the FF server has to suffer under. Let's keep it at that, you'd have to try to notice just how "sluggish" it feels. Imagine running on ice.

3. No AH, no sensible group finding tools, nothing to facilitate your interaction with other players. Sorry, but this is just not acceptable in 2010 anymore. Even in 2005 MMOs noticed the need to give their players an easier way to gain access to other players and cooperate, find groups, find sellers and buyers and so on. It needn't be the proverbial ebay AH system, but at least SOME way to facilitate interaction. Right now, if you wanted to buy something, you'd spend hours trying to find someone selling it. Or you keep watching the spam in the trade channel for a few hours. Either is just not what MMO players would accept anymore this time and age.

In short, the game is stuck somewhere a decade ago with its gameplay. Even free-2-play games have better player interaction tools by now. A full price game certainly must not be worse than that. And FF14 is worse.

Re:Devs getting blamed again? (2)

_xeno_ (155264) | more than 3 years ago | (#34514324)

In that case, fire the designer and the people responsible for making those shitty decisions, not the guys who had to implement it, most likely against their own better knowledge. But don't fire the only people who know the friggin' code!

As far as anyone can tell, that's exactly what they did. "Development" in this case means "game development" and not "software development" - they fired the people responsible for designing the game, not implementing the software.

Of course, the client software is shit too, but...

No AH, no sensible group finding tools, nothing to facilitate your interaction with other players.

This aspect really pisses me off, because these are all things that Square Enix already tackled in FFXI. FFXI had a working auction house. I wouldn't call the group finding tools in 11 good but they were still miles ahead of FFXIV.

Square Enix not only managed not to learn the lessons that they should have from the rest of the industry, they managed not to learn the lessons that they already had learned from their own MMO.

Final MMORPG (1)

TheLink (130905) | more than 3 years ago | (#34514978)

Square Enix not only managed not to learn the lessons that they should have from the rest of the industry, they managed not to learn the lessons that they already had learned from their own MMO.

Maybe it's time for Square Enix to learn from their past and come out with Final MMORPG ;).

Re:Devs getting blamed again? (1)

Psmylie (169236) | more than 3 years ago | (#34519418)

I believe I heard that FFXI is WHY they didn't want an AH in XIV... groups of players, often RMT, would monopolize the selling certain necessities or high-value items. In theory, not having an AH can do away with that issue.

Not saying I agree with their decision, as I believe the convenience of an AH is more than worth the cost of possible cheaters and price-fixing, but I can see their point.

Re:Devs getting blamed again? (0)

Anonymous Coward | more than 3 years ago | (#34514670)

Exactly, this an example of blaming the mechanic when the driver has driven off a cliff.

Re:Devs getting blamed again? (1)

vux984 (928602) | more than 3 years ago | (#34517506)

3. No AH, no sensible group finding tools, nothing to facilitate your interaction with other players. Sorry, but this is just not acceptable in 2010 anymore. Even in 2005 MMOs noticed the need to give their players an easier way to gain access to other players and cooperate, find groups, find sellers and buyers and so on. It needn't be the proverbial ebay AH system, but at least SOME way to facilitate interaction. Right now, if you wanted to buy something, you'd spend hours trying to find someone selling it. Or you keep watching the spam in the trade channel for a few hours. Either is just not what MMO players would accept anymore this time and age.

I disagree. I think the WoW AH does more to harm player interaction than enhance it. And I'd prefer a game that de-emphasizes the importance and relative ease of player trade. I my opinion too many players end up motivated to gear up by farming / trading rather than adventuring because its more efficient.

In my opinion the path to gear upgrades and advancement in general should *never* be "farm spider silk", or "collect ore", then sell it at the market, and buy nice gear."

Its perverse because very few players actually enjoy this activity, but it is by far the most efficient use of time in terms of generating wealth / gear.

Consider everquest in its early days, before automated market places. It was exactly the situation you describe... there were a couple meeting grounds that worked as de facto open air markets with people hawking their stuff. If you wanted to buy or sell something it was a "hassle", it was time consuming, and to do it well you had to develop relationships (gasp) with other people. You had to physically meet up with the person you wanted to buy from. Because people weren't on 24x7 you had to come and go and keep checking the market.

It was primitive and inefficient.

It was also one of the fondest memories a lot of players had. It really felt like a bazaar. It was alive and it had its own pulse... you knew if you came in at such and such a time who would be be around would probably have some perfect pelts, you knew who specialized in spell research.

Their was haggling, arguments, and games. You'd ooc you wanted something unique and leave word with a few of the marketplace fixtures, and move on... perhaps getting a tell half an hour later, and then coordinating with a guildmate to pick it up for you since you were deep in a dungeon.

If was a "hassle" but hassles are what build friendships.

That's not to say EQ was perfect. There were many flaws with its marketplace that needed to be fixed. But a searchable spreadsheet and instant delivery to your mailbox a la WoW was not the right solution, or even a good one.

Re:Devs getting blamed again? (1)

Dutch Gun (899105) | more than 3 years ago | (#34517604)

Creating inefficient tools isn't a good way to promote socialization. I played Everquest in the early days, and frankly, I just didn't bother with the marketplace. It wasn't worth the hassle. Similarly, in Guild Wars, because there's no marketplace, I just don't bother trading with other players. In Everquest II, there was a fantastic market system and I made use of it. This made absolutely NO difference in how much I socialized with other players in-game.

Some MMOs in development are trying some different approaches to get people playing together. For instance, eliminating the idea of kill stealing. Full XP to everyone. Or making sure in-world content scales to current populations.

Carrot > Stick.

Re:Devs getting blamed again? (1)

vux984 (928602) | more than 3 years ago | (#34518298)

Creating inefficient tools isn't a good way to promote socialization.

Thinking of it as "creating inefficient tools" is the wrong way to frame the question. The core mechanic of the game is an inefficient character builder tool from that perspective.

Carrot > Stick.

EXACTLY. The trouble with WoW's AH is that they've put the carrot and stick in the wrong place.

In everquest you skipped the marketplace and got your items through interacting with guild mates, picking them up off monsters in groups, completing quests, etc. That was the most efficient way to play. Players were motivated to group and go get things.

With WoW, you farm junk, and then buy gear in the market (for the low - mid game particularly). That's the most efficient way to play. Its demented. There is no reason to group because you can farm low level crap faster than level appropriate crap and make more money doing it.

The auction house shifts the maximum economic benefit to playing the game in a tedious and antisocial way (farming low level crap), and then the AH itself is tedious and antisocial.

The problem isn't that the "AH is efficient". The problem is that the relative efficiency of the AH is greater than anything else. For example, getting level appropriate drops from group encounters pays MUCH WORSE. If you want players to be motivated to get level appropriate drops from group encounters which is ostensibly the primary point of the game THAT is where the carrot needs to be.

Its a -game- and it needs to be designed around being a game. Rating it in terms of tool efficiency is absurd. Would wow be a better game if you could just go into the character creation screen, select your level, attributes, gear, and hair colour? Of course not.

But that would certainly be a much more "efficient" way to get high level uber geared characters.

Now compared to that the whole "kill monsters with groups of friends and acquaintances for xp and hope for random drops mechanic" by comparison is creating an extremely inefficient alternative. But that's the entire point of the game! That inefficient mechanic is what makes the game fun. Players WANT high level uber equipped characters, and they want to get them by playing through these encounters to get them.

Providing them shortcuts like getting all their gear through the auction house. Or simply selecting what they want at character creation... these may be far more efficient but they rob players of the very reason they want to play. As I said, its demented.

You can design an efficient auction house, but its horribly flawed if it results in players bypassing the core mechanic of the game and avoiding social interaction. It accomplishes precisely both of these in WoW.

Re:Devs getting blamed again? (1)

SadButTrue (848439) | more than 3 years ago | (#34518160)

I have heard a few people express the same opinion as you. Simply put, some people enjoy shopping.

If Macy's was always empty and I could get in, find what I need and get our, fine. I can live with that. I don't want to do it, but if I need to I will. If I have to go to the mall to get something because I don't know which store will carry it, if any, ouch... It will take a lot to get me to do that.

Now consider a bazaar system. Bazaars are the worst possible type of store. They are a store that can carry anything at all, no signs, no indication of what is inside, no name recognition, nothing. A complete craps shoot. They are also tiny, so you will end up checking a LOT of them. And best of all, there is a very real possibility that what you are looking for simply isn't there.

Given this scenario most people will do exactly what I did in XIV. We simply won't use the system. If we can find something with a shout or 2 we will do it, else, que sera, sera!

Oh btw, your last point about the ah in pretty much every mmo is kind of funny... lets try a word substitution shall we:
> But a searchable spreadsheet and instant delivery to your mailbox a la EBAY
> But a searchable spreadsheet and instant delivery to your mailbox a la AMAZON
> etc...

Re:Devs getting blamed again? (1)

vux984 (928602) | more than 3 years ago | (#34518414)

Simply put, some people enjoy shopping.

And WoW is ostensibly a game where to advance you form groups kill monsters gain xp, and loot items. It isn't primarily a shopping simulator. Its fine that it has a shopping component. But as soon as it becomes more efficient to "go shopping" than "form groups kill monsters and loot items" something is broken.

For the low/middle/mid-high game in WoW, it is more efficient to "go shopping" than to "get gear from encounters".

Given this scenario most people will do exactly what I did in XIV. We simply won't use the system. If we can find something with a shout or 2 we will do it, else, que sera, sera!

Exactly right. The bazaar model serves a niche - its the best way to find the rare and unique items, but it isn't your one stop shop for all your gear. And people who 'enjoy shopping' can browse to their hearts content for deals and treasures. Meanwhile the rest of us pass through, and if we see something great... but our time is more productively and enjoyably spent playing the actual game.

Oh btw, your last point about the ah in pretty much every mmo is kind of funny... lets try a word substitution shall we:

I'm not sure I see your point. Amazon / Ebay are great for the purpose of shopping efficiently. In the real world shopping is how I obtain most of my gear. But I'm not playing MMORPGs because I'm looking for an efficient shopping simulator. I was sold on the "form groups with other people/kill monsters together/take their stuff" mechanic... so its counter productive if the game rewards "efficient shopping" with better gear with less effort.

Re:Devs getting blamed again? (1)

Opportunist (166417) | more than 3 years ago | (#34519394)

All nice and fine, but the core problem of FF14 is a different one:

1. Square Enix wanted to make crafting a "worthwhile experience" on par with adventuring (i.e. killing mobs).
2. Mobs hence do not drop any equipment but only equipment parts (wool, linnen, ore, raw food ingredients...) that require a crafter to make something useful out of them.

And while I definitely enjoy the idea of making crafing a "worthwhile experience" (I love crafting in MMOs), crafting without fighting can only work out under one of two conditions: Either, all materials are readily available from NPCs or there is an easy way to buy and sell them from player to player. It becomes quite impossible to level crafting sensibly if neither exists.

Re:Devs getting blamed again? (1)

vux984 (928602) | more than 3 years ago | (#34520014)

It becomes quite impossible to level crafting sensibly if neither exists.

Agreed. Thanks for the clarification.

Personally I really think "crafting without fighting" and craffting being the sole way of gaining equipment is sort of a flawed game premise in that there is no connection between your equipment and your accomplishments.

But I concede that may be a personal bias.

Re:Devs getting blamed again? (1)

Opportunist (166417) | more than 3 years ago | (#34519008)

I disagree. I think the WoW AH does more to harm player interaction than enhance it. And I'd prefer a game that de-emphasizes the importance and relative ease of player trade. I my opinion too many players end up motivated to gear up by farming / trading rather than adventuring because its more efficient.

In my opinion the path to gear upgrades and advancement in general should *never* be "farm spider silk", or "collect ore", then sell it at the market, and buy nice gear."

Its perverse because very few players actually enjoy this activity, but it is by far the most efficient use of time in terms of generating wealth / gear.

Consider everquest in its early days, before automated market places. It was exactly the situation you describe... there were a couple meeting grounds that worked as de facto open air markets with people hawking their stuff. If you wanted to buy or sell something it was a "hassle", it was time consuming, and to do it well you had to develop relationships (gasp) with other people. You had to physically meet up with the person you wanted to buy from. Because people weren't on 24x7 you had to come and go and keep checking the market.

It was primitive and inefficient.

It was also one of the fondest memories a lot of players had. It really felt like a bazaar. It was alive and it had its own pulse... you knew if you came in at such and such a time who would be be around would probably have some perfect pelts, you knew who specialized in spell research.

Their was haggling, arguments, and games. You'd ooc you wanted something unique and leave word with a few of the marketplace fixtures, and move on... perhaps getting a tell half an hour later, and then coordinating with a guildmate to pick it up for you since you were deep in a dungeon.

If was a "hassle" but hassles are what build friendships.

That's not to say EQ was perfect. There were many flaws with its marketplace that needed to be fixed. But a searchable spreadsheet and instant delivery to your mailbox a la WoW was not the right solution, or even a good one.

Did "farming take over adventuring" in WoW or any other MMO that has an AH or sensible trading options? Not really. Why? Because the player made stuff is invariably inferior to the "end game loot". Also, if you look at the way FF14 works and the choices it offers, you will notice that the existence of a simple way to trade is pretty much a necessity, given their promise that crafting is supposedly a "job" just as viable as adventuring, and the lack of "drops" suggests that they did want to create a similar player-driven economy as EvE has (maybe not to THAT degree, but given the complexity of the crafting system, the lack of item drops and the fairly complicated drop tables / harvesting tables of crafting raw material, there are strong indicators that point towards a player-driven economy).

This isn't really possible as long as there is no sensible way to actually trade between players besides permaspamming the trade channels.

EQ, and I hope we can agree on that, was another time. It was a decade ago, and that was VASTLY different from today. People back then spent hours looking for a group and some more hours waiting for a farming spot to clear up. And I kinda doubt it was like that because most of them liked it that way. There was simply no option. Now, I'm not really a fan of the "handout" style games like WoW, where you get pretty much everything handed to you as long as you spend some time on it, no matter how or if you play, but I like games that are hard because they force me to play well coordinated, not hard because I fight more against the interface and that game system than the monsters it hurls at me. And EQ really sometimes felt like you're fighting the game rather than its content.

Also, some things simply are not possible anymore. Take the AOBay of Anarchy Online, which pretty much depended on a hack that allowed the communication with the game from a non-standard client (in this case, a webpage). They kinda "inofficially" accepted and allowed it, as long as it was not used for cheating. Try that today. Just try. I am fairly sure, the moment your FFBay webpage goes online, you're slapped with a lawsuit.

Player input and player organization is no longer wanted. So what do you expect from the players?

Re:Devs getting blamed again? (1)

_xeno_ (155264) | more than 3 years ago | (#34514086)

and even most ones pre-WoW (the exception being FF XI)

Maybe now, but at launch, it actually managed to be worse than FFXI's, and that takes antiskill. Mainly because of minor things, like the inability to sort your inventory or the fact that replying to tells worked inconsistently at best. (Both of those were supposedly fixed in the November patch, I haven't actually checked because I only logged in long enough to verify that yes, the game still sucked.) I think they may have managed to get the interface on par with FFXI's, although you're still never going to want to play with keyboard and mouse. You have to use a controller.

The game was shipped with no AH and no mail, and a completely awful player store system instead that makes it a giant timesink just to *find* things that are for sale, let alone do price comparison and things that any modern game should allow.

The most annoying thing about that was how the developers completely disagreed that was a problem. Combine that with the fact that they have this potentially interesting player-driven economy set up, and you've got this potentially great crafting system completely hamstrung by their refusal to provide the most basic services to make it work.

Note that "potentially great" in this case assumes that they completely throw out the crafting UI as it currently is. There are a ton of interface issues, but the idea of an entirely player driven economy and the ability for players to do nothing but craft it they should choose to do so are good ideas.

But it only works with a working marketplace. Like the auction house that FFXI had. It's not like they don't know how to make a working AH, they've done it in the past.

Re:Devs getting blamed again? (1)

TXP (592446) | more than 3 years ago | (#34518068)

It was designed to be similar to FFXI. The problem is that FFXI had terrible controls back then but people tolerated it more. Now everyone has experience with many different MMO's and even the worst MMO's allow you to pick your preferred control style. The game needed more polish for the game controls and user interface. That's what happens when you focus on cutscenes and graphics and not gameplay and user interface.

At least they aren't charging... (1)

KyoMamoru (985449) | more than 3 years ago | (#34512918)

Though it's abundantly clear that they released a product that wasn't ready, at least they aren't forcing the players to pay. Of course, this would have been the death of any game if it didn't have the vast backing of a major company. Square would prefer to write this off as a loss rather than a failure, but it appears that they simply have lost touch with their player base.

Re:At least they aren't charging... (1)

Opportunist (166417) | more than 3 years ago | (#34513494)

Well, if they charged now, they could just as well turn it off and give everyone a few free months for FF11 instead because then FF14 would certainly crash and burn. Right now, they're desperately trying to keep the ones who're still playing playing by humoring them.

They simply took the formula of FF11 and tried to coat it in new graphics. FF11 wasn't the most "convenient" game either. Long travels, long, tedious quests (the few that were), a grindfest if there ever was one and very little "help" from the game to ease you into it. That worked well, half a decade ago. It does no longer in a world that got used to the ease of WoW and the conveniences it brought to the MMO world. People noticed that it's more fun to play the game than to spend time running from A to B and searching C.

Re:At least they aren't charging... (3, Insightful)

truenoir (604083) | more than 3 years ago | (#34513724)

Actually, thing is, it's not that similar to FFXI. They reused the races, but past that, they seemed to intentionally do things differently than XI. In the meantime, FFXI has undergone quite a number of changes over the years, much of which has served to make it a more appealing game. The current Abyssea content, in and of itself, is a vast departure from FFXI as originally released - albeit at the expense of the rest of the game, which is being largely ignored now as a result. Either way, XIV would likely be a far better product if SE had actually taken their years of hard lessons learned with XI and applied them to XIV. If they -had- taken current XI and retooled it a little, put new graphics on it, then there'd be a lot more content, and a lot more tweaks already in place. They didn't.

Re:At least they aren't charging... (2)

Painted (1343347) | more than 3 years ago | (#34514608)

Agreed- I would have gladly accepted a FFXI-2 reskinning of FFXI using the XIV engine, which is what I understand the original intent was. However, we got a game that practically punishes you for playing or attempting to progress.

The couple diehards I know who are still playing XIV play for about 3-4 hours a week. Compare that to your average XI session where if you weren't on for 3-4 hours a session* you were taking it easy. Or WoW, where people will spend their entire free time logged in and playing.

In my opinion, the guildleve system killed the game- I often wonder why the game even has NPCs, since 99% of them don't interact with the players in any way, except maybe for some colour. Give me a quests like any other damn MMO, not this "sorta like the WoW Dungeon Finder, but really not nearly as good due to the 48h cooldown" leve system that is the only thing to do other than grinding.

Oh, and an Auction House please. Nothing in this game demonstrates the developer's lack of understanding of their playerbase than the lack of an AH, in my opinion.

Re:At least they aren't charging... (1)

acohen1 (1454445) | more than 3 years ago | (#34515118)

I'm not hardcore and I play for about 3-4 hours a day when Im home, and there are people way ahead of me. I The guildleve system has been much improved. As you rank up, higher ranks leves and faction leves are more interesting. There are actual Quests too that reveal the main story and class story as you rank up. These involve interaction with NPCs, and are quite interesting. It does however need an action house. But there was a long void at the begining of the game when there was little to buy because there were no crafters high enough to make cool things. Now, there are rank 40+ crafters of every kind, and the Market Wards have been organized based on type of item, making it easier to find what you need, especially since people actually make stuff now. Most of all, now that I'm around rank 28, I find that the combat system is the most fun of any MMO I've played so far. The game needs lots of work, but its also pretty fun.

Re:At least they aren't charging... (1)

SadButTrue (848439) | more than 3 years ago | (#34518284)

What changes in the combat to make it the most fun of any MMO you have played?

I made it to 20ish on both cnj and thm before I burned out. Combat was pretty much, 1,1,1,2,1,1,3,2,1,1,1,... 1 = sd, 2 = shield, 3 = cure. I really didn't get it. Also, no auto attack makes chatting impossible. And with all the animation clipping and.. I just didn't get it...

Re:At least they aren't charging... (1)

acohen1 (1454445) | more than 3 years ago | (#34518430)

Well since they changed the SP system so that you get SP based on the mob's rating an not based on individual actions, you can get more creative. I do things like Banish II (damage + lower astral def) then Dia. Or Aborb ACC, then initiation to give it to a LNC or MRD so they hit more often. Basically, finding ways to make combos out of the skills. Also, having two mages or fighting more reasonable mobs so you dont have to constantly heal is more fun. Oh and I got this shadow dart thing with guild marks that is a basic attack that lowers hate.

The mobs you see around r30 leves have more interesting abilities. I've had fun paralyzing or shield bashing at just the right time to stop a big attack, or running from gnats when they reappear and do a lightning attack in the direction they face.

I use a controller so the auto-attack/ chat thing didnt occur to me. I also use vent and play with my gf in the same room.

I compare this to WoW where I played a Mage, and it was basically nuke, wait, nuke, oops I nuked too much, shit I'm dead. Or Nuke...wait...wait. And all the spells seemed rather similar. Fire, more fire, a lot of fire.

Re:At least they aren't charging... (1)

Patch86 (1465427) | more than 3 years ago | (#34517410)

From how its being described in this thread (long travel times, attempted player-driven economy, long-winded quests), it sounds like they tried to do a swords-and-sorcery version of EVE Online, rather than yet another WoW clone.

I liked EVE Online; I welcome imitators. There's no saving it if it's a shitty implementation though; a bad game is a bad game.

Then again, maybe one EVE Online is enough.

Re:At least they aren't charging... (2)

Opportunist (166417) | more than 3 years ago | (#34518838)

Quite the opposite. EvE is very "open". Do what you feel like. Mine, hunt, do missions, trade, play FedEx, do PvP, do ... well, nothing if that's your thing.

FF14 is nothing close to that. In no aspect.

Traveling is EvE at least feels like you're crossing epic distances. You're flying between stars! And most of it can be automated. Click-click, fly from system 1 to system 33 in the next 30ish minutes (ok, faster now that you can jump closer than 15km to the gate), go read a book or take a dump and come back to your arrival.

FF14 is nothing like that. Traveling is tedious. Think WoW (or any traditional MMO) without horses or flight/riding posts. You have to WALK everywhere (unless you want to spend some of those rare and precious teleporting points that you get like one every 4 hours and need 6 to travel between teleport spots). And walking means that you tell the server where to move your character. Imagine playing a MUD, i.e. the character moves on the server, not your client, and the client only reflects that once it gets an answer from the server. Yes, that feels quite sluggish and sometimes outright crappy.

EvE also keeps you "busy". Even if you're doing nothing but mining rocks which is pretty input-less. But you still have to manage jetcans, move ore around, fly between base and asteroid belt to haul, etc. Nothing like that in FF14. Hell, even fighting feels tedious. Mining is just plain boring. And it is repetitive to the point of pain.

In short, EvE makes you feel "busy". FF14 makes you feel waiting.

Angry Fans (1)

digitaldc (879047) | more than 3 years ago | (#34512984)

are always better than NO fans.

Re:Angry Fans (1)

mark72005 (1233572) | more than 3 years ago | (#34513666)

In this case not really... the only people still playing are FF fanbois, and they're even driving off the core fans who could be expected to play no matter what

Who cares? (-1)

Anonymous Coward | more than 3 years ago | (#34512998)

It's another stupid MMO...

We have enough MMOs and need more real RPGs. Not those stupid Fable/Fallout/Dragon Age/Elder Scrolls/Mass Effect games that say they're RPG, but in reality, they are nothing more than action games with RPG elements.

Calling those above mentioned games RPGs is the same as calling Call of Duty an RPG because you can spend experience points.

Square needs to release another great RPG like Last Remnant.

That's the closest to a real Final Fantasy/RPG game that square has released in years save for FFXIII, which sucked. That one was like an RPG with blinders on.

Re:Who cares? (3, Insightful)

Anonymous Coward | more than 3 years ago | (#34513126)

It's another stupid AC...

We have enough ACs and need more real commenters. Not those stupid 4chan/Dig/Reddit/Fox/CNN users that say they're commenters, but in reality, they are nothing more than troll users with commenter elements.

Calling those above mentioned users commenters is the same as calling Commander Taco an commenter because he can post.

The internet needs to release another great commenter like UID 1337.

That's the closest to a real insightful comment/commenter user that the internet has released in years save for that one last week, which sucked. That one was like an commenter with blinders on.

Re:Who cares? (0)

Anonymous Coward | more than 3 years ago | (#34519224)

You have earned the "Craziest Post of The Day" award. Congratulations.
 
We will be updating your Facebook, Twitter and Slashdot profiles (magically linked to an anonymous post) to indicate your current level crazy as "Super Crazy".

Re:Who cares? (0)

Anonymous Coward | more than 3 years ago | (#34522634)

The truth must really hurt, huh?

An refreshing approach (4, Interesting)

SmallFurryCreature (593017) | more than 3 years ago | (#34513010)

FFXIV was and is a disaster but at least Square is dealing with it, not in outright denial like some companies *cough*Funcom*cough*.

The problem with the games might however be beyond fixing. At its core the current game is a Korean Free to Play style grind-fest. NOT a western quest/story MMORPG. And yet they price it very high, the 10 or so bucks is only for the base game, without ANY character slots. You need a character to play and those are extra. An extra charge EACH and EVERY month. 3 chars is 18 euro. EACH month.

And what do you then get? A rather bare world designed on the idea of MORE OPEN SPACE WITH ABSOLUTELY NOTHING IN IT TO RUN BETWEEN, some lovely animation and lots of scripted scenes.

The combat itself is moronic and for a long time (until I stopped) unplayable. Take an action, wait minutes, see it hit. This wasn't lag anymore, this was insanity.

There are no quests and the story while intresting isn't related to the quests. It is more gain X levels, see a cut scene.

Anyone expected a western style MMO was deeply disappointed. This was a korean grind-fest with cat-girls. They are cute but there is only so many times you can /fume before it gets old (20432 times to be exact). Only fun thing in the game.

FFXIV is game that gives you the feeling it was designed by people who never ever played a MMO or a PC game and setout with a blueprint of the previous FF MMO and went, grind is good, content is bad. The game has so many wrongs in it, it is beyond believe. The cat-girls look nice. The ONLY good thing.

Re:An refreshing approach (1, Insightful)

lbbros (900904) | more than 3 years ago | (#34513162)

Anyone expected a western style MMO was deeply disappointed.

You expect Final Fantasy XIV to be a Western style MMO? I think you are looking at the wrong game...

Re:An refreshing approach (3, Funny)

Tridus (79566) | more than 3 years ago | (#34513236)

I was expecting a MMO on the PC to have a UI that's reasonably playable with a keyboard and mouse.

Guess that expectation was off too. They should include a free Xbox 360 gamepad with every copy, since that raises the UI from "sucks donkey ass" to "sucks balls".

Re:An refreshing approach (3, Funny)

ByOhTek (1181381) | more than 3 years ago | (#34514020)

If it makes you feel any better, it's even less playable with a controller.

Re:An refreshing approach (1)

AioKits (1235070) | more than 3 years ago | (#34514738)

If it makes you feel any better, it's even less playable with a controller.

Agreed, so many times over. I tried with the mouse and keyboard for a while when the game first came out. Fed up, I hooked up the controller. Mapping everything and no uniform configuration options (or at least, I didn't see them) made using the controller more painful than using the keyboard mouse combo. It felt like they were intentionally trying to piss me off.

Re:An refreshing approach (1)

ByOhTek (1181381) | more than 3 years ago | (#34514994)

That, and the menus don't seem *quite* right for a controller. I still play with keyboard/mouse (only annoying) after trying controller (borderline unplayable except for targeting in combat, where the controller does seem MUCH better).

And looking at the mods, I have to wonder, how was my previous post a troll?

Re:An refreshing approach (1)

PmanAce (1679902) | more than 3 years ago | (#34513320)

"The combat itself is moronic and for a long time (until I stopped) unplayable. Take an action, wait minutes, see it hit. This wasn't lag anymore, this was insanity." Huh? Were you playing on a 486 or something?

Re:An refreshing approach (1)

clickclickdrone (964164) | more than 3 years ago | (#34513496)

>Huh? Were you playing on a 486 or something?
And was it the DX version rather than the SX? Those floaty numbers do take time to crunch, you know.

Re:An refreshing approach (1)

ByOhTek (1181381) | more than 3 years ago | (#34514052)

I'll have to second your comment. Occasionally there is some lag in combat, but even in the FFXIV beta, it was not significantly worse than any other MMO I've played (AC 1, WoW, Eve, FFXI).

Got to agree with the GPs comments about minimal quests so far, and grindfest.

Speaking of which (4, Funny)

Moraelin (679338) | more than 3 years ago | (#34513336)

MMO Quests are like orgasms:

You may solo them, I prefer them in a group.

(Well, normally I wouldn't answer to a sig, but it being in a thread about MMOs I figure it's on topic;)

Aye, but some of us want it to be a loving and intimate relationship, not a quick gangbang with whatever 24 guys were available. Err... I mean... I'm not the kind of slut who'll give everyone a go for attention, you know?

I mean, take my latest case from City Of Heroes. Classic story of boy tank meets girl healer, we seem to hit it off just nice, and soon I invite her to see my supervillain lair. And this time I don't mean mom's basement. They actually have lairs in the game. We hit it off just fine, then we change into spandex and are happily bumping uglies over the head. I mean zombies in the sewer. Can't get much uglier than those.

And then she says, oh God, then she says, "let's bring 6 more guys, it will be FUN!" (Groups in COH have up to 8 members.) I mean, geesh, I'm not even demanding monogamy, but SIX MORE GUYS. It's like she's trying to tell me something. Like that I'm not enough for her. Geeze, it can make a guy awfully insecure, you know?

So I get talked into it against my better judgment. I can tell she's having the time of her life, what with all those ranged DPS-ers all around her, while I'm not even getting a second look. Says that's her role. Yeah, right. More fun in a group my ass. Which reminds me, the only one paying me attention is the melee DPS-er. That guy is practically getting on top of me all the time. I wonder aloud about that guy's sexuality. He calls me weird. Hey, I'm not the one trying to get on top of another guy, buddy.

So then we get to the big archvillain and he's this big and muscular guy, and I get thinking, "I bet HIS girlfriend doesn't ask for six more guys." And I'm in front of this guy as the tank, and everyone is looking at me and expecting me to perform for the big finale, and... oh god... I got performance anxiety and lost the erection. They eventually got the melee DPS-er to tank him.

Made me feel like I wasn't a man any more, it did...

So then next day I go to work, I come back and she's 10 levels higher. I figure she must have soloed it in the meantime. I'm no stranger to soloing an orgasm... err... quest or two myself, lemme tell you.

I ask her what happened, she says, "ah, there were these 7 guys who needed a healer for the respec taskforce, and then we kinda went at it all afternoon." Geeze, like I was saying, I'm not even asking for monogamy, but SEVEN GUYS? And is it that much to ask that I at least be around?

Fucking slut. I threw her out of the lair and changed the locks.

Gee, great (2)

SmallFurryCreature (593017) | more than 3 years ago | (#34514034)

Now everytime I LFG, I will feel dirty :P

Anyway, if you are a guy, you are supposed to get 7 chicks! That is were you went wrong. Trust me, you find it a while different experience.

Try this.

Wife: I stayed home and got all hot and bothered and screwed the mail man.

Husband: Bitch!

vs

Wife: I stayed home and got all hot and bothered and screwed the cheerleader from next door, she is waiting for us upstairs.

Husband: I love you!

Re:Gee, great (2)

Moraelin (679338) | more than 3 years ago | (#34514260)

Find seven chicks? SEVEN CHICKS? Gee, buddy, way to make a guy even more insecure.

Some of us are happy if we can even find one whose name doesn't end in .jpeg. Much as I'm told the Jpegs are an ancient and distinguished family.

Plus, last time I found one, she whipped and tormented me and called me a loser. And didn't even want to give me my money back when I said that wasn't what I asked for.

Anyway, what was I talking about? Ah, right, some of us are happy to find even one chick. Or half a chick. Finding a guy playing a female char is practically half way there, right?

Re:Gee, great (0)

Anonymous Coward | more than 3 years ago | (#34518880)

Just find a guy who is female from the chest up and never go past 2nd base :)

As a FFXIV Player I can tell you.. (0)

Anonymous Coward | more than 3 years ago | (#34514410)

As an FFXIV Player I can tell you that the game DOES SUCK...if you are one of the many elitist pricks that think they can do everything solo.

It took me about 2 months to finally get into a good LS that actually does things together, the majority of the player base on FFXIV right now is of the mind set "I dont need help, Im better than them", and let me tell you, you're not. Grinding solo compared to getting into a group and finding the right mobs to fight is a joke, I went from getting 1k sp a day (that was mostly from leves) to getting 40k sp in 4 hours (basically I found the equivelent of FFXI's Bhaflau thickets in FFXIV).

Yes there is not much to do in the game right now but grind, why? Because of the major problems they are having. Instead of being able to work on new content (quests, missions, leves, NMs, etc.) they are having to fix the stuff that was broken from the begining. Getting an AH is where they should start, alot of noobs from FFXI wined like little pansies because they didnt understand the AH or how to make it work for them. "Wahhh I never make any money and all the RMTs rule the AH wahhh" stfu. Learn how to make it work for you instead of complaining about it, the pansies from FFXI are the reason there was no AH this time around.

After setting up the AH, make the mail system.

After that, fix the party search/recruit functionality. (right now its almost impossible to get a group together to do anything)

After that, reduce the crappiness of crafting (crafting has always sucked in every MMO) and add in new items to be crafted.

After that, more quests.

After that, NO NOTORIOUS MONSTER YOU FREAKING MORONS! Make instanced areas that have Bosses/NMs JUST FOR YOU! NOT FOR THE WHOLE DAMN SERVER! JUST YOU! You want a repeat of Arienz? Wizbot? FFXIApp? (although there are already bots available for ffxiv if you make it instanced there will be no need for a claiming bot at the very least) Now some of you are going "uh but then I wont get to be an elitist douchbag and have the only set of armor of this kind on the server", make the instanced boss unbelievably difficult, hell make it have a 1% drop rate, but nix that damn competition for claiming.

Add in chocobos.

Add in airships.

Add in new classes.

Now you have a somewhat decent game worth playing.

Uh, dude, that just makes it sound worse (1)

Moraelin (679338) | more than 3 years ago | (#34514576)

As an FFXIV Player I can tell you that the game DOES SUCK...if you are one of the many elitist pricks that think they can do everything solo.

It took me about 2 months to finally get into a good LS that actually does things together, the majority of the player base on FFXIV right now is of the mind set "I dont need help, Im better than them", and let me tell you, you're not. Grinding solo compared to getting into a group and finding the right mobs to fight is a joke, I went from getting 1k sp a day (that was mostly from leves) to getting 40k sp in 4 hours (basically I found the equivelent of FFXI's Bhaflau thickets in FFXIV).

Uh, dude, I hope that's a joke, because that sounds like the most idiotically game ever. I'm starting to congratulate myself even more for giving it a skip.

It's not about solo vs group, but if all that's to do is grind mobs for xp, that's practically the implementation of the snarky quip that MMOs are about beating small rats with a small stick for 5 hours, so you can get a bigger stick and beat bigger rats. And it was a dismissive quip, not one supposed to illustrate what's fun in them.

Beating up rat after rat after rat is a boring job for obsessive-compulsives. Most of us put up with that as filler, to see the next piece of the story, get the next reassurance that we're the great saviour of the furbolg race, or just the next achievement.

It's not even a new idea. The whole history of the MMO genre at least in the West has been increasingly discovering how to add more of that single-player DNA into it, so to speak. More quests, more story, more scripted events, more pretense that you actually changed the world, etc. That Square-Enix would basically ignore a decade of that being proven to work and attract players, is beyond surrealistic in its stupidity.

And... Jesus Fucking Christ, did you just measure fun in a game by xp gained per hour? What about gameplay, story, etc? WTF of a fucked up metric is just how big a number is. Ok, here's a big number for you: +1234567890xp. And you got all that in about a minute of reading this too. I trust this made this the greatest post ever.

Geesh.

Re:Uh, dude, that just makes it sound worse (1)

mark72005 (1233572) | more than 3 years ago | (#34514958)

The trend in MMOs, at least since EverQuest, has been to reduce idle "grinding" activities, the EMPTY timesinks (I'm thinking of camping an Ancient Cyclops in EverQuest).

However, the Final Fantasy MMOs have always felt geared more toward the Japanese player base (where the brand is more recognizable I guess, reference all servers being in Japan) and there is some cultural factor that means they don't have nearly such an intolerance for the excruciating timesinks.

When you combine the fact that FF is emphatically NOT an accessible game for all but hardcore MMOers with a broken game... you end up with a total flop.

You know, I just have to wonder (1)

Moraelin (679338) | more than 3 years ago | (#34515710)

You know, though, I just have to wonder how much better this is for the Japanese after all.

I mean, looking at the history of single-player RPGs, for a long time the Japanese were years ahead of what we had in the west in terms of story and all. I mean before 1997 or so, real RPGs on the PC and in the West were few and far in between. Even Square was releasing Final Fantasy VII in 1997, whereas on the western PC front the world was taken by surprise by Fallout 1. It was like, "whoa, you can actually have a game with a lot of story on the PC?" Though arguably the one that really got the ball rolling and the RPG genre taken seriously in the West was Baldur's Gate in 1998.

Before that -- and even a long time _after_ that -- western PC RPGs were mostly brainless grind implementations, a la SSI's Eye Of The Beholder series or Might And Magic. If you even had a quest at all, it would be of the kind, "hack and slash your way across the continent and down that dungeon and back, and bring back the item at its end." And not as one of many quests for that dungeon, but as the whole story of the first half of the game, or sometimes even the whole game.

I mean, someone back then could have said essentially the same thing you do, only in reverse: "see, the Japanese want a lot of story and dialog and quests, while the West is content to just whack rats for several hours for xp and loot." Heck, there were even people being dismissive of Japanese games and gamers, and viewing that lot of story as some failure.

Now I'm getting to hear the exact opposite for MMOs: see, we westerners want lots of quests and story and dialogue, while supposedly the Japanese just want to grind.

Something doesn't add up, IMHO. You can't really have both X and Not X be true at the same time.

My very uninformed wild guess would be more like probably in Japan too there are a lot of people who think FFXIV is stupid.

Re:You know, I just have to wonder (3, Informative)

Blakey Rat (99501) | more than 3 years ago | (#34517108)

Even Square was releasing Final Fantasy VII in 1997, whereas on the western PC front the world was taken by surprise by Fallout 1. It was like, "whoa, you can actually have a game with a lot of story on the PC?" Though arguably the one that really got the ball rolling and the RPG genre taken seriously in the West was Baldur's Gate in 1998.

Wow... you're missing a whole decade of history. Wizardry? Ultima? Might & Magic? D&D Gold Box games? All of those had great storylines, and were "taken seriously". Hell, Ultima 7 is pretty universally considered the best RPG of all time.

Man, did you honestly believe RPG history started in 1997? It's really hard to take your post at face-value when you're ignoring so many hundreds of great games.

Re:Uh, dude, that just makes it sound worse (1)

Sage Gaspar (688563) | more than 3 years ago | (#34521852)

Beating up rat after rat after rat is a boring job for obsessive-compulsives. Most of us put up with that as filler, to see the next piece of the story, get the next reassurance that we're the great saviour of the furbolg race, or just the next achievement.

What passes for content otherwise in these games is a boring job for obsessive-compulsives too. The stories are very simple and hours of gameplay can be condensed into maybe a paragraph of actual events. Killing a hard boss for the first time maybe, but mostly the fights are predictable enough that even the slow folks get it with enough repetition. Evenly matched PvP fights sure, but most MMOs are set up that you're always facing a gear or numbers disparity.

I kind of prefer an honest grind to one with a thin layer of delusion covering it. I mean in EQ1 for a hardcore grind group you'd need to break an area using all kinds of pulling techniques, and if you got too many in camp at once by accident your group would need to go into overdrive throwing out mezzes and debuffs and heals, maybe offtanking. Interaction with other players meant all this was never entirely under your control. In a way it was more challenging than some of the scripted boss fights these days.

Re:As a FFXIV Player I can tell you.. (1)

mark72005 (1233572) | more than 3 years ago | (#34514814)

So there's no content. Most developers wouldn't release a game until they had content. (Of course, most wouldn't release a game that was broken in every way, either)

Disaster management (5, Interesting)

RogueyWon (735973) | more than 3 years ago | (#34513012)

The game in its current state is barely playable. Even if you stick with it past the gruesome interface and crippling performance issues, you're going to run head-on into over-complicated and badly explained class and tradeskill mechanics, boring combat and a serious lack of anything to actually do. Oh, and with all of the servers concentrated in Japan, Western gamers can expect fairly heavy lag even at the best of times.

There have been a number of updates since the game launched, but for the most part, these have been window dressing. There is, apparently, an update to the UI incoming, which is something, but even if this patch ushers in a new era in UI-perfection, it will still leave many serious flaws in the game that would need to be fixed before this could even reach the stage of being a low-quality, content-light WoW clone. Believe me, that's a stage that FFXIV can only dream of right now.

Anecdotally, the problem seems to be that Square-Enix resorted to that tried and tested technique for delivering high-quality, cutting-edge software. They drew up a loose, under-defined spec and pushed it at a Chinese outsourcing house. Given the spotless track record of this technique elsewhere, you can imagine their shock on getting back a shoddy, under-developed, non-cohesive game that even Square-Enix themselves didn't understand properly. It's a good thing for gamers that they just decided to push it out the door and hope for the best.

Sarcasm aside, heads do indeed need to roll over FFXIV. Going for the lead developers is a start, but they need to go much higher. They need to go for whoever decided that they could do a modern MMO with the budget, development time and support resources they wanted to make available. They also need to go for whoever decided that Square-Enix should become a kind of Japanese EA, grinding out a constant succession of low-to-middling quality handheld titles, which seem to be locked into a cycle of commercially diminishing returns. As little as 5 years ago, Square-Enix were a great company putting out great games. It pains me to see what they've become.

And as for FFXIV, as it stands, it is dead in the water. A few fiddling-at-the-margins patches and a PS3 version won't save it. I would say that unless they want to flush good money down the drain after bad, they have two options. First, they could pull the plug now and forget the game ever happened. Second, they could close the game down on an interim basis and push it back into closed development for at least a year. Re-release the game when it's actually in a competitive state, ensuring, of course, that those who bought it first time around get a free-pass for the rerelease.

Re:Disaster management (1)

lbbros (900904) | more than 3 years ago | (#34513154)

The UI update has been already delivered, two weeks ago. The "anedocte" was also found to be completely baseless (an unconfirmed report on IM, without any other external sources).
Oh, and don't expect servers to move: the good thing about FFXI, shared with FFXIV is that the servers were cross region.

Re:Disaster management (2)

RogueyWon (735973) | more than 3 years ago | (#34513178)

Right, it's been more than 2 weeks since I last logged in. I guess I should take a look at the new UI. There's a lot more basis to the "anecdote" than one IM; such as the large quantities of typos in the original Japanese version that looked like they'd been a rushed translation from Chinese.

And the world-wide servers thing for FFXI was a worthwhile experiment, but ultimately, experience has proven the WoW-style regional model to be superior. I remember the huge disadvantage that Western players had trying to pull HNMs in FFXI, because of their latency. Even if they want to have multi-region servers, they should split the locations of their servers to remove the systematic bias. After all, Blizzard are a US company but they didn't just stick all of their servers in the US.

Re:Disaster management (1)

Anonymous Coward | more than 3 years ago | (#34513228)

As little as 7 years ago, Square was a great company putting out great games

FTFY

Re:Disaster management (1)

RogueyWon (735973) | more than 3 years ago | (#34513976)

I see what you're getting at, but...

Final Fantasy XII and Kingdom Hearts 2 were both 2006 releases and both were, in my opinion, among the best games Square(-Enix) has ever put out. FFXII wasn't universally popular, but to me, it was the FF series at its best; different to its predecessors, willing to innovate and capable of hiding surprising depth behind an initially shallow exterior. KH2 (which there's a fairly recent post on in my journal) was, for me at least, probably the best game of the PS2 generation, with graphics and gameplay that were well ahead of the curve for the time. Of course, you may well argue that most of the development on these took place before the Enix merger. In fact, you'd probably be right. But Square(-Enix) has put out decent games within the last 5 years.

Crisis Core was good as well, now I think back.

Re:Disaster management (1)

Heian-794 (834234) | more than 3 years ago | (#34513358)

I must confess that I'm pretty disappointed with how FFXIV is looking, particularly after FFXIII was so totally underwhelming.

FFXII really impressed me. Beautiful, intricate, lovingly-crafted world; innovative gameplay that took some of the drudgery out of it; even a translation that made the English version even better than the original.

FFXII contained a lot of MMO elements, and with some of the obscure items and monster spawn conditions and the like, even managed to be a kind of meta-MMO in that players had to interact with other players on the internet in order to figure everything out.

I'm increasingly beginning to think that they should just bring back the FFXII team and have them turn that game's world, Ivalice, into some kind of MMO. Keep all the assets -- they look great in HD, as people emulating the game on high-spec PCs have shown -- and make another game out of that. Many of the elements are in place already. Do it, Square.

Re:Disaster management (0)

Anonymous Coward | more than 3 years ago | (#34513408)

Squenix had a hand in Just Cause 2. They're not all bad.

Re:Disaster management (1)

_xeno_ (155264) | more than 3 years ago | (#34514268)

Square Enix published Just Cause 2. Avalanche Studios actually made it. And the only reason Square Enix published it is because they bought Eidos, the original publisher.

None of Square Enix's recent first-party games have been any good. FFXIV is just the worst of the bunch, having no redeeming qualities. (On that note, Birth By Sleep is a "second party" game - the developers were owned by Square Enix, but they still weren't Square Enix proper.)

Re:Disaster management (0)

Anonymous Coward | more than 3 years ago | (#34518672)

As little as 5 years ago, Square-Enix were a great company putting out great games.

I disagree. I think they've been riding on the coattails of their own success for over a decade now.

Just end it now, Square. (1)

Pojut (1027544) | more than 3 years ago | (#34513182)

The numbered series should have either been killed off long ago [livingwithanerd.com] , or become what the offshoots are: explorations of genres with original stories, and attempts at not just different ideas, but NEW ideas.

Think back to the 4th, 5th, and 6th entries in the series. They all had intricate plots, with a huge number of characters and twists everywhere you looked...but they were still simple! Despite how much was crammed into each game, it was all laid out simply. The twists and turns were smooth, well-executed, and in many cases, completely unpredictable. Now, the storylines have to be as convoluted as possible, with a smaller cast than ever! I realize this sounds like me saying "bah humbug, it's too complicated to understand. Now get off my lawn!", but I'm not saying that. What I'm saying is that the pre-VII games had amazingly epic yet simple storylines, while everything post-VII has to be as spaghettied as possible. Complicated doesn't equal epic, folks...in this case, it equals a lack of original ideas.

MMO's on consoles (1)

elrous0 (869638) | more than 3 years ago | (#34513850)

It would seem logical that the first person to deliver a decent modern MMO on a console would become an instant goddamn bajillionaire. And yet, here we are five years later without one. MS seems actively hostile to the idea. Sony keeps promising but never delivering. Every time someone promises an MMO on a console, it gets delayed, delayed, delayed, and finally cancelled (DC Universe Online, I'm looking in your direction).

Re:MMO's on consoles (0)

Anonymous Coward | more than 3 years ago | (#34514414)

It would seem logical that the first person to deliver a decent modern MMO on a console would become an instant goddamn bajillionaire. And yet, here we are five years later without one. MS seems actively hostile to the idea. Sony keeps promising but never delivering. Every time someone promises an MMO on a console, it gets delayed, delayed, delayed, and finally cancelled (DC Universe Online, I'm looking in your direction).

DCUO is not canceled. I can tell you that personally, since I work for SOE :)

Re:MMO's on consoles (1)

elrous0 (869638) | more than 3 years ago | (#34514918)

No, but already delayed once. We'll see.

Re:MMO's on consoles (1)

mark72005 (1233572) | more than 3 years ago | (#34515666)

There was EverQuest Online Adventures for the PS2, and while I think it went over decently it didn't make any bajillionaires.

Waiting for it (2)

jewens (993139) | more than 3 years ago | (#34513890)

In additional news...

Square Enix announced that the people responsible for the sacking have been sacked.

I've been playing it since the beta... (0)

Anonymous Coward | more than 3 years ago | (#34514486)

I've been playing it since the beta and I knew it was going to fail when they weren't accepting any bloody bug reports... at all.

2 weeks in to it, and it just seems like a timesink that isn't fun. Gameplay is extremely slow and boring. Crafting is boring, resource gathering is boring... the battles are boring. The only thing not boring about it is the character designs (the clothing... boring) and the cityscape. Unfortunately the only city that actually isn't a pain in the ass to navigate is Ul'dah. The other two are a pain.

Google "copypasta fantasy" on youtube to see some huge shortcuts taken with the game.

How they could fix the game quickly:
1. Just bloody blatently steal the Auction house/Marketplace from from WoW or Vindictus, nearly every current game has some kind of useable market.
2. Increase the speed of everything without the expense in the UI. This is hard to describe without a video, but the UI is slow and laggy... even with high end equipment. The game only makes use of one CPU effectively and barely makes use of a second. (The only current game that I've played is Mass Effect 2 (Unreal engine) that actually uses 2 CPU's... still no games using 4)
3. Cut out all the steps needed to do crafting. It's so tedius... even with the levequest. Just pick the recipie based on what you have the materials for, and divide it between levequest's in progress or current. Right now it takes like a minute, round-trip to get every ingredient needed from the inventory menus. It's just... terrible. You can spend like 5 minutes just selecting the stuff needed, and spend another 2 timing it. Yes, bots need to be prevented and cheating needs to be prevented, but this is just too tedius and not fun at all. The final minigame itself isn't -that- bad for the crafting, however the minigame for the resource gathering (fishing, botany, and mining) is the worst, as the UI lag makes you miss, all the time. Where's an "auto-production", just select the recipie and quantity you want to make, and throw the minigame at the end to determine the quality of the result.
4. They need to slow down and speed up different parts of the battle. Right now, actions happen before they're animated, kinda takes the fun out of it. Instead they should go back a bit to the FF6 era battles and just queue what you want to do (it does have this, but as implemented, is trash) before targeting, and once the battle is engaged toggle different combo's instead of trying to pick from the menu (slow and annoying on a controller, not very functional with the keyboard.) My battles are pretty much, press X on the controller for whatever the default (1) attack is and the other hand on the keyboard for any of the other (2-9)attacks.
5. Let me set way-points on the mini-map or large map please.

Re:I've been playing it since the beta... (1)

Pojut (1027544) | more than 3 years ago | (#34515444)

(The only current game that I've played is Mass Effect 2 (Unreal engine) that actually uses 2 CPU's... still no games using 4)

Dragon Age. I've got a CPU monitor on my second monitor, and all four cores get pegged at 80%+ while playing Dragon Age. Also, I noticed a HUGE performance boost when I upgraded from an Athlon X2 6000+ to an Athlon II X4 635. I know the Athlon X2 -> Athlon II alone makes a big difference, but those two extra cores bumped my FPS in Dragon Age to the point where they never dip below 50 anymore (whereas before with the Athlon X2, they stayed around the 40 FPS area.)

Re:I've been playing it since the beta... (1)

cbhacking (979169) | more than 3 years ago | (#34521182)

Supreme Commander. It will create dedicated hardware threads to handle things like unit AI (it's an RTS, so better AI means things like superior pathfinding and possibly less risk of friendly fire) based on the number of CPU cores it detects. You *can* play it on a single-core system, but performance will suck. It's specifically intended to use multiple CPUs/cores.

It's also one of a few games that uses multiple monitors. The second display is generally a full-map overview, like a minimap expanded to the resolution of your entire display. This provides a really superior strategic view, though of course there's also a classic minimap for those without this, and you can zoom out the main view until you're viewing the game at this level on the main display (but that makes precision selections and orders harder).

Ma83 (-1)

Anonymous Coward | more than 3 years ago | (#34514662)

NetBSD posts 0n

No more Chinese devs? (0)

Anonymous Coward | more than 3 years ago | (#34515170)

The game was entirely developed in China with only superficial supervision by Squeenix Japan.

It looks like they are going to bring in the regular Japanese devs and fix the game.

This is what Squeenix got for cutting corners and farming their development elsewhere.

Final Fantasy MMO? (2)

Y-Crate (540566) | more than 3 years ago | (#34517076)

Does that mean the game is now a cutscene streamed from a server instead of a disc?

*ducks*

Oh....boy...ANOTHER one. (0)

Anonymous Coward | more than 3 years ago | (#34517424)

I think I've already played this final fantasy.
Let me guess...anime teenage boy (outcast) meets outcast teenage girl, who have a mutual interest in fighting/overthrowing/thwarting western-philosphied tyrant so they can save the planet and act like whiney teenage brats. Oh, and let's barf chocobos everywhere so that the game feels somehow connected to the other ones.

Re:Oh....boy...ANOTHER one. (0)

Anonymous Coward | more than 3 years ago | (#34517618)

Complaints about the unoriginal stories in Final Fantasy aside, that has never been the plot of the cash cow.

The problem isn't the devs... (1)

kuzb (724081) | more than 3 years ago | (#34518080)

The problem is that they're beating a dead horse to a pulp, and then they're beating it to a fine powder, then they're beating the ground that the powder used to sit on.

Final Fantasy is done. The sooner they realize that, the better.

FF isnt done,its just a bad idea to make it a MMO. (1)

Stan92057 (737634) | more than 3 years ago | (#34518246)

FF isn't done,its just a bad idea to make it a MMO. The series was never conceived to be more then a single player game, trying to make it a MMO was just dumb. I look foward to more FF for the PS3 in single player format
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