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231 comments

What kind of name is Skyrim? (0)

Anonymous Coward | more than 3 years ago | (#34542848)

"Skyrim?" Is that a high altitude rim job?

Re:What kind of name is Skyrim? (1)

Anonymous Coward | more than 3 years ago | (#34542928)

No, it is the place that the Nords live in the Elder Scrolls universe.

Also, I heard about this on 2ch a few hours ago and thought I was being lied to. Fucking nips, you should be more trustworthy more of the time so I would believe you when you are telling the truth.

Re:What kind of name is Skyrim? (0)

Anonymous Coward | more than 3 years ago | (#34542980)

A few hours ago? On an otaku magnet?

You should be ashamed since this news was first broken on the redneck TV channel. aka the channel you're meant to watch

Re:What kind of name is Skyrim? (-1)

Anonymous Coward | more than 3 years ago | (#34543016)

Stop trolling yourself dickfag!

Re:What kind of name is Skyrim? (0)

Anonymous Coward | more than 3 years ago | (#34543166)

RIMSHOT!

Re:What kind of name is Skyrim? (0)

Anonymous Coward | more than 3 years ago | (#34543078)

I don't watch BAKA GAIJIN terebi you... you... you BAKA GAIJIN!

Re:What kind of name is Skyrim? (4, Informative)

gman003 (1693318) | more than 3 years ago | (#34542950)

By the Nine Divines, we've got an imbecile on the loose. If you paid attention to the series lore, criminal scum, you would knot that Skyrim is the northernmost province of Tamriel, north of Cyrodiil, east of High Rock and west of Morrowind. The main inhabitants are the Nords, but ruins from when the land was in the hands of the Aldmer remain. Major cities include Winterhold, a major center of learning, and Solitude, famous for it's role as the fortress of the Wolf Queen, Potema.

Also, this is the same game series that thought "Elsweyr" was a good name for a province. You get used to it.

Re:What kind of name is Skyrim? (4, Interesting)

SharpFang (651121) | more than 3 years ago | (#34543738)

IIRC, the whole lore sprouted from a homebrew RPG the original authors/developers played among themselves. And it was quite tongue-in-cheek in places.

What about the forest elves, who live in such a harmony with the forest, that they are strictly carnivorous, consider eating plants a blasphemy and even brew alcohol from insects?

Re:What kind of name is Skyrim? (1)

Hojima (1228978) | more than 3 years ago | (#34543914)

Thanks for posting that I lost my Tamriel map that came with Oblivion. Sucks that it's where the Nords live, I was hoping that it would be located in the Summerset Isles, I bet the high elves have some awesome cities. One thing I really have to berate Bethesda for is the lack of variety of the environment. The game would have been twice as good if they kept some environments like the Dwenmer ruins (steam-punk ftw) and the cool plant-like cities that the Telmora grew in Morrowind. If they combined the best aspects of Morrowind with Oblivion, it would have been one awesome game (not that it already wasn't). Oh, and quit feeding the trolls.

Re:What kind of name is Skyrim? (1)

Raumkraut (518382) | more than 3 years ago | (#34544238)

Just to pedant: The Telvanni were the ones who lived in and grew the mushroom-cities; Tel Mora being one of those cities.

Well, I say cities, but they were more like villages. There are far too few people in game worlds, generally.

Re:What kind of name is Skyrim? (1)

Tapewolf (1639955) | more than 3 years ago | (#34544144)

So, hopefully it should be something kind of like Solstheim in Bloodmoon, only much bigger... (Or maybe the same size, if the trend of shrinking the world down continues)

Please can we have a game where the wolves behave semi-sensibly and don't all have rabies...

If "all-new" means Gamebryo on DirectX 10... (0)

Anonymous Coward | more than 3 years ago | (#34542852)

then it's not all-new.

Sorry, slashdot isn't as gullible as kotaku and other console-bred journalist sites.

Please fix the pathing/animations this time. (2)

orphiuchus (1146483) | more than 3 years ago | (#34542876)

They have been unacceptable since Morrowind. Seriously, its almost 2011. Allow your damn characters to move their legs on a diagonal.

Re:Please fix the pathing/animations this time. (1)

plague911 (1292006) | more than 3 years ago | (#34542926)

No! Ps. I seriously recommend you try role playing a character besides a bishop

Re:Please fix the pathing/animations this time. (0)

Anonymous Coward | more than 3 years ago | (#34544110)

Well, playing a knight isn't easier. They can't think straight.

How about a decent plot this time? (0)

Anonymous Coward | more than 3 years ago | (#34544270)

Morrowind has one of the most original, imaginative and immersive backgrounds and the plot is intelligent, political and mixed with a little HP Lovecraft style horror. Oblivion on the other hand regurgitated the dreary demons attacking the world from demonland formulaic crap that I've seen a countless times before in other games, books and films. I'm rather disappointed they appear to have based this next game in the series based upon the unimaginative latter of the two prequels.

Huzzah! (0)

Anonymous Coward | more than 3 years ago | (#34542890)

Subby, if you're trolling us, I will personally reach through your monitor and throttle you. Just so you know.

Yay Bugs! (-1)

Anonymous Coward | more than 3 years ago | (#34542924)

though the game will apparently run on an "all-new" engine.

Awesome! A whole new engine we get to wait months for patches for so we can actually use it! Yay!

Re:Yay Bugs! (5, Funny)

Anonymous Coward | more than 3 years ago | (#34542966)

I, for one, welcome our buggy overl*falls through floor*

Re:Yay Bugs! (0)

Anonymous Coward | more than 3 years ago | (#34543202)

Perhaps now I can play on a modern PC without throttling performance down to a fraction of what it should be!

And the working is expected (1)

Seakip18 (1106315) | more than 3 years ago | (#34542946)

Sometime in February 2012 after fans and Bethesda patch and finish the content!

I am actually pretty happy about this. I enjoyed morrowind and oblivion a lot and hope they can expand on the great stories just waiting to be told.

Re:And the working is expected (2)

lgw (121541) | more than 3 years ago | (#34543648)

If the trend over the past 3 games continues, the new game will have 7 NPCs and the world will be a single village. One would think they could get that working out of the box. (Daggerfall had 750000 NPCs, 15000 towns, 184000 square miles - Oblivion had 16 square miles).

Re:And the working is expected (1)

Fjandr (66656) | more than 3 years ago | (#34543760)

And then there was Arena, which I wouldn't even hazard a count on NPCs, towns, and square miles. Each game has gotten smaller since then, when the game spanned the entire continent.

Re:And the working is expected (0)

Anonymous Coward | more than 3 years ago | (#34544140)

http://xkcd.com/605/

My

Re:And the working is expected (2)

SharpFang (651121) | more than 3 years ago | (#34543756)

Actually, if Bethesda keeps its usual TES schedule, it will be released somewhere between christmas 2012 and summer 2014. Then another half a year for a massive fan-made patch fixing all the content bugs and an official patch fixing most of the engine bugs, and sometime around 2015 the game should be actually playable and fun.

(remember, NO TES game has been released on time, and some delays were years long)

Re:And the working is expected (1)

FrootLoops (1817694) | more than 3 years ago | (#34543832)

TFA includes a number of quotes from a Eurogamer interview with Todd Howard--executive producer at Bethesda--from August 16th of this year. One was

One thing I can say is that from when you first hear about it to when it's out will be the shortest it's been for us.

. He was actually responding to the question

You've been working on something secret now for two years. Do you have any sense yet of when you will be able to talk about it or even say what it is? Are going to be sat here next year answering the same question?

So, TES5 has apparently been in development for years and we're now up to the "you first hear about it" bit. I read the rest as Bethesda trying to pull a Blizzard inasmuch as they want to either meet a release schedule or not give one, to avoid raising and crushing hardcore fan expectations. Maybe they'll be timely this time?

Hell. It's about time. (1)

locopuyo (1433631) | more than 3 years ago | (#34542960)

Hell. It's about time they get a new engine. But that has to be the most underwhelming announcer trailer I've ever seen. It doesn't get my juices flowing at all. The only reason my pipe burst is because the liquid froze.

improve ranged combat (1)

Mordie (1943326) | more than 3 years ago | (#34542968)

i just hope that they make archery more powerful, in oblivion if you wanted to make a archer you were basicly making a weak fighter, or and obvious rouge.

Re:improve ranged combat (2)

Fallingcow (213461) | more than 3 years ago | (#34543082)

On the contrary, I thought archery was too powerful. I got through most of the game on the strength of multiplier-bonused damage from sneak attacks with my bow. IMO it's the easiest way to play the game, with magic-focus being a close second and melee combat lagging as a distant third, and a last resort for archers and mages for the rare occasions that they don't destroy their enemies at range.

Re:improve ranged combat (1)

CFTM (513264) | more than 3 years ago | (#34543282)

Have to agree, the high level sneak multiplier was insane, it was like 6X as much damage. One shot kills FTW!

I'm already psyched (1)

guspasho (941623) | more than 3 years ago | (#34542972)

With the money at their disposal Bethesda could have easily gotten another gravelly-voiced old dude for the voiceover, but they got Max von Sydow. Excellent opening move, Bethesda.

Re:I'm already psyched (1)

gman003 (1693318) | more than 3 years ago | (#34543098)

Bethesda got Sir Patrick Stewart to play the Emperor in TES4. They know the importance of having a celebrity voiceactor.

Now, the value of having more than 14 voiceactors to do all the 900+ characters in the game, that they don't seem to quite get.

Re:I'm already psyched (1)

guspasho (941623) | more than 3 years ago | (#34543274)

Actually I was thinking more along the lines of their not using an overexposed actor like Christopher Lee.

Re:I'm already psyched (0)

Anonymous Coward | more than 3 years ago | (#34544356)

I just hope they'll follow Obsidian's lead with New Vegas and make it an actual roleplaying game this time.

Windows-only game? (0)

Anonymous Coward | more than 3 years ago | (#34542982)

Come on this is 2010, we should all know by now that 80% of those Windows boxes are stuck in offices everywhere. Nobody's using them to play games.

If we could only count home users, there's a lot more Mac users than just 5-10%.

As for console players, I wish Microsoft, Sony and Nintendo would just WAKE THE FUCK UP and allow keyboards and mouses already. They all have USB ports, Nintendo even has working keyboard support for the browser, etc. Yes I know, living room setting is bad for keyboard+mouse setup, bla bla bla... Stop apologizing for them.

Re:Windows-only game? (5, Informative)

gman003 (1693318) | more than 3 years ago | (#34543044)

Uh, gamers don't use Macs. At all. Not because of the hardware (although even the most pimped out Mac pales before a fully-loaded custom rig), but because of the software. The drivers on OS X are terrible - significantly slower, and with many missing features. It's not a good gaming system - for people that will meticulously adjust timings on RAM to improve performance, a 20% performance cut to switch to Mac is just not logical.

And, unlike you, I will back this up with citations. The current survey (of gaming rigs running Steam) is:
  • 45.50% Windows 7
  • 26.29% Windows XP
  • 23.05% Windows Vista
  • 4.71% Mac OS X
  • 0.31% Windows 2003
  • 0.11% other, including everyone using Wine

That's a terrible percentage. Every version of Mac OS is being beaten by Vista alone in a landslide. There's honestly no need for them to release a Mac version. And, actually, Sony at least does allow keyboards/mice to be used in games. However, very few games are programmed to actually use them.

Re:Windows-only game? (0)

Anonymous Coward | more than 3 years ago | (#34543090)

I heard that a significant amount of that 4.71% used AMD processors. Therefore, most of this percentage are actually Hackintoshes.

Re:Windows-only game? (2)

pantherace (165052) | more than 3 years ago | (#34543222)

Actually, no Wine unfortunately does *NOT* register as Other, at least on the several systems I've used. I recently had to (prior to the latest steam survey) change the ID in Wine due to it bitching about w2k support ending. Other is likely mostly whatever people have hacked win2k to work(possibly some people with wine), and win2k8.

Re:Windows-only game? (2)

TimboJones (192691) | more than 3 years ago | (#34543434)

To be fair, Steam was released on Mac last May. Nearly 5% of the user base in 7 months isn't too shabby, especially when you consider how few of the games on Steam are available for Mac. Steam was first released for Windows in 2002.

Not that this invalidates your points about performance.

Re:Windows-only game? (0)

Anonymous Coward | more than 3 years ago | (#34543562)

Not that this invalidates your points about performance.

Kudos for being honest. Many fanbois (of any topic really) would have dismissed his entire post after critiquing only one point of several.

It's unfortunate that in gaming performance > *. Really limits platform options. Can we reach an acceptable tradeoff point sometime during this decade, pls? No, the Wii isn't it.

Re:Windows-only game? (4, Insightful)

Tom (822) | more than 3 years ago | (#34543866)

Uh, gamers don't use Macs. At all.

Don't use all-quantors, it makes it trivial to prove you wrong, because a single counter-example suffices.

I am a gamer, and there is no non-Mac computer in my home (anymore).

(although even the most pimped out Mac pales before a fully-loaded custom rig)

Which 0.0001% of gamers own. You, sir, are stuck in the 80s, when one needed a university degree to be a gamer because one pretty much had to build ones own machine and the global gaming market was a few million bucks. Today, "gamers" includes most of the population and I dare to say the top-50 or so games run perfectly well on a 5-year-old machine because they are called FarmVille and the like. Maybe WoW is on that list somewhere, but very likely it's the only game on that list requiring a 3D graphics card.

There's honestly no need for them to release a Mac version

True, most Mac users use BootCamp to run windows on their Mac for gaming purposes. For a "I want this" game, doing only a windows version will work. But, honestly, most games are in the "looks nice, maybe I'll take a look" category. If they are available for the Mac, I will buy them (I've bought quite a few indie games for the Mac, for example). If they are windows-only, chances are that I'd rather visit torrentz.com than Steam. And if it's not there, I'll probably forget about it. If you can't be arsed to make the game for my system, then I can't be arsed to get out my wallet.

Or, as someone else put it nicely - would you rather have 0.1% of the 90% market share, or 10% of the 5% market share?

Re:Windows-only game? (4, Insightful)

jo_ham (604554) | more than 3 years ago | (#34543940)

Given that Steam for Mac was released this year, and is already up to nearly 5% (given that Steam for Windows has been around for much, much longer), even when the library of Mac-compatible games on there is still not growing as quickly as it really should [the majority of games on the service are still Windows only, the Mac library is small but growing] (although Valve are porting their own titles as quickly as they can), I think that your numbers actually say the opposite of what you are saying.

"Bleeding edge" performance doesn't matter to as many people as you think it does - while there is a lot to be done on OS X in terms of gaming performance (the GPU drivers were really the biggest hit, and those have come on considerably in recent months), an OS X system will run most modern games just fine if they meet the specs - at least comparably to a Windows box.

I don;t want to be tweaking my RAM timings to get an extra 2fps out of Crisis, I just want to kick back after working and play a game now and again, crucially without having to reboot my machine into Windows for the convenience factor.

Not all "Gamers" are using liquid-cooled, overclocked, fan-heater-sounding rigs to play games - I would wager that most gamers are not like this any more, since the hardware pretty much caught up to the software in most cases - by which I mean, the games look good enough and play well enough on high settings on pretty modest hardware (cost wise) these days. You don;t need to buy a $600 GPU or a custom 15 fan case any more.

Any Mac bought in the last couple of years is going to have pretty decent hardware from a gaming perspective - ok, not cutting edge, but then most turnkey PC setups are not cutting edge either. Last year's iMacs were shipping with Radeon 4670s and 4850s, and the current ones have 5670s and 5750s (standard on the 27" and better specced 21.5", 4670 on the base one). They're not going to win benchmarking tests by any stretch of the chalk, but they're not miles behind any more, and the drivers are much better.

I'll follow up with a stat of my own (although will be difficult to back up as it was from the most recent Keynote - 1 in 5 new PCs sold in the US is a Mac - that's a growing market. Your argument is that since Mac is only at 5% on Steam (despite only being available to Mac for about 6 months, and still in its infancy) that there's no need to target Mac gamers - the same could have been said for designing websites that do more than just target IE, back when it was 95% of the browser market. Who needs Firefox?

Mac users have been crying out for game developers to release things on their platform for years - they are a captive and willing audience. Blizzard has been making hay on it for some time, and so were Bungie before Microsoft bought them out and took over the franchise that was supposed to be Mac-exclusive (Halo) and made it their Xbox launch title. Given that the Mac OS X user base is growing year on year, and has been since it came out (and that the numbers just cannot be old users upgrading - the base is very definitely growing quite rapidly) it only makes sense to target the platform for games, especially since the primary difficulty (the PPC architecture being different from x86) is now gone, making porting easier.

Re:Windows-only game? (1)

HAKdragon (193605) | more than 3 years ago | (#34543384)

Sony lets developers use USB keyboards and mice - it's just that nobody ever does. UT3 for PS3 had full KB+M support.

More vivid world... (1)

ilkensai (1615567) | more than 3 years ago | (#34542992)

My only wish is that they make sure the world as a whole feels alive, like you are not the only person there, and NPCs actually act like thet have normal lives inside the game. Becayse, all in all Elder Scrolls games are great story wise, but they lack the feeling of an alive world.

Re:More vivid world... (1)

BradleyUffner (103496) | more than 3 years ago | (#34543022)

ohh, and get more than 4 voice actors. And stop making the old lady randomly switch between "Old Hag" and "Young Maiden" voice with every sentence.

Re:More vivid world... (0)

Anonymous Coward | more than 3 years ago | (#34543630)

I haven't played Oblivion for more than a few minutes (shocker, I know) but are you saying that the AI displayed in this E3 clip [youtube.com] is totally fake (like, apparently, many other things in those videos)?

Dragons? (1)

sammyF70 (1154563) | more than 3 years ago | (#34543084)

Did I understand that right? there be Dragons in Skyrim? That would actually be awesome!

I guess I stil have a year to finish Oblivion Mainquest. I've been playing regularly for nearly 5 years now (with 2 characters), and I never actually finished that one.

Re:Dragons? (1)

guspasho (941623) | more than 3 years ago | (#34543280)

Hopefully, but it could easily just be the Akaviri invading again. And the "Dragonborn" is definitely the player.

Re:Dragons? (1)

qeveren (318805) | more than 3 years ago | (#34543560)

I'm hoping it's the latter and not the former. I'm kinda tired of dragons being the villains all the time, not to mention IIRC they were a civilized race in the TES lore.

Looks like it'll just be Fallout with swords! (5, Funny)

Debello (1030486) | more than 3 years ago | (#34543088)

Looks like it'll just be Fallout 3 with swords!

Re:Looks like it'll just be Fallout with swords! (-1, Troll)

Avictus (1784506) | more than 3 years ago | (#34543184)

Looks like it'll just be Fallout 3 with swords!

It would be more accurate to say that Fallout 3 is just Oblivion with guns.

Re:Looks like it'll just be Fallout with swords! (0)

Anonymous Coward | more than 3 years ago | (#34543210)

instead of slash, you hear woosh

Re:Looks like it'll just be Fallout with swords! (1)

gman003 (1693318) | more than 3 years ago | (#34543230)

That's the joke.

Re:Looks like it'll just be Fallout with swords! (0)

Anonymous Coward | more than 3 years ago | (#34543318)

The joke doesn't work. Please insert 2 credits to continue.

Re:Looks like it'll just be Fallout with swords! (1)

DittoBox (978894) | more than 3 years ago | (#34543352)

*facepalm*

The original joke when Fallout 3 came out, everyone said it was just, "Oblivion with guns." Hence the above joke saying, "Fallout 3 with swords."

Re:Looks like it'll just be Fallout with swords! (-1)

Anonymous Coward | more than 3 years ago | (#34543188)

Look how dumb you are. FO3 was Oblivion with guns. Learn what you're talking about before you say it.

Re:Looks like it'll just be Fallout with swords! (0)

Anonymous Coward | more than 3 years ago | (#34544342)

Look how dumb you are. FO3 was Oblivion with guns. Learn what you're talking about before you say it.

Clearly, you must be a genius.

Fuck yeah! (1)

Anonymous Coward | more than 3 years ago | (#34543096)

I've pre-emptively apologized to my wife for the weeks I'll spend zombified by this game.

Looks like Im buying a new PC (1)

masmullin (1479239) | more than 3 years ago | (#34543154)

I'll be saving up the cash for a new machine come 1week before 11.11.11

Re:Looks like Im buying a new PC (4, Funny)

SharpFang (651121) | more than 3 years ago | (#34543780)

Knowing Bethesda and its schedule-keeping skill, if your machine arrives at 11.11.11, it will be obsolete and too old to run TESV when it finally comes out.

The new engine is ID Tech 5, AKA the RAGE engine (2)

poly_pusher (1004145) | more than 3 years ago | (#34543170)

The new engine is almost certainly the id tech 5. Bethesda bought Id a little over a year ago and there's no reason to buy Id other than Carmack's engines. Apparently the Tech 5 engine wont be licensed outside of a very small circle.

Here's a link to some footage of RAGE which will use the same engine and the game to debut the technology:

http://www.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/ [g4tv.com]

Re:The new engine is ID Tech 5, AKA the RAGE engin (1)

orphiuchus (1146483) | more than 3 years ago | (#34543242)

Actually, it looks like they are going to use a updated version of GameBryo. http://pc.ign.com/articles/111/1112464p1.html [ign.com]

Re:The new engine is ID Tech 5, AKA the RAGE engin (1)

DittoBox (978894) | more than 3 years ago | (#34543336)

That article says exactly nothing about using an updated GameBryo engine.

Re:The new engine is ID Tech 5, AKA the RAGE engin (1)

orphiuchus (1146483) | more than 3 years ago | (#34543356)

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic." All it actually says is that they aren't using ID tech 5, the gamebryo thing is an educated guess.

Re:The new engine is ID Tech 5, AKA the RAGE engin (1)

DittoBox (978894) | more than 3 years ago | (#34543428)

So when they say, "new engine," you think they are really saying, "updated engine?"

I don't honestly blame you, Bethsoft has an awful track record on stability and technical excellence. But that quote could just as easily mean they are actually creating a new engine, ground up designed for sandbox play. According to the devs their entire studio has been working full time since the release of Fallout 3 (save the DLC crews) on TES:V.

I guess I'm just hopeful you're wrong...unless they manage to get things kinda right this time. I can forgive quest bugs, but the overall engine quality is terrible.

Re:The new engine is ID Tech 5, AKA the RAGE engin (0)

Anonymous Coward | more than 3 years ago | (#34543320)

There are other reasons to buy Id other than Carmack's engines. They are a quite profitable company.

Also, the Rage engine would, from what we know about it, likely be a poor fit for a TES-type game. With Id tech 5 modability goes mostly out the window. Not the kind of thing TES fans want to hear, since then it won't be possible for them to fix Bethesda's mistakes - and Bethesda knows this.

So what they'll do in stead is build it on an updated version of that stale GameBryo crap they so like, and lie through their teeth about it being "all new". Not very classy, but I guess it beats throwing mods out altogether.

In other news.... (3, Funny)

makubesu (1910402) | more than 3 years ago | (#34543226)

I saw a mudcrab the other day. Horrible creatures.

Re:In other news.... (1)

guspasho (941623) | more than 3 years ago | (#34543290)

Greetings! How ARE you?

Re:In other news.... (0)

Anonymous Coward | more than 3 years ago | (#34543634)

They say when you murder someone, the Dark Brotherhood comes to you in your sleep.

Morrowind... (0)

Anonymous Coward | more than 3 years ago | (#34543406)

... has always sucked

Let's hope they don't 'consolize' it (3, Interesting)

Morpeth (577066) | more than 3 years ago | (#34543518)

I really hope they focus the development with the PC in mind. So many games now are being ported to PCs as an afterthought, usually with disastrous results -- or at a minimum the game gets dumbed down for the consoles.

A lot of studios are going console crazy now, even ones that traditionally were strong PC supporters like Bioware (compare Baldur's Gate or Neverwinter Nights to the upcoming Dragon Age II).p>

As a PC gamer it's a trend I'm very bummed about... more and more games with lots of glitz and less substance.

Re:Let's hope they don't 'consolize' it (1)

orphiuchus (1146483) | more than 3 years ago | (#34543694)

I hope the long term sales of these games caused by the modability on PC keeps their focus there. They may make more short term with the console sales, but they probably sell more copies of Morrowind for PC than they do of Oblivian for 360 now.

Re:Let's hope they don't 'consolize' it (0)

Anonymous Coward | more than 3 years ago | (#34544446)

So many games now are being ported to PCs as an afterthought, usually with disastrous results -- or at a minimum the game gets dumbed down for the consoles.

Yeah, kind of like Oblivion. Expect this trend to continue.

Dear Santa: Better Animations? (1)

Spikeles (972972) | more than 3 years ago | (#34543520)

Dear Santa, all I wish for Christmas is for Bethesda to hire some better character animators (and fire the one that did the Jumping animations), and support alt-tab, if they need help, please direct them to BioWare. Thanks.

Great, a whole year of pointless hype (2)

Nyder (754090) | more than 3 years ago | (#34543524)

So we got a year to listen to the dev's hype the game up, listen to fanboys hype the game up.

We'll get magazines, blogs, and whomever, hyping the game up.

We'll get pointless previews, stupid conversations, and of course, dumb ass predictions (like this).

Sort of like, we always do.

Re:Great, a whole year of pointless hype (0)

Anonymous Coward | more than 3 years ago | (#34543814)

And then the game will come out and it'll all have been worth it. And you'll still be a tiresome putz!

Re:Great, a whole year of pointless hype (1)

FrootLoops (1817694) | more than 3 years ago | (#34543844)

No marketing, no sequel. I like TES, so I'll take the marketing. How sad, though :(.

Details sparse. (1)

Anonymous Coward | more than 3 years ago | (#34543564)

Like how the summary is:
"Bethesda took advantage of the Video Game Awards this weekend to announce the fifth installment of the Elder Scrolls series, titled Skyrim. The game is planned for November 2011, and a teaser trailer has been posted on the Elder Scrolls website. Details are sparse, though the game will apparently run on an "all-new" engine."

Excluding title double up:
"Details are sparse, though the game will apparently run on an "all-new" engine."

Excluding some more redundancy:
"the game will apparently run on an "all-new" engine."

Ok now lets remove non fact
"the game"

I must be new here.

The problem with Bethesda... (1)

Anonymous Coward | more than 3 years ago | (#34543572)

The problem with Bethesda is they focus too much on graphics and their games seriously lack content. Which in turn makes them lack immersion.
Nice graphics are great but that is not the only thing that helps create a feeling of immersion in the player. It's a shame that the big companies don't seem to realize this. The only games I've played recently that had a lot of content were made by indies.
I'm not sure I'll buy Skyrim. I was frustrated by the wasted potential of Oblivion and Fallout 3. Just to be constructive:

Oblivion:
- Weapons were removed from Morrowind (crossbows, spears and halberds).
- Most of the game occurred inside dark dungeons. More events happening outside, in the wild, would have been great. Constantly playing in the same kind of environment is boring, and dungeons are dark, not much to see. A forest or a mountain is much more colorful and is nice to look at.
- The horses were poorly implemented. It would have been good if we could fight while riding a horse, at least so we did not need to get off our horse every time a pack of wolf was chasing us. Fast travel killed the purpose of horses.
- A wider variety of creatures was needed. A fantasy world is interesting because of all the various creatures you can encounter.

Fallout 3:
The game's biggest failure, in my opinion, was it's inability to give the player the experience of a post-apocalyptic world. As you play, you see desolation and ruins all around you. People are struggling to survive, they drink contaminated water and hunt mutant creatures or scavenge in trash for food. They build shelter out of rubble... The environment is against the people living in it. As a player, you expect to experience all this... But instead, your character does not eat, does not sleep, does not get ill... You only need two things : a gun and armor. You don't get a feel of what life is like in the Wasteland, and as a player your don't think you are really a part of that world.
The lack of weapons also makes Fallout 3 feel like a classic FPS (those games where there's only one or two pistols, SMGs, shotguns, assault rifles...). Choosing not only your weapon type, but the specific weapon model you like/need can add a lot. Sometimes you may want an SMG that holds lots of ammo but isn't too accurate. At other times you may prefer an SMG that is as accurate as can be, even if it lacks ammo... More weapons to find could also make scavenging more interesting and fun. After finding the 10th 10mm pistol the fun is not really there anymore.

Fallout 3 and Oblivion are great games otherwise, they're not all bad. But Bethesda seems to keep content to a minimum. They forget to add simple and basic things like hunger that could completely change the game experience. They also seem to think that we don't need a wide variety of items (as in "Why would the players need halberds? They have swords! They're all weapons, what's the difference?").

Personally, I don't think I'll be giving Bethesda games another shot until I hear they changed their focus from graphics to content. I'm just not really interested anymore. I "have fun" the first few days when I'm discovering the game and I think I can get the experience I expect out of it. But I soon find the limits of the game and I realize the game does not even come close do delivering what I expected, and that is just frustrating.

Re:The problem with Bethesda... (0)

Anonymous Coward | more than 3 years ago | (#34543850)

Like every Bethesda game since Morrowind, Fallout 3 had numerous mod packs that enhanced the experience in every way you wanted. Several add a plethora of guns and their associated ammunition, but fact is you can't really represent many of the subtleties of different makes of guns in a computer game, and it really just becomes a pain to manage this incompatible armory. Other mods add things like bullet time as a VATS alternative. Hunger is an RPG trope, and it's one of those things that sounds like an immersion enhancer, but as virtually every RPG has demonstrated it ultimately becomes a chore to manage. But if you want it, then yes there's a mod that implements hunger. What Bethesda taketh away, the fan base giveth back.

There just seemed to be too much cash (caps anyway) floating around Fallout 3. One would think the coin of the realm would be bullets; now _that_ would make you really think about your ammo consumption.

Re:The problem with Bethesda... (0)

Anonymous Coward | more than 3 years ago | (#34544068)

Fallout: New Vegas is better than F3 in this regard, in that the wasteland is more convincing, dialogues are a lot better and the problems are more lifelike. It is still mostly about badly implemented combat though.

Brave move (1)

Feinu (1956378) | more than 3 years ago | (#34543620)

It's pretty brave to announce a release date in a week that's been pretty much cornered by the Call of Duty franchise. If those two big titles release in the same week, things will be interesting.

Re:Brave move (1)

FrootLoops (1817694) | more than 3 years ago | (#34543856)

I'm curious how much the two audiences overlap. For me, I'd never buy CoD just because it's not my type of game, while I'm certain I'll get TES5 sometime.

New game systems please! (1)

NoSig (1919688) | more than 3 years ago | (#34543664)

I just hope that they don't make it so that the way to victory is to play a mage and then only use fighter skills (what is used improves). The game scales to your power level in your main skills, so you can push your other skills to max and Oblivion will still throw enemies at you that are appropriate for level 1. Oh, and if you choose a non-combat skill as your main skill and then level that, such as alchemy, you are in for a world of hurt because of the same mechanic - your enemies will become overpowered. The systems in TES are just awful, but the games are nice enough.

Re:New game systems please! (3, Insightful)

orphiuchus (1146483) | more than 3 years ago | (#34543700)

That system was only in Oblivion(and Fallout 3). Hopefully they realize that scaled content has no place in a sandbox RPG, and they drop it altogether.

Re:New game systems please! (2)

NoSig (1919688) | more than 3 years ago | (#34543778)

True. It was also ridiculous that common bandits had daedric armor when you got to a high level. Though there were issues in Morrowind as well. In Morrowind it was advantageous to jump at all times to increase your skills even when just traveling somewhere. In both games you have to keep a careful accounting system outside the game to time your skills-ups in your minor and major skills so as to get maximum stat increases on level up. Morrowind also allowed you to be nearly invincible at level 1 through the use of potions. The systems were a mess in both Morrowind and Oblivion. I can't say how they were like before that, since I don't remember how it worked in Daggerfall.

Re:New game systems please! (0)

Anonymous Coward | more than 3 years ago | (#34543876)

The only way to make the game playable at all for me, due to the horrible monster scaling AND character leveling system,
was to use the massive Oblivion Overhaul module (some Gigs of content IIRC), together with an additional mod for the
character leveling. The original game was simply broken in terms of balance, immersion, character development.

In Morrowind it was horrible as well. When I realized how I had to "optimize" stats for each level, I dropped the game.

I hope they learned their lesson; Fallout 3 is a tiny bit better, although it still suffers from some of these problems,
and has unexciting character leveling.

Re:New game systems please! (3, Interesting)

Smegoid (585137) | more than 3 years ago | (#34544014)

I liked that morrowind wasn't nerfed. The game created some basic rules and if you were smart to mix and match (i.e. potion quality scales with int, and int potions are additive, so boost your int like crazy and then make amazing potions) you could overpower the game. But that was the fun part. Compared to morrowind, oblivion was on rails. I still remember the sheer awesome of going into a cave way beyond my level. Realizing it and then using a cheap levitation potion to get our of harms way and rain down arrows and getting mad drops. Or using some seriously overpowered spell tricks to sneak into the underground vaults beneath vivec. And never did the game give me a "sorry this puny wooden door needs a key. Unlock 100 no workies!"

Re:New game systems please! (1)

FrootLoops (1817694) | more than 3 years ago | (#34543894)

There were quite a few "easy win" tactics in Oblivion and Morrowind. Neither was difficult enough to require them by any stretch, so saying what you describe is "the" way to victory might be a bit strong. Avoid 'em if you don't like 'em, IMO (though the underlying mechanic you describe remains stupid). One of my biggest hopes in mechanic changes is that they give me a non-tedious way to carry a whole bunch of loot. How about a feather spell that scales quadratically with player level? Simple, not overpowered early game, and makes weight irrelevant late game, assuming it doesn't need to be recast a lot. Oh, and adding a console to the console versions might be nice--big bugs you can't fix just because you're not on a PC are really annoying.

Neither will happen, but I can dream....

Re:New game systems please! (1)

NoSig (1919688) | more than 3 years ago | (#34544182)

It wasn't the only way, but I can say that if you managed your character perfectly (which is quite tricky and tedious to do) to be the most powerful character possible at max level, then... the game got incredibly tedious because while the enemies didn't have any chance to kill you, they also had so many HPs that it took a long time indeed for you to kill anything. Partly because at that level common bandits were running around with armor that would have been appropriate on a daedric prince. If you didn't manage your character perfectly and got to max level then it would be much worse than that. So I consider that the right way to play the game is to keep your level down - otherwise it's not fun. You do that by choosing your major skills to be skills you don't actually use. So for example specialize in only magic and then use no magic.

Re:New game systems please! (1)

FrootLoops (1817694) | more than 3 years ago | (#34544278)

Now that you mention high HP enemies, I do remember in Oblivion that I used a magic weakness + DoT combo towards the end, just to kill things without having to regen all my mana afterward. I played the game normally with respect to the tactic you mention (i.e. ignored it). I'd be happy if that bit of tedium was done away with--be it caused by too low mana regen at high levels, low magic DPS, too high mob health, or something else.

Certainly a game seemingly encouraging you not to use your main skills is... silly :).

Re:New game systems please! (1)

xhrit (915936) | more than 3 years ago | (#34544450)

Parent assumes that other gamers will be attempting to maximize ease of compleation as a primary desirable attribute of said game. This style of play will appeal to the type of people who choose easiest difficulty settings and then still uses cheat codes, but some gamers actually enjoy a challenge.

I agree the system used in morrowind and oblivion could use improvement. Ideally the system would take into account not just primary skills but secondary skills as well and scale encounters instead based on character power, build, inventory equipment, etc.

hehehe (1)

ILuvRamen (1026668) | more than 3 years ago | (#34543986)

Based on my gamplay with Oblivion and Morrowind, they could do it justice just by putting up a 15 trailer with a black and white screen that says: "Skyrim - Like an MMORPG without all the noobs, haters, and scammers" and people would get interested.
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