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Humble Bundle 2 Is Live

kdawson posted more than 3 years ago | from the now-how-much-would-you-pay dept.

Businesses 217

Dayofswords writes "The first Humble Bundle was a monster success, with over 100,000 people donating over $1 million in total to support the Electronic Frontier Foundation, Child's Play, and of course the developers behind the games. The second bundle is now live (bundle site), containing five great games: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans. Each game is DRM-free, the games work on Windows, Mac OS X, and Linux, and you pay what you want and decide where your money goes."

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Open Source? (0)

Anonymous Coward | more than 3 years ago | (#34556984)

I wonder if they will make this lot "open source" too?

Re:Open Source? (0)

Anonymous Coward | more than 3 years ago | (#34557048)

Has anyone actually made a fully FLOSS game out of the previous round of open source engines (only the engines were open sourced, not the games)?

Re:Open Source? (0)

Anonymous Coward | more than 3 years ago | (#34557210)

I've definitely learned a lot studying the source code in some of them.

Re:Open Source? (3, Informative)

Excelsior (164338) | more than 3 years ago | (#34557396)

The games that promised to go open source from the previous Humble Bundle did follow through. From the humble site [wolfire.com] :

As of 5/11/10, Aquaria, Gish, Lugaru HD, and Penumbra Overture pledge to go open source.

Announcements and source code links:
Aquaria goes open source [wolfire.com] .
Lugara goes open source [wolfire.com] .
Gish goes open source [blogspot.com] .
Penumbra goes open source [blogspot.com] .

Linux (3, Informative)

Anonymous Coward | more than 3 years ago | (#34556988)

And, as with the first Humble Indie Bundle, Linux buyers are more generous than Windows buyers. :)

Re:Linux (-1, Troll)

Anonymous Coward | more than 3 years ago | (#34557038)

I guess Linux users are desperate for games...the platform sucks for gaming...deal with it.

Re:Linux (0)

Anonymous Coward | more than 3 years ago | (#34557106)

It doesn't suck for gaming. Game devs suck for not supporting it.

Oh wait... you were trolling...

That means... shoot...

Re:Linux (1)

monkyyy (1901940) | more than 3 years ago | (#34557142)

3 failtastic anon posts in a row O__O

Not wasting any time I see (5, Informative)

QuaveringGrape (1573239) | more than 3 years ago | (#34557286)

I guess Linux users are desperate for games...the platform sucks for gaming...deal with it.

I use Linux as my single OS, and while I will admit we rarely (if ever) see a big-name release, I'm in no way desperate for games. Here's a list of the commercial games I have installed on my computer right now:

UT 2004
Prey
Machinarium
Osmos
Gish
Aquaria
World of Goo
Minecraft
And yet it moves
Braid
Cortex Command
Penumbra Overture
Penumbra Black Plague
Penumbra Requiem
Amnesia: the Dark Descent
Titan attacks
Revenge of the titans
Droid assault
Ultratron
Lugaru
Caster
Color Cube
Sun Blast
Brukkon
Samorost 2

In addition you have all the ID games, The Clockwork man, Heroes of Newerth, Anchron, Overgrowth(soon) and What makes you tick. That's just off the top of my head. Not to say that I'd be opposed to a big famous studio like Valve or Blizzard bringing games to Linux -- I've said many times that I'll buy every Linux game I hear about if only to support the platform -- but don't make it out like it's worse than it is.

As to your statement that the platform sucks for gaming...I can see that being true if you're using the open-source video drivers, but the binary drivers are exponentially more powerful. I've got an nVidia GTX 465. If I was going to use the open-source driver I could've saved myself $150 or so, but I enjoy gaming, so I beefed it up. Sure, in comparison to the selection for Windows the amount of Linux games is much smaller, but it was the same (to a lesser extent) for Mac before Steam. It's a Chicken/Egg problem; big studios don't port games to Linux because it doesn't seem a viable platform, and Linux is thought of as a non-viable platform because of its lack of AAA titles. Maybe the guys behind the Humble Bundle can upset the paradox a little.

Re:Not wasting any time I see (0)

Anonymous Coward | more than 3 years ago | (#34557360)

Here's the list of commercial games I tried to run on Linux mint with latest wine, winetricks, and individual configurations from the Wine AppDB but was still unable to get working:
Starcraft II
World of Warcraft: Cataclysm
Final Fantasy XI
Torchlight
Fallout III
Gratuitous Space Battles
Sins of a Solar Empire
Spore
Supreme Commander - Forged Alliance

Re:Not wasting any time I see (1)

IB4Student (1885914) | more than 3 years ago | (#34557400)

My friend has SC2 working just fine.

Re:Not wasting any time I see (1)

slimjim8094 (941042) | more than 3 years ago | (#34557542)

You ought to try SCII again. It's listed as Platinum, which means it works out-of-the-box.

Re:Not wasting any time I see (1)

Sparr0 (451780) | more than 3 years ago | (#34557834)

Sadly, no, it means one person got it to work, possibly out of the box, and listed it as Platinum. There is no oversight of quality level ratings on appdb :(

Re:Not wasting any time I see (-1)

Anonymous Coward | more than 3 years ago | (#34557480)

Wow, you have an extremely small list of games, most of which nobody has ever heard of and all of which also exist for Windows. I truly envy you Linux gamers.

Re:Not wasting any time I see (1)

JonJ (907502) | more than 3 years ago | (#34558708)

He's not trying to convert Windows users to Linux or saying he's got a longer list than Windows on Linux. Please read again and atleast try to comprehend what he's saying.

Re:Not wasting any time I see (1)

LingNoi (1066278) | more than 3 years ago | (#34557538)

I don't think it's thought of as a non-viable platform is accurate. I think it's more a case of lack of any user experience with using linux as a desktop from developers and the typical assumptions people have without even trying out linux on the desktop that kills games on the platform. Most game developers see it as this big scary question mark and run away screaming. Others such as the AAA studios simply can't support other platforms because they've continued developing decade old game engines that are directX only.

Same thing with the "PC is dying" hype from EA. Even after people started realizing that most PC gamers had moved to steam rather then buying offline we still have some developers claiming the platform is dead regardless.

Re:Not wasting any time I see (0)

Anonymous Coward | more than 3 years ago | (#34558390)

A lot of big studios just use third-party engines, or at the very least third-party middleware. That means that they can't really choose which platforms they want to support. They just have to go with whatever their engine / middleware support. Generally, that means Windows (using Direct3D), Xbox 360, and PS3 only. Unless they want to port the engine and middleware themselves, which they probably don't - that's why they went with third-party engines / middleware in the first place. That's assuming they have the source code to all that stuff. They probably don't.

Even if that weren't the case, I can see the argument that big studios might consider it too risky to support Linux. It'd cost them a lot (big companies move slowly, after all), and they can't be sure how good their return would be. Most of them don't support Mac OS X either, and probably for the same reason.

For smaller developers (games or otherwise), I really can't think of any good reason to not support Mac OS X and Linux. Every sale counts. The last thing you want to do is turn someone away because of the operating system they use.

Traditionally, indie games have sold far better on Mac OS X than the market share numbers would suggest. There are plenty of inide developers out there who develop for the Mac first, and Windows second. For some reason, Mac users just seem more willing to buy stuff than Windows users. The results from the Humble Bundle promotions seem to suggest that Linux users tend to fit into the same category as Mac users.

The general opinion seems to be that Linux users don't pay for software. Which is kind of a stupid assumption. There isn't any commercial software worth buying for Linux. There's not much worth buying for Windows or Mac OS X either. In fact, aside from a copy of Windows, a copy of Mac OS X, and a bunch of games, I don't have any commercial software on any of my machines.

Re:Linux (0)

Anonymous Coward | more than 3 years ago | (#34557238)

I donated $0.01 and claimed I was a Linux user to try and balance it out.

Re:Linux (1)

undecim (1237470) | more than 3 years ago | (#34557374)

I did the same for a Windows user to try and unbalance you.

Re:Linux (0, Troll)

Ihmhi (1206036) | more than 3 years ago | (#34557450)

I paid $599 and said I was a Mac User, because that's what they'll pay for any piece of garbage.

Re:Linux (0)

Anonymous Coward | more than 3 years ago | (#34557646)

I paid 0.0 for a windows to help out... but I also paid twice last time because I gifted someone...

Re:Linux (3, Funny)

Anonymous Coward | more than 3 years ago | (#34557828)

I paid $25 and was going to claim I ran OpenBSD, but the FBI intercepted the payment and funneled it into an offshore account...

Re:Dual Boot (1)

masterwit (1800118) | more than 3 years ago | (#34558150)

I dual boot linux and windows.

I paid double of the average Linux user. (before this was a slashdot story)

But is there a bias for Slashdot users?

Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.

Re:Dual Boot (1)

tehcyder (746570) | more than 3 years ago | (#34558648)

Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.

I don't see the point of buying games that "aren't bad". If you want to donate something to charity, just do it but don't feel you have to compensate the game makers for mediocrity.

It's the same with people who buy shitty chartiy records. It would be better just to donate the money directly to the charity.

Re:Linux (1)

tenchikaibyaku (1847212) | more than 3 years ago | (#34558302)

I paid $10 for the last bundle (as a Linux buyer), but I still haven't even tried any of the games..

Re:Linux (1)

Richard_at_work (517087) | more than 3 years ago | (#34558462)

No, those attributing the purchase to Linux were more generous than those attributing the purchase to Windows. You got to chose after the purchase what to attribute it to.

Re:Linux (0)

Anonymous Coward | more than 3 years ago | (#34558704)

You did realise that regardless of that the Windows revenue is much bigger than Linux?

Excellent! (4, Insightful)

nhaines (622289) | more than 3 years ago | (#34556990)

The games are fun, they work on Windows, Mac, and Linux, and the charities are good causes.

This is pretty much just win-win for everyone, a great way to not only *get* some nice games on Linux but *support* games on Linux, and to support a bunch of good causes as well. I'm less familiar with these games than the last bundle but I'll check them out and likely donate if I like even one of them.

Re:Excellent! (1)

Asic Eng (193332) | more than 3 years ago | (#34557726)

I'd be curious if they are better than the first bundle? I've purchased that one, but apart from World of Goo (which I already had) I thought they were rather disappointing. From a technical level it felt like the sort of games I might have played ten years ago (again: apart from World of Goo which has a very professional feel to it).

Re:Excellent! (1)

sammyF70 (1154563) | more than 3 years ago | (#34558378)

I take it you gave Aquaria just a cursory glance, and were put off by Lugaru's (admitedly dated) grafics?

Re:Excellent! (1)

coolsnowmen (695297) | more than 3 years ago | (#34558556)

I don't know any of them but "Braid." I bought it for the xbox 360 and it was awesome. Easily worth 5-10$ alone (that is if you like that sort of puzzle game).

Re:Excellent! (0)

Anonymous Coward | more than 3 years ago | (#34558568)

I bought Osmos (one of the games in this new bundle) about 6 months ago. In terms of professional polish, it's absolutely fine.

Cortex Command not finished? (0)

arose (644256) | more than 3 years ago | (#34557020)

Cortex Command has the following disclaimer on their site:

Please note that Cortex Command is currently a work in progress and NOT a finished product! The campaign mode and missions are not yet present in the version available right now. However, you may buy a discounted license today, which will unlock the features of all future versions up to and including the final with the full campaign in it!

Considering that the original Humble Bundle didn't receive the updated version of Gish, this sounds like a bad deal...

Re:Cortex Command not finished? (4, Insightful)

MoonBuggy (611105) | more than 3 years ago | (#34557030)

Considering that you can pay what you like, I don't see how it can be a bad deal.

Re:Cortex Command not finished? (0)

Anonymous Coward | more than 3 years ago | (#34557924)

Exactly. I am giddy with anticipation of mainstream media having to adopt the "Pay What It's Worth" model as well. Obviously, there is a long road ahead of us, fraught with court cases and corporate bankruptcies, but the natural order of the open market dictates that customer-defined value is the new economic order of the information-age open market. I am simply aglow.

Re:Cortex Command not finished? (1)

tehcyder (746570) | more than 3 years ago | (#34558710)

Exactly. I am giddy with anticipation of mainstream media having to adopt the "Pay What It's Worth" model as well. Obviously, there is a long road ahead of us, fraught with court cases and corporate bankruptcies, but the natural order of the open market dictates that customer-defined value is the new economic order of the information-age open market. I am simply aglow.

Why do you think people will pay anything if they don't have to?

Most people like to (illegally) download music games and movies because they are free as in beer, pure and simple, not so that they can "evaluate" them and pay later.

Re:Cortex Command not finished? (1)

NiceGeek (126629) | more than 3 years ago | (#34557036)

You get to decide what you pay for the bundle...how exactly is this a "bad deal" even if one game isn't completed?

Re:Cortex Command not finished? (1)

arose (644256) | more than 3 years ago | (#34557132)

At least two games (Revenge of the Titans is apparently beta).

If "pick what you pay" is supposed to be an excuse, instead of an opportunity for donations and developer support, then they might as well not have bothered...

Re:Cortex Command not finished? (3, Insightful)

Fallingcow (213461) | more than 3 years ago | (#34557110)

Cortex Command is alpha software (unplayable for me, weird cursor bug), Osmos isn't as good as dozens of free Flash games, Machinarium won't download (for me and others--maybe it's working for some), Revenge of the Titans won't launch at all (no error, nothing pops up, just a brief busy cursor), and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.

If not for the charity aspect I'd be seeking a refund. Really, really wish I'd cranked up the charity sliders and left nothing for the devs.

Re:Cortex Command not finished? (1)

arose (644256) | more than 3 years ago | (#34557178)

It looked rather thrown together compared to the original bundle, thanks for the info. I was mainly looking at Osmos as I enjoyed the demo a great deal, don't care for Machinarium, Braid doesn't even have a demo that I can see (nor does it mention Linux, implying a port in progress). With Cortex Command and Revenge of the Titans being alpha/beta and no word on updates for bundle purchases... what reason is there to get it? After all, charity will take direct donations.

Re:Cortex Command not finished? (5, Informative)

wc_paladin (989918) | more than 3 years ago | (#34557372)

I think the Braid and Cortex Command Linux ports were written specifically for the bundle. I tried out Braid for an hour earlier and didn't run into any issues, although what he said is true, you're stuck with arrow keys and space for the controls. Cortex Command seems to run pretty well and seems well polished for an alpha game. Cortex Command is one of those permanent alpha games (similar to Minecraft, but much older), and so I'd hope we get some way to redeem our bundle keys with its creator. Machinarium is a flash game, so it will run as well as you can run flash (fully maxing out one core in my case). Osmos is pretty fun, especially the gravity based levels, but I didn't play very far so I don't know if it gets stale. Revenge of the Titans is tower defense. It appears to be good, but this bundle hasn't been out long and I have more pressing matters to attend to than reviewing games. Oh, Machinarium, Osmos, and Revenge of the Titans all come with soundtracks as well.

Re:Cortex Command not finished? (1)

arose (644256) | more than 3 years ago | (#34557398)

Thanks! It looks like updates are handled this time around, so the deal is looking much better now.

Re:Cortex Command not finished? (1)

LingNoi (1066278) | more than 3 years ago | (#34557554)

I already purchased the bundle and all the games have linux binaries including braid.

Re:Cortex Command not finished? (1)

blackpaw (240313) | more than 3 years ago | (#34557428)

Osmos isn't as good as dozens of free Flash games

I must disagree most strongly with that - hidef responsive and beautiful graphics, gorgeous sound track, in depth game play - much better than any flash game.

Re:Cortex Command not finished? (5, Informative)

IICV (652597) | more than 3 years ago | (#34557508)

Osmos isn't as good as dozens of free Flash games

Uh... which ones? Have you gotten to the levels where you have to deal with orbital mechanics at all? I can play those levels for hours on end. And then there's levels with actually intelligent AIs who either try to eat you or run away, puzzle levels where you have to use a mixture of blob ju-jitsu and Newtonian physics in order to actually get to something smaller than yourself... the game is remarkably deep, once you get past the first few tutorial levels.

I mean yes, the basic concept is expressed in a shitload of free Flash games - eat stuff that's smaller than you, run away from stuff that's bigger than you - but the polish and scenarios and music all come together to make Osmos worthwhile.

Re:Cortex Command not finished? (3, Informative)

Fallingcow (213461) | more than 3 years ago | (#34558116)

Well it seems I am wrong and have judged a game by its tutorial, or whatever the expression is in this situation.

Re:Cortex Command not finished? (1)

makomk (752139) | more than 3 years ago | (#34558622)

and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.

I don't think Braid has ever let you remap your controls at all, unfortunately. Apparently it supports the keyboard and the XBox 360 controller on Windows, and that's it.

Re:Cortex Command not finished? (1, Informative)

Anonymous Coward | more than 3 years ago | (#34557272)

from the humble bundle site

Please note, Cortex Command and Revenge of the Titans are still under active development. You are eligible for all future updates! The bundle makes a great holiday gift that will keep improving over time.

Re:Cortex Command not finished? (1)

arose (644256) | more than 3 years ago | (#34557284)

Thanks, IMHO that should be more prominent but I guess not many people cared about the Gish update, so...

Re:Cortex Command not finished? (1)

stonedcat (80201) | more than 3 years ago | (#34557280)

The version of Gish that was released with the original bundle was fully up to date, a patched version was even released later with bug fixes.
I'm not sure where you're getting your information but I have my suspicions that it's somewhere near your backside.

Re:Cortex Command not finished? (2)

arose (644256) | more than 3 years ago | (#34557334)

I didn't say Gish was unfinished, now did I? The reasoning given with the Gish update (that is, that they didn't have access to the bundle data, not that you only got that one version with the bundle) was what gave me cause for concern here, AC cleared that up though, this time it's handled.

Key troubles? (1)

Killer Orca (1373645) | more than 3 years ago | (#34557062)

I don't know if it is just the day one attention but has anyone else had a long delay in getting their key? I already tried re-sending it to my email and checking my junk folder, just wondering if this was just an email typo on my part; although my payment confirmation went to my email just fine.

Re:Key troubles? (1)

MaXMC (138127) | more than 3 years ago | (#34558346)

I got my key a few seconds after I confirmed the purchase with paypal.

Monster success? (1)

Corbets (169101) | more than 3 years ago | (#34557096)

While I applaud the effort, I'm not really sure you can label this as a "monster success". A decent - though not obscenely large - number of people paid 1/5 the normal price of a single game for five games.

Nor is the absolute number - 1 million bucks - all that much money in the game development world. 10 people's salaries for a year? 20 on the outside? Hardly seems like the costs of development would be covered!

Disclaimer: I've not played the games, so maybe they're one-man jobs, I don't know.

Re:Monster success? (3, Insightful)

MoonBuggy (611105) | more than 3 years ago | (#34557146)

The average prices paid are comparable to those offered on Steam when they do discounted game bundles (in fact, I already have Machinarium and Osmos for precisely that reason, although I threw in some cash to a good cause and grabbed a copy of this bundle anyway). If Valve (and the developers) are willing to take those kind of prices on a commercial basis, it seems reasonable to call this a success.

I know my calculus (5, Insightful)

Amorymeltzer (1213818) | more than 3 years ago | (#34557184)

Games already made + money to fantastic charity + money to fantastic rights foundation = monster success

Re:Monster success? (1)

mugetsu37 (1485997) | more than 3 years ago | (#34557200)

Regardless, the point is to donate to charities as well, a plan that is lauded as a success if even handful of people donated. The fact that everyone is getting something out of this is just better.

Re:Monster success? (1)

brit74 (831798) | more than 3 years ago | (#34557992)

Nor is the absolute number - 1 million bucks - all that much money in the game development world. 10 people's salaries for a year? 20 on the outside? Hardly seems like the costs of development would be covered!

While the original money was something more like 1.27 million dollars, that money was split seven ways. So, each game company saw around $180,000.

Braid! (1)

Meat Boy (1951992) | more than 3 years ago | (#34557204)

They all said I was crazy to wait for a linux version of Braid. CRAZY! ME!

Well, not that far-fetched. Still, this is the reason I bought the bundle. I'm really pumped to finally enjoy Braid to the fullest, even if it does mean resorting to joy2key for optimal playing.

Are mid-range PC games dead? (2)

rsilvergun (571051) | more than 3 years ago | (#34557228)

Nobody disputes big box stuff (like Fallout 3) isn't going anywhere, and the indie stuff like this is doing great, but whatever happened to the middle tier stuff? You know, Stuff like No One Lives Forever & Blood, or Independence War or even Fallout Tactics? Is it just me or did they get squeezed out this generation?

Indie games are fun in spurts, but I'm starting to miss the days of a steady stream of B grade titles with the budgets to do something a bit more meaty, but without the baggage of a big budget release. Anyone see gamespy's PC release list this month? They're listing stuff like 4 packs of girls games and emulated Sega Genesis games released on Steam for Pete's sake... :(

Re:Are mid-range PC games dead? (1)

Fallingcow (213461) | more than 3 years ago | (#34557274)

I bought Mount & Blade: Warband for $7.50 during a Steam sale recently, and it might qualify as what you're talking about.

It's basically Darklands, but worse (shallower gameplay and less-interesting world) in most ways save for AWESOME large battles and a cool kingdom-building aspect. Bonus: it's one of the most alt-tab friendly games I've ever seen. I've been playing it on a middle-ish level PC and I can smoothly alt-tab to a Linux VirtualBox VM to do work while my party travels between cities, then right back when I remember I've got a game open and waiting for me to do something :)

I'd probably class the excellent FPS STALKER: Shadow of Chernobyl as middle-tier. It's got two sequels, but I haven't played them yet.

The Witcher might qualify, in that it came out of no-where but wasn't ultra-low-budget. PC-only RPG, and it's damn good. Easily one of the best non-Bioware RPGs I've ever played. Sequel's coming out pretty soon, available for pre-purchase on Steam.

Re:Are mid-range PC games dead? (2)

GrangerX (1959200) | more than 3 years ago | (#34557476)

The Witcher Sequel is also available from gog.com as a drm-free pre-order for the same price as is available Steam. The Steam version will probably have Steam Achievements, etc, though, so which is more worth the money may be up to some debate.

Re:Are mid-range PC games dead? (0)

Anonymous Coward | more than 3 years ago | (#34557810)

I regularly check new releases and offers on sites like Gamersgate, Impulse, D2D and so on. You can find a lot of games you've never heard about in any range. From "better Flash-like game for 2$", over "nice indie games for 5-15$" to "mid budget games that are surprisingly awesome and beat AAA games any day".

I guess Space Rangers 2, Guardians of Graxia, Majesty 2, etc. fall in that range?

Not as impressed this time around. (2, Insightful)

flimflammer (956759) | more than 3 years ago | (#34557236)

I was a big fan of the original Humble Bundle. I paid a fair price for the collection, but this time around I'm just not impressed. The only name in that collection that really sounds bells with me is Braid, and I'd be surprised if anyone didn't have a copy already. Osmos wasn't all that fun. I played the demo on steam a while back and felt like it was trailing behind free flash games. Two games aren't even finished yet and one of them is really early in development, and no idea when they'll be in a finished state (they can't all be Minecraft in terms of releasing early).

To be honest, I'd feel bad making the offer I think this bundle is worth.

Re:Not as impressed this time around. (1)

aXis100 (690904) | more than 3 years ago | (#34557514)

I think Osmos was a great game, and quite challenging in the later levels. Sweet graphics, cool music and the mental challenge of orbital mechanics.

Re:Not as impressed this time around. (0)

Anonymous Coward | more than 3 years ago | (#34558044)

WTF are you talking about? None of these games are "not finished". Most have been out officially for some time, and all of them are a huge step up from a flash game.

Re:Not as impressed this time around. (0)

Anonymous Coward | more than 3 years ago | (#34558072)

Personally, I couldn't care less about Braid. I loathe platformers; uninspired, trite clones that they are. Osmos is ok, I guess. Cortex Command is fun but I already bought it some time ago.

Machinarium and Revenge of the Titans are the games I'll be buying the bundle for. Dunno ... 20$ sound ok for those two.

Uh ... then again, I just realised they only take credit cards or Paypal/Amazon. Credit cards aren't common around here and the latter two really are a bad moral choice; what with Wikileaks and all.

Guess I'll wait till those two games appear discounted on Gamersgate or some other site that offers a decent payment method; or pass some of the money to the EFF to feel less bad about it (at least they have a EU chapter). On the other hand they are games meant to entertain and that nagging feeling I get by supporting Paypal isn't really entertaining ... meh.

Re:Not as impressed this time around. (1)

sammyF70 (1154563) | more than 3 years ago | (#34558562)

I already own and finished Machinarium (a couple of times, as my kids just seem to love it) : don't be deceived by the "flash game" label. It's literally a piece of art. It's the kind of game Ebbert (or whatever the famous movie critics's name was) should have looked at before saying Video Games can't be Art (and be fun at the same time btw).

Humble Bundle 1 (4, Insightful)

bigstrat2003 (1058574) | more than 3 years ago | (#34557344)

Ah, the Humble Indie Bundle... the event that provided conclusive proof that many, many people who claim to pirate because "I can't afford", or "DRM sucks", or some other principle are completely full of shit. I hesitate to say most, but it was a significant enough number to really leave a bad taste in one's mouth

Here's hoping this one doesn't have a bunch of asshats essentially ripping off charity, but I rather don't think that'll be the case.

Re:Humble Bundle 1 (1)

Sancho (17056) | more than 3 years ago | (#34557574)

I wouldn't pay "full price" for any of those games but Braid. I'll likely donate just to get a DRM-free, Linux version of it. I'm doing that despite the fact that I paid $15 for it on Windows 18 months ago. I'm "stuck" with the rest of the games (two of which sound like they're not even complete and one of which is available for $5 on another platform (Osmose/iPad)).

Ripping off charity? Hardly. The games just aren't worth much to that many people.

Re:Humble Bundle 1 (1)

Izaak (31329) | more than 3 years ago | (#34558032)

If you are into puzzle games at all, the bundle is worth it for Machinarium alone. Heck, even if you are not into puzzle games, Machinarium is worth it for the fantastic artwork. Me and the GF have been playing it non-stop since we downloaded it.

Re:Humble Bundle 1 (0)

Anonymous Coward | more than 3 years ago | (#34557620)

Here's what I don't get about the "DRM sucks" people (and, to a lesser extent, the "I can't afford" people). Why is it, that if for whatever reason that they decide not to purchase a game, do they still feel entitled to play it?

Re:Humble Bundle 1 (1)

The_mad_linguist (1019680) | more than 3 years ago | (#34557870)

I paid for the bundle and then downloaded it from a different site to save them bandwidth.

I imagine many people did the same.

Re:Humble Bundle 1 (1)

imunfair (877689) | more than 3 years ago | (#34557982)

He's referring to the analysis they did on the first HB which found that 25% more people downloaded it than 'paid' for it, even though they could have obtained it legally. Explained in their blog post here:
http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle [wolfire.com]

Re:Humble Bundle 1 (1)

vadim_t (324782) | more than 3 years ago | (#34558142)

There are quite a few other explanations for that other than piracy, some of which people mentioned when it was discussed originally.

For instance:
Buying at work, saving the URL and downloading at home or vice-versa (some people still use modems)
Paying double then giving a friend the download URL. Children people in some countries can have trouble making online payments.
Proxies
Changing IP addresses

Re:Humble Bundle 1 (1)

cgomezr (1074699) | more than 3 years ago | (#34558332)

Certainly. For example I have paid once, at work, and I will probably download from my own home and from my parents' home. Since they ask us to save bandwith I'll probably download each game from one location and save them to an external HD, but it isn't hard to imagine that many people are not going to do that. Clicking and downloading again is much easier.

Re:Humble Bundle 1 (1)

imunfair (877689) | more than 3 years ago | (#34557906)

And yet there's probably also many many that have at some point pirated games but also/now pay for them. I know when I was in college and didn't have a job I didn't pay for many games - now I work and don't pirate any at all. (Though I won't pay high prices for games I'm not sure if I'll enjoy)

Lately I've been picking up a lot of year or two old games off Steam and GFWL (they offer $1 deals every week or two) for cheap and enjoying them. When games cost $5 you can buy a lot and not feel bad tossing one aside because you don't enjoy it.

I donated $5 - mostly to the developers for the HB2, because I played a Machinarium demo a while ago and it was a clever and pretty little game. Even if I only play the bundle for a few hours it's worth it. Compare that to big name retail releases you pay $50 for and then have to get a lot out of to feel like you got your moneys worth. (And I also appreciate the devs making a linux version even though I run windows as well)

Re:Humble Bundle 1 (3, Interesting)

vadim_t (324782) | more than 3 years ago | (#34558170)

Here's a question: who cares?

I mean, when selling software, what is your goal, to get enough money, or to enforce your vision of how the world ought to work?

Top contributer (1)

undecim (1237470) | more than 3 years ago | (#34557366)

I just noticed the top contributer is an advert for hosting.

Actually, I think that's kind of cool. That's another 1k going to charities/devs that wouldn't have been there.

Re:Top contributer (1)

IB4Student (1885914) | more than 3 years ago | (#34557424)

100% of that went as a Humble Tip, to help them pay for the hosting.

vogue-wholesale (0)

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Offtopic but related (1)

Cruciform (42896) | more than 3 years ago | (#34557502)

Is there a good (and current) Linux alternative to Fraps?
Since I have multiplatform games I'd prefer not having to boot into Windows just to record the output.

Re:Offtopic but related (0)

Anonymous Coward | more than 3 years ago | (#34558010)

It's a little baroque, but i've had really good success with GLC ( http://nullkey.ath.cx/projects/glc/ ). It only works with OpenGL games though, so non-GL based 2D games won't work with it.

Re:Offtopic but related (1)

Tapewolf (1639955) | more than 3 years ago | (#34558624)

I use Yukon, but it's very fiddly to get going, especially when it comes to using it with 32-bit Windows games on a 64-bit linux install. Also I use a separate audio recorder and have to sync the start up later in iMovie.

Finally, Yukon writes things to its own weird uncompressed format, so something like "Secrets of Morrowind" had a vast, multi-gigabyte .seom file which then had to be filtered into mencoder to convert it into something that could be imported into iMovie for editing. One of them was about 20GB.

As with GLC mentioned by the AC, it works by hooking into OpenGL so only games which can output to OpenGL will work. I'll have to see if GLC is any better, because while Yukon works, it's not exactly point-and-click.

Awesome (0)

Anonymous Coward | more than 3 years ago | (#34557566)

Braid is an amazing game, and even though I have already paid for a version of it, I donated because I think the whole concept of pay what you want is fantastic for those who can afford it (like me) and those who cant (like someone else).....not to mention helping EFF out on a day like today where they just scored a major win for email privacy!

Re:Awesome (1)

Dthief (1700318) | more than 3 years ago | (#34557582)

PS - I am happy that $1700 was donated by the top two "gamers", but am unsure how I feel about them using it essentially as $1700 for advertising that shows how "altruistic" the two organizations are.......thoughts?

Re:Awesome (2, Interesting)

Anonymous Coward | more than 3 years ago | (#34557654)

Actually, that sounds awesome in a way I hadn't previously considered - a form of advertising that is fully transparent, and where transparency is considered a feature. I think that because of this transparency, it doesn't matter that they're not being altruistic - they aren't pretending to be. Honest (which we all expect) is more important than altruism (which we expect a little, but never too much). They don't need to pretend that they're being purely altruistic. Having an altruistic net effect is fine, even if it's a small one.

I mean, really, it's advertising dollars well spent. The kinds of people who buy your services are exactly the ones who see your advertisements. It's targeted, without needing expensive/invasive profiling.

So at this point, it's win/win/win. They win (their message reaches you); a third party (that you both give a damn about) wins (it supports charities); and you win (you get advertising without being insulted or profiled).

Your reaction sounds like a very cynical - but reasonable! - knee-jerk reaction that has naturally developed from an environment with terrible advertising practices. But if you stop and think about it, this is as close as you can get to good advertising as I've considered yet - and I'm one of those Smithian economics types who think that advertising is not inherently immoral.

Re:Awesome (1)

Skuto (171945) | more than 3 years ago | (#34557672)

Yes, let basic economy with offer and demand work it out, rather than even considering regulating this. Don't make the mistakes the government makes :-)

I'm sure nobody involved would mind a bidding war between advertisers to get the top stop in the contributor list, and if nobody is willing to offer more than these companies, that means an ad there isn't worth more than what they gave.

Re:Awesome (1)

CAPSLOCK2000 (27149) | more than 3 years ago | (#34557674)

90% of all charity done by corporations is just a matter of advertising.

Re:Awesome (0)

Anonymous Coward | more than 3 years ago | (#34558190)

Or tax evasion ;)

Re:Awesome (1)

tehcyder (746570) | more than 3 years ago | (#34558738)

Which is precisely why companies should be taxed much more heavily (like 90% of their profits), so that we don't need to depend on their whims to fund things like medical treatment for children..

Re:Awesome (1)

MaXMC (138127) | more than 3 years ago | (#34558366)

The fourth guy seems to be a landscape photographer.

Why Anonymous Can't Take Down Amazon.com? Really?? (2)

Skuto (171945) | more than 3 years ago | (#34557650)

Gee, 4 or 5 articles ago Amazon EC2 gets massive free advertising on slashdot, and now I can't buy anything because of this:

http://ec2-50-16-43-113.compute-1.amazonaws.com/#temporary-url-for-traffic-reasons [amazonaws.com]

I would say, Humble Bundle is succeeding just fine where Anonymous failed. So much for using Amazon to help coping with webload! I hope the indie authors didn't pay too much for using the "most invincible website" service.

Re:Why Anonymous Can't Take Down Amazon.com? Reall (0)

Anonymous Coward | more than 3 years ago | (#34558128)

Yea that link is down for me too. It's not the first time I encountered really crappy performance of Amazon CDN services either. They're often fairly slow. Maybe Amazon just sucks around here (central EU)?

Coincidentally Amazon's own shopping site recently went offline in the EU for some time due to "hardware failure".

They're not as invincible as they'd like to be.

Realtime (0)

Anonymous Coward | more than 3 years ago | (#34557904)

The payment stats seem to update in realtime on that website, pretty cool. To see yourself in the top10 you'll need to part with >313$ though (as of now). They should show a longer version of the "highscore list", that would definitely be an incentive to donate (apart from knowing that part of it will go to charity).

Re:Realtime (1)

tehcyder (746570) | more than 3 years ago | (#34558728)

If you want to donate to charity, you should do it because you believe in it, not so that you can receive some pathetic feeback for your ego.

Will there be source? (1)

vadim_t (324782) | more than 3 years ago | (#34558050)

I'll pay double if there is. I really liked messing with the source of the games from the previous bundle.

Steam (1)

Spad (470073) | more than 3 years ago | (#34558068)

About 2 weeks ago I got an email from the Humble Bundle guys because they were sending out Steam keys for the 1st Humble Bundle pack to those who bought it, which is really handy for me. I wonder if they'll be doing the same for the 2nd one?

Braid ported to Linux (0)

Anonymous Coward | more than 3 years ago | (#34558102)

Jonathan Blow posted in his blog about issues porting to Linux [braid-game.com] .

He said then that it was tabled. I wonder what methods he used, or what changed that made things easier for him.

Revenge of the Titans... (5, Informative)

princec (688726) | more than 3 years ago | (#34558610)

... is actually finished. We released the game on the Bundle instead of our own site (www.puppygames.net) (though it's still there, but I doubt anyone is interested right now ;)) I hope a few slashdotters give it a play - it's taken us 3 years to make. The devil is in the details. We're working on some Linux .deb installer problems at the moment. Cas :)
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