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First Person Shooters (Games) Nintendo PC Games (Games) Games

GoldenEye Source Conversion Mod Released 105

tekgoblin writes "Were you a fan of the original GoldenEye on the N64? Well, this Half-Life 2 mod called GoldenEye Source, five years in the making, has just come out of beta and been fully released for free. The game is a creation of fans with the objective to bring the original experiences from GoldenEye on the N64 back to life. I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."
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GoldenEye Source Conversion Mod Released

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  • by jonwil ( 467024 ) on Wednesday December 15, 2010 @07:48AM (#34559074)

    With the new GoldenEye Wii and the fact that Sony (as owner of the Bond films) isn't exactly the most friendly when it comes to mis-use of their IP, expect this to be hit with a C&D as soon as the Sony lawyers find out it exists.

    • I was indeed surprised once I realized that Goldeneye Wii was announced and GES was still kicking. I don't think Nintendo has been any friendlier to these types of things than other companies have in the past...
    • I thought that too but I really hope they don't. I plan on playing Goldeneye Source and buying the Wii version. I think they should embrace this. I just hope they have the sense to do so.
    • This mod has been around for years (with public releases)...if anyone at Sony was even occasionally looking for this sort of thing they should have found it a long time ago. Attention like this probably doesn't help the odds but it isn't like they developed the whole thing in secret and just dropped this release as a shocker.

      • if anyone at Sony was even occasionally looking for this sort of thing

        I'm sure you meant "Nintendo". It would be surprising for Sony to be safeguarding Nintendo's intellectual property.

        I'm rather surprised Nintendo hasn't reacted. They have a reputation for kinder, gentler customer relations than Sony, but it was always my impression they would explode into a flurry of razor-sharp legal teeth if you intrude on their copyrights and trademarks.

        • by tlhIngan ( 30335 )

          if anyone at Sony was even occasionally looking for this sort of thing

          I'm sure you meant "Nintendo". It would be surprising for Sony to be safeguarding Nintendo's intellectual property.

          I'm rather surprised Nintendo hasn't reacted. They have a reputation for kinder, gentler customer relations than Sony, but it was always my impression they would explode into a flurry of razor-sharp legal teeth if you intrude on their copyrights and trademarks.

          This is an interesting question. Nintendo protects the Goldeneye

        • by KDR_11k ( 778916 )

          Does Nintendo even own the rights to the old GE game? That was made by Rare after all. They probably don't care either way as neither has the rights to actually re-release that game. The parties interested in stopping this remake would be Sony and Activision who are actually benefiting from the IPs involved.

        • The GP to your post pointed out that Sony owns the rights to Bond
    • C&D as soon as the Sony lawyers find out it exists.

      Activision-Blizzard [wikipedia.org] owns the rights to the Bond games though.

      • Well if Blizzard and Vivendi are involved it will only be a matter of time until they flip out and send C&Ds or threaten a lawsuit like they have always done. They never learned to play well with others and share. I thought everyone learned that at a young age, but I guess not.

  • Zero Wing multi-player set up us the bomb

    Doing a great port to Linux or something would be for great justice

    ha ha ha ha

  • How long before this gets taken down for copyright infringement, how long before it's... you might say, Foxed!

    Oh it's been a while since I've been able to use that term.

    Are companies still agressively beating down any fan mod that dares even closely resemble their IP these days or do they turn a blind eye to it now? They're probably even more at risk when you take into account the fact there's just been an official remake of Goldeneye released for the Wii, companies don't like unnecessary competition.

    I'd do

    • Re:How long... (Score:4, Informative)

      by imakemusic ( 1164993 ) on Wednesday December 15, 2010 @08:51AM (#34559388)

      Are companies still agressively beating down any fan mod that dares even closely resemble their IP these days or do they turn a blind eye to it now?

      Some do, some don't. Valve are allowing the development of a complete remake of their original flagship game, Half Life 1 [blackmesasource.com]. Maybe because, like a lot of people, they don't think it will ever be completed.

      • by Xest ( 935314 )

        They're doing it on the source engine too though which helps.

        I'd imagine Valve would be a lot more annoyed if they'd tried to do it on say an id Tech 4 or Unreal engine based game! It's when people take a companies IP elsewhere I think they really start to get a little fucked off.

        • They're doing it on the source engine too though which helps.

          Of course, Valve already sells a port of Half-Life to the Source engine (appropriately named Half-Life: Source [steampowered.com])... and the Black Mesa mod will require you to own at least one Source game already.

          • Re: (Score:3, Informative)

            by Anonymous Coward

            Half-Life: Source is just a direct port so that that original Half Life would run under the Source engine. There is virtually no improvement in the graphics whatsoever over the version which was released in the 90s. Black Mesa is a complete remake of the game (with Valve's permission) which will make use of the full capabilities and flashy effects of the modern Source engine, so that it will be comparable to HL2 in terms of impressive visuals.

    • Blind eye - rarely. It's a risk to trademark ownership. OTOH, "Permit&Proceed" instead of Cease&Desist" - it happens. Not very often but happens.

      Some companies require the modders to have a license. Then you are free to produce the mod, and their trademarks remain safe.

      The usual license can be revoked at will (which would happen if the company decides your work is damaging for their profits or PR) and guarantees that if you profit from your work, they get their cut. Usually the license grants unlimi

      • by Xest ( 935314 )

        Any idea if there have been any situations where mods have been hit with Cease and Desists in recent years? I don't follow mods too much nowadays I'll admit, but I remember back in the 90s it was happening very frequently with mods based on all sorts of movie IPs.

        • I don't remember whether that was Kings Quest, Quest For Glory or something like this - a sequel to a series anyway, that's been first hit by C&D, and then the copyright holders saw the light and issued a P&P instead.

          I don't remember more, but I remember there were more - I guess search old stories on Slashdot...

    • by Anonymous Coward

      *puts on sunglasses*

      A GOLDEN eye.

  • by m50d ( 797211 )
    It still runs on my N64. If you can't stand to look after an old console, it works pretty well in emulators - not perfect (the sky looks funny), but more than good enough to play, and probably more faithful than anything using the half-life engine ever can be.
    • I'm going to go out on a limb here and assume you haven't at any point played GE:S. I've been playing this mod on and off for about two years and I'm amazed how true it is to the original. You might be happier playing the original but at least give the fan recreation a shot before writing it off.
    • half-life engine

      That would be calles Source.

  • Multiplayer only (Score:5, Informative)

    by Rik Sweeney ( 471717 ) on Wednesday December 15, 2010 @08:02AM (#34559136) Homepage

    Before anyone gets too excited, this is a multiplayer only game, don't download it expecting to play the full GoldenEye campaign.

    • If I recall correctly, it wasn't the single player mode that was fun in GoldenEye but rather the multiplayer elements. The single player campaign was good but it wasn't revolutionary the way multiplayer was.
      • Well the multiplayer was indirectly tied to single player. The only way to unlock additional multiplayer modifiers was to play the single player on higher difficulties and doing speed runs of maps. The single player was still a lot of fun, trying to beat Aztec in a certain time limit was still as awesome as playing 4 player multiplayer, I remember four of us taking turns seeing who could beat Aztec in time.
      • Re:Multiplayer only (Score:4, Informative)

        by Shikaku ( 1129753 ) on Wednesday December 15, 2010 @09:29AM (#34559662)

        You recalled incorrectly. BOTH are great. This is why it stands out, along with its successor Perfect Dark.

        • Yeah Perfect Dark's single player mode was rather crappy, but Goldeneye's single player recreated scenes from the movie and was a lot of fun.

          It's only drawback is the lo-res 704x320 graphics but if you play it on an emulator, you can set it up with higher resolutions like 704x640. I do that with Zelda Ocarina of Time and it looks... well not beautiful... but better than on the original N64.

          • by jensend ( 71114 )

            Goldeneye's single player campaign was actually *better* than the movie. I played through it, thought "this was really neat, I should rent the movie!" and was thoroughly disappointed with it because its plot and script didn't compare well to the game's.

          • 704x320 graphics? What are you talking about? They were 320x240 graphics.

            • >>>They were 320x240 graphics.

              Ooops.

              Actually Goldeneye, like most N64 games, was probably 640x240. N64 could do either 320 or 640 (horizontal) and 240p or 480i (vertical). Not sure if it could do overscan (i.e. 704x240).

              • According to Wikipedia (yeah, I know), the N64 could do 256x224, 320x240 and 640x480 (with the PAL system also being capable of 768x576). Games that used 640x480 tended to need the RAM upgrade pack, though.

    • I never really played Goldeneye but everyone I know loved playing it with four people in one room with four controllers. As this is PC conversion I'm assuming this won't be possible without having four PCs in the same room.

      • by Anonymous Coward
        I could never see the draw to that. I mean sitting in cramped quarters with 4 closely wired controllers trying to play a first person shooter with a gamepad and only one fourth of a blurry television screen on an already low resolution game that also allowed your opponents to see exactly where you were.

        The only reason I can imagine is because console gamers never played real multiplayer first person shooters and had very low expectations.
        • Really? You don't see the draw of sitting with three of your best friends playing a video game in the same room?

          Oh, that's right.. this is Slashdot.

          • Not playing on a console and being in the same room aren't mutually exclusive you know. LAN parties still happen.
            • LAN parties haven't been about playing games together in a long time. They're for having regular parties and sharing files (mostly porn). They only actually play when the press is present.

              • LAN parties don't necessarily need to be big organized events, picking up your PC and heading over to a friend's place works just as well (if not better)...
          • by Anonymous Coward
            We used to do that anyways, except it was on four of my PCs and my LAN or over the internet if one or more people wanted/needed to stay home. The difference is we were playing from a selection of good FPS games like Doom, Doom II, Descent, Descent II, Quake, Quake II, Duke Nukem 3D, NetMech, Heavy Gear, Heavy Gear II, Heretic, Heretic II, Hexen, Hexen II, Unreal and Starsiege: Tribes, each with our own high resolution display, proper controllers and the ability to use stealth tactics, thanks very much.

            St
            • You've obviously never played Goldeneye as a kid. It didn't matter that the screen wasn't huge, it was enough to play and develop strategy. Lan parties feel more disconnected. The screen is your primary focus, and it's hard to see the expressions on other people's faces.
              And by listing off the fps games as a difference, you're pretty much just bashing Goldeneye. Follow that with an insult and your opinion just evaporates.

              • by Anonymous Coward

                You've obviously never played Goldeneye as a kid.

                I might not have played Goldeneye as a kid (although looking at it now, 20 years of age really is still a kid), but I did play other multiplayer games as a child and teenager. Games like Combat on the Atari 2600, Ice Hockey on the NES, Street Fighter II in the arcade or Doom on PC. I've been around a lot of games for a long time. I'm not sure what your point is here.

                It didn't matter that the screen wasn't huge, it was enough to play and develop strategy.

                Resolution and screen size are two completely different things. For a 3D game, a resolution like 160x120 per player made everything look like a

                • I might not have played Goldeneye as a kid (although looking at it now, 20 years of age really is still a kid), but I did play other multiplayer games as a child and teenager. Games like Combat on the Atari 2600, Ice Hockey on the NES, Street Fighter II in the arcade or Doom on PC. I've been around a lot of games for a long time. I'm not sure what your point is here.

                  The point is that as a kid, you can have fun even without the high def 1080p display. When Goldeneye came out, it didn't matter what medium it was on. It was dramatically better than the other games we had available. It was about the competition. Being on a low resolution quarter of a 640x480 display didn't matter. We were all at the same disadvantage, so it disappeared. The content mattered much more than the platform of consumption.

                  I disagree. LAN games were much better because you could do more things in the game without giving away your position and it allowed us to play with more than just four friends. Try doing sixteen or thirty two player split screen. I also don't know about you, but if I'm playing a video game with people, I am focused on the screen, not staring at their faces. Just hearing their cry of defeat from across the room or from their office, if we were playing at work, was immensely satisfying. Maybe you should have taken up poker, it would have given you a lot more time to stare at your friends.

                  No one is arguing the fact that LAN parties are fun and flexible. B

      • You could download an N64 emulator + ROM and play the original. I don't know if there are N64 USB controllers out there, though.
        • Well, that's true but my point was that this mod appears to be missing the main selling point of the game.

    • Too late :(
    • by kellyb9 ( 954229 )

      Before anyone gets too excited, this is a multiplayer only game, don't download it expecting to play the full GoldenEye campaign.

      GoldenEye had a full campaign mode?!

    • Well, that is truly lame, but not unusual. Scripting the AI events is probably going to be a bear. On the other hand, it would be a good starting place and I'd bet SOMEONE will be working on it. If the setting is in place then it's a lot easier to jump in.

  • GoldenEye 64 may have been a great console FPS for its time, but the game is god awful compared to the FPSes of today. The game brings back nostalgia, but to call it a real fps or true gaming like some people do is ignorant at best. Thinking about not being able to move past a 1 foot cliff, only taking damage once per half-second, and easily memorizeable spawn orders after experiencing much better FPS improvements over the years makes me want to puke. This realization came to me in 2004 when I tried to p

    • Don't get stuck in the past, guys. GoldenEye had its day, and that day has passed.

      For you. Just because current games are "better" doesn't mean the old ones are no longer any fun. Sure, they may have lost some of their initial cache, but there's still a net positive to many of them. I don't think there's a person here who wouldn't be willing to get to a warp zone in Super Mario Bros. After Angry Birds, I bet Solitaire is the number 2 game in the world. It's the same thing with movies. Nobody born after Return of the Jedi or who grew up with Jurassic Park is going to find The Birds

      • I see where you're coming from, but I felt that GoldenEye had some serious gameplay limitations that the genre that has built on, which makes it hard to stomach. The old school classics were practically re-invented with new iterations, leaving the older games with a unique gameplay that doesn't feel washed out. The problem I have is that GoldenEye is too similar to the FPSes of today, so it ends up feeling like a primitive version of its peers rather than a legacy gaming experience. There is a unique cha

        • I probably should have added this too, but I think its important to note that I'm not raving Halo and CoD as the pinnacle of FPS gaming and everything else before it crap. I actually hate both franchises for riding a theatrical big-budget story rather than focusing on improved gameplay. I was more referring to how Half Life and its mods blew GoldenEye out of the water so shortly after its release.

      • I think there are two types of games (and I think you can broadly apply the thought to other arts as well): revolutionary games and evolutionary games. Revolutionary games change a genre or create it: Super Mario Bros changed plataformers with solid controls and inspired level design which are still awesome, as such, playing it again still gives me a good amount of fun. The Birds was a revolutionary film which treats human nature and relationships in a way I am not really qualified to discuss and its filmin

  • I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go.

    Who said that it went away? I keep an N64 and four working controllers on hand for the purpose of playing some of the greatest games to grace the platform: GoldeneEye, Mario Kart 64, and Perfect Dark. You'd be surprised how many people don't mind putting down Rock Band for some furious rounds in the Archives or Facility.

  • Mac Port (Score:3, Insightful)

    by mehemiah ( 971799 ) on Wednesday December 15, 2010 @11:33AM (#34561128) Homepage Journal
    if this is on Source, couldn't this have been ported to mac and put on Steam?
  • People do understand, this is the game that ruined all FPS to come?

    What you say?

    FPS aren't made for gamepads. Yet, we now have a generation of kids that think that using gamepads is the only way to play FPS.

    Get the fuck off my lawn with your stupid gamepads, keyboards & mice only!!!

    =)

    Just a note, I have the Goldeneye remake for my Wii and it's not too bad (for using a gamepad). Now playing it on a 1080p TV sucks, like most Wii games. Good thing I still have 3 Commodore monitors (1902, 1080, 1084) f

  • by The Dodger ( 10689 ) on Wednesday December 15, 2010 @12:47PM (#34562270) Homepage

    "I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."

    Where did it go?

    • I was thinking the same thing. Did his N64 self-destruct or something? Did the game cartridge get stolen by squirrels? I need details here!

      (Or is he just as sublimely terrible writer who never bothers to proof his own work? The world may never know!)

    • Do TVs still have SCART inputs?

  • Is this a multiplayer mod. only? :(

  • The relevant engine runs on OS X. All I see on the GE:S page are Windows and Linux versions. Is there an OS X version I'm not seeing, or are we Mackers left out in the cold again?

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