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GoldenEye Source Conversion Mod Released

Soulskill posted more than 3 years ago | from the that's-some-dedication dept.

First Person Shooters (Games) 105

tekgoblin writes "Were you a fan of the original GoldenEye on the N64? Well, this Half-Life 2 mod called GoldenEye Source, five years in the making, has just come out of beta and been fully released for free. The game is a creation of fans with the objective to bring the original experiences from GoldenEye on the N64 back to life. I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."

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105 comments

GoldenEye N64 (0, Redundant)

devbox (1919724) | more than 3 years ago | (#34559060)

GoldenEye on N64 really was the first great multiplayer game. I never really liked alien and future stuff like with Doom and Quake and in them you just ran around like a maniac. GoldenEye has current weapons and great levels.

GoldenEye had tactical elements too, a lot of hidden tunnels and ways to get around, and the proximity mines meant you could get up on a spot with only one way in and defend from there.

It's a great game that made the local multiplayer absolutely fun. We used to go play it after school almost every day (until one of the parents - who was the only one with the game - banned us from spending so much time there).. Good times.

Re:GoldenEye N64 (0)

Anonymous Coward | more than 3 years ago | (#34559458)

GoldenEye on N64 really was the first great casual multiplayer game.

There fixed that for ya.

This isn't to say that casual isn't great-- I own a wii, I love it. But to discount Quake and Doom as "just running around like a maniac" is to discount two of the greatest games made in this genre. They launched hundreds of copy-cat games and engines, probably could be said to have jump started an entire genre of games to the next level, and both are still being heavily modded and played to this day.

This is because they are two truly great games. Truly great multiplayer games.

There are no more "tactics" in goldeneye than in doom or quake-- it's all in the way you play. Just because you don't know how to use the weapons correctly doesn't mean tactics don't exist.

The only thing Goldeneye brought to the table was splitscreen multiplayer-- but again, this is only awesome if you've never played in a LAN party. It's the same type of fun, except you aren't stuck playing the same game all night, and you can have a bigger screen area with better graphics. It has the added bonus that if three of of your friends are in the area and the fourth is stuck at home, (sick, moved, on vacation, whatever) you can still play a full game. You can also play with *gasp* more than four people. Or challenge other people with your friends in a crazy 10 vs 10 or whatever.

Re:GoldenEye N64 (5, Insightful)

hal2814 (725639) | more than 3 years ago | (#34561360)

What Goldeneye brought to the table was people. It wasn't the first great multiplayer game but it was the first socially acceptable FPS game. When I was in college, people would play it at parties. And I don't mean LAN parties. I mean at real proper college parties with girls and beer you'd often find some folks gathered around the TV playing Goldeneye. No longer was the FPS a thing to be played by geeks on PCs. For the first time, the first person shooter was for everyone. And that's huge even if the game itself wasn't revolutionary.

Re:GoldenEye N64 (3, Insightful)

Anonymous Coward | more than 3 years ago | (#34561632)

My buddy used to do that in the dorms where he went to college. I used to play UT with my friends online. I came back over winter break and he told me how awesome he was, and he totally owned everyone on his hall, and he could kick my ass. How could I refuse the challenge? Even though I hadn't played any FPS's with a controller before, he was... humbled.

Goldeneye was a party, frat-boy game. It was the precursor to Halo. Neither of which were groundbreaking except for their ability to get the Madden crowd to play something different.

Re:GoldenEye N64 (1)

kkwst2 (992504) | more than 3 years ago | (#34562954)

I think Marathon was the precursor to Halo. Bungie has been just as innovative in the FPS genre as ID. Marathon was released just after Doom, and was a much more advanced engine in a lot of ways. It had free look way before ID did it. When Halo was initially developed it was groundbreaking. Do you remember the stir at the initial presentations of it? It got delayed when they made the decision to accept a ton of money from Microsoft and make it for XBox. But it still pushed the genre.

I have been playing FPS since Wolfenstein 3D and I love Halo. I can't comment on Goldeneye because I never played it.

Re:GoldenEye N64 (0)

Anonymous Coward | more than 3 years ago | (#34564160)

Marathon was also released long after Ultima Underworld and just after System Shock, both of which had a far superior engine.

What exactly was groundbreaking about Halo? It wasn't the first FPS on a PC or console, it had forgettable characters that weren't likable and it didn't even have a good story. The only thing it had going was a big marketing campaign by Microsoft.

Re:GoldenEye N64 (1)

PrescriptionWarning (932687) | more than 3 years ago | (#34564236)

*whoosh* that comparison went completely over your head. Marathon is to Doom as Goldeneye is to Halo, thats not the same as saying Marathon is to Halo as Wolfenstein is to Doom.

Re:GoldenEye N64 (1)

hal2814 (725639) | more than 3 years ago | (#34564586)

Oooh, you're so awesome that you can kick someone's ass... at Goldeneye. My ranking was usually "Mostly Harmless." But I still had fun playing it because I wasn't playing to show how big my cock is. I was just playing to have some fun with friends. Halo? Yeah, frat boys play Halo but they don't do it around girls. If anything, Goldendeye was the precursor to Wii Sports or Guitar Hero. For that brief shining moment, the game that EVERYONE played was an FPS. That's really sweet and it led to the FPS being a viable console genre. That's as groundbreaking as Super Mario was to the 2D platformer or Asteroids was to space shooters.

Re:GoldenEye N64 (1)

Lumpy (12016) | more than 3 years ago | (#34559474)

So you never played Urban Terror mod for Quake3?

That one gave an AWESOME GoldenEye feel with the ability to add in the dead=dead functionality and 16 players.

Re:GoldenEye N64 (0)

Anonymous Coward | more than 3 years ago | (#34560362)

No it didn't. It just gave a lame half-assed Action Quake2 feel.

It's only popular because it's a poor man's CS clone out for free.

Re:GoldenEye N64 (1)

VGPowerlord (621254) | more than 3 years ago | (#34560412)

GoldenEye on N64 really was the first great multiplayer game.

"Yellow Eye needs food, badly."

You misspelled "Gauntlet," which was out 12 years earlier.

Oh, you were only talking about FPS games?

Even if you didn't like Quake, it had at least mod that seemed quite good that wasn't too futuristic: Team Fortress.

Cue Cease and Desist in 5...4... (3)

jonwil (467024) | more than 3 years ago | (#34559074)

With the new GoldenEye Wii and the fact that Sony (as owner of the Bond films) isn't exactly the most friendly when it comes to mis-use of their IP, expect this to be hit with a C&D as soon as the Sony lawyers find out it exists.

Re:Cue Cease and Desist in 5...4... (1)

The MAZZTer (911996) | more than 3 years ago | (#34559308)

I was indeed surprised once I realized that Goldeneye Wii was announced and GES was still kicking. I don't think Nintendo has been any friendlier to these types of things than other companies have in the past...

Re:Cue Cease and Desist in 5...4... (2)

thetoadwarrior (1268702) | more than 3 years ago | (#34559390)

I thought that too but I really hope they don't. I plan on playing Goldeneye Source and buying the Wii version. I think they should embrace this. I just hope they have the sense to do so.

Re:Cue Cease and Desist in 5...4... (2)

Skillet5151 (972916) | more than 3 years ago | (#34559888)

This mod has been around for years (with public releases)...if anyone at Sony was even occasionally looking for this sort of thing they should have found it a long time ago. Attention like this probably doesn't help the odds but it isn't like they developed the whole thing in secret and just dropped this release as a shocker.

Re:Cue Cease and Desist in 5...4... (2)

idontgno (624372) | more than 3 years ago | (#34561106)

if anyone at Sony was even occasionally looking for this sort of thing

I'm sure you meant "Nintendo". It would be surprising for Sony to be safeguarding Nintendo's intellectual property.

I'm rather surprised Nintendo hasn't reacted. They have a reputation for kinder, gentler customer relations than Sony, but it was always my impression they would explode into a flurry of razor-sharp legal teeth if you intrude on their copyrights and trademarks.

Re:Cue Cease and Desist in 5...4... (1)

tlhIngan (30335) | more than 3 years ago | (#34561790)

if anyone at Sony was even occasionally looking for this sort of thing

I'm sure you meant "Nintendo". It would be surprising for Sony to be safeguarding Nintendo's intellectual property.

I'm rather surprised Nintendo hasn't reacted. They have a reputation for kinder, gentler customer relations than Sony, but it was always my impression they would explode into a flurry of razor-sharp legal teeth if you intrude on their copyrights and trademarks.

This is an interesting question. Nintendo protects the Goldeneye game IP, but it's Sony that owns the Bond franchise (after all, they use Sony laptops, Sony-Ericsson phones, Sony Blu-Ray players, Sony TVs, etc everywhere). It'll probably get plastered by both companies - Nintendo for the game IP, Sony for misuse of its franchise IP. And since both are Japanese companies, I wouldn't be surprised if they launched a coordinated C&D - they may compete, but I'm sure they're also backroom buddies both united against the American latecomer (Microsoft).

Re:Cue Cease and Desist in 5...4... (1)

KDR_11k (778916) | more than 3 years ago | (#34565994)

Does Nintendo even own the rights to the old GE game? That was made by Rare after all. They probably don't care either way as neither has the rights to actually re-release that game. The parties interested in stopping this remake would be Sony and Activision who are actually benefiting from the IPs involved.

Re:Cue Cease and Desist in 5...4... (1)

Thelasko (1196535) | more than 3 years ago | (#34564150)

C&D as soon as the Sony lawyers find out it exists.

Activision-Blizzard [wikipedia.org] owns the rights to the Bond games though.

Re:Cue Cease and Desist in 5...4... (1)

protektor (63514) | more than 3 years ago | (#34571248)

Well if Blizzard and Vivendi are involved it will only be a matter of time until they flip out and send C&Ds or threaten a lawsuit like they have always done. They never learned to play well with others and share. I thought everyone learned that at a young age, but I guess not.

Until someone does Zero Wing, I'm not interested (1)

drsmack1 (698392) | more than 3 years ago | (#34559098)

Zero Wing multi-player set up us the bomb

Doing a great port to Linux or something would be for great justice

ha ha ha ha

Re:Until someone does Zero Wing, I'm not intereste (1)

Coren22 (1625475) | more than 3 years ago | (#34564922)

Personally, I would love to see a new Wing Commander game, maybe with multiplayer. I miss those games.

Don't know anything about Zero Wing though.

I suppose from the Wiki article that this is where "All your base are belong to us" comes from?

Re:Until someone does Zero Wing, I'm not intereste (0)

Anonymous Coward | more than 3 years ago | (#34565836)

It's old, but give Wing Commander Armada a try. It has a fairly simplistic strategy portion mixed with action. It was the first Wing Commander game that featured 3D ships and the "Shelton slide". I think the game received mediocre reviews, but I found it to be quite fun to play against friends.

Freelancer was also a good space combat game with multiplayer. The mouse control might take a little getting used to, but once you do, it ends up being much better than using a joystick.

How long... (1)

Xest (935314) | more than 3 years ago | (#34559112)

How long before this gets taken down for copyright infringement, how long before it's... you might say, Foxed!

Oh it's been a while since I've been able to use that term.

Are companies still agressively beating down any fan mod that dares even closely resemble their IP these days or do they turn a blind eye to it now? They're probably even more at risk when you take into account the fact there's just been an official remake of Goldeneye released for the Wii, companies don't like unnecessary competition.

I'd download it ASAP if it interests you and archive it if it's any good as it may not be available for long. I still have my copy of Alien Quake etc. somewhere in the depths of my file archives!

Re:How long... (3, Informative)

imakemusic (1164993) | more than 3 years ago | (#34559388)

Are companies still agressively beating down any fan mod that dares even closely resemble their IP these days or do they turn a blind eye to it now?

Some do, some don't. Valve are allowing the development of a complete remake of their original flagship game, Half Life 1 [blackmesasource.com]. Maybe because, like a lot of people, they don't think it will ever be completed.

Re:How long... (2)

Xest (935314) | more than 3 years ago | (#34559824)

They're doing it on the source engine too though which helps.

I'd imagine Valve would be a lot more annoyed if they'd tried to do it on say an id Tech 4 or Unreal engine based game! It's when people take a companies IP elsewhere I think they really start to get a little fucked off.

Re:How long... (2)

VGPowerlord (621254) | more than 3 years ago | (#34560222)

They're doing it on the source engine too though which helps.

Of course, Valve already sells a port of Half-Life to the Source engine (appropriately named Half-Life: Source [steampowered.com])... and the Black Mesa mod will require you to own at least one Source game already.

Re:How long... (3, Informative)

Anonymous Coward | more than 3 years ago | (#34560314)

Half-Life: Source is just a direct port so that that original Half Life would run under the Source engine. There is virtually no improvement in the graphics whatsoever over the version which was released in the 90s. Black Mesa is a complete remake of the game (with Valve's permission) which will make use of the full capabilities and flashy effects of the modern Source engine, so that it will be comparable to HL2 in terms of impressive visuals.

Re:How long... (1)

SharpFang (651121) | more than 3 years ago | (#34559406)

Blind eye - rarely. It's a risk to trademark ownership. OTOH, "Permit&Proceed" instead of Cease&Desist" - it happens. Not very often but happens.

Some companies require the modders to have a license. Then you are free to produce the mod, and their trademarks remain safe.

The usual license can be revoked at will (which would happen if the company decides your work is damaging for their profits or PR) and guarantees that if you profit from your work, they get their cut. Usually the license grants unlimited rights to distribute the product at no charge but is in your name only - you can't sub-license anyone or sell the code base or finished product.

Re:How long... (1)

Xest (935314) | more than 3 years ago | (#34561198)

Any idea if there have been any situations where mods have been hit with Cease and Desists in recent years? I don't follow mods too much nowadays I'll admit, but I remember back in the 90s it was happening very frequently with mods based on all sorts of movie IPs.

Re:How long... (1)

SharpFang (651121) | more than 3 years ago | (#34562114)

I don't remember whether that was Kings Quest, Quest For Glory or something like this - a sequel to a series anyway, that's been first hit by C&D, and then the copyright holders saw the light and issued a P&P instead.

I don't remember more, but I remember there were more - I guess search old stories on Slashdot...

They turn... (1)

Anonymous Coward | more than 3 years ago | (#34561928)

*puts on sunglasses*

A GOLDEN eye.

Go? (1)

m50d (797211) | more than 3 years ago | (#34559114)

It still runs on my N64. If you can't stand to look after an old console, it works pretty well in emulators - not perfect (the sky looks funny), but more than good enough to play, and probably more faithful than anything using the half-life engine ever can be.

Re:Go? (0)

devbox (1919724) | more than 3 years ago | (#34559154)

What are you talking about? It's not the single player campaign, it's multiplayer. That's quite painful to set up in an emulator and you only get 4 players. This gives a lot more opportunities.

Re:Go? (0)

Anonymous Coward | more than 3 years ago | (#34559204)

It still runs on my N64. If you can't stand to look after an old console, it works pretty well in emulators - not perfect (the sky looks funny), but more than good enough to play, and probably more faithful than anything using the half-life engine ever can be.

"Half-Life Engine"

lol

Re:Go? (1)

Abstrackt (609015) | more than 3 years ago | (#34559658)

I'm going to go out on a limb here and assume you haven't at any point played GE:S. I've been playing this mod on and off for about two years and I'm amazed how true it is to the original. You might be happier playing the original but at least give the fan recreation a shot before writing it off.

Multiplayer only (5, Informative)

Rik Sweeney (471717) | more than 3 years ago | (#34559136)

Before anyone gets too excited, this is a multiplayer only game, don't download it expecting to play the full GoldenEye campaign.

Re:Multiplayer only (1)

Darkness404 (1287218) | more than 3 years ago | (#34559202)

If I recall correctly, it wasn't the single player mode that was fun in GoldenEye but rather the multiplayer elements. The single player campaign was good but it wasn't revolutionary the way multiplayer was.

Re:Multiplayer only (0)

Anonymous Coward | more than 3 years ago | (#34559330)

It was released after Duke Nukem 3D, so if anything the console was attempting to catch up, once again.

Re:Multiplayer only (1)

L4t3r4lu5 (1216702) | more than 3 years ago | (#34559958)

Goldeneye was released in August '97, Duke Nuken 64 in November. Prior to this, I don't ever remember playing Duke Nukem 3D on the pc with any more than one other player, over a direct connection (modem) or LAN.

Re:Multiplayer only (1)

VGPowerlord (621254) | more than 3 years ago | (#34560560)

Prior to this, I don't ever remember playing Duke Nukem 3D on the pc with any more than one other player, over a direct connection (modem) or LAN.

Just because you didn't doesn't mean other people didn't.

My friends and I had LAN parties all the time, where we'd connect 4 or more computers together.

In the mid-90s, my friends and I used to play Doom, Doom 2, Heretic, Hexen, Duke Nukem 3D. and Warcraft 2 LAN games. DN3D and War2 both got a lot of play time, simply because they were the only 8-player games we had (the rest were 4-player; we didn't have Quake.) Games we moved on to later all supported 8 or more players (Unreal, UT, Half-Life, Starcraft...).

Re:Multiplayer only (1)

dunezone (899268) | more than 3 years ago | (#34559606)

Well the multiplayer was indirectly tied to single player. The only way to unlock additional multiplayer modifiers was to play the single player on higher difficulties and doing speed runs of maps. The single player was still a lot of fun, trying to beat Aztec in a certain time limit was still as awesome as playing 4 player multiplayer, I remember four of us taking turns seeing who could beat Aztec in time.

Re:Multiplayer only (3, Informative)

Shikaku (1129753) | more than 3 years ago | (#34559662)

You recalled incorrectly. BOTH are great. This is why it stands out, along with its successor Perfect Dark.

Re:Multiplayer only (2)

commodore64_love (1445365) | more than 3 years ago | (#34559776)

Yeah Perfect Dark's single player mode was rather crappy, but Goldeneye's single player recreated scenes from the movie and was a lot of fun.

It's only drawback is the lo-res 704x320 graphics but if you play it on an emulator, you can set it up with higher resolutions like 704x640. I do that with Zelda Ocarina of Time and it looks... well not beautiful... but better than on the original N64.

Re:Multiplayer only (1)

jensend (71114) | more than 3 years ago | (#34561958)

Goldeneye's single player campaign was actually *better* than the movie. I played through it, thought "this was really neat, I should rent the movie!" and was thoroughly disappointed with it because its plot and script didn't compare well to the game's.

Re:Multiplayer only (1)

BenoitRen (998927) | more than 3 years ago | (#34562470)

704x320 graphics? What are you talking about? They were 320x240 graphics.

Re:Multiplayer only (1)

commodore64_love (1445365) | more than 3 years ago | (#34562740)

>>>They were 320x240 graphics.

Ooops.

Actually Goldeneye, like most N64 games, was probably 640x240. N64 could do either 320 or 640 (horizontal) and 240p or 480i (vertical). Not sure if it could do overscan (i.e. 704x240).

Re:Multiplayer only (1)

BenoitRen (998927) | more than 3 years ago | (#34564498)

According to Wikipedia (yeah, I know), the N64 could do 256x224, 320x240 and 640x480 (with the PAL system also being capable of 768x576). Games that used 640x480 tended to need the RAM upgrade pack, though.

Re:Multiplayer only (1)

imakemusic (1164993) | more than 3 years ago | (#34559416)

I never really played Goldeneye but everyone I know loved playing it with four people in one room with four controllers. As this is PC conversion I'm assuming this won't be possible without having four PCs in the same room.

Re:Multiplayer only (1)

Anonymous Coward | more than 3 years ago | (#34559492)

I could never see the draw to that. I mean sitting in cramped quarters with 4 closely wired controllers trying to play a first person shooter with a gamepad and only one fourth of a blurry television screen on an already low resolution game that also allowed your opponents to see exactly where you were.

The only reason I can imagine is because console gamers never played real multiplayer first person shooters and had very low expectations.

Re:Multiplayer only (2)

Metabolife (961249) | more than 3 years ago | (#34559572)

Really? You don't see the draw of sitting with three of your best friends playing a video game in the same room?

Oh, that's right.. this is Slashdot.

Re:Multiplayer only (1)

Abstrackt (609015) | more than 3 years ago | (#34559680)

Not playing on a console and being in the same room aren't mutually exclusive you know. LAN parties still happen.

Re:Multiplayer only (1)

BenoitRen (998927) | more than 3 years ago | (#34562340)

LAN parties haven't been about playing games together in a long time. They're for having regular parties and sharing files (mostly porn). They only actually play when the press is present.

Re:Multiplayer only (1)

MareLooke (1003332) | more than 2 years ago | (#34572512)

LAN parties don't necessarily need to be big organized events, picking up your PC and heading over to a friend's place works just as well (if not better)...

Re:Multiplayer only (1)

Anonymous Coward | more than 3 years ago | (#34559944)

We used to do that anyways, except it was on four of my PCs and my LAN or over the internet if one or more people wanted/needed to stay home. The difference is we were playing from a selection of good FPS games like Doom, Doom II, Descent, Descent II, Quake, Quake II, Duke Nukem 3D, NetMech, Heavy Gear, Heavy Gear II, Heretic, Heretic II, Hexen, Hexen II, Unreal and Starsiege: Tribes, each with our own high resolution display, proper controllers and the ability to use stealth tactics, thanks very much.

Staring at a 160x120 resolution corner of a crappy television screen trying to aim with a gamepad at a couple of pixels representing another player is hardly my idea of fun, regardless of which friends are there. We would have rather just played cards or Street Fighter II or gone out drinking if that was our only source of gaming "entertainment".

I suppose you also think that punching yourself in the groin is also fun, so long as you're doing it with three of your best friends in the same room.

Re:Multiplayer only (1)

Metabolife (961249) | more than 3 years ago | (#34563720)

You've obviously never played Goldeneye as a kid. It didn't matter that the screen wasn't huge, it was enough to play and develop strategy. Lan parties feel more disconnected. The screen is your primary focus, and it's hard to see the expressions on other people's faces.
And by listing off the fps games as a difference, you're pretty much just bashing Goldeneye. Follow that with an insult and your opinion just evaporates.

Re:Multiplayer only (1)

Anonymous Coward | more than 3 years ago | (#34565296)

You've obviously never played Goldeneye as a kid.

I might not have played Goldeneye as a kid (although looking at it now, 20 years of age really is still a kid), but I did play other multiplayer games as a child and teenager. Games like Combat on the Atari 2600, Ice Hockey on the NES, Street Fighter II in the arcade or Doom on PC. I've been around a lot of games for a long time. I'm not sure what your point is here.

It didn't matter that the screen wasn't huge, it was enough to play and develop strategy.

Resolution and screen size are two completely different things. For a 3D game, a resolution like 160x120 per player made everything look like a pixelated mess.

Lan parties feel more disconnected. The screen is your primary focus, and it's hard to see the expressions on other people's faces.

I disagree. LAN games were much better because you could do more things in the game without giving away your position and it allowed us to play with more than just four friends. Try doing sixteen or thirty two player split screen. I also don't know about you, but if I'm playing a video game with people, I am focused on the screen, not staring at their faces. Just hearing their cry of defeat from across the room or from their office, if we were playing at work, was immensely satisfying. Maybe you should have taken up poker, it would have given you a lot more time to stare at your friends.

Having the ability to play over the internet worked out well whenever some of us had to go away on business trips. Just throw everyone on speakerphone and have at the games.

And by listing off the fps games as a difference, you're pretty much just bashing Goldeneye.

That is a mighty tenuous connection. By listing FPS games, I was giving an example of the wide range we had to choose from as opposed to the single FPS game you seemingly had to choose from.

Follow that with an insult and your opinion just evaporates.

You obviously don't have a clue what the word "opinion" means.

Re:Multiplayer only (1)

Metabolife (961249) | more than 3 years ago | (#34568644)

I might not have played Goldeneye as a kid (although looking at it now, 20 years of age really is still a kid), but I did play other multiplayer games as a child and teenager. Games like Combat on the Atari 2600, Ice Hockey on the NES, Street Fighter II in the arcade or Doom on PC. I've been around a lot of games for a long time. I'm not sure what your point is here.

The point is that as a kid, you can have fun even without the high def 1080p display. When Goldeneye came out, it didn't matter what medium it was on. It was dramatically better than the other games we had available. It was about the competition. Being on a low resolution quarter of a 640x480 display didn't matter. We were all at the same disadvantage, so it disappeared. The content mattered much more than the platform of consumption.

I disagree. LAN games were much better because you could do more things in the game without giving away your position and it allowed us to play with more than just four friends. Try doing sixteen or thirty two player split screen. I also don't know about you, but if I'm playing a video game with people, I am focused on the screen, not staring at their faces. Just hearing their cry of defeat from across the room or from their office, if we were playing at work, was immensely satisfying. Maybe you should have taken up poker, it would have given you a lot more time to stare at your friends.

No one is arguing the fact that LAN parties are fun and flexible. But playing on the same medium makes it feel like more of a community. Sure a switch is shared, and a game may be hosted on a single server, but that's not as tangible as seeing a single box with physical connections in closer proximity to you and your friends.

It was entertainment, you didn't have to be focused 100% on the game. The human element is what makes or breaks a game. Whether that manifests via single player design, or online community. It's just more raw when you can see a real person there. See emotions, and not just hear them from across a table, or across the room.

That is a mighty tenuous connection. By listing FPS games, I was giving an example of the wide range we had to choose from as opposed to the single FPS game you seemingly had to choose from.

Let me show you the connection so you can see it plainly:

We used to do that anyways, except it was on four of my PCs and my LAN or over the internet if one or more people wanted/needed to stay home. The difference is we were playing from a selection of good FPS games like...

Your first sentence states you used to play together anyways, but in the LAN party setting. But the difference was the games, not the situation. Hence you're stating that Goldeneye was a worse game. You didn't say that the platform was the problem. Just the games. Do I need to elaborate further?

You obviously don't have a clue what the word "opinion" means.

From your perspective it means making personal comments masquerading as facts while claiming them as universal truths. These are usually based on emotions conjured from personal experiences and preferences. From the accepted definition, however, an opinion is a statement of conjecture which may or may not lead to a fundamental truth when placed under scrutiny. Maybe this will help with your understanding of the concept:

Fact: Salt is composed of sodium and chlorine.
Opinion: Salt makes all food taste better.

One is a tested scientific fact. The other might as well be the foundation for a salt cult.

If this remains unclear, I highly doubt this conversation will have any real substance.

Re:Multiplayer only (0)

Anonymous Coward | more than 3 years ago | (#34569388)

The point is that as a kid, you can have fun even without the high def 1080p display. When Goldeneye came out, it didn't matter what medium it was on. It was dramatically better than the other games we had available. It was about the competition. Being on a low resolution quarter of a 640x480 display didn't matter. We were all at the same disadvantage, so it disappeared. The content mattered much more than the platform of consumption.

I still play and enjoy much older games than Goldeneye, so you have no point. Nice red herring though.

No one is arguing the fact that LAN parties are fun and flexible. But playing on the same medium makes it feel like more of a community. Sure a switch is shared, and a game may be hosted on a single server, but that's not as tangible as seeing a single box with physical connections in closer proximity to you and your friends. It was entertainment, you didn't have to be focused 100% on the game. The human element is what makes or breaks a game. Whether that manifests via single player design, or online community. It's just more raw when you can see a real person there. See emotions, and not just hear them from across a table, or across the room.

The human element is the talk and hanging out. It has nothing to do with staring at each other. We played video games specifically because that is what we wanted to do at those moments.

Your first sentence states you used to play together anyways, but in the LAN party setting. But the difference was the games, not the situation. Hence you're stating that Goldeneye was a worse game. You didn't say that the platform was the problem. Just the games. Do I need to elaborate further?

You are fabricating things. I never once said a word about Goldeneye in regards to those games. It was actually a comparison of the poor FPS experience offered by console gaming and the rich experience offered by PC gaming. In fact all of my criticism is leveled squarely at the platform and genre pairing. Goldeneye is guilty of nothing but being a mediocre game that is letdown by the system it runs on. Anything else you want to make up?

From your perspective it means making personal comments masquerading as facts while claiming them as universal truths.

I never once did that. I offered my opinion and a concise explanation of why I feel that way. You, on the other hand, offered personal insults from the very beginning and some silly rationalization that not looking at your friends' faces while playing a video game together means that nobody can have fun.

You're the one trying to tell people that their opinion is somehow wrong and shamelessly putting words into others' mouths, so take a look in the mirror.

Re:Multiplayer only (1)

moenoel (1897920) | more than 3 years ago | (#34560064)

You could download an N64 emulator + ROM and play the original. I don't know if there are N64 USB controllers out there, though.

Re:Multiplayer only (1)

imakemusic (1164993) | more than 3 years ago | (#34560574)

Well, that's true but my point was that this mod appears to be missing the main selling point of the game.

Re:Multiplayer only (1)

kellyb9 (954229) | more than 3 years ago | (#34560366)

Before anyone gets too excited, this is a multiplayer only game, don't download it expecting to play the full GoldenEye campaign.

GoldenEye had a full campaign mode?!

Re:Multiplayer only (1)

drinkypoo (153816) | more than 3 years ago | (#34560426)

Well, that is truly lame, but not unusual. Scripting the AI events is probably going to be a bear. On the other hand, it would be a good starting place and I'd bet SOMEONE will be working on it. If the setting is in place then it's a lot easier to jump in.

Re:Multiplayer only (0)

Anonymous Coward | more than 3 years ago | (#34568594)

We have discussed Campaign internally for some time. Single Player recreation may happen, but it will be the last thing we do. SP doesn't give us much because if you want perfect SP, you play on N64. Anything we do to make it "better" will also make it "wrong."

This does not mean that there won't be a mission mode, however. As a "what do we do after multiplayer?" topic, we have discussed a few options, and we have an idea that seems like a winner. Stay tuned.

--VC, Goldeneye Source Insider.

Re:Multiplayer only (1)

drinkypoo (153816) | more than 3 years ago | (#34570152)

I think it's clear that the missions ought to be recreated by somebody. As someone who is not paying for this game, however, I can wait a basically indefinite period of time for the single player :D

get down (0)

Anonymous Coward | more than 3 years ago | (#34559498)

http://www.youtube.com/watch?v=SP5c_MEs9mo

I'll say what most who have re-played it will say (1)

PPalmgren (1009823) | more than 3 years ago | (#34560340)

GoldenEye 64 may have been a great console FPS for its time, but the game is god awful compared to the FPSes of today. The game brings back nostalgia, but to call it a real fps or true gaming like some people do is ignorant at best. Thinking about not being able to move past a 1 foot cliff, only taking damage once per half-second, and easily memorizeable spawn orders after experiencing much better FPS improvements over the years makes me want to puke. This realization came to me in 2004 when I tried to play it again, and I can only imagine it has gotten worse as time goes on.

Don't get stuck in the past, guys. GoldenEye had its day, and that day has passed.

Re:I'll say what most who have re-played it will s (0)

Anonymous Coward | more than 3 years ago | (#34561066)

The genre has advanced since Goldeneye for sure, but "to call it a real fps or true gaming like some people do is ignorant at best?" Really? I wasn't aware that genre categorization and game status was revoked with age.

Re:I'll say what most who have re-played it will s (1)

PPalmgren (1009823) | more than 3 years ago | (#34561596)

It appears I'm being misunderstood. I was being a bit snarkey, referring to how several people consider GoldenEye the pinnacle of FPS gaming to this day, and cut on decent stuff like the Orange Box games because "they aren't GoldenEye." It was great for its time, but to continue to say it is rediculous. I'm not saying Halo or these FPSes like CoD that focus heavily on theatrical single player are the pinnacle of gaming, but am more focused on how quickly GoldenEye was blown out of the water by Half Life and its subsequent mods. Its really a fairly small blip on the genre's history when you look at it from the oldies like Doom and Wolfenstein to present.

Re:I'll say what most who have re-played it will s (2)

Amorymeltzer (1213818) | more than 3 years ago | (#34561112)

Don't get stuck in the past, guys. GoldenEye had its day, and that day has passed.

For you. Just because current games are "better" doesn't mean the old ones are no longer any fun. Sure, they may have lost some of their initial cache, but there's still a net positive to many of them. I don't think there's a person here who wouldn't be willing to get to a warp zone in Super Mario Bros. After Angry Birds, I bet Solitaire is the number 2 game in the world. It's the same thing with movies. Nobody born after Return of the Jedi or who grew up with Jurassic Park is going to find The Birds truly believable, but it's still an astounding film and for some, quite frightening. Seeing Avatar or Train a Dragon in 3D doesn't diminish the quality of King Kong. Black Ops may be awesome, but for 50 bucks on Craigslist I can get an N64, two controllers, and some BA games.

Re:I'll say what most who have re-played it will s (1)

PPalmgren (1009823) | more than 3 years ago | (#34561954)

I see where you're coming from, but I felt that GoldenEye had some serious gameplay limitations that the genre that has built on, which makes it hard to stomach. The old school classics were practically re-invented with new iterations, leaving the older games with a unique gameplay that doesn't feel washed out. The problem I have is that GoldenEye is too similar to the FPSes of today, so it ends up feeling like a primitive version of its peers rather than a legacy gaming experience. There is a unique challenge to 8-bit sidescrollers or old zeldas that can't be found in the new version, GoldenEye really doesn't have that differentiation.

Reading over it, I probably worded it in an overly abrasive way. Read my reply to the AC for the reason behind the snarkiness.

Re:I'll say what most who have re-played it will s (1)

PPalmgren (1009823) | more than 3 years ago | (#34562000)

I probably should have added this too, but I think its important to note that I'm not raving Halo and CoD as the pinnacle of FPS gaming and everything else before it crap. I actually hate both franchises for riding a theatrical big-budget story rather than focusing on improved gameplay. I was more referring to how Half Life and its mods blew GoldenEye out of the water so shortly after its release.

Re:I'll say what most who have re-played it will s (1)

flabordec (984984) | more than 3 years ago | (#34564456)

I think there are two types of games (and I think you can broadly apply the thought to other arts as well): revolutionary games and evolutionary games. Revolutionary games change a genre or create it: Super Mario Bros changed plataformers with solid controls and inspired level design which are still awesome, as such, playing it again still gives me a good amount of fun. The Birds was a revolutionary film which treats human nature and relationships in a way I am not really qualified to discuss and its filming techniques and themes are still being explored in today's films.

On the other hand, evolutionary games only improve on a previous experience but do not provide a whole lot else (nicer graphics, slightly better storyline, old game in a new console). These games are not bad and their technical achievements can make them hits on release, but they do not age well. At least for me Goldeneye is only evolutionary, multiplayer had been introduced in FPS before (Team Fortress was released exactly a year before and I am sure if I searched enough I would find other multiplayer FPSs much earlier) and the single player campaign wasn't as good as other contemporary games (Elder Scrolls 2 comes to mind). The thing that made it so popular was that it was one of the first FPSs in a console, but as a game it provided nothing new or revolutionary.

It certainly is an entertaining game, but it is not in the same breath with masterpieces like Super Mario Bros or The Birds.

GoldenEye Never Left (1)

men0s (1413347) | more than 3 years ago | (#34560586)

I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go.

Who said that it went away? I keep an N64 and four working controllers on hand for the purpose of playing some of the greatest games to grace the platform: GoldeneEye, Mario Kart 64, and Perfect Dark. You'd be surprised how many people don't mind putting down Rock Band for some furious rounds in the Archives or Facility.

Mac Port (3, Insightful)

mehemiah (971799) | more than 3 years ago | (#34561128)

if this is on Source, couldn't this have been ported to mac and put on Steam?

Re:Mac Port (1)

macactionhero (1451789) | more than 3 years ago | (#34564742)

The Source SDK thats they used to develop the game is not available for OSX yet. Once Valve releases the SDK for OSX, I'm sure you'll see the game on the mac.

Re:Mac Port (0)

Anonymous Coward | more than 3 years ago | (#34565330)

It could, except Valve hasn't released the Source SDK for Mac yet (at least last time I checked). Also, the team Valve has that checks out mod for inclusion on Steam don't seem to work very fast. That or they've got better things to do :)

Re:Mac Port (0)

Anonymous Coward | more than 3 years ago | (#34566280)

if this is on Source, couldn't this have been ported to mac and put on Steam?

Yes. Unless they've used any windows specific APIs in their game logic (which would be pretty pointless), it should just be a matter of recompiling and packaging to put out a mac release.

This is the game that ruined all FPS (1)

Nyder (754090) | more than 3 years ago | (#34562172)

People do understand, this is the game that ruined all FPS to come?

What you say?

FPS aren't made for gamepads. Yet, we now have a generation of kids that think that using gamepads is the only way to play FPS.

Get the fuck off my lawn with your stupid gamepads, keyboards & mice only!!!

=)

Just a note, I have the Goldeneye remake for my Wii and it's not too bad (for using a gamepad). Now playing it on a 1080p TV sucks, like most Wii games. Good thing I still have 3 Commodore monitors (1902, 1080, 1084) for my non HD consoles (which is mostly what I own).

Where'd it go? (2)

The Dodger (10689) | more than 3 years ago | (#34562270)

"I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."

Where did it go?

Re:Where'd it go? (1)

Blakey Rat (99501) | more than 3 years ago | (#34563074)

I was thinking the same thing. Did his N64 self-destruct or something? Did the game cartridge get stolen by squirrels? I need details here!

(Or is he just as sublimely terrible writer who never bothers to proof his own work? The world may never know!)

What about OS X? (1)

TheoMurpse (729043) | more than 3 years ago | (#34563016)

The relevant engine runs on OS X. All I see on the GE:S page are Windows and Linux versions. Is there an OS X version I'm not seeing, or are we Mackers left out in the cold again?

Re:What about OS X? (0)

Anonymous Coward | more than 3 years ago | (#34568508)

You iMackers are left in the iCold because Valve isn't providing any SDK support that would let us build to target your platform.

--VC, Goldeneye Source Insider.

useless (0)

Anonymous Coward | more than 3 years ago | (#34563936)

Ok this is Goldeneye, so if there is no single player, then its 100% useless. Rather than waste time skinning some guns and making maps, you should be concentrating on making a co-op mission package, which would be much more fun rather than playing maps thats look like goldeneye, which by the way can be played in unreal tournament. So, nice attempt but absolutely useless in my eyes. my 2 cents.

But can you pull the mod out to make people dance? (0)

Anonymous Coward | more than 3 years ago | (#34565696)

But can you pull the mod out to make people dance? That was the BEST PART about the n64 cartridge, man!

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