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Voting Opens For Mozilla Labs Web Gaming Competition

Soulskill posted more than 3 years ago | from the microevolution-of-gaming dept.

Mozilla 20

nikanth writes "Voting is now open for Game On 2010, Mozilla Labs' first international gaming competition. Game On is all about games built, delivered and played on the open Web and the browser. Out of the 160+ submissions to the first competition, 124 games have been selected to be showcased in the Game On Gallery.'"

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Such a shame (1)

dingen (958134) | more than 3 years ago | (#34859190)

I made a game for this, but it's not in the gallery :'(

Re:Such a shame (0)

Anonymous Coward | more than 3 years ago | (#34859260)

Where can we try your game?

Re:Such a shame (-1)

Anonymous Coward | more than 3 years ago | (#34859620)

here you go [lemonparty.org] , it's pretty cool

Re:Such a shame (0)

Anonymous Coward | more than 3 years ago | (#34861050)

Considering how incredibly lame some of the games that made the cut really are, I find it incredible that there were yet worse offerings out there!

My submission is "BarFight" - and from what I've seen of the competition, we stand a reasonable chance of winning - it's the only 3D game with any sort of quality production standards - and although it's a very simple "casual" game to play (not much 'depth'), we believe it's fairly original.

Re:Such a shame (0)

Anonymous Coward | more than 3 years ago | (#34864404)

no offence intended, just an observation: The requirement to give an email address to a random website to eve ntry the game out is not a massive obstacle but enough to make me pass your game and try one of the others...

Re:Such a shame (1)

Ben Newman (53813) | more than 3 years ago | (#34865658)

Yeah, I forgot to submit Nethax! (http://www.big-ape.net/nethax/) this year. Maybe next time.

Re:Such a shame (0)

Anonymous Coward | more than 3 years ago | (#34882488)

Ditto...i forgot about the submittal date and slipped past it :/ Maybe mozilla will open up a "disqualified for being late, but here they are anyways" category :D

So buggy, some nice retro style though (1)

qwerty8ytrewq (1726472) | more than 3 years ago | (#34859278)

I just tried a few. It is worth a look around. Warning: There did seem to be a lot of glitches in the house. Experimental labs and all that...

Re:So buggy, some nice retro style though (1)

Anonymous Coward | more than 3 years ago | (#34861414)

Yeah - it's tough to debug networked games. My game (BarFight: http://www.tubagames-barfight.net) supports 40 players (and we have 10 servers for a total of 400) - but the most I ever got to test it with was 8 or 9. Also, we made the fatal mistake of trying to increase the scope of the game at the last minute - that was a really dumb move, and I should know better.

The worst part is that the competition rules don't allow you to fix bugs during the judging phase (I guess it's obvious why not) - but that makes it incredibly frustrating! You can see a bug - you know which line of code to change to fix it - but you're not allowed to do that for a MONTH!! It's programmer-hell!

The HTML-F5 Game.... (3, Funny)

Klinky (636952) | more than 3 years ago | (#34859286)

Hmmm, HTML5 games or HTML-F5 game, what with their servers seemingly hammered...

Sloow (2)

elh_inny (557966) | more than 3 years ago | (#34859454)

You can play games being hosted on Mozilla Labs or author's own server.
The games usually execute Javascript so run on your local machine, but the servers are still being hammered heavily on bandwidth.

I guess that's what you get for giving to community - a massive bandwitdth bill :)

Re:Sloow (1)

Anonymous Coward | more than 3 years ago | (#34861146)

Mozilla gave authors the option of running on Mozilla-provided servers to avoid getting their own sites slashdotted. I chose to take them up on their offer - and they provided me with a fully-hosted "RackSpace" cloud server for my "BarFight" game. They gave me the root password and a choice of what distro I wanted to run...everything!

So they did offer to "do the right thing". I don't think they can be faulted for that.

Use Firefox 4 to try them! (1)

Anonymous Coward | more than 3 years ago | (#34859596)

It's important to know that these games have been designed to work with the upcoming Firefox 4 and some use web tech that isn't in stables right now - in particular WebGL.

HTML5 games (1)

Anonymous Coward | more than 3 years ago | (#34859860)

More HTML5 games, and videos of them at:
http://www.html5-games.org/

Slashdotted already? (1)

Arty2 (1742112) | more than 3 years ago | (#34860084)

Now that was fast. Also shame these games won't run on most smartphones because of canvas. So much for open web standards (and don't get me wrong, I love them)

124 out of 160+? (1)

whoop (194) | more than 3 years ago | (#34860258)

Why bother being vague with the numbers in a case like this? Just say 124 out of 161, already! So they had around 40 games with penises they wanted to cull. It's not like this was a major culling of the herd.

Or keep it and say "more than 123 games" to be consistent...

evil cult (1)

richlv (778496) | more than 3 years ago | (#34860678)

doesn't seem to include one of my favourites - "evil cult" :)

http://code.google.com/p/cult/ [google.com]

CityVille already won (1)

mozumder (178398) | more than 3 years ago | (#34862442)

100+ million users as of today. wow.

And, Flash is standard.

Re:CityVille already won (1)

rescendent (870007) | more than 3 years ago | (#34872932)

And, Flash is standard.

Apple would disagree - especially for the iPad and iPhone

There are no comments to this article because (1)

hellop2 (1271166) | more than 3 years ago | (#34869798)

All the slashdotters have looked at the amateurish submissions and are busy writing their own javascript games to cash in on the free publicity.
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