Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Final Fantasy XIII-2 Announced

Soulskill posted more than 3 years ago | from the you're-doing-it-wrong dept.

Role Playing (Games) 152

An anonymous reader writes "Square-Enix has announced Final Fantasy XIII-2 for Xbox 360 and PlayStation 3. According to Gamespot, 'The newly christened Final Fantasy XIII-2 continues the adventures of Lightning and her team of RPG vagabonds in a brand new adventure, utilizing the long-in-development engine (and, probably, some of the art assets) that powered the original game. And because Square doesn't have to spend all of that extra time developing the engine, players won’t have to wait nearly as long to get their hands on this newest iteration of the game. According to Square Enix, Final Fantasy XIII-2 (which, in case you haven't guessed, is a game title that is just as terrible to type out as it is to say with your mouth) is on track for release in Japan this year. [The game] should be available in English-speaking territories by "next winter."'"

cancel ×

152 comments

Sorry! There are no comments related to the filter you selected.

I'll wait for the Turbo Edition (2)

Anonymous Coward | more than 3 years ago | (#34925702)

...sounds like they're trying to challenge Street Fighter for absurd numbering

Re:I'll wait for the Turbo Edition (-1)

Anonymous Coward | more than 3 years ago | (#34925720)

I'm amazed that there are people still following the FF franchise

Re:I'll wait for the Turbo Edition (-1)

Anonymous Coward | more than 3 years ago | (#34925732)

I'm amazed that there are people still following the FF franchise

I'm amazed that FF games are still being made.

Re:I'll wait for the Turbo Edition (4, Insightful)

ThosLives (686517) | more than 3 years ago | (#34925822)

In general I'm a fan of FF, but XIII really disappointed me. Perhaps even more than VIII, and that's a pretty amazing feat.

I think the number one thing about XIII that is really awful is it's absurdly linear gameplay; unlike any other FF, there is no "freedom" to do anything other than follow a single path through the zones - you can't even take two routes to the same place.

It's kind of sad, really. I actually haven't even finished the game; the gameplay and really typical storyline don't hold my interest. (FF has often oscillated between good stories and characterization to poor, but XIII is a combination of poor gameplay system (weapon mods are not even really customizable - you just max them all out), poor characterization, and linear play.)

I wonder what happened there - was it a change in artistic team? A side effect of the Enix merger? A side effect of trying to cater to both the PS and 360 crowds?

Re:I'll wait for the Turbo Edition (3, Interesting)

_xeno_ (155264) | more than 3 years ago | (#34925870)

I think the number one thing about XIII that is really awful is it's absurdly linear gameplay; unlike any other FF, there is no "freedom" to do anything other than follow a single path through the zones - you can't even take two routes to the same place.

At one point, the tutorial mentions that since you only have two party members, you should avoid tougher fights and come back when you're back up to three party members. Of course, being FFXIII, you can't ever backtrack to that point, and you have to fight the tougher monsters to progress anyway.

I'm not really sure what my point is, I guess that I think at one point it was going to be less linear, but they ran out of time or something.

I did actually complete the game, so I'm not really expecting anything amazing out of a sequel to it. If anything it more calls for a prequel to explain what actually happened between Cocoon and Pulse. Throughout the game you get this sense that there's this really amazing world here - that you're completely forbidden from seeing.

Re:I'll wait for the Turbo Edition (2)

Zediker (885207) | more than 3 years ago | (#34925964)

That was my take as well. The game was so horrible I actually questioned whether they truley tested the gameplay at all, other than fixing bugs. I spent about 10 hours playing the game before I just gave up from not caring and then tossed the disc away so noone else would have the opportunity to play such utter crap.

This game, and ffxiv have made up my mind to never purchase anything from square-enix based in the FF universe ever again. Its all pretentious(sp) crap, signature of a yes-man company model where noone has balls in their company to say "NO! that is a dumbass idea, we're not doing that!".

Re:I'll wait for the Turbo Edition (3, Insightful)

Moryath (553296) | more than 3 years ago | (#34926072)

I got about 40 hours in. Set it aside for a month and then tried again to see if it would fare any better (took me a second try to get the hang of, and start enjoying, FF12).

The fact that they are making a sequel to the world's crappiest corridor simulator is just stupid. Someone needs to fly over to Japan, smack Sqeenix's executives upside the head and shout "STOP MAKING CRAP" in their ears.

Re:I'll wait for the Turbo Edition (1)

Andy Dodd (701) | more than 3 years ago | (#34927438)

It could be damage control - some of the characters did have potential, and Square has shown that sequel gameplay can be VASTLY different from the original game. See X-2.

(Note: X-2 was a massive step down from X, but XIII-2 could be a major step up - it would be hard to go down.)

Re:I'll wait for the Turbo Edition (2)

Aaul (695153) | more than 3 years ago | (#34928072)

I had the same situation with FF12.. I bought it and played it for about 3 hours or so and just couldn't get in to it. I don't know if it was because the story took a little while to really take off or what, but I put it aside for half a year or more. One day I got a craving for FF, popped it in and gave it another shot. Something about it gripped me and I played through the entire thing, usually playing for hours in the evening after work. I thoroughly enjoyed it too. I got one of those FAQs from GameFAQs and used it sparingly to find side-mission/quest stuff too. I probably put a good 90+ hours in to the game. The only other console games I've put that much time in to (and enjoyed as much) was Dark Cloud 2 and Final Fantasy 6 (US3). And of all the Final Fantasy games, 12 and 6(US3) are my favorites, far above and beyond the others by a large large margin.

So much for three games per console/generation (1)

commodore64_love (1445365) | more than 3 years ago | (#34926110)

NES - Final Fantasies 1/2/3
Super Nintendo - FF 4/5/6
Playstation - FF 7/8/9
PS2 - FF10/11/12 (10 was a two parter)
PS3 - FF13/14. Maybe they'll have time for a FF15 but it's doubtful.

>>>the number one thingabout XIII that is really awful is it's absurdly linear gameplay

FF10 was very linear too. It had to be because it was basically a movie that you played, and they steered you along that specific plotline. Anyway that linearity didn't bother me because the story more than made-up for it. (And the later sequel which had tons of free movement.)

Re:So much for three games per console/generation (1)

gman003 (1693318) | more than 3 years ago | (#34926372)

Well, the current console "generation" seems to be a two-parter: MS and Sony are effectively treating Kinect/Move as a new console generation, and Nintendo, at best, will make a Wii HD type of console. So, quite likely, they'll still have time for FFXV. Maybe even a FFXVI, if they rush it.

Whether or not that's a good thing is up for debate. Personally, I think FF peaked around VI and VII - every game before was a general improvement on its predecessor, every game after was a general letdown, with VI and VII being about tied, IMO. At this point, they need a serious overhaul of not just the engine, not even the game design, but they seriously need to make massive changes to their entire development process. For one, stop putting character designers in the role of game designer.

Re:So much for three games per console/generation (0)

Anonymous Coward | more than 3 years ago | (#34926754)

Well, the current console "generation" seems to be a two-parter: MS and Sony are effectively treating Kinect/Move as a new console generation, and Nintendo, at best, will make a Wii HD type of console. So, quite likely, they'll still have time for FFXV. Maybe even a FFXVI, if they rush it.

Considering how long it took to develop FFXIII, and the fact that they are developing FFXIII Versus and we haven't even seen a single gameplay video about it, I think is going to be hard to release FFXV on current consoles, let alone FFXVI.

Re:So much for three games per console/generation (1)

raving griff (1157645) | more than 3 years ago | (#34927572)

Of course, if they didn't release ~20 Final Fantasy spinoffs a year, things might be different...

I'll wait for the Linux Edition (1, Offtopic)

h00manist (800926) | more than 3 years ago | (#34926190)

I'll try it out when it runs on Linux.

Re:I'll wait for the Linux Edition (0)

Anonymous Coward | more than 3 years ago | (#34927084)

Just off the top of my head, aren't there NES, SNES, & Playstation emulators on Linux to try the previous FF series?

Re:I'll wait for the Turbo Edition (2)

Pteraspidomorphi (1651293) | more than 3 years ago | (#34927386)

I wonder what happened there - was it a change in artistic team? A side effect of the Enix merger?

Yes. [wikipedia.org]

Re:I'll wait for the Turbo Edition (2)

Andy Dodd (701) | more than 3 years ago | (#34927428)

The linear gameplay in XIII was AWFUL. I hope XIII-2 is significantly different. (Good news: the last -2 version of an FF game was vastly different from the game it was a sequel to. Bad news: X-2 was a major step down from X. On the other hand, it'll be hard to go downwards from XIII.)

As to change in team - This is definately a factor. The Final Fantasy team is still capable of putting out some great games (like XII), however the percentage of duds is increasing. It's a combination of "milking the franchise" (although mainline games should get the quality focus, it's more acceptable to have spinoffs like the various VII spinoffs be "meh") and the original Final Fantasy team members taking a less active role and more of an advisory role.

Nobuo Uematsu has been reducing his involvement in many of the FF games over the past few releases, but it is obvious from the quality of FFXIII's soundtrack that he had VERY little involvement with that game. One of the things the Final Fantasy series has always been known for is great music (much due to Uematsu being an amazing composer), however FFXIII's music was so bad that one area had elevator music as the background music!

Re:I'll wait for the Turbo Edition (0)

Anonymous Coward | more than 3 years ago | (#34926002)

I'd ask why they always feel the need to make sequels to the shitty ones, but at least they haven't butchered Final Fantasy 4 by tacking a needless tumor of a sequel onto it. Oh wait.

OMG I hope it's as good as X-2! (3, Interesting)

RabbitWho (1805112) | more than 3 years ago | (#34925724)

I can't wait to see all the characters in a range of different outfits!

Re:OMG I hope it's as good as X-2! (3, Interesting)

loufoque (1400831) | more than 3 years ago | (#34925828)

You joke, but X-2 was actually pretty good.
It's one of the greatest games of all time according to the Japanese rankings. Now however, it wasn't so popular in the western world.

Re:OMG I hope it's as good as X-2! (2)

halivar (535827) | more than 3 years ago | (#34926182)

It was certainly more of an FF game than XIII was.

yawn (2, Insightful)

Anonymous Coward | more than 3 years ago | (#34925768)

I'm waiting for my life to get really, really boring so that finishing XIII is actually the most interesting thing I have to do.

Re:yawn (1)

BlitzTech (1386589) | more than 3 years ago | (#34927152)

On the 4th circle of Hell, they make you play FFXIII. I can't think of a valid reason to willingly play this game.

Re:yawn (2)

jgtg32a (1173373) | more than 3 years ago | (#34928250)

Meh, I kinda enjoy it, I play it when I don't want to play video games and want to watch TV but there is nothing on TV that I want to watch.

sigh (1)

Nocturnal Deviant (974688) | more than 3 years ago | (#34925802)

seems to me like after FFX final fantasy has just become a complete sellout....i use to get excited when a new final fantasy was coming out....not in a long time...

Re:sigh (1)

Cerium (948827) | more than 3 years ago | (#34925932)

So, roughly right after they merged with Enix, who stopped caring about creating good games after the SNES? I agree, sir.

What's annoying is that we still can't get the remake that everyone, fanboy or not, wants. Bastards.

Re:sigh (0)

Anonymous Coward | more than 3 years ago | (#34926026)

I dunno, the newer Dragon Quest games are still pretty good, if not particularly imaginative. Also, Final Fantasy Fables: Chocobo's Dungeon for the Wii is awesome if you're into that sort of thing.

Re:sigh (1)

Jaysyn (203771) | more than 3 years ago | (#34927736)

Same here, but Final Fantasy VIII is where they jumped the shark in my opinion. I do like the spin-offs like Tactics, Crisis Core & Dissidia, but I don't think I can be bothered to play a FF RPG ever again.

Let's wait and see (4, Interesting)

RogueyWon (735973) | more than 3 years ago | (#34925806)

There are two possible interpretations for this. The first, and kindest explanation, is that they have realised that they created some interesting fiction for FF13, but that they badly mishandled the game in general. They now want another stab at telling a story in the game-world they created, but with the game done better this time and with a proper ending to the story.

I could live with that. FF13 actually has a very decent plot for most of its duration (certainly the darkest of the FF-series plots, darker even than 6). The problem is that the gameplay is terrible and that they write themselves into a corner with the story at the end, such that they can only resolve it through a massive deus ex machina which doesn't fit with any of the narrative they'd built to that point. If they want to take another stab at the game world and do it right this time, then I'm ok with that.

If, on the other hand, they're just panicking about Square-Enix's currently precarious financial position and looking for a quick and easy cash-cow that they can pull together with unused assets from the original game (remember, they apparently created enough artwork to make a game twice as long as what they eventually released), then I'm a bit more skeptical. I am not playing another game which amounts to running down a corridor for 25 hours doing identical trash fights, breaking out into a small square room for a couple of hours, and then going back to the corridor for a final 5 hour slog.

Square-Enix have lost the plot badly during this console generation. They were masterful with the PS2 (I still think Kingdom Hearts 2 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones. They said for FF13 that it just wasn't practical to do towns and sidequests on the current hardware generation, due to development costs. I hate to break it to them, but Mistwalker had already done it with Blue Dragon and (in particular) Lost Odyssey, the latter of which leaves FF13 in the dust.

Somebody really needs to go around S-E's offices with a hammer and smash all of their DS, PSP and Wii devkits. The company was at its best in previous cycles when its focus was on developing games for the upper-end hardware. They need to rebuild their focus on the 360, PS3 (and PC) and actually show us that they're still capable of that.

Re:Let's wait and see (0)

Anonymous Coward | more than 3 years ago | (#34925820)

There are two possible interpretations for this. The first, and kindest explanation, is that they have realised that they created some interesting fiction for FF13, but that they badly mishandled the game in general. They now want another stab at telling a story in the game-world they created

No, it's Lightning in plate armor fighting Emo-Bully. If that does not spell "fan-pandering" I don't know what would do.

Re:Let's wait and see (1)

Tukz (664339) | more than 3 years ago | (#34925832)

No mod points, so just saying I agree with parent.
I've been a fan of FF, but FFXIII killed it for me. X-2 I could forgive and forget quickly, but not FFXIII.

I'll give em a chance with FFXIII-2, but I won't have high hopes.

Re:Let's wait and see (2)

RogueyWon (735973) | more than 3 years ago | (#34926024)

Ever since FF7, I have bought new FF games as soon as they are released, without even bothering to look at review scores. I'm including at least one of the re-releases or remakes of 1-6 in that assessment. There are very few franchises or developers I accord that treatment to. The Gran Turismo games and Bioware titles are probably the only other examples.

Following 2010, which saw both FF13 and FF14 released, the series will not get this treatment from me in future. The games get to go through normal pre-purchase scrutiny and if I don't like the look of what I see, I'll have no hesitations whatsoever about leaving them on the store shelf.

Re:Let's wait and see (1)

Andy Dodd (701) | more than 3 years ago | (#34927492)

For me, the FF series has actually driven console purchases for me. I didn't buy a PS2 until FFXII came out (Worth it IMO! I did not buy many other PS2 games but still don't regret the PS2 purchase), I didn't buy a PS3 until FFXIII came out - NOT worth it! (At least not for FFXIII alone - I still have a great Blu-Ray player/UPnP frontend, and I have picked up a few other PS3 games.)

I'm going to be a lot more careful with future FF releases though.

Re:Let's wait and see (1)

Raenex (947668) | more than 3 years ago | (#34927702)

I didn't buy a PS2 until FFXII came out

Do you mean Final Fantasy X? That was the first one on the PS2. That and GTA3 sold me on the platform. Pretty amazing stuff for 2001.

Re:Let's wait and see (3, Insightful)

loufoque (1400831) | more than 3 years ago | (#34925882)

Or maybe they realised creating a new engine and a whole new set of art assets wasn't strictly necessary to create a new game, which is exactly right.
Redoing everything everytime is just a waste of money, time and resources.
It's better, both for them and for the players, if they can make a new game reusing that technology.

I could live with that. FF13 actually has a very decent plot for most of its duration (certainly the darkest of the FF-series plots, darker even than 6).

Not quite. Nothing beats the evilness of Kefka.

Square-Enix have lost the plot badly during this console generation. They were masterful with the PS2 (I still think Kingdom Hearts 2 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones. They said for FF13 that it just wasn't practical to do towns and sidequests on the current hardware generation, due to development costs. I hate to break it to them, but Mistwalker had already done it with Blue Dragon and (in particular) Lost Odyssey, the latter of which leaves FF13 in the dust.

The funny thing is that The Last Remnant was a better Final Fantasy than Final Fantasy XIII was.

Somebody really needs to go around S-E's offices with a hammer and smash all of their DS, PSP and Wii devkits. The company was at its best in previous cycles when its focus was on developing games for the upper-end hardware. They need to rebuild their focus on the 360, PS3 (and PC) and actually show us that they're still capable of that.

Maybe if players weren't always asking for new graphics engines and better graphics -- even though those things are of little relevance to the quality of a game --, they could.

Re:Let's wait and see (1)

RogueyWon (735973) | more than 3 years ago | (#34926056)

My concern about building something quick on the unused assets from FF13 was that we would, once again, end up with a game designed by artists rather than by games developers. If you read the post-release interviews with Square-Enix about FF13, it's clear that they had guys in a room creating artwork for years, with no idea of how it was going to come together as a game. The storyline, battle system and character development was all a last minute thing. If Square-Enix are sat there now saying "wow, we have a lot of unused art, let's cobble something together again", then there's no guarantee it will work out better than FF13 did. They don't need to do a new engine or anything; FF13 probably looks about as pretty as things are going to get on the current console hardware generation. What they do need to do is sit down and design a game, and then work out from that what artwork and other assets they need.

Actually, on FF6 vs other FF games, I tend to find Kefka slightly over-rated. One of the things I liked about FF13 is that there isn't a central "human" villain. Pretty much the whole world is out to get the protagonists.

Re:Let's wait and see (1)

gman003 (1693318) | more than 3 years ago | (#34926446)

A game designed by artists rather than by games developers

And that, right there, is the reason Square Enix is having problems. For years, they've been putting a "character designer" in the role of game designer. Which is about analogous to having a graphic designer code your database - you end up with a giant mess.

Nobody in Square Enix, at least in the FF departments, seems to treat "game design" as a proper science, which means that, at best, you'll get gameplay that's decent but unoriginal. At worst, you'll get a mess of dozens of needless mechanics and clutter (Dissidia) or the removal of even more gameplay in order to add more story (FFXIII).

Re:Let's wait and see (1)

Cwix (1671282) | more than 3 years ago | (#34926102)

Or maybe they realised creating a new engine and a whole new set of art assets wasn't strictly necessary to create a new game, which is exactly right.
Redoing everything everytime is just a waste of money, time and resources.

I understand your point of view here, but there are exceptions. If you were a follower of Oblivion/Fallout games you would have noticed how dated the engine is in New Vegas. The bugs and issues in the engine keep getting compounded every time they release a new one. Hell, I consider myself lucky if New Vegas doesnt crash my PS3 every 30 min.

I agree, if its not broke dont fix it, but for the love of gamers everywhere, please please please do fix it if it is broken.

Re:Let's wait and see (1)

loufoque (1400831) | more than 3 years ago | (#34926126)

If you were a follower of Oblivion/Fallout games you would have noticed how dated the engine is in New Vegas.

I have played all three, and didn't see what the fuss was all about.

Hell, I consider myself lucky if New Vegas doesnt crash my PS3 every 30 min.

Well, maybe it's the console version that's crappy; it's originally a PC engine.

Re:Let's wait and see (1)

gman003 (1693318) | more than 3 years ago | (#34926500)

Nope. Bethesda's good at many things, but coding isn't one of them. It took almost a year to get enough patches out for Oblivion that it was remotely stable, and even then, fans using the mod tool were able to fix several thousand bugs on their own. Hell, someone even had to make their own patch to the binary itself to make it crash less. Not "doesn't crash", just "crash less". And from what I've heard, New Vegas is even worse, coding-wise.

I'm a PC player, by the way.

Re:Let's wait and see (1)

CronoCloud (590650) | more than 3 years ago | (#34926886)

I wish it was just a console problem...but the console versions of Oblivion and Fallout 3 are actually less buggy than the PC versions. Bethesda just isn't very good about bug killing.

Re:Let's wait and see (1)

Sockatume (732728) | more than 3 years ago | (#34925950)

Probably this was planned long before Squeenix's finances became a cause for concern. Frankly given the cost of blockbuster game development these days, any company that's not looking to reuse the assets and the engine in DLC or a sequel is making a bad decision.

Re:Let's wait and see (1)

Jaktar (975138) | more than 3 years ago | (#34925976)

If you truly believe that developing for low end hardware is what's killing the FF series I can't help you. FF has deviated from its original intent into a cashcow. It's no wonder the quality has been lacking.

Re:Let's wait and see (2)

RogueyWon (735973) | more than 3 years ago | (#34926068)

The high end titles have suffered (13 and 14) because there has clearly been a lack of development focus on them. It's clear that Squenix's emphasis has been on bad-to-middling handheld titles, like the (entirely pointless) Dissidia games, the Kingdom Hearts handheld titles and rubbish like Crystal Chronicles on the Wii. The company was doing just fine right through to FF12 (which was difficult to get into, but pretty awesome when you did). It really only is with the advent of the current hardware generation that their output has gone to hell.

It's symptomatic of wider Japanese gaming, I think. Outside of a few exceptions, Japanese developers have never really got to grips with the PS3, 360 and the modern PC in a way that the West has. As a result, I think Japanese console games now lag behind their Western counterparts to roughly the same extent that they led them by in the PS2/Xbox/Gamecube generation.

Re:Let's wait and see (0)

ookaze (227977) | more than 3 years ago | (#34926646)

The high end titles have suffered (13 and 14) because there has clearly been a lack of development focus on them. It's clear that Squenix's emphasis has been on bad-to-middling handheld titles, like the (entirely pointless) Dissidia games, the Kingdom Hearts handheld titles and rubbish like Crystal Chronicles on the Wii. The company was doing just fine right through to FF12 (which was difficult to get into, but pretty awesome when you did).

Then you must have an agenda, because the problems of FFXIII have absolutely nothing to do with technic. They have to do with game direction, which is completely independant of which console you develop for or if you master every bit of the console or not.
Basically, you're coming into this thread talking about problems that aren't there (at least for FFXIII).
The lack of town in FFXIII has nothing to do with SE having Wii, DS or PSP devkits, or with the games they made for these platforms.
And the Enix part of the company is doing just fine on DS, with Dragonquest IX being (for now) the best 3rd party sales ever on a game platform in Japan (more than 4 millions sales in Japan alone).
Contrast that with the fact that FFXIII is the main numbered FF (which is not a MMO, aka traditional FF) with the least sales in Japan (less than 2 millions sold in the last Famitsu top 100 released recently).

If SE followed your advice, they would be dead by now. FFXIII was in development for a loooooong time and cost a LOT of money.

It really only is with the advent of the current hardware generation that their output has gone to hell.

It's symptomatic of wider Japanese gaming, I think. Outside of a few exceptions, Japanese developers have never really got to grips with the PS3, 360 and the modern PC in a way that the West has. As a result, I think Japanese console games now lag behind their Western counterparts to roughly the same extent that they led them by in the PS2/Xbox/Gamecube generation.

So the last sentence was your hidden agenda.
Your last sentence is wrong BTW. Nintendo alone proves you wrong on all counts.
Japanese console games are far beyond their western counterpart just by counting Nintendo alone.
The main problem of this generation is money, greed and graphics.
This generation, western console games look like they're more advanced (I didn't say better) because it's more occidental to put lots of money on the table to do grandiose games. Japanese are far more conservatives. The problem is that there's no market to sustain these games (except on Wii and DS), and the consequence is that dev studios are dying left and right, and those that are not dead yet are posting losses after losses every quarter. Lots of big publishers died or are dying this gen.
The only reason why japanese console games seem to lag behind is because they at least saw a little better the obvious outcome : their death if their game doesn't work.
And it's symptomatic of most publishers (both western and eastern) this gen : not supporting the market leader with grandiose products. The writing was on the wall since 2007 really.

For Square Enix and Final Fantasy, I guessed the outcome in 2007, seeing how they were handling FF and DQ, with FF getting all the push by SE, leaving DQ behind, but I was sure Dragonquest was the one that would come to the front and survive, if only just because Yuji Hoori was doing the right choices (like putting his next DQ on the leading platform as always, which was the DS). While the Square part of the company was doing nonsense like putting FF on the loser consoles just for "the graphics". This showed right away that FF was going in the wrong direction. The MMO FFXIV only confirmed this fiasco in a spectacular way.

It's sad really, when Xenoblade is a better FF than FFXIII, but it doesn't have the brand name to sell as much, not even a tenth of what FFXIII sold. FFXIII is still a financial success I think, though not as good as SE hoped I think, as they're already in trouble, despite FFXIII and DQ IX last year.

Re:Let's wait and see (4, Insightful)

RogueyWon (735973) | more than 3 years ago | (#34927450)

You're misreading what I said.

Like it or not, FF13 was starved of resource by Square-Enix. But as any project manager will tell you, there is more than one kind of resource. FF13 had plenty of budget. It had no shortage of artistic talent. But it was deprived of the company's core games development talent and of any sensible kind of project management. Go read the interviews that followed FF13's launch, when Square-Enix realised it had a turkey on its hands and began the blame game (which we've seen even more pronounced on FF14). The game had a huge number of artists working for many years to produce assets for the game - artists who just aren't needed for the low-budget graphically primative handheld and Wii games. What it didn't have was anybody putting work into developing game mechanics or even a storyline to hold the game together. This is why we got a game that was graphically beautiful (on the PS3, at least), but which just did not work as a game.

Meanwhile, the people who knew how to design games were off doing stuff like 356/2 Days on the DS. Now sure, those games have some pretty neat gameplay elements, but they are always going to be constrained by the limitations of the hardware. It's not just graphics; a lack of RAM in these systems constrains the size of the play areas you can use and so on (hence the mission-based structure that a lot of these games tend to take).

The results of Square-Enix's strategy have been plain in the performance of their games lately and their financial results for the last year or so (for which see google). The handheld and Wii games get ok-ish reviews and do not exactly set the charts on fire in terms of sales (they tend to do ok-ish in Japan and underwhelmingly in the West); they don't cost much to develop, but they're not exactly setting the world on fire. At the same time, the big-budget main-series FF games take forever to develop (remember, no effective project management) and get panned on release. If I remember, FF13 had pretty decent initial sales, but these fell off a cliff as word of mouth basically torpedoed the game below the waterline.

In short, Square-Enix does need to put its resource focus back onto its big-budget AAA titles; but by resource, I mean development talent, not money.

As for Japanese gaming falling behind the West; wake up and smell the coffee. It's clear you're a Nintendo fanboy - and one of the minority who hasn't been through the disillusionment process yet. Don't worry, it's not necessarily a permanent condition; I was a Square-Enix fanboy until the last couple of years cured me.

As a games developer, Nintendo have fallen comprehensively behind the West (and have now realised this and are trying to catch up; witness Metroid: Other M, though I wouldn't categorise that game as a success). They've fallen into another common Japanese gaming trap; failing to identify which elements of their old titles to preserve and which to discard. Hence we still get the antiquated lives system in Mario Galaxy 2, and hence we still get the same damned plot over and over in Zelda. You may like it, but the rest of the world is moving on. Nintendo's market these days are nostalgic 40 year old neckbeards who don't really like games, and new-entrants to gaming. I suspect they're not getting much in the way of repeat custom. Still, as I say, Other M (which does try to adapt elements from Western gaming in a fairly major way) is a first sign that they have, belatedly recognised this and are trying to adapt. Sure, Other M isn't great in itself, but it's a sign that there's hope for them.

Still, it's unfair to harp on Nintendo. Other Japanese studios have been just as guilty of failing to adapt to the current generation; even those who had some early successes. Look at Sega; they put out the sublimely good Valkyria Chronicles, which was one of the absolute stand-out games of the current console hardware generation, which married artistry and technical prowess perfectly and which managed (almost uniquely for this console generation) to match the quality of what the likes of Bioware and Bethesda have been doing.

And then look at how they blew it. Sure, the original game is still out there and, in fairness, it is as good as ever. But they've now shifted the series squarely onto the PSP, where it is hampered by the poor specs of the handheld, forcing it to reduce the scope and scale of its battles, and to replace the beautiful cutscenes of the original (which complemented the gameplay perfectly, rather than overwhelming it) with a bunch of still images.

It's not that I'm biased against Japanese gaming. Really, in the last console generation, if you took my top 5 console games, there'd only be one Western game in there (Knights of the Old Republic). It's just that the Japanese gaming industry is going through a really sick patch right now and needs some urgent interventions to turn it around if it doesn't want to become an irrelevance on the international scene.

Re:Let's wait and see (1)

_xeno_ (155264) | more than 3 years ago | (#34927934)

Meanwhile, the people who knew how to design games were off doing stuff like 356/2 Days on the DS.

358/2 Days was only published by Square-Enix, the actual development was fobbed off to some third party developer. Same with DragonQuest IX, I think. (Wikipedia says it was developed by Level 5.)

While I'm looking that up, I might as well pull up the developers for 0.00207175926 hertz. Uh, thanks, Google. 358/2 Days was developed by h.a.n.d and, again, only published by Square-Enix.

Pretty much if you try and name a good Square-Enix game in the last year, you'll find that it was only published by Square-Enix but actually developed by someone else. And I say that as a bit of a Square-Enix fanboy.

Re:Let's wait and see (1)

RogueyWon (735973) | more than 3 years ago | (#34928082)

Yeah, that's right, and it highlights what is possibly Square-Enix's biggest problem (and I say this as a former fanboy) - they suck at retaining talent. Those external shops who are doing the development on the better games that Square-Enix publishes - half of them are Square-Enix (or often Squaresoft) veterans, who worked for the company back when it was still making good games (and I count FF12 as the last really good game that they put out).

Look at Mistwalker, who put out the best Final Fantasy game of this console generation (even though it happened to be called Lost Odyssey). The credits for their games reads like a "Who's Who" of the glory days of Squaresoft (though even Mistwalker seem to be losing the plot a bit now). Square-Enix need to work hard to attract people like that back.

Re:Let's wait and see (0)

Anonymous Coward | more than 3 years ago | (#34928322)

You have a valid point, but you're ignoring the fact that the handheld market is huge in Japan and Asia. Square can't abandon that market, even if they wanted to. I do agree with a lot of what you're saying, I just think you're taking it a step too far due to system bias. They need more developers and game designers, and most importantly they need to accept the idea of dissenting opinions. Many Japanese companies are name-driven, ie. catering to one man's vision that's delegated instead of producing it as team from conception to shipping. Nothing wrong with having one guy steer the ship, but most big-budget games now are too big and complex for one guy to have the right answers for everything.

Re:Let's wait and see (1)

CronoCloud (590650) | more than 3 years ago | (#34926962)

I think Japanese console games now lag behind their Western counterparts to roughly the same extent that they led them by in the PS2/Xbox/Gamecube generation.

The problem started showing up in the PSone days. Normally PC centric US/UK developers began making inroads in the console market PSone days, by the PS2, they were good and ready to show what they coud do, and they did.

Think about the games that defined the PS2, aside from MGS and Gran Turismo were they japanese developed games? No. Bout the only area where the Japanese developers were able to dominate was RPG's! And even then most of the best action RPG's were by non-Japanese developers.

Re:Let's wait and see (1)

RogueyWon (735973) | more than 3 years ago | (#34927156)

I think that's right to some extent. Thinking back, there were certainly Western developers who took an interest in the PS1 in a way that we hadn't seen on the SNES or Genesis. I know there was a sort of intervening console generation between those two, but my memory is highly hazy - certainly neither I nor any of my friends owned anything from then. The words "Sega Saturn" do stir up some inexplicable feelings of disappointment and regret, however.

I think you've correctly identified two of the three big franchises of the last console generation; the third is, of course, Final Fantasy. The West did start to make a strong challenge during the last cycle; Bioware's push onto the Xbox was probably the biggest case in point. But I often got a feeling last cycle that developers like Bioware and Bungie were taking games that had PC (or Mac!) roots and pushing them onto console hardware. Just as we saw the PC getting "nasty console ports", the consoles of the last generation had no shortage of games that felt like "nasty PC ports".

This generation, the Western developers have just felt more... comfortable... with the console platforms. Ok, they've not made inroads on the Wii, really, but the Wii is of declining importance as this cycle goes on and its hardware falls too far behind the curve to be of interest to a lot of developers. Games like the Gears of War series on the 360 and the Ratchet & Clank games on the PS3 have felt like bona fide console games and have defined this generation in a way that the West never quite managed last time around.

Re:Let's wait and see (1)

commodore64_love (1445365) | more than 3 years ago | (#34926194)

>>>FF has deviated from its original intent into a cashcow.

Um.

Wrong. The original intent of Final Fantasy was to create some quick cash for a company that was almost bankrupt. Squaresoft just got lucky that FF-1 was so popular and saved their bacon, else they would have disappeared circa 1988.

Re:Let's wait and see (2)

Heian-794 (834234) | more than 3 years ago | (#34925996)

I'd love to see them reuse the assets -- it would be great to actually get to wander freely in all those amazing places in Cocoon that you were froced to sprint through without ever smelling the roses.

It shouldn't be hard to create something interesting between groups of people: Cocoonians (Cocooners?) who go down to Pulse to explore what they once thought of as hell, Cocoonians who resolve to stay behind and make their home a paradise by human hands, and of course (this should have been in the original) humans already living on Pulse, whom we never met in the original game.

(Some of the "side" material from the producers indicates that in the game's ending, one-third of Cocoon is destroyed, so presumably they can make sure that the more interesting areas are part of the two-thirds that remained intact, or just retcon it and let it all stay intact. While the linearity was no fun, very little of what we saw of Cocoon is worth throwing away.)

There's so much good background material in this game thtat it's a shame how the actual experience didn'T live up to it for the player. Let's see them try to make something a little better now that the pressure is off.

Re:Let's wait and see (1)

commodore64_love (1445365) | more than 3 years ago | (#34926152)

>>>They were masterful with the PS2 (I still think Kingdom Hearts 2 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones. T

I've seen this sentence before..... about 5-6 years ago:
"They were masterful with the PS1 (I still think FF7 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones." People are always looking to the past and thinking it's better than the present, while forgetting some of the crap Square created (Parasite Eve 1/2, FF8 or 9, FF Battles, FF Racing or whatever the heck it was called).

FF10 was pretty hated too for its lack of sidequests, and I remember FF10-2 was called a cheap cash-in cow. FF11 was almost universally hated. Part 12 is probably the only one that didn't get vitriole.

Re:Let's wait and see (0)

Anonymous Coward | more than 3 years ago | (#34926988)

Parasite Eve 1 was awesome.

2 and The Third Birthday, not so much.

Re:Let's wait and see (0)

Anonymous Coward | more than 3 years ago | (#34927048)

>>>They were masterful with the PS2 (I still think Kingdom Hearts 2 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones. T

I've seen this sentence before..... about 5-6 years ago:
"They were masterful with the PS1 (I still think FF7 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones." People are always looking to the past and thinking it's better than the present, while forgetting some of the crap Square created (Parasite Eve 1/2, FF8 or 9, FF Battles, FF Racing or whatever the heck it was called).

FF10 was pretty hated too for its lack of sidequests, and I remember FF10-2 was called a cheap cash-in cow. FF11 was almost universally hated. Part 12 is probably the only one that didn't get vitriole.

I agree with the whole idea you posted, but I don't agree with the games you said were crap: Parasite Eve (I liked it; it wasn't great, but I thought it was good), Parasite Eve 2 (It was more like an RE game than a PE game (a change I didn't like, even if I love old-style RE), but it wasn't bad), FFVIII (the game is definitely the worse of the PS FF games, but it was still better than FFX), FFIX (really? the return to the old style FF is crappy? this FF got a lot of things right (and a couple wrong), and I wish those ideas would have survived on the following games, but they didn't (at least on FFX, which was the last one I played)).

Re:Let's wait and see (1)

commodore64_love (1445365) | more than 3 years ago | (#34927184)

Yes *I* liked Parasite Eve also, but I know a lot of gamers did not, because it was a completely linear RPG with no sidequests. At the time not having sidequests was considered a bad RPG design. That's why PE2 changed direction.

Re:Let's wait and see (1)

Jaysyn (203771) | more than 3 years ago | (#34927798)

Parasite Eve wasn't so much an RPG as it was an interactive movie.

Re:Let's wait and see (1)

CronoCloud (590650) | more than 3 years ago | (#34926846)

I think many Japanese developers lost their way with this generation, and to a certain extent with the generation before. So focused on making games for the conformist-wants-to-play-the-exact-game-in-the-exact-same-way-everyone-else-does fanbase, that they ignored changes in their fanbase outside of Japan. It may be why the Japanese RPG developers are doing PSP games, it's pretty much like doing a game for the PS1 or PS2, the expectations are different and they don't have to learn how to do more open-ended gameplay.

It's why I like FF12, sure it's linear, but you can go off the beaten-track if you want, take time away from the main quest to do hunts. It's like a single player MMORPG in that way, which makes sense, considering it's using a modified FF11 engine.

Re:Let's wait and see (0)

Anonymous Coward | more than 3 years ago | (#34926862)

Somebody really needs to go around S-E's offices with a hammer and smash all of their DS, PSP and Wii devkits. The company was at its best in previous cycles when its focus was on developing games for the upper-end hardware. They need to rebuild their focus on the 360, PS3 (and PC) and actually show us that they're still capable of that.

And this is where you lost me. "Yeah S-E, you should just stop working on the consoles where you've made good games and focus on the ones where you have made crappy games. That will magically make them better!". Are you kidding me?

Re:Let's wait and see (1)

Qzukk (229616) | more than 3 years ago | (#34927014)

I think they learned their lesson from the reactions to FF13. Instead of taking place in a long hallway, FF13-2 will take place entirely within one single room.

This has WTF all over it. (0)

Anonymous Coward | more than 3 years ago | (#34925862)

Let's say the name together:

Final Fantasy 13 2.

What's next? Half-Life 2: Episode 2 2? Metal Gear Solid 4 2?

They shoulda just called it "Final Fantasy 14: We did better."

Re:This has WTF all over it. (1)

_xeno_ (155264) | more than 3 years ago | (#34925892)

Wouldn't be the first time: they've already released FFX 2.

Apparently it was better than FFX, but I never got around to playing it. Somehow learning that they focused the game on the two most annoying characters killed it for me. The idea of having to listen to more Yuna is just... not appealing.

They shoulda just called it "Final Fantasy 14: We did better."

FFXIV already exists. Actually, never mind that. Given that I played it on launch, I'd rather forget that it exists. In fact, let's all just pretend there is no FFXIV, and that they've already done their "giant UI overhaul" and it changed nothing.

I mean, there is no FFXIV. Deep breaths, deep breaths...

Re:This has WTF all over it. (1)

commodore64_love (1445365) | more than 3 years ago | (#34926252)

>>>The idea of having to listen to more Yuna is just... not appealing.

But Rikku... in a bikini. Good enough reason to lay-down $5 (used) to get the game. And the volleyball beachbum named Tidus(?), thankfully, is not seen much. And the various missions are random, so there's lots of freedom for the player to explore and enjoy..... kinda like the old 8 and 16 bit RPGs of the past.

Somebody else said:
>>>Many people said 'X 2' instead of '10 2' because it was awkward.

I always say "10 dash 2". No more awkward than saying "Mac OS 10 dot 6"

wait (0)

Anonymous Coward | more than 3 years ago | (#34925884)

You think it's hard to say "thirteen-two"?

Re:wait (1)

Aladrin (926209) | more than 3 years ago | (#34925966)

Well it is very awkward for English speakers considering we just don't string numbers together like that. Many people said 'X 2' instead of '10 2' because it was awkward. They don't have that choice this time.

The original Japanese has it written out as 'ten two' and 'thirteen two', borrowed from English, so there's no doubt how they expect people to say it.

Re:wait (1)

tepples (727027) | more than 3 years ago | (#34926444)

Many people said 'X 2' instead of '10 2' because it was awkward.

That, and the last time there was an "X2" it was a Capcom game starring a rebuilt Mega Man, pronounced ekkusu two.

I don't get it (2)

shish (588640) | more than 3 years ago | (#34925992)

Why do they keep putting time and effort into making sequels of shit games, yet they refuse to do the minimal-effort massive-profit thing of re-releasing FF7 with high-def graphics? :-|

Re:I don't get it (1)

TheSpoom (715771) | more than 3 years ago | (#34926416)

Or for that matter, anything at all to do with Chrono Trigger.

Re:I don't get it (0)

Anonymous Coward | more than 3 years ago | (#34926746)

After the abortion that was Chrono Cross and then the half-hearted DS Chrono Trigger port (with its retcon new ending), I'm honestly ok with Square Enix staying as far away from the Chrono series as possible. There's nothing wrong with a good game standing alone.

Re:I don't get it (4, Informative)

shish (588640) | more than 3 years ago | (#34927486)

Or for that matter, anything at all to do with Chrono Trigger.

They have done something with it. They used it as a legal weapon to kick their fans in the balls [opcoder.com] when the fans tried to make their own high-def rerelease.

Re:I don't get it (1)

davek (18465) | more than 3 years ago | (#34926516)

Why do they keep putting time and effort into making sequels of shit games, yet they refuse to do the minimal-effort massive-profit thing of re-releasing FF7 with high-def graphics? :-|

That is such an awesome idea I might actually consider buying a game console just so I could play that game.

Re:I don't get it (0)

Anonymous Coward | more than 3 years ago | (#34926794)

Why do they keep putting time and effort into making sequels of shit games, yet they refuse to do the minimal-effort massive-profit thing of re-releasing FF7 with high-def graphics? :-|

That is such an awesome idea I might actually consider buying a game console just so I could play that game.

Way back in 2005 Square did a PS3 tech demo of the FF7 intro CGI rendered in real-time. A lot of people thought that meant an inevitable remake of FF7 on PS3 and, like you, a lot of people were ready to snap up a PS3 if it were to be announced. But it never came. :(

Where can I sign the petition (0)

ThatsNotPudding (1045640) | more than 3 years ago | (#34926014)

that forbids Square Enix from continuing to use the word 'Final'?

Re:Where can I sign the petition (1)

HardSide (746961) | more than 3 years ago | (#34926044)

They should have stopped releasing "Final Fantasy" games after they changed there name to SquareEnix.

Re:Where can I sign the petition (1)

h00manist (800926) | more than 3 years ago | (#34926322)

that forbids Square Enix from continuing to use the word 'Final'?

Somehow it sounds like
"don't say you're mortal, you don't know if it's your final lifetime."
I believe that debate has been going on for a while...

Final Fight VII? Final Fight XIII-2? (1)

tepples (727027) | more than 3 years ago | (#34926470)

that forbids Square Enix from continuing to use the word 'Final'?

It's probably next to the petition that forbids Capcom from using "Final" in future Mike Haggar games [wikipedia.org] .

Re:Where can I sign the petition (1)

Abstrackt (609015) | more than 3 years ago | (#34927424)

Back when Square released the original Final Fantasy on the NES the tile was appropriate because it was their last chance to release a good game before bankruptcy. I think once you hit the fifth or sixth incarnation the "Final" part of the title loses its impact but I can see why they aren't rushing to change the name after having established such a big brand.

You can start a petition if you want, maybe even try boycotting the series, that seems to work... right?

I can't wait (0)

Anonymous Coward | more than 3 years ago | (#34926090)

Playing as hermaphrodites is so much fun.

Re:I can't wait (1)

CronoCloud (590650) | more than 3 years ago | (#34927010)

The word is "intersexed" damn it.

Oh, goodie (1)

Tridus (79566) | more than 3 years ago | (#34926158)

A sequel to 2010's #1 Corridor Simulator? Can't wait!

What's next from Square? FF XIV-2, now with 97% more lag and still featuring the worst UI in modern MMO gaming?

This is one company I was glad to see suffer financial issues last year. They lost their way a long time ago and have just been putting out garbage and re-releases. It's long past time something wakes them up and reminds them that gameplay actually matters.

Re:Oh, goodie (1)

Yosho (135835) | more than 3 years ago | (#34926386)

They lost their way a long time ago and have just been putting out garbage and re-releases. It's long past time something wakes them up and reminds them that gameplay actually matters.

You should check out some of their other games. Over on the DS, Dragon Quest IX, The 4 Heroes of Light, and The World Ends with You are all among the best RPGs on the system (and there are a lot of good RPGs on the DS). Despite the weird Wii Crystal Chronicles games, the two DS CC games are great multiplayer dungeon crawlers. Even though they're remakes, Dragon Quest IV & V and Final Fantasy IV were also great. Over on the PSP, even though it's a bit of a silly concept, Dissidia was a lot of fun, and the Star Ocean remake was well-done and the first time the game has been released in the US.

They've had some pretty spotty releases on the PS3 and 360, although there was also Nier, which everybody seems to forget about when complaining that SE doesn't do anything original any more.

Re:Oh, goodie (1)

Tridus (79566) | more than 3 years ago | (#34926480)

I'm not worried about originality, I'm worried about how much stuff they do that just isn't very good. Like Nier. That was alright, but aside from the excellent music it was pretty forgettable. Still beats FF XIV by a country mile, but that's not saying a lot.

Re:Oh, goodie (1)

glwtta (532858) | more than 3 years ago | (#34926762)

What's next from Square? FF XIV-2, now with 97% more lag and still featuring the worst UI in modern MMO gaming?

That's a ridiculous name! Obviously the next title will be: Final Fantasy XIII-2 3D.

Is it a game this time? (1)

ifrag (984323) | more than 3 years ago | (#34926294)

The first thing they need to do is convince potential customers that they are actually releasing a game and not a movie this time. Going to be a hard sell trying to get anyone to believe it. Probably a waste of money for localizing it to English. We already have somewhat higher expectations due to high quality CRPG experiences.

Clothes! (1)

choko (44196) | more than 3 years ago | (#34926404)

I hope this is another sequel where I can take a team of girls all over the planet in search of new and exciting outfits!

*sigh*

SqEnix - Just get to the FFVII remake already...

Minority (0)

Anonymous Coward | more than 3 years ago | (#34926506)

I'm clearly in the minority here. I honestly quite liked FFX-2 (it was actually the first FF game I ever played) and I enjoyed FFXIII more than most others did as well. For me, FFXIII-2 would be worth a shot.

so, (1)

Javajunk (1957446) | more than 3 years ago | (#34926512)

Square hasn't learned its lesson from X-2?
They need to focus on that Ps3 FFVII remake that makes fanboys wet even now, years after the teaser.

Square makes me sad ): (1)

NuKe_MoNgOoSe (1941452) | more than 3 years ago | (#34926514)

Man.. I remember when I was much younger playing Final Fantasy, the original and walking for hours around the castle fighting goddamn unicorns grinding the shit out of it to get the levels to make the game less frustrating and difficult... guess what... IT DIDNT HAPPEN lol.. Then came Final Fantasy III(VI) and this game endeared me to the franchise it was both challenging, had engaging characters and a sweet plot and then came Final Fantasy Tactics (for me) and I played the shit out of that for like 200 hours, and the difficulty curve on that went from challenging to getting T.G Cid (Orlandu) and Agrias (Holy Knight)and blowing through everything.. then Final Fantasy VII again, challenging but not nearly as retarded as the original. Anything after VII though just seemed to drop in challenge, increase in beautiful design and increase in completely unneeded complexity. I hated XII but XIII I genuinely enjoyed the combat system was quick and adaptive and was the first combat system I really enjoyed since VII.. As with most genres nowadays.. they cant seem to get the challenge, visuals, mechanics, plot formulae down. I agree with a previous post though a HD version of VII would sell millions especially with additional content and a graphics engine overhaul.

A free software clone - KQ (0)

Anonymous Coward | more than 3 years ago | (#34926756)

http://kqlives.sourceforge.net/ [sourceforge.net]

Pretty cool if you ask me.

Final Fantasy VII-2 please (3, Interesting)

amanaplanacanalpanam (685672) | more than 3 years ago | (#34927024)

And I mean a game-- Advent Children doesn't count.

Re:Final Fantasy VII-2 please (1)

Jaysyn (203771) | more than 3 years ago | (#34927830)

Does Crisis Core or Dirge of Cerberus count? I doubt you will see anything else out of the FF7 franchise anytime soon.

FF XIII related injury (2)

kellyb9 (954229) | more than 3 years ago | (#34927454)

I think I might sit this one out. My thumbs haven't quite recovered from all the ridiculous button mashing fighting in the first one. All I did was press X over and over and over again.

I have only one request (1)

Carnivore24 (467239) | more than 3 years ago | (#34927508)

Please no Treasure Hunter trophy.

Kingdom Hearts? (1)

supersloshy (1273442) | more than 3 years ago | (#34927646)

Final Fantasy XIII-2 (which, in case you haven't guessed, is a game title that is just as terrible to type out as it is to say with your mouth)

Not nearly as terrible as Kingdom Hearts 3D: Dream Drop Distance [youtube.com] , which was announced the same day. The title just reeks of "quick, we need to come up with something '3D' can stand for!" I do admit that the game looks pretty neat, as does XIII-2... I just hope that they don't screw it up.

The end (0)

Anonymous Coward | more than 3 years ago | (#34927674)

I never liked the name of these games. If there are sequels, it's hardly a "final" fantasy.

So it's Final Fantasy XI then? (0)

Anonymous Coward | more than 3 years ago | (#34927742)

13 - 2 == 11

more tunnel fighting! (1)

Ryunosuke (576755) | more than 3 years ago | (#34927962)

I guess "Tunnel monster fighting simulator" was taken

Quality (0)

Anonymous Coward | more than 3 years ago | (#34928328)

I liked the gameplay of XIII; it had a well executed battle system. The problem was that the game was stripped of all other gameplay elements besides battle. I don't mind a linear plot, necessarily; but I want a variety of things to do that are interesting while I'm following along with that plot.

I still like XIII better than XII though, which I thought was the worst game of the series. I really like X-2, though; it's greatly underrated. It makes sense that they would capitalize on all their investment in X and produce another game, and I'm ok with that. The second might very well be better, because it's probably done with a smaller team, and a little more 'under the radar'.

No thanks (1)

Daniel Phillips (238627) | more than 3 years ago | (#34928352)

I got the message with FF XIII. Squeenix thinks that painful linear grinding is something gamers must subjugate themselves to in order to earn a steady drip feed of treacly cutscenes. No thanks. If I want to watch prerenders I will watch a movie. If I ever hear the term "battle system" again I will just say no. I put FF XIII on the shelf to gather dust forever about 12 boring hours in. I couldn't stand it any more.

Load More Comments
Slashdot Login

Need an Account?

Forgot your password?