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Role Playing (Games) Games

Final Fantasy XIII-2 Announced 152

An anonymous reader writes "Square-Enix has announced Final Fantasy XIII-2 for Xbox 360 and PlayStation 3. According to Gamespot, 'The newly christened Final Fantasy XIII-2 continues the adventures of Lightning and her team of RPG vagabonds in a brand new adventure, utilizing the long-in-development engine (and, probably, some of the art assets) that powered the original game. And because Square doesn't have to spend all of that extra time developing the engine, players won’t have to wait nearly as long to get their hands on this newest iteration of the game. According to Square Enix, Final Fantasy XIII-2 (which, in case you haven't guessed, is a game title that is just as terrible to type out as it is to say with your mouth) is on track for release in Japan this year. [The game] should be available in English-speaking territories by "next winter."'"
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Final Fantasy XIII-2 Announced

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  • by Anonymous Coward

    ...sounds like they're trying to challenge Street Fighter for absurd numbering

    • They did this before with Final Fantasy X-2. I referred to that as Final Fantasy X, part 2, and will refer to Final Fantasy XIII-2 in the same manner.
  • by RabbitWho ( 1805112 ) on Wednesday January 19, 2011 @07:33AM (#34925724) Homepage Journal
    I can't wait to see all the characters in a range of different outfits!
    • by loufoque ( 1400831 ) on Wednesday January 19, 2011 @07:55AM (#34925828)

      You joke, but X-2 was actually pretty good.
      It's one of the greatest games of all time according to the Japanese rankings. Now however, it wasn't so popular in the western world.

      • by halivar ( 535827 )

        It was certainly more of an FF game than XIII was.

      • You're referring to Famitsu's "all-time top 100" reader poll, presumably. Such polls tend to exaggerate the popularity of recent titles. Both the PS2 and GameCube versions of Resident Evil 4 got into the top 100 as seperate entries, for example, and it ranked FFX as the greatest game ever made. Not that those aren't good titles, but I suspect they wouldn't rank as well if the poll were repeated today.

  • yawn (Score:2, Insightful)

    by Anonymous Coward

    I'm waiting for my life to get really, really boring so that finishing XIII is actually the most interesting thing I have to do.

    • On the 4th circle of Hell, they make you play FFXIII. I can't think of a valid reason to willingly play this game.
      • Meh, I kinda enjoy it, I play it when I don't want to play video games and want to watch TV but there is nothing on TV that I want to watch.
  • seems to me like after FFX final fantasy has just become a complete sellout....i use to get excited when a new final fantasy was coming out....not in a long time...

    • by Cerium ( 948827 )

      So, roughly right after they merged with Enix, who stopped caring about creating good games after the SNES? I agree, sir.

      What's annoying is that we still can't get the remake that everyone, fanboy or not, wants. Bastards.

    • by Jaysyn ( 203771 )

      Same here, but Final Fantasy VIII is where they jumped the shark in my opinion. I do like the spin-offs like Tactics, Crisis Core & Dissidia, but I don't think I can be bothered to play a FF RPG ever again.

  • Let's wait and see (Score:5, Interesting)

    by RogueyWon ( 735973 ) * on Wednesday January 19, 2011 @07:48AM (#34925806) Journal

    There are two possible interpretations for this. The first, and kindest explanation, is that they have realised that they created some interesting fiction for FF13, but that they badly mishandled the game in general. They now want another stab at telling a story in the game-world they created, but with the game done better this time and with a proper ending to the story.

    I could live with that. FF13 actually has a very decent plot for most of its duration (certainly the darkest of the FF-series plots, darker even than 6). The problem is that the gameplay is terrible and that they write themselves into a corner with the story at the end, such that they can only resolve it through a massive deus ex machina which doesn't fit with any of the narrative they'd built to that point. If they want to take another stab at the game world and do it right this time, then I'm ok with that.

    If, on the other hand, they're just panicking about Square-Enix's currently precarious financial position and looking for a quick and easy cash-cow that they can pull together with unused assets from the original game (remember, they apparently created enough artwork to make a game twice as long as what they eventually released), then I'm a bit more skeptical. I am not playing another game which amounts to running down a corridor for 25 hours doing identical trash fights, breaking out into a small square room for a couple of hours, and then going back to the corridor for a final 5 hour slog.

    Square-Enix have lost the plot badly during this console generation. They were masterful with the PS2 (I still think Kingdom Hearts 2 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones. They said for FF13 that it just wasn't practical to do towns and sidequests on the current hardware generation, due to development costs. I hate to break it to them, but Mistwalker had already done it with Blue Dragon and (in particular) Lost Odyssey, the latter of which leaves FF13 in the dust.

    Somebody really needs to go around S-E's offices with a hammer and smash all of their DS, PSP and Wii devkits. The company was at its best in previous cycles when its focus was on developing games for the upper-end hardware. They need to rebuild their focus on the 360, PS3 (and PC) and actually show us that they're still capable of that.

    • by Tukz ( 664339 )

      No mod points, so just saying I agree with parent.
      I've been a fan of FF, but FFXIII killed it for me. X-2 I could forgive and forget quickly, but not FFXIII.

      I'll give em a chance with FFXIII-2, but I won't have high hopes.

      • Ever since FF7, I have bought new FF games as soon as they are released, without even bothering to look at review scores. I'm including at least one of the re-releases or remakes of 1-6 in that assessment. There are very few franchises or developers I accord that treatment to. The Gran Turismo games and Bioware titles are probably the only other examples.

        Following 2010, which saw both FF13 and FF14 released, the series will not get this treatment from me in future. The games get to go through normal pre-pur

        • by Andy Dodd ( 701 )

          For me, the FF series has actually driven console purchases for me. I didn't buy a PS2 until FFXII came out (Worth it IMO! I did not buy many other PS2 games but still don't regret the PS2 purchase), I didn't buy a PS3 until FFXIII came out - NOT worth it! (At least not for FFXIII alone - I still have a great Blu-Ray player/UPnP frontend, and I have picked up a few other PS3 games.)

          I'm going to be a lot more careful with future FF releases though.

          • by Raenex ( 947668 )

            I didn't buy a PS2 until FFXII came out

            Do you mean Final Fantasy X? That was the first one on the PS2. That and GTA3 sold me on the platform. Pretty amazing stuff for 2001.

            • I went out and bought a PS2 the day Metal Gear Solid 2 was released :)

              Metal Gear Solid 4 was the first game I bought when I got my PS3 :D

              and Final Fantasy X is good, X-2 annoyed me too much.

    • by loufoque ( 1400831 ) on Wednesday January 19, 2011 @08:06AM (#34925882)

      Or maybe they realised creating a new engine and a whole new set of art assets wasn't strictly necessary to create a new game, which is exactly right.
      Redoing everything everytime is just a waste of money, time and resources.
      It's better, both for them and for the players, if they can make a new game reusing that technology.

      I could live with that. FF13 actually has a very decent plot for most of its duration (certainly the darkest of the FF-series plots, darker even than 6).

      Not quite. Nothing beats the evilness of Kefka.

      Square-Enix have lost the plot badly during this console generation. They were masterful with the PS2 (I still think Kingdom Hearts 2 was the best game ever released for that platform), but these days, they seem to make a bunch of shovelware low-budget titles and to completely mishandle their big-budget ones. They said for FF13 that it just wasn't practical to do towns and sidequests on the current hardware generation, due to development costs. I hate to break it to them, but Mistwalker had already done it with Blue Dragon and (in particular) Lost Odyssey, the latter of which leaves FF13 in the dust.

      The funny thing is that The Last Remnant was a better Final Fantasy than Final Fantasy XIII was.

      Somebody really needs to go around S-E's offices with a hammer and smash all of their DS, PSP and Wii devkits. The company was at its best in previous cycles when its focus was on developing games for the upper-end hardware. They need to rebuild their focus on the 360, PS3 (and PC) and actually show us that they're still capable of that.

      Maybe if players weren't always asking for new graphics engines and better graphics -- even though those things are of little relevance to the quality of a game --, they could.

      • My concern about building something quick on the unused assets from FF13 was that we would, once again, end up with a game designed by artists rather than by games developers. If you read the post-release interviews with Square-Enix about FF13, it's clear that they had guys in a room creating artwork for years, with no idea of how it was going to come together as a game. The storyline, battle system and character development was all a last minute thing. If Square-Enix are sat there now saying "wow, we have

        • A game designed by artists rather than by games developers

          And that, right there, is the reason Square Enix is having problems. For years, they've been putting a "character designer" in the role of game designer. Which is about analogous to having a graphic designer code your database - you end up with a giant mess.

          Nobody in Square Enix, at least in the FF departments, seems to treat "game design" as a proper science, which means that, at best, you'll get gameplay that's decent but unoriginal. At worst, you'll get a mess of dozens of needless mechanics and clutt

      • by Cwix ( 1671282 )

        Or maybe they realised creating a new engine and a whole new set of art assets wasn't strictly necessary to create a new game, which is exactly right.
        Redoing everything everytime is just a waste of money, time and resources.

        I understand your point of view here, but there are exceptions. If you were a follower of Oblivion/Fallout games you would have noticed how dated the engine is in New Vegas. The bugs and issues in the engine keep getting compounded every time they release a new one. Hell, I consider myself lucky if New Vegas doesnt crash my PS3 every 30 min.

        I agree, if its not broke dont fix it, but for the love of gamers everywhere, please please please do fix it if it is broken.

        • If you were a follower of Oblivion/Fallout games you would have noticed how dated the engine is in New Vegas.

          I have played all three, and didn't see what the fuss was all about.

          Hell, I consider myself lucky if New Vegas doesnt crash my PS3 every 30 min.

          Well, maybe it's the console version that's crappy; it's originally a PC engine.

          • Nope. Bethesda's good at many things, but coding isn't one of them. It took almost a year to get enough patches out for Oblivion that it was remotely stable, and even then, fans using the mod tool were able to fix several thousand bugs on their own. Hell, someone even had to make their own patch to the binary itself to make it crash less. Not "doesn't crash", just "crash less". And from what I've heard, New Vegas is even worse, coding-wise.

            I'm a PC player, by the way.
          • I wish it was just a console problem...but the console versions of Oblivion and Fallout 3 are actually less buggy than the PC versions. Bethesda just isn't very good about bug killing.

        • If you were a follower of Oblivion/Fallout games you would have noticed how dated the engine is in New Vegas. The bugs and issues in the engine keep getting compounded every time they release a new one.

          Gamebryo paid the death penalty [wordpress.com] for that. Though they were reportedly making money off the engine, it wasn't enough to offset wastage on their other adventures.

          Gamebryo looks to me like a project that started strong but lacked regular housecleaning so eventually the code base became a fragile, unmaintainable mess and they lost the ability to rapidly incorporate new developments in engine technology. It worked well for Oblivion with its effective terrain geometry hacks, and the shadow mapping and parallax

    • Probably this was planned long before Squeenix's finances became a cause for concern. Frankly given the cost of blockbuster game development these days, any company that's not looking to reuse the assets and the engine in DLC or a sequel is making a bad decision.

    • If you truly believe that developing for low end hardware is what's killing the FF series I can't help you. FF has deviated from its original intent into a cashcow. It's no wonder the quality has been lacking.

      • The high end titles have suffered (13 and 14) because there has clearly been a lack of development focus on them. It's clear that Squenix's emphasis has been on bad-to-middling handheld titles, like the (entirely pointless) Dissidia games, the Kingdom Hearts handheld titles and rubbish like Crystal Chronicles on the Wii. The company was doing just fine right through to FF12 (which was difficult to get into, but pretty awesome when you did). It really only is with the advent of the current hardware generatio

        • I think Japanese console games now lag behind their Western counterparts to roughly the same extent that they led them by in the PS2/Xbox/Gamecube generation.

          The problem started showing up in the PSone days. Normally PC centric US/UK developers began making inroads in the console market PSone days, by the PS2, they were good and ready to show what they coud do, and they did.

          Think about the games that defined the PS2, aside from MGS and Gran Turismo were they japanese developed games? No. Bout the only area where the Japanese developers were able to dominate was RPG's! And even then most of the best action RPG's were by non-Japanese developers.

          • I think that's right to some extent. Thinking back, there were certainly Western developers who took an interest in the PS1 in a way that we hadn't seen on the SNES or Genesis. I know there was a sort of intervening console generation between those two, but my memory is highly hazy - certainly neither I nor any of my friends owned anything from then. The words "Sega Saturn" do stir up some inexplicable feelings of disappointment and regret, however.

            I think you've correctly identified two of the three big fr

      • FF has deviated from its original intent into a cashcow.

        FF's original intent was to be a cashcow. It's called Final Fantasy because, had it not sold, the company would had gone belly-up.

    • I'd love to see them reuse the assets -- it would be great to actually get to wander freely in all those amazing places in Cocoon that you were froced to sprint through without ever smelling the roses.

      It shouldn't be hard to create something interesting between groups of people: Cocoonians (Cocooners?) who go down to Pulse to explore what they once thought of as hell, Cocoonians who resolve to stay behind and make their home a paradise by human hands, and of course (this should have been in the original) hu

    • I think many Japanese developers lost their way with this generation, and to a certain extent with the generation before. So focused on making games for the conformist-wants-to-play-the-exact-game-in-the-exact-same-way-everyone-else-does fanbase, that they ignored changes in their fanbase outside of Japan. It may be why the Japanese RPG developers are doing PSP games, it's pretty much like doing a game for the PS1 or PS2, the expectations are different and they don't have to learn how to do more open-ende

    • by Qzukk ( 229616 )

      I think they learned their lesson from the reactions to FF13. Instead of taking place in a long hallway, FF13-2 will take place entirely within one single room.

    • I still think Kingdom Hearts 2 was the best game ever released for that platform

      Close to it, but Shadow of the Collossus was better, with a far smaller team too.

      The most amazing aspect of Kingdom Hearts 2 in my opinion was the rather full featured 3D constructive geometry editor for the gummi ships. Imagine a 3 year old doing constructive geometry. I saw this with my own eyes.

  • by shish ( 588640 ) on Wednesday January 19, 2011 @08:26AM (#34925992) Homepage
    Why do they keep putting time and effort into making sequels of shit games, yet they refuse to do the minimal-effort massive-profit thing of re-releasing FF7 with high-def graphics? :-|
    • Or for that matter, anything at all to do with Chrono Trigger.

      • Re:I don't get it (Score:5, Informative)

        by shish ( 588640 ) on Wednesday January 19, 2011 @11:05AM (#34927486) Homepage

        Or for that matter, anything at all to do with Chrono Trigger.

        They have done something with it. They used it as a legal weapon to kick their fans in the balls [opcoder.com] when the fans tried to make their own high-def rerelease.

    • by davek ( 18465 )

      Why do they keep putting time and effort into making sequels of shit games, yet they refuse to do the minimal-effort massive-profit thing of re-releasing FF7 with high-def graphics? :-|

      That is such an awesome idea I might actually consider buying a game console just so I could play that game.

    • I see where you are comming from but you are wrong about minimal effort.

      This game will reuse art and all the code from the previous game.

      A remake of FF7 would require to rewrite the entire engine for the PS3 or XBox (or both) and then to redo all the art. From a development standpoint, a FF7 remake is as hard to pull off as making a brand new game from scratch, with the only difference being you have the design documents already done (and that's the easy part.)

      • by shish ( 588640 )

        A remake of FF7 would require to rewrite the entire engine for the PS3 or XBox (or both)

        A non-high-def release is out on the playstation network already, I presume that means the code still works. Although because that's already sold well (fastest seller on the PSN, and still near the top), that's probably filled half the market, so demand for an updated version is less :-(

        and then to redo all the art.

        IIRC the backgrounds were a mix of 3D renders and hand-drawn scenes (This is why I particularly want FF7-9 and not FF6 or chrono trigger -- for pixelly games, big pixels still work; for hand-drawn backgrounds, they look bea

        • A remake of FF7 would require to rewrite the entire engine for the PS3 or XBox (or both)

          A non-high-def release is out on the playstation network already, I presume that means the code still works. Although because that's already sold well (fastest seller on the PSN, and still near the top), that's probably filled half the market, so demand for an updated version is less :-(

          Most classic games released this way are wrapped around emulators.

          and then to redo all the art.

          IIRC the backgrounds were a mix of 3D renders and hand-drawn scenes (This is why I particularly want FF7-9 and not FF6 or chrono trigger -- for pixelly games, big pixels still work; for hand-drawn backgrounds, they look beautiful (better than 3D) at their native res, but scale up horribly) -- I would hope they still have the originals somewhere that could be re-rendered / re-scanned at a higher res.

          The 3D character models would need redoing, but the characters have appeared in enough other modern squeenix games that they should have most of them updated already...

          When FF7 got released for PC back in the day, they were not able to update the pre-rendered backgrounds. This lead to weaker reviews. Apparently, Square never had the foresight of rendering at high res and then scaling down the results while retaining the original renders.

          I think thats irrelevant, though, because a proper remake would no longer use pre-rendered background and be entirely real time.

  • that forbids Square Enix from continuing to use the word 'Final'?
    • that forbids Square Enix from continuing to use the word 'Final'?

      Somehow it sounds like
      "don't say you're mortal, you don't know if it's your final lifetime."
      I believe that debate has been going on for a while...

    • that forbids Square Enix from continuing to use the word 'Final'?

      It's probably next to the petition that forbids Capcom from using "Final" in future Mike Haggar games [wikipedia.org].

    • Back when Square released the original Final Fantasy on the NES the tile was appropriate because it was their last chance to release a good game before bankruptcy. I think once you hit the fifth or sixth incarnation the "Final" part of the title loses its impact but I can see why they aren't rushing to change the name after having established such a big brand.

      You can start a petition if you want, maybe even try boycotting the series, that seems to work... right?

  • A sequel to 2010's #1 Corridor Simulator? Can't wait!

    What's next from Square? FF XIV-2, now with 97% more lag and still featuring the worst UI in modern MMO gaming?

    This is one company I was glad to see suffer financial issues last year. They lost their way a long time ago and have just been putting out garbage and re-releases. It's long past time something wakes them up and reminds them that gameplay actually matters.

    • Comment removed based on user account deletion
      • by Tridus ( 79566 )

        I'm not worried about originality, I'm worried about how much stuff they do that just isn't very good. Like Nier. That was alright, but aside from the excellent music it was pretty forgettable. Still beats FF XIV by a country mile, but that's not saying a lot.

    • by glwtta ( 532858 )
      What's next from Square? FF XIV-2, now with 97% more lag and still featuring the worst UI in modern MMO gaming?

      That's a ridiculous name! Obviously the next title will be: Final Fantasy XIII-2 3D.
  • The first thing they need to do is convince potential customers that they are actually releasing a game and not a movie this time. Going to be a hard sell trying to get anyone to believe it. Probably a waste of money for localizing it to English. We already have somewhat higher expectations due to high quality CRPG experiences.
  • by amanaplanacanalpanam ( 685672 ) on Wednesday January 19, 2011 @10:26AM (#34927024)
    And I mean a game-- Advent Children doesn't count.
    • by Jaysyn ( 203771 )

      Does Crisis Core or Dirge of Cerberus count? I doubt you will see anything else out of the FF7 franchise anytime soon.

  • by kellyb9 ( 954229 ) on Wednesday January 19, 2011 @11:01AM (#34927454)
    I think I might sit this one out. My thumbs haven't quite recovered from all the ridiculous button mashing fighting in the first one. All I did was press X over and over and over again.
  • Final Fantasy XIII-2 (which, in case you haven't guessed, is a game title that is just as terrible to type out as it is to say with your mouth)

    Not nearly as terrible as Kingdom Hearts 3D: Dream Drop Distance [youtube.com], which was announced the same day. The title just reeks of "quick, we need to come up with something '3D' can stand for!" I do admit that the game looks pretty neat, as does XIII-2... I just hope that they don't screw it up.

  • I got the message with FF XIII. Squeenix thinks that painful linear grinding is something gamers must subjugate themselves to in order to earn a steady drip feed of treacly cutscenes. No thanks. If I want to watch prerenders I will watch a movie. If I ever hear the term "battle system" again I will just say no. I put FF XIII on the shelf to gather dust forever about 12 boring hours in. I couldn't stand it any more.

  • I've long been a Final Fantasy fan since FFI, FXIII was a pretty major dissapointment for me but I held out hope for XIV, I enjoyed XI... what a bomb.. the only thing that gives me hope is Squares repsonse to the XIV failure. They've dropped the subscription fee and said they won't charge until they're satisfied with how the game is, they dumped the old team and brought in new, from development to management. I think Square has invested into a story that theyr'e happy with and are dissapointed once again
  • Come on, the worst part of FFXIII was the extraordinarily messy final battle and ending (or in fact anything from when they left Pulse) where it seemed like the developers just gave up and decided to wrap up the game. And it was pretty abrupt too really. If any FF game is ripe for a sequel, this one is.

    Besides, I'm waiting to see Sazh use the Lady Luck dress sphere.

Love may laugh at locksmiths, but he has a profound respect for money bags. -- Sidney Paternoster, "The Folly of the Wise"

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