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Sony Wants To Put Your Game Saves In the Cloud

CmdrTaco posted more than 3 years ago | from the so-floaty-up-there dept.

Cloud 224

itwbennett writes "Sony may be planning to have three platforms (Android devices, NGP, PS3) running PlayStation Suite content and needing access to the same saved data stored in the cloud, says blogger Peter Smith. At last week's PlayStation Meeting, game developer Hideo Kojima said his 'dream' was to offer the same game on the PS3 and the new PlayStation Portable with saves in the cloud. If Kotaku has it right, that dream may be coming in firmware version 3.6. Also, in an interview with Engadget, Sony's Jack Tretton first said that PlayStation Suite games would work on the PS3. He then retracted that comment, but it's sounding a lot like Sony just isn't ready to talk officially about plans to bring Suite content to the PS3, says Smith."

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Hm (1)

GeekHang (1926104) | more than 3 years ago | (#35058110)

Maybe it's because they're releasing the PSP2. They'll probably let people take their game saves with them now.

Re:Hm (4, Insightful)

mark72005 (1233572) | more than 3 years ago | (#35058462)

They want everyone keeping all their devices connected to the online hub. This way they can control licensing, require updates, etc., more effectively than they do today.

You might like jailbreaking your console, but will you like it as much if your saved games are inaccessible? (maniacal laughter)

Re:Hm (2, Funny)

Culture20 (968837) | more than 3 years ago | (#35058500)

Only pirates play video games offline. No one ever has a good reason not to be online. Off switches are illegal.

Re:Hm (1)

NFN_NLN (633283) | more than 3 years ago | (#35058706)

Only pirates play video games offline. No one ever has a good reason not to be online. Off switches are illegal.

Sometimes I'm busy and I like to just have a quick game, but often they require lengthy updates... on a weekly basis.
At one point the updates got so bad I had to log out of PSN just to get some play time.

I don't need updates to plat GTA, Red Dead Redemption, etc... just let me play.

Re:Hm (1)

nschubach (922175) | more than 3 years ago | (#35058846)

You can cancel the updates (Circle button = cancel). You just won't be able to play online.

Re:Hm (2)

Culture20 (968837) | more than 3 years ago | (#35058986)

Tip for telling if someone is pulling your leg: if they have marginally unreasonable views listed with completely unreasonable views (off switches are illegal?), they're being sarcastic.

Re:Hm (1)

Daniel Phillips (238627) | more than 3 years ago | (#35058694)

They want everyone keeping all their devices connected to the online hub. This way they can control licensing, require updates, etc., more effectively than they do today.

Exactly, and I can tell you that it is extremely irritating to be frog marched to upgrade city on a regular basis, when trying to get online. For anyone who hasn't been subjected to this humiliation, this is how Sony forces upgrades... do it right now or no online for you.

Sony should instead quit the encyrpted, hardware locked hard drive idiocy. There is no reason whatsoever to do this, locking the hard drive to the processor does not prevent piracy or anything else, it just makes people lose saved data when the box dies, which it does on a regular basis. I am now on my third PS3 hard drive, the previous two are both completely functional with completely inaccessible game saves on them. Thanks a lot for that, Sony. Just one more reason why I will not spend another cent on you.

Re:Hm (1)

nschubach (922175) | more than 3 years ago | (#35058864)

...locking the hard drive to the processor does not prevent piracy or anything else, it just makes people lose saved data when the box dies, which it does on a regular basis. I am now on my third PS3 hard drive, the previous two are both completely functional with completely inaccessible game saves on them.

You know... if the save games are saved on their servers that wouldn't happen...

Re:Hm (1)

Alok (37687) | more than 3 years ago | (#35058958)

I haven't even hacked my PS3 yet, but after upgrading to 3.50 and a few days later I got the message about 3.55 - I've stopped upgrading it. I rarely play online games anyway, and I don't appreciate Sony forcing me to upgrade each time even to download demos - what am I going to do, pirate all of them?

So far, they have Amazon to thank for me buying several games as I got them for reasonable prices. Seriously considering whether to hack the machine, I will lose nothing considering my offline playing and a hacked console can probably go online w/o constant upgrade pestering too. Of course if I do go this route, it will be quite tempting to just try new games with the full versions instead of demos, esp. since the full version is likely to have more seeded torrents available (and if I try to get a demo from PSN, I have to worry about bans & probably won't get to connect in the first place ... )

Comment Digest (1)

Anonymous Coward | more than 3 years ago | (#35058120)

But, my security! But, my local backup! But, my privacy!

Good idea (5, Insightful)

Hatta (162192) | more than 3 years ago | (#35058144)

Storing game saves in on the network is a great idea. As long as they are also saved offline and are available for manual backups too. Network storage is not a substitute for offline backups.

Re:Good idea (-1, Flamebait)

sconeu (64226) | more than 3 years ago | (#35058172)

Saving games in the "cloud" also makes it easier to insert rootkits. That'll show those Evil Content Pirates(tm).

Re:Good idea (0)

Anonymous Coward | more than 3 years ago | (#35058438)

WTF is that even supposed to mean? Are you claiming that Sony is going to insert a rootkit into a save game? Something that would of course make total sense considering they have total control over they system's firmware already....

Re:Good idea (1, Offtopic)

JonJ (907502) | more than 3 years ago | (#35058590)

Sony has a history of doing things like that, so it's not like it's a completely outrageous thing to be concerned about.

Re:Good idea (1)

Ornlu (1706502) | more than 3 years ago | (#35058178)

Not allowing offline saved games seems like a logical next step in the anti-piracy war they've got going on though. I'm not sure how they plan to detect which consoles are hacked, but if they can, they can just invalidate any saved games ever modified by one of those consoles.

Re:Good idea (1, Interesting)

Shikaku (1129753) | more than 3 years ago | (#35058328)

They probably are not going to really check. I bet it's going to require a save on the cloud for X popular game, which requires you to be on the PSN, which of course requires the latest update which may or may not kill any software mods.

Re:Good idea (1)

Narishma (822073) | more than 3 years ago | (#35058460)

Microsoft already beat them to it. Some games that ship with GFWL required your to be online to save your progress. Don't know if that's still the case nowadays as I tend to avoid GFWL games.

Re:Good idea (1)

EvilIdler (21087) | more than 3 years ago | (#35058806)

Did not. It's just that offline (non-registered) saves in one directory and GFWL in another. There's no cloud-saving unless the game specifically provides something of its own.

Steam, on the other hand, does have proper cloud saving. SteamPlay games let you pick up where you left off on OS X or Windows, but there's still an offline version of the savestate.

Re:Good idea (1)

commodore6502 (1981532) | more than 3 years ago | (#35058236)

Would also be a great way to share saved games.

Let's say you're playing Disgaea and you've reached a point where you decide, "I'm sick of this game but want to see the ending," so you download somebody else's savegame who is on the final level. 20-30 hours of your life reclaimed.

Re:Good idea (3, Informative)

grumbel (592662) | more than 3 years ago | (#35058332)

Would also be a great way to share saved games.

Or it could be the exact opposite: Make it impossible to share game saves at all and only allow you to play the games as intended by the developer. Wouldn't even be a new thing, there are already quite a few games on consoles out that have copy protected save games (in the name of protecting achievements and other bullshit reasons).

Speaking of save games in the cloud: Does anybody know how OnLive handles the situation? Do they allow any kind of save game sharing at all?

Re:Good idea (1)

commodore6502 (1981532) | more than 3 years ago | (#35058862)

>>>Make it impossible to share game saves at all

That would suck.

>>>only allow you to play the games as intended by the developer

Sounds like Apple's methodology. And I didn't realize that some games are copy-protected. Of course I don't own any of the newer consoles (PS3,X360,Wii). Stupid, stupid, stupid.

Re:Good idea (0)

Anonymous Coward | more than 3 years ago | (#35058310)

Knowing sony, microsoft and such they'll try to offer that with "free" limited saving space/slots with "affordable premium" with unlimited saving space and device transfers.

Re:Good idea (1)

Kohath (38547) | more than 3 years ago | (#35058382)

They are game saves. Gaming is not banking. If you care that much about the off chance of having to re-play part of your game, consider finding a game that's more fun to play.

Re:Good idea (0)

Anonymous Coward | more than 3 years ago | (#35058442)

The game saves should at least be saved locally so that you don't need to have an active connection to access them.

What sucks more than being snowed in at Grandma's with no internet?
Being snowed in at Grandma's with no internet and no local copy of your game saves.

Re:Good idea (1)

Hatta (162192) | more than 3 years ago | (#35058552)

They are book marks. Reading is not banking. If you care that much about the off chance of having to re-read part of your book, consider finding a book that's more fun to read.

Re:Good idea (1)

Kohath (38547) | more than 3 years ago | (#35058800)

How many redundant bookmarks should I have just in case one gets lost? Maybe I should buy 2 or 3 copies of each book and mark the page in each one, just in case? And I can keep one copy in my bank safety deposit box. Because maintaining this stuff is a good use of time.

Re:Good idea (1)

Hatta (162192) | more than 3 years ago | (#35058844)

That's up to you. At the very least, you should have the option to save your bookmarks (or saved games) as many times as you wish.

Re:Good idea (1)

nschubach (922175) | more than 3 years ago | (#35058916)

You only need to lose one save game and have to re-do all the content you just did... just as equivalent as not being able to go back to the chapter in that book you started reading. Games are just like that, except you can't flip the game to Chapter 12 and start there.

It's not about redundant save games and all that garbage (though some people like to make local copies in case something is corrupted to save them from having to start over.) I feel you are arguing just to argue. You may not enjoy gaming (that's the vibe I'm getting...) but there are others that do.

Re:Good idea (1)

Kohath (38547) | more than 3 years ago | (#35059002)

I enjoy gaming, not fooling with backups of backups of game saves. A save and a backup are enough. Cloud saves provide an easy means of backup. It's excellent.

Why did the original poster need to complain about it as imperfectly secure and risk-free? Perfection and time-consuming backup procedures are overkill for game saves because of the low value of game saves.

Re:Good idea (1)

N1AK (864906) | more than 3 years ago | (#35058574)

I've just had my xbox stolen. Save games gone. You might be someone who likes starting over instead of continueing your progress, that's fine, fortunately most other people can accept that others have different requirements. Personally, I didn't want to have to play the first 40 hours of New Vegas through as the same character, I had hoped to finish the game and then play it through again as a different build. I don't really want to do the first 15 hours of Forza 3 again, just to get back to driving the races I was already competing in.
In short, cloud game backups would be a definite selling point of a console to me.

Re:Good idea (1)

NFN_NLN (633283) | more than 3 years ago | (#35058822)

I've just had my xbox stolen. Save games gone. You might be someone who likes starting over instead of continueing your progress, that's fine, fortunately most other people can accept that others have different requirements.
In short, cloud game backups would be a definite selling point of a console to me.

Think of the valuable lesson you learned... at the mere age of 12 years.

Luckily this is only a game save and not your companies operational data. Who said video games don't teach youngsters anything worthwhile.

Re:Good idea (0)

Anonymous Coward | more than 3 years ago | (#35058576)

You should consider games that are worth playing more than once, in whole or in part.

Re:Good idea (1)

infalliable (1239578) | more than 3 years ago | (#35058580)

Problem with requiring a company controlled portal to run the game is the industry has proven multiple times that they're all too quick to kill off network infrastructure required to play the game.

It also means that you have to have an operational network connection to run the game.

Re:Good idea (1)

NFN_NLN (633283) | more than 3 years ago | (#35058740)

Problem with requiring a company controlled portal to run the game is the industry has proven multiple times that they're all too quick to kill off network infrastructure required to play the game.

It also means that you have to have an operational network connection to run the game.

As if, I can fire up my classic copy of Halo for XBox anytime I want some multiplayer FSP action.

-turn on system-
-insert disc-

.... NOOOOOOOOOOOOOOOO.

Re:Good idea (0)

Anonymous Coward | more than 3 years ago | (#35058758)

What kind of shitty games do you play that are only worth playing parts once?

What about long RPGs? (0)

Anonymous Coward | more than 3 years ago | (#35058856)

Do you mostly play FPS or other games where the entire game is done in 20 hrs or so? Try thinking of the 'off chance of having to re-play part of your game' when you are 100+ hrs into some RPG and all the saves disappear, even if the game is really fun to play most people want to try finishing it before another replay. However I could see this as being a great way to add hardcore mode in such games, no more 'cheating' by reloading save files - you die, and everything gets deleted at the cloud :-)

Re:Good idea (0)

Anonymous Coward | more than 3 years ago | (#35058988)

What about if your network connection is down? You want to have NO access to your save games if your ISP is dropping the ball? The original poster is correct - while it is a great idea, there are risks associated with it that can be alleviated by not completely substituting for offline backups. The last thing I'd want is to further want to tear my hair out every time Comcast goes out.

Re:Good idea (1)

ZeRu (1486391) | more than 3 years ago | (#35059024)

A lot of Steam games use the same thing too.

It's about time (2)

iethree (666892) | more than 3 years ago | (#35058148)

I don't know how many games I've played 1.75 times because I reformatted and couldn't find/forgot about the dang savegame files.

Hopefully (5, Insightful)

Grapplebeam (1892878) | more than 3 years ago | (#35058162)

Saves aren't automatically forced to the cloud if you're someone who will be without internet access for a time. Also, they hopefully won't use this to deter piracy by holding people's save games hostage.

Re:Hopefully (2, Insightful)

Moryath (553296) | more than 3 years ago | (#35058392)

Wow, you're really a hopeful type aren't you?

It sounds like they're trying to do precisely that - like earlier when Ubisoft tried to make it so your games wouldn't start if you weren't net connected and would die if you lost connection, while holding your savegames hostage.

Re:Hopefully (0)

Nemyst (1383049) | more than 3 years ago | (#35058824)

That or maybe, just maybe, they've been inspired by Steam's similar Cloud service?

Re:Hopefully (3, Insightful)

Opportunist (166417) | more than 3 years ago | (#35058476)

You may rest assured that they ARE forced into the cloud.

This is not a feature for your convenience. It's a feature to plug the "security" hole where bogus save game files allowed the circumvention of the vendor lock in.

Never wondered why some really, really shitty games sold so well? Usually they were because the safe game routine was as crappy programmed as the rest and it didn't check that it allowed a jail break.

So it follows (1)

poena.dare (306891) | more than 3 years ago | (#35058686)

In the future every game will be MMO - even the single player ones.

Re:Hopefully (4, Insightful)

halcyon1234 (834388) | more than 3 years ago | (#35058914)

I will actually detest this, because I know their copyright fears will get in the way of my legal enjoyment.

Just this week, I tried to play a game I purchased from the PSN. It has no online interactions. Yet, because I haven't installed the latest firmware, it refuses to let me play. Same would happen if my internet was down.

Next I finally got around to remembering to backup my saved games. I tried to do Guitar Hero first. I've put several dozen hours into creating custom avatars for friends and family. Guess what-- due to "copyright concerns" or some crap like that, the playstation refuses to backup the file to a USB device.

All that because I refuse to beta-test Sony's latest firmware, or because they're afraid I'll-- do something?-- with my Guitar Hero saved games.

If my saved games end up "in the cloud", I can 100% guarantee that at some point, they will be lost, or I will be denied access to them, and will not be allowed to back them up locally.

Good idea. (1, Interesting)

pieisgood (841871) | more than 3 years ago | (#35058166)

Imagine your PS3 hard drive dies. Your saves are online, or your PS3 is in for repairs. You can still use a buddies PS3 and login to an account and play from your last save. Even upgrading to a new console (of the sony variety) and still having your saves for backwards compatible games. That sort of service gives incentive to buy future products.

Of course there are problems. What if you don't connect your console to the internet? What if the servers hosting your saves go down? Would the servers act as a backup for your saves on your hard drive? (I think that would be a good idea)

I like it sirs.

que privacy and/or anti-"cloud" /. comments NOW!

Re:Good idea. (1)

Twanfox (185252) | more than 3 years ago | (#35058432)

If only there weren't possible talks about perhaps not even being able to take your copy of a game to your friend's house to play... http://games.slashdot.org/story/11/01/21/1655259/Sony-Planning-Serial-Keys-For-PS3-Games [slashdot.org]

Granted, I don't think they could pull it off, or it might be tied to your account and not your console, but Sony has tried to implement some rather 'out there' solutions for their problems.

Re:Good idea. (1)

thetartanavenger (1052920) | more than 3 years ago | (#35058484)

Nice idea but has potential problems with it, I'm gonna wait until the implementation to pass judgement.. Maybe I'm just a pessimist but I have little faith they'll do it right.

I doubt it'll be a privacy or anti-cloud problem, but a locally backed up or drm problem.

Re:Good idea. (2)

Albert Sandberg (315235) | more than 3 years ago | (#35058494)

I also want to add that not all users wants to connect to the internet - at all.

I bought the ps3 so that I could try linux on it and to play single player games. In my book that's where I get relaxation, I just get more stressed when playing against others (and in some cases against time). That's why I loved the game skate for instance. No pressure, just cruising around for a few hours etc. I don't need to be "social" in the ps3 - in fact I don't need to be social at all when using a computer. That's why off line mode is important to me.

Actually I got bored with the ps3 and the lack of games that I sold it and got back to using the ps2 which is a fucking great console also. The guy that bought the ps3 was happy that I hadn't even connected it to the internet once. Sure, I might have lost some of the magic with the console from updates and trials etc, but I didn't feel that was important to me.

I feel the future consoles isn't going to offer as much to me as the previous ones did. Call me old, after all, I'm half way to retirement ;-)

Re:Good idea. (1)

Jack Malmostoso (899729) | more than 3 years ago | (#35058528)

I had my PS3 stolen a few months ago. Now I have a new one, and I'd have loved to have all my savegames back, instead of re-playing them.

Re:Good idea. (1)

marcon (1954610) | more than 3 years ago | (#35058556)

<quote><p>Imagine your PS3 hard drive dies. Your saves are online, or your PS3 is in for repairs. You can still use a buddies PS3 and login to an account and play from your last save. Even upgrading to a new console (of the sony variety) and still having your saves for backwards compatible games. That sort of service gives incentive to buy future products.</p><p>Of course there are problems. What if you don't connect your console to the internet? What if the servers hosting your saves go down? Would the servers act as a backup for your saves on your hard drive? (I think that would be a good idea)</p><p>I like it sirs.</p><p>que privacy and/or anti-"cloud" /. comments NOW!</p></quote>

Not really a privacy/anti-"cloud" comment, but unless the game is multiplayer (i.e. Street Fighter), I usually play with the PS3 disconnected from PSN.
So, beside my saves being "somewhere" I cannot control, cannot backup, etc, I'm also forced to have always-on internet?
How did that go with Ubi?

Re:Good idea. (0)

Anonymous Coward | more than 3 years ago | (#35059038)

Imagine Sony holding your saves hostage until you update to the latest firmware. Bye, bye Linux.

This is the sort of thing Sony does these days.

More Control Wrested from the Consumer (0)

ElectricTurtle (1171201) | more than 3 years ago | (#35058196)

Solid state memory, at least as much as should be necessary for saves, is dirt cheap. This is nothing less than a power grab intending to to satisfy all of the control freaks that have been behind Sony designs for decades.

Re:More Control Wrested from the Consumer (0)

Anonymous Coward | more than 3 years ago | (#35058456)

Solid state also is known to have a significantly lower read/write limit. I can totally sympathize with what you are saying it about this being a power grab move by Sony, however. Granted, and someone mentioned this already, but I hardly think it would be a valid replacement for local storage. It would be commercial suicide to not allow customers to use their products (and save) without access to the internet.

Moving Forward or Raising Stakes on Jailbreaking? (5, Interesting)

grimsweep (578372) | more than 3 years ago | (#35058198)

Although there's plenty that can go wrong, 'cloud' storage is a cool concept for my save data. It's not fun having to scrounge up a compatible device to backup my PS3's saves when I've upgraded the drive, and I'd hate to have to restart a game on my portable just because I lost my save on a Tiny-Micro-Whatever SD card no bigger than my pinky-nail.

That said, it raises the stakes on what happens if I decide to jailbreak my devices. Is there always going to be a hard copy, or do I get a nastygram message at startup saying "Your account (and all of those saves) have been locked out due to unlicensed use of your hardware"? Let's not forget that many manufacturers (Sony and Nintendo included) are moving towards digital delivery systems.

Re:Moving Forward or Raising Stakes on Jailbreakin (1)

Anonymous Coward | more than 3 years ago | (#35058406)

Not to mention how many times the service is not available. Just this weekend the Battlefield BC2 servers were offline or just plain not available, all I need now is that the single player game not be available. That would sure help my bank account.

BTW can we stop calling the Internet the cloud.

Deja Vu. (1)

Beelzebud (1361137) | more than 3 years ago | (#35058200)

Welcome to 2 years ago on Steam.

Re:Deja Vu. (2)

Scorch_Mechanic (1879132) | more than 3 years ago | (#35058286)

Saved online and offline. Not many steam games do this though. What's more useful is the control binding saves in the cloud. Rebinding TF2 (and L4D, and L4D2, and Portal, and HL2, and Garry's Mod, and Fallout3... you get the idea) to ESDF is an exercise in frustration. I have no problem with this, as long as you get offline saves too.

Re:Deja Vu. (1)

darthdavid (835069) | more than 3 years ago | (#35058348)

You think that's a pain? I use Dvorak. I was so happy once control bindings started going into the cloud...

Re:Deja Vu. (1)

Beelzebud (1361137) | more than 3 years ago | (#35058404)

Steam supports online and offline saves, saving key binds, (TF2, L4D2, and the HL2 games hve done that for a long time). Not all 3rd parties use the feature though.

Sony Wants To Put Your Game Saves In the Cloud (0)

Anonymous Coward | more than 3 years ago | (#35058202)

No.

cap: atrocity
How fitting.

Kojima's "dream" is not mine (1)

yuna49 (905461) | more than 3 years ago | (#35058260)

I, for one, do not look forward to a future where games will be developed to run on both the PS3 and the PSP. I didn't buy a PS3 and connect it to my 1080p TV to play games that are designed to look good on a 5" screen.

Re:Kojima's "dream" is not mine (1)

RyuuzakiTetsuya (195424) | more than 3 years ago | (#35058424)

As long as the mechanics are the same, who cares if the handheld has scaled down polygons or doesn't render at the same 1080p?

Re:Kojima's "dream" is not mine (1, Interesting)

Marc_Hawke (130338) | more than 3 years ago | (#35058860)

Have you been absent during the latest era of Console/PC cross-development? They don't design for the high-bar and port down, they design for the low-bar and port up. I know it's a taboo word, but PC games have been 'dumbed-down' so they can also be played on a console. The resolutions and frame-rates are locked, the HUDs use overly large and brightly colored fonts. The controls consist of 4 buttons (which are often displayed on the screen when you are supposed to click them.) The games seem like they were made by Playskool except that they are violent.

The same will happen for PS3/PSP development. The PS3 version will be exactly like the PSP version...just bigger.

Cross development is painful for those who choose to play on the 'high-bar' system.

Could be good! (4, Interesting)

LoudMusic (199347) | more than 3 years ago | (#35058266)

That could be really good! So long as I wasn't required to be connected to the internet in order to play my games. If there was some kind of consolecloud replication and games could function in a completely offline state it would be pretty great. It sucks balls when Blizzard is offline and I can't get my StarCraft 2 injection.

Could be a decent idea (3, Insightful)

dummondwhu (225225) | more than 3 years ago | (#35058278)

Privacy concerns aside, it seems like a good thing if the save files are *mirrored* online. I could see the benefit of wanting to load up my game elsewhere or having them saved in the cloud when my PS3 takes a dive into the crapper (which happened to me recently). However, I would be extraordinarily pissed if I couldn't play a certain game if my internet connection flaked out or if the servers are down or something like that.

Riiight...this is going to really work...not... (3, Insightful)

Svartalf (2997) | more than 3 years ago | (#35058304)

Uh, what about those that don't HAVE good network access... I've recently been allowed a glimpse into the pain that many have with these idiot notions that you can simply rely on the "cloud" to get updates, demos, etc. It only sort-of works when you've got access to 3-5 Mbits/sec without caps on the bandwidth (3G networking doesn't work overly well for either unless you've got WiMax/LTE and coverage in your area...and even then, the caps cause their own sets of issues.. It only REALLY works if you've got what I've got back at home or higher, which would be 20 Mbits/sec.

Until the ISPs are on the same damn page as the companies wanting "The Cloud" it's a non-play. And that doesn't get into the OTHER problems with "The Cloud"- which would be security and reliability of the supplier in question.

Re:Riiight...this is going to really work...not... (1)

alen (225700) | more than 3 years ago | (#35058984)

most of these are just text files. it's not like they are doing a snapshot of the exact graphics

Re:Riiight...this is going to really work...not... (1)

nschubach (922175) | more than 3 years ago | (#35059028)

If you really need that much bandwidth for a save game... the game must really be bad.

I have all my PC game saves synced with one of those online storage services. I do not have to worry about rebuilding the PC anymore. I rebuild, setup my sync, install the game and pick up where I left off. It doesn't require gigabytes of data for save games.

Re:Riiight...this is going to really work...not... (1)

Tuan121 (1715852) | more than 3 years ago | (#35059056)

Then you goto Settings->Cloud Saving and disable it if you need to?

Whoopdydoooooo.

*I* want control, screw you Sony (2)

blkmajik (3321) | more than 3 years ago | (#35058330)

When I buy a game I want to be able to play it as long as I have the ability to do so (as long as my hardware/emulator still works). If any corporation decides it's no longer profitable to keep up the "cloud storage" for my particular game, am I then no longer able to play?

YOUR Games? (2)

Ancantus (1926920) | more than 3 years ago | (#35058346)

If Sony chooses what you do with your games, are they really yours?

Re:YOUR Games? (1)

nschubach (922175) | more than 3 years ago | (#35059042)

"Legally" they were never YOUR games.

Yeah ... but why? (2)

vgarofalo (781003) | more than 3 years ago | (#35058368)

Both me and a friend of mine have PS3s, and we take turns visiting each other's homes to play games. So we're in the target audience for this feature.

But we've been getting by just fine by using USB keys.

So ... why would I want to subscribe to (and presumably pay money for) a feature that I already have? Sure, I have to save onto a USB key manually, but it's just an extra minute after our gaming session.

Re:Yeah ... but why? (1)

Tuan121 (1715852) | more than 3 years ago | (#35058454)

1) Who says you have to subscribe and pay money for the feature? Looks free to me.
2) What about the time where you are out and about and randomly decide to go to your friends and want your most recent saved game? Whoops, you have to go back home and update that saved game first.
3) If you PS3 explodes, hard drive dies, cat decides he would like to destroy it in some devious fashion, your saved game is also saved online.

You are complaining why now?

Re:Yeah ... but why? (1)

Vanderhoth (1582661) | more than 3 years ago | (#35058764)

It didn't sound like he was complaining to me.

I think it's also reasonable to assume Sony will eventually changer for this feature. They'd need to get money to fund the server up keep from somewhere.

You kind of make it sound like we can't live with out a feature that hasn't existed for the PS3 before. Like OMG!! How did we ever communicate with each other before Cell phones were invented?

Also an exploding PS3 wouldn't be a big deal for me. After they pulled the Other OS I stopped buying from Sony. No more games, TV's, Cameras, MP3 players, nothing. I'm done with Sony and if my PS3 exploded they'd be paying for damages x10.

Great idea... (1)

Syberz (1170343) | more than 3 years ago | (#35058416)

Not!

How the hell will I be able to continue my game when somewhere without cloud access (like in a subway)?

I do hope that this system will implement both local and cloud copies of the save games which are then synched or else the system is utter garbage.

On top of that, why am I being forced to subscribe to a data plan that I DO NOT WANT! Occasional Wifi access is fine for my needs, I don't have a pressing need to tweet my life or check my emails every god damned minute so I don't want to pay for data access for my phone or other devices.

DRM anyone? (1)

Charliemopps (1157495) | more than 3 years ago | (#35058468)

More likely they want to move content to the cloud to enforce their DRM. Get ready for consoles to require an internet connection, because it's not that far off.

Re:DRM anyone? (0)

Anonymous Coward | more than 3 years ago | (#35058976)

Get ready for consoles to require an internet connection, because it's not that far off.

That would seriously kill any console in the NA that wishes to enforce that. Seriously. The state of highspeed broadband that is not capped is quite poor in the US, and starting to get bad in Canada.

Of course, Sony has shown before that they don't give a shit about their end users. (Can't really call us customers.)

Unless you live in Canada (2)

Dan667 (564390) | more than 3 years ago | (#35058518)

and have to deal with them limiting your bandwidth the 25Gb per month.

Bandwidth (0)

Anonymous Coward | more than 3 years ago | (#35058568)

Soon enough, content providers are going to be requiring more bandwidth than can be supplied, I am thinking XBOX 360 with 10 million people sending saved data to the Microsoft servers everyday, individually not much, but coupled with other devices/platforms it will be something. Do you think it will be content/game providers that will actually force the telcos to upgrade their infrastructure because they cant sell enough due to limited bandwidth?

For consoles? (1)

Tei (520358) | more than 3 years ago | (#35058586)

We on the PC already have that with Steamcloud. It make some sense, since not only the savegames follow you, but the whole games!.

You get home, and you can ask for download to Steam some games on the computer of your dad, and you will get the games and the savegames. And wen you get home, the savegames will follow you. Or maybe you have a netbook to, so you can start playing a game on the work (*cough*), continue on a laptop, and finish on your home. You can. But the feature is here: who cares about the hardware?, the data is the important thing, play where you have a computer, not where you have the files.

I can't see having any added feature for console users, well.. if the users only have 1 console, if have more than one Sony console, and maybe Steam, then maybe can get some nice juice from it.

Re:For consoles? (0)

Anonymous Coward | more than 3 years ago | (#35058640)

I'm pretty sure steam cloud is also optional.

I hate the "cloud" (1)

JustAnotherIdiot (1980292) | more than 3 years ago | (#35058592)

So many companies are starting to push more and more things online, and are losing site of offline capabilities. The fact is that network connection is never guaranteed to be stable, and offline is a necessity. So if Sony uses this much like how steam works right now where it's just an option for convenience, then yes this will be a good idea. However, I fear Sony will make it a necessity, especially since recently Sony has proven to everyone that they're huge control freaks. They won't be happy until you have to ask them to do anything and everything on your own console. No thanks Sony, this is why I give Apple products the finger.

Unlikely this will ever actually happen (1)

StevenMaurer (115071) | more than 3 years ago | (#35058628)

Remember: a corporation's job is to legally make money by offering value that customers are willing to pay for.

Keeling that in mind, where would the revenue stream be? Unless you can figure out a way to change customers
to prefer your systems over others, that means it's a pay-for service, that it is unlikely many people will pay for.

About the only way I can imagine the numbers working out is if you eliminated the hard disk in new units, making
for a substantial cost savings in hardware. The downside, of course, would be that you couldn't save your game
unless you were on line. And I don't think that's something many customers are willing to do quite yet, at least
outside Japan and Korea.

I'm really coming to the conclusion that this is all hype. "Cloud computing" is the big marketing hype word these
days, not quite as bad as "dot com" was in the 90s, but still, a warning sign of fluff. And this is clearly backed up
by the requirements. A save game doesn't need the computational resources of a "cloud". It's just simple data
storage. So whoever is using this word is either clueless, or being intentionally misleading to sell it to people he
thinks are clueless. Either way, it's bad.

Re:Unlikely this will ever actually happen (0)

Anonymous Coward | more than 3 years ago | (#35058820)

Remember: a corporation's job is to make money by charging as much as customers are willing to pay.

Fixed that for you. Corporations, especially in the US, have the responsibility to make money for their shareholders. If they can make more money by screwing customers or doing illegal things, they are essentially expected to do it as they'll run the risk of being sued by those shareholders if they don't. And yes, it's been shown many times that they'll do illegal things when the payoff is greater than the penalties the courts will throw at them.

Re:Unlikely this will ever actually happen (1)

Tuan121 (1715852) | more than 3 years ago | (#35059040)

Happier customers play more and buy more games.

Properly implemented, it's a good thing (1)

Ruprecht the Monkeyb (680597) | more than 3 years ago | (#35058630)

I've used this feature on Steam several times. Start a long game of Civ 5 (huge maps, epic speed) and play till the sun comes up. Save to the Steam Cloud. Get stuck at work patching servers or something, fire up Civ on the laptop and pick up where I left off. But, it's my choice to save to the cloud or save locally, as it should be.

Steam Cloud (1)

Huckabees (1929306) | more than 3 years ago | (#35058638)

This turned out fantastically for Steam. I can't tell you have wonderful it is to be able to play a game like Puzzle Quest on my desktop and then continue my game right from where I left off on my laptop without having to hunt down the save game file and transport it myself.

As long as game saves are also stored locally in the event of a network outage the consumer can only benefit form this.

Re:Steam Cloud (1)

Minwee (522556) | more than 3 years ago | (#35058894)

I can't tell you have wonderful it is to be able to play a game like Puzzle Quest on my desktop and then continue my game right from where I left off on my laptop without having to hunt down the save game file and transport it myself.

If this is a big deal for you, why not just install something like Dropbox [dropbox.com] (referral link [db.tt] if you want extra storage for free) or Spideroak [spideroak.com] (Referral again [spideroak.com] if you want free stuff) and set it up to sync all of your saved games automatically without having to wait for Valve to do it for you?

It's simple, it's reasonably secure, and I have been using it to run the same games on my Windows workstation, Debian desktop and Ubuntu Notebook for quite a while without any troubles at all.

As expected ... (1)

Zelgadiss (213127) | more than 3 years ago | (#35058648)

Sony bashers with conspiracy theories are the first to arrival to the thread.

It's DRM !!!1!!
They will force you to store in the cloud!!!1!!1one!!
etc.

Could we save our outrage after they we get clear confirmation as to what exactly Sony plans to do?

Personally I really doubt Sony will force you to store your save games in the cloud. LOL

Re:As expected ... (0)

Anonymous Coward | more than 3 years ago | (#35058886)

Please provide a list of other things you have "really doubt[ed]" in the past so that we might be able to assess how often things you really doubt actually happen. As an example, did you "really doubt" that Sony would remove the "Other OS" option?

The ultimate security? (1)

SuperCharlie (1068072) | more than 3 years ago | (#35058660)

It would seem that if all saves are forced to the cloud, it would be pretty dam easy to control hackers and home brew. Sure..hack it all ya want..but when you want to save..umm not so much.

Now explain at last why sports games don't save. (1)

joeszilagyi (635484) | more than 3 years ago | (#35058702)

Seriously, I've ALWAYS wondered this. I can play say Grand Theft Whatever or Assassin's This or Star Wars That or Red Dead Data Packets... and the stupid thing is constantly churning autosaves or save sessions or save points. A staple of gaming.

But if I go fire up FIFA 11 or Madden or MLB 2k10, I *HAVE* to play a given game through to the conclusion or leave it paused until I'm done. Why?

Examples: I love a nice leisurely 60-90 minute Madden session, really thinking about the plays, or a leisurely baseball game sometimes, really working the counts, etc. -- but rarely have 60-90 minutes to just burn through for either. That's why I love the FIFA game--10-20 minutes, in and out, done. I can't remember sports games EVER letting us do this--I finish a game, my seasons/campaigns/whatever autosave out the wazoo, but the in-game process itself? Weird. Am I the only person that cares for such a feature?

Valve's "Steam" game download service does this. (1)

zeroeth (1957660) | more than 3 years ago | (#35058714)

Valve does this with their Steam client for games like Half-life that support play on Mac and PC. It's quite useful. http://en.wikipedia.org/wiki/Steam_(software)#Steam_Cloud [wikipedia.org] Ignoring the 'Cloud' buzzword, this and Firefox-Sync are very useful, especially for dual booting win/linux or mac/win machines.

What a stupid idea (0)

Anonymous Coward | more than 3 years ago | (#35058912)

So now not only will Sony control my savegames, I will require a constant network connection to them just to access it? This takes the online DRM bullshit to a whole new level of evil.

And to top it off, I live in Canada where we were stupid enough to allow Bell and Rogers to force bandwidth caps and per-byte metering on the entire country regardless of ISP. It is going to cost BIG BUCKS as it is just to use the internet (thanks to the insanely low bandwith caps shoved down our throats)...i dont' even want to think about what the "next generation" of cloud gaming is going to cost me.

Not entirely true (1)

houghi (78078) | more than 3 years ago | (#35058918)

They do not want to save it in the cloud. They want to own the data and this is the best spin Marketing could come up with.

The next step will be that you won't be able to get to it if you did whatever it was they do not like and the step after that will be paying to access "your" data, while they are able to sell the info on to third parties.

And still people think that they actually have a choice, just like when the Corleone family offers protection, you have an option to say no.

Savegames, now a value-added product? (2, Insightful)

Anonymous Coward | more than 3 years ago | (#35058928)

I'm all for in-the-cloud saves as an OPTION. My gripe is that how long between offering this as a free service, when cloud-saves are the de-facto standard, and when you have to start paying money to be able to load your save games? Sony, like any good business, is out to put money in their pockets. This seems like an easy way to get more money out of power gamers without irritating the casual crowd enough to affect their bottom line.

Now, give me the ability to push my saves to any server I want and just charge for the awesomeness of Sony's Save Servers, that I'm all for. But Sony has never been a company into standards or openness (see MemoryStick vs SD cards; MafiAA).

Good Idea (0)

Anonymous Coward | more than 3 years ago | (#35059052)

It has always seemed to me that video games are one domain in which the logic of open source and privacy advocates doesn't apply. A video game has no need for privacy since personal details are rarely collected and can be anonymized if desired. Also, there is no legitimate purpose to them outside of entertainment, so they can't really be seen as deserving to be implemented in a free manner like an operating system or word processing software can. So using the cloud to facilitate gaming is a Good Idea. You're already buying a legally locked console when you buy from Sony anyway, so why whine when Sony does something that is actually innovative?

It's a trick... (1)

stoicfaux (466273) | more than 3 years ago | (#35059082)

The cloud saves are there to encourage folks to buy the same game on multiple platforms.

Or they want to hold your save games hostage in order to discourage jailbreaking, piracy, mods, etc..

Or they want to be able to insert advertisements into your save games.

Or they want to send targeted emails based on your save games. "We noticed that you haven't played (aka created any save games) for game "Foo!" in a while. Here's a discount code for some downloadable content for "Foo!".

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