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Civ IV's Baba Yetu Wins First Grammy For Video Game

CmdrTaco posted more than 3 years ago | from the well-isn't-that-special dept.

Music 88

quantumstream writes "Christopher Tin made video game history yesterday by winning a Grammy for Best Instrumental Arrangement Accompanying Vocalist(s) for his song, Baba Yetu, featured prominently as the main theme song of Civilization IV. The composer, who wrote the song for his former Stanford University roommate Soren Johnson, has also seen the work featured at the largest choreographed water fountain in the world at the Burj Khalifa tower in Dubai."

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88 comments

Civ IV? (-1)

MattSausage (940218) | more than 3 years ago | (#35199018)

Don't get me wrong, it's a great game and that piece of music is well deserving... but are the grammy's in the habit of regularly handing out awards to music that's four or more years old?

Re:Civ IV? (3, Insightful)

Rakshasa Taisab (244699) | more than 3 years ago | (#35199076)

I know it can be hard to read the article where it says it won as part of a compilation album that was released not long ago... But could you actually just skip the critical first posting instead if you can't be arsed with reading the article?

Re:Civ IV? (5, Funny)

gblackwo (1087063) | more than 3 years ago | (#35199174)

The two choices are mutually exclusive. You can't get first post AND read the article.

Re:Civ IV? (0)

Anonymous Coward | more than 3 years ago | (#35199338)

GP must be new here.

Definitely deserved (4, Informative)

Sir_Sri (199544) | more than 3 years ago | (#35199100)

Of all the video game music that could possibly qualify, this one is definitely deserving.

It's just the Lord's Prayer in Swahili, but exceptionally well done.

Re:Definitely deserved (1)

HeckRuler (1369601) | more than 3 years ago | (#35199142)

I agree that it sounds pretty good,
But all this just hammers home how much of a disappointment Civ5 is.

Re:Definitely deserved (1)

anss123 (985305) | more than 3 years ago | (#35199686)

The YouTube video is a bit different than the OGG files that come with the game.

It's "definitely deserving" in either form though.

Re:Definitely deserved (1)

Lord Ender (156273) | more than 3 years ago | (#35201020)

Civ 5 is fun. The interface is good. The graphics are good. The music is good (maybe not Grammy-quality). The gameplay is interesting. The multiplayer is a disaster, but then there has never been good multi in Civ.

I have noticed that I don't replay the game as much as I did previous Civs, but I assume that's because I have grown up, not because of the game. I can't find significant flaws in the game, although there were plenty in previous versions!

I think it's my own maturity that's disappointing, not Civ V.

Re:Definitely deserved (3, Interesting)

WuphonsReach (684551) | more than 3 years ago | (#35204562)

Key issues:

- The really bad happiness mechanic.
- Having more of a luxury resource was pointless after the first one.
- Easily exploited city-states. To the point where they imbalanced the game.
- Poor game balance at release. Just absolutely horrid game balance.
- Really *realy* poor AI at release.
- 1 unit/tile stacking sounds neat, until you try and work with it in the ancient era.
- Game board is way too small. If you're going to do 1/tile unit limits, then you need 4x to 6x more tiles for the same area. So if the hexes had been divided up into 6 smaller hexes, it might have actually been viable.
- Mass simplification of so many attributes of the previous game.
- There was way too much "throw the baby out with the bath water" to the design of Civ5. The young hot-shot developers were given too much free reign to put their "stamp" on the franchise, rather then keeping them in check and developing a better Civ4.

I played about 40-60 hours worth in the first few weeks. Wanting to like it, trying hard to like it, but ultimately it was a severely flawed Civ release. I'm not surprised that it got really shitty reviews on Amazon (last check, almost 600 reviews and it barely averages a 2.3 out of 5.0). Hell, there are 593 reviews and 279 of them are 1-star reviews.

They need to fire the lead designer who did Civ5 and look long and hard at what people liked about Civ4 and work that into the next revision of Civ5.

Re:Definitely deserved (2)

A. B3ttik (1344591) | more than 3 years ago | (#35199270)

This was a triumph!!

Re:Definitely deserved (5, Funny)

AdamThor (995520) | more than 3 years ago | (#35199550)

I'm making a note here: HUGE SUCCESS.

Re:Definitely deserved (1)

Anonymous Coward | more than 3 years ago | (#35199626)

It's hard to overstate my satisfaction.

Re:Definitely deserved (2)

c0mpliant (1516433) | more than 3 years ago | (#35199552)

I'm making a note here 'HUGE SUCCESS'

Re:Definitely deserved (3, Interesting)

donscarletti (569232) | more than 3 years ago | (#35199868)

My sister walked down the aisle to this music in December. Most people in the church didn't know it was from a computer game, the few I told were shocked. As a games programmer, I am proud that our artform is less of an artistic laughing stock today than it once was.

Re:Definitely deserved (1)

Celestialwolf (1656075) | more than 3 years ago | (#35213096)

(In your signature, it says that "When argument against the man falls short, try arguing against the mother?" Is that right?)

Re:Definitely deserved (1)

El_Muerte_TDS (592157) | more than 3 years ago | (#35200850)

Of all the video game music that could possibly qualify, this one is definitely deserving.

That sounds quite condescending on game music. It was probably not your intention. In 1089 categories that the Grammy knows it's quite sad that there was only 1 entry from the Videogames industry.

Re:Definitely deserved (1)

Grizzley9 (1407005) | more than 3 years ago | (#35200936)

I always enjoyed the Homeworld soundtrack. In fact they did too as it came as it's own regular CD in the box.

Re:Definitely deserved (1)

Nadaka (224565) | more than 3 years ago | (#35201068)

I occasionally pop the soundtrack for X3:Terran Conflict that came with the gold edition when I am on a long drive. Its good, non distracting ambiance.

Re:Definitely deserved (1)

BitZtream (692029) | more than 3 years ago | (#35201104)

I have to agree, its the only time I've ever put a CD from a game in my car to listen to.

Didn't actually know what it was though, it just sounded good and reminded me of some Deep Forest.

Re:Definitely deserved (1)

Seumas (6865) | more than 3 years ago | (#35204900)

Yeah, except the game and sound track came out six years ago. Welcome to 2005, Grammys!

Re:Definitely deserved (1)

Neuticle (255200) | more than 3 years ago | (#35205476)

The lyrics are slightly more than just the the Lord's Prayer translated: it significantly repeats some sections and alters the overall order quite a bit. Someone at Civfantaics put up a transcription with an OK translation, Baba Yetu [civfanatics.com]
A native speaker later put up a a much better translation. [civfanatics.com] of some of the sections.

That covers the song pretty well, so I won't re-tread that, but the the Swahili language Lord's Prayer I Googled didn't match up with the song, or the version in my bible, so here it is for anyone interested:

(Mathayo 6, 9-13):

Baba yetu uliye mbinguni:
Jina lako litukuzwe.
Ufalme wako ufike.
Utakalo lifanyike duniani kama mbinguni.
Utupe leo chakula chetu tunachohitaji.
Utusamehe makosa zetu,
kama nasi tunavyowasamehe waliotukosea.
Usitutie katika majaribu,
lakini utuokoe na yule Mwovu.

[The optional doxology, which isn't in the text follows,]
Kwa kuwa ufalme ni wako, na nguvu, na utukufu, hata milele.

Wrong Version (0)

Anonymous Coward | more than 3 years ago | (#35199116)

They nominated the wrong version of the song. If you read the article, its not the game version, but one that came out after by a different group.

Re:Wrong Version (1)

Martin Blank (154261) | more than 3 years ago | (#35201330)

Different group? The album is by Christopher Tin, who is the same composer as was credited in the game. I haven't heard what was on the album, but I bet it isn't far from what was in the game, if it was different at all.

Re:Wrong Version (1)

Wyzard (110714) | more than 3 years ago | (#35207078)

It's the same song, but performed by different singers. The in-game version was performed by (I think) an a cappella group at Stanford; the album version is performed by Ron Ragin and the Soweto Gospel Choir.

Basically, the artist re-recorded the song with more professional talent. Compare:

Stay tuned next year... (1)

mfh (56) | more than 3 years ago | (#35199118)

Next year on the Grammy's award Star Trek Next Generation a grammy for this [youtube.com].

This is great. (1)

Stenchwarrior (1335051) | more than 3 years ago | (#35199140)

I think we'll start to see video games regarded less as "kids' entertainment" and more for the artistic value and performances. I was actually surprised by the fact that Ed Harris and Gary Oldman had leading roles in COD: Black Ops, but not as surprised as my wife who loves to tell me what a big kid I really am. Not that I can really disagree but at least now I can argue that it's for the actual story and immersive effect the *real* actors add to the project.

Now, how much longer before video games have their own category at the Oscars and the like?

Re:This is great. (2)

Nadaka (224565) | more than 3 years ago | (#35201094)

...but not as surprised as my wife who loves to tell me what a big kid I really am...

The worst part is that when she does that, you can't just take your toys and go home.

Re:This is great. (1)

Seumas (6865) | more than 3 years ago | (#35204920)

I don't know about that. Most gamers may be around 34 years old, but most 34 year olds do not game. And the attitude about gaming being "for kids" isn't going to change any time soon, considering you are constantly hearing kids and teens on XBOX Live surprised when they're playing against guys that are in their late 20s or 30s or even 40s. Their attitude is very often "wait, why are you still playing games when you're 30?" as if it's equivalent to a 30 year old still playing with action figures or dolls.

Re:This is great. (2)

Jedi Alec (258881) | more than 3 years ago | (#35205020)

Ehmm, these days almost everyone games. Just because they're not playing an FPS with a bunch of jackass 15 yr olds on Xbox live doesn't mean they're not gaming...

Farmville is a game. Bejeweled is a game. World of Warcraft is literally overflowing with adults.

Re:This is great. (1)

Stenchwarrior (1335051) | more than 3 years ago | (#35208738)

I agree with the WOW part. I know one actual child (my son) that plays WOW and the rest are adults. You can pretty much pick them out of a crowd, too.

Bad Title... (1)

Provos (20410) | more than 3 years ago | (#35199146)

The Grammy was actually won for Best Instrumental Arrangement Accompanying Vocalist(s), but hey, when has accuracy in reporting been /.'s game?

Our Father (1)

shuz (706678) | more than 3 years ago | (#35199150)

who art in heaven hallowed by thy name... It really isn't a perfect translation but the song is basically "The lord's prayer" in Swahili.

Re:Our Father (0)

Anonymous Coward | more than 3 years ago | (#35199304)

Perfect translation of what? The original Greek? Probably, but then, the English version probably isn't either.

Re:Our Father (1, Informative)

Seumas (6865) | more than 3 years ago | (#35204930)

Yeah, but this is one of those cases where it's a beautiful song even despite it's despicable association by lyrics.

Wonderful music, wonderful game. (2)

Kashgarinn (1036758) | more than 3 years ago | (#35199156)

I always loved the music in Civ IV, especially this song, and Leonard Nimoy did a wonderful job on the quotations, here's a taste:http://www.youtube.com/watch?v=U1Z6e7igvMA.

The song is the "Our father" prayer in Swahili, if people didn't know.

Civ IV vs. Civ V (2)

MoldySpore (1280634) | more than 3 years ago | (#35199214)

Yea, as much as I liked Civ V, Civ IV definitely had more epic music and voice-overs. That intro music paired with narration and voice-over work by Leonard Nemoy makes Civ V's music and voice-overs seem lack-luster in comparison, and they are pretty good too! If they could combine the music and voice-over work from IV with the advancements in gameplay in V, you'd have an amazing Civ game.

Re:Civ IV vs. Civ V (1)

Inda (580031) | more than 3 years ago | (#35199344)

hmm. I've been playing the game without the music and the volume way down low so as not to annoy the other half.

Have I missed something special?

Re:Civ IV vs. Civ V (1)

Lord Ender (156273) | more than 3 years ago | (#35201050)

Yes. Get yourself a high-quality set of wireless headphones. Go for the closed-cup design, as that will even drown out your wife's nagging and complaining about your excessive computer use.

http://www.sennheiserusa.com/wireless-headphone-stereo-surround-sound-headphones-502874 [sennheiserusa.com]

Re:Civ IV vs. Civ V (0)

Anonymous Coward | more than 3 years ago | (#35203542)

I did that - every time I get them out she yells at me for spending $300 on headphones :(

Re:Civ IV vs. Civ V (1)

Nick Ives (317) | more than 3 years ago | (#35203264)

The music in Civ IV is amazing, especially the modern era music which is by John Adams.

Civ seems to be an "even number" series (4, Interesting)

Sycraft-fu (314770) | more than 3 years ago | (#35199498)

So far we've had 5 games and all have been worth playing. None of them have been a "Oh my god, this is crap, why'd they release it?" sort of thing, but as you'd expect some are better than others. Those are the even numbered ones so far.

Civ 1 was a good game, but a little simplistic and suffered from some bad design decisions, such as a civ being able to steal Automobile and instantly build tanks, regardless of other tech levels.

Civ 2 was just an amazingly solid game. Detailed, yet pretty easy to play over all, no real design flaws, just a real top notch title, to the point is still one that people pine over (see things like Freeciv).

Civ 3 was kinda meh. Not a bad game, but it seemed like a step back from Civ 2 in many ways. The graphics were better but the game play got way too much on the micromanagement, and the AIs didn't seem to be as good. All in all it was ok, but many people stuck with Civ 2.

Civ 4 was just legendary. Best Civ ever. Beautiful graphics, solid game play, extremely flexible expansion system, etc, etc. Just a home run all around. Extremely popular, many expansions, many more mods, just Civ as it should be done.

Civ 5 seems to again be a step back. Beautiful graphics and a solid engine behind everything, but a rather crappy AI and some questionable design decisions (like non-stacking units which lead to massive sprawl late game). Not a horrible game, but in more than a few ways one that doesn't measure up to Civ 4.

That just seems to be the pattern. Hopefully this means that Civ 6 will once again be an amazing game.

I should note that I don't hate Civ 5 (or Civ 3), just that I do feel it doesn't measure up to Civ 4. I also feel it was an overrated game. Most review sites gave it a 9-10 score. I think had it been from another studio, just a 4x game and not "Civ" it would have been 7-8 more realistically. Not poorly done, but some real room for improvement in a number of areas, particularly when evaluated against its predecessor.

Re:Civ seems to be an "even number" series (2)

H0p313ss (811249) | more than 3 years ago | (#35199560)

And wouldn't you know it, I bought III & V.

Re:Civ seems to be an "even number" series (1)

XxtraLarGe (551297) | more than 3 years ago | (#35200218)

You can get Civ IV Complete [steampowered.com] (Vanilla + 2 expansions & 1 mod) for $29.99 off of steam, and it's for both PC & Macintosh. If you're lucky, you might even catch it on sale. I picked it up for $9.99.

Re:Civ seems to be an "even number" series (1)

atrain728 (1835698) | more than 3 years ago | (#35201730)

And it'll run on a 5 year old PC. Civ V, not so much.

Re:Civ seems to be an "even number" series (1)

H0p313ss (811249) | more than 3 years ago | (#35205702)

That I noticed... I really had to lower the graphics for it to run smoothly on a 15" macbook pro.

I was actually having more fun with Freeciv on the laptop and Civ Rev on the iPad.

Re:Civ seems to be an "even number" series (0)

Anonymous Coward | more than 3 years ago | (#35206250)

And its drm free!

Re:Civ seems to be an "even number" series (0)

Anonymous Coward | more than 3 years ago | (#35203442)

If you're into the civ concept, I highly recommend picking up a copy of IV. It's incredibly complicated and nearly perfect. I'll be playing it for decades.

Re:Civ seems to be an "even number" series (2)

Daetrin (576516) | more than 3 years ago | (#35200634)

"Civ 5 seems to again be a step back. Beautiful graphics and a solid engine behind everything, but a rather crappy AI and some questionable design decisions (like non-stacking units which lead to massive sprawl late game). Not a horrible game, but in more than a few ways one that doesn't measure up to Civ 4."

After watching the debate in the online communities (mainly CivFanatics [civfanatics.com], the general tenor of which is summed up in Sulla's article about the subject [garath.net]) and playing almost 200 hours of the game myself, it seems that most of the problems in the game are related to depth. Which isn't to say that the game doesn't have depth, but that they did a great job on the basics while the underlying elements have flaws that aren't apparent at first.

I think that almost everyone who enjoys such games will love Civ 5 at first, all the changes they've made to the series will certainly provide a fresh experience. It's only as you spend more time with the game that you'll come to understand (consciously or unconsciously) the problems those changes have introduced. The amount of time it takes for that realization to happen will depend on how "hardcore" of a player you are. If you're a casual Civ player (though describing it that way is perhaps somewhat of an oxymoron) you can get a lot of fun out of Civ 5 before the problems drive you away in frustration or boredom.

Re:Civ seems to be an "even number" series (1)

mooingyak (720677) | more than 3 years ago | (#35200754)

I'd have to agree, Civ V is okay, but not nearly as good a game as Civ 4 was. While I'm okay with the non-stacking in Civ V, I do feel like it really cripples the AI as it's far less capable of handling the military strategy -- I've found myself able to easily handle opponents who are statistically much stronger than I am. This was true sometimes in Civ IV as well, but never quite to the same degree. I also strongly dislike the absence of tech trading. My favorite changes stem mainly from the naval changes: Ships are much more useful in V than they were in IV, and I also particularly like the embark unit ability.

Re:Civ seems to be an "even number" series (1)

shadowfaxcrx (1736978) | more than 3 years ago | (#35201810)

That's better than it used to be. I remember in Civ3 some dude with a spear destroyed my tank. I quit playing that day. I understand that all the units have % points assigned to determine the likeliness of a successful battle outcome, but not having a bronze-age spear thrower have an automatic 0% chance of success against units like a freaking *tank* was an asinine omission.

Re:Civ seems to be an "even number" series (1)

AvitarX (172628) | more than 3 years ago | (#35202256)

It was worse in CIV 1.

It was fairly likely even, like I would say 1 in 10 chance for a phalanx to take out a bomber.

Re:Civ seems to be an "even number" series (1)

Zorpheus (857617) | more than 3 years ago | (#35203530)

Maybe it was a surprise attack while the tank crew was sleeping in their tents.

Re:Civ seems to be an "even number" series (1)

N0Man74 (1620447) | more than 3 years ago | (#35200922)

I've put a lot of time into Civ 1, 3, 4, and 5 (I am in a minority that wasn't a fan of 2). Civ 5 isn't perfect, but I don't think it's as bad (currently) as many people make it out to be. The AI had issues upon the initial release (which have improved with patches), but the AI in previous versions had many holes that created severe weaknesses also.

I think that many weaknesses of the AI in some previous versions were hidden by the the AI's use of the SoD (Stack of Doom). You may find one-unit-per-tile to be questionable, but I think it's one of the greatest things about Civ 5. It has made it feel more tactical, and less about an arms race to have the biggest SoD.

I think Civ 5 made many great improvements to the game, but it falls short of Civ 4 in interface. Some of the interface changes I really like, but at the same time they have made some things rather clunky. I find myself constantly running into little things where there is a simple feature that could have really increased usability (in many cases, that existed in Civ 4) that they seemed to completely overlook or broke in Civ 5.

Examples of this would be when I'm trying to find a single unit from the unit list, and can't get it to show me where that unit is, or look at the civ/city-state list and can't have it show me where a city state is. Another frustration would be that the game allows for multiple aircraft to be in one city, but yet it has no way to select all air units in order to issue all of them the same order (such as rebase, sleep, or air strikes).

However, I feel like many people unfairly compare Civ 4 with expansions to Civ 5 with no expansions. Civ 4 was great, but it did evolve over time.

Re:Civ seems to be an "even number" series (1)

Daetrin (576516) | more than 3 years ago | (#35201902)

I'm mostly reiterating what was said in the article i linked in my earlier post in the thread, but there are two problems with the switch from the Stack of Doom system (SoD) to the one unit per tile system (1UPT), at least in regards to it being more tactical that way.

First, to the extent that it is more tactical, is that really a good thing? Civilization has always been first and foremost a strategy game. Adding more tactical elements isn't a bad thing per se, but it is a problem when those tactical elements detract from the strategic side. In earlier Civs the goal (at least if you were warmongering) was to create cities with high production so you could produce a large number of units and overpower the other players units. Civ5 has intentionally been designed to reduce the number of units you're able to produce so the tactical map isn't overflowing with units. So now instead of outproducing the enemy you have to out think the enemy with a limited supply of units. The problem is that the AI is so limited that that's not really a challenge. Given relative parity of troop types good players are able to maintain kill ratios of 12:1 or better against the AI, making conquest by far the easiest way to win the game. Under most circumstances (medium sized maps and reasonable difficulty) you can produce an army of a dozen units or less at the beginning and just keep upgrading the same units for the entire game, kicking the ass of any AI you come across.

So in short they reduced the strategic element (High production cities have been made more difficult to create and less valuable to have) in order to promote the tactical element, except the tactical element is a joke for anyone who's learned how to handle the AI.

Second, Civ4's SoDs are frequently pointed at by critics as one of the problems with the game, but they're not actually as overwhelming as they're made out to be. It's still important to use good tactics when going to war in Civ4. Stacking a large number of units does concentrate a lot of power, but it also makes the units in that stack vulnerable to collateral damage, and it also reduces the tactical options available to you. If i put all my units in one stack and try to invade you can sent multiple raiding parties into my territory to threaten multiple cities at once, and if all my units are in my SoD then i have nothing to defend with. (And if i'm able to produce so many units that i can defend my cities against anything you can throw at me and still have a SoD left over to invade that's larger than all your defenses then wouldn't you be just as screwed under the 1UPT system as well?)

If you look online for recaps of Civ4 games (both multiplayer and against the AI) you can find a lot of cases of players taking on large SoDs with inferior forces and triumphing due to good tactics. This usually happens when the player with less forces is defending and able to take advantage of internal mobility due to roads to make sure the combat happens on their own terms, but that's the way things often work in real life too.

Re:Civ seems to be an "even number" series (0)

Anonymous Coward | more than 3 years ago | (#35202806)

I think maybe having 3 units per tile max might have been a reasonable compromise. It gives you maneuvering room and different unit types can cover each others' weaknesses, but when attacking a stack you don't have to take out half a dozen units which each have 75% defense against whichever units you're attacking with before you can do real damage.

In Civ 5 they also reduced the importance of specializing cities, by removing a lot of the percentage-increase improvement buildings. Also, civ-wide happiness, significantly reduced corruption, uniform rush-build costs. It also feels like wonders are not as awesome.

Re:Civ seems to be an "even number" series (0)

Anonymous Coward | more than 3 years ago | (#35202000)

So far we've had 5 games and all have been worth playing. None of them have been a "Oh my god, this is crap, why'd they release it?" sort of thing, but as you'd expect some are better than others.

While I don't disagree with your assessments entirely, I do think they lack a bit of perspective. Like Civ 1 being the first game, it's hardly surprising that it had a few mistakes that detract from it being awesome. It's like expecting a Model T to be a refined automobile.

But you did forget a few members of the Civ family. There was Colonization which had an interesting re-take on the concept of the game, with a slight change of Focus. A few unfortunate implications to it, but I liked it enough. CivNET was more or less just Civ1 for Windows, so I can forgive not counting it. Then there was Call to Power and Sid Meier's Alpha Centauri. And the Test of Time. And well, I suppose you could count the X-pac's for the other Civ's.

Some were good, some were bad. The only thing I recall about Call to Power was the different system of improvements, which I kinda liked, and the Slavery option, though my recollection of that is mostly the Abolitionist's sound file. SMAC was just awesome in a lot of ways, it really managed to do the future in a way I never got from say Test of Time, though I do think TOT did offer a lot. Multiple maps, the various campaigns (both future and fantasy, and the expanded regular), as well as some decent art.

I don't know whether to count Fall From Heaven or Rhye's and Fall of Civilization on their own, but damn they were good too. Fans do have a lot to contribute.

Re:Civ seems to be an "even number" series (0)

Anonymous Coward | more than 3 years ago | (#35206816)

Civ 6 may be an awesome game, but I'll be damned if I fork out the cash for yet another retread of exactly the same game formula. Absent major reinventions, it's time to put it out to pasture.

Re:Civ IV vs. Civ V (0)

Anonymous Coward | more than 3 years ago | (#35200114)

After Alpha Centauri's long form quotes (http://www.generationterrorists.com/quotes/smac.html) mixing both historical and fictional ones, I thought Nimoy's quotes felt very much phoned in.

Lot of great gameplay innovations in AC too, tho there were some gameplay issues: the Cloning Vats wonder was basically a game-ender.

gay music (-1)

Anonymous Coward | more than 3 years ago | (#35199248)

Im sure you like it, ....if yer gay....

Fountain Show (4, Informative)

ahecht (567934) | more than 3 years ago | (#35199260)

If you haven't seen the Dubai fountain show choreographed to Baba Yetu, you owe it to yourself to check out the amazing video on YouTube (uploaded by the composer): http://www.youtube.com/watch?v=WMf85JxUod4 [youtube.com]

Re:Fountain Show (1)

MasJ (594702) | more than 3 years ago | (#35207536)

That's just awesome! I have seen the show a huge number of times but never with Baba Yetu as the accompanying track. I do remember that the Sharjah fountain at one point had Final Fantasy X's Suteki Da Ne as it's music. Wonder how the fountains here are so enchanted with video game music..

Grammys awarding video game music now? (1)

makusu (797409) | more than 3 years ago | (#35199386)

well, that's gonna make the whole thing much more complex I think first this song..then what about all that amazing music videogames have? I can think of a bunch of songs that could very well qualify for an award. maybe it's something the tards at the grammy awards are gonna consider. I don't think there's anything out there that specifically awards video game music composers..is there? although I believe the guy who composed the music for ELDER SCROLLS OBLIVION did get some sort of award. and I think the guy who composed the music for ECCO the dolphin also got something.

Re:Grammys awarding video game music now? (1)

MattSausage (940218) | more than 3 years ago | (#35199696)

Honestly I thought some of the best music in videogames was in the original Homeworld. That is a game we need to see a sequel to sometime soon.

Re:Grammys awarding video game music now? (0)

Anonymous Coward | more than 3 years ago | (#35201914)

Actually, they awarded it to Tin because it's on an album he released this year (the original version for Civ IV was done in 2005...)

Earworm (1)

davegravy (1019182) | more than 3 years ago | (#35199804)

Damn it, thanks a lot - now the song's stuck in my head.

I'm pretty sure I'd find it catchy even if I hadn't exposed myself to endless hours of it during CIV play over the years.

Other Great Video Game Works (1)

Rambone.ftw (1758978) | more than 3 years ago | (#35200940)

I think this is a fantastic move towards the progression of video games as artistic pieces. This piece was really well done and quite deserving IMHO. My favorite video game composers however would have to be Nobuo Uematsu (The Final Fantasy LEGEND) or Yasunori Mitsuda (Composer for Chrono Trigger.) Call me old-school, but that music is so incredibly simple yet stylish, that I rank them a cut above the rest. Another honorable mention, would be the composed works for Castlevania: Symphony of the Night. Just my thoughts.

Re:Other Great Video Game Works (1)

dadelbunts (1727498) | more than 3 years ago | (#35202244)

Mine is Yuzo Koshiro. Noable works = Streets of rage 2 and more recently wangan midnight maximum tune. Sad how these great musicians will probably never recieve the credit they deserve.

The Grammy is retarded (0)

marco.antonio.costa (937534) | more than 3 years ago | (#35201978)

All you have to do is write some world-music-ish crap with drums and African chanting and you get one. It's like they just can't control themselves.

Not dissing the song, I love it, but somebody gotta call out their bullshit.

Re:The Grammy is retarded (1)

Daetrin (576516) | more than 3 years ago | (#35202132)

You think the song is good, so clearly the problem is that it's got drums and chanting? I'm confused, do you think the Grammys should have a rule that only over-produced and auto-tuned pop/rock/hip-hop should win awards? It won the award for "Best instrumental Arrangement Accompanying Vocalists", which i agree is a rather nebulous category, but what song do you think should have won instead?

Re:The Grammy is retarded (1)

marco.antonio.costa (937534) | more than 3 years ago | (#35202196)

I was just poking fun at the whole Grammies and african-dudes-chanting cartel since Paul Simon introduced the fad.

I love the song and I'm glad it got something.

I prefer the original version and not the duets. (1)

antdude (79039) | more than 3 years ago | (#35202388)

I noticed in VGL, they used to have solo version with choir. I watched PBS' VGL, and they added another singer for a duet which I did not like. :(

Is this accurate? (0)

Anonymous Coward | more than 3 years ago | (#35204530)

It seems to me that the music was written before it was licensed or contracted to be made. Games have used award-winning music before, so there's nothing special about this instance. It doesn't even appear to have been brought to the grammy judges attention until now, when it's become famous enough to be used at tourist sites - and this is probably how it got the attention of voters, from their vacations.

Also, I don't think this really gives more respect to games. Just because it comes with classy garnishing doesn't mean it's generally regarding as a worthwhile use of one's time. I mean, people aren't relating the beauty of the music to the beauty of Civ's play. I doubt any of the judges are even familiar with the game.

Re:Is this accurate? (1)

Daetrin (576516) | more than 3 years ago | (#35208848)

"It seems to me that the music was written before it was licensed or contracted to be made."

From Christopher Tin's wikipedia page [wikipedia.org]: "By far his biggest break came in 2005, when Soren Johnson, his roommate at Stanford and now working as a game designer at Firaxis Games, asked him to compose the theme song for Civilization IV. Tin responded with 'Baba Yetu,' a choral piece performed by Stanford Talisman."

It's really not that hard to check these things before spewing off the first criticism that comes to mind.
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