×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

King's Quest III Remake Released

Soulskill posted more than 2 years ago | from the never-stop-questing dept.

Classic Games (Games) 121

Beetle B. writes "Not being content with remaking Sierra's King's Quest I, King's Quest II and Quest for Glory II, the Anonymous Game Developers Interactive have released a remake of King's Quest III. Sure, the graphics may not appeal to the young'uns out there, but it's the gameplay that matters, right? Last year, after several legal battles, another game in the King's Quest series made by fans was released (with more episodes to come). And did I mention that they're all free? What other remakes of old adventure games are floating around out there?"

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

121 comments

The best one (0)

Datamonstar (845886) | more than 2 years ago | (#35310134)

Best in the series, easily. Will download. Will play.

Re:The best one (1)

dingen (958134) | more than 2 years ago | (#35310366)

Yeah, especially considering that KQ3 uses the oldest tech in the series (16 colors, sound from the PC speaker, no mouse). KQ1 and 2 were released with the same engine, but remakes made by Sierra were released in the '90ies to bring the game up-to-date with the tech of the time. KQ4 was released with a new engine, supporting sound and mouse right from the start. But KQ3 was left behind. No remake, no update, nothing.

Such a shame, because KQ3 is really *really* good. I wonder why Sierra have released remakes of KQ1 and 2, but not part 3. Anyhow, this remake looks great and I look forward to playing through the game one more time. I think it's awesome.

Re:The best one (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310404)

Only KQ1 was re-released, and that was using the SCI 1 engine - still 16 colors. KQ2 was never re-released. Also, KQ4 was released in both an AGI version and an SCI version.

Re:The best one (2)

dingen (958134) | more than 2 years ago | (#35310568)

I'm sorry, you are right. Anyhow, KQ3 is imho the only game in the series worth remaking. Everything from 5 on is fine as it was released and part 1, 2 and 4 are not that interesting to play anyway. KQ3 really stands out in terms of storyline and gameplay, so its awesome that AGD released this new version today.

Re:The best one (1)

XxtraLarGe (551297) | more than 2 years ago | (#35312518)

Anyhow, KQ3 is imho the only game in the series worth remaking.

I thought King's Quest V was a lot of fun, I hope they do a remake of that.

Re:The best one (1)

Hatta (162192) | more than 2 years ago | (#35313658)

KQV is already VGA, which is the standard they target with these remakes. It's also the last time Sierra adventure games had a coherent style. After KQVI (which was on the same engine as V), KQVII went to hand drawn FMV animation. KQVIII was a 3rd person 3d action adventure game (and sucked horribly). Other franchises like Gabriel Knight tried live action FMV, or attempted to shoehorn the point and click formula into 3d. None of these really make good models for an updated KQV.

Re:The best one (1)

operagost (62405) | more than 2 years ago | (#35313634)

I bought KQ IV from a friend in high school and played it on my Turbo XT. When years later I finally got a machine with a sound card, I was disappointed to find that I had the AGI version. Then again, I hear the AGI version is rare so maybe it's worth something to a collector now :-P

Re:The best one (0)

commodore6502 (1981532) | more than 2 years ago | (#35310758)

>>>KQ3 uses the oldest tech in the series (16 colors, sound from the PC speaker, no mouse).

The Commodore Amiga version had 4000 colors and near-CD-quality sound. Honestly, I don't know why people bothered trying to play games on anything other than Atari and Commodore back in the 80s? The IBM PC was sooo inferior in terms of sound and graphics.

Re:The best one (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310798)

I think you'll find that all AGI games were 16 color maximum. The pallette may have been different on different platforms, but it wasn't 4000 colors. Nor was it "CD quality sound"

Maybe you should go grab your Amiga, your Amiga copy of KQ3, and play it again. Refresh your memory.

Re:The best one (0)

commodore6502 (1981532) | more than 2 years ago | (#35310848)

>>>The pallette may have been different on different platforms

Right and Amiga has a 4000 color palette youngling. King's Quest 3 alternates between that mode and 64-color mode..... making the PC version look like a primitive 70s display in comparison.

>>>Nor was it "CD quality sound"

Strawman argument. I didn't say it was. The Amiga has a sampling rate of ~28,000 rather than 44000, so I said it was NEAR CD quality sound. If you don't believe me, there are tons of Amiga demos on youtube (like Spaceballs). Just listen to the quality of the sound

Re:The best one (3)

kevinmenzel (1403457) | more than 2 years ago | (#35310880)

It was square waves. That was it. Have you even PLAYED KQ3 on an Amiga? Are you sure you aren't thinking of a different KQ game? KQ3 runs on the AGI interpereter, which doesn't shift pallettes ever. It uses 16 colors. The same 16 colors for the entire game. The same 16 colors for EVERY AGI game. They didn't re-write the game for the Amiga, they took exactly the same resources, and shipped them with an interpereter for a variety of platforms. That is, until they released it for the Apple II GS when they slightly tweaked the music.

So you're wrong. Flat out wrong. I know that the Amiga as a platform was capable of those things, but it did not do those things for King's Quest III, at least not on the Amiga I had at school, and you won't find a screen shot or an Amiga emulator that will prove you correct.

Re:The best one (3)

kevinmenzel (1403457) | more than 2 years ago | (#35310964)

Oh, and based on further research, the first Sierra engine that appears to use more than 16 colors on the Amiga is the SCI 2 interpreter used in King's Quest 5, which looks WORSE on the Amiga as compared a VGA DOS version... so even once you start using more of the avaliable Amiga technology, IT'S STILL not as good as it was on other systems. Not necessarily DOS (Although for SCI 2, DOS is almost certainly the best), but other systems nonetheless.

Re:The best one (2)

scdeimos (632778) | more than 2 years ago | (#35310960)

Right and Amiga has a 4000 color palette youngling.

So, so sorry to burst your bubble but... the Amiga 500/1000 (and the Apple IIgs as well) had 12-bit RGB video output yielding a total of 4,096 possible colours. Palettes were always a subset of those 4,096 colours. Hence the usage of the name "palette".

Palettes on the A500/1000 were 16 or 32 colours (OCS had 6bpp graphic buffers) and 16 or 256 colours on the Apple IIgs, though more colours could be displayed on either platform by employing palette-switching tricks during horizontal retrace periods. This is essentially what HAM (Hold and Modify Mode) was and it could only really be used for stills. Half-Brite mode was a trick that switched palettes during the vertical retrace period and got you 64 colours on A500/1000.

It wasn't until the A1200 came along that with the AGA (and its 8bpp buffers) Amiga got 24-bit RGB output, but it was still limited 256 colour palettes or 262,144 colours (18-bit) in HAM-8 mode.

Re:The best one (1)

scdeimos (632778) | more than 2 years ago | (#35311016)

Gak, typo: OCS had 5bpp graphic buffers

Also, "18-bit" is an implication, not a buffer depth. Although 262,144 is 2^18 HAM/HAM-8 modes don't work that way. HAM-8, because it's palette driven, is limited to 256 colours per scanline. In 1,024x768 mode you could get a maximum of 196,608 (256x768) colours, but by employing overscan tricks as well you could get to 262,144 (256*1,024) colours.

Re:The best one (1)

MobileTatsu-NJG (946591) | more than 2 years ago | (#35313618)

>>>The pallette may have been different on different platforms

Right and Amiga has a 4000 color palette youngling. King's Quest 3 alternates between that mode and 64-color mode..... making the PC version look like a primitive 70s display in comparison.

http://www.youtube.com/watch?v=MkAgq4JHbW8 [youtube.com] -- Refresh your memory.

Re:The best one (0)

Anonymous Coward | more than 2 years ago | (#35310816)

The Commodore Amiga version had 4000 colors and near-CD-quality sound. Honestly, I don't know why people bothered trying to play games on anything other than Atari and Commodore back in the 80s? The IBM PC was sooo inferior in terms of sound and graphics.

I love your rationale here. It basically boils down to this: Even if you have a computer in your house for something other than games, you shouldn't bother using it to play games simply because there's something better for gaming out there on the market. You're as shortsighted as they come, but that's no surprise given the nonsense you and your various aliases constantly spout.

Re:The best one (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310844)

Not to mention that he's wrong, AGI games had the same features on all computers - the only distinction being that the sound was slightly better on some computers by virtue of being 3 voice with an "effects" track in some game - essentially designed to take advantage of the IBM PCjr. Yes, the Amiga was technically superior. But not for Sierra AGI games. The best platform for those was actually probably the Apple II GS.

Re:The best one (1)

commodore6502 (1981532) | more than 2 years ago | (#35311254)

>>>Even if you have a computer in your house for something other than games, you shouldn't bother using it to play games simply because there's something better for gaming out there on the market.

No my rational is more like this:
- The Amiga can do everything an 80s-era PC could do (word processing, database, spreadsheet) AND it had awesome graphics/sound (which is why it was used in television shows) rather than a measly 16 colors and sound that went "beep".

So given the choice between purchasing an 80s PC and an 80s Amiga, the more capable machine is the logical conclusion. IMHO.

Re:The best one (1)

kevinmenzel (1403457) | more than 2 years ago | (#35311474)

I dunno, I think it was pretty important back then to have something that ran WordPerfect, not something that did word processing. And to have something that ran Lotus 1-2-3, not had a spreadsheet program. And maybe the base model Amiga 500 costing $1600 had something to do with it. (Well, $1600 includes the RGB monitor, but that seems pretty fair...)

Re:The best one (0)

Anonymous Coward | more than 2 years ago | (#35312224)

And, after paying a big chunk of change for a system, most people didn't have any money left over for software. So they brought home what they had at work (pirated it). So if you had a different machine at home than at work, you had to either find another source for your software, or had to go out and purchase it.

Re:The best one (0)

Anonymous Coward | more than 2 years ago | (#35312604)

I am dreaming of a remake of Quest for Glory 2 for the same reason. The first was remade, and the rest of the series was in VGA.

Re:The best one (1)

JackieBrown (987087) | more than 2 years ago | (#35310852)

Same here. This was one the first computer games I played.

I loved it.

Did anyone else had the cheat book that you needed the red plastic to read? My dad had it but wouldn't let us use it so we would have to sneak into the computer room if we were stuck.

Re:The best one (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310904)

I had one of those for one of the Space Quest games I think... 4 or 5... I don't remember which... those were classic.

Re:The best one (1)

Schadrach (1042952) | more than 2 years ago | (#35311472)

I had one of those for a different sierra game (they made one for basically all of them, and those hint books were the inspiration behind UHS (Universal Hint System) which was basically a windows app that read hint books with similar functionality.

The best hint book for King's Quest though was The King's Quest Companion. Look it up. =)

Re:The best one (1)

Hatta (162192) | more than 2 years ago | (#35313496)

Really? It's easily the best of the text-parser games, but IMO surpassed by KQ V and VI. And I generally prefer the text parser for Sierra games.

Zork (1)

Another, completely (812244) | more than 2 years ago | (#35310224)

I recently re-played Zork I all the way through, and it was a blast.

Infocom released all three of the original text adventures on their website [infocom-if.org] for, in their words, "zero Zorkmids!"

Re:Zork (2)

kalirion (728907) | more than 2 years ago | (#35312454)

From the disclaimer [infocom-if.org] :

This site is not commercial and in no way affiliated with the current rightholder of Infocom copyrights, Activision, Inc., and does not claim to have any rights pertaining to any and all articles by Infocom and subsequently Activision, Inc.

So I'm not sure they have the right to be offering those games for free.

Great.... (1)

Israfels (730298) | more than 2 years ago | (#35310228)

Where did I put that instruction booklet so that I can get the proper ingredients for the spells and not turn myself into a something.

Re:Great.... (1)

dingen (958134) | more than 2 years ago | (#35310416)

They changed this process a bit in the remake, so you don't kill yourself every time you make a typo.

Re:Great.... (1)

commodore6502 (1981532) | more than 2 years ago | (#35310804)

Damn modern games - always making things too easy. I *like* dying in a game when I do dumb stuff. ("If you keep wandering in the dark, you'll like get eaten by a grue.") It adds realism to those old classic games that modern games lack. These new games are... too easy.

Hey why are those kids on my lawn???
(door slams)
(muffled yelling)

Re:Great.... (2)

Israfels (730298) | more than 2 years ago | (#35311076)

Exactly. Back then you had to type what you wanted to do. Now days people just use the action cursor and spam it all over the screen until the solution is automatically given to you.

It's replaced the user intent (push, pull, climb, take, move, play, turn, lift, pick, pry, catch, jump, eat, steal, drink, etc) with *ACTION CLICK*

Re:Great.... (1)

Ksevio (865461) | more than 2 years ago | (#35311710)

That was my thought when I first read this ...I'm going to have to find that damn booklet again.

Living in the past (2)

DNS-and-BIND (461968) | more than 2 years ago | (#35310232)

Yet another remake, sequel, re-imagining, mashup, or reinterpretation. Sigh. I never realized at the time that things were so good...I honestly expected that we would keep going onward. For the past 10-20 years, it has just been remake after remake. For every movie like Pulp Fiction or Necronomicon, there are two Karate Kid or McHale's Navy made. Just imagine if all the talented people who spent hundreds or thousands of man-hours making this remake instead spent their energy on something new. It just says that things were better before and imagination has become an unusual quality.

Re:Living in the past (1)

Theleton (1688778) | more than 2 years ago | (#35310392)

If you are looking for an original adventure game title, Gemini Rue [wadjeteyegames.com] was released yesterday. It's made with the same engine and runs in the same resolution as KQ3, but rather than reusing an existing property it creates a new science fiction game world and story (though fans of the genre may find many elements that remind of Blade Runner, Beneath a Steel Sky etc.). It was made mostly by one guy, and it won the IGF student competition last year.

Re:Living in the past (0)

Anonymous Coward | more than 2 years ago | (#35310580)

No wonder the property market is down if it is common even for games to reuse existing properties instead of buying new ones.

Re:Living in the past (2)

iGN97 (83927) | more than 2 years ago | (#35310554)

Yet another whine, sulking, bitching repeat-post. Sigh. I never realized at the time that things were so good...I honestly expected that we would keep going forward. For the past 10-20 years, it has just been whining laced thickly on whining. For every comment with a constructive suggestion or a "hey, let's go make something new and interesting ourselves, because we have some good ideas, right?", there are two whiners whining about how much better things were before and how much better everything would be if everyone's time were spent making something new, as if newer is better. It just says that things were better before, when everything was new, and there was nothing to whine about.

Re:Living in the past (0)

Anonymous Coward | more than 2 years ago | (#35310574)

Imagine you spending your energy on something useful, in stead of telling people what they should do in their spare time?

Sheesh... this is a hobby project for pete's sake!

Re:Living in the past (5, Insightful)

MrHanky (141717) | more than 2 years ago | (#35310598)

Blah, blah, blah. Throughout history, most works of fiction have been derivative crap, a few have been original and fewer still have been really good. Hell, pretty much all the best works of fiction are derivative works: Shakespeare's dramas hardly contain a single original storyline. Computer games certainly weren't any better in the 80s than they are now, you just tend to forget the more forgettable ones. Some of the better ones (Giana Sisters) were pure rip-offs.

Re:Living in the past (0)

DNS-and-BIND (461968) | more than 2 years ago | (#35310696)

I have heard this attitude a million times and it is just a self-justifying excuse. It does not matter if it is good, only if it is original. If it is original then it may possibly be good. Failing to try is the worst. It is always a sign of cultural decay when fresh populations fail to innovate, and worse, think that copying is a most natural thing.

Re:Living in the past (2)

MrHanky (141717) | more than 2 years ago | (#35310728)

Utter bullshit. It can't possibly be a "self-justifying excuse" as I'm not justifying myself, nor excusing anything. OTOH, I do point out the fact that plenty of great canonical works are derivative. Speaking of "cultural decay", all the Greek Classics were re-telling old and well-known stories, and that at what was for more than a millennium known as the height of civilisation. So on the one hand, you have evidence, on the other hand you have your evidently false claims.

Re:Living in the past (0)

Anonymous Coward | more than 2 years ago | (#35311080)

I have a theory that people "think" things were better when they were younger because our memory fails us over time. Not so much that we forget things, but because the formation of the memories was affected by who we were and what we were experiencing at the time - and our experience has since moved on but our memories haven't.

To illustrate... I have fond memories of watching Astroboy and Robotech when I was growing up, but watched them again recently with my nephews and was somewhat disappointed. "What the heck, did they really have all this community preaching bullshit when I watched it the first time?" It's not that things were any better back then, or any worse now, it's just that we ourselves have changed. I'll be interested to see what my nephews think of Bakugan and Ben Ten when they rewatch them in twenty years' time.

Copying IS the most natural thing (0)

Anonymous Coward | more than 2 years ago | (#35311532)

It's how we learn.

Take children learning language:
1. Mimic what adults are saying.
2. Try out derivatives and variations of what they're saying.
3. Speak naturally because you understand the language.

Or learning a programming language:
1. Copy examples verbatim from books and the like
2. Make variations on that code
3. Learn the actual syntax and write your own code.

Derivative works are how our culture learns and evolves into something new. You see this pattern time and time again every time something "innovative" or "original" comes out in art. Everyone rushes to copy it, then does their variations on it and then comes up with a radical interpretation of those concepts which is hailed as innovative and the process starts all over. Look deeply enough and all of the work you think is "innovative" is actually derivative of some previous work or artist, which was derived from another work and so on.

You're right about cultural decay, though, but it's setting in because copyright law forbids people from producing derivative works.

Re:Living in the past (5, Informative)

C0R1D4N (970153) | more than 2 years ago | (#35310624)

This isn't some company trying to cash in on and old IP (like Leisure Suit Larry Magna Cum Laude) this is a labor of love for people who just want to bring the game back to new audiences and trudge up some nostalgia for us old people who loved the Sierra quest series games.

Re:Living in the past (1)

Half-pint HAL (718102) | more than 2 years ago | (#35310776)

In that sense, it's unnecessary. SCUMMVM supports the King's Quest series, so it doesn't need to be brought back.

Re:Living in the past (4, Interesting)

kevinmenzel (1403457) | more than 2 years ago | (#35310860)

AGDI provides awesome nostalga in different ways, including slightly reworking the games (massively reworking in the case of KQ2) - ways that hint every so often not only at the game they are remaking, but giving a nod to other games in the series, and bringing back people like Josh Mandel who voiced King Graham in the Sierra KQ5 and KQ6, and now the AGDI KQ1, 2 and 3. There is something really cool about hearing the original voice of King Graham brought back to games originally written before voice acting existed.

Re:Living in the past (0)

Anonymous Coward | more than 2 years ago | (#35312144)

I got a copy of the old KQ3, but I didn't have the old manual. It didn't take long to hit the point where it was impossible to proceed. In case you didn't play the game or you don't remember, as a form of copy protection, the game required you to complete spells which were fairly detailed, and only described in the manual. Even at the time, it was an annoying point in the game, since IIRC a single typo would kill you.

Now I have a lot of nostalgia for those days, but you can run into problems like that. If these guys can manage to bypass some of those problems while making the game more palatable to a fresh audience (e.g. improving the graphics), then I say it's good.

Re:Living in the past (0)

Anonymous Coward | more than 2 years ago | (#35310858)

Yet another remake, sequel, re-imagining, mashup, or reinterpretation. Sigh. I never realized at the time that things were so good...I honestly expected that we would keep going onward. For the past 10-20 years, it has just been remake after remake. For every movie like Pulp Fiction or Necronomicon, there are two Karate Kid or McHale's Navy made.

Hell, for every karate kid movie, there's a karate kid movie made!

Re:Living in the past (1)

gl4ss (559668) | more than 2 years ago | (#35310940)

everything can't be good. the meaning of the word good would dissolve if it was so. if you love everything, you love nothing as much as anything.

so there has to be some contrast. however, making a remake of a '80s adventure game is not a feat of any level in 2011(tools are so much better and you don't need to do tricks to achieve the logic so that it fits on the disks and memory, in fact it would be a pretty straightforward thing to just javascript the whole thing, yes, it would need a lot of hours to achieve that but not much of that magical it-innovation work that's hard, as it would be wiser to just do the agi-player in js but it's not as straightforward thing to do).

so what I'm saying is that they wouldn't have been able to deliver you a fresh game that would rock your socks like it was the golden age of pc gaming, that needs imagination, whilst just doing by the book does not. that's what makes it hard to have a new angle on things.

Re:Living in the past (1)

kevinmenzel (1403457) | more than 2 years ago | (#35311034)

Ther King's Quest II remake greatly expanded on the original game, and it was the original elements that made it really feel like an early to mid 90s adventure game, not the elements that were in the original game... but you have a point, something entirely original would be really cool. A solid 2D adventure game. It would be amazing to see something released for a console, because you could make an incredibly immersive 2D game in a DVDs worth of space, and the Monkey Island remakes have shown how well a console controller works for those sorts of games.

Re:Living in the past (1)

Willtor (147206) | more than 2 years ago | (#35311966)

Quality frequently doesn't abide by a rule of progress. It is okay to continue to play old games and not treat it as a commentary on new ones. There were some real gems that were produced back then. Keeping them alive for the next generation is a noble end in itself. Recognizing that is not criticism of games that have been produced more recently. It is merely proper acknowledgment of the quality of those games.

Re:Living in the past (1)

Beetle B. (516615) | more than 2 years ago | (#35312384)

Just imagine if all the talented people who spent hundreds or thousands of man-hours making this remake instead spent their energy on something new.

If you'd bother to look, you'd know that AGDI has produced original pieces of work.

mirror (0)

Anonymous Coward | more than 2 years ago | (#35310274)

since their site is only going 50k heres a much faster mirror from google 3

http://gamedaily.newaol.com/pub/2011_demos/KQ3_Redux10.exe

evil fuckers

Err ... (0)

Anonymous Coward | more than 2 years ago | (#35310286)

Uhm, I wish they would stop making their complete sites in PNGs, I mean the whole text is graphic .. wt...?

Re:Err ... (1)

Seumas (6865) | more than 2 years ago | (#35310316)

Wow, you're right. That's really lame. I guess they don't want google to index them.

Free as in BEER only (0)

Anonymous Coward | more than 2 years ago | (#35310470)

What a massive turnoff.

License (0)

Anonymous Coward | more than 2 years ago | (#35310558)

What's the license of the game? I couldn't find any info on their website...

(By the way, if a web designer ever suggested to me the an entire web site should be created using images instead of text....he/she would be fired)

Re:License (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310582)

From the game manual "This game is a non=profit production avaliable for download at www.AGDInteractive.com and is not to be sold, rented, or distrubted under any circumstances." It's not open source. Be happy that they even have official approval from Vivendi and Activision.

No typing? (0)

Anonymous Coward | more than 2 years ago | (#35310584)

Both this remake and the one by infamous-adventures have "improved" the UI by removing the need for any typing.

Am I the only one who considered the old text-input Sierra games to be superior to the point-n-click ones?

Sierra games was how I learned English (my second language) as a kid. By the time school started teaching English, I knew enough to be bored by what the school had to offer...

Re:No typing? (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310640)

I actually prefer the Sierra point-and-click adventures - at least compared to the AGI Sierra games. The AGI parser wasn't very intelligent, and the point-and-click interface pretty much covers everything you could do in those games except get killed every time you enter a typo into the KQ3 spells... Games like SQ3 were a bit different I suppose, the SCI parser was better than the AGI parser at least... but even then, Sierra's games were never much more than verb-noun games, with a very limited set of verbs that the icons pretty much cover completely. They took it too far in KQ7, I'll give you that, but in terms of gameplay, you're not really missing anything by the move to the mouse, and you gain the ability to explore the environment in a little more detail, with some entertaining results.

Engine (1)

nkh (750837) | more than 2 years ago | (#35310608)

Somehow related but is there an open-source, cross-platform adventure game engine scriptable with a language like Lua. I haven't found one yet and always wished I could write new adventures for Guybrush Threepwood (or create somethin else completely new ). Most of the existing projects are using closed-source win32-only engines which is disappointing. I could help such a project if there is one.

Re:Engine (0)

Anonymous Coward | more than 2 years ago | (#35310648)

Isn't there one that exports adventures that can be played in ScummVM? Maybe that would be a good idea. You'd have to use non-free tools to develop your game but it could be played anywhere that ScummVM runs (i.e. everywhere). It's not so bad to pay for a development tool, is it?

Re:Engine (1)

kevinmenzel (1403457) | more than 2 years ago | (#35310660)

You could read into creating a game compatible with ScummVM.... it's open source and cross platform... and supports quite a few interpereters I suppose, given the games it already supports... it might be over or underkill depending on your needs though... http://www.scummvm.org/ [scummvm.org]

Re:Engine (1)

gl4ss (559668) | more than 2 years ago | (#35310962)

well, there's nothing technically preventing you from doing fresh scummvm games. it's not the adventure gaming engine that's hard to do but coming up with the new script, graphics, plot etc etc.

AGI, the adventure game vm/script runner (various versions) support is also merged to scummvm nowadays(also sierra sci). it could probably be modified to support a 'new' engine too.

but if you're creating something new, coding from scratch is nowadays simpler if you got a clear idea what you want to achieve.

Re:Engine (0)

Anonymous Coward | more than 2 years ago | (#35311378)

but if you're creating something new, coding from scratch is nowadays simpler if you got a clear idea what you want to achieve.

Not really. You should use an existing development kit. Otherwise you will put most of the effort into writing and debugging evelopment tools instead of writing your game. Don't do that, it is a recipe for failure. Successful entries to adventure game writing competitions such as IFcomp are always based on existing development kits, even if those kits aren't "Free" as defined by Stallman.

Re:Engine (1)

Hatta (162192) | more than 2 years ago | (#35311678)

Not yet, but soon! This adventure game was created with Adventure Game Studio. This has been a closed source project for many years, but late last year he opened the source to the IDE and the source code to the engine is forthcoming. If you're patient we will finally get AGS on Linux.

For those suggesting ScummVM, it is not intended for homebrew games. There aren't even any authoring tools. The best case scenario would be incorporation of the AGS engine into ScummVM, but that's a long way off.

FWIW, AGS games already work pretty well with WINE. The only problem I've had is getting videos to play, but others have had better luck.

Re:Engine (0)

Anonymous Coward | more than 2 years ago | (#35311986)

The really important piece of advice is to use something like AGS rather than attempting to do it all from scratch, which would inevitably mean that precious time that should have been spent working on the game will instead be wasted on its development kit. I'd say use AGS even if it isn't native on Linux because time is too short to reinvent every wheel.

What other remakes are out there? (1)

mrjb (547783) | more than 2 years ago | (#35310892)

What other remakes of old adventure games are floating around out there?

Why, all the Scott Adams classics of course: Mission impossible, Pirate's adventure, Voodoo Castle... Most *definitely* won't be pleasing to the young'uns graphics-wise ;)

Re:What other remakes are out there? (1)

Anonymous Coward | more than 2 years ago | (#35312632)

Morroblivion [morroblivion.com] (Morrowind ported to the Oblivion engine) is getting close to completion...

Dagger XL [wordpress.com] (Daggerfall remake) looks interesting too, hope it gets finished.

Re:What other remakes are out there? (1)

operagost (62405) | more than 2 years ago | (#35313524)

I never did find the lamp in "Voodoo Castle". That was annoying.

Re:What other remakes are out there? (0)

Anonymous Coward | more than 2 years ago | (#35314350)

Actually, "lamp" in the spell is a figure of speech. What light source did you have?

Erm... (-1, Troll)

JohnnyBGod (1088549) | more than 2 years ago | (#35311078)

I'm sorry, but if it's the gameplay that matters, why the hell are you playing an adventure game?

Re:Erm... (1)

Killjoy_NL (719667) | more than 2 years ago | (#35311754)

Obvious troll is obvious :(

Re:Erm... (1)

JohnnyBGod (1088549) | more than 2 years ago | (#35312562)

The thing is... I wasn't trolling. Adventure games inevitably degenerate into either pixel hunting games (i.e. find the pixel in which there's actually something clickable) or into "guess what the hell the developer was thinking so you can do stuff exactly that way" games. Examples include, but aren't limited to, Sam & Max S01E03, where you're supposed to take notice of the minute detail of Sam throwing a card into a rat hole, and can get stuck because of that, even if you've already figured out what you're supposed to do; or Phantasmagoria 2, where, in order to get the wallet your pet rat took under your couch, you need to take it out of its cage, and put a treat under the couch, so the rat can go there and bring it back. 'Cause moving a couch is something really difficult to do...

My point was: adventure games don't focus on goals, they focus on the exact steps you need to take in order to accomplish them. That's what makes their gameplay weak. Even so, their story and humor can make them worthwhile.

Other Remakes (0)

Anonymous Coward | more than 2 years ago | (#35311346)

not really a remake, just a release to the open source community a few years ago..... an absolutely phenomenal game called Star Control 2. Made in 1984, the graphics are lacking, and the gameplay a little slow at first (until you get some cash flow from discovering minerals in new solar systems), but trust me when i tell you, if you like an adventure/rpg game set in the future, exploring space and new alien races, and don't care about graphics, this one is awesome. there's even a little "real-time" space combat mixed in.... epic.

http://sc2.sourceforge.net/

Deja Vu (1)

bedouin (248624) | more than 2 years ago | (#35311530)

Wasn't it already remade once in the 90s? Sierra rereleased all the EGA KQ1, LSL, SQ games with VGA and a modified interface (no typing needed).

Re:Deja Vu (1)

Corporate Troll (537873) | more than 2 years ago | (#35312008)

No... Only the first instance of each (Not even sure of that... I have my doubts on Police Quest, for example) series were made. So, KQ1, SQ1 and LSL1 are those I know of.

Phone Games (2)

sycorob (180615) | more than 2 years ago | (#35311688)

Games like King's Quest have relatively low graphics levels, require little computational power, and the interface is generally pretty simple ("Go North", "Look", etc). Wouldn't these make great smartphone games? Just make sure it autosaves all the time, and also add the ability to save manually (to restart something if you get stuck or dead). I'd love to play half an hour of King's Quest on the train. VGA was 640 x 480, and my Moto Droid (sideways) is 854 x 480, more than enough. You'd actually have to letterbox it!

Sweet (1)

Taibhsear (1286214) | more than 2 years ago | (#35311824)

I never got to play this one. My friend had it but on a different system so we could never borrow it. I also was never able to get Quest For Glory 5. Is that freeware yet or does anyone know where to buy a copy? Would this run in dosbox or something or is there no hope for running this on a modern computer?

Re:Sweet (1)

asavage (548758) | more than 2 years ago | (#35314616)

Quest For Glory 5 will probably never be freeware and the copywrite won't expire within our lifetimes. It was released for windows and works on windows XP with a patch or in windows 98 compatibly mode. You can buy a used copy from Amazon. I don't know if you can buy anywhere else.

What about TellTale? (1)

OwMyBrain (1476929) | more than 2 years ago | (#35311846)

A remake is cool, but I think the more interesting news is that TellTale games is working on a brand new title for the Kings Quest franchise. There's a brief announcement on there blog. [telltalegames.com] (You have to scroll down pretty far).

AGDI made it? (0)

Anonymous Coward | more than 2 years ago | (#35314338)

How on earth did they accomplish this in less than ten years???

Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...