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Third Humble Bundle Arrives, 'Frozenbyte' Edition

Soulskill posted about 3 years ago | from the third-time's-a-charm dept.

DRM 195

supersloshy writes "The team behind last December's successful Humble Indie Bundle 2 (as well as the original Bundle of course) have launched yet another bundle, but this time it's comprised entirely of games by developer Frozenbyte, including Trine, Shadowgrounds, Shadowgrounds: Survivor, a pre-order of Splot, and the prototype Jack Claw (with source code). All games (except Jack Claw) are, as always, available for Windows, Mac, and Linux-based operating systems and are DRM-free."

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195 comments

CmdrTaco's dick is tiny and DRM-free (-1)

Anonymous Coward | about 3 years ago | (#35796542)

Fortunately CmdrTaco's micropeen is also DRM-free. Unfortunately no one but kdawson would ever have anything to do with it. They rub their two micropeens together and spooge their "massive" 1 drop loads. The sad part is a Japanese fetus is more hung than both of them.

It's the next step in Slashdot's evolution (-1, Offtopic)

93 Escort Wagon (326346) | about 3 years ago | (#35796586)

Look, I know it's de rigueur to complain about Slashdot stories being barely-hidden advertisements - but come on. Are we going to start seeing "stories" about the MacHeist bundles next?

Re:It's the next step in Slashdot's evolution (1)

Anonymous Coward | about 3 years ago | (#35796670)

I think it's great that people (and Linux users in particular) are informed of game bundles (while they're available) so they can support the game companies that support their platform. Linux users are willing to pay more money for games on their platform than those other two platforms.

Re:It's the next step in Slashdot's evolution (2)

mrchaotica (681592) | about 3 years ago | (#35796732)

I'm annoyed that I apparently missed the second bundle. I guess I'm not on Slashdot enough!

Re:It's the next step in Slashdot's evolution (0)

Anonymous Coward | about 3 years ago | (#35797044)

You didn't read it every single day in your life?
I'm shocked, simply shocked by your behavior.

Re:It's the next step in Slashdot's evolution (-1)

Anonymous Coward | about 3 years ago | (#35796774)

Linux users are willing to pay more money for games on their platform than those other two platforms.

Yeah, because that one single data point you reference is clearly enough to make broad sweeping statements. Oh wait, it's not. Secondly, the more accurate conclusion to that single data point is that Windows users are less willing to pay more for a bunch of no name games due to the vast amount of games available on their platform.

Re:It's the next step in Slashdot's evolution (0)

Anonymous Coward | about 3 years ago | (#35796982)

Yeah because 18000 purchases is a single data point...

Back to Troll school with you.

Re:It's the next step in Slashdot's evolution (1)

fmobus (831767) | about 3 years ago | (#35797040)

Also, the very same thing happened in the other two bundles (at least by the time I bought it)

Re:It's the next step in Slashdot's evolution (-1)

Anonymous Coward | about 3 years ago | (#35797174)

^^^^^ Die in a fire trololololol

Re:It's the next step in Slashdot's evolution (0)

Anonymous Coward | about 3 years ago | (#35796882)

Exactly. I have bought trine on the PSN, but I like the option on having it on my laptop as well. And we need to send a message that linux gaming can be lucrative. Also, the other two games don't look bad, so I gave them my 10 bucks. If I made as much as I wanted, I'd give about $30

Re:It's the next step in Slashdot's evolution (4, Insightful)

Defenestrar (1773808) | about 3 years ago | (#35796920)

Quite right. This is clearly an thinly veiled advertisement for a bundle of DRM free games of which one has the onus of setting one's own price down to the developer/distributor split as well as charitable contributions to organizations that bring joy to children or stand as champions of free speech online.

Hmm... put that way I think I could handle a few more "advertisements." Although, when I think about: successful social/business experiment, an embrace of DRM free media by the groups most likely to be harmed by piracy (indie devs), helping kids in a nerdy way, and crowd sourcing the legal protection of internet freedom - I think I'd call this "news" although possibly just of interest "for nerds," but definitely "stuff that matters" in my opinion.

Glad I heard the announcement.

Re:It's the next step in Slashdot's evolution (2)

tiddlydum (1943210) | about 3 years ago | (#35797432)

Being their 3rd bundle, it doesn't really count as news.
But it definitely matters.

Re:It's the next step in Slashdot's evolution (2)

haystor (102186) | about 3 years ago | (#35797508)

Launching a 3rd bundle is definitely news. It indicates they've had enough success that this model is effective and not just a guess that a it is effective.

Re:It's the next step in Slashdot's evolution (0)

Anonymous Coward | about 3 years ago | (#35797640)

I missed the first two bundles. I'm going to get this one though. It looks like many of the games from the first bundle were open sourced. Is the same going to happen for the games from the second bundle?

Re:It's the next step in Slashdot's evolution (5, Insightful)

Enderandrew (866215) | about 3 years ago | (#35796954)

These bundles raise money for Child's Play, they challenge the conventional release model, and they're DRM-free Linux games.

If that isn't "News For Nerds", then I don't know what is.

Re:It's the next step in Slashdot's evolution (1)

Onuma (947856) | about 3 years ago | (#35797858)

With the "conventional" release model and an influx of developers and publishers, and subsequently a flood of varying-quality games, people are sick of paying retail prices for questionable content.

I can't tell you how many games I've thought looked cool/neat/worth-a-try on the box, but ended up absolutely terrible when I played them. Dungeon Lords, anyone?

Now we've got several games which have proven their worth already, and can sell on their own, which are bundled together in an awesome pack. For avid gamers (especially those on a budget), this is a huge deal. For indie developers, this is another chance to show that the traditional retail system is not the only way to conduct business.

I, for one, welcome our new DRM-free overlords.

Re:It's the next step in Slashdot's evolution (1)

harrkev (623093) | about 3 years ago | (#35798362)

Isn't that what demos are for? I would have no problems paying for ANY game if they all just released demos. That way I could try the first level and see if it is worth it.

Re:It's the next step in Slashdot's evolution (1)

improfane (855034) | about 3 years ago | (#35798868)

I wonder how many games have stunning demo content with high polish with the rest of the game lacking.

Re:It's the next step in Slashdot's evolution (1)

IrquiM (471313) | about 3 years ago | (#35798748)

You can say the same for everything else as well... "MIT discovers cold fusion! - Bah! This is just a barely-hidden advertisement for MIT!"

Trine (5, Interesting)

xMrFishx (1956084) | about 3 years ago | (#35796612)

I got trine some time after it came out and felt it was an excellent game. The puzzles were neat, the game play was smoother than most triple-A games I own and it was a damn site more fun. Also I loved the visual feel of Trine, it was pretty, whilst retaining it's own charm. I would recommend this as a reason alone to get the bundle. Also I can't wait for Trine2, I love those sorts of physics puzzle games.

Re:Trine (0)

Anonymous Coward | about 3 years ago | (#35796794)

As long as they have online coop this time Im game. I don't want to have to buy a playstation 3 to play with other people or share a PC monitor.

Re:Trine (0)

Anonymous Coward | about 3 years ago | (#35796810)

I will play Trine in a minute. :)

Re:Trine (0)

Anonymous Coward | about 3 years ago | (#35796984)

Replying to myself.
Sound doesn't seem to work (no Pulseaudio apparently).
Also fullscreen doesn't work properly with Twinview (it spans to all screens). I had to run it in windowed mode.

Re:Trine (1)

scrib (1277042) | about 3 years ago | (#35797266)

Yeah, I found the "twinview" issue on a lot of Linux games - indie or not.

Does anyone know of a way to lie to the games as to what the desktop dimensions are? I've used google before without much luck on the matter, but hopefully this crowd can point us in the right direction.

Re:Trine (1)

supersloshy (1273442) | about 3 years ago | (#35798474)

Yeah, I found the "twinview" issue on a lot of Linux games - indie or not.

Does anyone know of a way to lie to the games as to what the desktop dimensions are? I've used google before without much luck on the matter, but hopefully this crowd can point us in the right direction.

Yet again, the Arch Wiki saves [archlinux.org]!

Re:Trine (1)

Anonymous Coward | about 3 years ago | (#35797456)

Nevermind. It was a problem of the 64 bit version looking for "libasound_module_conf_pulse.so" and other similar files on "/usr/lib" instead of "/usr/lib64" where they are.
I just made symlinks and it worked.

Re:Trine (0)

Anonymous Coward | about 3 years ago | (#35796970)

Trine was sweet. Good music, excellent visuals, very interesting and addicting physics gameplay.
I would have liked a greater variety of bosses/badguys, but considering how good everything else was, it's far from a dealbreaker.

Re:Trine (2)

lgw (121541) | about 3 years ago | (#35796978)

I bought Shadowgrounds (and it's sequel) long ago. Shadowgrounds remains one of my favorite action games - it's not very deep, but the atmosphere really works for me and the (top-down) engine is very smooth and just old-school gaming fun.

Even though it's not first-person, I found it more immersive than any shooter in reent memory, with several great "Oh shit, how am I going to kill that?" moments.

Re:Trine (1)

Anonymous Coward | about 3 years ago | (#35797132)

Prepare to laugh....

I bought Frozenbyte complete pack from Steam just 4 hours before this came out..... I paid 30 euros... Now I paid then 4 dollars (one for each) what is little over 2 euros as I now take then Linux versions from the games....

Well, I can say I lost "20" as I would have paid 10 euros for the pack if being asked...

Re:Trine (0)

Anonymous Coward | about 3 years ago | (#35798068)

And you are now proof that this is a bad model. You were willing to pay $30 for DRMed versions of the game without the Linux version, but given the opportunity to get them DRM free and donate money to charity, you would have only paid $10. Personally, I'm not laughing.

Re:Trine (1)

supersloshy (1273442) | about 3 years ago | (#35798564)

And you are now proof that this is a bad model. You were willing to pay $30 for DRMed versions of the game without the Linux version, but given the opportunity to get them DRM free and donate money to charity, you would have only paid $10. Personally, I'm not laughing.

That doesn't prove that this is a bad model. He only paid $10 because he already gave the developers money on Steam, and if he hadn't bought the Steam bundle he would have paid more for the Humble Indie Bundle. The model, last I checked, wasn't "re-buy games you already bought with no DRM" as you seem to suggest. The model is "buy a bunch of games together for whatever price you want and pick who the money goes to", in addition to them running on more platforms and without DRM now, unlike before. The only game in any of these three past bundles that I've bought was World of Goo, and that was during the "pay-what-you-want "birthday sale".

Re:Trine (1)

Halifax Samuels (1124719) | about 3 years ago | (#35798774)

I just paid 40 dollars (almost 28 euros if Google is to be trusted) for the Humble Bundle. The money went mostly to the charities with some to the humble bundle itself to cover their costs (I always download everything for Windows and Linux). I already own Trine and both Shadowgrounds games on Steam so Frozenbyte already got some money from me. ^_^

I don't remember when I bought them on Steam but it would have been during a really nice sale so I got them on a discount to begin with. I'm okay with the DRM in Steam because it makes keeping track of my games easier and more convenient, even if I do now have an entire hard drive dedicated to nothing but the 147 games I have on Steam. That's fine with me, though, because it's a gaming machine to begin with.

Excuse me but... (4, Funny)

Anonymous Coward | about 3 years ago | (#35796722)

...this is a ripoff. Who the hell would buy a game without DRM? I mean, that's the main selling point! Buy this game, and as a special bonus, get your computer infected with bullshit for ABSOLUTELY FREE!

Re:Excuse me but... (1)

Desler (1608317) | about 3 years ago | (#35796868)

Who the hell would buy a game without DRM?

Apparently not a lot [arstechnica.com] since despite many people saying how they'd only buy more games if they had no DRM that is mostly bullshit. Hence why, for example, 2D Boy had to file for bankruptcy [joystiq.com]. Apparently despite doing all you can to please these pirates with making your game cheap, making it DRM-free, etc they will still download it for free and screw you over.

Re:Excuse me but... (1)

hedwards (940851) | about 3 years ago | (#35797080)

That's a bad argument. Indie games with or without DRM face an up hill battle just be seen. Now, if you start looking at major publisher releases, then we might settle it. Besides Mr. Gog [gog.com] seems to be doing fine selling mainly on being DRM free.

Re:Excuse me but... (1)

_Sprocket_ (42527) | about 3 years ago | (#35797160)

Apparently not a lot [arstechnica.com] since despite many people saying how they'd only buy more games if they had no DRM that is mostly bullshit. Hence why, for example, 2D Boy had to file for bankruptcy [joystiq.com]. Apparently despite doing all you can to please these pirates with making your game cheap, making it DRM-free, etc they will still download it for free and screw you over.

From your link:

Winner of the IGF award for Design Innovation and Technical Excellence, World of Goo recently made NPD Top 10 sales list for the week ending January 17. The NPD listing was a surprise, considering World of Goo designer Ron Carmel revealed the game to have staggering 90% piracy rate in November.

Yeah - damn those bastards buying the DRM-free game and generating sales that put it on a short list with the likes of World of Warcraft, Left 4 Dead, Spore, and The Sims. Way to screw them over.

Re:Excuse me but... (1)

nedlohs (1335013) | about 3 years ago | (#35797194)

"not a lot" and yet the next link you provide states they made a top 10 list for retail boxed game sales. Just how many sales does there need to be for you to consider it to be "a lot".

Re:Excuse me but... (0)

Anonymous Coward | about 3 years ago | (#35797390)

Games with DRM get pirated too. What's your point?

Re:Excuse me but... (3, Interesting)

scrib (1277042) | about 3 years ago | (#35797494)

Well, as the links in the article pointed out, "World of Goo" made the Top 10 Sales list [bigdownload.com] in spite of (or perhaps because of) the 90% piracy rate. They got emails from people who bought the game after trying it pirated, and I'm sure there were others who did the same but didn't bother to fess up to the pirating.

World of Goo being DRM free was an experiment, and it turned into one of their best sellers, even if it was also heavily copied. It may seem a bitter trade, but pirates are also publicity. I got World of Goo with the last bundle. Would I have purchased it separately? No, probably not. It was fun, but not terribly compelling.

Brighter Minds [brightermindsmedia.com] might have gone bankrupt (due to their other business ventures) in spite of the success of World of Goo, not because of the piracy.

Re:Excuse me but... (0)

Anonymous Coward | about 3 years ago | (#35798036)

Pirates are not customers, so there's no point in catering to them. DRM or no DRM isn't a matter of pleasing the pirates. Pirates get all your games without DRM. Are you serving your customers well if you put in DRM? In some ways DRM may well do your customers a service, for example when you need to combat online multiplayer cheating. In many ways however DRM makes for a worse product, especially when the DRM is not entirely invisible to anyone who buys the game and doesn't cheat.

Re:Excuse me but... (0)

Anonymous Coward | about 3 years ago | (#35798264)

It's not that simple I am afraid. Let's take for example 2D Boy. Lest than a week ago I talked with a guy who told my he had pirated World of Goo. But he liked it so much he bought it after he had finished it. How about that?

Buy On Principle (4, Interesting)

Enderandrew (866215) | about 3 years ago | (#35796814)

I don't have the time to play the bigs games I want to play right now (Mass Effect 2, Dragon Age 2) and I still haven't played most of the games from the first two bundles. But I'm still buying this just on principle.

Re:Buy On Principle (1)

TheSpoom (715771) | about 3 years ago | (#35797026)

IMHO Aquaria has been the best one so far (oh how I wish they'd get back together and do a sequel), but then World of Goo was part of the first, so YMMV. I definitely haven't played all the ones from the second yet.

(Y'know, I think I've actually paid for World of Goo at least twice over now.)

Re:Buy On Principle (0)

Anonymous Coward | about 3 years ago | (#35797240)

I've bought World of Goo three times now: once for the Wii, once as part of a Steam indie pack, and once from the Humble Bundle.

And seconded, Aquaria was easily the best game of the Bundles. Penumbra might be better, but I wouldn't know, because I never worked up the courage to get through more than the first half-hour.

Re:Buy On Principle (1)

scrib (1277042) | about 3 years ago | (#35797556)

Nah, I thought Braid was the best. Simple game, brilliant concept, and you HAVE to play through to the end to really grok the game. The twist ending is fantastic! It's only a few hours of playing time for a seasoned gamer, but enjoyable.

Re:Buy On Principle (1)

heypete (60671) | about 3 years ago | (#35797438)

ME2 is fantastic. I highly recommend it. About 45 hours worth of gameplay for me on the first playthrough. I highly recommend the Lair of the Shadow Broker DLC as well.

I re-played ME1 as a Renegade (first character was a Paragon) and will start ME2 anew with that character. We'll see how that goes.

Steam account (2)

Dyinobal (1427207) | about 3 years ago | (#35796840)

I really hope these come with steam codes, like the last bunch did. That was really nice for me to have them on my steam account instead of keeping the unique download codes for the bundle version.

Re:Steam account (3, Informative)

radicalpi (1407259) | about 3 years ago | (#35796864)

From the site: "On your download page, you can optionally get a key to redeem Trine, Shadowgrounds, and Shadowgrounds: Survivor on Steam and Desura. You can also get a key to redeem Trine on OnLive. Shadowgrounds and Shadowgrounds: Survivor are only available on Windows Steam, but we hope to add them to Mac as well. "

who's got a torrent? (2)

Mantorp (142371) | about 3 years ago | (#35796870)

I kid, I kid

Re:who's got a torrent? (1)

jedidiah (1196) | about 3 years ago | (#35797088)

I wouldn't mind a single download that I could use instead of 5 or 10 of them (hint hint).

Re:who's got a torrent? (1)

Enderandrew (866215) | about 3 years ago | (#35797150)

Bundle 2 offered a single torrent download legally if I recall. Bundle 3 might as well.

http://blog.wolfire.com/2010/12/Download-the-Humble-Indie-Bundle-2-using-BitTorrent [wolfire.com]

The last two bundles did make it on torrent sites. Wolffire Blog tried to estimate how many people were pirating a bundle they could have had legally for a penny.

http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle [wolfire.com]

Re:who's got a torrent? (1)

tuppe666 (904118) | about 3 years ago | (#35798306)

They offer an option for downloading via torrent which I am using currently, with my internet connection it would be impossible to get the games any other way.

Re:who's got a torrent? (0)

Anonymous Coward | about 3 years ago | (#35797618)

They come with torrents.

Optimizing payment (1)

mrchaotica (681592) | about 3 years ago | (#35796892)

Considering that you can choose not only how much to pay but also how it gets divided and how the transaction is processed, I wish that they'd provide a little more information so that we could maximize the proportion of our contribution that goes where we want. For example:

  • One of the split options is "humble tip," to compensate them for running the thing. I want to allot them exactly their break-even cost, but I don't know what it is.
  • Between PayPal, Amazon Payments and Google Checkout, which has the lowest fees (for the payment amount chosen)?

Why 'break-even', isn't (4, Insightful)

JSBiff (87824) | about 3 years ago | (#35797074)

For any company or even non-profit organization, unless they are already substantially developed, part of the goal is some level of growth. Break-even means there's not really a possibility for growth, and the organization will have a hard time getting better.

For the folks behind the HIB's, that might mean that with a bit more money, perhaps they can provide more technical support people (though they've done, from what I can tell, an awesome job with what they had, I also think they ended up all working 80+ hour weeks during the big events). It also might mean that, if they can make a bit of money, perhaps they can get developers of better titles to participate in the future, maybe a little more publicity to get even more people to hear about and particpate in the bundles, better servers, better website design, etc.

Now, there's a difference between a 'healthy' profit and a glutonous one, of course, but a little bit of profit really is necessary for any organization to thrive in the future, not just 'break-even'.

Re:Optimizing payment (2)

scrib (1277042) | about 3 years ago | (#35797608)

Well, there's also the server bandwidth and their time for maintaining things and promotional costs... Credit card transaction fees alone is probably a loss for them.

Why only Frozenbyte? (1)

parmadil (811515) | about 3 years ago | (#35796902)

I keep wondering about the slate of games offered as part of the Humble Bundles. Both of the previous bundles have included a really good "headline" game (World of Goo and Braid), and a bunch of games which to my eyes vary between clever but very light (Osmos), of limited appeal (Machinarium), just plain unimpressive (Gish, Lugaru), and simply unfinished (the still-incomplete Cortex Command, the beta Revenge of the Titans, and this "prototype" Jack Claw). Plus a few I'm simply uninterested in. I'm sure the other games have their fans, and I'm not saying they're bad -- just not especially high-caliber, and generally not something I'd pay more than a couple bucks even if they weren't part of the bundle. Can Wolfire not find more developers to take part, or is this the best available slate of indie-cross-platform games?

(I've bought both of the previous bundles and will buy the third. I'm just disappointed that a) I don't have much money to contribute and b) what's on offer isn't really worth much more to me).

Already own these... (1)

Halifax Samuels (1124719) | about 3 years ago | (#35796936)

I already own Trine and both Shadowgrounds games on Steam, so I'll just use this as a donation to EFF and Child's Play and so I can play Splot when it comes out. I always love the Humble Bundles whenever they come out.

How Amusing (1)

jimmerz28 (1928616) | about 3 years ago | (#35796972)

Oh how I find this quite amusing. (Snapshot from when I was at the payment page)

  • Total payments: $92,658.36
  • Number of purchases: 17,728
  • Average purchase: $5.23
  • Average Windows: $4.13
  • Average Mac: $6.55
  • Average Linux: $12.15

Re:How Amusing (1)

hedwards (940851) | about 3 years ago | (#35797156)

That's been the case previously, Linux gamers are willing to pay more than Mac or Windows users. There's likely multiple reasons, but part of it is making the platform attractive and part of it is the reduced options for native gaming.

Re:How Amusing (1)

tuppe666 (904118) | about 3 years ago | (#35798698)

It can't be because of the nature of people who use Linux!? Or becuase Linux users prefer accessible small indie developers rather than large corporations!?

I paid more simply becuase I understand the effort put into games and respect the Little guy having a go, with games that don't have DRM/Limited Single Player sold on their on-line experience. Hell the source code offered and donationd to the EFF counted for me too.

Re:How Amusing (0)

Anonymous Coward | about 3 years ago | (#35797234)

Total payments are now past $100,000.
Number of purchases over 20,000.

I just paid $14 which is a bit less than 10€ (Linux here btw).

Re:How Amusing (0)

Anonymous Coward | about 3 years ago | (#35797236)

That's because...
Windows: Spent money on antivirus products
Mac: More spendable income than Average Joe
Linux: Paying with the change leftover after buying their OS

Re:How Amusing (2)

Vanderhoth (1582661) | about 3 years ago | (#35797288)

I think an earlier poster was correct and it's boiling down to supply and demand. There are so many games already available for windows.

I have both a windows and Linux machine at home and I'm willing to pay more for "decent" Linux games then for excellent windows games. After all the games are the only reason I've kept my windows box around this long. I haven't even bought anything new for it in over a year. If the bundle trend continues I guess I'll finally be free of that OS for good. Now if only Steam would get on board and develop a Linux port so I didn't have to run Steam through WINE.

Re:How Amusing (1)

CTalkobt (81900) | about 3 years ago | (#35797304)

Oh how I find this quite amusing. (Snapshot from when I was at the payment page)

  • Total payments: $92,658.36
  • Number of purchases: 17,728
  • Average purchase: $5.23
  • Average Windows: $4.13
  • Average Mac: $6.55
  • Average Linux: $12.15

Anybody care to run the figures and find out the % breakdown for each OS category?

( 4.13w + 6.55m + 12.15l ) / 17728 = 5.23

for some numbers w, m, l.

Re:How Amusing (1)

jonescb (1888008) | about 3 years ago | (#35797372)

The site has a pie chart that displays this information. It doesn't have numbers unfortunately, but it looks like Linux is at about 25% of sales at the moment which is far more than current Mac sales.

Re:How Amusing (1)

CTalkobt (81900) | about 3 years ago | (#35797630)

So... my formulas were off but in the end there were more solutions than I had thought reasonable :

I've starred lines where I think the assumption mac
windows linux mac
10002 133 7593
10282 254 7192
10562 375 6791
10842 496 6390
11122 617 5989
11402 738 5588
11682 859 5187
11962 980 4786
12242 1101 4385
12522 1222 3984
12802 1343 3583
13082 1464 3182
13362 1585 2781
13642 1706 2380
13922 1827 1979
14202 1948 1578 **
14482 2069 1177 **
14762 2190 776 **
15042 2311 375 **

Re:How Amusing (1)

Coren22 (1625475) | about 3 years ago | (#35797524)

I am curious how they determine the OS. Nowhere on there does it have me selecting which OS I will play the game on, and I just bought it from work on my work Mac, but will be playing it on my Windows 7 machine at home.

Re:How Amusing (0)

Anonymous Coward | about 3 years ago | (#35798636)

I wonder what the total sales are per OS? I think it's still possible, even likely, that they're making more money from windows than from Linux or Mac.

Mostly amusing in that people are such cheapskates (2)

Sycraft-fu (314770) | about 3 years ago | (#35798684)

And that the Linux people try to convince themselves that they aren't cheapskates, because they paid more than the Windows people as though that "proves" something.

When you get down to it, they are all pathetic amounts of money. $12 means, ignoring CC costs and other overhead, that you pay only $4/game. That is an almost insultingly low amount for quality software.

I think part of the reason the Windows numbers are so low, is that the non-cheapskate people already bought this stuff. I will not be buying this bundle, because I already own the games form it that I care to. However I didn't pay $4 for them. Trine I paid $15 for on sale, and it was worth the money.

I say that not to brag, I didn't pay it to prove a point, I paid it because that was the price they were asking at the time and I decided it was a reasonable price.

If the Linux people want to impress, they should at the very least match the Steam price for this. Currently Steam sells the Frozenbyte pack (which Frozenbyte sets the price for) for $30 and it does not include a Splot preorder. Realistically if they are trying to show the platform's viability/willingness to pay it should be more as a demonstration, and also because a cut is going to charity.

All these bundles ever show to me is:

1) There are a lot of cheapskates out there and if you let them set their own price, it'll be very low.

2) People aren't as altruistic as they think, they just compare themselves to others and try to do better then pat themselves on the back (as explained here: http://fora.tv/2009/11/10/SuperFreakonomics_Challenging_the_Way_We_Think [fora.tv]).

Now I should say I've no problem if you wish to buy a game pack cheaply. Nothing wrong with that. However don't go and sprain your arm reaching over and patting yourself on the back so hard because you didn't buy it quite as cheaply as someone else.

The simple fact of the matter is many Windows users (and probably Mac users too) paid much more for a single one of these games because they decided it was worth it. That is really supporting the devs, not a token "Well we paid more than the other cheapskates!" thing.

Re:Mostly amusing in that people are such cheapska (1)

jedidiah (1196) | about 3 years ago | (#35799034)

> And that the Linux people try to convince themselves
> that they aren't cheapskates, because they paid more
> than the Windows people as though that "proves" something.

For Bundle #1 & #3 I only paid the suggested amount.

Although even that was much higher than the averages for any platform.

For #2, I paid a much larger amount but I treated it as a veiled charitable contribution.

It's fascinating how some people just fixate on the games as if there were no other elements to this.

Queue the MS shills (1)

McTickles (1812316) | about 3 years ago | (#35796974)

They once again are going to witness that not only there are players running Linux exclusively but also that they are willing to pay more for their games.

No market eh? lol

This (0)

Anonymous Coward | about 3 years ago | (#35797032)

This is why the iPhone app store is evil. Because there's no way to do this.

Community Development (1)

Enderandrew (866215) | about 3 years ago | (#35797072)

I'm curious if anything has really happened with community development of titles open sourced in the previous two bundles. I'd be interested in checking out community builds.

And while Jack Claw is Windows only in this release, I wonder how long it will take to get ported since the source is being released.

Re:Community Development (1)

u-235-sentinel (594077) | about 3 years ago | (#35797258)

I'm curious if anything has really happened with community development of titles open sourced in the previous two bundles. I'd be interested in checking out community builds.

And while Jack Claw is Windows only in this release, I wonder how long it will take to get ported since the source is being released.

Reading through one of the release announcements there was a guy (joel) who said Jack Claw was initially a windows release but will be released for Linux soon. I'm hoping that's the case myself.

I would feel bad but... (1)

Anonymous Coward | about 3 years ago | (#35797092)

I would feel bad about only spending 90 cents on it, but they require paypal/paypalesque services which I REFUSE to put any more money into.
They get the leftovers in my account.

Re:I would feel bad but... (1)

Enderandrew (866215) | about 3 years ago | (#35797192)

Out of curiosity, why do you feel that PayPal, Amazon Payments and Google Checkout are all so evil, that putting $10 into them is unthinkable, even if it means supporting charities like Child's Play, the EFF, and Indie Developers porting their games to Linux and offering source code?

Full disclaimer, I work for PayPal.

Re:I would feel bad but... (1)

McTickles (1812316) | about 3 years ago | (#35797342)

The outrageous behavior of paypal towards people, freezing accounts on a whim and such...

The way Paypal outrageously shut down wikileaks donations? etc... the list is quite long actually

Re:I would feel bad but... (1)

Enderandrew (866215) | about 3 years ago | (#35797740)

I'm a single employee who works in IT and doesn't make those decisions, but I can say that in some of the cases I've seen (such as when Xorg's account was frozen for a while) it was because PayPal was forced to do so by the government. After the Patriot Act, a whole slew of new oversight was put in to try and stop money laundering. And if you're a non-profit, you need to submit paperwork to PayPal to prove you're a non-profit. If you don't have that paperwork on file, and current, PayPal is legally required to freeze and account and report it.

Sadly these cases get reported as PayPal arbitrarily shutting down accounts because they have open source, and when the accounts are reinstanted that isn't reported on.

Working at PayPal, I'm exposed to our disputes department and how much policy is involved there. Nothing is done on a whim. Buyers and sellers have disputes all the time. There is tons of legislation involved. And if you side too much protecting buyers, then sellers get pissed and vice-versa.

As for Wikileaks, PayPal doesn't take political stances. From the official statement: - https://www.thepaypalblog.com/2010/12/paypal-statement-regarding-wikileaks/ [thepaypalblog.com]

"PayPal has permanently restricted the account used by WikiLeaks due to a violation of the PayPal Acceptable Use Policy, which states that our payment service cannot be used for any activities that encourage, promote, facilitate or instruct others to engage in illegal activity. We’ve notified the account holder of this action."

If you violate the terms of service with any institution, they're likely not going to do business with you.

Software developers and charities need ways to accept payment. That is a necessary evil that isn't going to go away. The parent AC apparently felt that evil meant they weren't going to pay more than 90 cents for the bundle. But I think most people will find that whether you go through PayPal, Amazon, Google, or some merchant bank, the transactions are handled in roughly the same fashion. They're all heavily regulated and operate in a fairly standard fashion.

Re:I would feel bad but... (1)

McTickles (1812316) | about 3 years ago | (#35799216)

Problem is Terms of Service are not legally binding as such they are more of a wishlist of good behavior.

They are usually enacted on a whim...

And I am not sure American laws apply to the rest of the world either...

Re:I would feel bad but... (1)

Dishevel (1105119) | about 3 years ago | (#35797964)

Do you not read anything about the company you work for.
Do you not realize that any money put into a PayPal account can be held for any amount of time.
For just about any reason. With no one to complain to but the people holding your money.
As a company PayPal would do itself much good to tread very carefully about taking someones money with out any real recourse.

Re:I would feel bad but... (1)

Enderandrew (866215) | about 3 years ago | (#35798062)

I ask people on a regular basis if they hate PayPal why they hate PayPal, and in every cited example I've been given so far it has been a misunderstanding. The last time I asked on Slashdot the person told me it was because PayPal doesn't offer Fraud Protection, they have no Dispute Resolution department, and their privacy policy wasn't publicly listed.

Guess what? PayPal offers Fraud Protection, they have a Dispute Resolution department, and a Google search showed their privacy policy on the first result.

I've seen sites like paypalsucks.com and such. I've seen a lot of the complaints.

PayPal doesn't randomly freeze account or randomly hold money. They don't do things on a whim. I can say that internally we have a huge focus on customer service levels. As a financial institution, you're going to have people that aren't happy. But if they randomly froze accounts with no justification just because they felt like it, they wouldn't have much of a sustainable business model.

Re:I would feel bad but... (1)

Dishevel (1105119) | about 3 years ago | (#35799066)

I did not say they did it randomly.
They do it when they think they need to.
When they do it they are sometimes very vague about why it was done.
When they take hold your money you have no recourse.
I will not give my money to someone who can take it.

Meh ... (0)

lennier1 (264730) | about 3 years ago | (#35797526)

They really should work on those promo videos. By the time the in-game content was shown I almost didn't give a fuck anymore because they had wasted so much time on fake snow.

The games don't seem bad, but if I want to pick up cars and slam them into some NPCs I just fire up Prototype and get something better looking.

Interesting. (0)

JustAnotherIdiot (1980292) | about 3 years ago | (#35798046)

According to the stats, Windows users tend to pay slightly less than Mac users, and half of what linux users pay.
I expected Mac users to pay a lot more than either, since they're used to paying far more for something than it's actually worth.

Re:Interesting. (1)

Halifax Samuels (1124719) | about 3 years ago | (#35798902)

It's been that way since the first bundle, IIRC. Pretty much the same each time. I gave $40 this time (marked myself for Windows and Linux) but it went all to charity because I already own the games on Steam anyway.

As posted to contact@ (0)

Anonymous Coward | about 3 years ago | (#35798120)

I find using the .deb (or .rpm) method for installing the software in Linux ideal. In fact, I've only used the games for which a .deb was provided. (World of Goo, Clash of the Titans, and Osmose)

I'm a little disappointed to find that there was no mention of how the games would be packaged before purchase, which would help me make a more informed purchase.

I don't know if these current downloads are now going to scatter files all over my HDD, never to be uninstalled, or if they are self contained executables.

Please consider telling your partners that I appreciate the packaging under Linux.

Re:As posted to contact@ (1)

Enderandrew (866215) | about 3 years ago | (#35798228)

The openSUSE build service will take your source code and compile out distro-specific and version-specific packages for all kinds of stuff.

It will spit out .rpm and .deb packages for 27 different distro/version combinations. And they'll do 32-bit and 64-bit on top of that.

Where to get the older bundles? (3, Interesting)

azgard (461476) | about 3 years ago | (#35798224)

I missed the previous two bundles, but I would still like to buy them. Does anyone know if they are still available? I purchased this one, and hoped there will be a link to older ones, but no.

Re:Where to get the older bundles? (0)

Anonymous Coward | about 3 years ago | (#35798856)

keep your fingers crossed, the 2nd bundle came with a link to the 1st bundle, so maybe you will get lucky.

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