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Star Wars MMO Estimated To Cost $100M

Soulskill posted more than 3 years ago | from the go-big-or-go-home dept.

Role Playing (Games) 133

donniebaseball23 writes "EA's BioWare is developing its first-ever MMORPG in Star Wars: The Old Republic, and the publisher is betting big that the project will be a huge success. Wedbush analyst Michael Pachter says development alone cost an estimated $80 million, with marketing and distribution adding in another $20 million. The good news is it shouldn't take much to break even. 'We estimate that EA will cover its direct operating costs and break even at 500,000 subscribers (this is exceedingly conservative, and the actual figure is probably closer to 350,000), meaning that with 1.5 million paying subscribers, EA will have 1 million profitable subs,' Pachter noted." They're now aiming for a release late this year, but acknowledged the possibility that it could slip to January 2012. If you're curious about the current state of the gameplay, Eurogamer and Rock, Paper, Shotgun (PvE, PvP) both posted write-ups of some recent hands-on time.

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Great... (1)

Anonymous Coward | more than 3 years ago | (#36045650)

Great, even more people will be camping their parent's basements.

Re:Great... (5, Funny)

Anonymous Coward | more than 3 years ago | (#36045664)

Great, even more people will be camping their parent's basements.

What's the big deal? They'll be camping in their own parent's basements - not with you in yours!

You'll still have your parent's basement all to yourself.

Re:Great... (1)

senorpoco (1396603) | more than 3 years ago | (#36046164)

I wish I had some mod points

Re:Great... (3, Funny)

Quiet_Desperation (858215) | more than 3 years ago | (#36046952)

I have some. I can mod someone for you as long as I don't post.

D'oh!

Re:Great... (1)

lxs (131946) | more than 3 years ago | (#36047216)

What about his brothers? You didn't think about his brothers did you?

Lookie (0)

Anonymous Coward | more than 3 years ago | (#36045684)

A dollar for every compromised Sony account

Re:Great... (1)

Dunbal (464142) | more than 3 years ago | (#36045740)

Nah, all the campers are either in Rancer [eveonline.com] or Amamake [eveonline.com] ...

Re:Great... (1)

V for Vendetta (1204898) | more than 3 years ago | (#36046016)

So, VETO doesn't live in Goinard [dotlan.net] any more?

Oh please... (5, Funny)

Moraelin (679338) | more than 3 years ago | (#36045798)

Oh please... some of us are well adjusted adults with jobs and all, and can afford our own basement to camp in ;)

Re:Oh please... (0)

Anonymous Coward | more than 3 years ago | (#36045890)

Exactly!

Re:Oh please... (1)

zach_the_lizard (1317619) | more than 3 years ago | (#36046210)

But we still live there out of habit. I mean, who else is gonna fix us hot pockets than good old Mom?

Re:Oh please... (1)

pspahn (1175617) | more than 3 years ago | (#36046300)

I mean, who else is gonna fix us hot pockets

The rest of us graduated to Rice-a-Roni long ago.

Re:Oh please... (2)

fayd (143105) | more than 3 years ago | (#36048254)

Oh please... some of us are well adjusted adults with jobs and all, and can afford our own basement to camp in ;)

I've always said, the difference between a geek and nerd is that a geek lives in his own basement.

but... (0)

Anonymous Coward | more than 3 years ago | (#36045662)

...wasn't the game already confirmed to have cost in excess of $300million?

Re:but... (1)

DarkXale (1771414) | more than 3 years ago | (#36045682)

Thought so as well, somethings not right here.

Re:but... (1)

Dunbal (464142) | more than 3 years ago | (#36045744)

What, you expected sensible and consistent accounting from a publicly traded company? rofl

Re:but... (1)

NoAkai (2036200) | more than 3 years ago | (#36045758)

I think that was just a rumor perpetuated by a disgruntled blogger/EA Employee, calling themselves EA Louse./ [wordpress.com]

Re:but... (4, Insightful)

nschubach (922175) | more than 3 years ago | (#36045868)

You say that like there are people in the world not disgruntled by EA (ex-employees and non-employees [ie: gamers])

EA has single handedly destroyed my will to game. I've been seeking out game publishers that don't treat their customers like pond scum to be able to play decent games and every time I do, EA scoops them up and infects them with viral hate goo.

Re:but... (4, Insightful)

Onuma (947856) | more than 3 years ago | (#36045972)

www.leagueoflegends.com www.firefallthegame.com (release expected later this year). Both free 2 play. Both not EA- or Activision-owned. May not be your style, but I've met the developers of both games and was impressed by their willingness to have open two-way dialog with the gamer base. IMO, people are tired of spending $50 for a retail game, being forced to pay a subscription fee, and then finding out after a short while that the game isn't at all what was expected. Free 2 play can still offer gaming companies large profit margins while putting out quality work. A publicly traded company is always going to put the stockholder's interest in mind, not the game play experience.

Re:but... (1)

Luckyo (1726890) | more than 3 years ago | (#36045786)

Not only this, but also "how many months/years of subscription required by these people"?

This is an MMO, if it goes into a classic "many buyers who do not sign up for game time after their trial that came with purchase period is up", I suspect even a several million sales would fall short of paying for it.

MMOs live and die by subscriptions. Not by copy sales. We have a boatload of failed WoW-killers that had a lot of initial sales, but almost no people signing up for more time.

On a personal note, the more I read about this game, the more I think that it's doomed to fail by design. A plot-based game is good for one playthrough - after this, you're done with it. Meaning you'll buy a copy, play through the game and be done with it. You'd have to patch in new content (and by extension, new plot lines) at an incredible pace to keep people interested. I suspect that even blizzard with its incredibly polished development machine could not pull that kind of development speed off.

Re:but... (1)

Grygus (1143095) | more than 3 years ago | (#36045822)

Since each class supposedly has its very own storyline, if they're all well done it might have considerably more replay value than one playthrough. I do agree that it doesn't seem to be built for very long-term sustainability, but if they can hold on to subscribers for even six months that might be enough time to construct a compelling end game.

Re:but... (4, Funny)

nschubach (922175) | more than 3 years ago | (#36045880)

Since each class supposedly has its very own storyline...

Yeah, so instead of not reading the dialog box about how your carbine soldier needs to deliver 45 wombat hides you can not read the dialog that pops up from the same NPC asking you to collect 45 wombat furs.

Re:but... (5, Interesting)

NoSig (1919688) | more than 3 years ago | (#36046882)

The game has cinematic NPC interactions in the style of Mass Effect and Dragon Age. There are no text popups. An example of a quest in the empire has a father ask you to assassinate his politically inconvenient daughter. The interaction conveys non-verbally that he isn't very sure about his course of action. When you get to the daughter, you interact with her and at the end you can kill her or capture her. If you kill her you'll get paid, if you capture her and bring her to her father he is very happy that you didn't do as asked. In a way that is just a quest to go kill someone, but only in the same way that Lord of the Rings is a story about someone fetching a ring and throwing it into someplace.

Re:but... (2)

smooth wombat (796938) | more than 3 years ago | (#36048764)

needs to deliver 45 wombat hides

Hey! Don't you confuse us with those nasty rodents, womprats. Our hides may not be as nice, but we smell better.

Re:but... (1)

neokushan (932374) | more than 3 years ago | (#36045894)

World of Warcraft is a plot based game as well. And the plot only really moves forward with each major expansion, yet it never seems to have trouble attracting people.

Re:but... (1)

tophermeyer (1573841) | more than 3 years ago | (#36046546)

WoW's plot exists and for the solo leveling it is important, but there are other draws as well. PvP and daily quests keep the game interesting and playable without belaboring the story.

WoW has great balance between plot based and non-plot based content. That balance is critical. And unfortunately, keeping teams of writers and developers on staff to maintain that balance is expensive.

Re:but... (0)

Anonymous Coward | more than 3 years ago | (#36046664)

Really? Daily quests are one of the reasons I stopped playing WoW a few years back.

To each their own I guess...

Re:but... (1)

Wyatt Earp (1029) | more than 3 years ago | (#36048008)

Why would dailies make you quit? They are always completely optional and just there for people who want to sink time into getting a toy.

Re:but... (0)

Anonymous Coward | more than 3 years ago | (#36047052)

A typical plot in WoW has as much depth as this: "I'm a crazy gnome/goblin and I need you to get 5 tortoise shells around this area for me. why? because I'm crazy!" There are a few exceptions but even then the text-based and non-cinematic engine of WoW hampers the story-telling severely.

Re:but... (1)

Anonymous Coward | more than 3 years ago | (#36046294)

Not only this, but also "how many months/years of subscription required by these people"?

This is an MMO, if it goes into a classic "many buyers who do not sign up for game time after their trial that came with purchase period is up", I suspect even a several million sales would fall short of paying for it.

MMOs live and die by subscriptions. Not by copy sales. We have a boatload of failed WoW-killers that had a lot of initial sales, but almost no people signing up for more time.

On a personal note, the more I read about this game, the more I think that it's doomed to fail by design. A plot-based game is good for one playthrough - after this, you're done with it. Meaning you'll buy a copy, play through the game and be done with it. You'd have to patch in new content (and by extension, new plot lines) at an incredible pace to keep people interested. I suspect that even blizzard with its incredibly polished development machine could not pull that kind of development speed off.

You're not supposed to make multiple playthroughs unless you are an altoholic.

The game will live or die by its ability to sustain play after max level is reached.

I know that I'll be rushing to get there, and when I'm there, I expect the game to really unfold; multiple instances, battlegrounds, gear that leaves me dreaming for months before obtaining it et cetera. If I get there and nothing happens, I will not pay further suscriptions.

I cannot imagine that this is different for other people. Most of those I've played with in MMO's stick to one character. It's really only realm changes or side changes that forces them into making a new one. Those few that did like multiple characters often burned out; they got left behind, and the only fun they could then have was the story, which they would repeat until tired of it and thus quits.

Re:but... (2)

DrXym (126579) | more than 3 years ago | (#36046432)

On a personal note, the more I read about this game, the more I think that it's doomed to fail by design. A plot-based game is good for one playthrough - after this, you're done with it. Meaning you'll buy a copy, play through the game and be done with it. You'd have to patch in new content (and by extension, new plot lines) at an incredible pace to keep people interested. I suspect that even blizzard with its incredibly polished development machine could not pull that kind of development speed off.

Well the Lord of the Rings Online is "plot-based" and is doing alright especially since going free-to-play / micropayments. The plot is a series of epic quests arranged in books & chapters that you can play more or less as soon as your level is high enough. It hasn't even reached The Return of the King yet so they have plenty ways to go and string it out further, probably an expansion or two at least. I imagine a Star Wars game doesn't even that limitation to be concerned about.

Re:but... (1)

gad_zuki! (70830) | more than 3 years ago | (#36047218)

Do MMOs need to be 10 year spanning projects? I'm comfortable with the idea of an MMO being launched and canceled in 2 years. We've already played the game, know its mechanics, etc why keep it on life support via raising level caps and expansions forever?

I'd love to live in a world where new and unique MMOs were launched every year instead of this kind of one-size-fits all Skinner box McDonaldization that Blizzard is so good at.

>On a personal note, the more I read about this game, the more I think that it's doomed to fail by design.

Look, if you want to keep playing the same old WoW, then go ahead and do that, but don't begrudge those who are trying something new.

Re:but... (1)

TheSambassador (1134253) | more than 3 years ago | (#36047784)

Is it really going to be that new though?

I mean... when are MMOs going to ACTUALLY try to change up gameplay? Story-driven missions and stuff are great, but what about some other form of targeting/using abilities? Is this still going to be a click-on-the-target, enable auto-attack, cast spell 1 followed by spell 2 followed by spell 3 and repeat?

Why aren't there more MMOs that mix in puzzles or platforming elements? Wouldn't it be cool if there was a sort of RTS mechanic? This whole "watch your casting bar fill up thing" and "global cooldown" on abilities is getting old, and it seems like it's on every single MMO now (why? because WoW did it?).

At the very least, I hope that crafting is more than "get raw materials, forge raw materials into usable components by waiting for a bar to fill up, craft items by watch said bar fill up some more, alt-tab while you craft 50 medium leathers, etc." Why not have a mini-game for crafting? Why not actually be able to combine various components with various properties to achieve the effects that you want? Morrowind/Oblivion had a great way of doing this in their Alchemy skill.

I want to like this game, I really do. If they can prove that their core gameplay mechanics are different, then I will be very excited, but if not, I'll just be very bored. Again.

Re:but... (1)

nschubach (922175) | more than 3 years ago | (#36048718)

The puzzles, etc. DDO tried... but they quickly get reported to sites and people go to the web to look up the solution. Sure, you can ignore the web, but you'll find yourself kicked from a group for messing up the puzzle and/or not knowing the answer or methodology for killing that boss.

RTS would be neat. We had a discussion with the Vanguard devs in early beta about the necromancer being a massive number of pet class (zerging necro?) and they later scrapped it because the necro had too much of a chance to get away from possible death if they took on too much (on purpose/accident.) I'd actually like to see someone take the route of towns demanding items from players or being overrun and lost. I'd also like to see these towns kick out settlers that need to be protected with excess equipment from these towns to build new settlements.

Is that twit still in a job (0)

Anonymous Coward | more than 3 years ago | (#36045670)

Pachter is always bleating about stuff but has no idea about gaming. He continually mis analayzes stuff. How on earth does he manage to keep his position?

this will be their triumph (0)

Anonymous Coward | more than 3 years ago | (#36045702)

A HUGE success?

Re:this will be their triumph (1)

NoAkai (2036200) | more than 3 years ago | (#36045768)

Industry analysts find it hard to overstate EA's satisfaction.

Re:this will be their triumph (1)

neokushan (932374) | more than 3 years ago | (#36045900)

EA do what they must because they can.

Re:this will be their triumph (1)

An ominous Cow art (320322) | more than 3 years ago | (#36048470)

For the good of all of us, except the ones who are customers/employees/acquirable competitors.

Re:this will be their triumph (1)

AstroMatt (1594081) | more than 3 years ago | (#36047204)

EAperture Science

acknowledged the possibility that it could slip to (2)

Hadlock (143607) | more than 3 years ago | (#36045734)

This is code for "damn, November 2011 is looking pretty crowded with AAA title games - we might reevaluate the situation and climate - not to mention our customer's wallets - and release at a later date."
 
Not that I blame them. I can think of at least five AAA games coming out this fall, and I don't even follow gaming news all that closely. Christmas titles are getting as much pre-marketing as presidential candidates these years. After Valve has proven with three titles now (L4D, L4D2, Portal 2), a spring release can still be extremely profitable. Sounds like other studios might start caching in on the developing year-round release cycle.

Re:acknowledged the possibility that it could slip (2)

nbetcher (973062) | more than 3 years ago | (#36045862)

I never have understood why game publishers historically shoot for a Christmas release date. When I was growing up my parents, friends, nor extended family ever bought me a single video game. It's too complicated to shop for games for someone else, especially when it's a PC game; you have a lot of things to look for in what your target audience needs: platform (Windows, Mac, ... Linux?), CPU, memory, GPU, etc. On top of all of that you cannot return any software to any retailer and Steam only makes it slightly easier to send a game to someone.

Outside of the above, you have Christmas, New Years, and the winter break for college students - why release a game amidst that? Pick the summer when kids have more time free, more money to buy games from their summer job, and more freedom to reliably shop for software. There's still another 10 or so reasons I haven't even touched on as to why NOT to release a game during winter break, but apparently people speak with their money to the contrary.

Re:acknowledged the possibility that it could slip (1)

tophermeyer (1573841) | more than 3 years ago | (#36046582)

I never have understood why game publishers historically shoot for a Christmas release date. When I was growing up my parents, friends, nor extended family ever bought me a single video game. It's too complicated to shop for games for someone else, especially when it's a PC game

As a kid I usually took a handful of my Christmas money out the day after Christmas and bought myself a game or two. It is hard to buy games for someone else, but game purchases still increase around the holidays.

Re:acknowledged the possibility that it could slip (0)

Anonymous Coward | more than 3 years ago | (#36046658)

When I was younger games were less complex and if you got any game, it was great, regardless of how much of a turd it really was.

Today, kids are brats and will tell someone that just gave them a gift it was crap.

Kids deserve to be beaten and less picky about what they get.

On your comments on Steam, I actaully hate their gift system. For one thing, I can't gift a game I've played. I should be able to move that license freely among accounts. I'm tired of my wife wanting to play the latest tomb raider game I've gotten while I'm playing borderlands on my computer.
The other issue is that I can't buy a game on sale and hold onto it in my account to gift later nor can I delay the email to a specific time more appropriate. I have to gift the game to my email and then forward the game at a later time on my own.
Fortunately the ONLY time I've bought anything on steam is when it has gone on sale. I've got 40 to 50 titles on my account and last tally I only paid about $120 over the course of two years.

Re:acknowledged the possibility that it could slip (0)

Anonymous Coward | more than 3 years ago | (#36049060)

Today, kids are brats and will tell someone that just gave them a gift it was crap.

Wow, yes! This was free. Therefore, you can't criticize it, even if your criticisms hold merit! Even adults criticize free things. Being free does not mean exempt from criticism.

Kids deserve to be beaten and less picky about what they get.

Then I guess a lot of people deserve to be beaten, and not just kids. People have differing opinions. Just because someone's opinion differs from yours, that does not mean they need to be beaten or that they are wrong.

Re:acknowledged the possibility that it could slip (1)

Dalroth (85450) | more than 3 years ago | (#36047230)

Your family sucks. My family, I'd give my Mom a list of games I wanted in the order I wanted them and my family would work their way down the list.

Re:acknowledged the possibility that it could slip (1)

idontgno (624372) | more than 3 years ago | (#36048778)

No, Mom. I don't have a WII. I have an XBox 360. This is the WII version of the game. See? The list says, quite explicitly, "XBOX 360 VERSIONS ONLY." Now I'll have to exchange this.

And this is a PC game. The only PC here is your laptop, and you don't want me using that any more than I want to try to play this game on that non-gaming piece of crap.

You know what, Mom? Just give me cash next year.

Re:acknowledged the possibility that it could slip (0)

Anonymous Coward | more than 3 years ago | (#36049342)

Sucks that your mom can't read. Must be really hard growing up there.

Re:acknowledged the possibility that it could slip (3, Insightful)

Onuma (947856) | more than 3 years ago | (#36046010)

After Valve has proven with three titles now (L4D, L4D2, Portal 2), a spring release can still be extremely profitable.

FYI: L4D and L4D2 were both Q4 releases (November 2008/2009, respectively). They often have major sales via Steam in the springtime to boost their numbers, as well as various holidays and seasons as well. Perhaps this is where you got mixed up.

Re:acknowledged the possibility that it could slip (1)

Hadlock (143607) | more than 3 years ago | (#36046026)

Whoops! You are correct, sir. My apologies. I think they had a 50% off sale on L4D in early spring and then did a press release about how dropping the price of a game inside of a year can significantly boost overall sales numbers. That's probably what I am thinking of.

If they want to pump up subscriptions... (0)

Anonymous Coward | more than 3 years ago | (#36045760)

Release more cinematic trailers. Those seem to get the most hype and buzz from non-players and non-tools. That's how I found out about it, and the best hope is to get the casual gamers hooked. Those are the people who will happily sign up for a sub, then play a month or two and forget about the game while still paying for a month or so until they read their CC statement and cancel.

Get with the program fellas, take advantage of the "GeeWizz" factor and take our money. Plus the cinematic trailers [youtube.com] are cool. Must better IMHO than the last three POS movies from Lucas.

Heybiff

80m I knew the US Dollar was bad... (0)

Anonymous Coward | more than 3 years ago | (#36045788)

So 80M is that per month or lifetime subscriptions I haven't looked at the money markets this week. Will there be in game purchases also because otherwise I might get bored.

80M seems like hollywood accounting (0)

Joe The Dragon (967727) | more than 3 years ago | (#36046418)

80M seems like hollywood accounting

100M wtf? (5, Funny)

TheCarp (96830) | more than 3 years ago | (#36045810)

Who is going to play that? Shit, I always balk a bit at $60 for a game, but, that's at least somewhat reasonable. I don't have 100 million burning a hole in my pocket though, good luck to anyone who picks up that title. Not going to be massively multiplayer with a cost like that!

Re:100M wtf? (2)

Chrisq (894406) | more than 3 years ago | (#36045830)

Who is going to play that? Shit, I always balk a bit at $60 for a game, but, that's at least somewhat reasonable. I don't have 100 million burning a hole in my pocket though, good luck to anyone who picks up that title. Not going to be massively multiplayer with a cost like that!

They have inside news that the US dollar is going to go like this [wikimedia.org] . You will see 100 million dollars as good value.

Star Whores (0)

Anonymous Coward | more than 3 years ago | (#36045846)

MMORPG - Massively Monetizable Online Rip-off Profit Game.

I won't be playing any such games, no thanks, Star Whores.

That seems expensive. (1)

CFD339 (795926) | more than 3 years ago | (#36045814)

I'm not sure I'd that much every month just to play a game.

Re:That seems expensive. (0)

Anonymous Coward | more than 3 years ago | (#36045934)

What's up mate, did you accidentally the game?

hm (2)

Charliemopps (1157495) | more than 3 years ago | (#36045834)

$100 million is not really that huge compared with other recent mmos.

Re:hm (0)

Anonymous Coward | more than 3 years ago | (#36048262)

I have a fairly strong contact who has indicated that the cost is most likely a substantial bit north of even this article's estimate. It's a BIG deal.

Re:hm (1)

DeadboltX (751907) | more than 3 years ago | (#36048914)

Rift, the most recent successful MMO, cost at least 50 million dollars for development.
http://www.gamasutra.com/view/news/30130/Report_Trions_Debut_Game_Costs_Over_50M.php

citizens' fake terror tolerance rebates reduced? (0, Funny)

Anonymous Coward | more than 3 years ago | (#36045854)

j. public; 1 million $ each is just too much. what a group? recalculated, each citizen will get a $.5 million dollar$ unending patriotism stipend, at a total cost of less than 1 trillion (the 'new' billion) dollars, to our rulers, out of the holdings they hold in trust, for us, thank god. good thing we planned for endless terror? there'll be even more prosperity after the total disarmament, just in recycling that guaranteed fatal crud into useful life extending stuff. as for the 'weather', we can now buy better boats (floating bunkers), due to the thoughtful diligence of our
self-appointed rulers?

Re:citizens' fake terror tolerance rebates reduced (1)

Anonymous Coward | more than 3 years ago | (#36045872)

penis is for pleasure

Re:citizens' fake terror tolerance rebates reduced (1)

Caraig (186934) | more than 3 years ago | (#36047068)

NO.

The Penis is Evil. The GUN is GOOD.

100 mio. is probably not enough (2)

fadir (522518) | more than 3 years ago | (#36045888)

Considering the rumors that are and were floating around and the many delays this project suffered already it's hard to believe that it will cost "only" 100 mio. incl. marketing. I heard numbers reaching as high as 250 mio. and it would surprise me if they would manage to stay below 100 mio. for development only.

$100M? (1)

Nomaxxx (1136289) | more than 3 years ago | (#36045940)

But I just read $80M on another website: http://www.the-magicbox.com/gaming.htm [the-magicbox.com] Wait a minute, it's still in development right? So the number changes every day...

Re:$100M? (0)

Anonymous Coward | more than 3 years ago | (#36046220)

Two sentences in the summary was to much to read for you?

Re:$100M? (1)

Zironic (1112127) | more than 3 years ago | (#36046410)

80 million in development cost and 20 million in distribution and marketing = 100 million total budget

MMO Fan Since 2001 (1)

Azarman (1730212) | more than 3 years ago | (#36045954)

Hey /.

So lets quickly look at some MMOS

Eve-online: Great MMO supported by a company that loves it (to a degree) and really tries to make the game better. Driving 80% by player actions and the developers give the tools to the players to create their own content, this is a sandbox game

WoW: They got it right here, the first real user friendly pretty MMO, with a simple mission system and great back story supported by an existing legion of fans who already played blizzard games. Remember that it took 2 years to iron out the bugs and in that time it had no competition. Not driven by player actions in anyway. We call this a funfair game, all the rides must be built before hand for you to enjoy

SWG: Was also one of my favs because i felt like it had a mix of both sandbox and funfair, the crafting in the game was completely player driven, while the developers still added content to keep people entertained if they were too lazy to amuse themselves.

I tend to believe these 3 older MMOS are the basis of what we really have today.

Moving on, TOR i am not sure about, they are spending huge amounts of money on Voice overs, getting actors in, what i believe they are trying to create is an amazing storyline in an MMO. The problem with this is that MMOs need reply-ability and one great story line only cuts it so much. I will be playing Tor when it comes out but I fear that they are focusing too much on developing a storyline when really they should be building the tools to create communities, since its the players and the guilds/corps/groups of people that make a game good or not. I not got to play Tor Yet, but I just feel this is going to be one of those things that looks amazing, 10/10 but just has not depth to it. Also because of the amount of money they have spent and the fact it will be multi server means once again players really do not change the world and everyone just ends up running the same missions. Meh, Someone make more sandbox games, and yes i know there ar a few out there, i think i consider darkfal as more sandboxie, and ofcouse mincraft not sure we can count that as an MMO tho

Re:MMO Fan Since 2001 (-1)

Anonymous Coward | more than 3 years ago | (#36046548)

You have no idea what you are talking about.

Re:MMO Fan Since 2001 (2)

Wyatt Earp (1029) | more than 3 years ago | (#36048168)

When WoW launched it had plenty of competition, remember Everquest II? Launched at the same time as WoW. Guild Wars launched in April 2005 when WoW was really struggling with hardware issues and over subscription. Matrix Online, same spring '05 time frame.

What content in Eve is created by players?

Re:MMO Fan Since 2001 (1)

nschubach (922175) | more than 3 years ago | (#36048858)

What content in Eve is created by players?

Form 35A-2. The Frigate Spreadsheet

This is closely followed up by Form 38B, How to Fly more ore to Station B for Corporation X sheet

</badpun>

Re:MMO Fan Since 2001 (1)

Wyatt Earp (1029) | more than 3 years ago | (#36049130)

Battleclinic, EVE wiki and alot of secure containers with ads.

Re:MMO Fan Since 2001 (1)

nschubach (922175) | more than 3 years ago | (#36048872)

TOR i am not sure about, they are spending huge amounts of money on Voice overs, getting actors in, what i believe they are trying to create is an amazing storyline in an MMO.

Sounds to me like they are trying to make a massive multiplayer single player game.

Incoming disaster. (1)

orphiuchus (1146483) | more than 3 years ago | (#36046072)

Its a pity this game looks fucking terrible. That $100M could have been used to make several new Dark Forces games.

Not sure which rock the poster has been under. (0)

Anonymous Coward | more than 3 years ago | (#36046134)

There have been rumors floating arround in the SWTORO Comunity that the Dev costs are closer to $300 Million. They have been developing the game for 5 years now.

For the release date, they originally schedualled it for their Q1 release (April 1st to June 30th). however that has come and gone. The newer estimates are Q2(July-Sept). The Community has been hoping that E3 will have the release date anouncement. Short of that it will have a release date likely announced at PAX Prime.

For those slamming the game all I can say is go to one of the Game conventions an play it. I was at PAX East and played the Taral V instance. I waited in line for 7 hours waiting to play. 90% of the people at PAX were there seemingly to play/see TORO. I Quit WoW almost a year ago because it was begining to bore the hell out of me. Many people I knew from WoW have done the same. Some have tried Rift, and Liked it... At the begining at least. Now that they are capped and running raids, they feel the same as they did with WoW.

StarWars is in the running to be "different", and quoting Bioware/EA, "this game has Story", which is different than all of the other MMOs out there...

Re:Not sure which rock the poster has been under. (1)

orphiuchus (1146483) | more than 3 years ago | (#36046178)

If you only played through a single instance or did a single quest once ever this would make sense for an MMO, but thats just not the way it works. You're going to do the same instances over and over and if you've already been there you probably wont want to hear the story segments again.

This has the added negative effect of making the game inaccessible for people who join later. If you start playing 3 months in everyone is going to insist on skipping all of the cut-scenes in instances because they're sick of them, so you won't be able to get any of the group story that Bioware is claiming is so great.

Re:Not sure which rock the poster has been under. (1)

DrgnDancer (137700) | more than 3 years ago | (#36046848)

On the one hand you're saying that TOR is going to awesome becasue you played it for 20 minutes at a con, on the other you're saying that loads of your friends liked Rift initially and got bored when they hit endgame. Do you see the contradiction here? Lots of games have stories, WoW's story is reasonably compelling (not great literature by any means, but reasonably compelling) if you read the quests and pay attention to what you're doing. One of Blizzard's main fiction producers is Christie Golden, who is also one of the main Star Wars novel producers. She's a moderately talented writer (I won't call her an author exactly, she doesn't write her own stories, just fleshes out the stories her editors give her) who produces reasonably entertaining stories for both universes. That's really the best you can hope to get for any mass market entertainment series like SW or Warcraft.

The problem with "story" based games as MMOs (and this is a problem that WoW is facing more and more now that they've streamlined the questing system) is that once the "story" is played out.. then what? Why am I paying you next month? How fast will the story be progressing? Faster than I can play through? Doubtful. Faster than some no-lifer who plays 16 hours a day can play through? Almost impossible.

I'll give TOR a shot, don't get me wrong. I'd love to be proven wrong here. We'll see what happens.

It Only Takes One Problem or Issue to Doom It (1)

sarbonn (1796548) | more than 3 years ago | (#36046136)

Personally, I hope the game does great. I think more choices for MMORPGs is great. However, I would like to point out a problem that exists with the industry, and that's that any problem that occurs right from the start can doom a project forever. An MMO has pretty much one chance to make it, and if it doesn't succeed right out of the gate, it's going to move at a snail pace until the owners finally cancel it. Bioware has a lot riding on this because they're taking an intellectual property that failed miserably in the past and has actually become the standard of how to destroy an MMO (Star Wars Galaxies did so many things wrong that they teach it in computer business classes now). Therefore, Bioware needs it to be a massive hit right out of the gate, or it will fail horribly. The fan base of an MMO can so easily launch it into the stratosphere or doom it to obscurity forever, and it will happen overnight.

Re:It Only Takes One Problem or Issue to Doom It (1)

Caraig (186934) | more than 3 years ago | (#36047102)

You petty much nailed it on the head. An MMO has to make a great first impression. STO is struggling after a mediocre release and poor reception. (On the other hand, the devs there are really into the community interaction; other companies could do worse than do that, even if most of it is putting out fires and damage control.)

ugh (1, Interesting)

JulianDraak (1918564) | more than 3 years ago | (#36046226)

Great. . . another crappy Star Wars game. I miss when Lucasarts was responsible for good games. X-Wing, TIE Figher, Rebel Assault, Dark Forces I & II, Sam & Max, Outlaws, Full Throttle, Indiana Jones & The Fate of Atlantis, etc.

Re:ugh (1)

TimeElf1 (781120) | more than 3 years ago | (#36046362)

How could you of forgotten The Secret Of Monkey Island?

Re:ugh (0)

Anonymous Coward | more than 3 years ago | (#36046948)

Great. . . another crappy Star Wars game.

I'm so glad you shared you experience with a game that hasn't been released, isn't finished, and is a safe bet that you haven't played.

Re:ugh (0)

Anonymous Coward | more than 3 years ago | (#36047802)

Great. . . another crappy Star Wars game.

Actually, Bioware made a really good Star Wars game (Knights of the Old Republic). And they make really good games in general. I doubt it will be "another crappy Star Wars Game".

KOTOR (1)

alphabetsoup (953829) | more than 3 years ago | (#36048284)

KOTOR I and II were 2 of the best RPGs I have played. True that KOTOR 2's ending was botched up, but then it wasn't released by Bioware. I am really excited about this game - I haven't found a really good RPG recently after Witcher. Mass Effect and Dragon Age wasn't that good in my opinion.

Hmm... anyone have 99.999999 billion? (0)

Anonymous Coward | more than 3 years ago | (#36046298)

I'm running a little short today... Or how about this life?

Another MMO? (1)

TimeElf1 (781120) | more than 3 years ago | (#36046342)

Really another one, in a market that is saturated with MMOs? Couldn't they of used that $100 million for something useful like giving us a finished version of KotOR 2?

Re:Another MMO? (1)

Mike Mentalist (544984) | more than 3 years ago | (#36046442)

Yes, because as everyone knows only one game can ever be released at a time.

Re:Another MMO? (0)

Anonymous Coward | more than 3 years ago | (#36047490)

The new star wars MMO is basically KotOR Online.

Re:Another MMO? (1)

synapse7 (1075571) | more than 3 years ago | (#36047542)

As much as I like things Star Wars(particularly legos) I don't think I could get into a Star Wars MMO. As a "veteran of WoW" the thought of a sci-fi MMO is neat but needs to be something new and fresh IMO.

Re:Another MMO? (1)

idontgno (624372) | more than 3 years ago | (#36048852)

A couple of fine candidates:

MMO based on some stage of the Battletech universe. There's a lot of scope there for some interesting stuff. Almost everyone would probably roll mech pilot, but still, it'd be way too cool.

MMO based on Starcraft. The usual joke I make is that if the public announcement system in your current town starts screaming "Nuclear Launch Detected", it would be a much more personal experience.

Spoken quest text? (0)

t0rc (788914) | more than 3 years ago | (#36046384)

One of the major talking points about this game is the fact that every quest in the game has spoken quest text. The amount of work it’s taken to accomplish this is a massive expense. The fatal flaw here is... Who ever said that games wanted to HEAR every single quest that’s in the game? What happens if there is a bug in one of the quests and you have to change the text? 1) you have to keep a LIVE production studio to make sure you can record any changes to the quests which may arise 2) you now have a LOT more data to transmit to the clients for any patches as opposed to pure quest text. Oh you've also increased the amount of data required for any new content you want to develop and distribute after release by a factor of 1000. It is nice to release new or additional content after release.. I know there are a lot of RPers out there who love quests and read and savor every single word, but most players are simply barely skim the text, hit accept and then want to move on to the next one so they can be done quickly and move on to the next one. IMO this feature of spoken quest is why costs are so high on this project and will wind up killing it.

Just wondering (1)

rossdee (243626) | more than 3 years ago | (#36046680)

How much of this 'cost' is Lucas getting in licensing fees?

Sounds like Star Wars Galaxies II (0)

Anonymous Coward | more than 3 years ago | (#36046888)

Great, Star Wars Galaxies II ... ... ... what an absolutely terrible idea ... ... ...

I'll stick with EVE Online thank you very much.

WoW makes that in a month. (0)

Anonymous Coward | more than 3 years ago | (#36047076)

WoW makes what ~150 million a month? 100 million for a game is chump change.

According to my sources... (1)

RiddleofSteel (819662) | more than 3 years ago | (#36047866)

I am really hoping this will be good as a star wars fan and an Ex-Wow addict. However, and take this with the requisite grain of salt, I've heard from two different people working on this project that it's got alot of issues and they don't have alot of hope it will turn out great. They complain there is way too much focus on things like voice acting for every single character and not enough on gameplay and combat. It's supposedly not even in alpha testing internally so I doubt we'll see it this year, unless they rush it which I really hope they don't

Lightsaber FAIL (2)

Gavin Scott (15916) | more than 3 years ago | (#36049404)

I watched a couple videos of this game. Honestly it's going to fail for one reason:

Lightsabers don't actually cut through stuff.

Who wants to play a game where you have to beat someone about the head a dozen times with your lightsaber before they die of a concussion?

G.

Re:Lightsaber FAIL (1)

DarthVain (724186) | more than 3 years ago | (#36050334)

The problem I see is that I am sure they will have a bunch of races and classes to be, but seriously its going to be like 99% Jedi ratio.

I mean who the fuck wants to be a Bothen Spy or a Clone Trooper when you can be a Jedi with double lightsabers...

Just sayin', is gonna be one big mass of Jedi slashing about...

Re:Lightsaber FAIL (1)

Darinbob (1142669) | more than 3 years ago | (#36050628)

Maybe it'll fail because of lightsabers merely existing. Ie, being a jedi in a single player game is great. But it's an awful idea to make this common in vast multiplayer persistent world game. Jedi should be rare. Sure, being uber powerful is great to attract the kiddies, but they'll only stick around a month or two before they see something else that's shiny. If you want long term players you need to have a decent game world and environment. (sort of reminds me about all the people who show up in Lord of the Rings online and whine that they can't be wizards)

The real reason I suspect the game will fail is because of hype. Just about everyone who's interested in shiny things is claiming this is the shiniest thing of all. Every game's forum has had people showing up saying "this game will fail as soon as star wars comes out!", or when a feature they don't like shows up in a game some will say "I can't wait for Bioware, they'll know how do things right". But there's no possible way that this game can live up to its hype. People will inevitably be disappointed and the expectations won't be met.

This game will FAIL (0)

Anonymous Coward | more than 3 years ago | (#36049868)

Because EA destroys every MMORPG it touches.
Everything will be nerf'd to CARE BEAR status within 10 days of release, if it doesn't ship that way.

I for one have no faith in EA when it comes to MMORPG's.... I mean look what they did to Ultima Online..

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