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Microsoft Releases Kinect SDK For Windows

timothy posted more than 3 years ago | from the go-forth-and-wiggle dept.

Input Devices 137

soricon writes "Microsoft made good on its promise to release an official Kinect SDK for Windows, opening the door for multiple educational, research and enthusiasts groups to create new and innovative uses for the popular full body movement sensor. Currently in beta, the SDK requires Windows 7 and at a minimum, a dual core machine with a DirectX 9.0c capable graphic card and it is free to download."

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Turning that ship around! (-1)

Anonymous Coward | more than 3 years ago | (#36466550)

So.... it only took a year or so to realize that "developers, developers, developers" is more than a sweaty monkey screaming on a stage? Way to go Microsoft! This should show those busybodies who think that Microsoft is too big and slow moving to be a "leader again." I mean this is great and all, and we all appreciate it. But seriously, this does not offer a lot of hope for those who hitched their proverbial wagon to your technological "prowess."

Re:Turning that ship around! (2)

chemosh6969 (632048) | more than 3 years ago | (#36466714)

I too hate Microsoft and express my opinions in a way the don't contribute to the articles I'm posting to.

Re:Turning that ship around! (1)

Anonymous Coward | more than 3 years ago | (#36467330)

I see you're keeping to your word...

Re:Turning that ship around! (1)

the_hellspawn (908071) | more than 3 years ago | (#36467692)

Choo Choo

Re:Turning that ship around! (1)

chemosh6969 (632048) | more than 3 years ago | (#36467868)

As a fellow Bushido, we both know the penalty for not keeping one's word.

It was only a matter of time (4, Insightful)

milbournosphere (1273186) | more than 3 years ago | (#36466576)

and this is a good decision. I've seen so many cool hacks for this hardware already, and that's just hackers playing around. Imagine what could be done with a legit SDK. Good job Microsoft, make more of these kinds of decisions.

MOD PARENT DOWN (1)

Anonymous Coward | more than 3 years ago | (#36467390)

We have ways of dealing with apologist scum like you! Don't you know this is a WAR??? Have you forgiven M$ that easily?

Modders, you know what to do. And may RMS have mercy on your karma.

(Captcha: lynched. No I'm not joking)

Re:MOD PARENT DOWN (1)

elrous0 (869638) | more than 3 years ago | (#36467802)

Mr Jeffries, for the last time, if you don't take your meds you don't get TV time tonight.

Re:MOD PARENT DOWN (1)

QuantumLeaper (607189) | more than 3 years ago | (#36469812)

Being ANONYMOUS Coward show what you truly are, you the one who is scared of being modded down.... You should stand up and be counted or shut the h*ll up....

Re:It was only a matter of time (2)

EdZ (755139) | more than 3 years ago | (#36467586)

As far as I can tell, the difference between the official SDK and the homebrew SDK is that the official SDK uses Microsoft's own skeletal tracking algorithm using only the depth sensor, whereas the homebrew SDK uses skeletal tracking based around outline recognition using the imaging camera with a dash of using the depth sensor to clean up the input.
Unless you have a specific reason to use MS skeletal tracking algorithm (which appears to be pretty nifty, a SLNN trained against a massive sample set), then you can use whichever SDK you're more comfortable with and get the same result.

Re:It was only a matter of time (2)

MHolmesIV (253236) | more than 3 years ago | (#36467944)

You also get the Microphone streams, and the echo cancelled mic streams, two things that until now have not been available in any homebrew.

Re:It was only a matter of time (0)

Anonymous Coward | more than 3 years ago | (#36468270)

This. The creator of the Kinect's microphone array mentioned about the ability to perform sound-source-location and being able to sample audio clearly as the main advantages of the microphone array. I would love to take advantage of this.

I just downloaded it and am coding now! (0)

Anonymous Coward | more than 3 years ago | (#36466582)

This is very cool indeed. I would talk more but I need to get back to coding. I've been dying to get this ever since I had a great idea of how Kinect could be used at my work.

Re:I just downloaded it and am coding now! (1, Troll)

tepples (727027) | more than 3 years ago | (#36466600)

I've been dying to get this ever since I had a great idea of how Kinect could be used at my work.

But would the benefit of using Kinect at work justify the cost of upgrading all Windows Vista machines to Windows 7 and replacing Windows XP machines with Windows 7-capable machines?

Re:I just downloaded it and am coding now! (1)

Lunix Nutcase (1092239) | more than 3 years ago | (#36466638)

Your post makes no sense. Why would he have to upgrade all those machines for himself to use the SDK?

SDK vs. applications using the SDK (1)

tepples (727027) | more than 3 years ago | (#36466988)

Why would he have to upgrade all those machines for himself to use the SDK?

I was assuming that if the SDK didn't run on Windows pre-7, then applications built using the SDK would likewise not run on Windows pre-7.

Re:SDK vs. applications using the SDK (1)

Bobfrankly1 (1043848) | more than 3 years ago | (#36467070)

Why would he have to upgrade all those machines for himself to use the SDK?

I was assuming that if the SDK didn't run on Windows pre-7, then applications built using the SDK would likewise not run on Windows pre-7.

You were also assuming that every computer at the workplace would be using the kinect. That's a lot of assumptions, and you know the saying about assuming...

Re:SDK vs. applications using the SDK (1)

nschubach (922175) | more than 3 years ago | (#36467346)

...it's awesome and fun.

Re:SDK vs. applications using the SDK (1)

Lunix Nutcase (1092239) | more than 3 years ago | (#36467600)

But why would you assume every computer was going to be hooked up to the Kinect?

Re:I just downloaded it and am coding now! (1)

imidan (559239) | more than 3 years ago | (#36466720)

Probably, not every single computer in the OP's work needs to work with a Kinect. For some applications, it would be enough to have one machine dedicated to that kind of application, and its use would be shared among the office.

Re:I just downloaded it and am coding now! (1)

es330td (964170) | more than 3 years ago | (#36466914)

Probably, not every single computer in the OP's work needs to work with a Kinect.

I would hope so. I worry about any accounting system operated by gestures. I would also prefer to not walk in the front door and see the receptionist waving her arms around.

Re:I just downloaded it and am coding now! (1)

Jim_Maryland (718224) | more than 3 years ago | (#36468628)

I can see it now, a motion gesture of "touch your elbows behind your back" to start any activity for the hot receptionist

Re:I just downloaded it and am coding now! (0)

Anonymous Coward | more than 3 years ago | (#36466938)

We have some operators that do repetitive motion all day long as they capture images using our software and special cameras. They have to move back and forth between setting up the document, adjusting the lighting, and taking the picture through our software. I was thinking this could help them not have to move over to the computer but be able to initiate the image capture remotely using voice or a hand gesture. (They are already on Windows 7, x64.)

Re:I just downloaded it and am coding now! (-1)

Anonymous Coward | more than 3 years ago | (#36467136)

But would the benefit of using Kinect at work justify the cost of upgrading all Windows Vista machines to Windows 7 and replacing Windows XP machines with Windows 7-capable machines?

I am assuming that you are one of those assholes that hates Windows so much you like to brag about how you don't use Windows because Linux empowers you. I also assume that every non-jackass retarded upgrades his OS when it's 10 years outdated to the current version.

It has been posted over and over here on /. that Windows XP has given a greater ROI than any of the "enterprise" Linux, OSX, etc. It has also been posted that businesses that rely on support tend to upgrade/renew their tools when support for them has been End of Lifed.

Sometimes I wonder what it's like over there in pretentious elitist asshole-land. But most of the time I do not.

CORRECTION (1)

tepples (727027) | more than 3 years ago | (#36467320)

After "all Windows Vista machines", and after "Windows XP machines", insert "that use the Kinect sensor".

Re:I just downloaded it and am coding now! (1)

Billly Gates (198444) | more than 3 years ago | (#36467538)

Fuck XP. Its very very old. I am sick and tired of technology being viewed as cost centers and commodities from brainless accountants who do not see tco savings and other ROI from modern platforms.

In thr late 1980s same principle happened and it caused a pickle when Windows and file servers came out. Corporations had to throw out there value equipment and dumb terminals all because they wanted to boadt their share price earlier.

These same companies will refuse to buy kinect biz apps anyway. Just use Windows 7 folks. It is almost 2 years old.

Skip the blogspam (5, Informative)

Missing.Matter (1845576) | more than 3 years ago | (#36466624)

Re:Skip the blogspam (2, Insightful)

Lunix Nutcase (1092239) | more than 3 years ago | (#36466686)

Yes, but soricon gets no ad clicks if you go to the direct link rather than to his own site.

Re:Skip the blogspam (2)

Lunix Nutcase (1092239) | more than 3 years ago | (#36468134)

What's with the troll mod? How am I trolling? You can even see the guys twitter [twitter.com] feed.

it's june, 2011 (2, Funny)

circletimessquare (444983) | more than 3 years ago | (#36466674)

is it safe now, on slashdot, to reserve more hate for the corporate policies of apple and google, than for microsoft?

shhhh... don't wake the old bearded guys in the corner

Re:it's june, 2011 (0)

Anonymous Coward | more than 3 years ago | (#36466892)

is it safe now, on slashdot, to reserve more hate for the corporate policies of apple and google, than for microsoft?

shhhh... don't wake the old bearded guys in the corner

Hey whippersnapper, I can remember when IBM was the bad guy. Microsoft's always been the hero who brought them down.

Re:it's june, 2011 (1)

circletimessquare (444983) | more than 3 years ago | (#36466974)

wait, you can still remember things?

(i keed, i keed ;-)

Re:it's june, 2011 (3, Funny)

Reapman (740286) | more than 3 years ago | (#36466994)

What about Bob! Oh sure some company's might steal your data, or root kit your computer, or make you wear turtle necks, but that pales in comparison to the evil unleashed known as BOB.

I'd also chime in about young whippersnappers but judging by your UID that might be.. awkard.

Re:it's june, 2011 (4, Interesting)

RogueyWon (735973) | more than 3 years ago | (#36468086)

On the gaming side, Microsoft have actually been less evil than their competitors for years now. Sony's acts of wanton consumer abuse are too many and too well known to be worth documenting. Nintendo is actually no better, maintaining some of the most anti-consumer policies around, such as rigidly enforced region locking and rabid crackdowns on homebrew. On the PC gaming side, Microsoft's last really "evil" act was insisting on Windows Vista to play the PC version of Halo 2 - which was years ago. Their first and second party PC games have never gone in for the kind of DRM shite we've seen from Ubisoft.

These days, when Microsoft do something nasty on the gaming side, it's more likely to be down to incompetence (the RROD fiasco and Games for Windows Live) than malice. And to be honest, they are (slowly) getting better at avoiding that kind of thing.

"Article" is terrible (4, Informative)

imidan (559239) | more than 3 years ago | (#36466676)

The blog post must have been written in a hurry by someone whose native language is not English.

Here is the link to the actual Microsoft SDK:

http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/ [microsoft.com]

Re:"Article" is terrible (5, Insightful)

Lunix Nutcase (1092239) | more than 3 years ago | (#36466706)

The blog is run by the submitter. He was using the article as a way to drive hits to his site.

Re:"Article" is terrible (1)

imidan (559239) | more than 3 years ago | (#36467158)

Okay, that explains it. The submitter was only willing to put in the smallest possible amount of time and effort to make his blog post not so transparently an interstitial page with no beneficial contribution to the topic.

I don't mind if people link to their own blog in the summary, but if they're going to, at least they should make their blog post *useful*.

Thanks.

Re:"Article" is terrible (1)

nschubach (922175) | more than 3 years ago | (#36467406)

Well, it's useful to him. He gets money! ;)

Re:"Article" is terrible (1)

davester666 (731373) | more than 3 years ago | (#36467472)

You must be new here.

Re:"Article" is terrible (1)

Tarlus (1000874) | more than 3 years ago | (#36468042)

I'll be sure to use the direct link and not the submitted article, then.

Why so much processing power??? (1, Interesting)

SplatMan_DK (1035528) | more than 3 years ago | (#36466684)

Why is the minimum req. a beefy dual core processor?

The X-box has nowhere near that amount of power - why keep this technology away from smaller and less power-hungry platforms?

Re:Why so much processing power??? (1)

Shados (741919) | more than 3 years ago | (#36466718)

Because the only non-dual core machine you can realistically buy today are some extremely low end netbooks that can barely run World of Goo (hell, mine can't).

Re:Why so much processing power??? (1)

gad_zuki! (70830) | more than 3 years ago | (#36466756)

The X-box is a triple core machine. I imagine that certain tasks are done per core and single-cores can cause performance issues.

Re:Why so much processing power??? (4, Informative)

Microlith (54737) | more than 3 years ago | (#36466760)

The XBOX360 has a triple-core PowerPC processor. And dual core processors aren't exactly new, so I wouldn't call them "beefy." Also, IIRC a lot of processing has to be done host-side of the data coming from the Kinect, so a single core processor probably can't hack it.

Also something to note (2)

Sycraft-fu (314770) | more than 3 years ago | (#36467160)

Yes, the 360's processor is old and doesn't keep up with today's powerful CPUs... However all today's powerful CPUs are dual core or more. The last single core desktop CPU Intel made was the Pentium 4. From then on it has been all dual and up. Well guess what? A Pentium 4 doesn't compare very favourably with a 360's CPU. Hence I could see why it might not be enough, particularly keeping in mind it also has to run the OS and all related tasks, and of course your app that is using the Kinect.

These days asking for "a dual core" is equivalent to saying "I want a system with 2005 or newer technology." Not unreasonable I don't think.

Only modern thing this would exclude would be Netbooks (and even those come in dual core varieties). Well that is reasonable, something designed for a game console doesn't work on a low power portable. I can see that.

Re:Also something to note (1)

H0p313ss (811249) | more than 3 years ago | (#36467260)

You stole my thunder and I have no mod points today.

I have already retired my first 64 bit dual core laptop since it's almost five years old and has already had both the hard drive and motherboard replaced.

(Well quasi-retired... it sits on my coffee table and whenever I feel self-abusive I play with linux...)

Re:Also something to note (0)

Anonymous Coward | more than 3 years ago | (#36467488)

(Well quasi-retired... it sits on my coffee table and whenever I feel self-abusive I play with linux...)

What do trolls eat these days?

Re:Also something to note (0)

H0p313ss (811249) | more than 3 years ago | (#36467854)

What do trolls eat these days?

The diet is varied; Apple fanbois for breakfast, Microsoft weenies for lunch and Freetards for dinner. Republicans are sort of a late night snack because it's like shooting a fish in a barrel.

Re:Also something to note (0)

Anonymous Coward | more than 3 years ago | (#36467922)

You're forgetting about the Core 2 Solo.

Re:Also something to note (1)

Truekaiser (724672) | more than 3 years ago | (#36468164)

Your forgetting the various single core atom cpu's they made too.

Re:Why so much processing power??? (0)

iluvcapra (782887) | more than 3 years ago | (#36466766)

Derp? An XBox 360 has a weird custom 3-core 3.2 GHz PowerPC.

Re:Why so much processing power??? (1, Insightful)

drinkypoo (153816) | more than 3 years ago | (#36466958)

Indeed; that is not the offensive part at all. Ask someone how GTA4 runs on a PC sometime. You need four cores so that the OS can mangle one, since there's not all those background services running on the 360. The annoying part is that it requires Windows 7 and won't run on Vista. Not surprising, mind you; Microsoft would very much like everyone running Vista to pay for what is essentially a minor upgrade (since Vista has been service packed.)

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36467272)

"The annoying part is that it requires Windows 7 and won't run on Vista"

In my experience, Vista won't run on Vista.

Re:Why so much processing power??? (1)

drinkypoo (153816) | more than 3 years ago | (#36469360)

In my experience, Vista won't run on Vista.

There's nothing I've run on Windows 7 that won't run on Vista, but maybe I'm unique in that regard. It's a good thing because I went back to Vista on my Athlon 64 L110/R690M netbook because it doesn't run anything else properly, thanks to AMD's unwillingness to release drivers for anything newer. As a result I won't be buying anything like that again... My next portable will either have an ARM core or be Intel/nVidia like the last three I bought before this AMD-based thing from Compaq (by way of Everex, I believe.)

Re:Why so much processing power??? (2)

snowraver1 (1052510) | more than 3 years ago | (#36466780)

You are 100% correct in that the xbox doesn't have the same amount of power as a dual core processor. It has three cores, each of which can run 2 threads at a time.

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36466782)

Keep in mind that you've got your OS (and whatever else) going on a comp as well. Xbox 360 doesn't have these things to worry about.

Re:Why so much processing power??? (1)

erroneus (253617) | more than 3 years ago | (#36466816)

I think the situation is not wanting to support Windows XP. Those requirements are more in-line with Windows 7 requirements than Kinect's. We have seen already what is needed to work with Kinect.

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36466818)

Dual core more due to the fact that the camera processing requires an dedicated core to process it while the other core does the program that uses the input.

The computation to process the camera into an input is a bit heavy and a dedicated core is better suited for it. Most cpus are at least dual core nowadays anyways and while older single core cpu may cope with it, it probably will have difficulties processing both the input and the program (it be like running two full programs side by side in a single core).

Re:Why so much processing power??? (1)

Anonymous Coward | more than 3 years ago | (#36466922)

Why is the minimum req. a beefy dual core processor? The X-box has nowhere near that amount of power - why keep this technology away from smaller and less power-hungry platforms?

The XBox 360, which the Kinect is designed for, has a custom designed triple-core PowerPC 3.2GHz processor. Each core supports SMT (simultaneous multithreading). The processor emphasizes high floating point processing. Clearly that dual-core processor is anything but "beefy" when compared to the XBox's processor.

Re:Why so much processing power??? (1)

VGPowerlord (621254) | more than 3 years ago | (#36466960)

Why is the minimum req. a beefy dual core processor?

The X-box has nowhere near that amount of power - why keep this technology away from smaller and less power-hungry platforms?

Yes it does. The Xbox 360 has a triple-core PowerPC-based processor clocked at 3.2Ghz.

The Kinect SDK requires a dual-core processor running at 2.66Ghz.

Heck, even my 4-year old desktop PC is running a Quad core 2.4Ghz processor (Intel Core 2 Q6600)

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36467008)

You can't do a direct clock-to-clock comparison of PowerPC to x86. But yeah, the Xbox 360 is no slouch when it comes to CPU power.

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36467414)

The high requirements are due to having to run Cygwin with the Linux Kinect driver behind the scenes.

Re:Why so much processing power??? (-1, Flamebait)

Locutus (9039) | more than 3 years ago | (#36467424)

they are trying to drive up Windows based PC sales. They have been flat and Microsoft needs ways to help pay for purchasing Skype. They might also have pulled code off of the XBox, which is multi-core, and the code probably required a 2nd core to shovel some processing off to and they didn't want to rework it for single core systems.

LoB

Re:Why so much processing power??? (1)

Mongoose Disciple (722373) | more than 3 years ago | (#36467844)

they are trying to drive up Windows based PC sales.

Yeah, that's a totally credibly theory. The "tech nerds who want to play around with a Kinect SDK" is, like, 90% of the market for PCs, so this really will boost sales.

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36467912)

they are trying to drive up Windows based PC sales. They have been flat and Microsoft needs ways to help pay for purchasing Skype.

Wow, this is coming from somebody with a 4 digit UID. Did you buy it off EBay?

Re:Why so much processing power??? (1)

Kalriath (849904) | more than 3 years ago | (#36468248)

It's LoB. He doesn't let facts get in the way of a good anti-Microsoft rant.

Re:Why so much processing power??? (1)

Locutus (9039) | more than 3 years ago | (#36468768)

it was a joke you moran. They've got enough cash to purchase a number of Skye's.

LoB

Re:Why so much processing power??? (0)

Anonymous Coward | more than 3 years ago | (#36467872)

While you're way off base, it would be cool if they accelerated it with whatever the MS equivalent of OpenCL is.

Also "detecting strange behavior" (0)

erroneus (253617) | more than 3 years ago | (#36466744)

As we know, the DHS cannot rely on its enormous zombie workforce to interpret and make decisions. This is why there is so much nonsense involved in the screening process... well, among the reasons why. The moment you enable a government employee to think, trouble follows.

So now, we will have a Kinect at every checkpoint to detect odd, unusual or suspicious behavior.

dual core , sorry (0)

Anonymous Coward | more than 3 years ago | (#36466776)

win7 naaaa , pass. THIS means you have to pay to play anyways....and the answer is no.ITS why they did it cause otherwise no one is doing anything with ms anymore.....and why bother , its not like i have any chairs near me.

Awkward requirments, ahoy! (0)

Anonymous Coward | more than 3 years ago | (#36466972)

My only Win7 machine is a $300 Celeron-powered laptop. The only PC I own with the hardware required to run this runs Vista.

What a shame. I was going to have fun this weekend.

SDK Licensing (2, Interesting)

mystik (38627) | more than 3 years ago | (#36466992)

From the FAQ [microsoft.com]

I noticed that the license terms for the Microsoft Kinect device allow the use of the device with the Xbox 360 and Xbox 360 S game consoles only. How can I use the Kinect device with the SDK Beta?

Even though the warranty and software license terms for the Kinect device prohibit the use of the device with any platform other than Xbox 360 and Xbox 360 S, the license agreement for the SDK Beta supplements the Kinect device warranty and software license terms to allow your use of the device with the SDK Beta on Windows computers as well.

I know that other drivers and development software for Kinect are available on the Web. Can I use the Kinect sensor device with these other drivers or software instead of the SDK Beta?

No. Use of the Kinect sensor device is subject to its own warranty and software license agreement that allow you to use it solely in connection with an Xbox 360 or Xbox 360 S console. Only Microsoft can grant you the additional rights that you need to use the Kinect sensor device with a personal computer. Microsoft grants these additional rights in the SDK Beta license, but only for uses of the Kinect sensor device in connection with the SDK Beta. If you use the Kinect sensor with a platform other than Xbox 360, Xbox 360 S, or Windows (with the SDK Beta), you void the warranty you received when you purchased the Kinect sensor device.

So, Even though you saw all those cool demos a few months ago using 'unlicensed' software, you're not allowed to run them, and they could be punished for software licence violations.

A hardware device requires a software license?

Re:SDK Licensing (1)

robot256 (1635039) | more than 3 years ago | (#36467154)

Obviously, by powering on a device that contains embedded processors and firmware that you might not even know about, you implicitly agree to a EULA granting the manufacturer the right to sue you whenever they want. What, you think there should be something in the device to tell you this before you use it? That would complicate the user interface unnecessarily!

Re:SDK Licensing (0)

Anonymous Coward | more than 3 years ago | (#36467226)

If you use the Kinect sensor with a platform other than Xbox 360, Xbox 360 S, or Windows (with the SDK Beta), you void the warranty you received when you purchased the Kinect sensor device.

Apparently, you missed the point that this FAQ is much more about the warranty than the license. IANAL, but I imagine about the worst that Microsoft could do to you is refuse to honor their warranty--a standard "don't come crying to me if you break it doing something its not designed for".

As for the software license question--since the hardware in question comes with software necessary to run it on the Xbox 360, yes, I imagine that software has a license. How is this new to you? Have you never connected a digital camera to a computer?

Re:SDK Licensing (1)

mystik (38627) | more than 3 years ago | (#36467430)

I missed that last bit, you highlighted. That is, at least, what I expected: using your own tools/code/whatever clearly will void whatever warranty they offered.

Typical Knee jerk reaction from me when I read "prohibited" in relation to a piece of hardware you buy/"own".

Re:SDK Licensing (4, Insightful)

kevinNCSU (1531307) | more than 3 years ago | (#36467368)

If you use the Kinect sensor with a platform other than Xbox 360, Xbox 360 S, or Windows (with the SDK Beta), you void the warranty you received when you purchased the Kinect sensor device.

So, Even though you saw all those cool demos a few months ago using 'unlicensed' software, you're not allowed to run them, and they could be punished for software licence violations.

If you consider them refusing to fix something you broke by running software platforms they haven't tested "punishing" you, I guess.

Re:SDK Licensing (0)

Anonymous Coward | more than 3 years ago | (#36467592)

I don't know how that could possibly work in court. By buying a device, opening the box, and using it, I've at no point agreed to a license agreement. This isn't even a EULA thing: there's no way I've agreed to anything.

Re:SDK Licensing (1)

Blakey Rat (99501) | more than 3 years ago | (#36468792)

Paranoid a bit?

All the part you quoted says is that using the Kinect hardware with non-Microsoft drivers voids the warranty. Well, duh!

As far as "evil corporate conspiracies" go, that's... pretty goddamned tame. But, go ahead, twist and turn those facts to make Microsoft look evil. This is Slashdot.

Re:SDK Licensing (1)

Xest (935314) | more than 3 years ago | (#36468926)

"and they could be punished for software licence violations."

That's not what it says.

It says if you use something unapproved to interface with it that might send commands that could break it then your warranty is void.

You'll probably find the same with your graphics card, if you use some third party drivers/tweaks that overclock it and burn it out, I doubt your warranty would be valid either.

Still, nice try with the anti-Microsoft troll, you know, just because it's Microsoft doesn't mean you HAVE to troll them, it is possible that not every single thing they do is bad/evil. This SDK is a good thing, they deserve commendation- they've not tried to take down the open source efforts, they're just not offering to spend their money supporting and issues that may be caused by them.

Linux???? (1)

linuxwonder (1681928) | more than 3 years ago | (#36467018)

Ok as far as it goes. Can the Linux version be far behind?

Re:Linux???? (1)

imidan (559239) | more than 3 years ago | (#36467200)

Probably not from Microsoft, but the OpenKinect community has developed an API that works under many platforms:

http://openkinect.org/wiki/Main_Page [openkinect.org]

Re:Linux???? (1)

jabjoe (1042100) | more than 3 years ago | (#36467274)

Hehe, I take you know it was Linux having drivers that probably started this.
MS probably hated all those Linux Kinect YouTube videos. :-)

Finally! (1)

f5hacka (884374) | more than 3 years ago | (#36467030)

Now I can start working on the DDR MMO I've been waiting for all this time!

Re:Finally! (0)

Anonymous Coward | more than 3 years ago | (#36467230)

step mania did it

64bit version won't install (1)

iplayfast (166447) | more than 3 years ago | (#36467086)

sigh.

Re:64bit version won't install (0)

Anonymous Coward | more than 3 years ago | (#36468498)

Works on my machine. You're doing it wrong.

Re:64bit version won't install (1)

iplayfast (166447) | more than 3 years ago | (#36468620)

Installing using the administrator cmd prompt
It gets to the point where it's copying files, and stops at
"Error writing to file:INuiInstanceHelper.dll. Verify that you have access to that directory."

Seems to me, that it isn't a directory at all, so I don't understand what it's doing.

Can this be used to make windows games? (1)

Luckyo (1726890) | more than 3 years ago | (#36467088)

Does anyone have any idea if this can be used to make kinect work with games on windows? I'm talking about licensing problems and such, unless SDK also locks away some hardware features needed for gaming.

Re:Can this be used to make windows games? (1)

RogueyWon (735973) | more than 3 years ago | (#36468036)

Existing Kinect games are basically Xbox 360 games with some fancy motion control added on. Until somebody develops a working Xbox 360 emulator (which is probably years away), you will not be playing any of the existing Kinect games on Windows.

Unless, of course, developers choose to release PC ports of those games, which is very unlikely but probaly not impossible.

Re:Can this be used to make windows games? (0)

Anonymous Coward | more than 3 years ago | (#36468464)

Does anyone have any idea if this can be used to make kinect work with games on windows? I'm talking about licensing problems and such, unless SDK also locks away some hardware features needed for gaming.

Mass Effect 3 is supposed to use Kinect for voice commands as well as interactive conversations in the game. I would think from this that this functionality would be there for both the 360 and PC versions of the game. It doesn't make use of the motion sensor though, only the voice controls.

Re:Can this be used to make windows games? (1)

Luckyo (1726890) | more than 3 years ago | (#36468814)

So a working microphone would be enough for PC? That doesn't really require kinect.

I was thinking more in line of either devs porting games, making multi platform releases for xbox360 and w7 and finally actually making pc indie games with kinect support.

Last is probably a shot in the dark given installed base, but still... one can hope.

It could be fun to make turrets for paintball (1)

GoodNewsJimDotCom (2244874) | more than 3 years ago | (#36467118)

1) Use Kinect to ID human target

2) Shoot at it.

It'd make a devastating minefield.

Don't get me wrong, I'm not a war monger myself. I just like to know what might be coming down the pipe so I'm prepared. I'm really worried that when AI comes out in the next few decades that the first application will be military. And not just the government based military, but anyone with a large pocketbook could wage war. It is my fear that people with too much money and not enough compassion will wage wars without the need for human cooperation at all.

The universal response to this (0)

Anonymous Coward | more than 3 years ago | (#36467264)

is: how do you get the turret to STOP shooting once a player calls himself "hit"? An auto-turret has already been made, but it's illegal at any field because it will not stop shooting players like a human should.

If I was lit up by some nerd's turret design and it refused to stop shooting me, it would not leave the field in one piece, nor would any component be useful for anything except scrap.

Re:The universal response to this (1)

jgtg32a (1173373) | more than 3 years ago | (#36468592)

It's Kinect it can easily tell when the person puts their hands in the air to signal that they've been hit.

Re:The universal response to this (1)

artor3 (1344997) | more than 3 years ago | (#36468950)

Kinect has voice recognition, doesn't it?

Re:It could be fun to make turrets for paintball (0)

Anonymous Coward | more than 3 years ago | (#36467812)

They did a nerf gun demo during their presentation that did (1).

Re:It could be fun to make turrets for paintball (0)

Anonymous Coward | more than 3 years ago | (#36467970)

Camouflage, smoke, etc will easily fool these devices (I hope)

Not even going to read the (-1)

Anonymous Coward | more than 3 years ago | (#36467484)

comments, and I know a lot of you fucks are going to be bitching about linux support and you all can get fucked because they don't have to release anything on that cluster fuck of an os. Provide a decent development environment, and you might get more attention.

Which Language? (1)

La Camiseta (59684) | more than 3 years ago | (#36468540)

Do they offer a Javascript/HTML5 interface?

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