Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Valve's Team Fortress 2 Goes Free-To-Play

Soulskill posted more than 3 years ago | from the we're-seeing-which-way-the-wind-blows dept.

First Person Shooters (Games) 195

heptapod writes "Valve has announced that Team Fortress 2 is now free to play. 'We've been toying with the idea of making Team Fortress free-to-play ever since the Mann-conomy update [in September 2010],' said Valve's Robin Walker. 'Team Fortress 2 would only be monetized by microtransaction payments. No advertising model will be pursued, Walker said. No premium subscription model will be used. No cynical "pay-to-win" options will be implemented, he assured.'"

Sorry! There are no comments related to the filter you selected.

Need a First Post here! (0, Troll)

Anonymous Coward | more than 3 years ago | (#36554222)

Need a First Post here!
Need a First Post here!

R.I.P. Team Fortress 2 (1)

Anonymous Coward | more than 3 years ago | (#36554302)

2007-2011
We hardly knew ye

Fortress Forever (1)

TrisexualPuppy (976893) | more than 3 years ago | (#36555774)

If you like a TFC-like game where there's more skill required, you get grenades, and you can move around at more than a mile per hour, check out Fortress Forever. Now that TF2 is free, that gives you a free copy of the Source engine and in turn makes Fortress Forever completely free to play.

1. Download TF2 for free
2. Download Fortress Forever [fortress-forever.com] .
3. Install.
4. ????
5. Enjoy better gameplay!

And you don't have any whiny kids on these servers complaining that you beat them when you actually used a little skill. :)

Splitting hairs (2)

pushing-robot (1037830) | more than 3 years ago | (#36554290)

No cynical "pay-to-win" options will be implemented, he assured.

No, it's more of a pay-to-not-lose.

Re:Splitting hairs (0)

Anonymous Coward | more than 3 years ago | (#36554320)

Think most of their gimmicks have been around customizing character looks rather than altering combat ability. In my book that's perfectly fine.

Re:Splitting hairs (0)

Anonymous Coward | more than 3 years ago | (#36554586)

Not really. Quite a few of the weapons are seriously overpowered.
Want to know why barely anyone complains about it? Because they equally use those overpowered weapons.

Crates tend to have good stuff in them most of the time. These require bought keys to open.
This in turn creates a rich / poor divide, actually, it is more of a rich / poor / doesn't care divide. Regardless, the rich tend to ruin the game for the other 2 anyway.

Quite a lot of people still don't like the MannCo update. I, for one, would have preferred it to have been separate.
And I would gladly pay for it to have been kept separate.

Re:Splitting hairs (0)

Anonymous Coward | more than 3 years ago | (#36554720)

Not really. Quite a few of the weapons are seriously overpowered.

Like...?

Cool nonexplanatory post bro.

Re:Splitting hairs (1)

kcitren (72383) | more than 3 years ago | (#36554994)

Now that the Backburner has compression blast capabilities [even with a higher fuel cost], I think it's slightly overpowered. Natascha is a little overpowered as well, it's slowdown effect ensures anyone caught in it's stream will suffer much more damage [even with the per hit damage reduction] than from the base minigun. These aren't overwhelmingly overpowered, but they are a touch more powerful, and in the hands of otherwise equally skilled players can make a difference. The key thing that bothers me about this is the item set / ensemble benefits will probably increase in order to encourage purchasing.

Re:Splitting hairs (1)

Opportunist (166417) | more than 3 years ago | (#36555102)

But since I have both of these items and I haven't spent a dime on TF2 aside of the original purchase, I'd say that both can be unlocked by playing.

"Invest time or money" is quite ok, as long as every kind of advantage you might (want to) get can be unlocked by spending time trying to get it. And neither Natasha nor Backburner have been ultra rare drops in the past (dunno if that changes now). What bites is those games where spending money is the ONLY way to access items of superior power.

Re:Splitting hairs (1)

kcitren (72383) | more than 3 years ago | (#36555278)

I agree, and never said anything about having to purchase those two items. It was simply a response to parent asking about overpowered weapons. I love TF2, and I've never spent any money within the game [outside of initial purchase, and donating to groups to help maintain servers]. I'm hoping the free to play doesn't change that. Although I'm pretty sure it won't. TF2 appears to be Valves experimental playground. I'm pretty sure they aren't making money off it, breaking even probably at best. It's a cheap game [I don't know anyone who spent more than $10 on it] that's been maintained and updated for years. It appears to be more a showcase than money maker. Maybe it's where they test new developers?

Re:Splitting hairs (1)

Opportunist (166417) | more than 3 years ago | (#36555508)

Well, I'm kinda sure it also makes some money somehow. You'd be surprised how gladly people throw money at vanity items in games. And if that keeps TF2 afloat, I'm happy with that.

It certainly also is a showcase piece (Metacritic score of 92 is something you can go around and brag with), and I'm kinda sure they now use it as some kind of community experiment to see whether the revenue would actually also allow to make this a sustainable plan for future games.

Re:Splitting hairs (0)

Anonymous Coward | more than 3 years ago | (#36555152)

Backburner [...] overpowered

WTF are you smoking?

Re:Splitting hairs (3, Informative)

Nimey (114278) | more than 3 years ago | (#36554428)

The only things you can buy in-game is stuff that you can earn with enough gameplay.

Besides, all of those items have trade-offs versus standard kit. It's not like you can buy a gun for each class that clearly bests anything else.

Re:Splitting hairs (3)

Danse (1026) | more than 3 years ago | (#36555874)

The only things you can buy in-game is stuff that you can earn with enough gameplay. Besides, all of those items have trade-offs versus standard kit. It's not like you can buy a gun for each class that clearly bests anything else.

Don't really agree with this. There are some weapons that are just clearly better. The Dead Ringer and Your Eternal Reward are clearly better than the default spy weapons. Same with the Backburner and Axtinguisher for the Pyro. There are other examples as well, but the list would start getting long. Bottom line is that there are plenty of weapons out there for some of the classes that make the default weapons seem pretty useless.

Re:Splitting hairs (1)

Hadlock (143607) | more than 3 years ago | (#36555908)

They've already introduced packs that provide an additional benefit for having all of them items in a particular pack. if you don't have the entire pack, that benefit is not realized. So there might not be a gun that clearly bests anything else, but there are packs that in practice you have to pay for, even if theoretically you could randomly get them through drops. Additionally there's a discount in the shop for these packs. It's not a huge bonus, but it is there. Hats are given away so rarely that you might as well pay for the hat.
 
But I'm not bitter. I bought the game for $20 in early 2008 and definitely feel like I've gotten my twenty bucks worth. Especially compared to a $40 multiplayer game like brink whose online community had died within the first two weeks.

Re:Splitting hairs (2)

The MAZZTer (911996) | more than 3 years ago | (#36554450)

Unlockable items are meant to be balanced with the default set. Even if all you have is the default set the idea is you still can play well against players with unlockables. Some players even say most of the default weapons have an edge against unlockables.

Re:Splitting hairs (3, Informative)

Opportunist (166417) | more than 3 years ago | (#36555142)

Most unlockables in TF2 are highly situational items and some more are very dependent on your play style. The aforementioned Natasha is a great tool to keep pesky scouts at bay but in pitched slug-it-out battles, especially against targets that receive healing, it's at best useless. It depends on your problem, and in some situations, having access to unlockables will give you an edge. But they're hardly a must-have to compete sensibly or be an asset for your team.

Re:Splitting hairs (2)

JohnnyBGod (1088549) | more than 3 years ago | (#36555318)

Yeah, that's true. The actual problem with the game since the Mann-conomy is another. Threats in TF2 used to be highly recognizable, both by sight (different silhouettes, different poses for holding guns, etc.) or by sound. Nowadays there are so many weapons and some of them look and sound so similar it is impossible to distinguish between them all in any useful way.

Re:Splitting hairs (1, Informative)

VGPowerlord (621254) | more than 3 years ago | (#36555830)

Yeah, that's true. The actual problem with the game since the Mann-conomy is another. Threats in TF2 used to be highly recognizable, both by sight (different silhouettes, different poses for holding guns, etc.) or by sound. Nowadays there are so many weapons and some of them look and sound so similar it is impossible to distinguish between them all in any useful way.

Look and sound similar? They are very few weapons in the game that actually look similar.

The ones I can think of are: The Minigun and Natascha look similar, but sound different. This is important, since they both have to spin-up before firing. Both their spin-up and firing sounds are different.

The Flame Thrower and Backburner look similar from a distance and sound identical. However, the Backburner has a different "mouth" to it (it looks like a snake head).

The Medic's Needle Gun and Blutsauger look quite similar. The main way to tell the difference is to see if the Medic has +3 health things appearing over his head when he shoots you.

Those are all the similar looking weapon I can think of in the game. The others all look quite different from each other, from the Shotgun and Frontier Justice (has a battery taped to it) to the Sniper Rifle and Sydney Sleeper (which has feathers attached to it).

Note: I haven't included any of the new weapons because I haven't seen how similar they look in-game.

I also intentionally ignored the Rocket Jumper and Sticky Jumper, which use the same models as the Rocket Launcher and Sticky Launcher respectively.

Re:Splitting hairs (1)

geekoid (135745) | more than 3 years ago | (#36555912)

Except the Dead Ringer. That shit is broke. Of course the spy is an over powered hacked to begin with.

Re:Splitting hairs (0)

Anonymous Coward | more than 3 years ago | (#36554484)

You have no fucking idea what you are talking about ...

Nothing that can be bought cannot be easily gotten in a few hours of playing, besides hats anyways, those take a bit longer but do nothing but cosmetic changes.

Gtfo with your idiotic bitching.

Re:Splitting hairs (1)

Iceykitsune (1059892) | more than 3 years ago | (#36555360)

Nothing that can be bought cannot be easily gotten in a few hours of playing, besides hats anyways, .

Set hats say hi.

Re:Splitting hairs (1)

FrostDust (1009075) | more than 3 years ago | (#36554540)

Most of the purchasable items that affect stats can be acquired during normal gameplay via the random drop or crafting systems. The cash store was introduced as a shortcut to people who didn't want to invest time in randomly getting a certain item they wanted, but it's still possible to acquire these items by spending no more money than the initial purchase of the game.

Also, the items were introduced as alternate play styles for each class. People complain about some items being over/underpowerd, but that's true of every game. You can still play well with just the default weapons.

Re:Splitting hairs (1)

Tr3vin (1220548) | more than 3 years ago | (#36554566)

No, I've played the game since release and you do not need to pay for any items to not lose. While they do have weapons that have different stats, everything is balanced fairly well. Victory depends more on your team's formation and how well they can play than anybody's items. Some people get anxious when they don't immediately have everything available and Valve is being sure to take advantage of that. Valve has also been really good to the community. When they first started selling items, they decided to share profits the fans that had made the various items. If I remember correctly, many of them actually flew to Valve headquarters so they could pick up checks for around $40k.

Re:Splitting hairs (1)

filthpickle (1199927) | more than 3 years ago | (#36554874)

the game is flawed as fuck....and I still have fun everytime I play it. Even when I am raging against grenadiers. But. I still have fun.

Re:Splitting hairs (1)

aztracker1 (702135) | more than 3 years ago | (#36555844)

I haven't bought TF2, though have considered doing one of the valve packs that include it many times... I honestly don't play anything but a handful of times a year, and have turned to QuakeLive when I have (though I've purchased Q3A). Free to play is awesome. I remember the original TF mod to Quake 1, the first weekend I was introduced to it, I think I got about 2 hours of sleep between friday night, and monday morning... that monday was so painful, my hands were just sore.

Meet The Medic is out too (1)

Anonymous Coward | more than 3 years ago | (#36554332)

http://teamfortress.com/classes.php?class=medic

Re:Meet The Medic is out too (1)

Opportunist (166417) | more than 3 years ago | (#36555284)

And this is maybe the most relevant post of this thread.

Re:Meet The Medic is out too (1)

Machtyn (759119) | more than 3 years ago | (#36555636)

OOH!!! I've been waiting for them to release a new one of these. It took them long enough.

Meet the Sniper, HWGuy, Engineer, and Demon are my faves. The soldier one is fun enough, just a little disturbing.

Free to play accounts are limited (4, Informative)

VGPowerlord (621254) | more than 3 years ago | (#36554350)

They've also made it so new accounts have limits, such as:
No random cosmetic item drops.
Can receive items in trades but not send them.
Cannot gift items to other players
50-slot backpack (as opposed to 300-slot for normal accounts)
Limited crafting recipes.

Of course, the way to "fix" this is to buy anything from the Mann Co. Store. That'd be easy... if it weren't for Valve having a $5 minimum on funds put into your Steam wallet.

These restrictions make sense, though. They are in place to prevent people from creating a whole bunch of Steam accounts to farm item drops.

Re:Free to play accounts are limited (0)

Anonymous Coward | more than 3 years ago | (#36554436)

They don't get cosmetic drops? Free accounts get a better experience than I do :(

Re:Free to play accounts are limited (0)

Anonymous Coward | more than 3 years ago | (#36554438)

Of course, the way to "fix" this is to buy anything from the Mann Co. Store. That'd be easy... if it weren't for Valve having a $5 minimum on funds put into your Steam wallet.

These restrictions make sense, though. They are in place to prevent people from creating a whole bunch of Steam accounts to farm item drops.

Given that WOW is on a subscription model, and farming of items (or gold) still happens, I don't think a measley $5 is going to be much of a barrer for that.

Re:Free to play accounts are limited (1)

VGPowerlord (621254) | more than 3 years ago | (#36554544)

Of course, the way to "fix" this is to buy anything from the Mann Co. Store. That'd be easy... if it weren't for Valve having a $5 minimum on funds put into your Steam wallet.

These restrictions make sense, though. They are in place to prevent people from creating a whole bunch of Steam accounts to farm item drops.

Given that WOW is on a subscription model, and farming of items (or gold) still happens, I don't think a measley $5 is going to be much of a barrer for that.

Team Fortress 2 has no in-game currency, and the really valuable items can only be found if you buy keys (at $2.50 a piece) and get lucky when opening a crate with said key.

Re:Free to play accounts are limited (0)

Anonymous Coward | more than 3 years ago | (#36554596)

yes, but also consider the demand for wow gold vs the demand for tf2 hats.

Re:Free to play accounts are limited (1)

jonescb (1888008) | more than 3 years ago | (#36554802)

Gold farmers on WoW are using stolen accounts. They don't really go out and make their own.

Re:Free to play accounts are limited (0)

Anonymous Coward | more than 3 years ago | (#36556048)

not always. i don't any more, but i used to run a small gold farming operation using bots that i leveled myself (well, the bots leveled, but they were legit accounts, not stolen)

Re:Free to play accounts are limited (1)

arth1 (260657) | more than 3 years ago | (#36554542)

They've also made it so new accounts have limits, such as:
No random cosmetic item drops.
Can receive items in trades but not send them.
Cannot gift items to other players
50-slot backpack (as opposed to 300-slot for normal accounts)
Limited crafting recipes.

The problem I have with this is that they've taken away the option - you can't buy an account without these restrictions anymore; you can only get a "free" account.

So unless you already have purchased TF2, your friends who have will have an advantage over you. And depending on their playing style, they may not even welcome you, if they have to make special considerations for your limited account's abilities.

I'm all for the option of "free" play, but only as an option. I'd much rather buy a game with all the bells and whistles, and not having to bring out my wallet for DLC at all. If I can't have that choice, I'll go elsewhere.

Re:Free to play accounts are limited (2)

VGPowerlord (621254) | more than 3 years ago | (#36554644)

The problem I have with this is that they've taken away the option - you can't buy an account without these restrictions anymore; you can only get a "free" account.

So unless you already have purchased TF2, your friends who have will have an advantage over you. And depending on their playing style, they may not even welcome you, if they have to make special considerations for your limited account's abilities.

I'm all for the option of "free" play, but only as an option. I'd much rather buy a game with all the bells and whistles, and not having to bring out my wallet for DLC at all. If I can't have that choice, I'll go elsewhere.

Buying anything from the Mann Co. store removes these restrictions. I believe I already mentioned that.

And most of the items in said store are cheaper than the game is, but Valve has a minimum of $5 that can be added to the Steam wallet.

However, you can add $5 to your Steam wallet, buy a Rocket Jumper for $0.99 and have $3.99 left to spend on Steam daily sale games.

Re:Free to play accounts are limited (1)

Shikaku (1129753) | more than 3 years ago | (#36554748)

It doesn't work that way. You need to purchase $5 worth of items in TF2.

Re:Free to play accounts are limited (1)

VGPowerlord (621254) | more than 3 years ago | (#36554922)

It doesn't work that way. You need to purchase $5 worth of items in TF2.

Yes, it does work that way. The Steam Wallet is not-TF2 specific.

Re:Free to play accounts are limited (1)

lattyware (934246) | more than 3 years ago | (#36555018)

Where does it say that? It says you just have to buy an item.

Re:Free to play accounts are limited (2)

Chris Mattern (191822) | more than 3 years ago | (#36554800)

However, you can add $5 to your Steam wallet, buy a Rocket Jumper for $0.99 and have $3.99 left to spend on Steam daily sale games.

$5 - $0.99 = $3.99?

I believe Steam approves of your arithmetic.

Re:Free to play accounts are limited (1)

VGPowerlord (621254) | more than 3 years ago | (#36554992)

$5 - $0.99 = $3.99?

I believe Steam approves of your arithmetic.

I originally wrote $4 and thought "wait, that doesn't sound right" and changed it.

I just changed it in the wrong direction... doh. I tell you, it's the brainwashing from stores so that we now expect everything to end in .99.

Re:Free to play accounts are limited (5, Funny)

Ced_Ex (789138) | more than 3 years ago | (#36555520)

However, you can add $5 to your Steam wallet, buy a Rocket Jumper for $0.99 and have $3.99 left to spend on Steam daily sale games.

$5 - $0.99 = $3.99?

I believe Steam approves of your arithmetic.

He had to subtract his 2 cents for his thoughts.

Re:Free to play accounts are limited (3)

FrostDust (1009075) | more than 3 years ago | (#36554774)

you can't buy an account without these restrictions anymore; you can only get a "free" account.

While that is technically true, you can permanently upgrade to the normal account with your first purchase in their store. See their FAQ [teamfortress.com] .

You have to add a minimum $5.00 to the Steam Wallet to buy stuff from the store, so practically you can look at this as the price of getting a normal account. If you feel like spending $1 on a cosmetic item is unfair to other players for whatever reason, there's a Map Stamp item which basically lets you vote on your favorite maps, and the creator gets a bit of that money.

And if it's the DLC system itself that you don't want to give money to, you can try looking around if there's still retail copies of the game around somewhere.

Re:Free to play accounts are limited (1)

arth1 (260657) | more than 3 years ago | (#36555176)

And if it's the DLC system itself that you don't want to give money to

Well, considering I said, in th e post you replied to:

not having to bring out my wallet for DLC at all

What do you think? :)

Also, from what I can tell, you have to make a $5 purchase at the DLC store, not just $5 to Steam and any purchase. Unless there's something that costs exactly $5 (and not, say, $4.99), that means a $5 Steam wallet won't cut it.
ICBW, but it's nevertheless the principle that I object to - having to buy extras later instead of upfront, and having to buy from more than one place.

Re:Free to play accounts are limited (1)

Thiez (1281866) | more than 3 years ago | (#36554894)

> So unless you already have purchased TF2, your friends who have will have an advantage over you. And depending on their playing style, they may not even welcome you, if they have to make special considerations for your limited account's abilities.

They will not. There is NO gameplay advantage between the two account types. In fact I wish I could downgrade so I won't receive those cosmetic item drops...

If your friends don't welcome you, it's probably because they think you suck, or they don't like you.

Re:Free to play accounts are limited (0)

arth1 (260657) | more than 3 years ago | (#36555288)

They will not. There is NO gameplay advantage between the two account types.

A six times as large backpack isn't a gameplay advantage?
Colors matching the environment and making you harder to spot isn't a gameplay advantage?
I'm sorry, I want the other pill.

Re:Free to play accounts are limited (2)

geekoid (135745) | more than 3 years ago | (#36556014)

No it's not a game play advantage to have a larger backpack. The starter backpack is large enough to hold all the optional gear for all the classes. It's a convenience, nothing more.

"Colors matching the environment and making you harder to spot isn't a gameplay advantage?"
what are you talking about? I've played for 900+ hours and haven't seen an advantage of 'matching' the background.

Not much of a "limit" .. (1)

Viewsonic (584922) | more than 3 years ago | (#36554654)

I've been playing for years and I've never worn anything that was just cosmetic. And I never really do any of the crafting. I only use different items like the backburner etc which will still be available to everyone.

I REALLY like that Valve has done this. This game has been a 5 star game for years, with constant updates. Now I want to go play..

Re:Free to play accounts are limited (0)

Anonymous Coward | more than 3 years ago | (#36554868)

the $5 minimum is only adding cash to your steam wallet, but you don't have to add money to your steam wallet to purchase from the mann co store. You can purchase something for $2 from the store with a credit card or with money in your steam wallet. There is no minimum purchase amount. I think Valve has made the best and most convenient micro transaction system out there.

Re:Free to play accounts are limited (0)

Anonymous Coward | more than 3 years ago | (#36555462)

The biggest problem with these limits is the 50 item backpack. There's way over 50 non-stock weapons so you can't have all the variety of a Premium account with a free account.

Hats... Hats Everywhere! (1)

madhatter256 (443326) | more than 3 years ago | (#36554354)

You will never get to see what it's like to see a bald-headed Heavy in TF2...

My favorite online FPS. Ever. (2)

Viewsonic (584922) | more than 3 years ago | (#36554392)

So far TF2 has been the only online shooter I've liked. I used to like Quake back in the day with grappling hooks and whatnot, but nothing since then has really been as enjoyable until I came along TF2. I'm glad more people will play, just means more kills.

I guess what I am saying is, play this! It's worth it. Very fun.

Re:My favorite online FPS. Ever. (0)

Anonymous Coward | more than 3 years ago | (#36554510)

Agreed, it takes what makes classic FPS gaming fun and perfects it. Very solid and fun game.

Re:My favorite online FPS. Ever. (1)

Foxxxy (217437) | more than 3 years ago | (#36554526)

100% agree, love this game, had it since it was released, the only game that is installed on my machine at all times, others come and go but TF2 is the go to for quick fun

Re:My favorite online FPS. Ever. (1)

Hatta (162192) | more than 3 years ago | (#36555734)

I can't get into it. I don't want to have to worry about classes or teammates or objectives. I just want to shoot everything that moves. Deathmatch is all I really need from a multiplayer FPS.

If only every game.. (0)

Anonymous Coward | more than 3 years ago | (#36554414)

...became f2p after a certain period of time.

Re:If only every game.. (1)

Noughmad (1044096) | more than 3 years ago | (#36554872)

I don't know about you, but I can download most new games for free _before_ they become available for purchase in my country.

Re:If only every game.. (1)

Golddess (1361003) | more than 3 years ago | (#36555112)

Or any country for that matter *wink wink nudge nudge*

OH NOES!! (1)

senorpoco (1396603) | more than 3 years ago | (#36554564)

Here come teh n00bs!!!!!! Srsly.... Ahem.. Seriously though F2P is always feared by longterm players and fiercely resisted but more often than not it can breathe new life into long running games and drives innovation. DDO was on it's last legs until the switch, LOTRO has been getting more and more content, if handled correctly the move can be a great thing for the game and the community.

TF2 was always free to play. (1)

Jartan (219704) | more than 3 years ago | (#36554584)

What kind of freaking news is this? You could always play it for free. It's a FPS not an MMO.

Re:TF2 was always free to play. (1)

Viewsonic (584922) | more than 3 years ago | (#36554610)

DERP. You had to BUY it first. It's entirely free now. I guess the Internet loves to argue semantics.....

A model economy (3, Funny)

Veggiesama (1203068) | more than 3 years ago | (#36554608)

The rich, and those with more money than sense, subsidize everyone else's play by purchasing useless cosmetic doohickeys that fund further development of the game to the enjoyment and benefit of all.

Why can't the real world work this way?

Re:A model economy (1)

Veggiesama (1203068) | more than 3 years ago | (#36554688)

In full disclosure, I did buy a pair of keys to open some Mann Co. crates I found while playing. For 5 bucks, I got extra weapons I already had (later gifted to a friend) and color-dyed my pyro's vintage merryweather [tf2wiki.net] helmet.

I felt like it was kind of a rip-off, but if you see a pyro with a purple helmet coming your way, you better run.

Re:A model economy (1)

CaptSlaq (1491233) | more than 3 years ago | (#36554710)

The rich, and those with more money than sense, subsidize everyone else's play by purchasing useless cosmetic doohickeys that fund further development of the game to the enjoyment and benefit of all.

Why can't the real world work this way?

I'd say that it is mostly implemented already: I've never been employed by a poor person, and only in very rare instances those that fit the middle class mold.

Re:A model economy (1)

Machtyn (759119) | more than 3 years ago | (#36555784)

And with taxes the way they are in most western style countries, the rich are subsidizing the poor. (The good or bad of it is a topic for another discussion board)

Re:A model economy (0)

Anonymous Coward | more than 3 years ago | (#36554738)

From the "Towering Pillar of Hats" description:
"A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS."

I don't know, it seems like a pretty accurate portrayal of rich people to me.

Re:A model economy (1)

drinkypoo (153816) | more than 3 years ago | (#36555006)

Why can't the real world work this way?

Government will always fail once the rich discover they can purchase themselves entitlements. Forget all that crap about people voting them for themselves.

Re:A model economy (0)

Anonymous Coward | more than 3 years ago | (#36555044)

It already is. More expensive items in real life carries a relatively higher VAT payment.

Re:A model economy (1)

geekoid (135745) | more than 3 years ago | (#36556086)

It can. see: Taxes.

Also see: Soda.
You know why you can get a dollar burger? 3 dollar tacos fries and drink? It's subsidized, mostly, by the soda.

The FTP Swarm (1)

Anonymous Coward | more than 3 years ago | (#36554686)

The positive comments, I suspect, are from people that have never experienced a free-to-play game. There is invariably a swarm of players from developing nations that can't or won't speak a server's primary language, play on machines that chug at 999ms+, and choke servers. I wouldn't be surprised if server owners find some way to identify non-premium players and lock them out, nor would I fault them.

Re:The FTP Swarm (1)

Shikaku (1129753) | more than 3 years ago | (#36554762)

Source servers have mods where you can prevent people from connecting with a ping higher than X.

200ms is good enough for most people.

Re:The FTP Swarm (0)

Anonymous Coward | more than 3 years ago | (#36554928)

BR?

Re:The FTP Swarm (1)

Travelsonic (870859) | more than 3 years ago | (#36555252)

The positive comments, I suspect, are from people that have never experienced a free-to-play game.

And this comment, I suspect, is ignorant at best. Maybe the cheers are coming from not just those who tried TF2 during a free weekend, but from those who are not quite cynical about things.

There is invariably a swarm of players from developing nations that can't or won't speak a server's primary language, play on machines that chug at 999ms+, and choke servers.

That happens WITHOUT a game being free to play. Garry's Mod - where you have to pay to have the game, and play it... the server I play on [rANdOM - their Fretta, Trouble in Terrorist Town, Flood, and Zombie Survival servers specifically] face that shit all the time. We're DoS'd / DDoS'd randomly - some weeks it can be as much as 5 times in a week, one week it was every single day, sometimes twice a day. We deal with script kiddies, micspamming namechanging trolls, and foreigners, and people who don't DoS the server, but still cause it to lag.

To believe this is limited to free-to-play games is retarded.

I wouldn't be surprised if server owners find some way to identify non-premium players and lock them out, nor would I fault them.

I would - since they're working on stupid "logic"

Does it run on Linux? (1)

mounthood (993037) | more than 3 years ago | (#36554768)

Does it run on Linux? WINE rating goes from garbage to platinum. http://appdb.winehq.org/objectManager.php?sClass=version&iId=9901 [winehq.org]

Re:Does it run on Linux? (1)

HAKdragon (193605) | more than 3 years ago | (#36555088)

As seems to be the case with Wine, performance seems to be all over the place depending on distrobution, hardware, and version of the software (both the Wine and the version of app you're trying to run). It's been my experience that the performance of Source engine based games has been in the toilet for the last year or two - I'm thinking they made some update to the engine that Wine doesn't like. I'm running a 1.8 GHz Core2Duo, 2GB of RAM, and a Nvidia 7300 - not hte beefiest machine by far, but it most source games should sitll run half-way decent, even at the lowest settings, or so I would assume.

Re:Does it run on Linux? (0)

Anonymous Coward | more than 3 years ago | (#36555148)

Performance is all over the place running natively in Windows anyway. Gets worse and worse with every patch too.

Re:Does it run on Linux? (1)

gripped (830310) | more than 3 years ago | (#36555646)

My experience with this is ATI cards don't handle it at all well. Maybe better now ?
Nvidia cards work better but only with the closed driver. And only runs at DX8.1 I think. Playable but I boot to windows.

Re:Does it run on Linux? (0)

Anonymous Coward | more than 3 years ago | (#36555324)

Yes, it does. Runs better in Wine then it does in Windows (for me at least)

Re:Does it run on Linux? (1)

drinkypoo (153816) | more than 3 years ago | (#36555670)

probably runs on some versions and not others, and I don't mean minor version, but tiny.

Wine promised to stop introducing regressions through better testing, but it was a lie. Source engine games in particular seem to change with every Wine release.

So glad I bought it already... (1)

Kamiza Ikioi (893310) | more than 3 years ago | (#36554812)

I'm not being sarcastic, I am glad. I got years of enjoyment, and it was worth it. I wish all games went free after a time period, like say 5 years, when it's been replaced and outdated. At least I can now set it up for private LAN parties at work without buying extra copies.

Re:So glad I bought it already... (1)

Machtyn (759119) | more than 3 years ago | (#36555896)

Agreed. For as much enjoyment as I've gotten from the Orange Box (TF2 and Portal), I'm not too terribly upset at having spent $50 for Portal 2.

Don't get me wrong, Portal 2 is an awesome game, has beautiful, well thought out levels, great voice acting, and such. To me (a cheap-skate), $50 on a game that I completed in 9-11 hours (single player) is too much - I would have accepted $30.

Eternal September, TF2 style. (0)

Anonymous Coward | more than 3 years ago | (#36554824)

Eternal September, TF2 style. The people on the servers I played on would always whine about the idiots that joined during free weekends. Well, now it's permanent. While I personally don't mind very much (more idiots on our team means more idiots on their team, essentially free kills), I'm not looking forward to 8 spy teams or other nonsense (for those who don't know, the usefulness of a spy on the team drops off greatly after the first or second one, but the way the game works, new players notice a single spy getting a ton of kills and suddenly the team has five spies on it).

Re:Eternal September, TF2 style. (1)

Abstrackt (609015) | more than 3 years ago | (#36555030)

I've been playing since 2007 and found half the fun is switching classes as the situation changes; once the other team is all spies just go pyro and burn them all. Sure, there are going to be a lot more newbies and noobs but some of them will actually turn into people worth playing against. That's what I'm looking forward to.

Sorry to sound like a leech, (1)

indecks (1208854) | more than 3 years ago | (#36554888)

but does this mean that TF2 is now 'free', as in 'I can go home, log into my Steam account and download the full game for free' free?

Re:Sorry to sound like a leech, (0)

Anonymous Coward | more than 3 years ago | (#36554950)

but does this mean that TF2 is now 'free', as in 'I can go home, log into my Steam account and download the full game for free' free?

yes

Re:Sorry to sound like a leech, (1)

indecks (1208854) | more than 3 years ago | (#36554962)

\m/

Re:Sorry to sound like a leech, (0)

Anonymous Coward | more than 3 years ago | (#36555166)

Yes. You can go anywhere on any PC, log into your Steam account, and download the full game for free, regardless if you have purchased it or not.

Basically, the thing that is keeping TF2 alive now is microtransactions through weapons and hats in the Mann Store. However, you can get these weapons through achievements and through a system that randomly gives you a weapon or a hat throughout some time period. It must be said that hats are harder to obtain than weapons, and that's probably where most of the money will be spent.

Re:Sorry to sound like a leech, (0)

Anonymous Coward | more than 3 years ago | (#36555272)

I believe yes, from what I've read in other comments there are a few restrictions but they can be relieved by purchasing anything from some in game store that is non specific to tf2. The minimum to spend is $5.

Re:Sorry to sound like a leech, (1)

petermgreen (876956) | more than 3 years ago | (#36555826)

Also if you want to do any mapping/modding for source based games or in some cases even play the mods (if they use the "SDK base" games) you have to purchase a source based game (it doesn't nessacerally have to be the same game you are mapping for). Promotional offers and other freebies don't get you access to the SDK

... and then it went down (1)

RabidMonkey (30447) | more than 3 years ago | (#36554898)

Last night I tried to sign in to play, and TF2 wouldn't even launch. It looks like their service was *massively* overloaded.

I bought the game 4 years ago now and I have gotten my money out of it in hours played, however it still irks me that a game I paid for is unavailable to me because of free players jumping on board.

TF2 servers were already frequently full of whiners and trolls, I'm afraid of what this new influx of players will mean. Hopefully the TF2 servers (yes, I know games aren't hosted on their servers, but login/etc is) can handle the new load.

Re:... and then it went down (1)

VGPowerlord (621254) | more than 3 years ago | (#36555096)

Last night I tried to sign in to play, and TF2 wouldn't even launch. It looks like their service was *massively* overloaded.

I bought the game 4 years ago now and I have gotten my money out of it in hours played, however it still irks me that a game I paid for is unavailable to me because of free players jumping on board.

You are aware that this happens after every update (large or small), as everyone who has CS:S, TF2, DOD:S, or HL2:DM (which is also free) as well as servers for all of the above try to update at once?

Of course, now it will be worse as even more people need to update.

I'm confused (1)

Missing.Matter (1845576) | more than 3 years ago | (#36554920)

Was TF2 a subscription based game? "Free to play" is a term used by MMOs like Guild Wars to indicate that there is no monthly fee, while you still have to actually purchase the game.

Re:I'm confused (0)

Anonymous Coward | more than 3 years ago | (#36555220)

The game is now free. Read the fucking article, faggot.

EVE Online (1)

shadowsoze (2300728) | more than 3 years ago | (#36555004)

CCP Can definitely learn from Steam/Valve on how to listen to their playerbase due to all this recent "Gordon Gekko" fallout.

Screw Valve (1)

Anonymous Coward | more than 3 years ago | (#36555368)

1. TF2 has costed 1,99 or less through various Steam sales over several years
2. The game is already one giant pay-to-play fest
3. It's too bad the game went downhill so fast
4. Thanks Gabe

Oh also enjoy your Brazilians, remaining players

Re:Screw Valve (0)

Anonymous Coward | more than 3 years ago | (#36555864)

Sure thing. One less whiner (you) on the public servers means one more slot for someone who wants to actually play. Maybe you can go invent a door that won't hit you on the butt on the way out.

Free TF2 = More TF3 Sales (1)

BorkBorkBork6000 (769812) | more than 3 years ago | (#36555484)

It makes a lot of sense to give away TF2 for free to make the community larger. The larger the TF2 community gets, the better the sales for TF3 will be, whenever that is.

Hey, it worked for Portal. I missed the boat and never played Portal until I got myself a free copy from Steam the week they were giving it out. Result? I loved it and shelled out $50 for Portal 2 when it came out.

Valve has got some smart marketing people.

So can I get credit for paying for the game? (0)

Anonymous Coward | more than 3 years ago | (#36555648)

I appreciate that they want to open it up so they can make more money, but I paid good money for the game when it came out... Do I now get in-game credit for that money?

Load More Comments
Slashdot Login

Need an Account?

Forgot your password?