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Next Up (0)

sethstorm (512897) | more than 2 years ago | (#36643832)

Then the next addon will be a Kinect controlled gun to shoot birds down.

Re:Next Up (0)

amiga3D (567632) | more than 2 years ago | (#36643854)

I want one!

They should add lasers (1)

Hsien-Ko (1090623) | more than 2 years ago | (#36643862)

and then call them HK's, it'd be very cool.

Re:They should add lasers (0)

Anonymous Coward | more than 2 years ago | (#36643868)

And sharks, don't forget the sharks.

seen this trick a bunch of times with the kinect (-1)

Anonymous Coward | more than 2 years ago | (#36643968)

either with OpenKinect or the Kinect SDK... it's been done and it didn't take a bunch of research bullshit @ some U.

Re:seen this trick a bunch of times with the kinec (0)

Anonymous Coward | about 3 years ago | (#36644766)

ha, downvotes with no reason why, totally lame & cowardly.

You can see a proof of concept of this very thing SEVERAL WEEKS AGO on channel9

http://channel9.msdn.com/Events/KinectSDK/BetaLaunch

see, didn't take bullshit "research" to make either.

Gesture + voice (1)

EdZ (755139) | more than 2 years ago | (#36643982)

Surely all you need to program in is a pointing gesture accompanied with a yell of "Attack, my swarming robot minions! AHAHAHAHA!"

Re:Gesture + voice (1)

AmberBlackCat (829689) | more than 2 years ago | (#36644086)

If I were your target, I would press my start button a lot of times so they'd all move in slow motion until I got away.

Re:Gesture + voice (1)

shoehornjob (1632387) | about 3 years ago | (#36672824)

LMAO Oh I need some mod points for that one.

UN-natural (1)

dthirteen (307585) | more than 2 years ago | (#36644032)

There is nothing natural about interacting with flying robots...

Re:UN-natural (1)

sethstorm (512897) | more than 2 years ago | (#36644042)

You haven't used a good firearm?

Re:UN-natural (0)

Anonymous Coward | about 3 years ago | (#36644748)

ah-CHOO!

*audience screams...

I love it! Sign me up to be a drone pilot! (2)

lexsird (1208192) | about 3 years ago | (#36644222)

What impressed me the most was the helicopter they were using. Put a camera on that with a feed. Add other things as well.

See, I could see squad cars in the future sporting these kinds of drones. You stop, get out, and the drone launches and gives you a birds-eye view and assistance. Give it verbal and hand signals. Military applications for this are endless, as are intelligence operations. What a fun time we live in!

Re:I love it! Sign me up to be a drone pilot! (1)

TK2216UKG (733566) | about 3 years ago | (#36645520)

You mean like this [wired.com] ? Or maybe even like this [arstechnica.com] ?

Re:I love it! Sign me up to be a drone pilot! (0)

Anonymous Coward | about 3 years ago | (#36646452)

The thing definitely needs an HD camera sending a feed back. Then I would use a head ups display helmut and probably a pair of VR gloves to control it. Possibly add some lasers or energy weapons. That would be Uber Tits.

I've just been piloting my multicopter drone... (2, Insightful)

Anonymous Coward | about 3 years ago | (#36644314)

...and boy, are my arms tired!

Re:I've just been piloting my multicopter drone... (2)

Dr Herbert West (1357769) | about 3 years ago | (#36644468)

Mod +1 insightful. I know it was intended to be funny, but that's exactly the problem with these types of interfaces. I can see it now:

"To hover, hold your hand out flat without moving". Half an hour into a surveillance operation, the copter crashes onto the top of the suspect's head when some cop's arm gets tired.

What's the matter with standard PS2 or XBOX game controller? Intuitive, cheap, and the UI bugs have been worked out years ago.

Re:I've just been piloting my multicopter drone... (1)

PhoenixAtlantios (991132) | about 3 years ago | (#36650700)

It could be useful in conjunction with a more traditional controller. Maybe someone could use an Xbox type controller to navigate the device to a particular area, swapping to body tracking for brief periods to negotiate tricky geometry. Once the tracking becomes advanced enough it might be worth doing.

Yet another useless proof of concept (1)

jklovanc (1603149) | about 3 years ago | (#36644546)

Sure it works within 20 feet in a very controlled environment; so what?

Most UAVs are much more usefull out of sight of the "pilot" and need much finer control than gestures can provide. Another issue is the space required to use gestures to control the UAV. Yeah, someone is going to set up a connects, stand 5 feet away and dance to control a UAV. That's not obvious. Great for game not so great for real life.

Cool but useless

Re:Yet another useless proof of concept (1)

jfengel (409917) | about 3 years ago | (#36647292)

The distance limit is more about what you can demo in a lab. I see no reason why the concept couldn't be expanded to a battlefield.

If the net result is a better way to interact with the machine, you may be able to get more bang for your buck: better reaction time, more precise movements, application of kinaesthetic senses currently going unused. That ain't necessarily the case, but you won't know until you give it a try. It's a user-interface question; they're nothing necessarily optimal about the button-and-joystick interfaces on whatever they're using. UI only improves by trying new things in the lab first.

Re:Yet another useless proof of concept (1)

jklovanc (1603149) | about 3 years ago | (#36648680)

Battlefield situation.
How do you point at UAV that is behind a building or hill?
How do you point at a UAV without exposing yourself to enemy fire be it direct or indirect?
How do you get the required area for kintect to work when you are hunkered down in a building, hiding behind a wall or driving in an armoured vehicle?
How do you get the power requirements for Kinect?
How do you see something that small to point at it a quarter of a mile away?
How does the system know you are giving it a real command and not just scratching your nose?

I am not saying that a joystick is the best solution. I am saying this is not the solution. Sorry but pointing at an object far away is not very precise at all. Cute toy but not practical.

Re:Yet another useless proof of concept (1)

shoehornjob (1632387) | about 3 years ago | (#36673582)

Cool but useless

And yet I'm sure someone got a research grant for this thing.

On The Horizon... (1)

IonOtter (629215) | about 3 years ago | (#36644638)

With continuing unpopularity at the loss of life in wars with dubious motives, America invested more and more in automated units. From unmanned drones to remotely controlled tanks, to finally autonomous infantry robots. At first, this seemed to be a sound strategy when dealing with areas totally hostile to the US, but there was a problem. America had moved the biggest threat to their security from extremist terrorists, to bored teenagers in their bedrooms.

Early warning signs were ignored. The military hierarchy just couldn't grasp the notion that people would try to crack into their systems for no other motive than for fun, or that their systems could be so easily compromised. Often, by children no less. Compromises in security were covered up. Even when the automated infantry united kept breaking into song and dance routines.

- Extract from "Modern Warfare and Cake Making" (c) Alan Foreman [poisonedminds.com]

English (1)

tpstigers (1075021) | about 3 years ago | (#36644804)

Natural Interaction With Flying Robots Via Kinect

Am I the only one seeing everything that's wrong with this statement?

Obvious: (1)

Alex Belits (437) | about 3 years ago | (#36644958)

make interaction with our vehicles natural and intuitive

Shoo! Shoo!

bless you... (1)

lkcl (517947) | about 3 years ago | (#36646080)

ahh... AHHH.... atchOOO!

Gestures... (1)

Krokus (88121) | about 3 years ago | (#36648238)

As soon as I read the summary, I immediately pictured guys in rooms with their arms outstretched, running around in circles going,"NEEEEEEEERRRRR" and making other plane flying/shooting/bombing sounds. :)

Kinect needs to be more accurate (1)

RivenAleem (1590553) | about 3 years ago | (#36652292)

The kinect will only be useful when coupled with VR, to project an entire cockpit to a user sitting in a plain chair, allowing them to fly ANYTHING from ANYWHERE with just a change to the software profile. Until then all this flapping about is inefficient.

The Kinect has to be able to tell the difference between 2 'buttons' pressed one inch apart.

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