Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Valve Announces Counter-Strike: Global Offensive

Soulskill posted more than 3 years ago | from the now-with-hats dept.

First Person Shooters (Games) 109

Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It's due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. "CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more." According to a hands-on report, "We've all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn't feel like 1.6 and despite being built on the Source engine, it didn't feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone."

cancel ×

109 comments

Sorry! There are no comments related to the filter you selected.

CS:S 2 (1)

iRommel (1684036) | more than 3 years ago | (#37074478)

Sadly it's being play tested by source players, not a single 1.6 player giving any input.. not sure about what the outcome will be.

Re:CS:S 2 (1)

h4rr4r (612664) | more than 3 years ago | (#37074596)

When they added the bullshit shields and those changes at the time I got sick of it. Bring back 1.4 you bastards!

Re:CS:S 2 (1)

TigerTime (626140) | more than 3 years ago | (#37074718)

Wow. I forgot about the shields. You know they removed those right? After playing CS:S, I much prefer it over the original. I played it again awhile back and everything just felt so completely wrong, whereas back in the day I thought 1.6 was amazing and felt natural.

Re:CS:S 2 (1)

h4rr4r (612664) | more than 3 years ago | (#37074904)

Really?
In both or just source?

I shall have to fire it up tonight.

Re:CS:S 2 (1)

newcastlejon (1483695) | more than 3 years ago | (#37074966)

It's been a good few months since I played CSS myself (I've probably lost what little skill I had to atrophy) but I'm pretty sure there wasn't a riot shield in it.

Re:CS:S 2 (1)

Cl1mh4224rd (265427) | more than 3 years ago | (#37075036)

Really?
In both or just source?

I don't know about 1.6, but they're definitely not in Source; never have been.

Re:CS:S 2 (0)

Anonymous Coward | more than 3 years ago | (#37079280)

It nerfed 3/4ths of the guns into uselessness you idiot.

Re:CS:S 2 (1)

sixsixtysix (1110135) | more than 3 years ago | (#37076774)

cs got lame the minute valve made it retail. it peaked in awesomeness somewhere around beta5-6.

Re:CS:S 2 (0)

Anonymous Coward | more than 3 years ago | (#37077184)

not sure if this will equal a big "WHOOOOSH", but....hipsterfag detected.

Re:CS:S 2 (1)

jadin (65295) | more than 3 years ago | (#37076346)

My favorite version of CS is still 0.6. Though I haven't played 0.6 in years...

In 0.7 they removed "bunny hopping" - which I personally didn't care for, but the solution to removing bunny hopping also removed the fluid movement I loved so much. Ever since then the fluid movement of your character just isn't there.

TELL ME WHERE BARNEY CALHOUN WENT. (2)

RyuuzakiTetsuya (195424) | more than 3 years ago | (#37074496)

Dear Valve.

L4D/L4D2, Portal 2, etc. etc. were fun.

NOW TELL ME WHERE BARNEY CALHOUN WENT.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

newcastlejon (1483695) | more than 3 years ago | (#37074544)

NOW TELL ME WHERE BARNEY CALHOUN WENT.

I'm hoping he buggered off with Alyx so we can have a return to the survival horror that got us hooked on HL in the first place.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

h4rr4r (612664) | more than 3 years ago | (#37074556)

Ravenholm was about the only survival horror in HL2. HL1 was as much adventure/puzzle as survival horror though

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

ildon (413912) | more than 3 years ago | (#37076130)

HL1 had more in common with a platformer than a survival horror game (at least after the first 15 minutes).

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

Dr. Eggman (932300) | more than 3 years ago | (#37074902)

Haven't you heard? Valve can't count to 3. [imageshack.us] It's really true!

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

muindaur (925372) | more than 3 years ago | (#37075340)

Half Life Forever will be out in about 8 years. At least that's the way it feels with since 2007 with the last DLC episode to 2. I've been waiting too long after their cliff hanger for the way Aperture fits into the story.

Though really, ANOTHER CS game announced before they even give any real details about the next Half Life. I could care less about CS.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

Jorl17 (1716772) | more than 3 years ago | (#37075834)

I, for one, absolutely love both the HL1 and the HL2 saga. I believe it is a brilliant work of art, be it related to the carefully designed speeches or the cleverly placed graphics.

Plus, it runs in my Linux box just great!

Re:TELL ME WHERE BARNEY CALHOUN WENT. (2, Insightful)

cgenman (325138) | more than 3 years ago | (#37077264)

I'm kind of curious why everyone is so up-in-arms wanting HL2:e3. HL2 was brilliant. HL2:e1 was a solid extension of that. HL2:e2 was a good game that started to feel a bit redundant. But neither of them reached the brilliance that was HL2. Since HL2, Valve has had brilliant moments with Team Fortress 2 and Portal 1 / 2 and Left 4 Dead. They're letting the Half Life universe rest, until they either have something unique to say or a unique way of saying it.

The last CS game was CS:Source, which was just CS1 updated for the HL2 engine. That was pre- HL2:e1. An update to make Counter Strike relevant to a modern audience is long overdue. And Half Life, as brilliant a series as it has been, can wait until they have something real to say again.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

RyuuzakiTetsuya (195424) | more than 3 years ago | (#37078682)

Because they put together a compelling narrative and they're ignoring what their fans want. Even worse, Gabe made the comment that Chell was going to be involved in the HL2 story and with portal 2, that didn't happen.

I just wish valve didn't say anything about ep 3 or put the huge cliff hanger involving aperture science in ep 2. You cant knee your fan base in the balls like that with out some outcry that you indeed kneed them in the twins.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

ravenshrike (808508) | more than 3 years ago | (#37082424)

Unless the companion cube is some sort of time machine component, or can generate a dimensional rift.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (2)

dslbrian (318993) | more than 3 years ago | (#37079688)

I'm kind of curious why everyone is so up-in-arms wanting HL2:e3. HL2 was brilliant. HL2:e1 was a solid extension of that. HL2:e2 was a good game that started to feel a bit redundant. But neither of them reached the brilliance that was HL2.

People want EP3 because they want to know the rest of the story. These games are essentially interactive stories. You don't go to the movies and get up and walk out 2/3rds into it do you? It's not about how "brilliant" the game is, in the same way you don't generally judge a movie about how brilliant the middle of it is relative to the beginning and end.

The thing that irks me is the way they seem to delay working on the actual storyline and instead spend time upgrading the engine. Frankly I don't really care if the water or fog looks a little more realistic, I'm more interested in the content of the game (this is similar to the original Deus Ex, which had a lame graphic engine but fantastic storyline). I would have been fine with it had they developed the entire HL2 series using the original engine. Other titles seem to have no problem generating DLC material (Fallout3), so I really don't get why it takes Valve so long.

Re:TELL ME WHERE BARNEY CALHOUN WENT. (1)

Tacvek (948259) | more than 3 years ago | (#37082592)

I'm emphatically not a FPS enthusiast. The only FPSs I've ever really played are the half-life series, the Portal series (hardly a FPS at all anyway), and the metroid prime series, which are primarily a 3d platformer and only secondarily a FPS.

So why have I played and enjoyed the Half life series (including the original HL, HL:OF, HL:BS, HL2, HL3:EP1, HL3:EP2)? (I refuse to call the episodes HL2, since even Valve admits that was a mistake.)

I've enjoyed the story and atmosphere. Sure I've heard claim that the original HL hardly had a story. That is not true even in the slightest. It had a very rich story. Consider the excellent introduction sequence. Quite a bit of the story is present there. If you stop and listen to the scientists and other characters you get quite a bit more. Then the sequence of locations and events were carefully chosen to add more to the story. As long as you include the implied portions of the story it had substantially more than the average FPS of its day.

With HL2 the plot was even more explicitly story driven, with a bit less being only implied, but if you carefully check out some of the textures you'll see even more attention to detail. HL3 has so far been rather similar, which is why I await the release of HL3:EP3.

As for what is taking valve so long, consider that the companies attention is now diviided between licensing the source engine, managing the steam platform, and quite a few distinct game series. Its little surprise that HL3:EP3 is on the back burner.

Counter-Strike even trending on twitter (0)

Anonymous Coward | more than 3 years ago | (#37074498)

Counter-Strike trending on twitter in 2011, now this is something to tell my future grandkids

I love TF2 (4, Insightful)

newcastlejon (1483695) | more than 3 years ago | (#37074522)

But I'd be quite sad if this new game had hats, much less constant promotional tie-ins with other games.

That said, if I can still have fun with a French trumpet I'm in.

Re:I love TF2 (2, Insightful)

cforciea (1926392) | more than 3 years ago | (#37074558)

But I'd be quite sad if this new game had hats, much less constant promotional tie-ins with other games.

My guess is that you should get ready to bawl like a little girl.

Re:I love TF2 (1)

newcastlejon (1483695) | more than 3 years ago | (#37074604)

Alas, I think you're probably right... *sniff*

Re:I love TF2 (1)

Spigot the Bear (2318678) | more than 3 years ago | (#37076182)

This week on CS:GO, the Jetsons travel back in time to visit de_bedrock.

heythisisgreatandall (1)

Anonymous Coward | more than 3 years ago | (#37074588)

BUTWhEREThEFUCKISEpisode3?

Re:heythisisgreatandall (1)

Jorl17 (1716772) | more than 3 years ago | (#37075850)

Gimme gimme gimme 3!

WarGames (1)

SilverHatHacker (1381259) | more than 3 years ago | (#37074608)

How about a nice game of Global Thermonuclear Warfare?

Re:WarGames (0)

Anonymous Coward | more than 3 years ago | (#37077338)

How about some chess instead, mmkay?

Re:WarGames (0)

Anonymous Coward | more than 3 years ago | (#37081838)

You fell asleep for last 10 years. Google for Fallout series

Dear Valve: (1, Insightful)

cforciea (1926392) | more than 3 years ago | (#37074612)

It's totally lame that you take retroactive credit for people's work after you buy them out/hire some or all of their developers. Most of the titles that you list yourselves as "creators" of were developed by dev studios that you bought out, and you did nothing even close to "creating" either Counterstrike or Team Fortress (besides hire their devs after they were finished products). And, for the record, Team Fortress and Counterstrike are still to this day better games than the sequels that came out under your name.

Re:Dear Valve: (1)

Anonymous Coward | more than 3 years ago | (#37074646)

Oh, also...don't forget... The source engine is still just a glorified hack of the quake ONE engine...

Re:Dear Valve: (0)

Anonymous Coward | more than 3 years ago | (#37077070)

Don't forget, there's nothing wrong with the Quake 1 engine. It has full 3D, unlike Doom/Build -- there's really no horrible deficiencies left. While it's true there are plenty of room for improvement, and the gaming world would be a worse place if no new engines had been built, there's absolutely nothing wrong with using it (or a lorified hack of it) today if the game you're making is the sort of game it's suited for.

Re:Dear Valve: (1)

binarylarry (1338699) | more than 3 years ago | (#37077344)

Don't forget that GoldSrc was a glorified hack of id tech and Source was a total rewrite from scratch.

Re:Dear Valve: (0)

Anonymous Coward | more than 3 years ago | (#37078510)

Source was a total rewrite from scratch.

No it was not.

Re:Dear Valve: (1)

wildstoo (835450) | more than 3 years ago | (#37079552)

Source still used a lot of GoldSrc stuff as its base. The .bsp map format is still, essentially, the same as when id invented it for Quake, it just contains more data lumps now.

Source added a lot of nice features that they needed to make HL2 look decent, including advanced shader support, displacement maps, decals and overlays, full Havok physics integration, a material system, an advanced skeletal and facial animation system with lip-syncing and loads of other improvements, both major and minor (per-surface lightmap scaling, for example).

Ultimately, though, it doesn't matter how much of Source was created from scratch. All that matters is that Source is still being used and it still looks pretty good. Portal 2 was the prettiest Source game so far, and shows that the Source engine still has plenty of life in it. There's no reason that the engine can't support a new generation of Counter-Strike.

Re:Dear Valve: (1)

binarylarry (1338699) | more than 3 years ago | (#37082902)

Formats != engine code

Re:Dear Valve: (2)

Baloroth (2370816) | more than 3 years ago | (#37074698)

Riiiight. I know you're trolling, but I might as well bite. So, you're mad because they hire people who do good work, probably would never be able to succeed if Valve didn't "buy them out" (most were community modders), pays them lots of money, and lets both them and the community have open access to their moderately powerful and extremely moddable engine? All because you happen to prefer the original versions? Which, AFAIK, still exist? Ok. You can keep doing that.

It is pretty much a modders dream to be hired on by a major studio to continue developing their product. And TF2, BTW, is considerably different from the TF Classic, so i think they deserve a bit of credit. Not to mention building the engine they run on. Would you prefer Activision to be developing these games? Or perhaps Half-life, Portal, and Left4Dead to never exist? Yeah, go back to your troll cave.

Re:Dear Valve: (2)

cforciea (1926392) | more than 3 years ago | (#37074858)

My complaint is not that buying out and hiring these dev studios and modders is an overall bad thing. My point is that saying Valve created Team Fortress is like saying Oracle created Java.

Re:Dear Valve: (1)

Baloroth (2370816) | more than 3 years ago | (#37075002)

Ah, fair enough. And looking at the full article, I do see that they claim to have created Team Fortress and CS in the press release. I suspect, however, that they meant TF2 and CS:S, or that they were responsible for maintaining the franchises. True, it's a loose and incorrect way of speaking.

Re:Dear Valve: (2)

19thNervousBreakdown (768619) | more than 3 years ago | (#37075582)

Original developers of Team Fortress:

  • - Robin Walker: Still a Valve employee. Core dev for TF2 (and other Valve games).
  • - John Cook: Still a Valve employee. Core dev for TF2 (and other Valve games).
  • - Ian Caughley: Hired by Valve, went on to be a director for another company, no bad blood I was able to find

Original developers of Counter-Strike:

  • - Minh Le: Hired by Valve, worked on CS2, project got shelved and he move to SK.
  • - Jess Cliffe: Still works for Valve. I'm sick of looking this stuff up, but I'm going to guess he has something to do with CS:GO

Original developers of Portal:

  • - Eric Wolpaw: Still works for Valve. Made Portal 2.
  • - Chet Faliszek: Still works for Valve. Wrote Portal 2.

I don't care how you measure it, that kind of loyalty is goddamned amazing. A bunch of people who definitely have options chose to stick around and make their games. Minh Le is the most negative story of the bunch, and here is a 2010 interview [gamasutra.com] where he's asked about Valve. You decide for yourself if they fucked him over.

I'm all for calling companies on their bullshit, and as a general rule I think the corporate model couldn't encourage the worst parts of human nature any better if that was their explicit goal, but I find it extremely hard to fault Valve for claiming ownership of any of these games. As a long-time hate-filled negative prick, trust me when I say that your bile will be much more potent if you make sure it's deserved.

Re:Dear Valve: (1)

Ihmhi (1206036) | more than 3 years ago | (#37078712)

As I understand it, the guys who made Portal originally made Narbacular Drop, and Portal was made entirely in-house at Valve. That is one case of them bringing on a mod team and creating something completely new from scratch after they've gotten them in-house rather than buying up an existing game, polishing it, and releasing it.

I do find it a bit insulting, though, that TF2 is free to play and TFC is *still* $5 (and the community is nearly dead) when it originally came packaged as a free mod for Half-Life.

Re:Dear Valve: (1)

jackbird (721605) | more than 3 years ago | (#37088444)

If you really need TFC for zero dollars, try the free mod for Wolfenstein:Enemy Territory.

Re:Dear Valve: (1)

Ihmhi (1206036) | more than 3 years ago | (#37094504)

I already own TFC. I bought it with the Half Life Anthology [amazon.com]

Around late 2005 - early 2006. Also got Blue Shift and Opposing Force (which I think is one of the best of the original three, if not the best).

I've played Enemy Territory. I really enjoyed Return to Castle Wolfenstein and Enemy Territory was pretty boss back in the day, but it doesn't have conc jumping.

Re:Dear Valve: (1)

jackbird (721605) | more than 3 years ago | (#37095002)

no, it's a total conversion mod FOR ET.

Re:Dear Valve: (1)

cforciea (1926392) | more than 3 years ago | (#37089260)

Portal doesn't count because they were Valve before they ever started making Portal. I also invite you to pay special attention to Turtle Rock if you think that being brought in by Valve always works out for the best. They got closed after L4D and given the option to move hundreds of miles to work under Valve's creative direction on a quick cash-in sequel to their own game. That sounds just fabulous.

But that's still not really the point. The point is that they did not create either of the two above mentioned games. Sure, say whatever you want about whether it was savvy on their part to recognize the worth of other people's independent work and whether the buyouts worked out the best for the original devs, but Valve didn't create the franchises.

I will admit that some portion of my lashing out at Valve is not deserved. They certainly are no EA or Activision, and I don't post about those companies anywhere on a regular basis. But everybody recognizes that those companies are insidious and evil. I get tired of hearing a bunch of slobbering fanboys talk about Valve as if it is God's gift to video games. They have only ever put out a handful of products on that both started as Valve projects and weren't sure money sequels. They are guilty of a fair bit of behavior that has not been great for consumers. Just being better than EA and Activision shouldn't be good enough, and this level of devotion is just going to get us as consumers screwed in the end.

Re:Dear Valve: (1)

19thNervousBreakdown (768619) | more than 3 years ago | (#37075284)

If the people who made Java were happy about the buyout and stuck around with Oracle and were given creative freedom and they came out with new versions of Java that were hailed as even better than the previous Java, then sure, it'd be just like that.

Re:Dear Valve: (1)

cforciea (1926392) | more than 3 years ago | (#37089278)

Even if all of clauses of what you just said were true (though I contend that they are not true of the studios brought in by Valve), Oracle still would not have created Java.

Re:Dear Valve: (0)

Anonymous Coward | more than 3 years ago | (#37075486)

Stop being a little beeyotch and go take a Valium

Re:Dear Valve: (0)

Anonymous Coward | more than 3 years ago | (#37075030)

TF was my favorite mod for Quake. But don't think of TF2 as a sequel. It's not. It's a reboot, superficially inspired by TF/TFC.

Re:Dear Valve: (1)

newcastlejon (1483695) | more than 3 years ago | (#37076288)

TF was my favorite mod for Quake. But don't think of TF2 as a sequel. It's not. It's a reboot, superficially inspired by TF/TFC.

I don't blame you, Coward, but good God I so hate what 'reboot' has come to mean; a reboot is what you do when something is broken.

Re:Dear Valve: (2)

ShakaUVM (157947) | more than 3 years ago | (#37075328)

>>Team Fortress (besides hire their devs after they were finished products). And, for the record, Team Fortress and Counterstrike are still to this day better games than the sequels that came out under your name.

It's true - graphics aside, the original Team Fortress was head and shoulders better than Team Fortress Classic or TF2. Though the speed and smoothness of gameplay, I guess, is secondary to modern day users.

People still play the original, though. You can join a bunch of old school holdouts on http://www.facebook.com/groups/178060565542861/ [facebook.com]

Re:Dear Valve: (1)

UnknownSoldier (67820) | more than 3 years ago | (#37075532)

> It's true - graphics aside, the original Team Fortress was head and shoulders better than Team Fortress Classic or TF2. Though the speed and smoothness of gameplay, I guess, is secondary to modern day users.

WTF -- can I have some of what you are smoking please!

The _original_ TF was a mod for Quake 1. I quickly switch to a Mega-TF; the gameplay in Mega TF was MUCH better, the gameplay in TF was crap.

TF2 is a great re-invention, better then the original TF.

The _only_ thing I miss from the original is the hard-core Quake TF Training map -- when you had to gren jump up insane heights, jump over insane teleporters, and wall-jump to get up floors.

Re:Dear Valve: (1)

drjones78 (961270) | more than 3 years ago | (#37077230)

Uhh, Mega TF was better gameplay than vanilla TF?!?! Seriously?!? And you're accusing others of being crack heads? Mega TF was the most disjointed, imbalanced, ridiculous, absurd, arbitrary gimmicky filled piece of nonsense TF mod, period... You're nuts. WTF

Re:Dear Valve: (1)

ShakaUVM (157947) | more than 3 years ago | (#37079238)

>>The _original_ TF was a mod for Quake 1. I quickly switch to a Mega-TF; the gameplay in Mega TF was MUCH better, the gameplay in TF was crap.

MegaTF was a mod by and for immature, teenaged, crackheads. Beavis and Butthead quotes, etc.

Obviously, I'm a bit biased toward CustomTF being the best mod for QWTF, of course.

Re:Dear Valve: (1)

flimflammer (956759) | more than 3 years ago | (#37075578)

Team Fortress 2 is far better than the original. But that's just my opinion same as yours.

Re:Dear Valve: (0)

Anonymous Coward | more than 3 years ago | (#37075708)

Valve didn't buy out other studios to get those games. They hired modder type groups. When you have the original creators in your fold then yes, it is perfectly legitimate to claim ownership over them. You make it sound like Valve is just their CEO or something. Valve is everyone who works there, including the people who created those games you're raging about.

That's nice Valve (1)

milbournosphere (1273186) | more than 3 years ago | (#37074626)

Now: Half Life 3. I repeat: HALF LIFE 3. People are already picketing over it (http://pc.gamespy.com/pc/half-life-2/1187378p1.html) In all seriousness, TF2 and Portal 2 were great. I hope that the new CS and the eventual HL:3 are just as awesome.

Re:That's nice Valve (1)

incognito84 (903401) | more than 3 years ago | (#37076700)

They have to release episode 3 before they release Half-Life 3 and they haven't even ANNOUNCED episode 3 yet so don't get your hopes up!

Re:That's nice Valve (1)

Tukz (664339) | more than 3 years ago | (#37079094)

Wasn't the episodic content supposed to be HL3?

Re:That's nice Valve (1)

shish (588640) | more than 3 years ago | (#37081716)

IIRC Episodes 1, 2, and 3 were originally going to be bundled as Half Life 3 -- the fact that we now have "Game #1: Half Life 1", "Game #2: Half Life 2" and "Game #3: Half Life 2" (in 3 parts) was a bit of a marketing cock-up, and it's still up for debate as to whether Game #4 will be called Half Life 3, or they'll rename the episodes to be HL3 and call game #4 HL4.

Re:That's nice Valve (1)

Rockoon (1252108) | more than 3 years ago | (#37078180)

The whole "episode" thing was a Valve experiment and they learned something useful. They dont make nearly as much off these episodes as they do on full-on time-delayed sequels.

The key is the time delay... the fan bases anticipation can be met with a fully blown upgraded (better graphics, physics, etc..) experience creating the warm fuzzies and good vibes that takes the market by storm through good reviews echoed by everyone.

HL3 (0)

Anonymous Coward | more than 3 years ago | (#37074710)

They should stop releasing any more games and any more steam crap and get their asses back to work on HL3. I hope it's not vaporware an dthey pull another duke nukem forever

My Concerns about CS:GO (1)

Necroman (61604) | more than 3 years ago | (#37074732)

For people that following gaming regularly, many found out about this last night (some of the testers did a Reddit AMA [reddit.com] ). The 20 people that went there weren't under NDA and started talking about it last night. Valve confirmed this today and put out a press release too.

From what I've been reading, there are a few key points that worry me:

  • * "CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment." - Valve is not the primary developer for the game, so it may not be up to standard Valve quality.
  • * Little seems to be changing, which could be good or bad. While they say its different, much is the exact same. Sounds like what Starcraft 2 did.

Re:My Concerns about CS:GO (1)

Lord Crc (151920) | more than 3 years ago | (#37075296)

"CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment." - Valve is not the primary developer for the game, so it may not be up to standard Valve quality.

The above statement doesn't shed much light on who's doing what, however Hidden Path has Xbox experience and apparently also have provided updates for CS:S lately. In addition Their "Defense Grid" game was very solid IMHO and I think they're capable of delivering "Value quality".

Re:My Concerns about CS:GO (1)

Undead Waffle (1447615) | more than 3 years ago | (#37076998)

For people that following gaming regularly, many found out about this last night (some of the testers did a Reddit AMA [reddit.com] ). The 20 people that went there weren't under NDA and started talking about it last night. Valve confirmed this today and put out a press release too.

From what I've been reading, there are a few key points that worry me:

  • * "CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment." - Valve is not the primary developer for the game, so it may not be up to standard Valve quality.
  • * Little seems to be changing, which could be good or bad. While they say its different, much is the exact same. Sounds like what Starcraft 2 did.

"Didn't grossly offend anyone" is code for "didn't change very much".

Still Boycotting over Black Ops (0)

lexsird (1208192) | more than 3 years ago | (#37074840)

Fuck anything that involves the VAC anti cheat system, because its in Black Ops, but it sure as fuck doesn't work. I like how they give the multiplayer game away with the single player game, then let it get over run by cheaters so that you have to rent a server from THEM and THEM ONLY, so you can ban cocksuckers and have a clean honest game. To rent a server is 20 bucks a month, that is more than what WoW charges. I guess it's worth it to ban dickheads who log in and wallhack/aimbot their way to lvl 15 prestige. I love the ones that do it with an M60, just spinning around shooting through walls, killing everyone as they spawn. Then someone says "hax" and all the idiots go, "no...you are a noob...you don't know what you are talking about.../nose pick../zit squeeze"

Fuck them all. I deleted it, and until I can find a hacker free game, they can forget getting my money EVER. I remember when it wasn't Valve and VAC handling the old team fortress, I HATED the switch over from when Punkbuster was standard. Punkbuster was always in a steady fight against the hackers. They would update often, so that if you wanted to be a hacking cunt, you had to be on your "hacking" game. Valve and VAC got a hold of it, it went to shit, and I gave it up.

So many cool games got ruined by hackers/cheaters. My favorite was Battlezone, but you couldn't get a clean game to save your soul. That game had NO concept of anti hacking to it at all. Interstate 76 was cool, but it went over the top with hackers, they hacked out cars and weapons that would wtfpown you from across the map. It would have been comical except it was yet another game made unplayable unless you were doing a LAN or over the modem.

Re:Still Boycotting over Black Ops (2)

h4rr4r (612664) | more than 3 years ago | (#37074974)

That is Activision's fault not Valve's.
As far as I can tell all the Valve games let you host your own server.
If you can host you own server you just kick/ban cheaters.

Re:Still Boycotting over Black Ops (1)

lexsird (1208192) | more than 3 years ago | (#37075236)

Not with Black Ops. It's a serious burn. Frankly I would pay each month for a clean environment and a little game tweaking and content now and then.

Re:Still Boycotting over Black Ops (1)

ildon (413912) | more than 3 years ago | (#37076336)

Like the other poster said, that's all on Activision.

Re:Still Boycotting over Black Ops (1)

h4rr4r (612664) | more than 3 years ago | (#37094420)

Black Ops is an activistion game, Valve just sells it via steam. This would be like blaming walmart since they sold box copies.

Re:Still Boycotting over Black Ops (0)

Anonymous Coward | more than 3 years ago | (#37075112)

Don't forget Red Faction and Crysis 1.

In Red Faction, noclipping around in Multiplayer (yes, hiding in walls, shooting people- bullets were only stopped in the direction of the surface normal, so you could spray out from behind a wall and kill everyone) was simply a matter of editing a few (plain text) game configuration files in a compressed archive. You could even fire up a single-player trainer and it would affect ammo online. It became norm to see someone with a shotgun that filled the room with bullets and people clipping through walls. On some of the servers that still left Geomod enabled, it wasn't uncommon to watch a hacker turn the entire level into a giant crater. People would just drop down at spawn and die from the impact below.

Crysis 1 also shipped with Punkbuster, but it didn't actually work initially. Similar to Red Faction, super permanent speedhax were only an edit away in the game files, as was infinite HP and super powerful weapons that would instant-kill with a single bullet. MP was commonly filled with the blurred shadow of speedhax0rs running around punching everyone out.

-AC

Re:Still Boycotting over Black Ops (1)

geekoid (135745) | more than 3 years ago | (#37075232)

Calm down, Francis.

Find a private server. I play TF2 on a controlled server, if a hacked is suspect, an admin will watch them and boot them if need be. We all keep a control on language. Same with Left for Dead

Maybe if you learned to talk like an adult, you could find servers that treated people like adults?

Re:Still Boycotting over Black Ops (0)

Anonymous Coward | more than 3 years ago | (#37084548)

A L4D server where people are treated like adults??!?

I'd have to see it to believe it...

Re:Still Boycotting over Black Ops (0)

Anonymous Coward | more than 3 years ago | (#37077612)

Punkbuster is a piece of shit that only works to ban cheaters because it generates massive amounts of false positives. For a while you could troll people by joining an IRC chatroom with people playing a PB-enabled game and typing "Rifle Aim Prediction" - PB would then ban their CDkey for running a private hack that tampers with anti-cheat, simply because one string from that hack happened to be in a process's memory. EvenBalance's response to all of this was "close out everything other than your game when running it and you'll be fine".

You should also note that you tried to play Black Ops; in general COD games fare poorly when external platform security fails. For example, there's this nice thing on World at War called "infection modding" - the game has a hidden God Mode flag which can be enabled on anyone in a lobby and sticks until you shut off the console. Stick with games that have freely available server binaries and boycott developers that won't let you control your own games.

Re:Still Boycotting over Black Ops (0)

Anonymous Coward | more than 3 years ago | (#37079354)

...To rent a server is 20 bucks a month...

20 bucks a month is probably about the same it would cost in electricity to run your own server...unless of course your parents are paying for that, heh.

Re:Still Boycotting over Black Ops (1)

unencode200x (914144) | more than 3 years ago | (#37080604)

As someone who runs a few high-traffic gaming servers, I can say that hacking is definitely a problem with Source-engine based games. However, with a little knowledge, some patience, and experienced admins much of it can be done away with.

For example, Kigen's anti-cheat tool was great and has been replaced by SMAC (SourceMod Anti-Cheat) which works really well also. SMAC, a couple of security plugins/settings, and keeping the attack surface as small as possible (not a lot of addons, etc.) keeps a lot of the hacks under control/virtually non-existent. As with all IT security-related things, it's a game of cat and mouse and you have to stay on top of it.

VAC is a joke. There is a talk about it from (I think Defcon 17) on youtube.

Re:Still Boycotting over Black Ops (1)

lexsird (1208192) | more than 3 years ago | (#37082898)

What would you recommend for a FPS that would be hacker free.

Re:Still Boycotting over Black Ops (1)

unencode200x (914144) | more than 3 years ago | (#37084562)

Well, I'm not sure what FPS you're interested, but here's what I would say. Find a gaming community that runs public servers. A lot of them are set up as clans, but are super-friendly to non-clan members that are "regulars" (i.e. play on their servers all the time). Spend some time on their website forums and on their servers. Make sure that they have competent admins on regularly that take care of things. Many of them will have security discussions on their forums (although maybe in the members-only section). Ask questions about what they do to keep the game fair.

For example the clan I'm in is "a mature gaming community." Our values are respecting each other, having fun, and there is usually an admin on the server (or watching remotely). If not there are regulars or clan members on that can get a hold of an admin quickly. There are new "hacks" coming out all the time, so it is a cat and mouse game, but we manage pretty well. We spend time with all of our admins and train them on keeping it fair and using their powers effectively.

Also, when you join a server that is running security software like SMAC it will usually announce this in your console or in chat (although an admin can disable this). At a minimum make sure they are running sv_pure 1 (or even better two). You can simply type this in your console and see the result. But something like SMAC or Kigen are well-respected, don't slow the servers down too much, and work well.

I don't want to post my clan's info here, but if you're interested in a fun place to play CSS hit me up.

CS:GO (0)

Anonymous Coward | more than 3 years ago | (#37075114)

So i guess OK GO is doing the game music?

Player Movement (0)

Anonymous Coward | more than 3 years ago | (#37075238)

Movement is an issue in a lot of first person games. It's not comfortably scaled to the environment. There are some games that do it well but a lot of times it still feels awkward. I'm glad Valve is addressing this in CS:GO because having tried CS 1.6 and CS:S for old time's sake, the awkward movement is really noticeable.

KHAAAAAAAAAN! (0)

Anonymous Coward | more than 3 years ago | (#37075454)

GAAAAAAAAAAAAABE!

"Player player movement". (0)

Anonymous Coward | more than 3 years ago | (#37075724)

wat

News Release: Valve delays HL2: E3 again (1)

Qwertie (797303) | more than 3 years ago | (#37075936)

"We need to give this series some weight." - Valve Marketing Director

Valve announced today that it's found something else for its developers to do besides Half-Life 2: Episode 3. "After the heart-pounding and tragic ending to Episode 2, we felt it was important that players identify with the death of [redacted] and really identify with the pain of the other characters," Valve's CEO explains. "Half-Life 2 is a deep franchise, you know. It's all about giving the player a long-term and life-changing emotional experience. So it's really important, you know, to give players some time to let things sink in. We felt it wouldn't really be fitting to release a new episode so soon after the last one. I mean it was just, what, 2007? I mean, players need some time to deal with their grief."

Valve's new CounterStrike: GO provides much-needed work for Valve's developers, who are still waiting for the "right time" to begin work on HL2: Episode 3. "We're thinking the five-year anniversary [October 2012] would be about perfect [as a release date]" a Valve spin doctor explains. "That way we can have a nice anniversary and release party all rolled into one." The spokesperson denied that this was a cost-saving measure, insisting that "no, no, the party's really going to blow you away". Company executives are confident that there will be enough cake left over from Portals 1 and 2 (and 3, if there is time to make it before Episode 3) to serve at the party.

[Note: this post is a lie.]

Re:News Release: Valve delays HL2: E3 again (0)

Anonymous Coward | more than 3 years ago | (#37079622)

[Note: this post is a lie.]

And yet, not unbelievable either. :(

Sceptical (1)

miasmic (669645) | more than 3 years ago | (#37076328)

[Valve] wanted to create a game with a different feel, and overall it was really smooth.

'Smooth' means hideous frame buffer mouse smoothing / lag compared to HL1 engined games? I'd bet on it. Only source players invited would seem to back that up

unanimously felt that the first three bullets of the M4 and AK in particular were too inaccurate, which took out the art and skill of "tapping"

This sounds like deja vu, but obviously even more nerfed than recoil and accuracy have already in existing versions of the game. The less random accuracy is and the faster the game is paced, the more skilled players will dominate/ the more noob campers will get owned. Back in 1.3 you used to see players with 40/0 stats on publics taking out 5-6 of the other team every round. But that became a LOT harder afterwards with more of a luck aspect (combined with changes to slow the pace of the game). The game becomes easier for whining noobs on the Valve forums who complain that things are 'unreallistic', but less fun and more frustrating for those passionate players that made the game the success it was.

As a former big time CS player 2000-2003, I just can't think that Valve will pull anything except a tired, graphics orientated cash-in on the now largely forgotten CS name mainly aimed at console players, full of gimmicks, biased so that noobs can't get owned, and with the gameplay feel of a 30m telescope rotating through treacle.

Re:Sceptical (1)

RyuuzakiTetsuya (195424) | more than 3 years ago | (#37081580)

most players are noobs, and getting owned is a really shitty gameplay experience.

It's like the people bitching about how Super Street Fighter IV and Marvel vs Capcom 3 let players make mistakes. Hint: It's not fun if the other guys keep wiping the floor with you. Also, to the percentage of players who are good enough to be offended by this: Fuck off. You're a bunch of whiny, self important bastards who cry whenever anyone so much dares not give into your shitty whims. You're the reason why PC gaming has gone to shit.

Re:Sceptical (1)

miasmic (669645) | more than 3 years ago | (#37082236)

Being owned is a shitty experience. But if a game is well designed with a decent learning curve, 'beginners' servers exist (as they did back in the day with CS), and the player doesn't have ADHD, the path to improvement should be not so hidden as to appear impossible and I do think most will persist. If that wasn't the case, why did CS become so popular (relative to other online games) during the pre-Valve and pre Steam era and slowly decline afterwards? How do you explain the success of Quakeworld and Quake 3 where this factor was even bigger? And why do some of these games still stick around with more online players than many more recent supposed successors?

If a beginner was to take up CS 1.6 today, they would find it a far more difficult and frustrating experience than in the past, despite changes made to the game, simply because nearly all the players left are high skilled. Some changes they made, such as nerfing accuracy while moving, could be argued to not be noob friendly. It makes noobs less likely to die, but less likely to get frags too. The game became a slow campfest full of peering round corners and spamming flashbangs, instead of the action movie style game of fast paced assaults it had been in the past.

hooray more military industrial complex training (1)

decora (1710862) | more than 3 years ago | (#37079110)

teach them kids good, they will need to be prepared to kill people in the next war.. i mean police action.. i mean liberation.. i mean contingency operation.. ... . ..

what would happen if they spent their childhood playing games where you learn stuff or have to puzzle out complicated stories?

Re:hooray more military industrial complex trainin (1)

Hotweed Music (2017854) | more than 3 years ago | (#37079378)

Maybe people just want to play a competitive game, whackjob.

people enjoy kililng (1)

decora (1710862) | more than 3 years ago | (#37082174)

we are mammals, killing is fun.

when you call it something other than what it is, though, i.e. blatant lying,

thats where you get into human territory.

Re:hooray more military industrial complex trainin (1)

FSWKU (551325) | more than 3 years ago | (#37079716)

teach them kids good, they will need to be prepared to kill people in the next war.. i mean police action.. i mean liberation.. i mean contingency operation.. ... . ..

what would happen if they spent their childhood playing games where you learn stuff or have to puzzle out complicated stories?

Col. Grossman,

You're already relegated to being nothing more than a footnote in history. Your buddy Mr. Thompson has been disgraced and disbarred. Just admit that your "games are evil murder simulators" campaign has failed. Why can't the two of you retire somewhere out in the middle of nowhere and leave the rest of society alone?

Sincerely,
Gamers Everywhere

games are combat training (1)

decora (1710862) | more than 3 years ago | (#37082170)

if you think that's murder simulation, well, i dont know, those are you words, not mine. i didnt mention 'murder' or 'simulation' in my original post, at all.

its not just me talking. its the government, who spends millions of dollars on ... the game industry.

Re:games are combat training (1)

xhrit (915936) | more than 3 years ago | (#37087214)

Computers were invented as weapons of warfare. 90% of the computational power in the entire world is spend on advanced weapons research and nuclear blast simulations. I am talking big iron super computers, that is the reason why they are built. And it is not just computers, it is every industry. Every tool mankind has ever invented, from the simple hammer to the most complex geo-positional satellite network, has its roots in warfare. Applied violence is the human race's greatest motivator. If necessity is the mother of invention, then violence is the mother of necessity. That is the reason why most of our games are at their core abstract representations of armed conflict.

"[Our product] didn't grossly offend anyone." (1)

Legal.Troll (2002574) | more than 3 years ago | (#37079726)

Shoot for the stars, boys!

I Want My... I Want My... (1)

krisamico (452786) | more than 3 years ago | (#37080002)

...I Want My Half Life Three!

Load More Comments
Slashdot Login

Need an Account?

Forgot your password?