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New Video Brings Portal To Life

Soulskill posted more than 3 years ago | from the feature-film-please dept.

Games 137

NaklsonofNakkl writes "The Portal series was an amazing blend of gameplay, storytelling and puzzles, which left players wishing there was a portal gun they could use in real life. A recent YouTube video brings a cinematic view on what it would look like."

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elements from HL universe (1)

Superken7 (893292) | more than 3 years ago | (#37189250)

While I wish they had featured GLaDOS, I think its nice that they put a little twist to it with the guards. It reminds me of the Half Life guards, and its nice because Portal and Half Life are supposedly from the same "universe".

Re:elements from HL universe (1)

Venrix_Ckalzar (977644) | more than 3 years ago | (#37189600)

I realize i am splitting hairs, but i'm assuming you are referring to the solider/grunts? The blue guards were friendly to you (until you hit them with a crowbar, but IRL people behave the same...)

Re:elements from HL universe (1)

Superken7 (893292) | more than 3 years ago | (#37189834)

Yes, exactly. The soldier/grunts. I played the game so long ago I barely remember. (time to replay!)

Re:elements from HL universe (1)

GameboyRMH (1153867) | more than 3 years ago | (#37189690)

Yeah, would have been good for GLaDOS to chime in near the end with "nice try, Chell" or something like that.

Re:elements from HL universe (3, Insightful)

Jozza The Wick (1805012) | more than 3 years ago | (#37190234)

I liked the companion cube at the end, though. And I agree with other posters, would have been nice to see *how* she figured out where the portal gun was from the writing on the wall. Maybe that comes in the full-length release...

Good thing (2)

Superken7 (893292) | more than 3 years ago | (#37189262)

Good thing for her that the "landscape wall" is positioned on the building she jumps to, and is not the building itself :)

Re:Good thing (2)

Opportunist (166417) | more than 3 years ago | (#37189570)

Yeah. In every shooter I know she'd just have hit the skybox.

Re:Good thing (1)

neokushan (932374) | more than 3 years ago | (#37189870)

Slightly off-topic, but back when CS:S (that's Counter Strike: Source to you web devs) came out, a few friends and I were messing around in our own server.

The Skybox partially works by having a miniturised version of the level (if I recall correctly, it's 16 times smaller) hidden from view. I can't remember the details about what this is for, something to do with light calculation or something, but we found out that if you teleport a player into that skybox, they'll appear in the level as an enormous CT or Terrorist (Think of it a bit like those VR missions from Metal Gear Solid 1, where you fought giant enemies). Much fun was had, particularly on those that either didn't expect to get teleported into the ether, or didn't expect the hostages to be defended by Godzilla.

Re:Good thing (0)

Anonymous Coward | more than 3 years ago | (#37190626)

The 3D skybox contains only the 'background' objects in miniature scale, not the whole map, and the enlarging is only a camera trick. Shooting at the giant player model will have no effect, though it can be funny for spectators when players are teleported to the 3D skybox for a knife duel.

Re:Good thing (1)

Asmor (775910) | more than 3 years ago | (#37193308)

There's a TF2 map called Mario Kart which has a hidden portal (one of the warp pipes, of course) to the skybox. That's always fun. :)

Re:Good thing (1)

MacGyver2210 (1053110) | more than 3 years ago | (#37190472)

The way most games are constructed the 'skybox' or 'skydome' is attached to the camera so it is impossible to 'hit it'.

Re:Good thing (0)

Anonymous Coward | more than 3 years ago | (#37190890)

Unless it's a 3rd-person game...

Re:Good thing (1)

Barny (103770) | more than 3 years ago | (#37192210)

This is why they went through 18 subjects before one finally got the idea.

Totally Rad Show (3, Informative)

ChocNut (791621) | more than 3 years ago | (#37189290)

Dan Trachtenberg from TRS was responsible for this. It just goes to show that just because you're a critic/fan of movies and games doesn't mean you can't create great stuff yourself! Kudos

Re:Totally Rad Show (0)

Anonymous Coward | more than 3 years ago | (#37191902)

Any relation to Michelle Trachtenberg?

One word (5, Insightful)

Nialin (570647) | more than 3 years ago | (#37189294)

Nerdgasm

Re:One word (1)

JMJimmy (2036122) | more than 3 years ago | (#37190204)

x2. I want to watch this movie!

Re:One word (1)

R3sp3ct2All (2445364) | more than 3 years ago | (#37191900)

Nerdgasm

Hell yeah! Dont care what they say about Chell her weight. She is plain awesome.

That is seven kinds of awesome (4, Interesting)

bobetov (448774) | more than 3 years ago | (#37189328)

I agree with the YouTube commenter who said "Get this up on Kickstarter and make a full length movie".

I'd chip in $50 easy. Congrats to the people involved!

Re:That is seven kinds of awesome (1)

Haedrian (1676506) | more than 3 years ago | (#37189362)

I would so watch this if it was a movie.

Re:That is seven kinds of awesome (0)

Anonymous Coward | more than 3 years ago | (#37193076)

And the coolest thing would be, that the movie would actually be longer than both games together!

Re:That is seven kinds of awesome (1)

ShakaUVM (157947) | more than 3 years ago | (#37189368)

>>I'd chip in $50 easy. Congrats to the people involved!

Ditto. When my wife and I watched it yesterday, she was convinced it had to be a clip from a professional film made by Valve. =)

Re:That is seven kinds of awesome (1)

Yuioup (452151) | more than 3 years ago | (#37189496)

Why? This video is already full-length. It has a beginning, a middle and an end.

Re:That is seven kinds of awesome (2)

somersault (912633) | more than 3 years ago | (#37189752)

and yet the plot made little sense. I can think of explanations, but unfortunately one of them is that the writer was an idiot. It would be nice to have more plot and action (though the last scene was pretty breathtaking - I would have chosen a far safer way off of the building).

Re:That is seven kinds of awesome (0)

Anonymous Coward | more than 3 years ago | (#37189820)

"The plot made little sense"? What Universe are you from? She wakes up in an unknown place, with a fucking barcode on the back of her neck, she's trapped in a room. She finds a portal gun and tries to escape.

Or are you the kind of viewer that wants every little detail of the plot explained to him by the movie itself? You're the kind of viewer that ruins it for the rest of us. Mystery and unknown can be a good thing in movies.

I really like movies when you only know as much as the main character, and you discover what's going on at the same time as he/she is.

Re:That is seven kinds of awesome (2)

somersault (912633) | more than 3 years ago | (#37190044)

The bit where she "finds" the portal gun made no sense, if she really had no idea what was happening to her. Like I said, I can think of explanations (it was just a test, maybe they'd inserted the memories into her, or the explanation was in the numbers (very unlikely), blah blah), but that part just seemed so lazy from a plot writing perspective.

Re:That is seven kinds of awesome (1)

sgtrock (191182) | more than 3 years ago | (#37190148)

Actually, it made perfect sense to me as soon as I realized she was still trapped. It's all just mind games. Remember, there is no cake! :-)

Re:That is seven kinds of awesome (1)

somersault (912633) | more than 3 years ago | (#37190424)

Yes, but the way she just suddenly "realised" the gun was there was weird. It would have been more sensible if she'd just found the panel after seeing a slight crack in the wall while randomly analysing the room (what else can you do if you're trapped?), but she seemed to suddenly know exactly where it was, it just seemed like a cop-out in terms of scripting. Why have her spend all that time sitting around only to then have some time delayed memory go off of the gun being there? It seems like completing part of the test for her, which isn't very scientific..

Re:That is seven kinds of awesome (1)

ifrag (984323) | more than 3 years ago | (#37190570)

Yes, but the way she just suddenly "realised" the gun was there was weird.

Huh... seems odd to me everyone is reading a lot into it. For me, it looked more like she just had a thought to inspect the wall and happens to find a portal gun there, not that she had any particular foresight on the matter. Just like in games when something looks slightly out of place and you start prodding it for a secret passage. Maybe you find something, and maybe it's just an odd part of a level.

Re:That is seven kinds of awesome (1)

Uberbah (647458) | more than 3 years ago | (#37192924)

Yes, but the way she just suddenly "realised" the gun was there was weird.

You mean "just suddenly" after spending days testing different parts of the wall? Pulling on the exposed pipes? Days looking at the same panel over and over and over again before she thinks to tug on it?

This was a short film, yet that was more than enough handholding for even Cardinals fans. [photobucket.com]

Re:That is seven kinds of awesome (1)

JMJimmy (2036122) | more than 3 years ago | (#37193350)

She doesn't tug on the pipes she triggers a secret panel located up and left of the section of wall with the code on it. She was sitting there thinking about the code and finally solved it.

I'm not positive about the code but it looks similar to either a form of Nihilist transformation, some sort of remainder based calculation with substitutions (akin to RSA just simplified), or a grid map of the room and there's a significance to the underlined 2 and 4. Cryptography is not my strong suit though...

Re:That is seven kinds of awesome (0)

Anonymous Coward | more than 3 years ago | (#37191118)

She did not "just realize" the gun was there. You see her testing things (pipes etc). The wall segment is the only thing with writing on it and has an edge... why NOT try to pull it? She wasn't going anywhere otherwise.

Given the same situation. If you try nothing, your situation remains the same. If you try everything.... it could change.
Seeing the writing, my first thought was "what is the significance of that?" well ... now we know.

Re:That is seven kinds of awesome (1)

derfy (172944) | more than 3 years ago | (#37191880)

I noticed the odd Roman numerals (III II I III I, etc)after a bit. Maybe she left it as a clue to herself.

Re:That is seven kinds of awesome (1)

JMJimmy (2036122) | more than 3 years ago | (#37193368)

They aren't Roman numerals - IIII would be expressed as IV if that were the case.

Re:That is seven kinds of awesome (1)

tlhIngan (30335) | more than 3 years ago | (#37192884)

and yet the plot made little senseblockquote>

So... it's a regular movie then?

Re:That is seven kinds of awesome (1)

Maxwell'sSilverLART (596756) | more than 3 years ago | (#37192930)

So it's Hollywood-ready, then.

Re:That is seven kinds of awesome (0)

Anonymous Coward | more than 3 years ago | (#37192376)

Er, no it's not. "Full-length" has a specific meaning when referring to film (80 minutes according to SAG), which is generally accepted. This qualifies as a "short film". Short films have beginnings, middles, and ends too.

Re:That is seven kinds of awesome (1)

OverlordQ (264228) | more than 3 years ago | (#37190952)

I agree with the YouTube commenter who said "Get this up on Kickstarter and make a full length movie".

Not going to happen. While Valve is awesome, I'd guarantee you they'd want more money for licensing the Portal property then you could raise on kickstarter.

Re:That is seven kinds of awesome (1)

Cogita (1119237) | more than 3 years ago | (#37192374)

OTOH, Valve typically has been very amenable to fan material before. If Valve was approached as a production partner, with limited oversight over production, one might even be able to encourage them to chip in as a publicity event. Keep the same director, writing and special effects designer as the production leads, let some valve employees chip in additional writing and or settings/special effects.

the bigger question in my mind is "Is there enough plot to Portal to tell a full length movie?" for all that the game was amazing, the plot basically is, wake up, get tested, break free, kill GLaDOS, escape. Not a lot of room there for dialogue, plot twists, or character development. This clip worked on the basis of capturing the ambiance of the portal universe, the dystopia and the feel of relentless monotony. not sure that would work for a feature length film.

Re:That is seven kinds of awesome (1)

Americano (920576) | more than 3 years ago | (#37193290)

And yet the Resident Evil franchise is... three? four movies deep, and the Matrix hit 3. Dystopian near-future + shadowy corporate / technocrat overlords vs plucky/sexy protagonists in black/gray/vaguely-military-ish clothing certainly seems to be a successful recipe at the box office.

They could easily expand on the game universe while keeping it true to the feel and premise of the game. Add some backstory to the characters, corporation, and GladOS, a few wisecracks and punchlines, some bouncy T&A, and the phrase, "Shia LeBoeuf stars in the latest action-packed thriller from Michael Bay," and you've got a perfectly acceptable summer movie that'll enjoy at least modestly profitable success.

Outside Aperture (5, Informative)

Ironix (165274) | more than 3 years ago | (#37189334)

There's another portal video from earlier this year that I also found to be rather enjoying. Watching this new video reminded me of the one I saw earlier in the year.

http://www.youtube.com/watch?v=NorZUFfpvC0 [youtube.com]

Re:Outside Aperture (1)

TeXMaster (593524) | more than 3 years ago | (#37189700)

Mod parent up, this new one, as good as it is, is not the first live-action Portal thing

Re:Outside Aperture (1)

eedwardsjr (1327857) | more than 3 years ago | (#37191766)

Using the two portals to scratch her back was a hoot.

Leap of faith (0)

Anonymous Coward | more than 3 years ago | (#37189342)

Speed thing goes in, speedy thing comes out.

Slashvertisements and View-whores (0)

Anonymous Coward | more than 3 years ago | (#37189364)

Please stop accepting submissions by people to their own blogs and ad-supported online columns over submissions linking to the original source. Just, please.

Re:Slashvertisements and View-whores (1)

Opportunist (166417) | more than 3 years ago | (#37189588)

So what, all he got out of it was that the blog is now slashdotted and his provider probably quite a wee bit pissed off.

it's just so win-win...

That was brilliant (2)

Haedrian (1676506) | more than 3 years ago | (#37189374)

Wasn't expecting that ending. At all.

Re:That was brilliant (1)

jgtg32a (1173373) | more than 3 years ago | (#37192138)

I wasn't expecting it either but it wasn't at all surprising. More of an "ah of course, I should have seen that coming"

Smelly room? (0)

Anonymous Coward | more than 3 years ago | (#37189414)

Where are her bathroom facilities? On the tray maybe, and send it back out. These questions are important!

Re:Smelly room? (1)

Haedrian (1676506) | more than 3 years ago | (#37189536)

Look to the left of the sink at around 39 secs. You can see a toilet.

Re:Smelly room? (1)

Haedrian (1676506) | more than 3 years ago | (#37189550)

right of the sink. Sorry*

Needs some gamma correction (0)

Anonymous Coward | more than 3 years ago | (#37189438)

Why did they upload the video with such bad gamma? The beginning is so dark that it's almost impossible to see what happens. This is the first time this happened with a video; I've also ran a gamma checking / changing utility (by Adobe) which confirmed that my display was set up right, so the gamma should have been fixed before upload.

Typical comment (4, Funny)

jolyonr (560227) | more than 3 years ago | (#37189784)

That's all we need here. Gamma nazis

Re:Typical comment (-1, Offtopic)

hawkinspeter (831501) | more than 3 years ago | (#37190094)

You spelt it wrong - it should be grammar nazis

Re:Typical comment (1)

CnlPepper (140772) | more than 3 years ago | (#37192400)

I'm really hoping that was a poor joke.

Slashdotted (0)

Anonymous Coward | more than 3 years ago | (#37189478)

Can someone post the youtube link, please?

Re:Slashdotted (1)

Anonymous Coward | more than 3 years ago | (#37189522)

Can someone post the youtube link, please?

OK, found it. http://www.youtube.com/watch?v=4drucg1A6Xk

Re:Slashdotted (1)

Anonymous Coward | more than 3 years ago | (#37190360)

I'm ashamed of you. That should have been a Rickroll, seriously, they were asking for it.

"Problem Loading Page" (1)

goose-incarnated (1145029) | more than 3 years ago | (#37189498)

Slashdotted already?

Re:"Problem Loading Page" (0)

Anonymous Coward | more than 3 years ago | (#37192528)

The link is to a worthless blog which adds nothing. link to the actual movie: http://www.youtube.com/watch?v=4drucg1A6Xk [youtube.com]

Brilliant (2)

Tomahawk (1343) | more than 3 years ago | (#37189556)

Created cinematography. Cinema quality, no doubt.

I want to see the full feature length movie of this now...

Since it's Slashdotted... (0)

Anonymous Coward | more than 3 years ago | (#37189580)

A direct link:
http://www.youtube.com/watch?v=4drucg1A6Xk

Thanks for the trailer, when is the movie due? (1)

Opportunist (166417) | more than 3 years ago | (#37189592)

In all seriousness, if this becomes a full blown movie, I will probably even forgive the second and third part of Matrix (i.e. the last times I was actually at a movie theater) and return to watching movies.

Re:Thanks for the trailer, when is the movie due? (0)

Raenex (947668) | more than 3 years ago | (#37189918)

Are you seriously going to praise this mini-movie while at the same time pissing on the 2nd and 3rd Matrix? While I have several gripes with the sequels to the original Matrix, they were still entertaining and had top-notch production values.

This movie was mildly entertaining, if only for the novelty of seeing Portal in a live-action setting. The portal sequences were well scripted. However, the pacing in the beginning was repetitive and boring, the actress was homely, and there really needs to be a cast of characters and a plot to make this film length.

Re:Thanks for the trailer, when is the movie due? (2, Informative)

C0R1D4N (970153) | more than 3 years ago | (#37190082)

Homely? She may not have been the usual supermodel actress but she certainly wasn't homely. I thought she was a good choice for Chess. An everyday woman.

Re:Thanks for the trailer, when is the movie due? (1)

Raenex (947668) | more than 3 years ago | (#37190160)

I guess if you like slightly manly older girls with bad skin, then she isn't so bad.

Re:Thanks for the trailer, when is the movie due? (2)

dasunt (249686) | more than 3 years ago | (#37190576)

Why are you so quick to discount the actress's physical fitness? Not all measures of attractiveness are skin-deep.

Re:Thanks for the trailer, when is the movie due? (1)

Raenex (947668) | more than 3 years ago | (#37191434)

The plain truth is that she wasn't attractive to look at. Of course her physicality fits in with the role, but one of the reasons Hollywood is successful is because they make movies with people we want to look at for over an hour.

Take somebody like the actress who played Trinity in the Matrix. She wasn't a classic beauty or a glam girl, but she was still attractive. That's why Hollywood goes through tons of auditions to get the right person.

Re:Thanks for the trailer, when is the movie due? (0)

Anonymous Coward | more than 3 years ago | (#37191740)

She's not a model but she's not unattractive. They don't all have to be young and scantily clothed to be attractive

http://www.imdb.com/name/nm1622753/mediaindex

Re:Thanks for the trailer, when is the movie due? (2)

Andreas Mayer (1486091) | more than 3 years ago | (#37192022)

Take somebody like the actress who played Trinity in the Matrix. She wasn't a classic beauty or a glam girl, but she was still attractive.

I disagree. I find this actor a lot more attractive than Carrie-Anne Moss (Trinity).

It seems you are making your preference of women into a standard. It's not.

Re:Thanks for the trailer, when is the movie due? (1)

Machtyn (759119) | more than 3 years ago | (#37192096)

To each his own, but I thought she was pleasing to look at. Sure, if I was in my early 20's I'd think, "She's old and not attractive." But now that I'm in my 30's she's actually done herself a lot of good keeping in physical shape. Oh, and if you check out Danielle Rayne's website, you'll learn that she's a stunt actress. (I didn't have enough time to see what works she has been in.)

Re:Thanks for the trailer, when is the movie due? (0)

Anonymous Coward | more than 3 years ago | (#37191130)

Objectify women much? WTF is wrong with you? The actor was perfect. I'm sure you're one of those chads that install cinematic mod because you didn't think Alyx was bimbo enough.

Re:Thanks for the trailer, when is the movie due? (1)

Toonol (1057698) | more than 3 years ago | (#37191464)

Ah. An anime fan.

Hey, I like it too, but real women have their advantages.

Re:Thanks for the trailer, when is the movie due? (0)

Raenex (947668) | more than 3 years ago | (#37191572)

Ah. An anime fan.

Not really.

Hey, I like it too, but real women have their advantages.

If by "real", maybe you mean "average". They have their roles, but not as the feature role in a film.

Re:Thanks for the trailer, when is the movie due? (2)

CFBMoo1 (157453) | more than 3 years ago | (#37190352)

I like her too, she actually looks believable. unlike most other glamor choices of lead actresses. She looks like she could fit the role perfectly.

Re:Thanks for the trailer, when is the movie due? (1)

porges (58715) | more than 3 years ago | (#37192410)

She reminded me a lot of Maggie Q. By the way, the Nikita TV series does not suck.

Re:Thanks for the trailer, when is the movie due? (5, Funny)

hawkinspeter (831501) | more than 3 years ago | (#37190826)

What second and third part of the Matrix? That film was really cool, I always wondered why they didn't do a sequel.

Nerd Mise-en-Scene (0)

PopeRatzo (965947) | more than 3 years ago | (#37189652)

Five stars if she takes her top off.

trite (0)

Anonymous Coward | more than 3 years ago | (#37190048)

I love the game but watching this short made me cringe, like watching Ben Affleck in "Daredevil."

The game is smart and *funny* in a dark twisted way, whereas this short movie is overly dramatic with a super heroine who kicks butt left and right (think Mila Jovovich in "Resident Evil", except both genres correlate). Or, the new movie "30 Minutes or Less" where a bomb is strapped to Jesse Eisenberg, just like the events in PA where a bomb strapped pizza guy was "forced" to rob a bank. The former is a comedy, the latter was a tragic and sad real life event where a man died. Of course this Portal movie doesn't go to that extent, but the dissonance is there.

Cinematically, it's very nice and I see film students creating similar quality in art/film schools, but I wish I could see an original story. I'm afraid if a full-length movie is made, it'll turn out like "Resident Evil," or prolonged in a crazy way like "Where the Wild Things Are."

Good luck to the director if he decides to make a full-length movie. Hopefully, it'll be as original as "District 9".

Re:trite (1)

jgtg32a (1173373) | more than 3 years ago | (#37190286)

That about sums up my feelings as well.

Wrong perspective when looking through the portal? (1)

dreemernj (859414) | more than 3 years ago | (#37190252)

I love the vid. But, /. seems to be the place to mention, the perspective of the view through the portals when she first creates portals seems wrong and it immediately bugged me.

If you look at the still image used as a placeholder for the vid, the image you see in the blue portal is from the perspective of the camera, not from the perspective of the other portal. You should be able to see her whole body in the blue portal.

Re:Wrong perspective when looking through the port (1)

cyclomedia (882859) | more than 3 years ago | (#37190560)

and it's too close, in the wide shot the walls are about 5/6 metres apart, but the view through the portals are as if they are closer, like only a couple of metres

Re:Wrong perspective when looking through the port (1)

Toonol (1057698) | more than 3 years ago | (#37191534)

the perspective of the view through the portals when she first creates portals seems wrong and it immediately bugged me.

Yep. I don't think it was the angle, so much as it was insufficient depth. Each 'repetition' of the portal should have been recessed by a distance equal to the full width of the room... but instead, it looked like it was repeating every 5-10 feet.

I'm willing to cut visual media slack, though, because sometimes they do things that are deliberately wrong, in order to make something clearer on screen. Sometimes a good artist will completely break the rules of perspective or shading in order to give subtle emphasis or a certain mood. As long as it only bothers a few slashdotters, it's not a huge problem.

Re:Wrong perspective when looking through the port (1)

godrik (1287354) | more than 3 years ago | (#37192546)

"As long as it only bothers a few slashdotters, it's not a huge problem."

Who else than slashdotters is gonna look at it? :)

ANAL RETENTIVE NERD ASSPAIN (0)

Anonymous Coward | more than 3 years ago | (#37190254)

But seriously, am I the only one who found the deviation from the game annoying? Living guards in the GLaDOS-run Aperture Science? yeaaaaahno. I find the comments where people praise the creative liberty annoying. Isn't creative liberty what ruins video game movies...? Valve did an excellent job creating a setting, a cast, a plot, et cetera. Everything in Portal was beautifully composed (and no I'm not an idiot fanboy). Why ruin it?

Re:ANAL RETENTIVE NERD ASSPAIN (0)

Anonymous Coward | more than 3 years ago | (#37190478)

You're not. It wouldn't have bothered me so much if the short itself wasn't so poorly done.

Re:ANAL RETENTIVE NERD ASSPAIN (1)

imadoofus (233751) | more than 3 years ago | (#37192536)

I saw it from an "expanded universe" view and my initial thought was that the guards were HL Combine solders. I thought it made a good twist to see the cross-over.

Loved It (1)

cyclomedia (882859) | more than 3 years ago | (#37190572)

Portal? Really? Sorry, was distracted by the fit bird in the vest.

seen it before (1)

aahpandasrun (948239) | more than 3 years ago | (#37190822)

Nice, but I've seen 1000 "portal in real life" videos in the 4 years since the game was released.

Nice technical effects, but not enough. (0)

Anonymous Coward | more than 3 years ago | (#37190942)

There's more to Portal than the eponymous mechanic. There's no question that the short was very well done from a technical perspective. But there's almost nothing that resonates with the tone of the actual games. The aspects of Portal that make it so unique are

1) puzzles/testing and
2) dark humor,

neither of which are present in this short. This is much more "a portal gun in real life" than "Portal in real life". A full-length film adapted from this short would be a butchery the source material, which ironically why it stands a better chance of being produced...

Who did the Soundtrack? (2)

scorp1us (235526) | more than 3 years ago | (#37190948)

Seems very Nine Inch Nails-y, a la Ghosts.

Hey! (0)

Anonymous Coward | more than 3 years ago | (#37191172)

Hey, it's Aeryn Sun!

Wow! (0)

Anonymous Coward | more than 3 years ago | (#37192202)

Neil Blomkamp should to direct the full-length version!

Sorry, didn't like it. (0)

Anonymous Coward | more than 3 years ago | (#37192836)

One day she just sees the writing on the wall. Somehow within seconds she decodes a bunch of lines and figures out where the gun is. Huh?

She creates the first portal by shooting twice. I haven't played the game so perhaps I don't understand the mechanics. This seemed to me that you needed to shoot twice and it connects the two. Then the guard comes in. She shoots the ceiling then kicks the bed. The guard falls over. This made no sense at all. Shouldn't she have needed to shoot twice? There was no portal near the guard's side of the room.

Might be an interesting music video but for a movie you need things like plots or characters...

Re:Sorry, didn't like it. (1)

JMJimmy (2036122) | more than 3 years ago | (#37193188)

1) The work out scenes and the time lapse security camera video was to show time passing. She was in there for a while, being fed, and eventually she figures out the numbers on the wall. We're not supposed to know how long it took. Also, someone who has the mind to come up with a code is also likely to be able to solve that code (assuming she wrote it, if not then for all we know she was in there for months pondering the numbers)

2) If you had played the game you'd know that if you shoot Orange portal it stays in place even if you shoot the Blue portal multiple times (and vice versa). That said the section with the first guard was a bit unclear what happened due to the shooting angle.

Re:Sorry, didn't like it. (1)

jackbird (721605) | more than 3 years ago | (#37193320)

The gun has two triggers, orange and blue. Each shot creates one portal. After the second shot, whichever trigger you pull deletes the current portal of that color and creates a new one.

When she shot the ceiling she created a new portal (deleting one of the original two), then pushed the bed into the original one remaining. This caused the bed to fall out of the ceiling onto the guard.

Re:Sorry, didn't like it. (1)

nedlohs (1335013) | more than 3 years ago | (#37193426)

She kicks the bed through the already existing portal in the wall, so it falls out the newly placed portal in the ceiling hitting the guard.

Yes, they really should have included 5 seconds of her shooting a second portal to show the mechanics before using them with a bad camera angle.

She sure learned to think in portals quickly (0)

Anonymous Coward | more than 3 years ago | (#37193136)

Took me a few levels at least.

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