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Syndicate Reboot Coming Next Year

Soulskill posted more than 2 years ago | from the what's-old-is-new dept.

Classic Games (Games) 184

Electronic Arts has announced that the popular 1993 cyberpunk game Syndicate is getting a remake. This time, instead of being a tactical action game, it'll be a first-person shooter, and co-op play is planned. The Guardian's games blog sums up what the new Syndicate will need in order to succeed: "The biggest challenge will to replicate Bullfrog's brilliant story-telling and its keen eye for cyberpunk details. The original titles were also fascinating for their amorality – players were neither rewarded nor penalized for gunning down civilians or destroying vast areas of real estate, reflecting the wider themes of urban nihilism and social breakdown. Fans certainly won't be appeased by a vaguely near-future shoot-'em-up with some hackneyed hacking mini-games tossed in for cyber-credentials."

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Home of the Underdogs is your friend. (1)

F34nor (321515) | more than 2 years ago | (#37384090)

I loved this game. Group of four guys with mini guns mowing down everyone in their path. Good times. Still only a pale shadow next to Stacontrol 2.

Re:Home of the Underdogs is your friend. (2)

F34nor (321515) | more than 2 years ago | (#37384134)

On another note why does EA remake shit like this? They could have just called it Cyberpocolypse or Billy Menumonic or some other title and it would have been exactly the same. This looks about as cyber punk as any other Castel Wolfenstien remake. Where is the sky the color of a TV tuned to a dead channel? Where is the deliverator? Where is the ketamine? Where is Reason? Where are the prostitutes who use roofies until they wake up covered in blood? If you want a non stop shoot em up with a few side games just go ask Iain M. Banks for some rights. If you want a extremely complicated idea about the structure of the human mind and how that can be viewed through the prism of hyper connected data driven world with subtexts of machine programing humans I think FPS is not the muse of choice. How long have we been waiting for a Neuromancer movie? Why can't Chris Cunningham, Danny Bole, and James Cameron just walk into the studio and grab the execs by the balls and yell "GIVE US THE FUCKING RIGHTS ASSHOLES!" Ahhh but I digress.

Re:Home of the Underdogs is your friend. (2)

Yvanhoe (564877) | more than 2 years ago | (#37384148)

In EA's version the city is clean.That is an indication of failure when it comes to atmosphere.

Re:Home of the Underdogs is your friend. (3, Funny)

LighterShadeOfBlack (1011407) | more than 2 years ago | (#37384542)

In EA's version the city is clean.That is an indication of failure when it comes to atmosphere.

It's being published by EA. Trust me, you'll feel dirty enough by the time you've waded through the DRM.

Re:Home of the Underdogs is your friend. (1)

North Korea (2457866) | more than 2 years ago | (#37384870)

I think you mean Ubisoft or Activision. EA has been playing really nicely the recent years. In fact they've published many innovative and great games too, perfect example being Mirror's Edge. Then there's games like Mass Effect, Battlefield 3, Create, The Saboteur and so on.. EA has really improved from what they were in 2005 or so. Maybe you should get up with times too.

Wrong! (0)

fireylord (1074571) | more than 2 years ago | (#37385092)

Clearly you've not heard about the punitive DRM they've got lined up for Battlefield 3. It's turned more than few preorders into 'never going near that ****' round this way. It's called Origin, and it's just as bad if not worse than Ubisoft's anticonsumer stunts. EA are never going to change from their narrowminded policy no matter how much poll tested puff they have their talking heads spew out.

Re:Home of the Underdogs is your friend. (3, Informative)

SharpFang (651121) | more than 2 years ago | (#37384554)

Actually, in the original, the city areas were varied, and some were very tidy and pretty, with neatly trimmed grass, perfect lines of trees and nicely angled hills. To this day I get "Syndicate vibes" from certain gardens, squares, parks that are all too regularly trimmed.

Re:Home of the Underdogs is your friend. (1)

Anonymous Coward | more than 2 years ago | (#37384186)

they're convinced that strategy games are demodè and that fps are the rage, and call of duty / battlefield seems to give them reason.

still, what they fail to realize, is that this syndicate fps aint no call of duty nor battlefield, and will be presto forgotten and never accepted into the top fps competition.

Re:Home of the Underdogs is your friend. (0)

somersault (912633) | more than 2 years ago | (#37384264)

To me, it's a matter of personal preference, rather than fashion. I've always preferred FPSes. I'd much rather just be the main character, than order around a bunch of guys.

Re:Home of the Underdogs is your friend. (0)

Anonymous Coward | more than 2 years ago | (#37384844)

Nevertheless I'm sure you can agree that there are plenty of FPSs already crowding the field, without needing to take a beloved old game from a completely different format and shoehorn in yet another. If you want an FPS there are half a dozen reasonably good ones to choose from in any couple of years - we don't need FPS versions of Nethack, Pacman and Donkey Kong.

Re:Home of the Underdogs is your friend. (1)

Mike Mentalist (544984) | more than 2 years ago | (#37385212)

Likewise if Syndicate is still so beloved to you, you can still play it if you desire.

Re:Home of the Underdogs is your friend. (1)

Anonymous Coward | more than 2 years ago | (#37384266)

Consoles are crap at RTS games and EA only cares about console numbers. Since the original wasn't a sports game or racing game they have to turn it to a FPS or 3rd person shooter, otherwise the console players can't play it.

Re:Home of the Underdogs is your friend. (1)

North Korea (2457866) | more than 2 years ago | (#37384880)

If EA only cared about numbers they wouldn't release games like Mass Effect or Mirrors Edge. EA is a large publisher - they release all kinds of games. They release strategy games too, but boohoo this wasn't one of them.

Re:Home of the Underdogs is your friend. (1)

Mike Mentalist (544984) | more than 2 years ago | (#37384278)

Who said it has to be anything like Call of Duty or Battlefield? The exact same complaints and bitching were made when it was announced that Metroid and Fallout were being made into FPS games.

Re:Home of the Underdogs is your friend. (2)

MysteriousPreacher (702266) | more than 2 years ago | (#37384408)

True, and Fallout turned out pretty well. Warcraft is too is an example of a franchise that successfully shifted to another genre. Syndicate is a game I fondly remember. I hope EA don't end up churning out a Deus Ex knock-off

Re:Home of the Underdogs is your friend. (1)

Anonymous Coward | more than 2 years ago | (#37384840)

but this is going to be more like the xcom fps remake than the fallout port to the bethesda engine as in 'unremarkable'

Re:Home of the Underdogs is your friend. (0)

Anonymous Coward | more than 2 years ago | (#37384912)

Why can't Chris Cunningham, Danny Bole, and James Cameron just walk into the studio and grab the execs by the balls and yell "GIVE US THE FUCKING RIGHTS ASSHOLES!" Ahhh but I digress.

James Cameron have had the rights for Gunnm since the late 90's and haven't done anything about it. Not very likely that he will work on any other cyberpunk story anytime soon.
Not that I am particulary sad about it. I don't think he has what it takes to bring good cyberpunk stories to the screen anymore.

Re:Home of the Underdogs is your friend. (0)

Anonymous Coward | more than 2 years ago | (#37385170)

Syndicate Wars is way better than the original. Some say that it is more arcadish, but the atmosphere and graphics make up for it. Also you don't need to run a DOS emulator, there is a reimplementation of Syndicate called FreeSynd [sourceforge.net] and a SDL port of Syndicate Wars [vexillium.org] .

Re:Home of the Underdogs is your friend. (0)

Anonymous Coward | more than 2 years ago | (#37385394)

Syndicate Wars is way better than the original. Some say that it is more arcadish, but the atmosphere and graphics make up for it. Also you don't need to run a DOS emulator, there is a reimplementation of Syndicate called FreeSynd [sourceforge.net] and a SDL port of Syndicate Wars [vexillium.org] .

Ooohhhh! Thank you for this, AC! I did not know of the existence of these. There goes my evening when I get home....

Re:Home of the Underdogs is your friend. (1)

NoSleepDemon (1521253) | more than 2 years ago | (#37385454)

The moment you realise why there's all those mining probes gone awry is the moment you realise that the quality of writing and humour in StarCon2 may never be surpassed by another video-game. It's sad, but true :(

Fucking Lame (2)

spagthorpe (111133) | more than 2 years ago | (#37384094)

I probably won't be the first to say this, but seriously, fucking lame.

Re:Fucking Lame (4, Funny)

Gadget_Guy (627405) | more than 2 years ago | (#37384132)

Absolutely. This is not a reboot, it is just game that uses the same name as an old classic from a different genre.

What is next? A flight simulator named Tetris?

Re:Fucking Lame (1)

Carewolf (581105) | more than 2 years ago | (#37384244)

What is next? A flight simulator named Tetris?

X-COM as a cover-based shooter where you are fighting invading polygons from outer space.

How can it be a remake... (4, Insightful)

Amarantine (1100187) | more than 2 years ago | (#37384146)

...if the remake is a different genre than the original? Syndicate was no fps...

Re:How can it be a remake... (0)

Anonymous Coward | more than 2 years ago | (#37384184)

Because marketing says so.

Re:How can it be a remake... (2)

Dot.Com.CEO (624226) | more than 2 years ago | (#37384256)

Yes, what's next? A first-person perspective Fallout sequel?

Re:How can it be a remake... (0)

Anonymous Coward | more than 2 years ago | (#37384348)

Yeah, or a MMO Warcraft game? I mean, there's no WAY you can switch from RTS to third-person MMO and keep the spirit of the original game! Oh wait...

Re:How can it be a remake... (3, Insightful)

professionalfurryele (877225) | more than 2 years ago | (#37384446)

Third person RPG and first person RPG are compatible genres. Both tell the story from the perspective of a protagonist who is the player. Fallout 3 being a (pretty decent) oblivion clone with guns was not especially unnatural. Now WoW is not a Warcraft game, and having been a fan of Warcraft I was very disappointed that we got a MMORPG instead of something compatible with an RTS. But you know what, it wasn't a remake, it was the next iteration in a series. They weren't trying to make another Warcraft style game and at the time Warcraft was frankly a bit tired as it was implemented, so I don't really feel justified bitching about it. Series take different directions. Similarly if they made a Civ6 which was in the style of Paradox Interactive titles like Europa Universalis I wouldn't bitch at first, both because it would be a new direction and because these represent compatible genres.
That is not what this is. The squad based RTS genre is not tired (the FPS certainly is), it is completely ignored because it doesn't play so well on consoles. But we need a gimmick to make our latest FPS more appealing! I know, lets slap on the name of some old piece of IP we happen to have the rights to, preventing anyone else from release a genuine re-imagining and piss off all the fans. You know what is really sad, it will probably work.

Re:How can it be a remake... (1)

Mike Mentalist (544984) | more than 2 years ago | (#37384540)

If the game is good why would it be sad if it succeeds?

And why is it that Fallout and Warcraft can take different directions but Syndicate can't?

Re:How can it be a remake... (4, Insightful)

professionalfurryele (877225) | more than 2 years ago | (#37384724)

It cant be a good game, and be Syndicate at the same time in this genre. Syndicate divorced you from the consequences of your actions by allowing you to control a squad. You ordered persuasion and murder rather than doing it yourself. You cant do that from a first person perspective. So either you make a good FPS, or a good Syndicate game, but you cant make both in one game.
My point was that Fallout 3 was not a new direction, and I never complained at the time. It was an evolution of a concept. Fallout Tactics on the other hand was a bucket of shit, for precisely the same reason this will either be a bucket of shit, or not be Syndicate. You cant capture the essence of the Fallout universe in a TBS game.
Warcraft gets to go in a different direction because at the time RTS games were tired as was the perspective on the Warcraft universe offered by the RTS genre. Do you want to try and argue that morally ambivalent, squad based real time strategy is tired? Do you want to try and make the case that the FPS genre isn't over done?

Re:How can it be a remake... (1)

Mike Mentalist (544984) | more than 2 years ago | (#37384784)

I wouldn't ever make a case saying that a particular genre is overdone or tired. Such complaints usually come from people who either didn't like the genre much in the first place or are earning money from saying so.

There are plenty of squad-based FPS games so there is scope for you to be divorced from the consequences of your actions. If Fallout 3 can be an evolution then so can the new Syndicate.

Re:How can it be a remake... (1)

professionalfurryele (877225) | more than 2 years ago | (#37384860)

Name one first person shooter which allowed you to order others to take morally reprehensible but seemingly necessary actions and did so in a way which made doing that seem more natural than just pulling the trigger yourself. I can put a screw in with a hammer, in very rare circumstances and with lots of practice I might be able to do a half decent job, especially if I change my screw enough that it is more nail like, but it is still the wrong tool for the job.

Your first complaint dodges the question. I (and I presume you) fit neither of those categories (I like FPS, I even enjoy games like Halo and Rainbow Six: Vegas, perennial whipping boys of the FPS bashers). We are therefore free to discuss if work in a genre has been innovative of late or not. I and most other gamers I know over 9 years old are bored of the homogeneity of style in AAA games.

Re:How can it be a remake... (1)

Mike Mentalist (544984) | more than 2 years ago | (#37384902)

There aren't any FPS games like that but before Syndicate was released there weren't any 3D isometric games like that either.

I didn't dodge the question at all - I said that I wouldn't ever argue that a genre was old or tired. The games I am playing today are far, far better than anything I was playing 5, 10, 15+ years ago and trying to discuss whether a genre has had enough innovation or not bores me because the arguments being used today are just the same as the ones that were batted around back when I was still reading Commodore Format and Zapp 64.

Re:How can it be a remake... (1)

professionalfurryele (877225) | more than 2 years ago | (#37385004)

Do you genuinely believe that this game will even try to be as I've described? Do you really think EA will make a game like that? Do you have any reason at all to think that is what they are trying to from the press releases so far? Sure it could be like that, if some indie developer somehow go a hold of the IP. If that is what they were going to do they wouldn't be talking about the features they appropriated from Deus Ex, they would be touting how dark and morally challenging the game will be for the player.

At times those arguments were just as right in Commodore Format and Zapp 64 as they are today. Sometimes they were 'less right' in the sense that things were okay as opposed to turgid. Right now we are in a time when things are utterly turgid. It isn't entirely surprising, we are well into this generation of consoles, most of the innovation this round was done on the Wii (and in the casual gaming sphere, not my thing but that is just tough shit for me) and that has largely played itself out.

The games you are playing now are better in some ways. The graphics are better, the voice acting is better (oh dear lord is the voice acting better), the translation from Japanese is better. And in places these improvements have certainly made for a better experience. But Citizen Kane is still an amazing film even though it is in black and white and UFO: Enemy Unknown is still an amazing game even if by modern standards it looks like Fisher Price puked over Tokyo III. The tools available to developers today are better, and some great stuff has been done with them, but like 3D films, almost everyone is doing complete shite, and like 3D films they are doing it because the vogue technology has become more important that using the technology for artistic purposes. It will get better once people get bored of this bullshit (as they always have in the past), but right now, things suck.

Re:How can it be a remake... (1)

Mike Mentalist (544984) | more than 2 years ago | (#37385192)

I have no idea how the game will turn out and unlike you and so many others I am going to wait until the game is released before passing judgement.

How can the arguments in Commodore Format and Zzap be right back then if all the innovation was done back then? In every single field of entertainment you have people moaning that things aren't as good as they were 10 or 20 years ago, yet when you go back 10 or 20 years ago you had people saying the exact same thing,

The games I am playing now are better in all ways and if you think that everyone will agree on your assessment of Citizen Kane and UFO then you are very much mistaken. The only thing that sucks are people like you putting the past on a pedestal.

Re:How can it be a remake... (1)

Anonymous Coward | more than 2 years ago | (#37384510)

Yeah, or a MMO Warcraft game? I mean, there's no WAY you can switch from RTS to third-person MMO and keep the spirit of the original game! Oh wait...

Except WoW never claimed to be a sequel, remake or a reboot of a series... It was an extension into another genre. They called it World of Warcraft. Not Warcraft 4.

This unlike Fallout, where Fallout 3 was something totally different from Fallout 1 & 2. No one really considered Fallout Tictacs or Fallout Piece of Shit as part of the Fallout series, but they never claimed to be Fallout 3. If you called Fallout 3 "Fallout: East Coast" instead, very little fans would have bitched about the change of genre as at least it kept the franchise alive and raised the likelyhood of a proper sequel in the future. Making it a sequel however raises certain expectations and not fulfilling those expectations means you lose most of the old fanbase... (not that Bethesda cared, it was Oblivion With Gunz and clearly aimed at a different audience)

Re:How can it be a remake... (0)

Anonymous Coward | more than 2 years ago | (#37385346)

(not that Bethesda cared, it was Oblivion With Gunz and clearly aimed at a different audience)

You assume that the two audiences were different. Personally I loved FO:1, FO:2 and FO:3/NV. I enjoy different types of game in the same world (at least where the game world has some interesting backstory and is well crafted). I wouldn't have a problem with an RTS set in the Fallout world, if it was well done (could be fun taking on armies of BoS warriors, or horders of zombies, or squads of government controlled deathclaws). Where you are absolutely right is that these new genres shouldn't be marketed as "reboots".

Re:How can it be a remake... (0)

Anonymous Coward | more than 2 years ago | (#37385154)

WoW kept the spirit of original Warcraft?

LOL

No.

Re:How can it be a remake... (1)

robthebloke (1308483) | more than 2 years ago | (#37384798)

Horace goes skiing : The nuclear holocaust years.....

Re:How can it be a remake... (1)

eugene2k (1213062) | more than 2 years ago | (#37384530)

Well, it's what sells these days, and calling something a remake may attract fans of the old game. Usual bullshit marketing at work.

So in other words... (4, Insightful)

Xest (935314) | more than 2 years ago | (#37384178)

It's going to be a really really shit version of Deus Ex.

Seriously what the fuck is the aversion to the classic genres nowadays? Where are modern day games like Cannon Fodder, Syndicate, Desert Strike, Magic Carpet. Hell it's hard to even find RTS games like the original Command and Conquer now, they're all just a bit too futuristic. The original C&C was at least set reasonably in near future but the latest in the series are all about fucking UFOs and aliens and mega-robots.

There's so many genres out there that have basically just died off and are begging for modern day remakes done properly. By done properly I mean not turned into some shitty FPS that'll probably flop.

Re:So in other words... (0)

Anonymous Coward | more than 2 years ago | (#37384200)

Sales numbers.

They don't want a smash it out of the park, they want consistent results.

Re:So in other words... (1)

Your.Master (1088569) | more than 2 years ago | (#37384292)

I'm not sure I understand. It sounds like you're mixing the genre of the setting with the genre of the gameplay? They seem like orthogonal issues to me that just happen to share the word "genre" in different contexts.

Re:So in other words... (2)

Xest (935314) | more than 2 years ago | (#37384492)

I'm complaining about the fact that there was a fuck load of good ideas in the past which seem to have been completely and utterly forgotten, and yes, this means both in terms of gameplay genres, and setting genres.

My point is that a lot of gameplay genres have outright vanished altogether, and that of the remaining gameplay genres that are still covered, the setting genres now are much more limited than they used to be.

My complaint is that choice for gamers has become severely limited, that much of what was extremely succesful both in terms of gameplay and setting has dissapeared unnecessarily. I am complaining that we do not need another Cyberpunk FPS, especially when we're seeing it built off the back of the most succesful ever point and click Cyberpunk shooter.

Re:So in other words... (1)

somersault (912633) | more than 2 years ago | (#37384302)

If hardware back in those days had the same capabilities as today, the developers would have been a lot less likely to do isometric games. I'm not saying those games weren't fun at the time, but the viewing/control limitations were still annoying. I much preferred fully 3D helicopter games once they came out.

Cannon Fodder and Syndicate would work pretty nicely on a phone/tablet though, as would almost any old point and click type game. There should be a lot more point and click adventures being released for tablets.. that would be amazing. I'm going to have to try and get ScummVM going on my tablet now..

Re:So in other words... (3, Insightful)

Xest (935314) | more than 2 years ago | (#37384546)

But you can replace the old 2D isometric engines with a nice 3D engine and get some fantastic effects- that is after all basically how the RTS genre has evolved, but the genre hasn't died off. I see little reason you couldn't redo a game like Syndicate or Desert Strike with a modern RTS type 3D engine.

When you say full 3D helicopter games, do you mean full blown flight sims? To me that's a separate genre and not really the arcadish top down blastfest type of feel I'm looking for - effectively it's a different genre, although I do like them too.

Not sure what tablet you have but ScummVM works on Android. I'll admit I'm amazed we've not seen a resurgence of those type of games quite yet on tablets, they're absolutely ripe for that type of adventure game. Still at least I can replay DOTT on ScummVM on my phone ;)

Re:So in other words... (1)

RivenAleem (1590553) | more than 2 years ago | (#37385118)

They could use the Armoured Core 4+ look'n'feel for a good Desert Strike Relaunch.

Re:So in other words... (4, Insightful)

SharpFang (651121) | more than 2 years ago | (#37384638)

Syndicate would play out pretty great in 3D as RTS where you control disembodied camera to drive the guys, with option to switch to FPS controlling one of them.

But if you do away with "control a tactical team" and change it into "control one guy" you lose the main point of the game. It's not isometric graphics that defined Syndicate, it was the tactical aspect of splitting the team.

Sacrifice half the team to draw enemies away from the target, then assault it with the remaining agent. Send one by one each of the 4 agents to tear further through lethal defenses. Split the team and ambush the enemy. Send away one team member for a vehicle, then drive it like a tank. Send one agent on a suicide mission, self-destruct at the target. Complete the mission using remaining agents. Split the team to kill four hits at four locations before the enemy can react. Set one agent with a flamethrower behind a corner creating unpassable wall of fire while others perform the mission tasks.

And of course "Persuade" half the town, arm them and run the mob at the target.

Re:So in other words... (0)

Anonymous Coward | more than 2 years ago | (#37384828)

Send one by one each of the 4 agents to tear further through lethal defenses. Split the team and ambush the enemy. Send away one team member for a vehicle, then drive it like a tank. Send one agent on a suicide mission, self-destruct at the target. Complete the mission using remaining agents. Split the team to kill four hits at four locations before the enemy can react. Set one agent with a flamethrower behind a corner creating unpassable wall of fire while others perform the mission tasks.

I'm curious if anyone ever play Syndicate any other way than group all four guys and guns blazing? Don't get me wrong, I love Syndicate, but it never lent itself towards much in the way of tactics. There was never a need for much tactics (even in the insanely hard American Revolt expansion pack) or micro management of a split team. The only threat enemies had was in numbers, since their AI was little more than walking in a straight line towards you. The missions were simplistic, and the cityscape didn't offer any tactical depth. I recall one mission where you had to ambush a convoy before it left the city, but the convoy would gridlock itself at an intersection!

Now if they made the sequel build on its foundations and addressed these issues.......no, we get an FPS!

Re:So in other words... (1)

scarboni888 (1122993) | more than 2 years ago | (#37385210)

I never had to split up the team or sacrifice any team members.

I think you were playing the game wrong, man.

Re:So in other words... (1)

wagnerrp (1305589) | more than 2 years ago | (#37385358)

Sure, you could tank everyone down with level 3 chests, miniguns, and just destroy everything in the level as a single pack. There were some balance issues that allowed that to function, in all but missions where you had to protect an asset as they walked across town. Some of us actually took some creativity and freedom in completing the missions.

Re:So in other words... (1)

freedumb2000 (966222) | more than 2 years ago | (#37384646)

Uhm what about SC2? Imagine that as an FPS.

Re:So in other words... (0)

Anonymous Coward | more than 2 years ago | (#37385084)

Well, Blizzard wanted to make that but they abandoned it. Nova, the hero Ghost you meet in the SC2 plotline, was to be the star of an FPS named "Starcraft: Ghost" which is officially "on hiatus" ie will probably never be finished.

And of course since SC2 is heavily customisable you can make a map that forces the player to control a single unit from a different perspective to normal, with no way to build or control more units. Not quite a FPS, but very close.

Anyway the OP is hopelessly confused between genres like "late 20th century American gung-ho" and genres like "2D scrolling shoot-em-up". It's as if someone said it's a shame they don't make horror movies any more, and it turns out they meant "Horror movies set in the 1950s starring my favourite actress". Well no, no, they don't do those any more. Move on.

Re:So in other words... (0)

Anonymous Coward | more than 2 years ago | (#37384934)

funny. while locked isometric view seems to be the choice for RTS, half-isometric view (called 3rd person) is still the choice for most MMOs

1stperson was around much longer. there is a debate in game design whether isometric perspectives in games sometimes even lift the atmosphere to the desired effect, while 1stperson limits it or even destroys it in some cases.

While you might enjoy your 1stperson chessgame, I strongly suggest to forget your wisdom and call it taste or gamedesign.

Re:So in other words... (1)

Jorth (1074589) | more than 2 years ago | (#37384488)

Holy cow, I'd give my left testicle for a 1 to 1 remake of Magic Carpet 2, just update the textures maybe and make sure it runs on Windows 7 and I will give you £40 immediately.

FPS is now the only genre. (5, Insightful)

MimeticLie (1866406) | more than 2 years ago | (#37384198)

First XCOM, now this. What I don't get is why. It's not like the typical FPS gamer today was playing strategy games in the 90s, so why all the old properties? What's the point in recycling IPs if your target audience has never heard of them?

Re:FPS is now the only genre. (0)

Anonymous Coward | more than 2 years ago | (#37384274)

FASA studios did it first, with shadowrun actually. Let me guess though. EA all ready had an FPS engine ready from Battlefield3 so now they have eyed some nice IP to shovel into that engine.

Re:FPS is now the only genre. (1)

Hsien-Ko (1090623) | more than 2 years ago | (#37385362)

I guess everyone forgot Commandos Strike Force, came out before Shadowrun, as a cash-in on the Call of Duty craze at the time, dropping all the isometric smartness it had before.

XCOM already had its action indundation in 1998 with XCOM Interceptor, then followed up with a super corny Hasbro-funded XCOM Enforcer in 2001.

The worst part? The hype. The people unaware of the franchise (COD gen 360 console gamers is a bigger demographic than you think) will be told it's the best thing ever for the franchise. GameInformer sure knows how to twist the negatives.

Re:FPS is now the only genre. (1)

somersault (912633) | more than 2 years ago | (#37384316)

Whatever, I played Syndicate demos as a kid, but I prefer FPSes, so this sounds interesting to me. Of course, if it's an awful game, I'm not going to buy it.

I loved the original Deus Ex, and the latest one is meant to be pretty good, but I'm still going to wait a while for the price to come down before getting it. I only pre-order games when I know they're going to be good. Duke Nukem Forever though.. oh gods.. the horror :(

Oh my god, so you are the one (1)

SmallFurryCreature (593017) | more than 2 years ago | (#37385542)

So you are the one to blame for 99% of games being fps'es. That means if we kill you, the world will finally get something new and original.

Now is it worth killing a human being, even if it isn't a particularly good example, for the sake of gaming. That is a though call...

I will have to think about this...

Don't start any long books.

New ideas are hard. (2)

the_raptor (652941) | more than 2 years ago | (#37384432)

What's the point in recycling IPs if your target audience has never heard of them?

Easy, new ideas are hard to come up with. It is far easier to steal someone else's idea and re-implement them. Hollywood makes plenty of re-makes of movies that would have little relevance to modern audiences, but the ideas behind them are still good (and the average studio executive has a hard time deciding what to have for lunch).

FPS is probably my favourite genre, but even I am annoyed that we seem to only have three major genres any more: FPS, RTS, and RPG/"Adventure". I love a good turn based strategy or RPG but they aren't made by major studios any more, and the indie versions don't live up to the late 90's games.

IMO the reason everything is being re-made as an FPS is because they sell so well on console. A bad FPS on console probably out sells any other game genre on PC. Consoles are just not good for the old school complex genres like XCOM and major publishers pretty much don't make PC only games any more.

Re:New ideas are hard. (1)

delinear (991444) | more than 2 years ago | (#37385538)

I'd like to see them at least test the water by releasing the originals as XBLA games. If they shift enough units that's all the justification they'd need to do a proper remake that does the series justice. Besides, Deus Ex is kind of already the FPS version of Syndicate (corporate global domination, augmented super soldiers, advanced tech, near future setting) albeit with some RPG overtones thrown in - this just strikes me as EA wanting to cash in on the success of DXHR.

Re:FPS is now the only genre. (1)

grumbel (592662) | more than 2 years ago | (#37384682)

It's free advertisement, you wouldn't have this Slashdot article when it wouldn't be for recycling an old games name and you wouldn't have many other gaming news articles either.

its easy to make. (1)

unity100 (970058) | more than 2 years ago | (#37384832)

game making tools and engines developed quite. despite it requires hardware, rendering detailed 3d landscapes and models are much more easier than anything else, because they can be done through automation and powerful computers.

art, on the other hand, is as hard as it was. gameplay, is also as hard as it was.

you can make shitty stories pass unnoticed or ignored while someone is jumping around with a 3d toon in adrenaline stream, but you cant do that with a game that would need to put gameplay first - 2d isometric games, or adventures, or strategies, or anything else than a fps.

and instead of trying to appeal to artistic sense of players or try to offer them actual fun through risky and hassle-prone gameplay making efforts, you just pop up an engine, pop polygons, pop textures and let them jump around.

Re:FPS is now the only genre. (1)

mentil (1748130) | more than 2 years ago | (#37384876)

My brother plays almost nothing but shooters today, but in the 90s he was playing Syndicate, X-Com, and Lucasarts adventure games.
Shooters are easy to make, pitch, and market. Projected sales are taken from similar games; if the most similar game was a flop from 15 years ago (Syndicate Wars) then it won't get funded. Say it's "like Bioshock" or something and it'll get approved.
Syndicate wouldn't work very well with a controller, either. Try dragging a window around a group of moving targets using an analog stick *shudder*.

I want to FPS 2K martin (1)

SmallFurryCreature (593017) | more than 2 years ago | (#37385512)

I know I stand utterly alone in this but Bioshock fucking sucked. This was supposed to be the spiritual successor to System Shock? Yeah right. It was a barely acceptable shooter but System Shock was never just a plain shooter.

And now Xcom to be turned into a shooter... oh yes, straying from the strategy part by simply slapping xcom on another genre worked so well before hasn't it.

Oh wait, it hasn't. Xcom in space basically butchered the franchise. But this time is SURE to be different because what the world needs right now is another FPS...

I want a new Syndicate game.. (1)

neokushan (932374) | more than 2 years ago | (#37384202)

Ok, I'll admit that like everyone else commenting so far, I'm pretty pissed off at this "reboot". It sounds, to me, that they've just ripped off Deus Ex, maybe put a small tweak to that formula here and there, but ripped it off none the less.

I have no problem with this.

I like Deus Ex and the game that they're proposing actually sounds like it could be good (The developers are decent, too). There aren't enough games out there like Deus Ex, so why not?

My problem is that I still want a new Syndicate game. This is Syndicate in name only, in much the same way that C&C: Generals was C&C in name only. I still want a strategy game that allows me to have a squad of 4 people running around a city, persuading an army, shoving them all into a car and going on a rampage - all in the name of corporate glory. There may not be many Deus Ex-Style games out there, but there's a hell of a lot more of them than there are Syndicate-style games.

Syndicate was ahead of its time and it still is by most measurements (So was Deus Ex. Human Revolution, while still a great game, is a cut-down version of Deus Ex)).

I have a degree in making computer games, but my day job ended up being a regular boring IT fair. I've been thinking of starting a personal project, an open-source game, I just hadn't decided what. I considered making a Syndicate clone, but with rumours of a reboot, I figured I'd hold off as I doubt I'd be able to make anything as good as a AAA developer like EA. Having heard this news, I'm seriously considering starting my project (Especially since Corporate Mayhem - http://mayhem.sourceforge.net/ [sourceforge.net] - seems to be long dead). It may never come to anything, but what the hell, it doesn't look like EA is going to do much better.

Re:I want a new Syndicate game.. (1)

Wattos (2268108) | more than 2 years ago | (#37384310)

[...] I've been thinking of starting a personal project, an open-source game, I just hadn't decided what. I considered making a Syndicate clone, but with rumours of a reboot, I figured I'd hold off as I doubt I'd be able to make anything as good as a AAA developer like EA. Having heard this news, I'm seriously considering starting my project (Especially since Corporate Mayhem - http://mayhem.sourceforge.net/ [sourceforge.net] [sourceforge.net] - seems to be long dead). It may never come to anything, but what the hell, it doesn't look like EA is going to do much better.

Let me know when/if that happens. Ill be happy to help out in the programming department ;)

Re:I want a new Syndicate game.. (0)

Anonymous Coward | more than 2 years ago | (#37384320)

That would be cool. I think the problem is to get someone who is good at doing graphics to join. It seems programing talent is possible to obtain, but it seems a lot harder to get graphics talent.

Not a surprise (0)

Anonymous Coward | more than 2 years ago | (#37384228)

This is keeping in-line with EA's strategy of take something good and rape it... rape it... rape it... rape it...

How I envisioned it (0)

Anonymous Coward | more than 2 years ago | (#37384268)

I thought a lot about making a mod of Dungeon Siege that would be a multiplayer version of Syndaicate Wars.

I think that perspective, which matches the original but the characters are obviously much bigger, is the best. Not only does it display the multiple levels of the syndicate world well, with a good view of your surroundings, but seeing how your character responds to the environment is half the fun (getting shot would push your character across the street, ditto for explosions). It would work best with say 16 players, they get divided into 4 syndicates so whereas in Syndicate Wars you controlled 4 people you'd control only control 1 (I guess this could be optional). You'd have to stay within a certain distance of your teammates and if say 3 of them moved in a direction then the contrarian would get pulled along.

When you die it would naturally be quite a wait till respawn so you'd go to a level that perhaps included players from lots of other games and would just be a deathmatch or something. Then when you're game was ready for respawn you'd get transfered back to it.

Game intro voice (0)

Anonymous Coward | more than 2 years ago | (#37384276)

EA GAMES - We screwup everything.

I loved the original Syndicate (1)

iB1 (837987) | more than 2 years ago | (#37384286)

I absolutely loved the original syndicate. It was one of the first games that I ever bought on my Amiga 1200. I remember saving up for it and everything! This sounds erm.... nothing like the original however. So what's the point of it?

Imagination is dead (1)

Serpents (1831432) | more than 2 years ago | (#37384304)

While I loved the original Syndicate I'm plain sick and tired of all those reboots. Rebooted comic books, rebooted movies, rebooted games and it seems like 90% of music is either covers or uses samples from old hits that they're hard to distinguish from the original. Why not try something original for a change? Is imagination and creativity in such short supply or is it that the accountants who run all those industries have no imagination at all? oh, and get offa my lawn!

Re:Imagination is dead (0)

Anonymous Coward | more than 2 years ago | (#37384366)

Originality = Risk.

Risk-averse men in fancy suits want their salary. They do not want risk. Those that want to take risk play in the global casino they call "the markets" (it pays a lot better and you don't have to wait for years for the rush of winning/losing your risky bet). Long term projects that actually produce something are risk-assessed to the death along the way to remove all risk and to hit all beancounter-produced estimates and targets.

Rumor is that Syndicate project got rebooted along the way several times. Could be that they originally intended to make a proper Syndicate, but at some point risk-averse men in suits who didn't understand anything except "oo, Call of Duty, Halo, Big Numbers" vs. "no data on a game like the one you are making here" decided that FPS would be less risky. Because of Halo and Call of Duty.

May these risk-averse "men" with no guts (or anything much between their legs) forever burn in hell.

Re:Imagination is dead (1)

niminimi (541436) | more than 2 years ago | (#37384416)

It's all in Oswald Spengler's Decline of The West. Towards the end, a civilization loses its creative powers and ends up repeating its old patterns. Only money and power mean anything in the end. Then the culture collapses and becomes spare parts and nourishment for new, more virile ones.

Then again, what new can there be, from a cosmic point of view. What is creativity, apart from the mind unfolding itself.

Re:Imagination is dead (2)

Serpents (1831432) | more than 2 years ago | (#37384434)

Return from the stars [wikipedia.org] by Stanislaw Lem also comes to mind

Re:Imagination is dead (1)

MadKeithV (102058) | more than 2 years ago | (#37384496)

If you've ever tried to be truly creative, you should try a search on TVTropes or even just google whenever you come up with something that you think is original. It often seems like every (big) idea has already been done - the only variation is in combinations or details.

FPS games.... (1)

AmonTheMetalhead (1277044) | more than 2 years ago | (#37384306)

Am I seriously the only person left alive on this globe who absolutely can't stand FPS games? It seems as if that's all they make these days :(

Re:FPS games.... (1)

Mike Mentalist (544984) | more than 2 years ago | (#37384380)

So don't play it then. There are hundreds of non-FPS games for you to play. Where does this notion that every game is an FPS come from?

Re:FPS games.... (1)

AmonTheMetalhead (1277044) | more than 2 years ago | (#37384430)

You need to reread what I wrote. I said "it seems as if that's all they make these days", this doesn't imply that they *only* make FPS games, just that those are the vast majority.

Re:FPS games.... (1)

Mike Mentalist (544984) | more than 2 years ago | (#37384464)

Really? You sure? Or is it just because you don't like them that is seems that way?

How many FPS games are made for the handheld consoles?

Re:FPS games.... (0)

Anonymous Coward | more than 2 years ago | (#37384962)

Nice strawman argument.

Re:FPS games.... (1)

MemoryDragon (544441) | more than 2 years ago | (#37384758)

No I hate them and hated them for years. Saves a lot of cash if you dont like FPS, nowadays.

FPS in dystopian future (1)

L4t3r4lu5 (1216702) | more than 2 years ago | (#37384394)

So you're telling me this will be an FPS based in the near-future with morally ambivalent scientifically enhanced soldiers treking around an urban environment?

Gee, I wonder which recent successful game release could have spurred you into entering that market segment.

Re:FPS in dystopian future (2)

the_raptor (652941) | more than 2 years ago | (#37384626)

I doubt the success of Deus Ex: Human Revolution played much of a role in the decision because it will be 3-4 years before this Syndicate game hits the market (DX:HR started development in 2007). The games industry isn't like Hollywood where you can churn out a movie in 6-months to a year to ride the coat tails of a blockbuster.

Rather I think the games industry has entered a nostalgic era where the 20 and 30 somethings are pining for the games of their youth (and instead getting FPS re-makes in the same setting) AND the modern combat FPS is getting really bloody stale. Going to something like Cyberpunk is a better option then Yet-Another-Modern-Combat-Shooter OR even worse a return to Yet-Another-WWII-Shooter (remember when modern day shooters were a refreshing change from repeatedly storming Normandy?).

Re:FPS in dystopian future (1)

bWareiWare.co.uk (660144) | more than 2 years ago | (#37384824)

It talks 3-4 years to do a good original game. It takes far less then 6-months to copy-past a cheep knockoff with no originality or balance. The announcement makes it clear this is going to be released early next year. So I wonder which EA is planning?

....FPS??? (0)

Anonymous Coward | more than 2 years ago | (#37384400)

Like everyone else, much excitement at this post's subject line, followed by much disappointment upon reading TFS. Syndicate Wars was a decent sequel, so I guess there is still plenty you could do with this franchise other than making it an FPS. Yes, I am prejudging, but the only way this could suck more would be if they retained the lousy ending from the first syndicate, heh :)

why? (0)

Anonymous Coward | more than 2 years ago | (#37384448)

Old-timers like us who loved the original are not going to buy it because it's a completely different type of game.
Kids who haven't played the original are not going to buy it because they've never heard of it.
So, why? Marketing wise it makes no sense.

A true remake ? (1)

Zilog (932422) | more than 2 years ago | (#37384710)

Syndicate was a very good game, mainly because of his humor and of his lack of political correctness (the 'persuasertron', the flame thrower and the awful civilian screams , etc.). I doubt that EA could really make a real remake of this game, that will probably be just a gentle ersatz.

in other words (1)

fireylord (1074571) | more than 2 years ago | (#37385252)

A completely derivativ unoriginal poorly designed rushed buggy knockoff that will do nothing other than kill off the genre. EA's got form for this kind of monkey business.

COOPER TEAM (0)

Anonymous Coward | more than 2 years ago | (#37384740)

Bazookas for everyone !!!!

Oh i see. Screw up another classic for profit. (1)

unity100 (970058) | more than 2 years ago | (#37384806)

See, syndicate was ... 'syndicate'. it basically brought a new format to tactical action/strategy games. this was what it was and this was why it was successful.

and then, an ea exec probably thought, 'what previously successful game title remains, which we havent fucked up for some profit yet', and remembers syndicate. and then he says himself 'hmmm.... fps games are popular these days. why not fuck up the entire game to be a fps by changing it totally and use its name to make money' ?

and then there was 'making money' in the sentence. it sounded good. and his superiors came and heard him tell. they liked 'making money' phrase.

and so, this was how another classic which redefined modern gaming was fucked by Ea.

Ea - you never fail us in fucking up things !! thank you. what would we do without you !! we would have to play original, progressive games !!

Syndicate (4, Informative)

ledow (319597) | more than 2 years ago | (#37384826)

First, "brilliant storytelling"? I don't remember much of that in Syndicate at all. The intro consisted of someone getting run over, turned into a cyborg and then shooting the "viewer". The rest of the cutscenes were a guy in a blimp throwing his lamp, and a party underneath the blimp, to my knowledge. The in-game text consisted mostly of "kill this guy for this reason" or similar.

That's part of what made Syndicate great - no junk, nothing getting in your way (every cutscene was skippable with any keypress), just you, a target, and a city to hunt them down in. Syndicate was simplicity and atmosphere - I can remember my brother crowing about the Blade-Runner-ness of it all, from the cutscenes to the pre-game interface to the cities. And who can forget that voice that confirmed your commands - "Ser-lected"?

Syndicate was simple, fun gaming. You didn't need a million keys on your keyboard to play (1, 2, 3, 4 and space if I remember rightly - and everything else on mouse), you weren't forced down any one avenue and the dynamics of "hyping" your agents, controlling four separate agents, loading weapons, the persuadertron, and controllable vehicles were relatively new and interesting (First ever game to feature car-jackings?).

It ran on everything (386 with 2MB if I remember), didn't need a ton of power, worked virtually intuitively, had decent saves, and the only downside was an impossibly unbalanced last mission (which was weird because all the others were pitched just fine).

But it sold because it was simple to play. Start New Game, take the default load-out, click to move, right-click to shoot, both-click (a vastly underused input mechanic) to hype temporarily. To enter car, click. To leave car, click. To change weapon, click. To separate your agents, click between them. It was a grown-up Cannon Fodder, with a bit of resource management thrown in (persuade everyone you can, then sell their weapons for upgrades). Hell, it even had radar so you could never get lost.

Syndicate Wars itself was a bit of blasphemy to the Syndicate fan because it lost a great amount of the simplicity. Full-3D FPS? Why? What's wrong with a 3D-esque layout that players can change if they want? It's C&C:Generals all over again - let's take an estabished isometric Dune-like game franchise and turn it into an FPS. Would you do the same the other way around?

Personally, it can stay in development for ever. But the second the original comes up on GOG.com, (they've already done a few Bullfrog titles this year) I'll be buying it.

Coming Soon... (2)

CobaltBlueDW (899284) | more than 2 years ago | (#37384890)

Duke Nukem: Mahjong Edition

Just don't take any risk at all (1)

devent (1627873) | more than 2 years ago | (#37384954)

That is typical for the whole entertainment industry. Don't take any risks in any form.

Syndicate was so good because it was a new idea, a strategy game with cyber-agents, with mixed some RPG elements, like equipment, where you had the freedom to do anything you like. Syndicate didn't had any story, it was just a very good game play and a novel idea. Either you are good guys and pick your targets with snipers/lasers or you are the bad guy who just kills everything, it's up to you. In addition there were some strategy involved.

So instead to make a real good game, with novel ideas, they just take the name beloved by many fans, make the no-risks-genre (FPS) and spend some 100M$ for special effects. The sad part it that it will sell, just like the SW prequels.

Kurt Cobain said it better (0)

Anonymous Coward | more than 2 years ago | (#37384988)

Rape meeeeeeeee!

EA is a gigantic puss oozing boil (2)

decora (1710862) | more than 2 years ago | (#37385144)

on the face of the computer industry.

next up 'lets remake kings quest as a first person shooter'

EA represents everything that is soulless and wrong.

every creative, visionary company of the 90s that came within 10 feet of EA corporate has withered and died, like they were infected by some kind of black plague of the soul.

You lost me at first person shooter (0)

Anonymous Coward | more than 2 years ago | (#37385372)

Seriously, everything on the market is FPS these days. They did the same thing to Fallout. Can we have a little diversity in game play please?

This will sell better... (0)

Anonymous Coward | more than 2 years ago | (#37385480)

...

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