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An FPS Minus the Shooting

Soulskill posted about 3 years ago | from the are-you-a-cooper-or-a-geraldo dept.

First Person Shooters (Games) 172

phaedrus5001 writes "Ars has a story about a first person shooter under development that involves no shooting on the part of the player; at least, no shooting bullets. The game, Warco, has the player in the role of a war correspondent. The object is to immerse yourself in missions and firefights in order to document what happens. From the article: 'Players will experience the process of filming conflicts, going into dangerous situations armed with nothing but a camera. They will then edit the footage into a compelling news story.' While it's an interesting and different concept, it should be even more interesting to see if the developers can actually convince a publisher to release the project."

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Publisher? (1)

wvmarle (1070040) | about 3 years ago | (#37477218)

Why do you need a publisher these days? Just release it yourself, online!

Re:Publisher? (1)

sourcerror (1718066) | about 3 years ago | (#37477234)

Because they don't have enough money for marketing?

Also, this idea seems a bit risky. I don't think I would like to gamble my parents' house on such an idea.

Re:Publisher? (2)

wvmarle (1070040) | about 3 years ago | (#37477290)

It's under development and they're hitting mainstream geek-press already (Ars, Slashdot). So a large part of their target market already knows about it.

Developing a game like this shouldn't give you too much hope to get rich. As TFA states they hope to make it "a commercial reality", not sure what they mean with it but it sounds like they hope to have it break even or make a little profit off of it. It's so out of the ordinary that to me it's hard to say what could happen to a project like it.

But to get back to the point: you don't need multi-million budgets for marketing. If you have an interesting product (and they do) then the press will happily write about it, like /. does now. No need to buy advertising on TV or whatever.

Re:Publisher? (1)

sourcerror (1718066) | about 3 years ago | (#37477338)

I have seen too many promising projects sunk because of lack of attention. The press is only intrested in polished products.

Re:Publisher? (1)

wvmarle (1070040) | about 3 years ago | (#37477362)

And rightfully so. No-one is interested in unfinished, poorly executed products. Polish is important. And that includes both graphics, overall game design (story, characters, options) and overall game play.

Re:Publisher? (0)

Anonymous Coward | about 3 years ago | (#37477660)

Minecraft isn't polished, does not have neat graphics and there is not much story to it. Notch (The developer.) still did a lot better than break even.
Sure, it is not the way things usually works out but for some reason I don't think that the things you listed correctly describes what makes people interested in games.

Re:Publisher? (1)

delinear (991444) | about 3 years ago | (#37478212)

No, what you've done is hold up an exception to the general rule, that doesn't mean the general rule isn't still correct for the vast majority. If you're betting the farm on being another exception to the rule you're taking an astronomical gamble.

Re:Publisher? (0)

Anonymous Coward | about 3 years ago | (#37477722)

The press is also interested in the press (well media in general) so this might do OK. I can easily imagine it getting coverage on TV news programmes although whether that would be helpful I don't know.

Re:Publisher? (1)

PopeRatzo (965947) | about 3 years ago | (#37478094)

The press is also interested in the press (well media in general) so this might do OK.

Bingo.

If an FPS game about a war correspondent came out, it would be all over the news and media.

It would also probably suck, but that's not the issue under discussion.

Re:Publisher? (1)

CastrTroy (595695) | about 3 years ago | (#37478490)

I could see this getting popular. Provider a system for people to share their edited war videos, and it could probably gain quite a following. I don't really understand the draw of something like MineCraft, or Dwarf Fortress, but they are quite popular games.

And you really don't with Steam (4, Interesting)

Sycraft-fu (314770) | about 3 years ago | (#37477680)

Steam in particular, but other digital services as well (like Impulse and Direct2Drive) have become a way that many people get a good number of games. Well, they also promote games as well. Steam runs games on promo on their front page. The trend seems to be either games that are really big and popular, or games that are indy and somewhat obscure, but well done.

A recent example is Bastion. Made by a team of 7 friends it has won a rather large amount of acclaim. I'd never heard of it, until Steam had it featured. It interested me, and apparently a ton of other people. It has sold really well, been written about in the game press, and so on. No big studio, no big marketing budget, just a good game that got promoted by Steam.

Likewise you have other opportunities for promotion with these digital sellers in that they love doing deals. Impulse and Steam like to offer a sale every weekend, and one each day as well. So you agree to a temporary price reduction, and you get front page exposure, or even a special popup in the case of weekend deals. Plus people repost it on various sites.

If you have a high quality game, it really can rise up and do well with nothing behind it. Might not happen in one day, but it can happen.

Most of the people who complain that you "have to have a big studio to make it," just don't produce good games (or often produce any games at all, they just talk about doing it). Not any more. Digital downloads have become a great equalizer. No, you won't do Call of Duty's billion dollars of sales, but you may sell a couple hundred thousand copies, maybe even a couple million. You aren't likely to get rich, but you can make some money.

Big studios and big budgets are only needed for big games. If your project involves tons of high end art, voice acting, and so on then yes you might be talking a $50 million budget and you'll need financial backing to make that happen. However if you are less ambitious, there's plenty of market for cheaper indy titles.

Re:And you really don't with Steam (0)

Anonymous Coward | about 3 years ago | (#37477952)

While Bastion was developed independently, it was released by Warner Brotheres Interactive with a pretty reasonable marketing budget for a game of its size. While Steam does a great job promoting games, you don't get featured on the front page for free, you need a publisher with some clout and money.

Re:And you really don't with Steam (1)

CastrTroy (595695) | about 3 years ago | (#37478598)

Exactly. Think about it this way. If you sell 100,000 copies at $10 each, that's 1 million dollars. If steam takes 30% (I can't get any hard numbers, but from quick googling that seems to close), you still have $700,000 left over. If it takes 5 people, 2 years to develop, that's 10 man years, giving $70,000 per person, per year. Now, that's not rockstar money (no pun intended), but that's nothing to laugh about either.

Re:Publisher? (0)

Anonymous Coward | about 3 years ago | (#37478164)

You dont need marketing. You only need a good project and you need to know how to use sites as slashdot and reddit to your advantage. just look at minecraft.

Re:Publisher? (1)

wvmarle (1070040) | about 3 years ago | (#37478350)

What you describe that is marketing. You're probably mixing up marketing with advertising: advertising is a common part of marketing, but there is much more to marketing than advertising.

Humble Indie Bundle (1)

higuita (129722) | about 3 years ago | (#37478534)

I dont see those participating in Humble Indie Bundle [humblebundle.com] with problems in marketing... in fact, they are making a good money [wikimedia.org]

Big publishers releases today are mostly just remakes of the same games, with better graphics... in fact, many times the game is even less fun to play, because "all" the development work was put in the graphic and very little on new ideas, the game story, bug fix, balance or simply in the fun of playing!

That is also why humble indie have lots success, most of the games are original and very fun to play, even if sometimes the graphics arent the state or art.

Taking things to extreme, to show that what is important is the fun to play, nethack [nethack.org] and Dwarf Fortress [bay12games.com] have almost no graphic feedback, yet are very famous, fun to play and people play it for years, even decades!

Re:Publisher? (1)

Abstrackt (609015) | about 3 years ago | (#37478566)

Because they don't have enough money for marketing?

Post the project on Kickstarter.

??? (wait)

Profit!

Re:Publisher? (1)

azalin (67640) | about 3 years ago | (#37477280)

You still need someone to give you some money in advance to pay some bills. If your team works for shares or little money you might pull it off without a publisher / investor. The concept is rather unique though and I can't really tell whether or not it will work. It is a gamble. One thing that could really give it a kick-start would be a good mission editor, so you could use it to create your own movies and scripts. How many people have been (ab-)using game engines that were never created for such things to make stuff like red vs blue and the like?

Re:Publisher? (3, Informative)

delinear (991444) | about 3 years ago | (#37477402)

The concept is rather unique though and I can't really tell whether or not it will work. It is a gamble.

Well, it's not that unique [wikipedia.org] :) - seriously though:

The path through the levels is linear, similar to a rail shooter. Up to 60 pictures can be taken per visit to a course. After completing a course, the player selects their best picture of each Pokémon to be rated by Professor Oak and added to the Pokémon Report. Scoring takes into account various aspects of the pictures, such as the Pokémon's size, its pose, and keeping the Pokémon in frame. Extra points are awarded for capturing a "special" pose or Pokémon

Substitute Pokémon Island for a warzone and Pokémon poses for battlefield atrocities and you're there or thereabouts.

Re:Publisher? (5, Funny)

fph il quozientatore (971015) | about 3 years ago | (#37477426)

Substitute [...] Pokémon poses for battlefield atrocities and you're there or thereabouts.

I'd rather take the battlefield atrocities, thanks.

Re:Publisher? (1)

azalin (67640) | about 3 years ago | (#37477672)

Even if I had known about this, I would probably have pretended not to have ever heard about it. Rule 34 probably is active (or will be soon) too. Mmmh that might even be a more interesting game too.

Re:Publisher? (0)

Anonymous Coward | about 3 years ago | (#37477932)

the team is _already_ working on it without nobody paying the bills?

and this is their run to find someone to pay them in _advance_

Re:Publisher? (0)

Anonymous Coward | about 3 years ago | (#37477398)

Why do you need a publisher these days? Just release it yourself, online!

Especially when it's just a recruitment tactic to lower the cost of front-line war reporters.

Re:Publisher? (2)

tepples (727027) | about 3 years ago | (#37478058)

Just release it yourself, online!

And get it digitally signed by the console maker how? Nintendo doesn't want to deal with first-time developers, and Sony's web site for signing up as a developer has been broken for five months now.

Re:Publisher? (1)

wvmarle (1070040) | about 3 years ago | (#37478296)

I don't know about this particular game, but if I understand correctly you have to develop for each console separately. Different hardware platforms. That's a lot of extra work for a small start-up game developer, or for an individual/group doing it in their spare time. Better start with the PC platform - if only because most people have one of those already.

And the games market is definitely bigger than the consoles. If I were a beginning game maker I would target either the mobile phone market, or the desktop PC market. This game will be for the PC market, it sounds too heavy for phones. Now if they are successful in this market, they may have the money to invest in porting the game to other (console) platforms, and they will have the name to have the console makers sign them up.

Aversion to sharing a PC monitor (1)

tepples (727027) | about 3 years ago | (#37478562)

if I understand correctly you have to develop for each console separately.

Unless you make your game exclusive to one console. The market encourages this: Microsoft's "Xbox Live Indie Games" is the only console developer program open to the public.

Better start with the PC platform

Which doesn't work for all genres because people like CronoCloud appear to be under the impression that people are unwilling to plug in USB gamepads and play shared-screen co-op games on PCs [pineight.com] . He thinks shared screen is for consoles only and PC games should require a separate gaming PC per player, despite that TVs have PC inputs and desktop PC monitors are getting as big as bedroom TVs were in the N64 era. So if this game had a two-player co-op mode, for (let's say) one driver and one photographer, he'd make the PC version require two computers as opposed to making available a mode suitable for one computer, one gamepad for the driver, and one mouse+keyboard for the photographer.

Re:Publisher? (1)

CastrTroy (595695) | about 3 years ago | (#37478662)

How did 2DBoy get World Of Goo released on the WiiWare store then. Sure, it was already popular on the PC before getting to WiiWare, but it's still their first and only game. If they can do it, I'm sure others can. There's tons of games on WiiWare that I don't recognize the name of the "studio" that made the game. Mind you, it's not the free-for-all that XBox360 has (funny you just forgot to mention them), but I Think Nintendo wants to maintain a more "curated" shop, so that the good games don't get drowned out by unpolished demos and people putting up a "game" just to say they did it. Which I find perfectly acceptable.

Shooting (1)

Lord Lode (1290856) | about 3 years ago | (#37477240)

So it is shooting! Shooting pictures and films :)

Re:Shooting (5, Funny)

azalin (67640) | about 3 years ago | (#37477286)

Do you get to use a Canon for this?

Re:Shooting (1)

dredwerker (757816) | about 3 years ago | (#37477400)

Do you get to use a Canon for this?

You could nickone - no I'll get my coat

Portal? (1)

Anonymous Coward | about 3 years ago | (#37477248)

What about Portal? It didn't involve any bullet shooting and it was a FPS

Re:Portal? (0)

Anonymous Coward | about 3 years ago | (#37477274)

"Portal is a single-player first-person puzzle-platform video game developed by Valve Corporation." not a shooter ;P

Re:Portal? (0)

tehcyder (746570) | about 3 years ago | (#37477408)

What about Portal? It didn't involve any bullet shooting and it was a FPS

If there's no shooting it's not a fucking FPS. By definition. Why can't you just say it's a game you play in the first person. You could have a first person adventure/puzzle game, a first person Civ-style game, a first person sports game...

Re:Portal? (2)

ArcherB (796902) | about 3 years ago | (#37477466)

What about Portal? It didn't involve any bullet shooting and it was a FPS

If there's no shooting it's not a fucking FPS. By definition.

Why can't you just say it's a game you play in the first person. You could have a first person adventure/puzzle game, a first person Civ-style game, a first person sports game...

FPS = First Person SHOOTer

What did you do, exactly, with that Portal gun to make it work? Here's a hint, GP said " It didn't involve any bullet shooting and it was a FPS".

Even in this game, you have a camera. What do photographers call it when they take pictures or video?

Re:Portal? (1)

Calydor (739835) | about 3 years ago | (#37477752)

What did you do, exactly, with that Portal gun to make it work?

I fired it. Why?

What do photographers call it when they take pictures or video?

Taking pictures and filming, respectively. Or if you're nitpicking, professional photographers likely call it 'working'.

Re:Portal? (0)

Anonymous Coward | about 3 years ago | (#37477838)

What did you do, exactly, with that Portal gun to make it work?

I fired it. Why?

What do photographers call it when they take pictures or video?

Taking pictures and filming, respectively. Or if you're nitpicking, professional photographers likely call it 'working'.

Nice way to dance around the answer, dickhead, we all know that you shoot shit with your Portal gun, and photographers shoot photos and scenes.

In common use, "FPS" is usually used to indicate the style of interface, not game play. Portal is a "FPS style Puzzle" game, Halo is a "FPS style Shooter".

Re:Portal? (0)

Anonymous Coward | about 3 years ago | (#37478448)

"Well, I've got my camera and film... I'm going on my first photo _ _ _ _ _!"

I'm thinking Calydor is a politician. The idea is to avoid ANYTHING that makes a valid point against one's mindset.

Re:Portal? (0)

Anonymous Coward | about 3 years ago | (#37478634)

extravaganza

Re:Portal? (1)

somersault (912633) | about 3 years ago | (#37477498)

It involved shooting portals, what's the problem? Games like Amnesia are first person adventure/puzzle games, but Portal was a shooter/adventure/puzzle game :p

Re:Portal? (0)

Anonymous Coward | about 3 years ago | (#37478614)

Ignore the title... as it never says "the first" etc etc. Even infamous is a fps that doesn't involve shooting bullets (well you don't shoot bullets anyhow).

Also, I'd be interested in a game like this as its a bit different than the norm while still sounding fun.

Amnesia: Dark Descent (1)

Mike Mentalist (544984) | about 3 years ago | (#37477256)

It's not quite the same thing but anyone interested in a non-shooter FPS type game should check out Amnesia: Dark Descent.

It's pretty creepy but the puzzles are pretty good and so is the story and voice acting. Should be available for not too much dosh on Steam.

Re:Amnesia: Dark Descent (0)

Anonymous Coward | about 3 years ago | (#37477678)

Or Penumbra: Black Plague, which is the earlier part and is better.

Re:Amnesia: Dark Descent (0)

Anonymous Coward | about 3 years ago | (#37478592)

It's not quite the same thing but anyone interested in a non-shooter FPS type game should check out Amnesia: Dark Descent.

It is pretty nice if you are looking for a first person view game without shooting.
If you on the other hand is looking for a first person view game without violence (Because you think that your children shouldn't play games with too much violence.) then Amnesia might not be the best choice since it not only shows gore pretty well but also describes very violent forms of torture in way too much detail for any sane person to be comfortable with it.

Seriously, to just categorize a game to wether you shoot or not without thinking about if you are shooting flowers and rainbows at pink spherical monsters or if you are maiming civilians in an ultraviolent game seems a bit pointless.
In this game the objective might not be to kill people but rather to document it. In the end it might teach children to document rather than intervene when other people get hurt.

Myst? (0)

Anonymous Coward | about 3 years ago | (#37477258)

An FPS minus the shooting? It sounds a lot like Myst.
  http://en.wikipedia.org/wiki/Myst

Re:Myst? (1)

somersault (912633) | about 3 years ago | (#37477526)

Myst was first person, but it was made up of still scenes (with a little animation sometimes), and it had no shooting.. it was pretty much nothing like an FPS. I remember other similar games on my Mac as a kid, one horror based one, one detective based one. They (and Myst) were basically just graphical versions of text adventure games. All in all, I prefer the text based ones over pre-rendered stuff. Using your imagination is a lot more fun somehow (yes, I also prefer MUDs to stuff like WoW).

Free marketing (1)

jlebrech (810586) | about 3 years ago | (#37477264)

Now there's the free marketing, all they need now is to finish it and release it on steam.

FPS (-1)

Anonymous Coward | about 3 years ago | (#37477288)

"First-person shooter" without shooting.
Shut the fuck up!

Interesting Idea (1)

Steauengeglase (512315) | about 3 years ago | (#37477294)

But I don't quite get the idea of the blood spat when you get shot. If you were a journalist, well, you'd be dead (like anybody else really), but for the sake of the game a mechanic where you black out for a bit of time and get a very different story from what would have happened if you were a conscious would have been a lot more interesting.

Beyond good and evil (2)

vegardh (831486) | about 3 years ago | (#37477304)

Very interesting, the underrated game Beyond Good And Evil involves creature photography as a fairly central gameplay element, and that bit is very good.

Re:Beyond good and evil (1)

Trilkin (2042026) | about 3 years ago | (#37477336)

Dark Cloud 2/Dark Chronicle comes to mind here too.

Pokémon Snap (2, Insightful)

Anonymous Coward | about 3 years ago | (#37477306)

So it's like Pokémon Snap. Nothing innovative, move on.

Re:Pokémon Snap (1)

barlevg (2111272) | about 3 years ago | (#37478204)

This was the first thing I thought of...

LIKE SEX WITHOUT THE GIRL !! (0)

Anonymous Coward | about 3 years ago | (#37477322)

Not much to brag about !!

o_O (1)

Johann Lau (1040920) | about 3 years ago | (#37477476)

What is there to brag about when playing a FPS?

Re:LIKE SEX WITHOUT THE GIRL !! (1)

ArcherB (796902) | about 3 years ago | (#37477484)

Not much to brag about !!

Unless you're a girl... or a gay man.

Re:LIKE SEX WITHOUT THE GIRL !! (1)

TheRaven64 (641858) | about 3 years ago | (#37477796)

Sex without a girl, if you are a girl, means sex without you, so it's probably not much to brag about either...

Good journalism isn't objective (2)

addie (470476) | about 3 years ago | (#37477328)

Games generally need some kind of scoring mechanic to keep players playing. If this game moves ahead, then it would require a system that scores the report based on objective criteria - the only other option would be to have a gaming community score reports (but with a niche game, and a troll-ridden community, this seems unfeasible).

So what gets the most points? Shooting video of soldiers fighting hard for their country? Or getting insider shots of blatant war crimes? Perhaps civilians cowering in fear, or mass graves? The kind of shots that a true war correspondent would want are not the kind that are suited to a game.

A clever concept, but impossible to judge the success of the player to any meaningful degree. It's more likely to be a dialogue-driven story game, with bits of running around, making "moral" choices, and shooting video that's edited together for nothing more than the pleasure of the gamer. I applaud the originality, but I'm skeptical of its appeal.

Re:Good journalism isn't objective (1)

Opportunist (166417) | about 3 years ago | (#37477404)

A daring concept (but not new, hello, /., 22 comments and not a single one even mentioning nethack?), but as you identified, it will most likely get stale soon. It will probably end up being a hide-and-sneak game where you have to get to a certain spot so you can take a good picture and preferably before whatever you're supposed to "shoot" happens.

Think CoD Sniper missions, just without guns.

Re:Good journalism isn't objective (1)

Lord Lode (1290856) | about 3 years ago | (#37477492)

Nethack is not an FPS, and it has shooting (arrows, ...). So its relevance to this article is almost none.

Re:Good journalism isn't objective (1)

Hentes (2461350) | about 3 years ago | (#37477598)

If you play as a pacifist Tourist then it has some similarities.

Re:Good journalism isn't objective (1)

icebraining (1313345) | about 3 years ago | (#37477510)

It could also reward reaction time, like other FPSs do: let's say an helicopter crashes near you, or an important guy gets hit unexpectedly; you need to be very fast to capture the moment. You could even apply Bullet Time mechanics.

Re:Good journalism isn't objective (0)

Anonymous Coward | about 3 years ago | (#37477462)

Good journalism doesn't exist - it's all about ratings and money.

Re:Good journalism isn't objective (1)

Hentes (2461350) | about 3 years ago | (#37477540)

It doesn't necessarily have to be about points. It could about given certain primary objectives from your paper to document, and the challenge is getting there without being shot. Or it could have an investigative part where you have to get information out of reluctant soldiers and frightened/hostile civilians about places where interesting stuff happens than getting in and out of there without being seen, adding a sneaking element. But I too, am sceptical.

Re:Good journalism isn't objective (1)

addie (470476) | about 3 years ago | (#37477610)

After watching the video, I think you're right about the objectives. I guess the player will be given a list of scenes to capture like:
- Wounded friendly soldier
- Exploding fuel depot
- Civilian hostage

However that will mean a) the player will be more or less aware of what to look for prior to the mission, and b) stifle much creativity. Your suggestion that it involve investigative journalism through some sort of dialogue system is a good one. This could mean branching and dynamic missions, and enable the player to choose whether to be, for example, a sensationalist journalist or a more hardline reporter. Unfortunately I doubt this will be the case.

Re:Good journalism isn't objective (1)

Calydor (739835) | about 3 years ago | (#37477806)

It could also be a case of being given a mission to go cover some op or another, but with 'hidden' objectives such as what you described, like exploding depots, mortar shells coming down near you etc.

Re:Good journalism isn't objective (0)

Anonymous Coward | about 3 years ago | (#37477568)

Halo: CE had zero scoring, but was very successful.

Re:Good journalism isn't objective (0)

Anonymous Coward | about 3 years ago | (#37477576)

I can't think of a game I've played in the past four years that has a scoring system. Always pisses me off when I read an article claiming "Grand Theft Auto awards points for destruction and killing pedestrians". Points have been obsolete since at least as far back as 1995.

Re:Good journalism isn't objective (0)

Anonymous Coward | about 3 years ago | (#37477904)

They could turn it into a game of physics - how do you place mirrors to make three Iranian missile launches look like four?

Re:Good journalism isn't objective (1)

SolemnLord (775377) | about 3 years ago | (#37478092)

Games generally need some kind of scoring mechanic to keep players playing.

I spend hours and hours on Minecraft because I like the earned satisfaction when I build something awesome without hacking my inventory.

Days were spent in the original Rainbow Six mission planner because it was more important that I have a flawlessly-executed mission than beat the game.

The fact that I never had a weapon for the longest time in Dark Corners of the Earth, or had to hide from monsters in Amnesia, never bothered me in the least.

Gamers will create their own "scores" if the game allows them. Here, it seems pretty obvious that the player has to choose between danger, and the possible shots that they can get. Add the tension of being a soft, meaty target that can't shoot back. Putting together an effectively-edited video at the end of any event, whether or not they share it with the community, will give a lot of people a sense of satisfaction in the work they did earlier in the game.

So what I'm saying is that it offers creative appeal akin to Minecraft (getting the footage), the planning appeal of Rainbow Six (editing the footage), and the tension of DCotE or Amnesia (staying alive for the sake of the footage). These are all successful games in their own right, and I can see a lot of players looking forward to this. I know I'll be buying it on release day (if I can't pre-order it).

Re:Good journalism isn't objective (1)

Warwick Allison (209388) | about 3 years ago | (#37478500)

If it was scored the way actual embedded journalist reports are evaluated, it would be about not capturing atrocities.

Publishers are not the Problem (2)

Shihar (153932) | about 3 years ago | (#37477382)

Publishers really are not the problem. Publishers have more to fear handing money over for a knock off FPS than this. Your COD low budget rip off isn't going to make any money. What publishers do have to fear for is game play. If the game play is solid, they are going to have absolutely no problem gathering up the cash. In fact, if there is good game play here, I think publishers will be clawing their eyes out to get their hands on this. Everyone wants a Portal or Minecraft.

If this game doesn't get picked up, it is because it is not fun. You are free to wrap up a moral lesson on the value of journalism, war, or whatever, but if it is just a moral lesson wrapped with empty and dull game play, no one is going to play it.

You can color me mildly skeptical of this game. They have spent a lot of time talking about the neat gimmick that is the setting and the protagonist's job. Nearly everyone agrees that the setting sounds interesting and unique. What I have not heard them say much about is how they are going to make the game fun. Am I going to be an idiot with a health bar chasing the Call of Duty guys as they tear up the street and mow down civilians? Is this going to look more like an on open world FPS RPG than a shooter on rails? Am I going to be scoring points for getting action shots of civilians getting shot and terrorist getting blown away, or am I sleuthing around and talking to people trying to find a story?

Fun game play doesn't have to involve putting a bullet between someone's eyes, but I am pretty sure it has to involve more than chasing around the Call of Duty guys with a camera as they run through scripted battles. I'm not saying that this game isn't going to be fun, just that they have not shown what neat game play gimmick is going to go along with what everyone agrees is an interesting concept and setting.

Objective Journalism (4, Funny)

E.I.A (2303368) | about 3 years ago | (#37477438)

If they don't have an Easy Mode (embedded journalist mode) the games will be very quick; both sides will be shooting at you, and that makes writing very difficult.

Worst Capture The Flag Server Ever (3, Funny)

laejoh (648921) | about 3 years ago | (#37477488)

OB: http://xkcd.com/569/ [xkcd.com]

They will be able to if it is fun (1)

Sycraft-fu (314770) | about 3 years ago | (#37477500)

The problem with most of these types of games where they have some sort of "message" is that they get all preachy with it and forget the fun. Games are ultimately about fun, everything else matters much less. So if they find a way to make their idea entertaining, then they'll probably find someone interested in publishing it. However if their objective is to send a message about war and/or journalism, then probably not.

Games don't have to have violence or shooting to be popular. They do have to have fun though.

Re:They will be able to if it is fun (0)

Anonymous Coward | about 3 years ago | (#37478030)

http://en.wikipedia.org/wiki/Robert_Capa

all the marketing they'd need, if they would really do it right.

Re:They will be able to if it is fun (1)

oakwine (1709682) | about 3 years ago | (#37478408)

Right on the nose. Or they try to raise consciousness level of one or another good cause. Life has many exciting enterprises that do not involve shooting other people, animals, monsters, or demons for whatever purpose. But if someone writes a jungle exploration game you can be sure they will try to teach the principles of ecology and conservation. Suddenly the game feels like work. The End.

Already been done. (2)

isCreeper($('Ssss')) (2424986) | about 3 years ago | (#37477504)

What about Pokémon Snap? http://en.wikipedia.org/wiki/Pok [wikipedia.org] émon_Snap I can imagine the tag-line: "War crimes! Gotta catch 'em all!"

Re:Already been done. (0)

Anonymous Coward | about 3 years ago | (#37477558)

Lots of other first person non-shooter games besides Snap as well.

Portal & Tag
One of the Ultimas
Any Racer or Flight sim/combat (nearly all have a first-person mode)
There are a few adventure games that are first person, or at least have the option for it.
Myst & related games
Journey Man Project & related games

I'm sure there are many others.

This story is misleading. First person != FPS

Re:Already been done. (0)

Anonymous Coward | about 3 years ago | (#37477778)

There is also the game defrag. Gameplay is centered on speed runs and trickjumping: http://www.youtube.com/watch?v=DAjXCWHVJh8 [youtube.com]

It was originally a Quake 3 Arena mod, now anyone can play for free. The community is still alive.

Find out more:
http://www.breakdown-hq.com/ [breakdown-hq.com]

Re:Already been done. (1)

frehe (6916) | about 3 years ago | (#37478578)

"War crimes! Gotta catch 'em all!"

Change that to "War crimes! Gotta commit 'em all!", and you have a buyer. ;-D

Re:Already been done. (1)

adamofgreyskull (640712) | about 3 years ago | (#37478674)

Also, not the whole game, but in Bioshock 2(?) there was a research camera which rewarded you for capturing footage of the various enemies.

Sounds boring (0)

Anonymous Coward | about 3 years ago | (#37477508)

But can you beat people to death with your camera? Or stab people with mic?

It is still shooting.... (1)

souravzzz (2001514) | about 3 years ago | (#37477532)

but instead of bullets, it is about shooting a film!

FPJ (1)

dredwerker (757816) | about 3 years ago | (#37477572)

First Person Journalism - hasn't got a ring to it really.

prior art from 1997 (4, Informative)

rgareus (1826384) | about 3 years ago | (#37477596)

World Skin - a photo safari in the Land of War - an Interactive A/V Installation by renowned artist Maurice Benayoun [wikipedia.org] won the golden Nica award at the Ars Electonica Festival in 1997! It was presented in a 3D-Cave on 6 Screens using OpenGL on SGI workstations. quite a feat for that time.

"World Skin" is a 3 person game. One driver, two photographers.

"Armed with a camera, visitors are placed in a sinister war zone that is visualized on a large projection screen in 3D animation and video. By operating photo cameras visitors may take pictures of the war scenes and experience how the camera becomes a 'weapon' that enables them to wipe out the projected images. Only the outline of the taken picture is left as a silhouette in the projection. Visitors can take a print of the photos they shot with them." http://www.benayoun.com/projet.php?id=16 [benayoun.com]

Yea i dont get it. (1)

unity100 (970058) | about 3 years ago | (#37477604)

why the fuck do we have to always shoot around in 3d games ? with few exceptions and a number of rpg games, this is absolutely the case in modern 3d gaming - environment, first person, shoot.

despite the immersion 3d environment can provide, no use of this is being made. its now possible to see the world from a medieval peasant's perspective, or a prehistoric caveman's perspective. with 3d, total immersion can be provided.

imagine - when patrician 1 (amiga, pc) came out, it created so much immersion with beautifully and artfully painted 14th century environments. most of the success of the game can be attributed to this. other examples can be given. we are at a time in which immersion like never before can be provided, but, noone is going for it.

i guess it is much easier to create 3d environments, then fill it with scripted bots and have the player shoot at them. shitty, lazy game development.

Re:Yea i dont get it. (0)

Anonymous Coward | about 3 years ago | (#37477906)

with 3d, total immersion can be provided

Hardly. Every visual element still needs to be created by artists. The world you're immersed in is as artificial as anything the 2D era provided. It still demands the suspension of disbelief. And herein lies the problem. Back in the day, the game would just tell me I was a knight and I'd go along with that. Now, they have to show me what a knight looks like, how he moves and interacts with the world. It all has to be visual and if I don't buy their particular implementation of the concept, that game's ruined for me. I believe this is why so many games are so conservative and derivative in their design. Finding something that works is a lot harder these days.

Which side will the journalist be on? (0)

DNS-and-BIND (461968) | about 3 years ago | (#37477652)

So, which side of the conflict will the journalist be representing? If she represents the mainstream liberal/left journalism, she'll be ostensibly with the soldiers but her heart will be with the ununiformed combatants [loc.gov] . The plot of the game will undoubtedly involve "reciting the narrative" which will include ignoring every virtuous and heroic act of the soldiers, and highlighting every time they spit on the sidewalk. I mean, - you didn't get the memo? [washingtontimes.com]

The game's final cutscene will undoubtedly be the player receiving the Pulitzer Prize or possibly the Nobel Peace Prize [nrdc.org] for reporting atrocities. How could the game possibly end otherwise?

Erm... (2)

JohnnyBGod (1088549) | about 3 years ago | (#37477698)

There really wasn't much shooting in Mirror's Edge, either. In fact, you can complete the game without shooting a single bullet, and that doesn't even increase the difficulty all that much.

Re:Erm... (1)

delinear (991444) | about 3 years ago | (#37478402)

Ditto Deus Ex Human Revolution. Aside from the crappy boss fights you can happily do the whole game without firing or even using non-lethal take downs and the stealth run through I did last week was a lot of fun. I guess this game is going to be similar, trying to get into places where you can score the scoop story without being seen. It's fun, but it's nothing amazingly new or unique (the journalist story is interesting, but I remember using stealth to get into position to record secret conversations years ago in the Splinter Cell games - admittedly a tiny part of those games but the same principle nevertheless).

What about mulitplayer? (1)

Dark Lord of Ohio (2459854) | about 3 years ago | (#37477730)

Whole idea seems interesting... a bit, for single play mode. But I cant imagine mulitplayer mode - best picture of the carcass?

Shoot the Bullet the FPS? (0)

Anonymous Coward | about 3 years ago | (#37477734)

They even have the female journalist.

Send in the drones (1)

SpaceCracker (939922) | about 3 years ago | (#37477766)

Here is a cool idea:
Build an Unmanned News Reporter and have it controlled by a gamer for live coverage of conflicts, disaster struck areas and other dangerous locations.

FPS minus the shootin isent that new. (1)

rbpOne (2184720) | about 3 years ago | (#37477786)

Amnesia: The Dark Descent comes to mind.

Great game btw.

Wish it had been done... (1)

WWWWolf (2428) | about 3 years ago | (#37477944)

Back in the day, I had feeble dreams of someone making a paparazzi photography mod for Max Payne. Weapons ranging from tiny point-and-shoots to motorised SLRs with gigantic telephotos. ...no, seriously, that would look awesome on bullet time.

Hellishly difficult (1)

SmallFurryCreature (593017) | about 3 years ago | (#37477970)

In corridor shooters such as Bad Company, the AI is atrocious and completely incapable of achieving anything. You are not the hero because you are so great but because everyone else is so crap.

AI routinely is running into a corner and needs to be reset to catch up to you. Almost all games have issues like this. But that is okay, you are the hero in the lead taking all the lead so you don't notice the keystone cops behind you.

BUT as games like Operation Flashpoint shows, when you have to rely on your own sides AI, things often get hairy. This is why the successor games added a LOT more purely scripted events, rather then AI events. I once had to cancel a mission because a second squad was unable to board a vehicle.

If in this game you are not just going to be filming perfectly scripted events, then how many wars will not happen because the AI got stuck? Or you are in location A watching a soldier trying to shoot a wall and the action happens in location B? That is life you say but life sucks. It reminds me of racing games in which the most spectacular crashes happens and you don't see anything because you are on the other side of the circuit. In game, you want to be in center, not miss the action because that is realism.

It sounds an intresting idea but I think it will fail as they realize just why all FPS are so much the same. Same reason all porn movies show the money shot, because a closeup of the lights at the moment might be artsy but not what the audience wants.

Re:Hellishly difficult (2)

Lumpy (12016) | about 3 years ago | (#37478254)

Not always true. There were bots for Quake 3 that were absolutely spooky. they never got stuck and could make decisions to go a different route as well as adding some randomness to throw you off.

The reaper bot was good, but several guys made modifications that would fool people into thinking they were players. One of the bots would actually rocket jump successfully.

Done before (1)

ME-tan (995456) | about 3 years ago | (#37478126)

So is this going to be anything like the Fatal Frame series?

This has been expirmented with before.. (0)

Anonymous Coward | about 3 years ago | (#37478186)

http://www.youtube.com/user/Dslyecxi#p/u/38/9e4cL7laL_M

Unfortunately I can't find the video where the War corespondent(a real PC gaming writer in this case) was taken hostage, and held for ransom.

So... Pokemon snap? (1)

erroneus (253617) | about 3 years ago | (#37478332)

So Modern Warfare meets Pokemon snap? That'll be... uh.... interesting.

But you know, if they teamed up with Adobe or some other video editing software publisher, they might have something that can teach people about photography, videography, and editing. This could be used to generate professionals in these fields in a way that is faster and more effective.

Video gaming can and should become more involved in such things, I think. Trick is, how to make some of the more mundane things more interesting. In this case, being in a war makes it more interesting.

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