×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

id Software Releases RAGE

Soulskill posted more than 2 years ago | from the back-in-the-post-apocalyptic-saddle dept.

First Person Shooters (Games) 192

Today marks the launch of RAGE, id Software's post-apocalyptic first-person shooter that's been in development for at least four years. Early response to the game is mixed, but mostly positive. Eurogamer wrote, "This certainly isn't a video game like the ones we're used to playing in 2011, smothered in celebrity voice actors and shoulder-grabbingly intense expository cut-scenes, and varnished by psychologists so we never look in the wrong direction when we're sprinting away from a set-piece. Instead it's something simpler and more old-fashioned. Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, RAGE is warm-hearted and refreshing." The review at Opposable Thumbs was much more critical, saying, "None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns." If you'd like to see a look at the actual gameplay, Giant Bomb has a lengthy video with commentary.

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

192 comments

Id releases Engine, tech demo... (4, Interesting)

fuzzyfuzzyfungus (1223518) | more than 2 years ago | (#37597094)

Gaming press interprets tech demo as game, responds accordingly.

Re:Id releases Engine, tech demo... (-1)

Anonymous Coward | more than 2 years ago | (#37597098)

RAGE Nukem Forever!

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597114)

Let's just hope they release the source for id Tech 4 now.

Re:Id releases Engine, tech demo... (1)

somersault (912633) | more than 2 years ago | (#37597132)

Pretty damn expensive tech demo :p I get your point though. Some people are happy playing awful games with pretty graphics of course. Me, I bought Farcry when it was at budget price to see what all the fuss was about, and even then I thought it was a waste of money.

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597180)

sorry but i though far cry was very open and apart from a few places was fairly non-linear.

the linearity (is that a word) of games is probably their major downfall, for me at least.

it was crysis that made me stop buying games, once and for all. as far as gameplay is concerned, it was garbage. just like rage and la noire.

Re:Id releases Engine, tech demo... (1)

ttong (2459466) | more than 2 years ago | (#37597240)

I don't know if LA Noire is good as a game, but I love the albums! Check [youtube.com] It [youtube.com] Out! [youtube.com]. Amazon has [amazon.com] these [amazon.com] three [amazon.com], Spotify has these and one more (sorry, no linky).

(and here's how to d/l yt vidyas [github.com])

Re:Id releases Engine, tech demo... (2)

PopeRatzo (965947) | more than 2 years ago | (#37597446)

Seems like video games are the only way to get a new generation to hear this great music. You've got twenty-somethings who know the Ink Spots thanks to Fallout 2. It used to be Quentin Tarantino movies that brought music to them, but now it's games.

I'm playing Driver San Francisco, and I'm hearing some great stuff. Hound Dog Taylor, some old California R&B, late 70s funk.

I'm surprised there hasn't been a game that licenses some of the early and mid-fifties bop like Charlie Parker, early Miles from the 60's, West Coast Cool like Gerry Mulligan. I think it would be perfect for an atmospheric game like L.A. Noire.

In fact, when are they gonna make a video game out of the James Ellroy novel White Jazz or even better, American Tabloid. It's a more compelling story than Halo 3 or Bayonetta.

Totally off-topic Re:Id releases Engine, (1)

jitterman (987991) | more than 2 years ago | (#37598046)

I recently picked up "Blood's a Rover" via audiobook, and I find that his dense staccato style is extremely difficult to listen to. Since I have heard so much positive about Ellroy's writing (and yeah, I know the film version of LA Confidential diverts from the novel, AND that "Blood's a Rover" is the third of a rough trilogy), I think he's an author that has to be read, not heard. I may approach him starting with his first novel (my understanding is he didn't start this type of prose until an editor told him to make one of his books shorter, so he began removing words rather than plot items). Once I'm hooked on his storytelling, I may be able to adjust to his unique approach to language.

Re:Id releases Engine, tech demo... (1)

benlwilson (983210) | more than 2 years ago | (#37597244)

I have to disagree, Farcry failed to hook me. Crysis on the other hand had me hooked after the first 10 minutes. I've replayed Crysis and Crysis Warhead many times and it's always fun.

One game is almost never going to be appealing to everyone since everyone enjoys different aspects.

Most people are going to find one of the following aspects significantly more important over all the others, And ask 10 people and you will probably get an equal distribution over all of them

- Storyline

- Technology

- Character development

- Visual effects.

And i'm sure there are many other areas too.

Re:Id releases Engine, tech demo... (1)

Eponymous Coward (6097) | more than 2 years ago | (#37597294)

I enjoyed Crysis right up until the point that the frozen aliens showed up. That was where the fun ended for me. I found the zero-g stuff especially tedious.

Re:Id releases Engine, tech demo... (2)

PopeRatzo (965947) | more than 2 years ago | (#37597392)

You didn't like the original Far Cry?

I also bought it very cheap and thought it was pretty good. Was kind of surprised that there weren't a lot more games using that engine.

Come to think of it, the engine was the most interesting part of the game.

Re:Id releases Engine, tech demo... (1)

arth1 (260657) | more than 2 years ago | (#37597678)

Unless you had the "right" equipment, it played like a powerpoint presentation. But what killed it was the linearity -- a first person dungeon siege in the jungle. Nice scenery isn't half as nice if you can't go to that scenery.

Re:Id releases Engine, tech demo... (1)

xhrit (915936) | more than 2 years ago | (#37597406)

I thought Farcry and Farcry 2 were phenomenal on the harder difficulty settings. I picked them both up at budget price and I totally enjoyed the hours spent crawling through the jungle trying to stay under cover and not make any noise, lining up the perfect sniper shot before fleeing retaliation, kiting responders through a gauntlet of traps, thinning their number just enough to double back and hit the objective before the endlessly spawning waves of backup arrived to overwhelm me. The first game had huge open levels that you could approach from multiple angles, and the sequel had an innovative free form mission structure with target locations spread out over a huge open zone. At points it felt like playing a sandbox shooter.

Re:Id releases Engine, tech demo... (1)

somersault (912633) | more than 2 years ago | (#37597506)

I hate games where you know there are an unexplained and unlimited supply of dumb enemies. I have a real bugbear against strategically dumb enemies with almost godlike seeing, hearing, reactions and aiming skills. I spent a couple of years developing my own CS bot as a teenager, and I put a lot of time into making them react more humanly to sound, movement, flashbangs, smoke grenades, etc. I know that if I made the AI in any of these games, I could do a much better job, because I already did it..

As for crawling through the undergrowth avoiding enemies, sniping, etc, I already did that in Operation Flashpoint, and I haven't found anything that has come close to that since. Operation Flashpoint had so much variety with the missions.. some were black ops, some just infantry vs infantry, some tank missions, helicopter missions, some where you are alone, some where you control a whole platoon. I really recommend trying it if you haven't played it. It's old, but it's great (talking about the very first one, not the Codemasters sequels). I haven't been keeping up with every single FPS since then, but stuff like CoD and Battlefield single players don't come close. They can still be fun, but they don't feel as involved.

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597640)

unfortunately better AI (in your opinion), is not a better game

often dumber AI makes for a better game

Re:Id releases Engine, tech demo... (2)

drinkypoo (153816) | more than 2 years ago | (#37597856)

often dumber AI makes for a better game

No, no, no. AI that acts dumb makes a better game. That means AI that at least has the good grace to pretend it can't see stuff it can't see. AI that is dumb makes a lame game.

Re:Id releases Engine, tech demo... (1)

jo_ham (604554) | more than 2 years ago | (#37598264)

I agree 100%.

The computer has a massive advantage that it knows exactly where you are. If it uses that advantage to let the NPCs it controls have pixel-perfect shots at you while you're concealed in places it cannot possibly "see" from its many pairs of NPC eyes then it's lame.

Especially if NPC 1 can see you, but NPC 2 cannot, but magically is able to aim perfectly at you because his buddy can see you...

Even worse when it's meant to be pitch black. For some reason non-night-vision-equipped NPCs seem to be able to shoot as if it's the middle of the day!

operation flashpoint? (1)

fireylord (1074571) | more than 2 years ago | (#37597796)

I would suggest you try Arma 2 :D

Re:operation flashpoint? (1)

somersault (912633) | more than 2 years ago | (#37598122)

Thanks.. I think I may even have bought that last year, but I haven't yet gone through the effort to buy a gaming PC (and find somewhere convenient to use it!).

Re:Id releases Engine, tech demo... (1)

xhrit (915936) | more than 2 years ago | (#37598116)

>I hate games where you know there are an unexplained and unlimited supply of dumb enemies.

I have seen games where it is terrible, but if done correctly the mechanic provides a sense of urgency as well as an incentive to avoid detection. System Shock was another game that I thought used an unexplained and unlimited supply of AI to great effect. Like in Farcry, unlimited waves of enemies would spawn if an alarm was sounded but the player had a way to stop the alarm or avoid it entirely. It adds an extra layer to the gameplay, as protracted firefights would drain your supplies of ammunition as well as degrade your weapon quality increasing the likelihood of critical failure.

Although at the end of my last system shock 2 playthrough I ended up tripping alarms just to farm. Turns out you can buy a whole lot of ammunition with 20k nanites.

I will agree with you that Operation Flashpoint is awesome though. Both it and Farcry are on my personal list of all time best shooters, and for the same reason; the openness of the mission design, the variety of gameplay options, and the expansive environments available to explore.

Re:Id releases Engine, tech demo... (1)

hairyfeet (841228) | more than 2 years ago | (#37597458)

Actually I thought FC 1 was pretty good. The AI was pretty smart and would call for backup, the levels were big and could be tackled in several ways, overall I'd say thumbs up. The second one sucked though, just the same 4 missions over and OVER and OVER with AI so thick even the guys you were working for would shoot at you, just bad.

Personally this sounds like a game I'd hate, as it sounds like one long case of step and fetchit. Yuck. The last new game where I truly went "Wow I'm REALLY having fun here!" was Just Cause II. Sure it is about as realistic as spiderman but you know what? It is FUN with a capital f, and with a huge world with tons of things to do frankly I quickly just started ignoring the missions and just going nuts. Firing a grapple into a bike and watching it wrap around a tree like that scene from Jedi? Fun. Having a bad guy shoot at you while your car is on fire, shoot a grapple into his car and the ground so he re-enacts the scene from T3 with the crane, follow by jumping onto a police car at 80MPH, yanking the cop out the car, driving the car off a bridge, and then parachuting away while the bad guys stand on the bridge unable to pursue? that is FUN dammit!

Why is it these game designers constantly seem to forget that what you are playing is a game and is therefor supposed to be fun? Surely they had to let somebody playtest this right? Hell who knows, look at Bioshock II, which took the absolute worst part of Bioshock I, the Little Sister guard scene, and made the whole fucking game around it. All the cool tech in the world doesn't help if the game is about as fun as a trip to the DMV.

Re:Id releases Engine, tech demo... (1)

Errtu76 (776778) | more than 2 years ago | (#37597838)

Yep. And the reverse is also true. Why, i can still enjoy Diablo 2 with the low resolution gameplay.

Re:Id releases Engine, tech demo... (1)

Frenzied Apathy (2473340) | more than 2 years ago | (#37598164)

I purchased FarCry when it first came out in 2004 and have played it through countless times. I have installed it on every gaming computer I've owned. I love the HUGE maps, which provide a great variety of ways to get from a to b. There is a lot less linearity within a given map than the vast majority of shooters offer. My 2 cents...

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37598236)

Farcry1 bad?

I still rate other games' graphics against FarCry 1. If a modern game doesn't run as well as FarCry 1 on similar hardware, the modern game's graphics are crap. Pretty maybe but with crap efficiency.

I don't want to buy more powerful graphics cards, CPUs or more memory just because some ignorant game dev didn't bother optimize his product better.

Re:Id releases Engine, tech demo... (1)

jhoegl (638955) | more than 2 years ago | (#37597136)

The AI actually attempts to dodge my bullets, I dont know what Opposable Thumbs is crying about. Bland? It is tough to shoot the freakin enemy, and I have only gone up against standard grunts so far.

Now if ID releases the source code like they always have... OMG mods!

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597162)

Now if ID releases the source code like they always have... OMG mods!

Apparently you missed the earlier stories about how id needed a 128GiB RAM Multicore Server to compile each game level in under 1 hour (8GiB Server will cost 24-72 hours IIRC). Look forward to weapons and new enemies, not so much new levels.

Re:Id releases Engine, tech demo... (4, Interesting)

TheRaven64 (641858) | more than 2 years ago | (#37597198)

Doesn't sound too bad. When Quake 1 came out, compiling a map was typically an overnight job on a typical machine of the era. Even the simple toy levels that I put together took over an hour to run vis and bsp on. It sounds like a machine with 16GB of RAM would get similar performance. Of course, with the Internet being what it is, I wouldn't be surprised if someone came up with a distributed map compiler. Once you've done the top level of spacial subdivision, you can probably parcel off the work to remote nodes that can then run to completion. If people who want new maps make their machines available for this then you could get the rendering time down quite a lot. This wasn't feasible with Quake 1, when most users were on 14.4kbps modems (if they were online at all).

Re:Id releases Engine, tech demo... (1)

fuzzyfuzzyfungus (1223518) | more than 2 years ago | (#37597268)

Less of an obstacle than it might be...(assuming there is some way of testing tweaks in 'ugly mode' rather than recompiling every time you want to make any change...)

If 128GB is needed for
Such kit, while a bit excessive if you just want to game on the cheap, is not exactly science fiction anymore, and may well be an "I already have one, incremental cost $0" item for a gaming enthusiast.

For those with less patience, a 16-core(2 socket) Poweredge R715 with 128GB of RAM will run ~$5,500. If you need the cores, an R815 with 32 cores across four sockets is only ~$7,300 with 128GB(rising to a slightly alarming ~$25,000 if you go with top end CPUs and 512GB of RAM, those 16GB RDIMMS are Not Cheap).

Obviously, most prospective modders aren't going to have a ~$5,500 server kicking around; but 8-24GB is "enthusiast gaming machine" material these days, and 128GB, two sockets, is well under $10,000(particularly if redundancy, uptime, and all that irksome enterprise stuff can be ignored because its a hobby machine.) It does cut down on the pool of potential modders a bit; but people have spent substantially more on hobbies no less weird...

Re:Id releases Engine, tech demo... (1)

SpazmodeusG (1334705) | more than 2 years ago | (#37597394)

You could just rent such a server in this day and age. An Amazon quadruple extra large instance should do the job. $2 an hour.

Re:Id releases Engine, tech demo... (1)

xhrit (915936) | more than 2 years ago | (#37597254)

I doubt ID will release any more source now that Bethesda is calling the shots. Also I doubt that there will be any Linux ports of this or any future ID games.

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597292)

Actually Bethesda traditionally does release the source code. Ex. All TES games, Wolfenstein, Doom, etc.

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597464)

Wolfenstein and Doom are iD, WAY WAY pre-Bethesda/Zenimax purchase.

I know Bethesda released some decent editors for Elder Scrolls, but could you provide links to the engine source releases?

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597724)

You obviously didn't watch John Carmack's Quakecon speech...

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597928)

Carmack already stated the D3 source-code would be released, with permission from Bethesda (admittedly, I doubt they would OK this for games actually developed under their roof, but clearly Bethesda isn't principally against it), and TTimo, the guy who's been responsible for past Linux ports of iD games stated he would be damned if he couldn't find some time for a Linux port (paraphrased). Yeah those aren't cold, hard guarantees, but it deserves mention.

Re:Id releases Engine, tech demo... (1)

Lisandro (799651) | more than 2 years ago | (#37598118)

John Carmack announced a while ago the sourcecode for Doom 3 (iD Tech 4) would be released some time near this years' end. It was on a recent QuakeCon IIRC.

Re:Id releases Engine, tech demo... (1)

Andy Dodd (701) | more than 2 years ago | (#37598162)

Plus keep in mind that the focus on iD games is typically multiplayer and not single player. (Doom 3 being a bit of an exception.)

Look at Quake 3 - it was pretty much 100% a multiplayer game, where the SP storyline was just multiplayer games against bots. It still did VERY well.

If the SP storyline sucks, I don't really care, if the MP is good.

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597142)

Gaming press interprets tech demo as game, responds accordingly.

Soulskill publishs another crap story.

Rain causes wetness.

Re:Id releases Engine, tech demo... (3, Insightful)

beef3k (551086) | more than 2 years ago | (#37597152)

more like "iD releases tech demo in guise of a game, marketed and sold to consumers for 60 bucks"

In that context harsh critics are righly deserved

Re:Id releases Engine, tech demo... (1, Interesting)

TheRaven64 (641858) | more than 2 years ago | (#37597206)

Is it sold to consumers as a game? I always got the impression that Id games from Quake onwards were sold as engines with a demo game attached. If you want to create a game for their engine, you have two options. You either pay them a huge pile of money and get access to everything including redistribution rights, or you make your game require the end user to buy the engine and call it a mod. For Quake 1, the initial install was about 50MB, and my quake directory ended up being about 500MB from all of the mods. Aside from a little occasional deathmatch, I rarely played the game that Id shipped. Things like Team Fortress were much more fun.

Re:Id releases Engine, tech demo... (1)

24-bit Voxel (672674) | more than 2 years ago | (#37597366)

Since Bethesda bought id, they are no longer licensing their engines...

http://www.rockpapershotgun.com/2010/08/12/id-not-licensing-id-tech-5/ [rockpapershotgun.com]

Bethesda is starting to depress me between this, the state of Brink and Rage, and they aren't really targeting pc anymore either.

http://www.computerandvideogames.com/298610/skyrim-looks-the-same-when-playing-on-pc-and-console-bethesda/ [computeran...ogames.com]

No extra love for the people that made them what they are. (And with them buying id, well you can put it all together...) Though one could argue mods, though they claim mods will work for consoles I seriously doubt it will work correctly.

Sort of depressing. I've been playing since Arena. I suffered through the quest-items-stuck-in-walls Daggerfall, the interesting openness and towns of Morrowind, to the bland homogeneity of Oblivion. It's a shame there are not many PC purist companies left. Things are starting to get a little too cookie cutter and the bugs just get worse and worse. Meanwhile one of the omega developers of an entire genre got sucked into a company that's losing touch with it's roots. Sad, sad times...

Re:Id releases Engine, tech demo... (2)

Shillo (64681) | more than 2 years ago | (#37597476)

Losing touch with its roots? What roots? Morrowind was released for PC and Xbox. That was one of its important selling points. All subsequent Bethesda RPGs followed suit.

Re:Id releases Engine, tech demo... (2)

nschubach (922175) | more than 2 years ago | (#37598040)

You know that Bethesda is older than the XBox and Morrowind was not the first Elder Scrolls game, right?

Re:Id releases Engine, tech demo... (1)

The Moof (859402) | more than 2 years ago | (#37598096)

And here I thought they were just trying to start a fad by starting numbering at 3. Next you'll tell me there was a Fallout 1 and 2...

Re:Id releases Engine, tech demo... (1)

whoop (194) | more than 2 years ago | (#37597424)

Except they have said [wikipedia.org] that they won't be licensing it for anyone outside of Zenimax (iD, Bethesda, and a few others), at least until it's too old and gets released as open source.

So, a tech demo for their company only? That doesn't make sense. They were trying to be cool many years ago when they started got beat by Fallout 3 and Borderlands. This interview [gamasutra.com] at Gamasutra sums it up. The interviewer doesn't just drool over them like most game web sites. Uh, you can buy guns at a vendor, or wait for it to drop as loot. Revolutionary!

It sounds good for a rental but not a keeper. I pulled up Redbox to see if it was available around me, and oddly, they only have the PS3 version for rent. Most all of the games they rent are for both HD consoles.

Uhmmm, ok, call it a full-price tech demo then? (4, Informative)

SplatMan_DK (1035528) | more than 2 years ago | (#37597242)

Gaming press interprets tech demo as game, responds accordingly.

Are you serious?

May I politely point out they're charging full price for it? In fact it is the exact same price as Battlefield 3 which is due in 4 weeks...

The US price for RAGE is 59,99 USD (sity bucks)
The EU price for RAGE is 49,99 EUR (approx 66,62 USD)

Can we call it a full-price tech demo then? Or perhaps a "full-price-cross-platform-tech-demo"?

You know ... just to make sure nobody gets confused about the situation?

- Jesper

Re:Uhmmm, ok, call it a full-price tech demo then? (0)

Anonymous Coward | more than 2 years ago | (#37598110)

"The US price for RAGE is 59,99 USD (sity bucks)
The EU price for RAGE is 49,99 EUR (approx 66,62 USD)"

The AU price for RAGE is 89.99 AUD (approx 86.80 USD)

Re:Id releases Engine, tech demo... (3, Insightful)

MrZilla (682337) | more than 2 years ago | (#37597332)

Well, I've always preferred id's 'tech demos' to most games. For some strange reason the tech demos seems to give you more actual play time and less movie watching.

Re:Id releases Engine, tech demo... (1)

nschubach (922175) | more than 2 years ago | (#37598066)

Sadly true. There's nothing more annoying than playing a game and having to sit through the cut-scenes then doing it more than once.

Re:Id releases Engine, tech demo... (0)

Anonymous Coward | more than 2 years ago | (#37597378)

For $49.95 - $59.95 it's not a tech demo. It's a game.

And not a very good one at that from what i see so far.

Re:Id releases Engine, tech demo... (1)

drinkypoo (153816) | more than 2 years ago | (#37597878)

It's worth it if the modding community embraces it, but not remotely if they don't. Unfortunately, there's no good way to know ahead of time.

Console Port. (0)

Anonymous Coward | more than 2 years ago | (#37597108)

That only allows you to change resolution, from a company that made their name in PC gaming.

tis shame but... (0)

Anonymous Coward | more than 2 years ago | (#37597116)

...video on the Giant Bomb site is HTML5 and it doesn't work. utter crap.

Re:tis shame but... (1)

ttong (2459466) | more than 2 years ago | (#37597196)

It says "HTML5 Video is a subscriber-only feature that works in H.264-compliant browsers."

The video requires Flash 9.0, I have neither (what's a "H.264-compliant browser" anyway?).

Re:tis shame but... (1)

Anonymous Coward | more than 2 years ago | (#37597422)

what's a "H.264-compliant browser" anyway?

Modern browser that is not Chrome.

Re:tis shame but... (1)

Anonymous Coward | more than 2 years ago | (#37597658)

H.264-compliant browser is one that is endorsed by apple and the html5 community, which are largely synonymous - so that would be safari.

Re:tis shame but... (1)

The Moof (859402) | more than 2 years ago | (#37598152)

(what's a "H.264-compliant browser" anyway?).

HTML5 hasn't decided on an official standardized codec yet, and that's one of the contenders.

Fun, so far. (1)

Aladrin (926209) | more than 2 years ago | (#37597148)

I've been having fun with it, even though I only got to play for about 45minutes before work.

My only complaint so far is that the enemies seem to pop in from nowhere, unlike other FPS/RPGs that have enemies that are always on the map. This might just be a bad impression from the first mission, but that's how it seems so far.

Re:Fun, so far. (0)

Anonymous Coward | more than 2 years ago | (#37597368)

You mean like in Doom3?

Texture popping (4, Informative)

Phasmatis (2474684) | more than 2 years ago | (#37597170)

Be aware that the PC version has a serious texture popping issue. I've yet to read someone state they DON'T have this problem, no matter the hardware: https://www.youtube.com/watch?v=c5oEdfT4OWY [youtube.com] BTW, and here's the extent of your in-game graphics options: http://i.imgur.com/Rlvr6.jpg [imgur.com] The game is designed to set its quality settings automatically relative to your hardware capabilities, but this very rarely works well in practice and also doesn't account for people like me who prefers a lower, but still playable frame rate in exchange for higher quality graphics. Anyways, sounds like the game was designed for consoles first anyway (at time of writing the FOV can't even be changed despite someone finding out how to enable the console). Way to go Carmack.

Re:Texture popping (0)

ledow (319597) | more than 2 years ago | (#37597216)

Anybody who buys a game without trying a demo first, on the hardware they intend to play on, gets everything they deserve. That's been the rule since the 80's.

If a game doesn't offer a demo, OnLive one or rent it. Anyone silly enough to load up a brand-new, full-price game onto a machine and discover problems like this only AFTER the purchase has been made is just asking for trouble - where's the incentive to fix it when someone's already paid for it?

In the same way, anything Microsoft below SP2 just isn't worth running. The same rule works for *so* many things in the PC world that it's unbelievable. And don't even get me started on "pre-orders"...

Re:Texture popping (0)

Anonymous Coward | more than 2 years ago | (#37597262)

OnLive doesn't run the game on your machine, and since when can you rent PC games?

Re:Texture popping (1)

RogueyWon (735973) | more than 2 years ago | (#37597364)

Actually, this hasn't really been the case for most PC games for quite a few years now. I haven't had an issue with my hardware interacting badly with a particular game on my current PC (which is very new), or on the two that preceeded it. Yes, I've had issues with games that were known to be buggy, crashy wrecks when they were shipped (eg. Fallout: New Vegas), but many of those games have had the same issues in their console versions (and PC versions tend to be faster to patch, due to the lack of approvals processes needed). Now ok, I tend to go for fairly "safe" hardware - Intel processors, Nvidia graphics card, plenty of cooling and no overclocking - but it's still a big departure from the first half of the last decade, when getting a new PC game often meant hours of messing around with graphics card and Via 4-in-1 drivers.

So if a major release like Rage does have these kind of hardware issues, that's a fairly major disappointment and feels like a step back for PC gaming at a time when it was becoming much closer to a "click and play" model. For the same reason, I was a bit dis-spirited to see graphics driver updates being pushed so hard for Battlefield 3. I think I upgraded my graphics drivers once in two and a half years with my previous PC - that's the kind of cycle I could get used to.

As an aside, with the number of (lengthy) hard disk installs, game updates and firmware patches required for playing games on the PS3, I would have said pre-Rage that the inconvenience barrier to PS3 gaming had at least equalled that of PC gaming. I love my PS3, but dear god it can irritate me on occasion.

Apostrophes! (0)

Anonymous Coward | more than 2 years ago | (#37597538)

You, sir, need to read http://theoatmeal.com/comics/apostrophe [theoatmeal.com] and call us back in the morning!

Re:Apostrophes! (1)

jo_ham (604554) | more than 2 years ago | (#37598356)

You sir, need to read that comic more than the OP does. I can't find an error in his post, other than perhaps the style issue with "80's", although using an apostrophe there is accepted.

All of his other uses are correct, if a little informal in places.

Re:Texture popping (2)

Aladrin (926209) | more than 2 years ago | (#37597228)

I don't have this issue. Someone else (with an nvidia 560ti, which I think is what I have) said they experience it with higher levels of AA, but not lower levels. I think I had mine set at none.

Re:Texture popping (0)

Anonymous Coward | more than 2 years ago | (#37597798)

Troll video, it was recorded running on a pentium 3 (didnt mention the frequency, but even at 1Ghz its only 1 core!) with a FX5200.

PC version (1)

RogueyWon (735973) | more than 2 years ago | (#37597200)

I'm in the UK, so I don't get this game until Friday. However, I've had my Steam pre-order in for a month or so now. The big question in my mind this morning revolves around whether the PC version is a flawed, inferior port. I had thought this to be highly unlikely, given id's pedigree.

However, I notice that various forums relating to the game are this morning jammed with reports of stability issues, graphical issues, and a severe lack of configuration options. It's hard to draw any firm conclusions for this - visit the Steam forums for any major game on release day and you will see problem reports (mostly because the people with no issues are off playing the game) - but things seem particularly bad in this case.

Any idea of how widespread the issue actually is? Is it a case of a few people having problems due to odd hardware configurations, or is it something more widespread. I'm using an i7 3.2ghz and an Nvidia 590, so I would hope that performance wouldn't be an issue for me - but the stability and tearing/distortion reports are more worrying.

Re:PC version (0)

Anonymous Coward | more than 2 years ago | (#37597454)

Yip, I just noticed all the complaints.
Just cancelled my pre-order! Going to get BF3 instead! :D

Re:PC version (1)

Sockatume (732728) | more than 2 years ago | (#37598228)

I notice that various forums relating to the game are this morning jammed with reports of stability issues, graphical issues

Sounds like they're staying true to PC game design to me. Patch early, patch often.

Motion Sickness (1)

js3 (319268) | more than 2 years ago | (#37597322)

Watching the review just made me sick, reminds me too much of quake 3. Somehow IDs games always trigger this problem (unreal tournament was the worst). I think it has to do with the way the gun points in first person shooter mode. ID always makes the gun point to the right side of your body, but enemies come either straight at your or the left. To shoot properly one has to strafe or turn slightly, which feels weird. Looks like a good game but there's no way I will be able to play this for 20hours.

Re:Motion Sickness (0)

Anonymous Coward | more than 2 years ago | (#37597358)

I think it's the head bobbing, I have the same problem myself (in general).

Re:Motion Sickness (1)

tgd (2822) | more than 2 years ago | (#37597386)

There are a number of FPS games I've always had that problem with -- almost all of Id's after Quake 2, for example. Borderlands was another.

I think its some sort of combination of the field of view not being quite natural, and the framerate or something.

Its weird, I have absolutely no tendency for motion sickness in the real world, but there are a few games that give me raging headaches and make me want to hurl after a half hour of play.

Re:Motion Sickness (0)

Anonymous Coward | more than 2 years ago | (#37597388)

Watching the review just made me sick, reminds me too much of quake 3. Somehow IDs games always trigger this problem (unreal tournament was the worst).

Unreal Tournament wasn't an id game.

Re:Motion Sickness (0)

Anonymous Coward | more than 2 years ago | (#37597412)

Unreal Tournament is not an iD game.

Re:Motion Sickness (1)

RogueyWon (735973) | more than 2 years ago | (#37597420)

You know Unreal Tournament wasn't an id game, right?

That said, I very rarely get motion sickness with games, but the last game that did provoke it was the Wolfenstein reboot - which was based on an id engine. That one had truly atrocious head-bob. I think I managed to fix it in the end via a console command or something (I finished the game, so I guess I must have), but under default settings, walking forward gave the distinct impression that my character was rapidly growing and shrinking in height, between about 3 feet tall and 9 feet.

Actually, things can get a bit icky-pukey in Gears of War games when you use the sprint function - but I think that's deliberate and you only ever use it for very short spurts.

Re:Motion Sickness (0)

Anonymous Coward | more than 2 years ago | (#37597504)

your focus of attention is in the wrong place.

you should instead concetrate on the reticule in the centre of the screen, it'll provide a more consistant frame of reference and should hopefully reduce motion sickness.

Linux status (2)

Maquis196 (535256) | more than 2 years ago | (#37597334)

Does anyone know if the usual Id Linux port will make it out of the labs? Chalk me down as a Linux sale if it does

Re:Linux status (4, Informative)

Yuioup (452151) | more than 2 years ago | (#37597396)

Here's what TTimo has to say about it:

http://ttimo.typepad.com/blog/2009/09/id-software-and-linux.html [typepad.com]

The line you're looking for is the last one:

"It is likely i will be involved with idTech 5 in the near future, I'll be damned if we don't find the time to get Linux builds done."

This post is from 2009 but I think it was posted after id was sold to BethSoft. Let's hope he succeeds in convincing his bosses.

A 26 Gigs PC game... (1)

hcs_$reboot (1536101) | more than 2 years ago | (#37597374)

...I'll need 26,000 floppies to get a copy of Rage for my current existing Windows version :-(

Re:A 26 Gigs PC game... (2)

SplatMan_DK (1035528) | more than 2 years ago | (#37597428)

...I'll need 26,000 floppies to get a copy of Rage for my current existing Windows version :-(

Ah, yes, you upgraded to high Density discs recently, right?

Good thing you moved on. That saves you a ton of disks! If you were still on the normal 5.25" /360K format you would need more than 72.000 discs...

- Jesper

Linux? (1)

menkhaura (103150) | more than 2 years ago | (#37597554)

Will there be a Linux version, as there were for the last few ID games?

Re:Linux? (1)

arth1 (260657) | more than 2 years ago | (#37597664)

My guess is no, there will not be a Linux version this time.
Too few Linux users buy their games, and when they do, they tend to buy them for Windows, which they have anyhow, if nothing else just to play games on.

And this is a console game anyhow, and the controller support in Linux isn't exactly stellar - partly because of no support from the manufacturers.

Re:Linux? (1)

menkhaura (103150) | more than 2 years ago | (#37598260)

Well, I, for one, make a point of buying native Linux games, even if I won't play them or actually like them. I have all id games (bought the windows version, but since they offer the Linux binaries...), and the Penumbra trilogy. Neverwinter Nights, I bought its three editions (the first one, which was standalone, the Gold and Diamond editions), and I enjoyed it hugely. Unfortunately, NWN II isn't offered on Linux anymore. I know it's difficult for game companies to support Linux, but I try to support them in my small way when they do, and can only hope that we'll still have such great games as the ones id have always brought us.

To be fair to RAGE (-1, Troll)

dreemernj (859414) | more than 2 years ago | (#37597736)

To be fair to RAGE, the Ars Technica guys probably only played it a few minutes and then worked out how to try and get the post linked to. Their video game reviews are bad even compared to the dregs usually found in the video game "media."

Re:To be fair to RAGE (0)

Anonymous Coward | more than 2 years ago | (#37597936)

FTFA:

So, just to sum up my nine plus hours with the game so far:

No story to speak of
No characters that make an impression
Linear
Broken save system
Dull mechanics
Tedious quests
Weak shooting
Stock weapons
Racing is fun
Minigames are enjoyable
Very pretty

Re:To be fair to RAGE (2)

jitterman (987991) | more than 2 years ago | (#37598114)

He says he played it all the way through in the article. Still, just one person's opinion.

total crap (0)

Anonymous Coward | more than 2 years ago | (#37597754)

I mean, I AM a post-ap kind of guy : loved madmax, loved fallout, watched every single post-ap movie ever made, from A Boy and His Dog to Zardoz. I would have been happy with pretty much anything decent. but this is not decent. here's why.

Remember Fallout 3 ? A dense, complex storyline complete with a totally open world, tons of items and character customization, amazing landscapes, pure pleasure.
Remember Quake ? Intense non-stop action, perfectly fun physics, great weapons, genuine visual originality...

I'm that kind of guy : if it's good, it's good. Genre is irrelevant as long as internal coherence is there.

But Rage isn't like this. Rage isn't an RPG : your character is a stupid dummy with no identity, and no way for you to infuse him with signs of personality. Rage isn't a FPS : the action is tedious, mobs are repetitive, the rythm is all wrong. Rage isn't even a good multi-mini-game flick : all of them are pointless and WAY too easy to master. So what is Rage ? Rage is nothingness with a good engine. Boring to death. Pointless.

It is an id game ... (1)

b3x (586838) | more than 2 years ago | (#37597868)

If you have been playing their games for 15+ years, then this game is going to be exactly what you have come to expect from id. A cutting edge game engine, with a bare bones but enjoyable game running on it. I played for about an hour last night (via wine) and it was alright. Was it worth $60? no probably not. The product I have seen is pretty much the same as the single player Doom 3 and Quake2/4. I don't think it is as horrible as the Ars review makes it out, but then they probably had higher expectations. I look forward to trying out some multi-player.

Post-Apocalyptic (1)

hduff (570443) | more than 2 years ago | (#37597908)

Anything with the word "post-apocalyptic" in it seems dated, shopworn and boring and reeks of Mel Gibson.

Re:Post-Apocalyptic (0)

Anonymous Coward | more than 2 years ago | (#37598374)

Indeed. When can we finally start seeing some "pre-apocalyptic" stories?

It didn't even ship with the editor! (0)

Anonymous Coward | more than 2 years ago | (#37597912)

http://www.youtube.com/watch?v=CDl04ojR4gY

There is an issue where it shows 0 video ram as well. The thing heavily uses Cuda and Cg.

Game requires Steam... not interested. (0)

Anonymous Coward | more than 2 years ago | (#37598394)

I don't trust these online authentication systems. Right now, I have older games that I *bought* that I can't play on my netbook because said older games contain malware that requires a CD be in the drive to run. So, If companies can't be bothered to remove disk checking malware from their older games when CD drives become obsolete (which they have), why should I trust some online authentication system that can be shut down by the owner whenever they want? I even called support for these older games in question and the publishers wouldn't help me out.

I'm tempted to just send id software a check when they release the Doom 3 source code. I really do appreciate that, because it will greatly help my favorite game (The DarkMod), but I don't want to support the game industry as it exists today.

Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...