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First Person Dungeon Crawlers Making a Return

Soulskill posted about 3 years ago | from the what's-old-is-new dept.

Classic Games (Games) 163

jjp9999 writes "Anyone who remembers Eye of the Beholder should be glad to know a group of developers is trying to bring back the first person dungeon crawl genre while holding true to the classic style. Legend of Grimrock is still in its pre-alpha state, but could breathe new life into a genre that many a geek still remembers fondly. The game gives players control of four characters as they try to escape a prison labyrinth. The graphics and lighting are what you'd expect from a modern game, but early videos show it doesn't stray too far from everything that was done right by Eye of the Beholder."

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Eye of the Beholder? (0, Flamebait)

Anonymous Coward | about 3 years ago | (#37675590)

Sheesh. Try Wizardry. Or Bards Tale.

Re:Eye of the Beholder? (1)

Z34107 (925136) | about 3 years ago | (#37675696)

Or Might and Magic! The World of Xeen ending [youtube.com] explaining why the world is round blew my mind.

Eye of the Beholder? (0, Flamebait)

Anonymous Coward | about 3 years ago | (#37675592)

What is this Eye of the Beholder business? Come on, the real dungeon crawl game is NetHack. Everyone knows this.

Re:Eye of the Beholder? (1)

Coeurderoy (717228) | about 3 years ago | (#37676754)

Yes, although rogue is acceptable also !

Re:Eye of the Beholder? (1)

TheRaven64 (641858) | about 3 years ago | (#37677134)

Not sure what tileset you're using, but last time I played NetHack it wasn't first person...

Re:Eye of the Beholder? (0)

rwa2 (4391) | about 3 years ago | (#37677504)

Mrr, it's kinda sad, but I sort of rely on ArsTechnica more than /. for my gaming news for nerds nowadays.

Binding of Isaac [arstechnica.com]

Re:Eye of the Beholder? (-1)

Anonymous Coward | about 3 years ago | (#37677680)

What is the best game for killing niggers?

Re:Eye of the Beholder? (1)

deniable (76198) | about 3 years ago | (#37678228)

Not first person. Think 'Wizardry' in all its two color goodness.

Is it really that important? (3, Insightful)

msobkow (48369) | about 3 years ago | (#37675612)

Personally I'm far more interested in the gameplay than the viewpoint of the camera.

Re:Is it really that important? (2, Funny)

Anonymous Coward | about 3 years ago | (#37675674)

Not a tomb raider fan then.

Re:Is it really that important? (1)

Anonymous Coward | about 3 years ago | (#37675746)

But the viewpoint can definitely affect gameplay by large factors. Every played a game with bad cameras? That can destroy games as an example. The viewpoint is our window into the game. It affects the feel and atmosphere of it. For example, a first person shooter and a 3rd person shooter are different despite it's similiar gameplay as some things are done better in different viewpoints.

As for this type of viewpoint for a dungeon crawler, I've never been a big fan of it and i'm sure most casual users won't be either. It's definitely more of a niche / nostalgia game (not that there is anything wrong with that).

Re:Is it really that important? (0)

Anonymous Coward | about 3 years ago | (#37675794)

You do realize that's one and the same, right?

Re:Is it really that important? (2)

eugene2k (1213062) | about 3 years ago | (#37676008)

The viewpoint is a part of gameplay. BTW, in this particular game the viewpoint isn't the only thing that's different from modern first person rpgs. Watch a video of the gameplay on youtube for example. It has a distinct feel of dungeon crawlers of the past while still being visually appealing to the audiences of today.

Re:Is it really that important? (1)

dintech (998802) | about 3 years ago | (#37677012)

From the gameplay footage it looks it could be Eye of the Beholder 4 in an alternate universe. I'll definitely be buying it.

Re:Is it really that important? (1)

Sussurros (2457406) | about 3 years ago | (#37677292)

I also will definitely be buying it but it does seem very blocky, the only angles being right angles and the beta being a little clunky. Only last week I was wondering why there were no good new games, it is several years since I bought one although I shop around all the time and invariably come away disappointed. Now I realise that my tastes are well and truly stuck in the past but I find I have two new games to look forward to - this and Diablo 3. Yay!

Re:Is it really that important? (1)

rocket rancher (447670) | about 3 years ago | (#37678332)

The viewpoint is a part of gameplay. BTW, in this particular game the viewpoint isn't the only thing that's different from modern first person rpgs. Watch a video of the gameplay on youtube for example. It has a distinct feel of dungeon crawlers of the past while still being visually appealing to the audiences of today.

Absolutely. In Deus Ex: Human Revolution, the camera switches effortlessly between a first-person POV and an over-the-shoulder semi-omniscient view point when you are using the game's cover mechanic to stealth around enemies. It is not jarring or immersion breaking at all. Limited POV and having to confine a player to essentially a single path are constraints that any modern FPS should easily overcome. First Far Cry, and then Crysis set the bar pretty high; Deus Ex: HR clears it easily. I'm looking forward to Grimrock.

Re:Is it really that important? (1)

RogueyWon (735973) | about 3 years ago | (#37676068)

Agreed. I've had no shortage of dungeon-crawling fun since 1993. The Icewind Dale games remain truly first-rate dungeon crawlers and there have been a good few other examples.

What I'm not in love with in the trailer is the idea of returning to the grid-based movement system. Yes, the Eye of the Beholder games were good in their day - or rather, the first two were. When the third game came out, it arrived to a resounding "meh" - not least because the Ultima Underworld series had, by then, shown people how much fun could be had by stepping out of the grid-based system. Ok, Ultima Underworld didn't have a party system, but it was still very clearly a generation ahead of Eye of the Beholder. The first person grid-based system imposes some other restrictions that you don't get with other viewpoints. For example, your party is always glued together, so other than deciding who is in the front row and who is in the back row, you don't get any of the tactics around positioning that you got in the Icewind Dale games.

That said, I think there is a market for some of what Eye of the Beholder and its sequels offered. These were games that resolutely refused to hand-hold and while I think some of their rougher edges (such as expecting the player to "bump" pretty much every wall to find secret passages - wouldn't go down well today, I suspect there is a market for a game that combines exploration and combat with solving large, complicated multi-location puzzles.

Actually, while it is definitely from a slightly different genre, there IS a game that had me thinking it had many of the good bits of Eye of the Beholder in its DNA that was released just a few days ago - Dark Souls. The relatively open dungeon design - and the way that keys and switches are often located a long way from the doors they relate to - put me very much in mind of the old hack 'n slash. Hell, decyphering the clues left by other players is even a bit reminiscent of decoding some of the older games' more cryptic wall markings.

Re:Is it really that important? (1)

Hatta (162192) | about 3 years ago | (#37678122)

Agreed. I've had no shortage of dungeon-crawling fun since 1993. The Icewind Dale games remain truly first-rate dungeon crawlers and there have been a good few other examples

Such as? There hasn't been an Icewind Dale game in almost 10 years.

For example, your party is always glued together, so other than deciding who is in the front row and who is in the back row, you don't get any of the tactics around positioning that you got in the Icewind Dale games.

There's no reason this has to be the case. When you hit a grid with an enemy, switch to a playfield where you can move your characters however you want. You can even go full tactical RPG like King's Bounty.

Re:Is it really that important? (1)

RogueyWon (735973) | about 3 years ago | (#37678700)

I mentioned Icewind Dale simply because the AD&D connection puts it closer to Eye of the Beholder. Dungeon crawling elsewhere is still alive and well. Staying at the "older" end of the spectrum, Temple of Elemental Evil was a good dungeon crawler (albeit one that needed a lot of TLC to get around the bugs that plagued it at release). Neverwinter Nights and its sequel were also flooded with dungeon-crawling modules.

The Dragon Age games aren't dungeon crawlers per se, but the first one certainly has sections that are. I have a strong suspicion that the Deep Roads section of Dragon Age is a bit of a homage to the Icewind Dale games. That section is, admittedly, more linear than I would have liked, but it's still enjoyable.

Over on the consoles, Japan continues to put out any number of dungeon crawlers. The Persona games, particularly Persona 3, are basically hardcore dungeon-crawlers with social-RPG elements tagged on. It's notable that these games - like the Eye of the Beholder games - allow the player to circumvent many fights if they want, doing away with the swirly-screen-random-encounter system more commonly associated with JRPGs. I mention the Persona games in particular simply because they're so good - there are countless "lesser" (though in many cases still good) Japanese dungeon crawlers, many of them more recent than Persona 4.

And then if you want to widen the definition of dungeon crawlers to allow for action RPGs, you have no end of titles. Diablo and Torchlight are the best known PC franchises, but there are countless others on consoles (I think Deathspank is PC and console). A lot of the recent titles have an emphasis on co-op play, which is a way of working around the single-character control limitations in top-down action RPGs.

And as for allowing the party to split up in a first person dungeon crawler... well, they could. It's been done before. Space Hulk did it, as did the old Aliens "strategy" game on the C64. But there's nothing in the trailer to indicate that the game in question intends to do that. And even if they did, the 2d-grid-90-degree-angles thing still limits the amount you can really do.

Re:Is it really that important? (1)

nightfell (2480334) | about 3 years ago | (#37676128)

Personally I'm far more interested in the gameplay than the viewpoint of the camera.

How is the latter not a part of the former? You might as well have said you don't care if it's in a dungeon or in outer space, it's just the gameplay that's important!

Re:Is it really that important? (1)

msobkow (48369) | about 3 years ago | (#37676870)

Nethack has great gameplay, but the graphics suck. I've seen no shortage of games with high-quality graphics that sucked horribly for gameplay.

Good graphics do not necessarily make a good game.

Re:Is it really that important? (1)

msobkow (48369) | about 3 years ago | (#37676882)

And to be honest, I don't care what the game setting is. All I care about is whether the game is fun, challenging, and interesting. I've never really been into any particular genre of game environments, any more than I limit my reading to "just Sci-Fi" or "just Fantasy".

I'm glad I never took such a narrow-minded approach to friends, food, or entertainment. As soon as you decide to focus on a "favourite" something, you miss out on all the other opportunities.

Re:Is it really that important? (1)

Hatta (162192) | about 3 years ago | (#37678218)

How is the camera part of game play at all? Does chess become a different game if you have a top view instead of a view from behind your pieces?

Why do they make it so dark? (1)

aliquis (678370) | about 3 years ago | (#37677146)

Now people have to raise their gamma and mess with the graphics to see anything? (the spider.)

Re:Is it really that important? (0)

Anonymous Coward | about 3 years ago | (#37677160)

You don't think the immersion and perspective have anything to do with the gameplay experience?

Personally I *love* first person and pretty much and starting to hate anything else. First person makes me feel like I'm in the environment, and I'm limited to what I can see to what I would actually see if I was there, which is highly important to the gameplay experience.

Re:Is it really that important? (1)

Tim C (15259) | about 3 years ago | (#37677956)

The word you're missing is "nostalgia". A lot of us grew up with this sort of game, myself included, and I'm definitely interested in seeing where this goes.

Etrian Odyssey (3, Informative)

maugle (1369813) | about 3 years ago | (#37675624)

The genre hasn't been totally dead. Tried Etrian Odyssey?

Re:Etrian Odyssey (1)

dadioflex (854298) | about 3 years ago | (#37676214)

Or Frayed Knights on PC or Undercroft on IOS.

Re:Etrian Odyssey (1)

Danathar (267989) | about 3 years ago | (#37677406)

It's not a Western RPG. I can't relate my younger year memories of eye of the beholder with a game that looks like it was drawn by people who love Robotech and Sailor Moon.

Re:Etrian Odyssey (0)

Anonymous Coward | about 3 years ago | (#37678014)

You know what's as bad as an anime nerd? One vocal anti-anime nerd posting in a public website criticizing the former.
Interestingly the FPS RPG was very popular in Japan, so you can rest assured that it was made with the same nostalgia you have about WRPGs.

REX LIES IN WAIT, HE IS HUNTING FOR YOU (1)

ProzacPatient (915544) | about 3 years ago | (#37677860)

I would consider Amnesia [steampowered.com] a revival of this genre. The whole time I was playing it, it reminded me of a dungeon crawler... especially when I was in the dungeon.

Torchlight! (0)

Anonymous Coward | about 3 years ago | (#37675638)

Torchlight is awesome. It reminds me of UO/Diablo/etc, which is what I want. Torchlight 2 comes out soon!

Sorry... (1)

AngryDeuce (2205124) | about 3 years ago | (#37675648)

I'm saving myself for Torchlight 2. So excited!

Imo (2)

meerling (1487879) | about 3 years ago | (#37675718)

I always thought Dungeon Master was much better than Eye of the Beholder.

Re:Imo (0)

Anonymous Coward | about 3 years ago | (#37676002)

Dungeon Master wasn't quite as flashy, but it certainly had more depth.

I agree with you here, and I wonder why it is that no one remembers this terrific game. The magic spell creation and real time gameplay was just amazing for it's day.

Re:Imo (1)

LordLucless (582312) | about 3 years ago | (#37676052)

I dunno; I quite enjoyed them both. However, I found that Dungeon Master's progression mechanic was basically a grind, and abusable. I also hated that running into walls did damage, and the hunger-rate made exploration prohibitive. Personally, I preferred Bloodwych (for the multiplayer fun) and Black Crypt (for the boss and item mechanics).

Re:Imo (1)

Qzukk (229616) | about 3 years ago | (#37677336)

I remember abusing that game, I basically threw stars against the wall over and over to raise everyone to max ninja level so their constitution would be high enough that I could then cast (and drink) mana potions over and over without dying of fatigue until they maxed out priest levels, then threw spells at the wall over and over until they reached max wizard level etc.

I don't think I ever actually beat it ;)

Re:Imo (1)

Spacejock (727523) | about 3 years ago | (#37676366)

I still play dungeon master regularly using an ST emulator. The spell creation is great, as is using portcullis doors to pound monsters into the dust.

Re:Imo (1)

samsmithnz (702471) | about 3 years ago | (#37676818)

Eye of the Beholder had nothing on Lands of Lore. It was the little stuff like auto mapping and a real story that made it that much better.

Re:Imo (0)

Anonymous Coward | about 3 years ago | (#37676892)

Automapping is very useful, but I really liked the fact that Eye of the Beholder didn't have it - I spent many hours with grid paper in front of me mapping out each level, was very tricky, but I got it done and I enjoyed doing it... But, that's just me :)

Re:Imo (1)

SystemicPlural (1405625) | about 3 years ago | (#37677038)

I made a 3D model of the first level. I had too much time on my hands in those days. I was going to make the whole set as a cube, but I never finished it. Probably got hooked on the next game to come along.

Re:Imo (0)

Anonymous Coward | about 3 years ago | (#37677182)

It was natural progression. Dungeon Master was awesome. Then we got Eye of the Beholder 1 & 2. Then Lands of Lore. Someone made DM2 and Eye3 in the interim, but they weren't that good.

Re:Imo (0)

Anonymous Coward | about 3 years ago | (#37678626)

Oh Lands of Lore the memories... But to be honest Dungeon Master was made by FTL and FTL made two amazing games: Dungeon Master and "Sundog". And what made these amazing is that they came out, respectively, in 1984 (Sundog) and 1987 (Dungeon Master). So give credits where its due: Eye of the beholder was, to many, not as good as DM but anyway it came... Three years later! Three years. It was a lifetime back in this era of bit-fiddling craftmanship. Lands of Lore? (I liked that one: I went on to hack the save file because at one point I was stuck in the game) Make that 6 years later.

You can't really take "Lands of Lore" on a PC and don't give the credit where its due: the real breakthrough in that genre was Dungeon Master. Back when Dungeon Master came out our jaws dropped when we saw it for the first time.

Do you realize that in 1984 FTL came up with Sundog?

Sundog entered into legend as one of the best video game ever created. Its authors went on to design their own language interpreter on Apple II and Atari ST computers so that they could program the game in the language they needed (don't remember which language that was) One of the Sundog programmer is still getting fan emails today!

You're really comparing apples to orange: 1993 vs 1990 vs... 1987. Pay respect. Give credits where its due.

"FTL" were really "Faster Than Light": I have this theory they went into the future, saw what kind of games (and technically excellent realization) where possible, and they came back in time and game us Sundog first, then Dungeon Master. Best video game programmers ever. To me besides Carmack and a very few selected other nobody ever came close to that.

Re:Imo (0)

Anonymous Coward | about 3 years ago | (#37677480)

Yeah Dungeon Master on the Amega!

Re:Imo (2)

Taty'sEyes (2373326) | about 3 years ago | (#37677584)

You can still play DM, http://homepage.mac.com/aberfield/dmj/ [mac.com]

I thought EOB was better, but only because EOB was AD&D...

I spent too many months of my life in front of my A500 due to those games.

Re:Imo (1)

drinkypoo (153816) | about 3 years ago | (#37677982)

I agree, but it should have been called /Dungeon Crawler/. I finished all kinds of games back in the day but I never had the patience to complete DM.

Re:Imo (0)

Anonymous Coward | about 3 years ago | (#37678200)

Yes, Dungeon Master was a superior game to EOB. EOB was a blatant knockoff of DM, and missed many of the things that made DM great. I'm not sure why so many people talk about EOB and completely ignore DM, which basically started that genre.

Genre is alive and well, (2)

Nationless (2123580) | about 3 years ago | (#37675760)

On handhelds.

The DS has several including Etrian Odyssey 1-3, Deep Labyrinth, Orcs&Elves and Dark Spire.

And I don't even know how many there are for the iPod/iPad hardware.

Re:Genre is alive and well, (0)

Anonymous Coward | about 3 years ago | (#37676328)

Don't forget Shin Megami Tensei: Strange Journey. Many of the SMT games on PS2 have similar gameplay, too, although usually not first-person.

Re:Genre is alive and well, (2)

xhrit (915936) | about 3 years ago | (#37677694)

First Person Dungeon crawls are huge today, for example Skyrim is a AAA title that will feature a large amount of dungeon crawling. The reason you do not see old school grid style first person dunegon crawls is because true fps style dunegon crawls are much more realistic and immersive.

It is the same reason you don't see many AAA 2d sprite based games anymore; 3d animation has a smaller filesize, is faster to create, and scales better then 2d animation. The old style games remain popular on portable devices but for anything without a hardware constraint it is just an artificial limitation on the game design.

Different Type of Game (1)

jjp9999 (2180664) | about 3 years ago | (#37675762)

Yeah, there are some great games that are similar to the old school dungeon crawls, but I'd put NetHack and Torchlight into a similar category as Diablo. There were similar games back then also -- I was a big fan of Castle of the Winds (1989). Even the Elder Scrolls series has the same first-person perspective. But the gameplay of dungeon crawlers like Eye of the Beholder (first and second), which I'm sure anyone who played them can reminisce about, was a lot different. There have been similar games since then, but none of them captured the genre as well as these. If the devs of Legend of Grimrock can really bring that back, then I think we all have something to look forward to.

Movement (1)

rax313 (1923570) | about 3 years ago | (#37675776)

Is the movement suppose to feel that awkward?

To be honest when I first read the title "First Person Dungeon Crawlers" I thought about Hexen 2 but as I viewed the video made me realize that I haven't played any games like it and I have been gaming since 90s. I would have been glad to give this a try but the movement and how the game-play just feels weird to me.

Eh... (0)

Anonymous Coward | about 3 years ago | (#37675778)

I think it might follow them a bit too closely for my tastes. The cell-by-cell movement and clicky attack system wasn't really made back in the day because it made for good gameplay. It was easier on the hardware. It certainly looks nice, but I think the game could feel a lot more fun if the movement wasn't just based on cells.

And this is differnt how ? (0)

Anonymous Coward | about 3 years ago | (#37675830)

Morrowind (for example) might be mostly outside ... but at the end of the day, it's still crawlish ...

Tales of Vamadon... (0)

Sasayaki (1096761) | about 3 years ago | (#37675878)

Funny that, my brother and I are also working on an Eye of the Beholder-ish game called Tales of Vamadon, now for iPhones, but also in pre-alpha. In fact, we're soon to go for the alpha part of Chapter I... of course, we were going to wait until the game was complete before doing our own Slashvertisement, but hey. ;)

Interesting stuff. Best of luck, guys! If your game is good, we'll recommend it; until that time, there's Undercroft, and the novel I'm working on here: http://www.lacunaverse.com/reading/lacuna-demons-of-the-void [lacunaverse.com]

Bards Tale (0)

Anonymous Coward | about 3 years ago | (#37675944)

Four person dungeon crawl reminds me of Bards Tale.
FYI: The Apple IIGS version had the monks in the healing temple chanting a homage to the Monty Pythons monks that hit themselves in their heads with thick books.

Wizardy lives on, btw.... (1)

AutumnLeaf (50333) | about 3 years ago | (#37675988)

Just saw this while taking a break from Wizardry: Labyrinth of Lost Souls, which I was playing on my PS3.

Gameplay video looked impressive. But it sure looked like a modern "Dungeon Master" to me.

While we're on the subject of missing genres... (5, Insightful)

DRMShill (1157993) | about 3 years ago | (#37676040)

How about resurrecting space flight simulators such as the Wing Commander series. Aren't we getting a little burned out on Modern Ware fare?

Re:While we're on the subject of missing genres... (0)

Anonymous Coward | about 3 years ago | (#37676108)

How about resurrecting space flight simulators such as the Wing Commander series. Aren't we getting a little burned out on Modern Ware fare?

Could use a new X-wing vs Tie Fighter at some point too.

Re:While we're on the subject of missing genres... (1)

weicco (645927) | about 3 years ago | (#37677170)

Second that! I loved X-wing vs Tie Fighter.

Re:While we're on the subject of missing genres... (1)

dadioflex (854298) | about 3 years ago | (#37676242)

Um. X Rebirth will be out next year [egosoft.com] . Until then there's Evochron Mercenary [starwraith.com] .

Re:While we're on the subject of missing genres... (1)

dadioflex (854298) | about 3 years ago | (#37676260)

Dammit, I hate when people do this. I forgot Miner Wars [minerwars.com] .

Re:While we're on the subject of missing genres... (1)

am 2k (217885) | about 3 years ago | (#37677472)

Uh, the publisher of X Rebirth is Deep Silver. Not holding my breath.

Re:While we're on the subject of missing genres... (1)

egjertse (197141) | about 3 years ago | (#37676276)

You'll be wanting X: Rebirth [xrebirth.com] then. I know I do!

Nah. (0)

Anonymous Coward | about 3 years ago | (#37677766)

I want to land on a planet. I want to not magically break whenever I release the gas pedal (I'm in space! There's no fcking air resistance!)

The Elite series had both. But that was long ago. Nowadays, landing on a planet is just too complicated to implement, it seems.

(Also, the X series has no multiplayer. Which pretty much kills it for me these days, although otherwise I like it. Played X2 a lot back in the day.)

Re:Nah. (1)

Fusselwurm (1033286) | about 3 years ago | (#37677772)

(also, slashdot logs me out a lot. Gr!)

Re:While we're on the subject of missing genres... (0)

Anonymous Coward | about 3 years ago | (#37677322)

Have you played Freespace? You can get it at gog.com and toss FSOpen on it, along with the mediaVPs, which pull the artwork in the game to pretty nice levels.

When you have done that, check out the amazing fan made mod/campaign series Blue Planet.

Re:While we're on the subject of missing genres... (1)

drinkypoo (153816) | about 3 years ago | (#37678008)

Second this, FS2Open is fantastic. Anyone who missed Freespace 2 the first time around is in for a real treat. Anyone who enjoyed it, likewise.

Re:While we're on the subject of missing genres... (1)

Anonymous Coward | about 3 years ago | (#37677486)

http://www.rockpapershotgun.com/2011/09/15/might-be-tie-fightin-lucasarts-hiring/

Re:While we're on the subject of missing genres... (0)

Anonymous Coward | about 3 years ago | (#37677512)

Is Wing Commander a "simulator"? What does it simulate? Blowing up spaceships?

Do you call Space Invaders also a simulator?

Re:While we're on the subject of missing genres... (1)

MBC1977 (978793) | about 3 years ago | (#37677642)

I'd pay (seriously) $300 dollars if they re-released Wing Commander (all of the episodes) with newer graphics and killer soundtrack. That series was masterfully done and one the fondest memories I have from middle school.

And yes, first person shooters are a bit tiresome now.

X-Wing vs Tie Fighter! (1)

fallen1 (230220) | about 3 years ago | (#37678004)

How about LucasArts getting off their ass and bringing us an updated X-Wing, Tie Fighter, or X-Wing vs Tie Fighter?? Damn those games were fun. Plenty of new ships in the Star Wars Universe that we can blow shit up with '-)

Re:X-Wing vs Tie Fighter! (1)

Dachannien (617929) | about 3 years ago | (#37678238)

But those games wouldn't need any of the clearly way more awesome pre-Imperial ships and probably wouldn't even involve any Gungans or anything. Totally lame!

(Seriously, though, an updated XvT would be sweet.)

Re:While we're on the subject of missing genres... (0)

Anonymous Coward | about 3 years ago | (#37678706)

Personally, with Interplay back in action, I'm crossing my fingers for Freespace 3!

you are standing in a small building (1)

pbjones (315127) | about 3 years ago | (#37676160)

xyzzy?

Re:you are standing in a small building (0)

Anonymous Coward | about 3 years ago | (#37677198)

Hey, if you're going to make a Zork reference, do it properly [iplayif.com] . At least say "in front", not "in" :)

Re:you are standing in a small building (0)

Anonymous Coward | about 3 years ago | (#37677464)

The 2011 Interactive Fiction competition is currently in progress at http://ifcomp.org/. If you're interested in playing a few newly made text adventures of varying levels of quality it's a fun place to drop by.

(There is a contest and prizes, and you can be a judge through October 15, 2011 if you play five of the games and rate them.)

Captcha: WITHIN

PID (1)

Amorymeltzer (1213818) | about 3 years ago | (#37676346)

Reminds me of hours spent playing Pathways Into Darkness [wikipedia.org] . Those damn banshees gave me hell, at least until I figured out the crystals.

It hasn't been first person since... (1)

DanielRavenNest (107550) | about 3 years ago | (#37676422)

we explored the tunnels under my University campus in the late 1970's.

Re:It hasn't been first person since... (0)

Anonymous Coward | about 3 years ago | (#37676598)

Did you find Lazlo down there?

What about Stonekeep? (0)

Anonymous Coward | about 3 years ago | (#37676434)

As far as i'm concerned from what i've seen, this is just an HD update of it.
Which is not a bad thing, I can tell ya!

WAHOOKA WAHOOKA WAHOOKA!

Dungeons of Daggaroth (0)

Anonymous Coward | about 3 years ago | (#37676574)

fond memories-- there's gotta be a modern day version out there somewhere.

Nethack (1)

Dark Lord of Ohio (2459854) | about 3 years ago | (#37676602)

Nerds play Nethack!

Dungeon Master! (1)

gweihir (88907) | about 3 years ago | (#37676622)

My first "modern" game of this type. I still have very fond memories of exceptional game and dungeon design!

Re:Dungeon Master! (1)

dintech (998802) | about 3 years ago | (#37676746)

I think it was actually the first game of this type.

Video link and more (1)

fleeped (1945926) | about 3 years ago | (#37676636)

Here's a direct link to the video from the guys that made this [grimrock.net] .
The title is sensational (one game from a small developer doesn't mark the return of a genre).
This is again shameless self-promotion, as the story submitter is most probably the author of the article.
The game looks a lot like Stonekeep, and more, so I got a feeling of "been there, done that".

Re:Video link and more (1)

MagusSlurpy (592575) | about 3 years ago | (#37676804)

This is again shameless self-promotion, as the story submitter is most probably the author of the article.

I think you're right that the submitter is the author of the linked article (same initials), but the linked article is on a tech blog, so I don't think it's the developers doing the self-plugging.

Re:Video link and more (1)

fleeped (1945926) | about 3 years ago | (#37677210)

I meant that the article author promotes his article, nothing to do with the devs

Well, where is... (0)

Anonymous Coward | about 3 years ago | (#37677298)

...the room with infinite mushrooms supply?

Oh, the number of hours I spent playing Dungeon Master on my Amiga 500 :oD

After reflection, in fact much less hours than I spent playing Guild Wars since 2005, or Runes of Magic for one year, or Forsaken World now, but these DM hours were different, or maybe I remember them differently.

Tempus fugit (or is it "tepid fungus"?)

Malevolence: The Sword of Ahkranox (0)

Anonymous Coward | about 3 years ago | (#37677444)

There's another indie title in development that's in this vein of gameplay but has a procedurally generated infinite world. Looks promising. www.msoa-game.com

Pah! (1)

Oswald McWeany (2428506) | about 3 years ago | (#37677614)

Pah! Bet it won't work on a 2005 e-machines with an integrated video card. :(

Re:Pah! (1)

tepples (727027) | about 3 years ago | (#37677880)

Was it Intel, ATI, or NVIDIA integrated graphics?

Re:Pah! (1)

Oswald McWeany (2428506) | about 3 years ago | (#37677970)

Intel. I never play anything too graphic intensive- but it is sad when the graphics card can't even handle things like the new Civ, Football Manager (soccer).

Things which used to have a low graphics requirement. :(

I may be forced to upgrade in the next 5 to 10 years. :(

Re:Pah! (1)

tepples (727027) | about 3 years ago | (#37678308)

Intel.

Look at Tom's chart [tomshardware.com] . How does your particular model of Intel GMA compare to NV's GeForce 3 (the Xbox GPU) and ATI's Radeon 9000 (same fillrate as the Wii GPU)?

Things which used to have a low graphics requirement. :(

In theory, Tetris has just about the lowest graphics requirement possible (a 16 color, 20-by-20 cell screen, including hold and preview spaces), but the new Tetris products for PCs and game consoles have extra eye candy to make them appealing enough that they won't compete with used copies of older Tetris products. This eye candy runs just fine on the majority of devices still in use by even casual gamers in the industralized world, even if it doesn't run on dinosaur computers that were underpowered for gaming even when new. It's almost like complaining about no new PlayStation 2 games anymore.

Re:Pah! (1)

Oswald McWeany (2428506) | about 3 years ago | (#37678708)

Yeah... I know- never got my computer to be a gaming computer- the types of games I always played were never graphics intensive.

It is time to upgrade something- I was hoping to wait another year or two before upgrading the computer. I see older (but still pretty decent for my needs, 1GB graphics cards from companies like MSI and ASUS) for $15 after rebate on places like new egg and tiger all the time- waiting for them to hit that price WITHOUT the rebates because I know how bad most of those manufacturers are at not giving you your rebate.

Wizardry, Eye of the Beholder??? (1)

Howard Beale (92386) | about 3 years ago | (#37677952)

What about Akalabeth? Now get off my lawn, you dagnabbit young uns!!! Let me go back to playing Android Nim.

Re:Wizardry, Eye of the Beholder??? (1)

Enderandrew (866215) | about 3 years ago | (#37678234)

There were only 30,000 copies of that game sold in the entire world. Articles should be referring to games that the audience can relate to. It never said Eye of the Beholder was the first game of its kind, rather that it is a fine example of the genre.

But since you brought up Ultima games, you could mention Ultima Underworld.

Eye of the beholder for iphone (0)

Anonymous Coward | about 3 years ago | (#37678060)

http://forums.macrumors.com/showthread.php?t=621515

Are we talking about colossal cave adventure? (0)

Anonymous Coward | about 3 years ago | (#37678390)

I liked that, but haven't kept up with any of the more recent stuff.

higher ceilings will be nice this looks a wolf 3d (1)

Joe_Dragon (2206452) | about 3 years ago | (#37678806)

higher ceilings will be nice this looks a little to much like wolf 3d.

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