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Crysis 2 Most Pirated Game of 2011

timothy posted about 2 years ago | from the everyone-already-had-chess dept.

Piracy 383

MojoKid writes "When an advance copy of Crysis 2 leaked to the Internet a full month before the game's scheduled release, Crytek and Electronic Arts (EA) were understandably miffed and, as it turns out, justified in their fears of mass piracy. Crysis 2 was illegally download on the PC platform 3,920,000 times, 'beating out' Call of Duty: Modern Warfare 3 with 3,650,000 illegal downloads. Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past."

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correlation (4, Insightful)

Spiked_Three (626260) | about 2 years ago | (#38555770)

I wish there was some way to correlate between the illegal down loaders and the DRM whiners. Is it 5% or 95%?

Re:correlation (5, Insightful)

SJHillman (1966756) | about 2 years ago | (#38555828)

I'd like to see if there's a a correlation between most pirated game and top selling game. I'm willing to bet the more pirated a game is the better its sales generally are as well.

News Flash (5, Insightful)

Spiked_Three (626260) | about 2 years ago | (#38555966)

The most stolen cars are the most popular. Do you think stealing cars has anything to do with sales? And for some strange reason I don't see a lot of car thieves asking to do away with car keys, perhaps they have an ounce of common sense?

Re:News Flash (5, Insightful)

Anonymous Coward | about 2 years ago | (#38556026)

Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

Re:News Flash (5, Informative)

cjb658 (1235986) | about 2 years ago | (#38556202)

Do your car keys lock you out of your car after you use them 5 times such that you need to call your dealer during their regular business hours to grant you 5 more accesses into your car? No? I didn't think so.

I think his point was that not all of the people asking for DRM to be removed are trying to pirate games.

Re:News Flash (5, Insightful)

amiga3D (567632) | about 2 years ago | (#38556098)

The biggest selling model of all time is the toyota corolla and it's not even in the top 10 of stolen cars. Maybe because it's affordable enough to buy?

Re:News Flash (1)

DragonTHC (208439) | about 2 years ago | (#38556152)

but car thieves want to do away with onstar remote disabling.

Imagine if onstar remotely disabled your car that you owned. Or said, you could only drive it 5 times.

What then mr. news flash?

Re:correlation (1)

Jamu (852752) | about 2 years ago | (#38556020)

Out of those illegal downloads, some will go on to buy the game. It's possible that out of the rest, some might have bought the game. However, I doubt adding draconian DRM is going to help there.

Re:correlation (2, Interesting)

Nugoo (1794744) | about 2 years ago | (#38556078)

I was going to post something about how DRM doesn't affect pirates because it must have been circumvented in order for the game to be pirated. Then I remembered that I both bought and pirated Skyrim so I wouldn't have to install Steam.

Re:correlation (0)

Anonymous Coward | about 2 years ago | (#38556264)

What's your problem with Steam?

Re:correlation (1)

Anonymous Coward | about 2 years ago | (#38556106)

I would like to know the percentage of people who actually buy PC games (say, who have bought more than one AA title in the past 3 months) and have never illegally downloaded a game. I'd figure this number this number to be very very low. While we're at it, I'd also like to know the percentage of non-corporate/home PC users that have no copyright infringing content on their PC. I guess this number is even lower, probably in the promille range or even less.

Which means that the above mentioned correlation would be meaningless because the group of people that own a PC and never infringe copyright is neglectibly small and insignificant and, very likely, a bunch of morons that also don't buy anything. The people playing Minesweeper are not exactly the target audience of the gaming industry, so perhaps they should stop trying to criminalize their customers.

In case of Crysis 2 it's no wonder that it's being pirated, by the way, since Crysis 1 was just a tech demo and it's very unlikely that anybody actually downloads this piece of crap for anything else than stress testing their graphic card.

Since when was PC gaming ever viable? (1, Insightful)

Anonymous Coward | about 2 years ago | (#38555772)

Publishers have fled to the consoles in record numbers. Now all that PC gamers get is crappy console ports.

Re:Since when was PC gaming ever viable? (4, Informative)

ryanmcdonough (2430374) | about 2 years ago | (#38555816)

As shown on [] XBox made up 57% of the sales, 29% for PS3 and PC only 14%. Probably in part to the 3 million downloads of the game via torrents.

Re:Since when was PC gaming ever viable? (5, Insightful)

DragonTHC (208439) | about 2 years ago | (#38556126)

it did crappy, because EA removed it from steam shortly after release due to a contract dispute.

This, and only this, is the reason why.

Re:Since when was PC gaming ever viable? (5, Insightful)

hairyfeet (841228) | about 2 years ago | (#38556146)

They should embrace the valve model, especially since they don't have to deal with retail packaging, shipping, returns, etc and make it cheap, easy and convenient. I mean does anybody know how much money went through steam on the Xmas sale? i bet it was garbage trucks just full of money because its so simple and cheap, just "whip out CC, push button, get game'. The problem with "call of honor crysis edition" style games is the publishers have deliberately made their games to have no legs as everyone knows once "call of honor crysis edition II" comes out nobody will be playing the first one and since they are appealing to the "must win teh benches!" tards who frankly spend every last dime they can get on supercoolers for their massive OCs they simply don't spend $60 a pop on games that will be tossed next quarter.

Make it follow the valve model, give the game some real legs, and frankly they'll never have to give a wet fart what the benches tards do because that single game can be making them money year after year AFTER year. I mean how old is HL: Deathmatch now? valve was nice enough to throw it in for the fuck of it with the complete HL:2 pack I picked up on the sale and that thing STILL has tons of people playing it. They are also still selling and making cash on CS and Day of defeat and those things are older than dirt yet because they have legs they are still full of players.

I want to feel sorry for them but its kinda hard when you pick up the game in the $30 bin and find its deserted or worse EA has pulled the plug on MP which i think ought to at least force EA to put out a sticker to be placed on boxes saying MP doesn't work anymore. If they let folks host their own servers more and threw out the occasional update with a new map here or there for the older games then the long tail on sales would mean the benchtards could be ignored. Gabe had it right IMHO when he said to the effect "piracy is your competitor offering a better product" because that means the price is too high, the game doesn't have long enough legs, you simply aren't hitting the sweet spot. Now if you'll excuse me there is this one little shit in HL:DM that keeps jamming a rocket up my ass and i think I'm gonna introduce him to Mr Python. Kinda sad though when i've had more fun with a 10 year old game than I did the last "call of honor crysis edition" I played.

Re:Since when was PC gaming ever viable? (3, Informative)

Xugumad (39311) | about 2 years ago | (#38556176)

As of end of Q1 FY2012, Crysis 2 sold 3 million copies ( [] ). Hoping we can infer from the first week sales the general proportions of sales, PC accounts for about 14% ( [] ).

So that's 420,000-ish copies on PC. What proportion of those torrents has to be a possible sale lost, for PC to be a viable game platform?

How many copies sold? (0)

Anonymous Coward | about 2 years ago | (#38555774)

Ok, it's been downloaded 3 million times. But how many copies of the game did they sell? Half a statistic is meaningless.

Re:How many copies sold? (1)

Gideon Wells (1412675) | about 2 years ago | (#38555800)

Another thing I want to know is due to the "Will it run Crysis?" meme/rep, how many of those downloads were to test their systems as opposed to actually playing?

Re:How many copies sold? (4, Informative)

engun (1234934) | about 2 years ago | (#38555826)

As of June 30, 2011 over 3 million copies of the game have been sold across all platforms. []

Re:How many copies sold? (0)

Anonymous Coward | about 2 years ago | (#38556114)

That does not really mean that much, as it was 6 months ago. Some stores make half their annual sales in the last 3 months of the year.

Re:How many copies sold? (4, Informative)

Junta (36770) | about 2 years ago | (#38556050)

MW3 appears to have sold about a million copies on PC, Crysis 2 has sold about 500,000.

Incidentally, Crysis 2 sold 1 million copies on xbox360, and 800,000 on the ps3. MW3 did 11.5 million on 360, and 9.2 million on PS3.

It's still hard to derive significant meaning. MW3 has a much bigger marketing push behind it and, frankly, Crysis 2 wasn't a particularly good game. It's initially interesting that Crysis 2 had such a higher rate of illegal downloading, *but* the leak ahead of launch explains that. It's impossible to tell if the month of availability ahead of 'launch' had a chilling effect on sales (my opinion is the sales look about in line with relative popularity with MW3, with the PC perhaps being kinder to Crysis than the console platforms in *relative* terms), and it's impossible to tell how many of those downloads coincided with a legitimate purchase (obviously less than 500k, but some do buy retail and then pirate for no-cd behavior or otherwise being free from DRM) and it's impossible to tell of the rest, how many would have *possibly* bothered to pay if they couldn't have gotten it for free.

Of course the one fact to take away: DRM does *nothing* except inconvenience legitimate users. Both titles were DRM encumbered and both were copied more than they were purchased. DRM does not impair those seeking it to copy in a *significant* way, but it does cause pain to your paying customers.

Re:How many copies sold? (1)

SharkLaser (2495316) | about 2 years ago | (#38556166)

People also "had" to buy MW3 because majority of gamers want to play it online. For that you need a legit copy.

DRM? (5, Insightful)

QuantumLeaper (607189) | about 2 years ago | (#38555776)

DRM never effects the pirates, just the paying users,,,,

Re:DRM? (5, Insightful)

Blue Stone (582566) | about 2 years ago | (#38555926)

Also, judging by these figures: DRM DOESN'T WORK.

Re:DRM? (4, Insightful) (245670) | about 2 years ago | (#38556170)

A thousand times, "This!"

All it takes is one hacker working in his mom's basement to defeat a DRM scheme that cost millions of dollars to develop and the crack will be circulated around the world in an hour. How can game publishers not understand this after all these years? Want more people to buy your product? Reduce the price.

Re:DRM? (4, Informative)

amiga3D (567632) | about 2 years ago | (#38556192)

Trying to protect games makes them suck. I remember I had a game from EA on my C64 that hammered the hell out of my disk drive every time it loaded. It took almost 5 minutes to load and by the time it was finished the drive was hot enough to fry with. It finally hammered it out of alignment and I had to fix it. I finally learned at a user group meeting (when I was stationed in Germany in the 80's, damn those German crackers were good) how to strip the protection off the disk and I never, ever bought a legit copy of any EA software since. As a matter of honor I always pay for shareware but those who try to stick it to me I stick it to them. Screw EA.

Re:DRM? (0)

Anonymous Coward | about 2 years ago | (#38555964)

1. I bought Crysis 2 - and then bought Crysis Maximum edition cos I liked it.

2. Whinging from Crytek about the PC is more than ironic. The original Crysis made it's reputation on the PC - as there was no fucking way it would run on any console then or now. It was a monster that still won't run well at full settings on a mid-range PC even today... 5 years later.

Re:DRM? (0)

Anonymous Coward | about 2 years ago | (#38556066)

Good points, except that Crysis is available on consoles.

Re:DRM? (1)

IceNinjaNine (2026774) | about 2 years ago | (#38555984)

I concur. It's also why I've been very attracted to indy developers as of late: less formulaic bullshit, more novel play (which sort of ties in with the previous), and no DRM telling me what I can and can't do with the software I've purchased.

Re:DRM? (1)

Speare (84249) | about 2 years ago | (#38556010)

Actually, I think you mean that DRM never affects the pirates. You're mistaking affect (to have a changing influence) vs effect (to have a causal influence). In truth, DRM probably does effect piracy, in that DRM is a major contributing reason that plain old people decide to "become a pirate" and apply cracks their purchased products.

Re:DRM? (1)

Anonymous Coward | about 2 years ago | (#38556018)

I just purchased Assassin's creed 2 this week for $5. At one point I was highly anticipating this one and would have paid the new release price of $50 if not for Ubisoft's always-on DRM (which is now (sort-of) gone). A look at the number of threads in the Steam forum asking about the presence of this DRM reveals that I'm not the only potential customer who was put off by this bullshit until now.

And how were pirates inconvenienced by this? Maybe they had to wait a couple of weeks for someone to crack it properly.

Re:DRM? (3, Insightful)

Pharmboy (216950) | about 2 years ago | (#38556194)

I was going to say something similar. I don't like DRM, but at least Steam puts the user first and DRM second. It may sound like a fanboy, but I buy lots of Steam games under $5 that I typically play for a few hours and get bored with. You know what? I got my $5 worth out of them, and helped support the least oppressive method of DRM out there.

I "get" that game producers need some way to insure they make a profit and not make pirating too easy. Yes, they should make better games, yes, many of them have prices that are ridiculous, and obviously one pirated game does NOT equal one sale lost, blah blah blah. I just choose not to buy those games that use oppressive DRM and try to buy games with little or none. (they are out there) But for main stream games, at least Steam makes the experience seemless and supports the games after the sale. I still play TFC and HL1 once in a blue moon, they are from over a decade ago, and they are still supported. I have pirated a few games in my almost 50 years, but now it is "cheaper" to buy them on Steam, if you consider the value of my time to keep the games up to date, find, patch, install, patch, etc.

At least Steam is trying to bridge the gap between producers and consumers, without shafting the consumers. And yes, it is hard to beat their sale price. Well, gotta go and play Plants vs. Zombies, bought it from them for $3.39 earlier this week....

Re:DRM? (2)

UpnAtom (551727) | about 2 years ago | (#38556140)

It seems every DRM can be got around, except for those copying the MW2 model and proprietary console media.

Indeed, the more difficult the DRM to crack, the more credibility to be gained from cracking it.

So what should games publishers do? In order to maximise profit, they should do what they are doing. Keep producing endless COD clones with MW2 server model, wait for a proprietary console and keep whining.

At least indie developers are doing well.

Re:DRM? (1)

rossjudson (97786) | about 2 years ago | (#38556218)

Dumb. Pirates can't play multiplayer, as a rule. You call that no effect? Maybe game developers need to *interleave* the single and multiplayer parts of the game, so proceeding in the single player means performing some tasks in multiplayer to "unlock" progress. Since multiplayer is less vulnerable to piracy (depending on architecture, of course), it might provide a DRM-without-DRM effect.

Thus only punishing customers (5, Insightful)

discord5 (798235) | about 2 years ago | (#38555778)

Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

Makes perfect sense

Re:Thus only punishing customers (2)

swillden (191260) | about 2 years ago | (#38556246)

Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

Thus only punishing customers who paid, not the people downloading the game illegally and applying a crack.

Makes perfect sense

And thus making the cracked version more useful than the retail version. It's not uncommon for people who buy a legitimate copy to download a cracked copy as well, because the cracked copy is less annoying. Increasing the DRM will increase piracy.

crysys 2 sucked (0, Insightful)

Anonymous Coward | about 2 years ago | (#38555780)


Is it? (-1)

Anonymous Coward | about 2 years ago | (#38555782)

Is this claim in the Guinness Book of World Records?

Wrong Solution (4, Insightful)

Ynot_82 (1023749) | about 2 years ago | (#38555788)

How, exactly, will "more draconian DRM" prevent the leaking of games before their official release date?

If you're in a position to leak a pre-release build out, you're probably also in a position to strip out or disable any DRM

Was there even any DRM in the leaked game, seems like that's the last thing you'd add in

No shock; it's a tech demo posing as a bad game (5, Insightful)

Anonymous Coward | about 2 years ago | (#38555790)

Nobody wants to actually PLAY the stupid thing, they just want to see how their new video card performs.

Is it really a surprise (0)

Anonymous Coward | about 2 years ago | (#38555792)

...if the game had DRM and negative reviews anyways? I remember a similar thing happening to Spore a while ago...

Seems EA... (1)

ryanmcdonough (2430374) | about 2 years ago | (#38555796)

Have had a bit of a crysis... Yes, I went there.

Skepticism (1)

Anonymous Coward | about 2 years ago | (#38555802)

Makes me wonder what orifice they pulled those numbers from.

Re:Skepticism (2)

ryanmcdonough (2430374) | about 2 years ago | (#38555842)

From the top torrent sites, they search for the torrents on there and look at the publicly available statistics of times the torrent file has been downloaded, hence the word estimated.

Re:Skepticism (4, Insightful)

dgatwood (11270) | about 2 years ago | (#38555920)

Massively overestimated, almost certainly. It's not at all uncommon to download a torrent from three or four sites before you find one with enough seeders to finish in your lifetime. Conservatively, I suspect their estimates are high by at least a factor of two if that was their methodology.

Maybe the real question should be. (1)

AftanGustur (7715) | about 2 years ago | (#38555804)

How many copies had the publisher anticipated to sell and how many copies actually sold.

I am not a big gamer so I don't know the answers to these questions, but "Most pirated game" seems to indicate that the game was good. Did this game sell any copies?

Re:Maybe the real question should be. (0)

Anonymous Coward | about 2 years ago | (#38555836)

It could be the same effect that happened to Spore and other "fancy graphics games" titles like Doom 3 and Half-Life 2 (which also had pre-release leaks) where people mostly download it to see how fast their new gpu/cpu is.

Re:Maybe the real question should be. (2)

Junta (36770) | about 2 years ago | (#38555928)

As pointed out, Crysis 2 had a big leak a month ahead of launch. For a month the *only* way to get your hands on it was through illicit download. People are impatient and took whatever means necessary to get their game (the game companies love this impatience, a lot of people drop full retail early on knowing the price will fall like a stone in just a few months).

Disturbance in the force (0)

Anonymous Coward | about 2 years ago | (#38555806)

I sense a disturbance in the force, I hear thousands of nerds crying out that DRM only affects paying customers.

Smokescreen (4, Interesting)

vlm (69642) | about 2 years ago | (#38555808)

Is it a smokescreen for pricing changes?


You have a PS3, you're used to paying $60 for a new game or whatever the average actually is.

You have a PC, you're used to paying $60 for a new game, except when you plug in your ipod/iphone and play a new $0.99 game. Hmm why am I paying sixty times more for some games than others?

On /. we know why the iphone game costs a bit less due to technical knowledge of how they're made and what goes into them. That is of course completely irrelevant to the general public, who merely know that "a couple hours of fun with a new game" sometimes costs $60 and sometimes costs $1.

Re:Smokescreen (4, Insightful)

master811 (874700) | about 2 years ago | (#38555876)

Well in most cases when game is released on multiple platforms, they are about 25% cheaper on the PC than xbox or PS3 (at least in the UK).

I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

Re:Smokescreen (1)

Junta (36770) | about 2 years ago | (#38555940)

Even if you combine the estimated number of illegal downloads with the official sales figures, the number of copies on PC including people who didn't even pay is still less than half of either xbox 360 or ps3. It isn't the efficacy of DRM but rather the market in general.

Re:Smokescreen (1)

Xugumad (39311) | about 2 years ago | (#38556076)

> I assume this is because the games are harded to pirate on a console, they can get away with pricing it higher.

I believe it's actually, at least in part, due to licensing costs from the console manufacturer. Traditionally this compensates for the hardware being sold at or below cost, although I believe the Wii was profitable per-unit at launch.

Re:Smokescreen (0)

Anonymous Coward | about 2 years ago | (#38555960)

Because it would be ridiculous to pay $60 for a glorified Flash game.

Re:Smokescreen (1)

Nugoo (1794744) | about 2 years ago | (#38556116)

That is of course completely irrelevant to the general public, who merely know that "a couple hours of fun with a new game" sometimes costs $60 and sometimes costs $1.

This might be part of the reason why "hardcore" gamers are so dismissive of "casuals". If I only get a couple of hours out of a $60 game, I've made a huge mistake.

The question is (0)

Anonymous Coward | about 2 years ago | (#38555824)

how many of those downloads were due to the price being $0 or less than the retail price? Someof the downloads would not have resulted in sales anyways!

Downloads does not equal piracy (4, Insightful)

mariushm (1022195) | about 2 years ago | (#38555854)

Call of Duty: Modern Warfare 3 is a multiplayer game - as far as I know the cracked game will NOT let you play in multiplayer mode... so the majority of the people that downloaded the game probably purchased legal keys or stuck to playing the single player mode or playing with friends in LAN.

Basically, the download acts as DEMO, incentive to buy the access to the multiplayer mode, and it definitely does not mean that a download equals a lost sale.

As for Crysis 2, I'm not sure how many of those downloads were just to "benchmark" their video cards...

Even so, even if a large part of the downloads were pirates, it doesn't mean lost money... it just means they don't make as much money as they wanted. I know in my own case I'm currently taking advantage of every Steam sale to buy games I pirated and enjoyed in the past - I couldn't afford spending 40 euro on a game but now I have no problems paying 5-10 euro for each of the STALKER games, for example.

I currently have over 200 games bought, in the Steam account.

Re:Downloads does not equal piracy (1)

DragonTHC (208439) | about 2 years ago | (#38556100)

true, but EA should learn from this and publish a benchmark demo.

Sales figures for comparison (0)

Anonymous Coward | about 2 years ago | (#38555856)

Crysis 2 [] sold about 500'000
Call of duty: Modern warfare 3 [] sold about 950'000

Re:Sales figures for comparison (0)

Anonymous Coward | about 2 years ago | (#38555922)

EA press release says 3 mil, dunno about this "vgchartz" "gamrreview" BS... []

Re:Sales figures for comparison (1)

dziman (415307) | about 2 years ago | (#38556004)

VGChartz is completely inaccurate. I would trust NPD and publisher data more. Beware that online sales may not be accounted for correctly from NPD.

Origin (4, Insightful)

Anonymous Coward | about 2 years ago | (#38555868)

EA's decision to foist it's totalitarian-steam-wannabe on it's PC customers pretty much guarantees it will see even greater levels of piracy in the future.

Paying for a game I can get for free is one thing, paying to get metaphorically raped by a games publisher is another.

Re:Origin (1)

rjames13 (1178191) | about 2 years ago | (#38555974)

Oh rubbish people who pirate don't care about DRM. People who care that much about DRM will not buy the product. Paying customers are put off by draconian DRM systems and they vote with their wallet and buy games from other publishers.

Re:Origin (0)

Anonymous Coward | about 2 years ago | (#38556056)

So your saying "People who want to play the game on their PC, but don't want to install EA's mandatory spyware, and don't have any great moral hangups about pirating the game considering the pirated version is both an objectively better (read DRM free) product and 100% cheaper" is an empty set.....

Piracy encourages DRM, discuss... (1)

lexman098 (1983842) | about 2 years ago | (#38555882)

Numbers like these don't bode well for PC gamers and will only serve to encourage even more draconian DRM measures than we've seen in the past.

I'd mod this entire article flamebait if I could.

Re:Piracy encourages DRM, discuss... (2)

Xugumad (39311) | about 2 years ago | (#38556104)

There's a difference between "More DRM will help with this" (what I believe you think they said) and "The publishers will have a knee-jerk reaction of more DRM" (which is what I think they meant).

Developer's Involvement (2)

tufailshahzad (2543366) | about 2 years ago | (#38555892)

In my view there are 99% chances that developers might be involved in the early release!

Re:Developer's Involvement (1)

DragonTHC (208439) | about 2 years ago | (#38556082)

it's not developers. It's someone else. Maybe in the supply chain.

Maybe a third party who does outsource development work.

Developers get paid for their work. They don't want to give it away.

Re:Developer's Involvement (1)

Xugumad (39311) | about 2 years ago | (#38556136)

You are joking, right? A software developer (individual or company) that leaked their product early would be opening themselves to massive lawsuits from the publishers. A developer leaking their game early would be career and/or financial suicide.

I'll concede, there are some dodgy looking "leaks" of Windows early builds; these are seriously cut down, typically time-limited, and MS is its own publisher, and that's even presuming they're not actual leaks.

Has any of them a demo? (5, Insightful)

Milharis (2523940) | about 2 years ago | (#38555898)

I know Crysis has no demo, and BF3 only had the beta; I believe none of the top five games pirated has a demo.

It would be interesting to compare games with a good demo, and those which have none; I'd bet there would be quite a difference.

Also, interestingly, Crysis 2 is only present in the top 5 for PC, and does not appear in the Xbox top 5, which would led some credence to the benchmark argument.

BTW, the original TorrentFreak article is here. []

Missing half the story (0)

Anonymous Coward | about 2 years ago | (#38555904)

Now let's see a follow up on just how many people that pirated the game went and bought it at launch. . . .
It just bothers me a little bit. . back in the day we had these things developers would put out called "demos", portions of up-and-coming games people could try out, get their appetite whetted . .and it seems to me that maybe if these large developers would lighten up a little bit, get the sticks out of whatever orifice they're stuck in, and be confident enough in their product that they're willing to ride on it's success based on it's quality. . [and removing DRM completely could be a really good PR gesture of faith towards customers treated more like slaves than customers] they'd see a huge boost in sales and customer support. Does this mean more "pirated" downloading? ABSOLUTELY. Back in the day they called it "free advertising", and what consumer, nay, WHAT HUGE MULTINATIONAL CORPORATION doesn't like "Free"? [except when it's used as an excuse for cutting 5,000 low paid employees to give the shareholders a .5% stock boost and the CEO his multi-million dollar raise. . ]

Not a problem (4, Funny)

jez9999 (618189) | about 2 years ago | (#38555936)

Luckily, nobody who pirated Crysis 2 had a system powerful enough to run it, so actually the game wasn't ever successfully pirated.

Marketing Tool (2)

pubwvj (1045960) | about 2 years ago | (#38555938)

The real question is how many of those downloads results in later sales. We give away samples to hook future buyers. SOP.

I was going to buy Crysis 2 yesterday (1)

BLToday (1777712) | about 2 years ago | (#38555944)

I was going to buy Crysis 2 yesterday on Amazon, it was on sale for $10. Then I remember that EA has terrible DRM with a 5 install limit. I'm not sure if that is still the case but I was too lazy to figure out what the current EA DRM situation is.

So DRM cost EA $10 yesterday. I could pirate it but I do want to support Crytek, just not EA.

Well, they should change their bustiness model (0)

Anonymous Coward | about 2 years ago | (#38555948)

Release it free as open source and protect it with GPL. No one will pirate it. I guarantee that. Instead, they can charge for services, like official server access, paid tech support, and maybe t-shirts and coffee mugs.

Re:Well, they should change their bustiness model (1)

Anonymous Coward | about 2 years ago | (#38556040)

Cause that is going to offset development costs. In your dreams.

Re:Well, they should change their bustiness model (1)

KDR_11k (778916) | about 2 years ago | (#38556168)

Are you living under a rock? People are distributing "cracked" opensource software all the time.

end of pc gaming (-1)

Anonymous Coward | about 2 years ago | (#38555968)

Pc gamers blew all their monies on their badass rig. Why should they pay for the game as well? I bought an xbox about 6 years ago never looked back. Just pay for the games. Brokeass pirates will kill pc gaming. Studios that bother with pc should just accept that more pc gamers will pirate and feel justified about it than ones will pay. Or just develop for the paying customers and fuck the pc pirates.

Absent: Facts, Logic, Context (1)

LighterShadeOfBlack (1011407) | about 2 years ago | (#38556006)

OK so from the summary we have:
1) Unsubstantiated figures.
2) Figures that have no way of being correllated to actual loss of sales even if they were verifiable.
3) A conclusion drawn from illogical, perhaps even a (partially) inverted concept of causation: 'DRM is the answer to piracy'.
4) An unjustified focus on a single platform, the PC. Looking on TPB alone I can see half a dozen torrents of Crysis 2 for XBOX360 and another 4 for PS3. I don't know what has to be done to play pirated games on those platforms but I'm sure these guys aren't downloading 5-6GB torrents for the hell of it. Yes, there are about 100 torrents for PC vs. those console ones, but many of them are created solely for the inclusion of additional content (various cracks, mods, trainers, etc).

How did they pad the numbers? (1)

wbr1 (2538558) | about 2 years ago | (#38556014)

If I try and fail 10 times to get a pirated copy from various sources, do those 10 tries pad the statistics? Hmmmm....

Subscription (1)

mfh (56) | about 2 years ago | (#38556022)

This only means that the subscription/account model surpasses the single payment model. How many times did World of Warcraft get downloaded illegally? Zero? Oh yeah.

And SWTOR? Uh... zero, also.

serious question (0)

Anonymous Coward | about 2 years ago | (#38556024)

How do they know the number of downloads? Are these all being copied via torrent with someone watching the tracker? Or is this an estimate from the difference of what they think they should be selling ,therefore assumed piracy?

And as an aside, I never heard of this game until this story.

Witcher 2 (1)

PocketPick (798123) | about 2 years ago | (#38556038)

Of course CD Projekt Red reported having 20-25% more piracy (4.5m) for their major title of the year (Witcher 2) than either Call of Duty or Crysis 2
    * []

If those numbers are correct, I have to wonder where the Witcher 2 devs got their figures.

Re:Witcher 2 (2)

mehrotra.akash (1539473) | about 2 years ago | (#38556088)

One of their assumptions was that 5mbps was the AVERAGE download speed worldwide

EA should heed this warning. (1)

DragonTHC (208439) | about 2 years ago | (#38556064)

The game was removed from steam due to an EA contract dispute very early after release.

With no mainstream platform to readily purchase Crysis 2, EA lost out.

Re:EA should heed this warning. (1)

PocketPick (798123) | about 2 years ago | (#38556096)

Origin? It may not be your preferred platform for purchasing Crysis 2, but it was available on Origins at the time it was pulled from Steam.

Re:EA should heed this warning. (1)

Briareos (21163) | about 2 years ago | (#38556180)

Since when is Origin mainstream?

Re:EA should heed this warning. (0)

Anonymous Coward | about 2 years ago | (#38556240)

Does it have to be, in order to justify not pirating a game? I don't understand what being "mainstream" has to do with the argument

Re:EA should heed this warning. (1)

DragonTHC (208439) | about 2 years ago | (#38556224)

I think you're confused.

Origin wasn't released yet when it was pulled from steam.

There was also the fact (1)

mehrotra.akash (1539473) | about 2 years ago | (#38556102)

That it is missing from Steam

Re:There was also the fact (1)

PocketPick (798123) | about 2 years ago | (#38556130)

Call of Duty: Modern Warfare 3 was also on Steam, and only missed being the piracy top-dog by about 10%.
      > Whether that difference has to do with being available on digital download services, or just because people are attached to the online play for Black Ops over Crysis and needed legit copies to play, it's hard to tell.

So what? (1)

Robert Zenz (1680268) | about 2 years ago | (#38556122)

The game was sold over 3 million times. Until proofen otherwise I assume that 75% of all illegal downloaders used that as a demo and bought the game afterwards...the other 25% found it not worthy to buy...I wonder if we can map that against IQ statistics...

Crysis 2... (1)

Lordfly (590616) | about 2 years ago | (#38556132)

Was salivated over for its eye candy, not necessarily for its gameplay. It's a benchmarking tool. Then again, people who downloaded it for benchmarking certainly had no qualms over blowing thousands for a top of the line gaming rig....

Steam DRM is cool and not as bad as other systems (1)

Joe_Dragon (2206452) | about 2 years ago | (#38556172)

Also you get easy backups.
Easy to move games to other systems.
Easy to play your games on other peoples PC's even if it just for temp use.
No need disk in drive.

Crysis2 had a beta leak (1)

whatisthisstick (2467690) | about 2 years ago | (#38556188)

It's not crystal clear from TFA whether the numbers are just from the final release, or also incorporate the leak that happened over a month before of the whole single and multiplayer.

I've no idea how you account for the effect of that on sales on your final product, as I saw youtube videos of it and got me to buy a game I otherwise wouldn't have, which I personally find interesting as I was more sold by the real footage that I was by any marketing.

PC pirates will move to rooted game consoles (2)

BlueCoder (223005) | about 2 years ago | (#38556254)

This is what the ignorant executives at software games companies don't understand. They can't really sympathize with those that pirate. They can't get in their heads. As "PC games" are reduced it will only motivate those sorts of people to move to rooted consoles. By rooted console I mean hacked to the point it's connected up to a PC for all it's input and output. Games will still be distributed over the internet and pirated. Nothing short of eliminating all existing computer network technology will prevent that.

The pity here is that the PC is the Superior game platform. So when PC version of a game is put up on the net there is little motivation or want for the console version of the game. But as the PC games disappear consoles become the new focus for pirates. Pirates are techies. The harder something is to do the more pride and status you get from doing it.

The weakest link to DRM is the internet. It only takes only one person to hack into a locked platform and then they share that information with everyone.

The Solution: The only strategy that will actually work is putting crackers on the payroll. As it is now they can't approach a company like Sony, Nintendo, or Microsoft because of the "digital" IP laws these companies have pushed. It looks too much like extortion. But in truth that is the solution, to turn the resources and talent of the internet to your favor. Getting the crackers to fix the hardware and software themselves.

How you come up with an appropriate reward amount has to be open for negotiation. The companies and the crackers must be free to call each others negotiation bluffs without repercussions for the crackers. If the cracker won't accept a specific amount of money then he must be able to release details of his crack. The company can then handle the repercussions and then fix the crack themselves. The cracks are not kept secret, they are actually fixed. There is motivation to fix them. And the free market then decides what is fair compensation.

There then becomes an industry of "professionals" (even more motivated and talented) to not only develop security measures but to defeat them. They actually get a cut of the action. The current crackers doing it as a hobby then have no chance because if they had the ability they would be working for a professional cracking company or have their own.

In essence the problem doesn't actually exist. The entertainment companies are greedy and just don't want to pay that percentage. So they bully people through law suits and create laws that inhibit free speech and the free market economics. They would rather give the percentages to lawyers and politicians.

They need to get their business in order (1)

AtomicDevice (926814) | about 2 years ago | (#38556272)

Obviously there's a price discrimination problem here. I you look at those millions of pirate downloads and don't think: "If only we could somehow sell the game to some of those people at a lower price, we'd make a ton more money". It's like a grocery store not stocking off-brands and getting mad when people shop elsewhere. If you cut the price in half and three times as many people buy the game, it's a big win.

With some in-game product placement you could even make money off the pirates "Dear Pepsico, if you buy ads in EA EXTRAVAGANZA 2012, your placement will be viewed by all 10 million purchasers, as well as millions more pirate downloads."

It seems like you'd have to be pretty dumb not to view millions of pirate downloads as a money making opportunity, it's not only free for the pirates, it's free for you, no bandwidth to serve the game to them, no support costs at all, and they're running your software on their machine.

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