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Diablo 3 To Be Released On May 15th

Soulskill posted more than 2 years ago | from the taking-their-time dept.

PC Games (Games) 246

Blizzard announced today that Diablo 3 has finally gotten a release date: May 15th. "After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch," said Blizzard CEO Mike Morhaime. This comes after significant changes to the skill and rune systems in the beta, and news that the PvP system would be delayed so that they could focus on finishing the campaign. The game will be available for Windows and Macs, either via a DVD or as a direct download through Battle.net. For those interested, a skill calculator is available to get a feel for what different abilities do, and many of the skills have videos showing how they work.

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246 comments

So PvP delay and a new skill and rune systems (5, Insightful)

ACK!! (10229) | more than 2 years ago | (#39363025)

So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?

Re:So PvP delay and a new skill and rune systems (1)

yahwotqa (817672) | more than 2 years ago | (#39363071)

Nah, they just want you to drool for two months.

Re:So PvP delay and a new skill and rune systems (3, Insightful)

alen (225700) | more than 2 years ago | (#39363073)

they have to appease the spreadsheet warriors who will spend weeks learning this crap

Re:So PvP delay and a new skill and rune systems (3, Insightful)

DigiShaman (671371) | more than 2 years ago | (#39363303)

Silly me. And here I thought D3 would be another mindless but extremely enjoyable click-through game. That's the whole point of the Diablo series. Why does everyone have to take a winning formula and fuck it all up with extra complexity?!

Re:So PvP delay and a new skill and rune systems (1)

Anonymous Coward | more than 2 years ago | (#39363387)

Have you finished Diablo II in Hell mode by mindlessly clicking?

Re:So PvP delay and a new skill and rune systems (0, Insightful)

Anonymous Coward | more than 2 years ago | (#39363421)

Silly me. And here I thought D3 would be another mindless but extremely enjoyable click-through game. That's the whole point of the Diablo series. Why does everyone have to take a winning formula and fuck it all up with extra complexity?!

Your comment is stupid. I could just as easily say:

"Just because some players can't think doesn't mean they should release a piece of over-simplified easy crap for those of us with a brain."

To address your point though:

If it's done right the extra complexity won't fuck it up. Like any good computer rpg, it should be simple to beat on lower difficulty levels without worrying about all that stuff but have the added complexity for those min/maxers and hardcore/nightmare mode players who want it.

Re:So PvP delay and a new skill and rune systems (4, Insightful)

ottothecow (600101) | more than 2 years ago | (#39363489)

People spent hours and hours trying to optimize their skill and stat point builds for Diablo II...how is this any different?

Re:So PvP delay and a new skill and rune systems (4, Funny)

Quiet_Desperation (858215) | more than 2 years ago | (#39363597)

Don't worry. At the end of the campaign, God appears and tells you everything you just did was for naught anyway, and then kills every lifeform above level 1.

Re:So PvP delay and a new skill and rune systems (2)

oneiron (716313) | more than 2 years ago | (#39363843)

Diablo2 does not follow the "winning formula" you've described. Spreadsheet warriers have plenty to do in that game.

Re:So PvP delay and a new skill and rune systems (5, Informative)

Anonymous Coward | more than 2 years ago | (#39363091)

As someone who has played the beta:

a) PvP not ready at launch: correct

b) It's easier to think of the skill/rune system as a single skill system where you have 210 skill choices for 5 active skill slots. The UI for selecting the skills/runes is annoying, however.

On the plus side, most of the skills/runes have the required "cool" factor.

Re:So PvP delay and a new skill and rune systems (0)

Anonymous Coward | more than 2 years ago | (#39363839)

>On the plus side, most of the skills/runes have the required "cool" factor.
It's reasoning like that that made Dragon Age 2 unbearable.

Okay okay, it's -among- the things that made DA2 unbearable.

Re:So PvP delay and a new skill and rune systems (4, Informative)

Tridus (79566) | more than 2 years ago | (#39363147)

They had to redo the skill system because back when I played the beta it was fucking horrible. "Here's a ton of skills. Pick a couple. Spam them. You won't be allowed to use the rest unless you go back to town and we allow you to pick new ones."

The whole game was incredibly disappointing.

Re:So PvP delay and a new skill and rune systems (2, Informative)

Falkentyne (760418) | more than 2 years ago | (#39363231)

It's a lot better now, I got into the beta in the latest rollout and since then it's changed a couple times - mostly minor tweaks. Now you level up (wherever) and assign skills to slots as they become available. You can swap skills whenever you want with possibly a short cooldown period after swapping. I didn't notice the cooldown last time I played so that might have changed in the last couple weeks.

Re:So PvP delay and a new skill and rune systems (1)

Dal Platinum (829197) | more than 2 years ago | (#39363427)

The cooldown is still there, as of last weekend.

Re:So PvP delay and a new skill and rune systems (3, Funny)

Pieroxy (222434) | more than 2 years ago | (#39363227)

The biggest complain for me is: When will it be available for iOS and Android?

I mean, that's where many gamers are today. And frankly speaking, playing on a table is way more immersive than on a computer.

Re:So PvP delay and a new skill and rune systems (4, Funny)

Quiet_Desperation (858215) | more than 2 years ago | (#39363633)

playing on a table is way more immersive than on a computer

I find a chair much more comfortable, though.

Re:So PvP delay and a new skill and rune systems (1)

Pieroxy (222434) | more than 2 years ago | (#39364131)

My proof reading skills are off today. 2.5 hours of uptime in the middle of the night does that for me...

Re:So PvP delay and a new skill and rune systems (1)

AresTheImpaler (570208) | more than 2 years ago | (#39363687)

you were probably kidding but:
This [youtube.com] was announced at the same time as the new ipad. It played pretty much like a Diablo clone, except than instead of clicking on the enemies you would use gesture for swinging your sword... And here [youtube.com] you can see the gameplay being explained.

Re:So PvP delay and a new skill and rune systems (2)

Pieroxy (222434) | more than 2 years ago | (#39364101)

I was not kidding. I've played a number of games like that on my phone / tablet and I find the experience better. First, you always have it with you so you can play whenever you want. Second, the controls are on the screen, making the whole experience much more immersive. It *is* a little awkward the first time getting used to the controls.

Re:So PvP delay and a new skill and rune systems (1)

synapse7 (1075571) | more than 2 years ago | (#39364599)

There is a point where gestures are not going to be sufficient to represent the number of needed "hot-keys". Also, tablets look like shit as far as texture detail goes, I don't care how many pixels they throw at it. Maybe some day it will be better for this genre, but it is not right now.

Re:So PvP delay and a new skill and rune systems (0)

Anonymous Coward | more than 2 years ago | (#39364471)

The biggest complain for me is: When will it be available for iOS and Android?

I mean, that's where many NEW gamers EXCLUSIVELY are today. And frankly speaking, IMHO playing on a table is way more immersive TO ME than on a computer BECAUSE MY SUBDEMOGRAPHIC HAS NO INTERESTING IN ANYTHING ELSE.

FTFY

Re:So PvP delay and a new skill and rune systems (4, Interesting)

Yosho (135835) | more than 2 years ago | (#39363415)

So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?

PvP not ready at launch? Fine, whatever. Go play in the arena in WoW or Starcraft if you want to have fun throwing yourself at other players. PvP not being ready tells me that they're concentrating on making a decent single-player/cooperative game. I do not want PvE to be neglected for the sake of making PvPers happy.

And having a complex skill system is a good thing. Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4. I will gladly take a system where I actually have to take time to learn how it works and then spend time evaluating how the different options interact, and then maybe I'll even have to crunch some numbers to figure out what the most efficient options are.

In short, attitudes like yours are responsible for the decline of western RPGs. Stop it.

Re:So PvP delay and a new skill and rune systems (2, Interesting)

Anonymous Coward | more than 2 years ago | (#39364701)

So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?

PvP not ready at launch? Fine, whatever. Go play in the arena in WoW or Starcraft if you want to have fun throwing yourself at other players. PvP not being ready tells me that they're concentrating on making a decent single-player/cooperative game. I do not want PvE to be neglected for the sake of making PvPers happy.

And having a complex skill system is a good thing. Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4. I will gladly take a system where I actually have to take time to learn how it works and then spend time evaluating how the different options interact, and then maybe I'll even have to crunch some numbers to figure out what the most efficient options are.

In short, attitudes like yours are responsible for the decline of western RPGs. Stop it.

Forgetting that this is Blizzard here and it's usually okay to rely on their promises, is it really best to accept and pay full price for an incomplete game expecting them to patch stuff in later on? It's a very terrible habit for a consumer to pick up especially in this age where expansions don't exist and shitty DLC is rampant.

Re:So PvP delay and a new skill and rune systems (1)

loustic (1577303) | more than 2 years ago | (#39363617)

I'm more annoyed by the fact that in Europe, the retail physical version is sold for 49.90 EUR while the digital version on Bnet is 69.99 EUR ... SC2 was more expensive via download as well... Seriously -_-

Re:So PvP delay and a new skill and rune systems (2)

Svippy (876087) | more than 2 years ago | (#39363777)

Yes, I can't believe Blizzard is asking us to get off our lazy asses one day and purchase a retail copy. I'll gladly do it to save 20EUR. And I did it with StarCraft 2. Remember, kids, SC2 is short for Star Control 2.

Cool, but ... (3, Interesting)

bhaak1 (219906) | more than 2 years ago | (#39363027)

... but will it be as good as NetHack?

In the immortal words of everyone (-1)

Anonymous Coward | more than 2 years ago | (#39363029)

Who cares?

Re:In the immortal words of everyone (5, Funny)

19thNervousBreakdown (768619) | more than 2 years ago | (#39363361)

*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*

God, I'm so glad I've got my own place now. Two of my previous roommates played Diablo II, and it's easily the most fucking annoying thing on the planet to listen to. Then you go look at it to see if maybe there's some depth there to explain why they're playing. Nope! Click click click. Then, you try it out to see if maybe there's something not apparent just watching over their shoulder. After all, they've been playing it all day every day for the past month, must be something Nope! Click click click click click.

*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*

Re:In the immortal words of everyone (1)

UnknowingFool (672806) | more than 2 years ago | (#39363533)

I feel a great disturbance in the force. It's as if a million mice cried out in agony and were silenced.

Re:In the immortal words of everyone (1)

mhajicek (1582795) | more than 2 years ago | (#39363945)

True until you figure out that you can click and hold until the enemy is dead. Helps with teleporters too since you don't lose target as long as you keep the button down.

Re:In the immortal words of everyone (0)

Anonymous Coward | more than 2 years ago | (#39364073)

My dad actually made me buy him a new mouse when D2 came out. Said I was going to kill the old one.

Also, captcha: offends

Re:In the immortal words of everyone (1)

FadedTimes (581715) | more than 2 years ago | (#39364661)

You can hotkey abilities now and just mouse over your target. You also auto pick up gold now. I only click to move or interact with objects.

will solo force you to be online all the time? (0)

Joe_Dragon (2206452) | more than 2 years ago | (#39363031)

will solo force you to be online all the time?

Re:will solo force you to be online all the time? (0)

Anonymous Coward | more than 2 years ago | (#39363049)

Signs point to Yes.

Re:will solo force you to be online all the time? (5, Informative)

alen (225700) | more than 2 years ago | (#39363055)

yes

Re:will solo force you to be online all the time? (0)

Anonymous Coward | more than 2 years ago | (#39363083)

another comment from somebody outside their target market; it's like people complaining about COD single player... not the focus of the game

Re:will solo force you to be online all the time? (1)

SJHillman (1966756) | more than 2 years ago | (#39363119)

Even if it's not the focus, it's still a bad design decision. If you're going to make a bad design decision for a feature that's not your main focus, then why bother spending the time and effort and implement it at all?

Re:will solo force you to be online all the time? (1, Flamebait)

TheRaven64 (641858) | more than 2 years ago | (#39363129)

Really? I own Diablo II and the Lord of Destruction expansion. I played a lot in LAN games and in single player. Requiring online for single player is a deal breaker for me. I won't be buying Diablo 3.

Re:will solo force you to be online all the time? (1, Flamebait)

rcuhljr (1132713) | more than 2 years ago | (#39363135)

Old news is old.

Re:will solo force you to be online all the time? (-1)

Anonymous Coward | more than 2 years ago | (#39363175)

Indeed. It took them so long to finish up diablo 3 it's already outdated.

Re:will solo force you to be online all the time? (-1)

Anonymous Coward | more than 2 years ago | (#39363263)

Really that got modded flame bait? Every Diablo 3 article for the last two years has had the exact same post by someone "What, no single player lan?!" with proud exclamations that blizzard lost another sale. Thinking that that deserves an insightful mod makes my brain hurt.

Re:will solo force you to be online all the time? (0)

Anonymous Coward | more than 2 years ago | (#39363145)

Yes you are! don't be silly

Re:will solo force you to be online all the time? (0)

Anonymous Coward | more than 2 years ago | (#39363549)

No, I won't. I'll pirate it. The pirate version won't have that requirement..

Re:will solo force you to be online all the time? (1, Flamebait)

Desler (1608317) | more than 2 years ago | (#39363217)

Good for you? Since Starcraft was a smashing success despite the whiners goes to show how little Blizzard will care.

Re:will solo force you to be online all the time? (1)

C0R1D4N (970153) | more than 2 years ago | (#39363895)

Sarcrafts real success will be measured by the zerg campaigns release. SC2 had a decade of anticipation and rode the coattails of SCt

Re:will solo force you to be online all the time? (4, Insightful)

morari (1080535) | more than 2 years ago | (#39364377)

I'm truly sad to say that Diablo III just doesn't have me very excited. I put countless hours into both of the previous games, though I never did get much out of Battle.net in Diablo II for whatever reason. For me, it was all about LAN play. The first Diablo made this especially appealing due to its Spawn Installs. Diablo III has no local multiplayer, which is ridiculous in itself. If you want to play by yourself in singleplayer, it requires the internet. So much for playing while you're on the road. The various changes to mechanics, art style, and addition of things like a trading area make it seem like little more than a shadow of World of Warcraft.

Honestly, I'm much more excited for Torchlight 2. I like the first game well enough while on the road, but the non-existent story couldn't hold my interest for much more than that. Thankfully the sequel will have multiplayer (local and online!) and seems to be expanding to overworld areas much like Diablo II did in comparison to the first Diablo. I imagine it's no coincidence that the Torchlight series is spearheaded by all of the major players from the first two Diablo games' development.

Re:will solo force you to be online all the time? (1)

Tridus (79566) | more than 2 years ago | (#39363167)

How is "single player" not the target market of Diablo?

Re:will solo force you to be online all the time? (1)

GmExtremacy (2579091) | more than 2 years ago | (#39363193)

I'm going to trick you into using Gamemaker one of these days...

Re:will solo force you to be online all the time? (5, Insightful)

mhajicek (1582795) | more than 2 years ago | (#39363249)

They selected their target market as different from the target markets of Diablo and Diablo II. Rather than trying to make the best gaming experience they can, they're looking to maximize profits through real money item trading. So their current target markets are the players who want to buy success, and the professional item farmers who supply them. I do not want to play with either type of person, and even having them around takes all the fun out of the game for me.

Re:will solo force you to be online all the time? (0, Insightful)

Anonymous Coward | more than 2 years ago | (#39363315)

Wow this is some grade A derp. You actually believe that game designers are purposefully not trying to make a good game, while at the same time somehow maintaining a belief that there was never a real money for items market for previous diablo titles. For 3 bucks right now I can get an Enigma and a couple of SOJ's from hundreds of websites on the internet, for an 11 year old game.

Re:will solo force you to be online all the time? (4, Insightful)

eldorel (828471) | more than 2 years ago | (#39363849)

Newsflash: Activision bought blizzard. The company focus has changed. MONEY is now the reason to make new games, not FUN.

Re:will solo force you to be online all the time? (4, Insightful)

tunapez (1161697) | more than 2 years ago | (#39364487)

ProTIP: When you type 'Derp' in a post, your post does not automatically achieve any sort of edgy or cool factor and undermines any credibility you may have otherwise brought to the discussion. Thanks for playing.

Re:will solo force you to be online all the time? (4, Informative)

RivenAleem (1590553) | more than 2 years ago | (#39364683)

Much the same can be said of a post starting with ProTIP:

Adding "Thanks for playing" falls into the same category.

Re:will solo force you to be online all the time? (2, Insightful)

Anonymous Coward | more than 2 years ago | (#39364541)

They selected their target market as different from the target markets of Diablo and Diablo II. Rather than trying to make the best gaming experience they can, they're looking to maximize profits through real money item trading. So their current target markets are the players who want to buy success, and the professional item farmers who supply them. I do not want to play with either type of person, and even having them around takes all the fun out of the game for me.

You've got a serious case of head in sand. Massive hordes of Diablo II players purchased items from third party sites. You played with many of them. You can't fault Blizzard for wanting to make safe an activity that is guaranteed to occur anyway. Nor can you fault them for choosing to appropriate the profit for themselves rather than let some Croatian fly-by-night website have it.

Re:will solo force you to be online all the time? (1)

f3rret (1776822) | more than 2 years ago | (#39363089)

Of course.

Re:will solo force you to be online all the time? (1)

sebtoast (883768) | more than 2 years ago | (#39363169)

Yes you will have to be online all the time, even when going solo. This is my biggest complaint about this game so far.

Worthy successor? (4, Insightful)

SJHillman (1966756) | more than 2 years ago | (#39363085)

I spent countless hours playing the first two games in the series, but I'm not so sure D3 is shaping up to be a worthy successor. D2 got annoying when they began tweaking things every patch so an awesome character with an amazing set in one patch is suddenly next to useless a patch or two later. Rather than just balancing, they mixed it up far too much. Hopefully the demo (I'm assuming there's a demo) will help me decide whether or not to buy it now or wait for the price to drop in a few years.

Re:Worthy successor? (1)

webheaded (997188) | more than 2 years ago | (#39363291)

With the way the skill systems are, they at least won't be able to destroy your character build as far as skills go. With Diablo 3, you would simply start using different skills. The upshot of this, for me, is that I only need to have 1 of each character class in this game. I think I'll like that. :)

Re:Worthy successor? (2)

RogueyWon (735973) | more than 2 years ago | (#39363313)

The endless tweaking was present in World of Warcraft as well and was one of the biggest factors that drove me out of the game. I was a PvE-only player, but my class was being constantly tweaked and overhauled to meet the ever-changing demands of PvP balance.

With PvP being absent from Diablo 3 at launch, I would hope (probably in vain) that Blizzard might want to stop and think whether they could stick a few more degrees of separation between PvE and PvP play.

Re:Worthy successor? (1)

fluffythedestroyer (2586259) | more than 2 years ago | (#39363331)

I read the forums here and there and the beta testers, most of them anyway, told that from level 1 to 30 will be quests, discovery and mostly lots of fun. After level 30 up to 50, it will be grinding for the best items, so it's going to be item hunters. This is suppose to be diablo 3 in 1 line approximately.

Re:Worthy successor? (4, Insightful)

UnknownSoldier (67820) | more than 2 years ago | (#39363525)

I've been playing D2/D2X off and on for 10+ years. Have to agree about their attitude towards patching breaking [cookie] cutter builds / templates...

* First they nerfed the cow level because they didn't want people leveling up to 99 so fast. So basically the bots win, and the legit players get screwed. Real nice.
* Then they added "synergies" in their lame attempt to re-balance skills that no one ever used. Idea: How about "fixing" the useless skills so they are actually _usefull_. When was the last time you actually say a barb use 'Grim Ward'? Yeah me neither.
* The "high-end" sets are a joke, except for Tal Rasha's.
* Meanwhile, they completely ignored all the hammerdins they made godly with Engima. I am still miffed that an pure Martial Artist assassin can't do shit in Hell even with Godly Gear compared to a hammerdin spamming hammers.
* Thanks for fixing the charge-stun-lock after all these years. NOT.

Other non gameplay issues:

* Blizzard has done fuck all with all the spammers in the channels. Why the hell can't I report a spammer? If 500 people reported a spammer he should be either muted, or banned.

* If I make a game why the fuck can't the host decide if PK'ing is allowed or not?? What, encourage people to play _together_ in hard-core mode? What a concept!!

Runewords are gone in D3. The fact that we had 3 separate currencies in D2/X: pgems, runes, and rares, was a GOOD thing.

Blizzard just doesn't give a fuck about its customers -- especially after the bnetd and WOW glider incidents. it remains to be seen if the game design of D3 is any good, or if Blizzard jumped the shark by trying to making everything into a dumbed down WoW.

A little late. (0)

Anonymous Coward | more than 2 years ago | (#39363093)

My excitement wore off years ago.

Re:A little late. (1)

stretch0611 (603238) | more than 2 years ago | (#39364627)

I agree... I was very excited when it was first announced a few years ago. Of course, I knew it was downhill once Activision bought Blizzard.

I was hoping that Diablo 3 would be released before too much of Activision's influence made it into the game. However that did not happen and every few months an article of new "features" appeared such as no Lan games, Internet connections being required for solo play, and the "console-fication" of game play detracted from any excitement I used to have for Diablo 3.

So, when I get bored of playing Diablo 2, I now play Torchlight and eagerly await Torchlight 2. I don't even think about DIablo 3, because I know that when it is released it will be a shadow of what it could have been...

Plus, I feel better supporting small independent game devs instead of gigantic corporate overlords. I also look at Torchlight as the true sequel to Diablo... The developers writing it are the same ones that used to write Diablo back when Blizzard was independent.

Diablo 3 (-1, Troll)

Oswald McWeany (2428506) | more than 2 years ago | (#39363099)

Diablo 3?!?!?!?!?!?!

I thought Diablo 3 was Jeb Bush.

Console version (-1)

Rik Sweeney (471717) | more than 2 years ago | (#39363123)

As unpopular/controversial/dumbed-down as this is, I'm looking forward to a console port of this game, particularly if it features local multiplayer.

Re:Console version (1)

Quiet_Desperation (858215) | more than 2 years ago | (#39363673)

You never know. I actually enjoyed Torchlight more on the XBox than on the PC.

Re:Console version (0)

Anonymous Coward | more than 2 years ago | (#39363893)

I didn't actually think about this until you mentioned it. I will definitely not be buying the PC version, but if there was a console version with local multiplayer I think I might purchase it. My wife and I burned through Dungeon Siege 3 within weeks of her getting it, and I'm always on the lookout for a good co-op game.

Diablo 3 == D&D 5 ? (1)

jeddak (12628) | more than 2 years ago | (#39363273)

Skill system that requires a calculator? Hmmm....seems like.short step to tabletop RPG.

So instead of using a computer to help you play a pen and paper RPG, you can use a calculator to help you play a video game.

Re:Diablo 3 == D&D 5 ? (1)

fluffythedestroyer (2586259) | more than 2 years ago | (#39363375)

Not exactly, the skill calculator is there to help you decide to make choices on your skills and runes. So in my view, it's not like tabletop RPG, it is a tool but nothing more. Most RPG's or "skill" level system game on the internet have that kind of tool anyway.

May 15th (5, Funny)

Anonymous Coward | more than 2 years ago | (#39363275)

Please note: nowhere in the press release does it say may 15th 2012.
Just saying :)

Re:May 15th (1)

Xeroxis (2163152) | more than 2 years ago | (#39363435)

it only says so on press releas, also they sad multiple times that there will be around 2 months heads up so they are spot on

Noway no how (0)

Anonymous Coward | more than 2 years ago | (#39363323)

I have tried the beta 5 times over the last months. Everytime I just couldnt stay with it. Being a D2LOD fanboy, I find D3 to be pale in comparison. Graphics are good, but thats about it to me. I wont buy it since I get it free with the WOW yearly sub, but will most likely not play it.

Re:Noway no how (1)

Iniamyen (2440798) | more than 2 years ago | (#39363791)

I had a similar experience the first couple of times I tried playing the beta. The third time I played it I was finally able to enjoy it, and then was pissed when it ended. They key (for me at least) was to not expect too much out of it. It's definitely not a game I will get too invested in. But it definitely has the "atmosphere" of the previous games, and that's what I appreciate most. Maybe it's nostalgia. I'm not expecting it to be anything more than a game I can jump on for an hour or less to explode some demons with some friends and get some phat +1million to facemelting lewtz.

Re:Noway no how (1)

Tridus (79566) | more than 2 years ago | (#39364115)

Same problem here. It didn't hook me at all. I had to force myself to play it a second time.

Only difference is that I found the graphics bland and ugly. You can only use 500 shades of "dank" before everything starts to blend together.

I think its funny (0)

Anonymous Coward | more than 2 years ago | (#39363325)

I think its funny that Blizzard always said we will release it when it's done.

So why are they releasing this if one of the most anticipated features for some isn't done?

Comments from a beta-tester (2, Informative)

Anonymous Coward | more than 2 years ago | (#39363327)

I'm in the beta, there's been a lot of tweaking of the skill system. In the current iteration its pretty straightforward, with the skills broken down into a handful for each spell slot. Runes aren't complicated, each spell has a few runes that unlock as you level and you can choose your spell power-up effect. What I'm seeing in the beta looks promising for the final game.

You WILL have to be online to play single-player, which is annoying, but I'm getting the game for free because of my WoW subscription so I can't really complain except for when our connection goes down. I guess with the quick switch from single into multiplayer as well as the access to the Auction House and chat channels this makes some sense.

My beta impressions, as a major fanboy... (3, Interesting)

netsavior (627338) | more than 2 years ago | (#39363329)

Let me preface by saying, I played D1 and D2 to the exclusion of most other games on the market for YEARS. Everything blizzard (not in the warcraft universe) has me from day 1 till long after the fervor dies down. D3 is horrible.

They limited multiplayer to 4 players per game, 8 player just wasn't working. If that continues to production, wow, what a blunder.

The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices
The rune system provides the illusion of skill choices in the form of yet another item hunt
Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.

So basically you are left with the late game of DIablo 2 from day 1: Constant item hunt/grind.

Not to mention, if you ever start to forget you are playing a game, there is something blatant to pull you back out. In-line tutorial messages like"don't forget you have a right-click attack too!" to "You have found new lore!" the random floating health orbs from kills make it feel like either all players are soul eating demons, or you are playing an 80s platformer.

It honestly feels like a browser game trying to mimic Diablo2 late game (aka once a character was no longer fun to play), except with really really good graphics.

It's like they are trying their very hardest to be different from the core engagement of diablo 2 (aka building and experimenting, not late game item grinding), like they can't even remember that had something like 1.5 Billion in sales with that game.
Granted this is beta, but I just don't see them changing the fundamentals by may.

Re:My beta impressions, as a major fanboy... (4, Insightful)

QuantumPion (805098) | more than 2 years ago | (#39363753)

The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices
The rune system provides the illusion of skill choices in the form of yet another item hunt
Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.

-Neither did previous games. If you made the "wrong" choice, your character was gimped and you had to delete him and start the game all over.
-This was the case with every previous game as well. If you made your stats "wrong", your character was gimped and you had to delete him and start the game all over. The only real differentiation between characters was who had the better items. Nothing has changed.
-Runes are not items any more. It is now just a method of selecting different skill abilities.

If you think Diablo 2 (the multiplayer community anyway) was anything more than a perpetual item grind then you are kidding yourself. There was no building or experimenting in D2 because there was no respeccing period.

Re:My beta impressions, as a major fanboy... (3, Insightful)

Nrrqshrr (1879148) | more than 2 years ago | (#39364339)

I think it's a fondamental flow in all Multiplayer games with PVP... The powergaming factor.
br> Technically there is a billion possible combinations of skills and stats to suit the need of every roleplayer. But as soon as you face someone, you realise that your two options are:
1-Be a weakling and die trying. 2-Be a powergamer with the best combination and have a chance of winning (Ignoring items and such). This is what killed UO PVP for me, everyone was Dex-Warrior or Tank-Mage. This is what killed NWN for me, everyone was Fighter-Mage. This is what will kill D3 for me, everyone will be
You can't propose a free skilling/runing system and tell people that they have all the freedom they wan if, one week later, 50% of your players gravitate towards a single winning combination.

Re:My beta impressions, as a major fanboy... (1)

Nrrqshrr (1879148) | more than 2 years ago | (#39364367)

Damn it, messed up my tags and killed the formatting. But whatever. My point still stands.

Yes, am mad at D3.

Re:My beta impressions, as a major fanboy... (1)

flirno (945854) | more than 2 years ago | (#39364609)

Oh there was experimenting through 'rebuilding'. I made something like 7 different amazons total (and 3 barbarians, 3 paladins, 2 necros and 3 sorcerers) exploring specs and most of them made level 80 before it was time to try a different approach (and getting to 80 was no feat, it was pretty easy later in the game).

Re:My beta impressions, as a major fanboy... (1)

way2slo (151122) | more than 2 years ago | (#39364707)

FYI, a patch came out for D2 a few years ago that allowed for a free character respec. I believe there was also a way to get another one, via some items.

Re:My beta impressions, as a major fanboy... (4, Informative)

Anonymous Coward | more than 2 years ago | (#39363907)

"The (very simple) skill system doesn't require/allow you to make any hard choices
The stat system doesn't allow you to make ANY choices"

The only result of the "choices" in D2 was being penalized for making an error. Players knew in advance, through extra-game research, what builds they wanted to create. The only option you had was to screw it up and be forced to re-roll, or not. This is not meaningful, and not fun.

"The rune system provides the illusion of skill choices in the form of yet another item hunt"

Your info is outdated. Runes are no longer dropped items, but unlock as you level.

"So basically you are left with the late game of DIablo 2 from day 1: Constant item hunt/grind."

Diablo games are by design a giant slot machine. Many people find this entertaining. Perhaps this genre is not for you.

Re:My beta impressions, as a major fanboy... (1)

ssargent (2596171) | more than 2 years ago | (#39364253)

Blizzard, Valve and all of the bigger game developers used to have an self imposed mantra of releasing games "when it's done". It seems to me that fewer and fewer of the Triple A developers are actually adhering to it. Id software graced us last year with Rage, what must have been one of the most pathetic first person tech demos I've ever seen, and now Blizzard is suggesting that a game is finished when they've removed a substantial number of features out to make it "ready" for release. Triple A studios, perhaps with the exception of Valve, seem to have simply become the extension of their overly greedy publishers.

I bought Diablo, Hellfire, Diablo II, Lord of Destruction, and played all of them, to the point of physical exhaustion. I would wake up, play Diablo 2 before class, and then start playing Diablo 2 as soon as I got home again. I slept (if you can call it that) hearing the noises of fallen ones and goatmen dying, needless to say I was beyond hooked on those games, as were all of my friends. I can still remember drop % from some of the best runs for some items that I was looking for. . .

I've actually reinstalled Diablo I(Why not Diablo II? It makes me physically ill!) on a few computers I own, and have been playing over LAN with a few of my friends (using The Hell Mod, very recommended difficulty goes way up), simply because I haven't been invited to the Diablo III Beta (yet?). If I close my eyes I can almost pretend it's Diablo III.

And actually, I've got an action figure of Diablo staring at me from on top of my bookshelf. He's hanging out with a Marine and a Hydralisk.

I fucking LOVE Diablo. But I'm really struggling with if I want to buy the game when it's still admittedly incomplete at release. The precedent for removing features until a game is gold- rather than polishing and fixing - is a disturbing one.

So... DRM laden constant-connection bullshit? (0)

Rogerborg (306625) | more than 2 years ago | (#39363365)

What reading are we getting from the Rape-Your-Customers-O-Meter?

Re:So... DRM laden constant-connection bullshit? (3, Insightful)

MadKeithV (102058) | more than 2 years ago | (#39363679)

What reading are we getting from the Rape-Your-Customers-O-Meter?

The needle seems to be pegged on "incessant whining but still a roaring success".

Re:So... DRM laden constant-connection bullshit? (3, Informative)

Xocet_00 (635069) | more than 2 years ago | (#39363863)

If the production is anything like the beta, it's even worse than you think. Yes, you have to be constantly connected and you sign in with your Battlenet account. This has obvious disadvantages, but it has the advantage of carrying your characters and settings around with you when you switch systems. I don't mind this so much. What really eats me is the fact that not only do you have to be connected to play, your actions in the game are communicated to and from the server. In other words, every time you press a button, there's a transaction with the server, just like in World of Warcraft. So unlike Starcraft where you could connect on any old shitty connection and then play single player just fine, in Diablo III you will lag even in single player if your connection is poor. It's been a huge problem for me during the beta. It's possible there's something that I don't understand about how to set up my game. Maybe I can avoid this somehow. But if you log in and hit "Start Game" on whatever character while your connection is poor, you'll find the game pretty much unplayable.

Re:So... DRM laden constant-connection bullshit? (1)

Iniamyen (2440798) | more than 2 years ago | (#39363911)

I would hope what you are experiencing is not a product of that communication. It would be trivial to fix via some type of buffer (computer science 101.) I doubt Blizzard is that inept.

Re:So... DRM laden constant-connection bullshit? (0)

forkfail (228161) | more than 2 years ago | (#39364225)

Buffering does not make lag go away. It can smooth video by effectively increasing lag (storing up enough video/audio in advance that when it slows down, there's enough on the client side to play), but it cannot make transmission faster.

(So, back to CS 101 with you).

In any case, I can kind of see the the DRM needs by Blizard for logins to play. But the whole client server model for single player pretty much sucks and is unnecessary. Although, with their real money auction house, I guess they have to be extra careful about possible hacks and stuff. In fact, now that I think about it, this constant connection requirement may well be an artifact of monetizing all the loot.

Re:So... DRM laden constant-connection bullshit? (2)

forkfail (228161) | more than 2 years ago | (#39364481)

Not just DRM.

They need the constant connection to ensure that no one applies hax that would allow them to flood the real money AH.

Remember, ActaVision is using the Blizzard name to normalize people's thinking about real money for gear in games like this. They may not be taking a cut this time - but this opens the door for all future games to have real money for gear all the time.

Played the beta... going to pass.. (1)

HerculesMO (693085) | more than 2 years ago | (#39363401)

It's a good game, runs well, it's fun in spurts, but honestly I just didn't see myself enjoying it for a long time. I guess my tastes have changed in the 11 years I've been waiting for it...

Re:Played the beta... going to pass.. (0)

DJRumpy (1345787) | more than 2 years ago | (#39363721)

More likely that you simply are one of the original fans that helped make Blizzard great, and that company no longer exists. This game was NOT designed for you unfortunately. I count myself in that boat as well. They now build for the lowest common denominator (say each of those words slowly with extra emphasis on the first two and it makes perfect sense).

They've stripped out any thought, removed any skill structure, made all of the decisions for you, either through laziness and their inability to balance with those pieces intact, or they simply thought this is what people wanted. They removed LAN plan for their newest DRM Scheme..er.. I mean 'customer experience' value, and hope to see you spending much hard earned cash to remove the need to actually play the game.

I know I can't wait... (insert maniacal Pee-Wee laugh here...)

Torchlight 2 (5, Informative)

amaupin (721551) | more than 2 years ago | (#39363719)

Torchlight 1 scratched my Diablo itch in such a perfectly and satisfactory way that I now find myself looking forward to its sequel more than Diablo 3. And I'm not the only one. I doubt the makers of Torchlight will require me to have a constant internet connection just to play a single player, offline game.

Re:Torchlight 2 (2)

DaveyJJ (1198633) | more than 2 years ago | (#39364331)

This. Truth. It was hard to find a bigger DII/LoD fan than myself ... kept the games (and played them) on my hard drive longer than any other title I've ever owned. Now? Couldn't care less for D3 at this point and anxiously await Torchlight II and it's non-DRMed goodness. Buying two copies of T2 to play locally, and still will have $ left over from the price of D3, I'm sure.

Re:Torchlight 2 (2)

DamnRogue (731140) | more than 2 years ago | (#39364651)

I know it's cool to like small development houses, but I really don't understand the massive love for Torchlight. It was a cute game with a decent concept. The skill system, however, which is absolutely fundamental to ARPGs, was generally lackluster and without any depth or "wow" factor. Itemization was SO random that it became a massive headache just to sort through the hordes of affixes to find out what was good and what wasn't.

Torchlight was a not-bad-enough game that I'll give them a second chance on the sequel, but it certainly wasn't a great game and not a patch on any installment in the Diablo series.

Not worth the wait (1)

Anonymous Coward | more than 2 years ago | (#39363877)

As someone who waited over 10 years for this game, as D2 was my favorite game of all time, this is an extremely disappointing release. Even just visually, it looks like a cartoon, not the gritty diablo world. Too much compromising to make it like WoW. It seems they have forgotten what made D2 great, which is no surprise since there is probably no one left at blizzard that actually worked on D2.

At Long Last... The Buildup Is Over (1)

tunapez (1161697) | more than 2 years ago | (#39363989)

I will be happy to see the 'd3 release prediction' articles end. What a cluster-chuck...you would think they have been 'raising Cain' for the last 3...4....12.... years. I hope the impending, requisite articles by the many apologists and shills telling the suckers how good online solo play is for their ultimate gameplay experience will be entertaining, not just ubiquitous. Haven't playedSC2, will be reloading D2 for entertainment fix b/c I'm no their data whore 'John' and don't need another moocher BFF.
 
TLDR; 3 years is too much buildup for a release; enjoy your DRM while the servers are lit.

Too big to fail (0)

Anonymous Coward | more than 2 years ago | (#39364159)

Ever since Blizzard merged with Activision they have become yet another previously successful company that have become infested with "professional businessmen" who are completely out of touch with their customers and only know how to balance a quarterly spreadsheet. So many studios out there who in the heyday were actually ran by the developers and gamers and made games that were fun. Then here come the MBAs and marketers and lawyers, they move in and shove the passionate developers in the closet and take over so they suck as much cash as they can out of the IP like leeches with no regards to the long term consequences.

I'm finding I have more fun playing new IPs from indie developers now.

Gateway game. (1)

forkfail (228161) | more than 2 years ago | (#39364161)

The biggest thing about this game I think is the pay real money for items AH.

If this is as big a success as I think it'll be, this'll open it up for a lot of real cash for items - and for mandatory pay to get the end game gear.

My Diablo II runs at 600 baud (1)

jabberw0k (62554) | more than 2 years ago | (#39364691)

but the ribbons sure are cheap.
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