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Notch Wants To Make a Firefly-Inspired Sandbox Space Game

Soulskill posted more than 2 years ago | from the two-by-two-hands-of-blue dept.

Space 227

silentbrad sends this snippet from PCGamer: "After stepping back as lead designer of Minecraft earlier this year, Notch has been considering what to do next. ... While he's still deciding exactly what he wants to work on, he told us that he'd quite like to do a sandbox space trading game like Elite, 'except done right.' Notch is aiming for something with a bit more character than the classic trading sim. Instead of being the spaceship, you'd be a character inside the spaceship. 'I want the space game that's more like Firefly,' he said. 'I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here.' He hasn't decided to make the game yet, and doesn't mind if someone else takes up the reins. 'If someone steals the idea before me, that's totally fine. I just want to play that game,' he said."

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amazing (3, Insightful)

msheekhah (903443) | more than 2 years ago | (#39456739)

I want that game

Re:amazing (0, Flamebait)

Anonymous Coward | more than 2 years ago | (#39457171)

Are you kidding?
Minecraft is nowhere complete. It has 1% of the content a game like that should have. Personally I will never give Notch another cent. He starts games, makes promises, and then doesn't finish them. Minecraft was an innovative concept, nothing more. Notch did nothing with it. Nothing. Now all the players of Minecraft are relying on modders to make the game fun. It shouldn't be that way.

Re:amazing (2, Insightful)

SJHillman (1966756) | more than 2 years ago | (#39457337)

Speak for yourself. I feel I've gotten my money's worth several times over, even playing without mods. I've spent a hell of a lot more time playing Minecraft than I have some more recent titles that cost considerably more.

Re:amazing (4, Interesting)

Ihmhi (1206036) | more than 2 years ago | (#39458111)

I agree that Minecraft is missing a lot. When jeb took over, however, the game has been noticeably improving. Patches are coming pretty consistently now and they're really changing the game for the better.

I think Notch is better at the initial idea than the long-term execution. He's like a Stage 1 rocket booster - he gets the idea off the ground and pretty far, but don't depend on him to make it all the way to the end.

For the reasons above, I doubt his ability to finish something good. Start it? Sure. But put out a finished, quality product? He seems to have a hard time doing that.

Re:amazing (2, Interesting)

DurendalMac (736637) | more than 2 years ago | (#39457923)

Not to mention having the most hideously atrocious, inefficient game engine in recent memory. Even if we take into account that it's written in Java, it's still mind-bogglingly AWFUL. Other games will do exponentially more with geometry, physics, lighting, etc and still get better framerates on the same hardware. Hell, make a moderately large redstone device and watch what happens. It chugs like hell over something SIMPLE. Personally, just about everyone at Mojang should never be able to write another line of code, especially Notch. Let him serve as the idea man, not the developer, because he fucking SUCKS at it, as does the rest of his team. If they had any brains at all then Minecraft would've had a ground-up rewrite a long time ago.

Re:amazing (1)

Anonymous Coward | more than 2 years ago | (#39457981)

But, see, the fun thing is Mojang churns out update after update with more and more content every month and player rejoice, while people whining about god-awful bloatedness of Java in general and Minecraft specifically do just that - whine on random internet forums.

You may go on crying how he SUCKS, while Notch lights his cigars with dollar bills, because what matters in the end is ability to deliver the product.

Re:amazing (-1)

DurendalMac (736637) | more than 2 years ago | (#39458125)

He's delivered the product, sure...a buggy, bloated product that, at its core, is a fun game, but that falls short in many, many other areas. For every update, there is always more crap introduced with it, such as the new chunk loading system being hideously slow at loading them. Often it won't load a new chunk until I'm practically on top of it. Notch was incredibly lucky. He had a fun concept, but so do a lot of games. Without that luck, he'd be another niche footnote.

Re:amazing (1)

Anonymous Coward | more than 2 years ago | (#39457209)

I want that game

Remind yourself of that when you've run to a fire for the 400th time, clicked on it, and waited for the "Putting out fire" timer to run out.

Re:amazing (1)

Anonymous Coward | more than 2 years ago | (#39457473)

I'm thinking that it will play like The Sims, but have an over the shoulder camera perspective, with hopefully a better economic system than Evochron Mercenary.

Re:amazing (1)

TFAFalcon (1839122) | more than 2 years ago | (#39457865)

So which character on the ship do you want to be? If you enjoy putting out fires you're probably going to pick engineer. So the entire game will consist of you fixing machines. You don't need a space game for that. On the other hand if you pick captain, you'll probably just yell at your crew to put out fires, since you'll be too busy dealing with whatever hostile ship CAUSED your fire.

X Rebirth (5, Informative)

gbjbaanb (229885) | more than 2 years ago | (#39457995)

It's called "X: Rebirth" [deepsilver.com] and is a follow-on to the quite successful X series of games (the current version being X3:Albion Prelude). These are pretty much Elite type trading/fighting sandboxes, but with multiple ships, remote controlled fleets (ie you can buy traders and set them off on autopilot trading for you), fighting (of course, but with wingmen ships or just sent your fleet of frigates or carriers to defend your trading sectors from the bad aliens, robot aliens or pirates), plus missions to keep things interesting - both small "transport a passenger to x", and large "follow a whole set of missions in a series to do something major".

What's a bit special (and controversial in the X community) is that the new game will be based around a single spacecraft (previously you could decide what kind of ship to pilot) but that has different 'rooms' to play from - so your co-pilot can be set to fly while you remote-control your combat drones or play the stock market or whatever.

Read more on the developer's forums [egosoft.com]

Nobody's quite sure exactly what it'll be like, but I think we can be confident Egosoft will pull the rabbit out, X3 served me very well for over a year, and I still didn't manage to finish all the plot missions. You can buy X3 on steam or impulse (or whatever impulse is called nowadays) for next to nothing, it cost me $10 in a special offer that seems to be repeated regularly.

Sounds familiar. (2)

RyuuzakiTetsuya (195424) | more than 2 years ago | (#39456755)

Hot shot Dev wants to build an open ended space sim?

Is Derek Smart possessing people now?

(I kid I kid, Derek. The Verge's article about you rocked.)

Re:Sounds familiar. (1)

Eloking (877834) | more than 2 years ago | (#39457405)

Yeah, small team thinking about making a revolutionary sandbox space game...it does sound awfully familiar... I'm a fan of space simulation game, a huge fan. But the genre is dying. And it sadden me greatly. Not that I doubt Notch ability, but I'll prefer to hear that EA, Bioware or Valve is working on a spacesim game... ...On the other hand, Notch already created a monster from a genre completely forgotten by all the other developer...

Re:Sounds familiar. (1)

jhoegl (638955) | more than 2 years ago | (#39457863)

Well, Wing commander was fun for FPS style.
Home... something was enjoyable as RTS
You know what kills space sims? Realism.
I really dont want to spend half my time running through boring empty space.
This is the problem.... you can develop sandbox FPSes like Minecraft, Scyrim, and others because... well, there is stuff to do along the way.
Do I really feel like running around a small ship repairing the same crap? Nope, having sex with the same crew members, nope... eating over and over and then working out to work it off? Nope...
Lets face it, down time in space is boring.

Sundog (0)

Anonymous Coward | more than 2 years ago | (#39456777)

...sounds a bit like Sundog...except without the plot endgame. Frankly, even if he took that on - I'd be lined up with money to purchase it, especially if it didn't require a monster of a machine to play or use micro-transactions to siphon my wallet dry of funds.

and this is why... (1, Informative)

robi2106 (464558) | more than 2 years ago | (#39456803)

... Notch is awesome. He just wants to play that kind of game. and will make it if necessary.

Re:and this is why... (4, Interesting)

Richard_at_work (517087) | more than 2 years ago | (#39457349)

Unfortunately, the first semester of any Computer Games Development degree course is filled with kids who think just that - I like playing games, I have an idea, I would have fun building what I like to play. The second semester of those courses are usually much less full...

The gory details of creating games usually murders the fun of playing them :(

Re:and this is why... (1, Interesting)

Teancum (67324) | more than 2 years ago | (#39457489)

The difference is that Notch not only has the talent to pull it off, but also the money to buy the help to finish it off if he wants to get onto the next cool thing. He even hired a separate CEO to manage the business and financial affairs so really the only thing he needs to do is simply write the software.

I think Notch could write a lame version of Pong and still sell over a million copies at the moment from his fanbase, so the fact it may be successful is almost irrelevant too.

Re:and this is why... (1)

Richard_at_work (517087) | more than 2 years ago | (#39457833)

I don't doubt he as the talent to pull it off, but I would love to know how often he plays Minecraft...

My point is, engaging in your hobby as an actual act of work usually destroys the hobby aspect - trawling through the bug reports and spending days tracking down that one elusive but deadly bug kills the fun aspect very quickly.

Writing the game you want to play will probably result in you never playing it for fun.

Re:and this is why... (0)

Anonymous Coward | more than 2 years ago | (#39457885)

We're all IT guys, and did THAT job destroy the hobby? ...oh wait, it did...

Re:and this is why... (-1)

DurendalMac (736637) | more than 2 years ago | (#39457955)

Notch does NOT have the talent to pull it off! When was the last time you played Minecraft? From a gameplay perspective, sure, it's fun. From a code perspective, it's a monstrously inefficient pile of total SHIT. Notch may make a good development director/manager, but he needs to stop writing code. He's utterly horrible at it. Minecraft has the absolute worst game engine I've ever seen from an efficiency standpoint. It's an utter resource whore when other games do exponentially more on every leven and still manage to get superior performance on the same hardware. Notice the new chunk loading system? I love not seeing a chunk load until I'm nearly on top of it. There are further bugs that make the game stall out repeatedly until I quit about 30-40 minutes after opening it. Like fucking clockwork. The new lighting engine screws up all the time. Even NOW they still can't get this crap working right! If Notch had any kind of "talent" in coding, he'd have given that game a ground-up rewrite before releasing the full version. It's not release-grade software. At all. It's a steaming pile of sloppy pigshit.

Re:and this is why... (2)

Teancum (67324) | more than 2 years ago | (#39458277)

I'll be the first to admit that what Notch has developed is not release grade software, and their software testing model is non-existent much less any sort of efficiency. I've seen some mods that vastly improve Minecraft, but from the perspective of improved chunk generation and development and even display efficiency. Mods like Optifine are used not just for higher resolution textures, but simply to improve framerate even for lower resolution textures.

One difference to also keep in mind is that Notch has been able to somehow capture the imagination of a whole bunch of people. The raw software may be a pile of crap as you are so delicately putting it, but the raw ideas on how to develop the user interface and be able to interact with other players is also a big part of the overall design. The raw game design has been made now, and what is needed perhaps is to take the next step forward and do all of that stuff you are talking about to improve framerate and perhaps more importantly getting the server side to run much more efficiently. Things like mounted creatures (especially mounted dragons) are simply not even considered for implementation because the few tests with them have brought servers to their knees even when just a single user is on the server.

Then again, I've seen some optimization of older games like Doom and even Castle Wolfenstein modded for more modern systems and really efficient display tech that turned out to be amazing pieces of software engineering. Perhaps it will take that. There are some developers in the mod community who know enough about the game to really improve it... and hiring the Bukkit team is perhaps one of the best things that Mojang could have done.

The X Series (0)

Anonymous Coward | more than 2 years ago | (#39456809)

I made a similar comment about the X series, especially with X3: Terran Conflict. I can't wait to see what they do with X Rebirth but so far the game looks phenomenal.

Reminds me of Sundog (1)

Anonymous Coward | more than 2 years ago | (#39456837)

Anyone remember Sundog? I remember having to run and patch up a broken item on my ships engines so I could warp away from pirates. Those were the days!

DO IT! (2, Insightful)

thehodapp (1931332) | more than 2 years ago | (#39456845)

But don't you dare write it in Java (but please make it cross-platform). Don't judge me, I can be as demanding as I like.

Re:DO IT! (0)

Anonymous Coward | more than 2 years ago | (#39457483)

>But don't you dare write it in Java (but please make it cross-platform). Don't judge me, I can be as demanding as I like.

Don't worry. Java was made only for Minecraft.

Eve Online (0)

Anonymous Coward | more than 2 years ago | (#39456849)

How is this different from Eve Online?

Re:Eve Online (1)

icebraining (1313345) | more than 2 years ago | (#39457065)

When was the last time you had to put out a fire on Eve? Eve Online is a trading sim, not an adventure game like he seems to be describing.

Re:Eve Online (1)

QuasiRob (134012) | more than 2 years ago | (#39457123)

I can't play a space game where the ships have a maximum velocity, other than c.

Re:Eve Online (1)

yotto (590067) | more than 2 years ago | (#39457827)

In a set of stories I'm writing, there's an effective speed limit of 0.1c. You can go faster than that, but then you risk sand-grain-sized particles getting through your shields. It may be a bit hand-wavey, but it keeps in-system speeds down to where it actually takes a few hours to get from one place to another. Plus, it's slow enough that you can pretty much ignore relativity which makes my brain hurt.

Re:Eve Online (1)

gbjbaanb (229885) | more than 2 years ago | (#39458041)

then you want to play Frontier, which was the sequel to Elite. It has relativistic combat... and it was shite. You and the enemy ship hurtled towards each other, then past each other with a fraction of a second where they were close enough to hit each other, then turn around for the slow decel, and then repeat all over again. dull.

Now, a "real-life" space-game would be much more like Harpoon (an old naval combat system) where you'd chuck remote missiles at each other which would be intelligent enough to do something to the bad guys when they got near them, with counter measures to defend yourself. Obviously this makes the game much more like a tactical sim instead of fighter pilot dogfights, but that's what you get for letting physics in.

I could go for that (1)

Sycraft-fu (314770) | more than 2 years ago | (#39456855)

I loved the idea of Elite but the implementation (particularly the later ones) was always a bit off for me. The crew based thing would be quite a bit of fun. Have a game that is part space shooty, part RTT or TBT crew management.

There is a kinda related indy game a couple guys have up on Kickstarter: http://www.kickstarter.com/projects/64409699/ftl-faster-than-light [kickstarter.com] . It is a space ship game with crew management and that sort of thing, but more a pure tactics game, not a space shooty/sim which is what I love. Also not Firefly, of course. Still, worth a look if that kind of thing interests you. Used to be a demo on Onlive, but hat expired so now al lyou can do is watch gameplay videos and the like.

Re:I could go for that (4, Interesting)

mccalli (323026) | more than 2 years ago | (#39457113)

I loved the idea of Elite but the implementation (particularly the later ones) was always a bit off for me. The crew based thing would be quite a bit of fun. Have a game that is part space shooty, part RTT or TBT crew management.

I want a remake of Psi 5 Trading Company [cerebus.de] . That's a great game which I still play now and again - for those that don't know it, you're the Captain of a freight-carring star ship and you command your crew. You can do nothing directly, all actions occur because you've instructed your crew to carry them out.

I'm a massive Elite (original, never got into Frontier) fan too - have a look at Oolite [oolite.org] for a modern remake.


Re:I could go for that (1)

Ihmhi (1206036) | more than 2 years ago | (#39458117)

Sounds like Dwarf Fortress - you can't really control the Dwarves, just designate orders and hope they don't get distracted by a shiny barrel of Dwarven Rum.

Actually, your game sounds like one I'd like to play.

Re:I could go for that (1)

shutdown -p now (807394) | more than 2 years ago | (#39458149)

It's very vaguely related to what you've described, but have you tried Majesty (on PC and recently also iOS/Android)? It's a fantasy "RTS", sorta, except that every unit is really a unique hero with stats, XP, inventory, spellbook etc, and you don't control them or even order them in any way beyond hiring them. The closest it comes to that is setting bounties for things you want to get done, like a reward for a killed monster or destroyed monster lair - but heroes are free to ignore those if they don't consider it enticing enough or just have better things to do, and they may well run away in combat because they don't like the odds.

Re:I could go for that (1)

xhrit (915936) | more than 2 years ago | (#39457533)

>Have a game that is part space shooty, part RTT or TBT crew management.

That is the sort of game I want to make, but it is far too ambitious a project for one person to undertake all at once. So for now I am focusing on developing the underlying technologies required to make a 'lite' version of my 'ultimate' open ended space game. Once I have a stable foundation I will expand it with additional features but until then my design dictates the absolute most simplistic implementation of the core features I think make the genre great - solid shooter mechanics, a rich crafting driven economy, user defined units with infinite customization.

I have been blogging about it for a while here on slashdot but recently created an indiedb page for it as well. Check it out and tell me what you think!

http://www.indiedb.com/games/zero-point-war [indiedb.com]

Vegastrike (4, Interesting)

Culture20 (968837) | more than 2 years ago | (#39456861)

It's been an oft-asked for feature in Vegastrike. [sourceforge.net] And they've already got the flying around in space and trading stuff covered. Maybe he could do the "I'm just a space janitor" portion that no one seems to want to do?

Re:Vegastrike (0)

Anonymous Coward | more than 2 years ago | (#39457471)

The same Vegastrike that rarely gets updated or blog posts? The same one that stood at like 0.5 for 18 months? Yeah -- I'd rather go play eve online, thanks.

Re:Vegastrike (1)

Anonymous Coward | more than 2 years ago | (#39457883)

There already is a "Space Janitor" Sim, "Space Quest".

Oolite -- Open source Elite (4, Interesting)

BDZ (632292) | more than 2 years ago | (#39456863)

In case there are Elite fans out there who haven't heard of it; check out Oolite http://www.oolite.org/ [oolite.org] . It's an open source version that is nicely done. Available on Linux, MacOS & Windows.

Kickstarter (2)

mseeger (40923) | more than 2 years ago | (#39456893)

If he puts that idea up on kickstarter, he get my bucks in an instant ;-)

Re:Kickstarter (0)

Anonymous Coward | more than 2 years ago | (#39457103)

He is a multi millionare. Why would he need to put it on kickstarter?

Take my money (2)

allcoolnameswheretak (1102727) | more than 2 years ago | (#39456897)

I also want to play that game. Wanted to play it for 15 years. Yes, I know there are/were some contenders out there, X3, Evochron Mercenary, Privateer... while each game had it strengths, they lacked the overall appeal of Elite. I want to fly the depths of space and over the surfaces of alien planets. If there is trade, factions, vast space, missions, an optional main quest, decent combat, and then at the end of the day I can get out of my spaceship to take a stroll on an alien colony, I will create my own little shrine dedicated to Notch.

Make it so!

Re:Take my money (0)

Anonymous Coward | more than 2 years ago | (#39457051)

Anyone remember freelancer?
The game itself was pretty rad for the time but had limitations that took the wonderful mod community to kick down...
The experience of piloting a huge capital ship amidst a space battle between two armadas of swarming ships in seamless space was just incredible for the time. No one has made anything like it since then and it's a shame.

Re:Take my money (1)

master_kaos (1027308) | more than 2 years ago | (#39457321)

funny, me and my friends have no games to play right now, and since diablo 3 is 2 months away, I said, hey guys know what would be awesome? Firing up freelancer get some mods and screw around in that for the next 2 months. We started playing it just last night and having a blast. I really appluad microsoft for making that game. I can't believe nothing close came out since. Jumpgate evolution looked really interesting but got canned.

Re:Take my money (1)

UnknownSoldier (67820) | more than 2 years ago | (#39457633)

Yup, Freelancer was a great game. Spent many, many days just hauling cargo around to make some credits to buy bigger and bigger cargo ships.

The mouse flight worked extremely well.

They really need to make a new "spiritual successor", because the ending sucked :-/

Re:Take my money (0)

Anonymous Coward | more than 2 years ago | (#39457779)

Wanted to make an open-ended space sim for years. Very expensive to do right, though. Wanted to simulate whole planets and their inhabitants in detail and have something like star gates for traveling from one system to another. Wanted to call it Portal - um, yeah...

EVE Online (1)

Anonymous Coward | more than 2 years ago | (#39456909)

I thought EVE Online already was the sandbox space/trading sim "done right" 8 years ago when I first started playing it.

I like it so much in fact that I haven't taken a break longer than a week since 2006.

Re:EVE Online (3, Funny)

realityimpaired (1668397) | more than 2 years ago | (#39456955)

I thought EVE Online already was the sandbox space/trading sim "done right"

Will it let you burn the land, or boil the sea?

Re:EVE Online (2)

Teancum (67324) | more than 2 years ago | (#39457557)

I thought EVE Online already was the sandbox space/trading sim "done right"

Will it let you burn the land, or boil the sea?

or mod the game so the Death Star is taking out the U.S.S. Enterprise with the Battlestar Galactica at its flank? (and Col. O'Neil with Samantha Carter busy working to take out the main reactor core of the Death Star)?

Re:EVE Online (1)

jythie (914043) | more than 2 years ago | (#39457459)

I have also been playing EvE for a long time, and would REALLY love for Notch to take a shot at giving EvE a run for its money. CCP is a little too used to no real competition and could REALLY use some. Plus I could see Notch taking a 'graphics are secondary' approach rather then CCP's 'graphics are uber important ooh look at the shiney!'.

An EvE like game focusing on trade and war rather then pewpew could be awesome.

Sounds similar to a game on Kickstarter just now. (5, Interesting)

Anonymous Coward | more than 2 years ago | (#39456911)

FTL [kickstarter.com]
It is a spaceship roguelike where you actually control the ship up close, rather than directly.
Glad it got funded, these guys sound pretty good and the idea sounds solid.

Would like to see him have a try at it. So little actual decent space-trading games that are full-on, large or even fun.
So many of them are just a plain chore to get in to, and you can lose everything just like that.
Quite literally a second job to get in to in order to even play most of them.

Re:Sounds similar to a game on Kickstarter just no (0)

Anonymous Coward | more than 2 years ago | (#39457081)

FTL [kickstarter.com]
It is a spaceship roguelike where you actually control the ship up close, rather than directly.

A friend mailed me a link to that today -- looks cool. I've been thinking about a similar game for awhile. It's cool that I can just sit back and let someone else write it :)

Why not do it with minecraft? (1)

Anonymous Coward | more than 2 years ago | (#39456929)

Minecraft is already perfect for exactly what he wants. The thing generates whole worlds, putting in trade and flying from planet to planet mechanics would take a lot of tweaking but the groundwork is there already. People have built plenty of starship models in minecraft, there's even a mod that makes ships fly. I would love it if minecraft had some depth to it, like planets that can be saved (on smaller scale), space stations, trade, ships. The cubelike universe wouldn't look that pretty, but it's simple, easy on system resources, and IMHO is good enough.

Re:Why not do it with minecraft? (2)

Thiez (1281866) | more than 2 years ago | (#39457857)

Minecraft really isn't made to support those things. Chunks are 16 by 16 by 256 and don't stack vertically, so that rather limits manoeuvrability. Also given that space is mostly empty it really wouldn't make sense to use the minecraft level format, which isn't very sparse...

While there are no doubt ways to hack around such builtin limitations, it would probably be easier, faster, and vastly more efficient performance-wise to create a new game engine.

Re:Why not do it with minecraft? (0)

DurendalMac (736637) | more than 2 years ago | (#39457967)

While they're at it, they should make a new game engine for Minecraft, too, because holy hell, does it ever need it.

Psychonauts 2 (0)

Anonymous Coward | more than 2 years ago | (#39456977)

Is Notch still making that happen?

Re:Psychonauts 2 (1)

Teancum (67324) | more than 2 years ago | (#39457579)

Is Notch still making that happen?

Notch offered to be an investor, but it looks like they got enough money from Kickstarter that they don't need any outside investment (yet).

I want to use the swings too... (0)

Anonymous Coward | more than 2 years ago | (#39456979)

He needs to address the destruction of the Minecraft bukkit community that he himself instigated. How about he fixes that first? He's just going to let it all fall apart on us users!

Be warned! He'll just do that to his next game and the next. This guy hates modders.

It's a sandbox as long as he gets to decide goes what toys go in the sandbox.

Re:I want to use the swings too... (1)

Teancum (67324) | more than 2 years ago | (#39457589)

He needs to address the destruction of the Minecraft bukkit community that he himself instigated.

Yeah, Bukkit is so fractured that it was the first "outside" piece of software updated to be compatible with the current release of Minecraft. How is that again?

Battlestations (2)

Sir Realist (1391555) | more than 2 years ago | (#39456981)

... is the name of the board game that encapsulates this perfectly: flying around in a ship while also running around inside the ship. Its a good game.

Heres a suggestion. (0)

Anonymous Coward | more than 2 years ago | (#39457009)

Game Title: The ARK

Story: You are on a large, survival spacecraft with several 100 other people all traveling slowly to your new planet. You're job is to provide maintenence the ship for the entire journey, which is unfortunately a cross between the HHGTG 'Ghost ship' , ship from Pandorum , the ship Wall-E sneaks onto, and any given Star Trek vessel. If the ship doesn't maintain an average level of support, all while people frolick about doing who knows what, the life support dies and kills YOU ALL!

Difficulty: No has requisite skills for any particular tasks, yet all information to keep the spaceship alive, is available!

Think, confined space, collaborative survival MMORPG.

Plot Twist: complete enough support tasks and you can transfer to any other of the 100 other ships that you are next to, which have varying degress of danger, leisure, or absurdity (think altered realities: No gravity, everything is w/ night-vision, or annoying Techno-music ship...), all while still needing the ship to maintain average stability

old AOL game..pre 96 (1)

foradoxium (2446368) | more than 2 years ago | (#39457035)

yes, AOL. Hey, I just graduated highschool and my parents had aol..and it was free.

Does anyone remember that sapce economy game on AOL that was text based, you started out getting a basic pilot license and a cheap ship, then you could be a transporter of commodities, supplier or trader? you could own planets or galaxies or just a business on a planet?

I've been trying to figure out what it was for years now and cannot remember the name..I remember when AOL changed their games to a pay structure, it left. I remember someone created a basic graphical hud for it right afterwards but for the life of me can not remember the name...

anyways, I think that game is basically what everyone wants, just graphical instead of text based and sandboxed where you can "create" the worlds..

This sounds a bit like Sundog (1)

Omnifarious (11933) | more than 2 years ago | (#39457041)

This sounds a bit like Sundog [wikipedia.org] . I loved that game for the Atari ST.

Re:This sounds a bit like Sundog (1)

reboot246 (623534) | more than 2 years ago | (#39457783)

Me too! It was one of the most realistic space games I ever played. You had to keep up with everything - money, trade goods, ship parts, food, etc..

It's called Sundog (5, Informative)

bfwebster (90513) | more than 2 years ago | (#39457055)

Wayne Holder and I did it 27 years ago for the Apple II. ..bruce..

Where is it man?? (2)

SuperKendall (25149) | more than 2 years ago | (#39457249)

I think I had that on the Atari ST, if I remember right...

What happened? Why no remake yet? Now is the time! An iPad version would be nice.

Re:It's called Sundog (1)

Fencepost (107992) | more than 2 years ago | (#39458035)

I was going to post that, but it's hard to beat it coming from the original developer.

On a possibly-not-approved-by-said-developer note, if you want to play it you can find ways to do so that involve Atari ST emulators and bootleg content. The actual title of the game was "Sundog: Frozen Legacy"

Sounds like a current Kickstarter title (0)

Anonymous Coward | more than 2 years ago | (#39457099)

Sounds like FTL: http://www.kickstarter.com/projects/64409699/ftl-faster-than-light

Template for MM games. (1)

Oligonicella (659917) | more than 2 years ago | (#39457213)

run twisty, twisty, kill someone.
run twisty, twisty, touch something
run twisty, twisty, kill twenty someones.
run twisty, wind up behind a closing door and kill a big someone with helpers.
get a new style for your armor.

The 6502 is key (1)

DingerX (847589) | more than 2 years ago | (#39457223)

Lots of people have wanted to do space games. I've wanted to as well. A key part about doing such a thing with multiplayer (or even just the internet now) for me has been the use of computing. Folks have been building aimbots forever. What if the rules of the universe, and the ships, were only roughly (and/or inaccurately) described, and each player/ship had a limited amount of processing to figure them out and optimize the ship?

So I see Notch has a working 6502 emulator, and even a crude display system.

Boy, wouldn't that be cool if he actually built the game I've been longing to play? You know, he probably won't, but a sufficiently chaotic system with players coding things like navigation, weapons targeting, guidance, engine FADECs, that kinda stuff? As long as the failures are fun too, it'd kick ass.

Re:The 6502 is key (0)

Anonymous Coward | more than 2 years ago | (#39457355)

As much as I loved my 6502, that's seriously overkill for this project. There's a lot of waste banging bits and a waste of people's time programming to it. I think Java bytecode would make a lot more sense if you want to go that route.

Re:The 6502 is key (1)

Thiez (1281866) | more than 2 years ago | (#39457899)

I think Lua [wikipedia.org] would be a better choice, this seems like one of those use-cases it was designed for.

Re:The 6502 is key (1)

mmontour (2208) | more than 2 years ago | (#39457809)

Not directly related to your post, but take a look at http://nassp.sourceforge.net/ [sourceforge.net] . It's an add-on to the "Orbiter" spaceflight simulator with models of the Apollo spacecraft, including an emulated guidance computer that runs actual AGC code.

Weird Priorities (1)

OnionFighter (1569855) | more than 2 years ago | (#39457569)

So if someone is shooting at your ship, he would rather be the guy patching the holes than the guy piloting the ship who makes sure you get away safely?
I would rather be the pilot.

Shores of Hazeron! (0)

Anonymous Coward | more than 2 years ago | (#39457639)

Maybe sir Notch could fund the guys behind the awesome that is Shores of Hazeron (http://www.lgdb.org/game/shores_hazeron) and by doing so, open-source their work to the world? Out of all the Minecraft-ish games in space that one does it best while still remaining true to Oolite values/mechanics.

Stop it (0)

Sav1or (2600417) | more than 2 years ago | (#39457651)

Quit while you're ahead notch, some people still think you're a decent dev and not lazy as shit.

Too late! (1)

scrumbleship (2602223) | more than 2 years ago | (#39457667)

I'm totally already making this!

http://www.scrumbleship.com/ [scrumbleship.com] - Open ended space sim with a focus on construction and real-life accurate simulation!

http://www.indiedb.com/games/scrumbleship [indiedb.com] - More pictures available here.


Re:Too late! (1)

eataTREE (7407) | more than 2 years ago | (#39457723)

I won't believe it's a Firefly sim until there's a placable River Tam block. Get on it, sir.

FTL - Kickstarter (0)

Anonymous Coward | more than 2 years ago | (#39457721)

This sounds acutely familiar...


You actually do run around putting out fires (either yourself or the bay doors); a stated reference from firefly; and turn by turn gameplay.

After playing the demo on onlive, I backed it! it's great!

Shores of Hazeron (0)

Anonymous Coward | more than 2 years ago | (#39457765)

You want an unbelievably big and complicated space sim where you are just a person in a huge universe try Shores of Hazeron http://hazeron.com/ It is basically in alpha right now with place holder graphics but it is about as close to the perfect space sim as anything has ever been.

Sounds like Hazeron (0)

Anonymous Coward | more than 2 years ago | (#39457773)

Sounds like Shores of Hazeron to me, if his idea included city-building.

Blockade Runner (0)

Anonymous Coward | more than 2 years ago | (#39458033)


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