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Wing Commander: Darkest Dawn — Fan-Made Goodness Reborn

Soulskill posted more than 2 years ago | from the what's-old-is-new dept.

Classic Games (Games) 83

MojoKid writes "Last week marked the launch of Wing Commander Saga: Darkest Dawn, a fan-built companion to Wing Commander III: Heart of the Tiger that's been in the making for the past ten years. It's a real labor of love. Now that the game is available, the question is, how good is it? "The game dropped on Thursday, I started playing Friday, and as of this writing (Sunday afternoon), my weekend chore list is gathering dust on the fridge. I've been too busy cursing my decision to chuck my Microsoft Sidewinder Precision 2 to notice. 'If I'd kept it just one more year I wouldn't have this problem,' I mutter, fingers splayed over the keyboard in a vain attempt to convince my Hellcat to bank like something other than a Centaurian Mud Pig. Wing Commander Saga is a fan-made game that's good enough to be worth paying for. Not only is it better than a lot of schlock companies expect you to pay for, it pays homage to its source material while improving on Wing Commander's classic gameplay and graphics."

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You got permission from EA? (4, Insightful)

crazyjj (2598719) | more than 2 years ago | (#39478591)

Wow, I think that's a bigger accomplishment than the game itself.

They just bred their own Kilrathi. (1)

Anonymous Coward | more than 2 years ago | (#39478673)

What does an eight-hundred pound Tiger-man pay for licensing?

Not ripping your chest open and feeding in the insides seems fair enough.

Re:You got permission from EA? (1)

Anonymous Coward | more than 2 years ago | (#39478703)

There is even a newspost at the site discussing exactly that. They didn't get permission, it just looks like EA doesn't give a flying fuck.

Re:You got permission from EA? (4, Interesting)

black3d (1648913) | more than 2 years ago | (#39478715)

No, they didn't. EA has been generally permissive (as in, not pursuing the small but extremely active community) for WC fan games throughout the years, but a Slashdot feature may change that. :\

Re:You got permission from EA? (4, Interesting)

Enderandrew (866215) | more than 2 years ago | (#39478875)

They've also allowed Ultima remakes and such to use the Ultima trademark with permission if the remake doesn't look like it will compete with EA.

There was one project that was going to use a brand-new 3D engine that looked a little too impressive at the time (Ultima I Reborn or something like that) which EA squashed.

http://www.ultimaaiera.com/orphanage/ultima-1-a-legend-is-rebornera/ [ultimaaiera.com]

Re:You got permission from EA? (5, Interesting)

vlm (69642) | more than 2 years ago | (#39478759)

I also installed on Friday night, but have not done the literary "whatever" as seen in the article (I still shower on a regular basis, etc). Its a pretty good game.

They do not have permission from EA. They're kind of ignoring each other. Kind of like my relationship with Canada... They're a lot bigger than I am, but we don't talk much. That is why I hurried up and downloaded last week, "just in case"

Speaking of downloads, life sucks if you run windows. You cannot get this game by running "apt-get install wc-darkest-dawn". You have to visit all these slimy download sites where you have to wait and watch ads until you can download and unblock all scripting and flash so you can get infected. Supposedly there is a torrent... cool I'll go there and left click save and ... Oh noes... graphics art explosion fest... I can't get the blasted torrent file to torrent the darn game. And at least as of Friday there was no way to get to the torrent site and the goofy link wouldn't work with firefox. As I recall I got stuck at "push button to download torrent" or something like that. Lovely. I'm sure that after posting this tale of woe someone will provide a TPB link to it that "just works". That's the suffering of an early adopter... You get used to the idea that something "open" or "free" in the real computing world probably has easy to use mirrors instead of cruddy download sites but in the windows world its all about ad ladden ugly download sites. Ugh.

One thing I noticed was they have a non-traditionally large amount of text compared to recent games. The tutorial is probably the equivalent of a traditional sci fi short story. Nice. Enjoying it. The tutorial is well made and non-traditionally its complete and actually works, at least so far. Most commercial games seem to have a release goal to make the tutorial suck.

The voice acting is excellent. No obvious big names, they don't have the Rock or Lenord Nimoy. The gameplay is hacked up freespace, near as I can see. Since freespace was excellent, that means its very good. The graphics are fine. Nobody plays a game for more than 5 minutes because of the graphics anyway. I think it was optimized for a lower resolution than 1600x1200, but it still looks OK at my normal rez.

Re:You got permission from EA? (0)

Anonymous Coward | more than 2 years ago | (#39479537)

How noob are you? There are plenty of browser extensions that block ads and 'graphics art explosion fest' crap. Opera browser blocks stuff, so does the ghostery extension, noscript (or notscript), etc. For me, I just clicked on the website, went to download for the torrent from gamershell, clicked on that and I started downloading it via torrent. Easy as pie with no ads.

Re:You got permission from EA? (1)

vlm (69642) | more than 2 years ago | (#39488393)

There are plenty of browser extensions that block ads and 'graphics art explosion fest' crap.

Yeah I assumed that is how I managed to block getting the torrent. Probably have to have certain javascript working to get it, so they can foist their ads on me.

maybe if you ponied up 25 cents (3, Informative)

decora (1710862) | more than 2 years ago | (#39479651)

for the thing, then the developers could afford their own server and wouldn't have to put it on bizarre file websites.

Re:maybe if you ponied up 25 cents (-1)

Anonymous Coward | more than 2 years ago | (#39479941)

Mediafire exists, dropbox exists. There are plenty of sharing sites that aren't seven kinds of skeezy each.

Re:maybe if you ponied up 25 cents (1)

bmcage (785177) | more than 2 years ago | (#39482311)

If they ask money, EA definetely would be on their doorstep

Re:You got permission from EA? (1)

Dputiger (561114) | more than 2 years ago | (#39480249)

Amazing. I visited one site, downloaded one file, dealt with no "explosions", watched no ads, and never had to block scripting or Flash in the first place.

Having an ad run in a window that doesn't demand your attention or invoke its own audio doesn't count as being "forced" to watch it.

Yeah, it sucks that companies use false Download links to get clicks. I hate it. If you're smart enough to install all that ad blocking, you're smart enough to figure out how to spot the accurate link amidst the crap. Does that make the crap good? No -- but it sure pokes a hole in your whole "OMG I had to USE THE REAL INTERNET" whine-fest.

Enjoy the game.

Re:You got permission from EA? (1)

Anonymous Coward | more than 2 years ago | (#39481359)

Here's the magnet link for the torrent from gamershell:

magnet:?xt=urn:btih:2STNDUUAFLKE3HSMMTLIJMZMOVBHG7KL

Re:You got permission from EA? (1)

J_Darnley (918721) | more than 2 years ago | (#39482537)

GAH! Why didn't I read the comments here before navigating through their website full of "display: none"s.

Thanks AC!

Re:You got permission from EA? (0)

Anonymous Coward | more than 2 years ago | (#39493059)

Poked around in the page source for the gamershell download link, because like hell I'd run their flash-based torrent client or whatever that was.

http://gamershell.com/download.html?id=87172&torrent=1&cat=demo&filename=darkest-dawn-setup.zip&ts=1332906153&auth=pit6lch8
magnet:?xt=urn:btih:D4A6D1D2802AD44D9E4C64D684B32C7542737D4B

Re:You got permission from EA? (1)

hairyfeet (841228) | more than 2 years ago | (#39480421)

Yeah that blew my mind as well, EA are usually the greediest of the greedy, right of there with Sony and Activision.

I do have some questions though: Has anyone played it? How well does it control with a keyboard and mouse? is it easy to use or are you screwed without a flightstick? How is the performance? Does it handles widescreen well? sadly i don't have time to answer those questions myself as i got a shitload of games on the Steam Xmas sale and still haven't gotten around to all of them as all the DLC i got for Just Cause II is just too damned fun. i don't know what guy thought mounting a tank gun on a Tuk Tuk was a good idea buts its fun as hell, up on the sidewalk BOOM BOOM BOOM.

But if this game is as easy to control as say Freelancer was with a keyboard and mouse I'd love to give it a shot, its been awhile since i went all X-Wing in space, probably not since Freelancer as a matter of fact.

Re:You got permission from EA? (1)

Dputiger (561114) | more than 2 years ago | (#39480865)

As the reviewer of the game and the author of the story this article links to...

Yeah. I've played it.

I miss a joystick. It's not necessary. And it scales to widescreen just fine.

Re:You got permission from EA? (1)

hairyfeet (841228) | more than 2 years ago | (#39488353)

But how smooth is the KB/mouse when it comes to space battles? Is it one of those games where the layout feels intuitive, or is it one of those where you need a cheat sheet printed just to keep up with all the buttons? I have both Freelancer and Freespace II and honestly I almost never play Freespace II while I fire up Freelancer at least a couple of times a year because the controls in Freelancer are so much easier to pick up. With Freespace II I always felt like I was playing with a hand tied behind my back if I didn't have a flightstick. That is why I have the MW 4 they gave out free but won't fire it up, as I know it is a game that without a stick while it is POSSIBLE to play, it sure isn't easy or fun.

so bottom line, in the space battles did you feel at ease with the KB/mouse combo or did it feel like you were fighting it?

Loved the old ones (4, Insightful)

nine-times (778537) | more than 2 years ago | (#39478681)

I'll have to try this out, but I sure loved the old Wing Commander games. I haven't replayed them to see how they hold up, but they did a pretty good job of balancing difficulty so that you could almost always succeed, but you always *felt like* you just barely succeeded.

It's been a long time since I've played a flight/space combat game that hooked me enough to play more than a couple missions. I hope this game finds some success.

Re:Loved the old ones (2)

black3d (1648913) | more than 2 years ago | (#39478727)

Eh, on most of the games except Wing Commander Prophecy (which was made for a broader audience), you generally did only just barely succeed. There were some missions which were nigh on impossible without getting lucky. :)

Re:Loved the old ones (1)

nine-times (778537) | more than 2 years ago | (#39478935)

Maybe. I played all of them, and at least in WC3 and WC4, the only frustratingly difficult missions were the escort missions. Everything else felt like I just barely made it out in one piece, but I mostly finished the missions on the first try. Maybe I was really good at it, or maybe I just had it set to an easier difficulty than you. Hard to say since it's been so long.

Still, I would totally play WC3 again if it were remade with an upgraded engine.

Re:Loved the old ones (3, Informative)

black3d (1648913) | more than 2 years ago | (#39481101)

Don't wait! It works great in DosBox and is still extremely playable. :) Also, WC4 CD edition works in DosBox as well, though not the DVD version (at least, I didn't get it working).

Re:Loved the old ones (0)

Anonymous Coward | more than 2 years ago | (#39481449)

I played the DVD version on XP with a patch that allowed it to work without the Creative DVD blaster (or whatever it was called) hardware. I haven't tried it with Windows 7, though. DVD version is worth it as there's, unsurprisingly, a pretty big jump in the video quality between the DVD and CD versions of the game.

I think this is the patch here:
http://www.wcnews.com/news/update/6536

Re:Loved the old ones (1)

Sussurros (2457406) | more than 2 years ago | (#39480035)

It all depended on which enemies you took out first. The guys who wrote the game could wipe out any horde of attacking space ships in no time at all and made it look like anyone could do. Sure they played the game every day of their lives but it was knowing which enemies to kill first that made the hard missions easy.

Of course they didn't kill their wingman when they got too annoying as I sometimes did. That strategy never had any long term success.

Re:Loved the old ones (1)

MobileTatsu-NJG (946591) | more than 2 years ago | (#39480637)

Heh. I remember ejecting once to get past one of those missions. I thought I was smart until I did it again on another hard mission and, instead of moving on to the next mission, I was dishonorably discharged.

I loved the attention to detail with those games.

Re:Loved the old ones (1)

vlm (69642) | more than 2 years ago | (#39478799)

they did a pretty good job of balancing difficulty so that you could almost always succeed, but you always *felt like* you just barely succeeded.

Freespace 1 was like that, I greatly enjoyed that about ten years ago! Freespace 2 was a little more annoyingly difficult. This new game uses the old freespace engine... I wonder if aside from all the graphic and sound stuff, the engine provides some adaptive gameplay mechanics.

Re:Loved the old ones (0)

Anonymous Coward | more than 2 years ago | (#39479919)

Really? Other than Love the treason.. (until I figured out the secret) Bearbaiting and ...but Hate the Traitor, I found Freespace 1 to be much more difficult than freespace 2. Maybe it is the lack of shields.

Re:Loved the old ones (1)

Admiral_Grinder (830562) | more than 2 years ago | (#39483175)

Something that made Freespace great is that sometimes you didn't "succeed" in the missions. They had missions in the game where the story took a turn for the worst for the player. Unlike Tie Fighter and X Wing where each mission always had a positive outcome no matter how impossible it seemed in real world.

Re:Loved the old ones (0)

Anonymous Coward | more than 2 years ago | (#39491765)

It can have adaptive game play; however the missions and campaign has to be programmed to use them. For example, you can set automatic reinforcements, such that if you wingmen keep getting blown up, they keep getting stronger. Or if taking down a large ship takes to long because the bombers are destroyed then it can automatically take damage. You can also base the starting state of one mission on the ending of the last. There are an amazingly large numbers of possibilities, the only problem for me is that FRED2 is a PITA to use.

throwing out good controllers? (1)

Anonymous Coward | more than 2 years ago | (#39478761)

People seem to have discarded joysticks as contollers right and left, but there are whole genres, like flight simulations, where joysticks are practically a necessity. Why is everyone so keen on moving to inferior controllers? You have people trying to play FPSs with thumbsticks, when mice are far superior, and so on. Seriously, what's up with that? Is there some memo I didn't get saying we all have to give up the best kind of controllers for a particular game, and use worse ones?

Re:throwing out good controllers? (0)

Anonymous Coward | more than 2 years ago | (#39479147)

Have you tried playing a modern FPS game on a pc ? Its pure shit, the precision of the old days when you used a mouse to center your sights on a pixel are gone. Now everything is "smoothed", mouse control is no more precise than using a god damned console controller.

Re:throwing out good controllers? (0)

ClintJCL (264898) | more than 2 years ago | (#39479225)

Sounds like it's you who hasn't played FPS games on a PC in awhile, says the Clint who just played hours of QuakeLive this week.

Re:throwing out good controllers? (0)

Anonymous Coward | more than 2 years ago | (#39479463)

Hey genius, is QuakeLive a console game ?
No, good. Now go look at the host of FPS games on pc that are derived from a console version. That is the difference between old style quake like precision to the pixel and shit Dead Space "smoothed" precision. No modern multiplatform FPS game has good mouse controls. Not a single one.

Re:throwing out good controllers? (1)

obeythefist (719316) | more than 2 years ago | (#39481709)

Try not playing bad console ports, your life will be magically better.

Re:throwing out good controllers? (0)

Anonymous Coward | more than 2 years ago | (#39484817)

I thought you said modern FPS. Dead Space is neither modern nor a first person shooter.

Deus Ex Human Revolution is a modern multiplatform FPS and has fantastic mouse controls. Much better than playing on a gamepad.

So yeah, you pretty much absolutely fail.

Re:throwing out good controllers? (3)

Luckyo (1726890) | more than 2 years ago | (#39480965)

Yes, about an hour ago. Tribes: Ascend doens't have mouse smoothing.

BF3 also didn't have it.

Neither did TF2.

Actually, what games on PC had forced mouse smoothing lately? Some random terrible console port that tries to put PC users into same multiplayer as console players and not have PC newbs mass slaighter the best of console players?

Re:throwing out good controllers? (0)

Anonymous Coward | more than 2 years ago | (#39482117)

Skyrim

It can only be fixed by editing a config file, and isn't available in the options menu.

Re:throwing out good controllers? (1)

Luckyo (1726890) | more than 2 years ago | (#39489165)

Skyrim is a console port, and a bad one at that (hello inventory interface).

Also, skyrim as the first person shooter? Really?

Re:throwing out good controllers? (0)

Anonymous Coward | more than 2 years ago | (#39479173)

I haven't played a game other than an RTS-style (SC2, WCIII) in years, and so when my basement flooded recently and I had to get rid of a bunch of stuff, the joystick was one of these things. It takes up quite a bit of space, and was not used, so it's a no-brainer.

Other controllers may not be as useful as a good joystick, but they are smaller too in general.

we don't want to end up on 'hoarders' on A&E (1, Insightful)

decora (1710862) | more than 2 years ago | (#39479667)

i mean, they could have a special edition just for tech hoarders. you know who you are. you have a set of 3.5 floppies that you have been 'meaning to transfer to CD' for about 15 years now. and an old sparc station with no network card, and a sparc network card that's the wrong kind that you were going to see if you could hack a driver for, then there's the silicon graphics indigo that is missing a power button... about 135 old cables of various sorts for equipment that hasn't been manufactured since 1987, etc etc etc.

Space combat games (5, Insightful)

Paul Townend (185536) | more than 2 years ago | (#39478787)

I'm amazed at how the space combat genre seems to have died a bit of a death in recent years (yeah, I know about the X universe, etc). Surely it's about time someone either rebooted Wing Commander or Tie Fighter, or else made a new game in a similar mould? With modern technology, it could be awesome.

Re:Space combat games (3, Informative)

Moheeheeko (1682914) | more than 2 years ago | (#39478817)

There is a small ray of hope, lucasarts was recently hiring for "flight sim" game devs, im desperatly hoping for a new X-Wing VS TIE Fighter.

Re:Space combat games (1)

Enderandrew (866215) | more than 2 years ago | (#39478881)

I assumed the job posting at the time might be for a Red Tails tie-in game, but it apparently wasn't that.

Re:Space combat games (1)

gmhowell (26755) | more than 2 years ago | (#39480801)

I assumed the job posting at the time might be for a Red Tails tie-in game, but it apparently wasn't that.

With the target demo, it would have made sense to make a version for the Xbox, not computers.

Re:Space combat games (1)

GoodNewsJimDotCom (2244874) | more than 2 years ago | (#39479043)

A modern Xwing vs TieFighter would be great. They could do it one of two ways to make it great I think: 1) A PVP laddered tournament approach with 1v1 and team games 2) A PVE freelancer style where you can buy up an armada and train wingmen over time.

The best place they could have done this was in SWTOR for their space combat.

Re:Space combat games (3, Interesting)

dave562 (969951) | more than 2 years ago | (#39479277)

The best place they could have done this was in SWTOR for their space combat.

+1

I was very disappointed when space combat in SWTOR was not like X-wing or Tie Fighter. I figured that would be a gimme. They already own all of the IP and have developed the code. They could have just refreshed the graphics and called it a day. It would be ground breaking to have a "real" flight simulator / space combat game built into an MMO. It would be a nice distraction from questing / raiding.

Re:Space combat games (2)

Kam Solusar (974711) | more than 2 years ago | (#39479575)

It would be ground breaking to have a "real" flight simulator / space combat game built into an MMO.

Uhm... [wikipedia.org]

Re:Space combat games (0)

Anonymous Coward | more than 2 years ago | (#39480669)

JtL wasn't even close to the standard set by the X-Wing series.

twitch games and MMO - uncombinable ? (0)

decora (1710862) | more than 2 years ago | (#39479761)

Vendetta Online - been around for years, and they are a 'real' flight simulator / space combat game. it has a steady user base, but a tiny one. you can maybe argue that its because of the nature of the development team/company.

but i am not sure. there might be something inherently 'non-popular' about flight-sim games, that means you cant have one thats a big MMO.

Other examples:

Warbirds, the WWII online combat sim. Amazing flight sim, but tiny user base.

Tanki Onlin - a tank game. very popular, but again, not huge blockbuster. and there is no 'mmo' to it. its all twitch battles in 'battle rooms'.

compare this to popular MMOs... which are largely driven by luck-based and stats-based combat, grafted onto pseudo stories and nice visuals. you don't have to contemplate or learn complex 3 dimensional maneuvers, nor do you have to execute them repeatedly with split second timing, in order to 'win' in these games.

instead, you have to memorize spells and attack patterns, but you don't have to do anything, sort of, 'performance oriented'.

flight sim combat is like playing the piano or something. . .big learning curve. but MMO combat is more like playing 'guitar hero' on super easy level. you barely even have to have any rythm or sense of tone to play it.

Re:twitch games and MMO - uncombinable ? (2)

ceoyoyo (59147) | more than 2 years ago | (#39481009)

Flight/space sims take skill. Most MMOs (and their offline breatheren) are like FarmVille with a good story.

I love Diablo, but after one or two play throughs it's as boring as farming.

Re:twitch games and MMO - uncombinable ? (1)

Pumpkin Tuna (1033058) | more than 2 years ago | (#39485081)

And this is why, after a two-day Galaxies attempt, I abandoned MMOs. Especially since most of them don't include any actual roleplaying. It's sad, because even though the learning curve is tough in a real multiplayer flight sim (I was partial to Air Warrior and Aces High) It's more rewarding when you actually do achieve something.

I will always remember the time in Air Warrior when I was flying an unarmed and unescorted C-47 and got chased by a BF-109. I dove into a valley and started flying as close as I could to the featureless green polygonal hills. I took a few hits, but managed to shave it close enough that he underestimated and crashed into a mountain. Epic win for the Gooneybird.

Re:Space combat games (1)

JTsyo (1338447) | more than 2 years ago | (#39483533)

Eve? Guess it's not fighters though.

Re:Space combat games (0)

nine-times (778537) | more than 2 years ago | (#39479049)

Even if they do make a new one, it'll probably be optimized for consoles and made for 7 year-olds.

Re:Space combat games (1)

mvdw (613057) | more than 2 years ago | (#39481211)

Have you tried out oolite?

Re:Space combat games (2)

bobaferret (513897) | more than 2 years ago | (#39478855)

I'm pretty sure the genre is on a come back.... Isn't that the whole point of angry birds: space? It's a sign I tell you!

Re:Space combat games (0)

Anonymous Coward | more than 2 years ago | (#39478883)

Yeah sure, and you'd get nickeled and dimed to death.
Oh that shiny missile upgrade, cha-ching 5$ please. Oh those new improved thrusters, cha-ching 5$ please. No thanks, commercial arcade space sims have died at the best possibile time.
What's left are labors of love, they take a lot of time to do, and there is always the cease & desist problem. I'll take a fan made project over a commercial project and day of the week. These days, commercial games are just a gateway to eternal revenue. Software houses have lost the the core idea of making products that are good and that give value to the customer.

Re:Space combat games (1)

sysrammer (446839) | more than 2 years ago | (#39481129)

"These days, commercial games are just a gateway to eternal revenue. Software houses have lost the the core idea of making products that are good and that give value to the customer."

Oh come on. Obviously somebody gets value out of it. We may belittle the so-called value, but it's there.

Every now & then some company can buck the trends, but, basically, without a revenue stream, the company will die.

I happen to like BF3. It's good & it gives me a lot of value. When they come out w/ new maps, I'll buy them. It's a good product and I don't mind supporting the company.

I've not heard of any amateur/fan-based/open-search/labor-of-love/whatever product that can compete.

sr

It's stuck in a positive feedback loop (2)

Sycraft-fu (314770) | more than 2 years ago | (#39478953)

Which doesn't mean good in this case, it means self reenforcing. It is a case of the few ones that do come out suck badly, so nobody buys them, so publishers don't think there's any money in them, so nobody good can get funding, so only crap games can come out.

It's a vicious cycle, and some kinds of games can get it to it.

Re:It's stuck in a positive feedback loop (1)

nine-times (778537) | more than 2 years ago | (#39479089)

My understanding (which may be wrong) is that it basically boils down to, "We don't know how to make good games that captures the public interest, but we can keep churning out Call of Duty and Modern Warfare games and keep making money. Let's devote money there instead of anything riskier."

Re:It's stuck in a positive feedback loop (1)

Lonewolf666 (259450) | more than 2 years ago | (#39479701)

So is my understanding. But I hope that will break down some day (as in, eventually enough people will be bored by it that Call Of Duty 11 is no longer a success).

 

Re:Space combat games (0)

Anonymous Coward | more than 2 years ago | (#39479721)

Look at some of the Free Space 2 mods out there. There's some awesome fan made stuff. But yes, a reboot would also be cool--I loved playing XvT back in the day.

Re:Space combat games (1)

antdude (79039) | more than 2 years ago | (#39479849)

I am not a fan of WC games, but I loved those SW games. I'd would to love to see an updated version for today's computers. Of course multiplayer like 64+ players in total!

Re:Space combat games (0)

Anonymous Coward | more than 2 years ago | (#39480323)

Try FreeSpace 2.

$6 download from gog.com and a lot of free updates that bring the graphics somewhat modern.

I'll wait for the movie. (1)

rickb928 (945187) | more than 2 years ago | (#39478841)

And Denise Richards can reprise her role in the first. With any luck I can also see Patrick Muldoon get his last neuron sucked out of his skull. They missed it back then.

Re:I'll wait for the movie. (0)

Anonymous Coward | more than 2 years ago | (#39478975)

Wrong movie. I believe you mean Starship Troopers. Wing Commander had Freddie Prince, Jr. in it and other lameness just as bad as Starship Troopers.
I can see why you'd confuse the two.

Re:I'll wait for the movie. (1)

rickb928 (945187) | more than 2 years ago | (#39479095)

Interchangeable. Either way, just swap the casts and go for it.

Moar slashvertisements! (-1)

Anonymous Coward | more than 2 years ago | (#39479105)

I'm starting to think Slashdot has lost its soul.

Re:Moar slashvertisements! (1)

PessimysticRaven (1864010) | more than 2 years ago | (#39479295)

You have to assume there ever was a soul to a website.
If so, I have a bridge I can sell you. For cheap. It, too, has a soul.

Re:Moar slashvertisements! (4, Insightful)

Cederic (9623) | more than 2 years ago | (#39479995)

I'd say this is pretty core Slashdot material.

Fan created game that's a sequel to a series of games missed by many Slashdotters, built on an open-source engine, released for free?

Hardly advertising.

INFO (2, Informative)

Anonymous Coward | more than 2 years ago | (#39479281)

from the FAQ

Q: When will the game be released?

A: When it's done.

Q: Will the game be continuously updated with new content?

A: Yes. A dedicated team will work on creating new content and make patches to the game after itâ(TM)s been released.

Q: What will Wing Commander Saga cost?

A: Nothing.

Q: Will there be a Linux or Macintosh version?

A: Yes.

Q: Is Wing Commander Saga moddable?

A: Yes. Using the SCP version of FRED 2, you can create your own missions and campaigns.

Q: What are the hardware requirements?

A: Minimum specifications are:
Windows XP
1 GHz processor
2 GB RAM
128 MB 100% DirectX 9.0 compatible card
Windows XP-compatible sound card
  Windows compatible mouse and keyboard
OpenAL
6 GB free HD space

prescient captcha: godsend

Now I really do have to sort Linux drivers for my pre-USB HOTAS.

Not the only great WC mod out there. (3, Informative)

TheRedDuke (1734262) | more than 2 years ago | (#39479311)

Wing Commander: Standoff has been available for some time now, and it's pretty great - unlike Saga, it uses WC: Prophecy's engine (and consequently needs Prophecy: Secret Ops to run - just need to download that too). Check it out - http://standoff.solsector.net/ [solsector.net]

Re:Not the only great WC mod out there. (1)

PyroMosh (287149) | more than 2 years ago | (#39480319)

How is the game play? Because the voice acting on that is the worst I've ever heard.

Re:Not the only great WC mod out there. (1)

TheRedDuke (1734262) | more than 2 years ago | (#39481329)

Yeah, voice acting ain't so great, but the play is pretty good - feels like a souped-up WC2 with Prophecy-style controls. Missions are well-designed and if you can get past the cheese, the story is pretty cool too.

Commander Keen was also great. (0)

Anonymous Coward | more than 2 years ago | (#39481085)

Thanks for the article. My mom used to play WC: Privateer back in the day. She told me about it a while ago and I hunted it down. I've spent a good couple of hours in Privateer doing missions, jumping to other systems and not making much progress. Games used to require so much more skill and effort from the player. I still haven't really gotten out of the Troy system. It's sad how you can buy a game and finish it within two days now. I still find that old dos (among others) game extremely immersive and I look forward to trying this fan tribute out after work. In the meantime, I'll continue seeding the torrent.

Re:Commander Keen was also great. (1)

drsmithy (35869) | more than 2 years ago | (#39482425)

Thanks for the article. My mom used to play WC: Privateer back in the day.

Wow. It's been a while since someone made me feel that old. :)

Re:Commander Keen was also great. (1)

metalgamer84 (1916754) | more than 2 years ago | (#39484201)

I still play Privateer often in DOSBox. I don't know why, I just enjoy it immensely. I have all the WC games in my collection, they still are some of my favorites.

Fix sluggish mouse (0)

Anonymous Coward | more than 2 years ago | (#39481419)

Change your joystick deadzone settings - if you aren't using a real joystick, the deadzone is linked to your mouse.

fix your sluggish mouse - set joystick deadzone (1)

jayarrtoo (2604077) | more than 2 years ago | (#39481559)

Hit F2 and set your joystick deadzone, this also controls your mouse virtual 'joystick' deadzone.

No Mouse Control = No Game (1)

Tomsk70 (984457) | more than 2 years ago | (#39482761)

WC had mouse control in from at least 4, and very good it was too.

But wait - shall I go upstairs and dust off the Sidewinder Force-Feedback, my only joystick? No, I won't - it's MIDI based, and so won't work under Win7.

So, shall I play it using the keyboard? Errr....no, think I'll play something else.

I suspect this pattern will be repeated by many.

Re:No Mouse Control = No Game (0)

Anonymous Coward | more than 2 years ago | (#39482863)

Here is someone that hasn't even tried the game.

The game actually does have mouse control, not enabled from the getgo mind you, but its there.
And on that note: STOP WHINING, THE GAME IS FREE.

Amazing that people can still complain about a free game, on a beloved saga thats coming back from the dead.

Re:No Mouse Control = No Game (0)

Anonymous Coward | more than 2 years ago | (#39486229)

Go buy a usb xbox 360 controller. 20-30 bucks. Works on 90% of steam games too (usually even has sane default settings).

Also that 'midi based' seriously? Most of them out there were a pc game port which just happens to use the same size as midi.

Perhaps you whine to much? Why not at least give it a shot before telling us how you cant play it? Also with any wc game playing with a mouse was a one way trip to being slaughtered.

Torrents FTW (1)

Wilf_Brim (919371) | more than 2 years ago | (#39491037)

Unlike some of the commenters above, I was able to get the torrent to download. I just had to sit through a 15 second fabric softener ad. Right now the file is using the max bandwidth I've allocated for that purpose (1 Mbps) and it should be done in less than an hour. Stuff like this was made for the BT protocol. Note to the xxAA and their toadies in the various governments around the world who insist (and, in their hearts truly believe) that bittorrent exists only for pirating Ke$hia albums.
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