Beta

Slashdot: News for Nerds

×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

cancel ×

235 comments

Completely change the ending. (5, Insightful)

Githaron (2462596) | more than 2 years ago | (#39601211)

If you feed someone crap with frosting on it, you are still feeding them crap.

Re:Completely change the ending. (5, Insightful)

lattyware (934246) | more than 2 years ago | (#39601723)

That's where you are wrong. It was never about 'liking' the ending - to have a 'Shepherd rides off into the sunset happily ever after' ending would be terrible, as it doesn't fit the games. It's about an ending that gives you closure, shows you what happened after and how the choices you made affected the world. That's what they are adding, and they are doing it right in that way.

An ending you don't like is a fact of any work - be it a book, film or game. An ending that doesn't fulfill is another thing, and that's what people have a problem with. It's the rough equivalent of Sam and Frodo getting to Mt. Doom and it just ending as the ring falls in. Sure, you know it ended, you know the main thing, but all of the little stuff surrounding it, the characters you got invested in, the places and events you cared about, you want to know how it all mattered in the end.

Re:Completely change the ending. (2, Interesting)

Anonymous Coward | more than 2 years ago | (#39601887)

It was never about 'liking' the ending

Some people seem to think they're speaking for everyone. For some people, it was the endings that were the problem. Some people didn't want galactic civilization ruined. Others might have wanted a happy ending. Still others might have liked the current endings.

Re:Completely change the ending. (4, Insightful)

lattyware (934246) | more than 2 years ago | (#39601969)

I'm just talking about why there was such an uproar. Plenty of films, books and even games have endings lots of people don't like, but the endings that don't answer questions and give closure are the ones where everyone has a problem with them. People can live with an ending they don't like - but an ending that doesn't leave them feeling like it's done? People do this kind of thing. It's the difference between some people not liking it, and virtually everyone who played the game being dissapointed by it.

Re:Completely change the ending. (0)

Anonymous Coward | more than 2 years ago | (#39602633)

I think there's a large contingent that didn't like the ending because it made no sense.

Mass Effect had unobtainium, biotics, improbably anthropomorphic alien life, and poorly-explained space lesbians. But once you moved beyond that, it actually tried to stay internally consistent. There were long meditations on heat exhaust and its effects on space stealth, how mass effect would impact sidearm design, etc.. Although it still make me bristle to hear that "negative current" changes mass one way and "positive current" changes mass another way.

Now though they have a magic method to turn Joker into a Cyborg somehow for no apparent reason. Or something that destroys all machines, including the Geth which have been completely liberated from the Reapers and your rebuilt internal organs (unless you got so many points that didn't happen). Or you choose the options where you control the machines, yet the mass relays still blow up (did you decide to do that? Surely you could rebuild them with your reaper knowledge and control of the reapers).

Re:Completely change the ending. (1)

lattyware (934246) | more than 2 years ago | (#39602689)

Yeah, I think that all would have been overlookable, however. It's the lack of closure that really stung.

Re:Completely change the ending. (1)

byornski (1022169) | more than 2 years ago | (#39602841)

Why does it bristle you to hear that positive and negative currents could cause opposite effects? http://en.wikipedia.org/wiki/Piezoelectricity [wikipedia.org]

Re:Completely change the ending. (-1)

Anonymous Coward | more than 2 years ago | (#39602025)

oh bullshit. Frodo walked away from Mt. Doom.

Re:Completely change the ending. (1)

lattyware (934246) | more than 2 years ago | (#39602171)

... where did I claim otherwise?

Re:Completely change the ending. (1)

Zibodiz (2160038) | more than 2 years ago | (#39602729)

.... whoosh!

Re:Completely change the ending. (0)

Anonymous Coward | more than 2 years ago | (#39602989)

By this logic, the ending to Lost was good as well. Awesome.

EA strangles another once great studio (5, Insightful)

stewartjm (608296) | more than 2 years ago | (#39601225)

It's not just a disappointing ending. It's an ending that was obviously duct taped onto the end to shove it out the door 6-12 months before it should have been released.

And the only response from BioWare is typical PR spin, with wonderful PR phrases such as "we value our fans" and "artistic integrity".

Re:EA strangles another once great studio (4, Interesting)

Nrrqshrr (1879148) | more than 2 years ago | (#39601333)

Not to mention that whole stock photo fiasco...
You take one of the most popular, loved, masked characters. She was in all three episodes, and there have been numerous speculations on what she could possibly look like. Entire threads with hundreds of posts were just discussing what lies under that mask of hers.... and in the end? It's just a poorly photoshopped stock photo they found on google and bought for 10 bucks.
Bioware is beyond redemption.

Re:EA strangles another once great studio (2)

Khyber (864651) | more than 2 years ago | (#39601511)

Not Google, DeviantArt.

Re:EA strangles another once great studio (1)

flimflammer (956759) | more than 2 years ago | (#39602903)

To be perfectly honest, I never understood the hatred over this. What did people really expect? Was BioWare supposed to hire some well known supermodel to be Tali or something?

I've been pretty upset with ME3 with the rest of them but this particular instance just feels like people are now just looking for any way they can to rag on Bioware for the game.

Re:EA strangles another once great studio (2)

McGuirk (1189283) | more than 2 years ago | (#39603067)

You kidding? The people upset wanted an in-game model actually shown. They teased the face reveal in at least 3 places, then ended with the crappy 2D image. It was a big let-down.

Re:EA strangles another once great studio (0)

Eponymous Hero (2090636) | more than 2 years ago | (#39601351)

bullshit.

http://www.gameinformer.com/b/features/archive/2012/03/30/why-changing-the-mass-effect-3-ending-is-a-mistake.aspx [gameinformer.com]

and watch this discussion

http://www.gameinformer.com/b/features/archive/2012/03/27/spoiled-mass-effect-3.aspx [gameinformer.com]

just because you can whine really loud it doesn't mean you can dictate to a game developer how to make their games. anyone who thinks the difference in endings is the cut scene color wasn't paying attention to the story at all.

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39601539)

anyone who thinks the difference in endings is the cut scene color wasn't paying attention to the story at all.

Yeah, just look at these massive differences. [youtube.com]

Re:EA strangles another once great studio (-1)

Eponymous Hero (2090636) | more than 2 years ago | (#39602051)

you didn't pay attention to the story, nor did you watch the discussion. the implications of what happened at the end are massively different for each outcome. quit wasting our time.

Re:EA strangles another once great studio (4, Insightful)

Anonymous Coward | more than 2 years ago | (#39602159)

Just because the ending that you made up in your head can be massively different than what they showed us doesn't mean that's what actually happened.

What they gave us made no sense and provided no closure on top of that. Your entire squad just leaves you alone to take on the reaper forces by yourself? Harbinger just leaves you to do whatever you want and flies off to get a cup of coffee? Everyone lives at the end anyway, but you're stuck on Earth and your squad is stuck on some random jungle planet including the two that were with you at the end? EDI survives the destroy option? The fuck?

If you honestly think that ME3 had a legit ending then you must have seen something completely different than what was on my disk.

Re:EA strangles another once great studio (5, Insightful)

Omestes (471991) | more than 2 years ago | (#39601549)

just because you can whine really loud it doesn't mean you can dictate to a game developer how to make their games.

Why ever not? They make a consumer product, the consumers don't like it. They either fix it, or the consumers go else where with their money next time.

Works just fine. We're not talking about fine art here. EA can keep their "artistic integrity", but no one has to buy it; that also is a perfectly fine conclusion to this story. Outside of the fact that people won't give them money again, no one is forcing them to change their ending, or make their game in a certain way. They are free to make the worlds crappiest game, and I'm free to never give them money again.

I'm not one to talk though, since EA has been on my shit-list for a long time (over a decade now). I always think twice before giving them money, and generally wait for the first month of player reviews, if the game looks really solid (more solid that anything else made by a different company). And I will never, ever, buy their DLC. Further, I'm one of the only person who never really found Mass Effect terribly fun. The first one was okay (outside of being forced to hide behind walls 90% of the time). The second one took away everything I liked about the first, so I never really gave two shits about the third one.

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39601633)

There is nowhere else to go with ME, though. People have been told that their decision in the game matter, yet after 3 games and a few hundred hours of game play, everyone finds out it was all BS.

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39602219)

Hello, welcome to life. You'll spend between 50-80 years in life only to find out that it's all BS at the end.

Re:EA strangles another once great studio (0)

Eponymous Hero (2090636) | more than 2 years ago | (#39602251)

yeah, there is. it's called "other games." try them sometime. vote with your dollar, and use your freedom of speech to explain how you voted. if you don't like the game make your own or buy something else. those are your options. but bioware isn't obligated to do shit about your complaints.

and the decisions do matter. i think a better epilogue might be necessary to enlighten the multitude of morons who don't have the mental capacity to consider the effects of the different outcomes, but that's it. and that's what they've done, here's your epilogue. i don't feel sorry for a single fan who feels entitled to a change. pure idiocy.

buying a game does not create a contractual obligation on the part of the developer to make you like it.

Re:EA strangles another once great studio (2)

GmExtremacy (2579091) | more than 2 years ago | (#39602601)

if you don't like the game make your own or buy something else.

It seems this is a false dilemma. There is a third option, and one that many people seem to be choosing: voice your criticism, and then vote with your dollar. That has a chance of actually changing something.

but bioware isn't obligated to do shit about your complaints.

This is a straw man. No one ever said they were (well, most people didn't). They will either listen or they won't. It's that simple.

Re:EA strangles another once great studio (1)

Eponymous Hero (2090636) | more than 2 years ago | (#39602127)

fix it? are you fucking kidding me? do you write to your favorite author and demand they change the ending to their novels just because you don't like them? can i tell michael bay he fucked up transformers and i'm entitled to a reshoot of the movie? if you don't like them you're entitled to that opinion and that's it. not to demand changes. there's no "fix it," bioware can just learn from the opinions of their fans and do better next time. if fans don't want to spend their money next time, they learn from that too. but fuck this seemingly prevailing attitude that fans are entitled to a change. did it ever occur to you that there's no concensus on how it should be changed?

Re:EA strangles another once great studio (1)

lgw (121541) | more than 2 years ago | (#39602553)

do you write to your favorite author and demand they change the ending to their novels just because you don't like them?

Happens all the time. Some authors actually write alternate endings as a result, to keep their fans happy. Sometimes Evangelion happens, where the budget runs out and the ending is obvious crap, and then the creators later make the ending they wanted to all along - artistic integrity lies with the creators, not the publishers rushing shit out for a quick buck after all.

Also, when you sell a wrk in a series, there is some implication that the work will be of roughly the same quality as the works that come before. When one takes a real dive, of course the fans feel entitled to what they thought they were paying for.

Re:EA strangles another once great studio (1)

Omestes (471991) | more than 2 years ago | (#39602831)

Again, they don't have to rewrite it, and I don't have to give them money again. Where is the problem here? Should I be forced to give them money in the future for producing things I didn't enjoy? Are they entitled to my continued patronage?

If an author wrote a book with a horrible ending, I would probably not buy books from them again. I might also be tempted to go online and complain to potential customers, so they don't waste their money either. I do the same for faulty products, bad customer service, and deceptive practices, so I don't see why I shouldn't be allowed to do the same for media.

. not to demand changes.

No one is really demanding anything, sure people are whining, and being generally vocal with their dissatisfaction. There are plenty of people saying "Make it better, or I'll never give you money again", which isn't forcing them to do anything, they can side with "integrity" and keep things as they are. EA or Bioware can do whatever the hell they want, and the customer can do whatever the hell they want as well, including saying "fix it, or I'm done with you". No one has a gun to anyone's head, though.

but fuck this seemingly prevailing attitude that fans are entitled to a change. did it ever occur to you that there's no concensus on how it should be changed?

First; they aren't entitled, but they can still ask for it.

Sure there is. Fans want a satisfying, genuine feeling, ending. I don't think that many of them care WHAT that ending is specifically, only that it is an ending that doesn't feel cheap, or like a "to be continued" scamming for DLC, or tacked on due to publication time, or budget, constraints.

And for your information, I have given feedback to game devs, photographers, painters, musicians, and writers over the course of my life, feedback from the position of "mere" customer. 90% of them have appreciated this.

Re:EA strangles another once great studio (4, Interesting)

Khyber (864651) | more than 2 years ago | (#39601559)

I paid great attention to the story. I carried several characters from ME to ME3, through several playthroughs.

That was a fucking cop-out with very little expounding upon the future consequences/benefits of said action. It was too short, lacking detail, and quite obviously HASTILY DONE.

Re:EA strangles another once great studio (-1)

Eponymous Hero (2090636) | more than 2 years ago | (#39602359)

It was too short, lacking detail, and quite obviously HASTILY DONE.

you're entitled to that opinion, and nothing more. that's the issue here. bioware has no obligation to change what you don't like. you know what happens when creators succumb to idiots? george lucas happens, that's what.

Re:EA strangles another once great studio (1)

PrimalChrome (186162) | more than 2 years ago | (#39602573)

I really wonder if that wasn't the intent of the ending. One man cannot save the universe....only effect a very small part within his sphere of influence.

Re:EA strangles another once great studio (2)

stewartjm (608296) | more than 2 years ago | (#39601577)

If said game developer was a 1-3 person team I might just might buy the "Artistic Integrity" angle. But when said team is hundreds to thousands of people with the budget ticking at a million plus dollars a month, the actual impetus for "Artistic" decisions becomes crystal clear, and it's money money money.

Sometimes they do get lucky and churn out a hit despite their money driven process, most of the time they produce something that hits enough high points to pay back development costs with some profit, and other times they produce pure dreck like ME3s ending.

If only the gaming press wasn't so corrupt and incompetent, they might have been able to give ME3 the reviews it deserved, and kept it from raking in so much dough on the reputation of it's much more fulfilling predecessors.

Re:EA strangles another once great studio (-1, Flamebait)

Eponymous Hero (2090636) | more than 2 years ago | (#39602327)

the reviews it deserves? lmao you must be one of those tards who writes in to the gaming press wanting to know why your favorite game only got a 9.5. reviews are just a person's opinion. there's no objective standard. am i the only gamer with more than 2 brain cells? i try hard to drink enough to stoop to your level, but shit, man, there's only so much one can do without puking on their own shoes. i have to pause the game when that happens. next you'll be telling me you're entitled to changes in game reviews. rofflecopters

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39601681)

Gamers do dictate to game developers how to make games. How Bioware/EA handles this situation will have a huge impact on how future Bioware/EA games sell. The gamers who are upset are precisely the gamers that preorder the collector's edition and buy all the dlc and short of a real ending, they are going to have a hard time making these gamers want to preorder their next game. It doesn't matter if the gamers are being unreasonable. If I have time to play one rpg, I won't be buying from a company that is going to half ass the ending. See when a producer of a product doesn't live up to consumer expectations, fewer consumers give them money. Unfortunately, when the next big game comes along Bioware/EA will not see the half million sales they missed out on because they pushed out a game that did not deliver explicit promises made about the game or bothered to give any resolution or denouement to a 100 hour story.

Re:EA strangles another once great studio (-1, Flamebait)

cyber-vandal (148830) | more than 2 years ago | (#39602191)

I wish my life was so perfect, so wonderful, so simple, that the ending to ME3 was the worst thing that ever happened to me.

Re:EA strangles another once great studio (1)

GmExtremacy (2579091) | more than 2 years ago | (#39602621)

Maybe I missed something, but I don't see where he said that.

Re:EA strangles another once great studio (4, Insightful)

GmExtremacy (2579091) | more than 2 years ago | (#39601683)

just because you can whine really loud it doesn't mean you can dictate to a game developer how to make their games.

No one is saying that Bioware is forced to make anything. What they're saying is that they're displeased with what Bioware did make, and that they would like Bioware to fix it. It's Bioware's call after that.

You know, voting with your wallet? I'm really tired of people who think criticism is bad/giving your opinion is bad. Neither equates to thinking you have the ability to force someone to do what you want.

Re:EA strangles another once great studio (5, Insightful)

LateArthurDent (1403947) | more than 2 years ago | (#39601757)

just because you can whine really loud it doesn't mean you can dictate to a game developer how to make their games. anyone who thinks the difference in endings is the cut scene color wasn't paying attention to the story at all.

I don't have a problem with the endings not being different enough (although I do have a problem with the difference to the endings essentially boiling down to a last second decision. You should be locked down to an ending based on choices you've made throughout the series).

What I do have a problem with is the lack of a satisfactory ending. Hollywood has historically placed happy endings everywhere they don't belong. People understandably complained about this because when you stick a happy ending on, for example, The Count of Monte Cristo, you just removed the entire moral lesson intended in the novel. Unfortunately, the result of this backlash is that people now think that emotionally complex endings where not everything works out in the end is "artistic" and we should just plop that everywhere. That's the exact same thing Hollywood has been doing with the happy endings, except that you're wrapping everything up with a bow of a different, sadder color.

The ending of a story needs to fit a story. For Edmond Dantes, he needs to accomplish his revenge masterfully, destroy all of his enemies exactly as he planned, only to find his life empty when all is said and done. For Shepard (s)he needs to do what (s)he's always done: beat all the fucking odds and accomplish the mission. If you're playing a Shepard that has sacrificed much along the way via the renegade route, that means a lot of bodies pave the way to final awesomeness. If you've been playing the game by taking the time to save kittens from trees, that means absolutely everything works out, synthetics are saved, organics are saved, the cycle is ended, and the mass relays are intact to usher in a new era of collaboration in the galaxy. Why? Because that's what your audience has invested all this time to achieve. Mass Effect isn't some literary masterpiece, it's an escapist reality where you get to be a badass. It's an action story in a sci-fi world. You don't play the game because you want to know how it ends, you play for the journey, and it better end exactly where you were planning to take that journey.

That's how the other two games operated, and maybe you want to pretend that wrapping a story that had absolutely no depth to it in an ambiguous ending increases the artistic value of the thing, but the rest of us see it as a cop-out and a bait and switch ploy. Those of us who just wanted to shut our brains off for a few hours were forced to turn them back on, and once you turn your brain on to try to figure out what the hell just happened you start asking questions such as *WHY WAS THE NORMANDY INSIDE A MASS EFFECT FIELD IN THE MIDDLE OF THE BATTLE FOR EARTH?* Not only is the ending NOT the artistic masterpiece EA is claiming it is, but it's poorly thought out and cliched.

Re:EA strangles another once great studio (4, Insightful)

arkhan_jg (618674) | more than 2 years ago | (#39602405)

*WHY WAS THE NORMANDY INSIDE A MASS EFFECT FIELD IN THE MIDDLE OF THE BATTLE FOR EARTH?*

And in my case, WTF is Garrus doing on board the Normandy doing a mass relay jump when a couple of minutes ago he was running for his life alongside me trying to avoid getting blown away by a Reaper on the final attack? And where the hell did the Illusive Man come from?

And after some 120+ hours game time, it comes down to some deus ex machina responsible for the whole business? I could have shot some power conduit back in Mass Effect 1 and saved us all the trouble?

I can live with an unhappy ending - my shepard giving up her life, anderson's life, even that of everyone on the Normandy to save the galaxy and stop the reapers fits with the story - giving up everything for the mission. But at least have some consequences to my prior actions. It didn't matter one goddamn how well or poorly I did in the build up to retaking earth in single player, it makes basically no difference. If I'd spammed multiplayer to get my 'readiness' rating up higher than its possible to in single player, I'd get a few seconds clip of N7 armour moving, and that's it. No impact upon how many reapers there are, how hard the final missions are, whether my companions live or die at the end. Nuttin.

Worse than that, the final scenes have no relevence or are barely related to any of the game I've just played, or the two predecessors. When my final suicide mission companions somehow end up on the Normandy heading out the Mass Relay when last I saw the ship was deep in the fighting, trying to buy me time... What the hell?? And when you've just stranded millions of aliens in earth orbit due to the destruction of the Relays, you only zoom in on stories told about the Sheppur some time in the future on the planet the Normandy crashed on?

I didn't need a HAPPY ending (though having the happiness relate to how hard I freaking worked or not would be nice) - as said, making a final ultimate sacrifice having said my goodbyes fits - but after the amount of time we've all put in to get here, I thought they'd at least put a bit more effort into having them make SENSE instead of the same weird ending upon your final choice amounting to a button which chooses which colour explosions you get.

It feels like the outsourced the ending to the same guy who came up with the one for Deus Ex: HR. At least with that it was only one game, instead of a series conclusion we've been waiting since 2007 for.

Re:EA strangles another once great studio (2)

thegarbz (1787294) | more than 2 years ago | (#39602455)

Not to mention the many other literacy taboos of adding another character as the ultimate faceless boss in the last minute of the game. The original Mass Effect did this brilliantly, you spent a lot of time learning about reapers and what they are capable of before being introduced to the fact that there's one currently in the game. But in Mass Effect 3 they just plop some kid out of a dream sequence?

Then there's the whole destruction of the Mass Relay bit. I just spent some 50 hours saving entire species like the Quarians who we've been told can't live of human food who are now stuck in Sol and will likely die out shortly. Or how about the Normandy not only being in a mass effect field, but when the field explodes they somehow quite magically happen to land on a habitable planet and survive, though I'm not sure what the survival rate for a handful of aliens on an unknown alien world may be. The ending is inconsistent garbage that doesn't make sense.

I disagree with you about one thing. Mass Effect is one of the best written and most detailed stores I've ever come across in a computer game. I would say its a literary master piece. Its just a shame that it looks like the last 5 minutes were written by someone who's never even played the first 2 games.

Re:EA strangles another once great studio (1)

blahplusplus (757119) | more than 2 years ago | (#39601821)

"just because you can whine really loud it doesn't mean you can dictate to a game developer how to make their games. "

When you make a bad game you should be called on your shit. People had expectatinos of what to expect from the story, they weren't expecting happy fair fairy land ending but they did want an ending that made fucking sense to the awesome universe that was created with ME.

It doesn't help that most gamers are braindead and couldn't even begin to detect that the games story was already butchered in mass effect 2. ME2 was a good game and it's proof that most gamers don't really care about plot/story as long as the game is fun and the characters are emotionally engaging.

Everyone who thinks ME's story is good needs to have a good look at how it changed in mass effect 2.

ME2 plot analysis
http://www.youtube.com/watch?v=rR558wTjOUU [youtube.com]

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39602187)

The only reason people think they have the right to complain about the ending is because of DLC and stuff like that. Heck, I remember when MegaMan 2 came out and I beat it, only to see Dr. Wily survive and basically have the ending be a repeat of MegaMan 1, (and MM3 would repeat MM2's etc, etc,etc) If you didn't like the ending or didn't think it was clear enough (WHY was Dr. Wily able to turn into an alien? and if it was just an elaborate hologram, which could be implied, then why did touching it damage MegaMan?) too bad, that's what you got. Then fans complained and whined when Broken Steel for Fallout 3 came out, and Bethesda caved to fans complaints, which they should have never done, IMHO, because now the precedent has been set. Honestly, I've always seen games as stories that you get to interact with, but they are someone else's story none-the-less. You didn't write the game's storyline, you have invested no time in its creation, and therefore you have no say in how it plays out except not to buy it.

A more modern day example (instead of Megaman) would be Assassin's Creed. I've already preordered AC3. Did I like the fact that (SPOILERS to those that haven't played the game and are intending to...)

Lucy gets stabbed by Desmond at the end of AC2? No, but I understand that from the story that is being told, the First Civilization could give two craps less about humanity and the only reason they are helping Desmond is because he is the key to their rebirth, in some way, shape or form, and that to them Lucy was in the way. Does this mean that the story sucks? No, it just means I didn't agree with it.

Back on the topic of ME3's ending, I think Bioware should have given the complainers a big middle finger. The complaints I've heard (when people pick the "destroy" option) basically boil down to "Why would EDI lose control of the Normandy and how did the two crewmates that were helping Shepard get back to the Normandy?" I figured these were fairly obvious. First, the God-Child-possible imprint of the first victims of the reapers, they're own creator says that picking the destroy option will destroy ALL synthetic life. EDI is an AI, and therefore synthetic life, she lost control because you chose to destroy her. The second complaint, about the crewmates, you hear a call go out saying everyone is dead or injured. The Normandy probably swooped in, picked up the two injured crewmembers, assumed that since Shepard cannot be found that he/she is Dead, and hightailed it out of there to lick their wounds and fight another day. They're leaving earth through the mass relay to try to regroup and come up with a new plan of attack when Shepard decides how to deal with the threat, and that's why they're shunted out of the mass relay stream mid-jump.

Personally I picked the synthesis option because 1> Shepard is part synthetic anyway, and is still Shepard, 2> EDI and the geth had proven themselves allies to my cause and I could not see a paragon Shepard choosing to sacrifice a whole type of lifeform when another option existed (afterall, that's why Shepard saved the Rachni and cured the Genophage). So my ending consisted of EDI still being present with Joker at the end of the game, with Joker being able to walk easily (one would assume becoming part synthetic would get rid of some of the human weaknesses, possibly changing Joker's disability (depending on how quickly the synthesis took affect, and to what degree). And while it is never explicitly stated, the Illusive Man gets kind of a post-houmous pat on the back, because Shepard was most likely only able to become the catalyst because the Illusive Man made Shepard part-synthetic.

Now I'm no genius, I'm not a fiction writer with a huge imagination. I've read a lot of Sci-Fi and that's about all I've got going for me, and I was able to come up with my own conclusions to the ending. And personally I like it that way, I like to pretend that what I think happened is what happened, so when you see the kid and his/her (it's hard to tell from the voice) Grandfather after the credits, they're part synthetic, life has continued, the knowledge of the reapers, now no longer a threat would be able to help the new race to re-create the citadel and the mass relays and so when the kid says I want to go to the stars, they're talking about going up to the citadel and visiting the stars like the Savior of the races, Commander Shepard. And much like Legion living on inside every Geth, Shepard became the basis of all Synthesis life, so Shepard lives on in his/her crewmates and the Life that they created, since what I could tell from the green light, it seems to have torn Shepard apart.

Now what if the DLC comes out and says "Nope, the green light did tear Shep apart, and the synthesis did happen but then the crosslife continued the war against the reapers, destroying them, and then turned on the Geth." Well personally I like my ending better, and by trying to make a non-open ending like everyone is clamoring for, they've taken that ambiguity out.

Re:EA strangles another once great studio (0)

Eponymous Hero (2090636) | more than 2 years ago | (#39602491)

When you make a bad game you should be called on your shit.

absolutely. i defend to the death your right to say what you want and all that yada yada yada. bioware has an opinion too. you DO NOT have a RIGHT to DICTATE to the game developer how to make their games. end of story. please, let them know in your loudest voice how much you hated it. but they don't owe you a change. you are NOT entitled. i'm so ashamed of my fellow gamers.

Re:EA strangles another once great studio (1)

gl4ss (559668) | more than 2 years ago | (#39602167)

just play the game and then say that it's not tacked on.

retake earth? how about run like a pussy and come back for a stomping and quickie ending produced separately from the rest of the game littered with plot holes and pulling _magic_ card out?

I mean, the endings would be SOMEWHAT better if they didn't include the pre-rendered vids at all! they're so obviously done totally detached from even knowing what use they were going for that they could have been used for a dozen other "explanations" for the end. conveniently the story doesn't actually fork in me towards the end, it's branching together. it's just bullshit because they hyped that it wouldn't. the endings would work better without the videos because in the vids the mechanism for the changes in universe is just simply put "a wizard did it", just better videos would be nice. some actual interaction with the reapers would be nice too. if they changed the ending battle to actually reflect what forces you had allied that would be even better.

the ending is almost as fucked up as with Rage.

Re:EA strangles another once great studio (0)

Eponymous Hero (2090636) | more than 2 years ago | (#39602425)

i did play the game. i played it on the hardest difficulty, so i took my time with it (not that much though -- if anything i'd have them change the difficulty settings). the only plot holes are the ones from interpretation. it's not difficult to plug them by considering another explanation, which there are plenty of thanks to how wide they left the ending open. how many movies and books have plot holes? are you entitled to have each of those changed? ffs, the theory of relativity has plot holes. you don't have to get over it, or change your opinion. i think it's great that people think it sucks. what's stupid is the demand that it be changed. for my part, i simply don't think it was tacked on because i was able to spend a lot of time imagining what was left at the end.

btw, i agree the ending to rage was fucked up, but then again the whole game was a cardboard cutout. funny how you don't see a backlash demanding that that get changed. funny how nobody was enraged by rage.

Re:EA strangles another once great studio (4, Insightful)

wierd_w (1375923) | more than 2 years ago | (#39601357)

This surprises anyone?

For some reason, software companies feel that spaghetti wrapped in duct tape, (and in the case of game software), and that rough plots that are abrasive to the senses are "good enough", as long as they can "ship early!"

Nobody takes pride in their work or product anymore when it comes to software, except for independent hobby programmers.

It seems any time that *money!!* gets involved, quality slips, integrity dries up, and the bullshit gets deep. Really, it is just as much the public's insatiable desire for "WANT NAOW!" As it is the greed that feeds on it at fault.

We can't stop EA from being stupid assholes that ruin franchises and abuse studios. What we can do is control our side of the demand chain, and make their antics unprofitable.

The way to send EA the message is to buy their games used for 20$, and post pictures of the receipt on their forums as proof as part of the signature. If not their forum, any other forums you post at will do. Be sure the signature explains why you did this.

This is WORSE than not buying the game. Your making use of their support services actually COSTS them money, that will NEVER receive payment from you for. Hit them in the wallet, where it hurts the most.

Re:EA strangles another once great studio (1)

Nrrqshrr (1879148) | more than 2 years ago | (#39601553)

Why shouldn't they?

Am one of those guys who touched a game pad for the first time at the age of 5 and knew from then that it gave birth to a fated passion. But if I, one dude who enjoys roguelikes and complicated storylines, boycotts a company, there will be a hundred more 12 years old kids who will happily buy the next Cawadooty because it got all kinds of tacticool weapons and flashy achievements.

Re:EA strangles another once great studio (1)

wierd_w (1375923) | more than 2 years ago | (#39601651)

That is why you post the reciept, and a short explanation why you bought it used.

There is a marketing saying: for every customer you satisfy, he tells 5 friends. For every customer you screw over, he tells 15.

The internet let's you show your displeasure, and the proof of the pudding to potentially millions.

There is no question about your legal purchase. There is no grounds to say you are a pirate. In fact, if you pay full price at gamestop for used, and post the reciept, the "you are a greedy cheepskate" argument is also shot down. They then have no choice but to accept the reason tendered. That reason will be different for each person. Share it.

If you can make the scaes fall from even a single 12 year old's eyes, it will have done its job.

Re:EA strangles another once great studio (1)

GmExtremacy (2579091) | more than 2 years ago | (#39601753)

There is no grounds to say you are a pirate.

"The company still lost potential profit! Used games are bad! Filthy pirates!"

Re:EA strangles another once great studio (1)

Penguinisto (415985) | more than 2 years ago | (#39601573)

One small nitpick:

I don't think there is a credible and overwhelming demand from the users for an early release, as much as there is a credible and overwhelming demand from the beancounters and Board of Directors to release as early as practical (without screwing it up too badly... obviously they time that metric wrong on occasion).

I mean, it doesn't have to have the timeline of DNF (oh, Lordy...) but the primary rule should be that, like the old wine commercial, no game is released before its time.

Get the thing right and reasonably polished, then release it. And tell the board and beancounters to go fuck themselves if they demand otherwise. If you don't, it'll be an endless parade of variants on Daikatana, over and over and over... (and really, nobody wants that, I promise).

Re:EA strangles another once great studio (1)

wierd_w (1375923) | more than 2 years ago | (#39601689)

Oh, I agree. Their "think of all the money we will save by NOT PAYING PEOPLE by rushing development ahead 6 months! Uwee hee hee!" Antics are the biggest offender.

But our complacentness about just blithely accepting this as status quo is what prompts them to think they will get away with it.

Make that decision cost them money. Each and every time. It is the only way to reign in that madness.

Re:EA strangles another once great studio (2)

scot4875 (542869) | more than 2 years ago | (#39602483)

The way to send EA the message is to buy their games used for 20$

No, the way to send EA a message is to not buy their games at all. There is plenty of shit to do, and plenty of other games to play. You don't need any of EA's games.

Unfortunately, gamers have about 0 resolve when it comes to 'sending a message' to some entity that sucks.

--Jeremy

Re:EA strangles another once great studio (1)

Moheeheeko (1682914) | more than 2 years ago | (#39601445)

The biggest insult is, the ending was obviously rushed, but they had PLEANTY of time to tack on a shitty multiplayer function.

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39601715)

Nah, that makes some sense. You can't just pile people on one feature and expect it to get anywhere faster; there's a point of diminishing returns. You can, however, spread your project out and hit a bunch of different features.

They may have not spent the time on the ending that they could have, but it doesn't follow that moving people off multiplayer would have helped.

Re:EA strangles another once great studio (1)

dkf (304284) | more than 2 years ago | (#39602119)

The biggest insult is, the ending was obviously rushed, but they had PLEANTY of time to tack on a shitty multiplayer function.

Except the multiplayer isn't shitty (unless you're having network problems or you can't play shooters).

Re:EA strangles another once great studio (1)

Moheeheeko (1682914) | more than 2 years ago | (#39602357)

It is out of place and really pointless, Its like adding a puzzle game option to Doom.

Re:EA strangles another once great studio (1)

Anonymous Coward | more than 2 years ago | (#39601611)

It's not just a disappointing ending. It's an ending that was obviously duct taped onto the end to shove it out the door 6-12 months before it should have been released.

And the only response from BioWare is typical PR spin, with wonderful PR phrases such as "we value our fans" and "artistic integrity".

Unless it ends up that the "indoctrination ending" theory is correct. In which case, it was one of the most fantastic endings ever--especially if two of the choices really mean that you "lost" and you betrayed everything you have fought for in the past two games and essentially became Saren. That would mean that indoctrination actually spilled over into "real-life".

Much like the Sopranos ending went over everyone's head (http://masterofsopranos.wordpress.com/the-sopranos-definitive-explanation-of-the-end/), the ME3 ending may turn out to be the greatest game ending ever.

Re:EA strangles another once great studio (0)

Anonymous Coward | more than 2 years ago | (#39601833)

I'd argue (strongly), that the ending was brilliant. Chances are that if you think it's shitty you do not truly understand what happened at the end.

Re:EA strangles another once great studio (1)

Githaron (2462596) | more than 2 years ago | (#39602081)

Explain why you thought the ending was brilliant.

Re:EA strangles another once great studio (1)

Edsj (1972476) | more than 2 years ago | (#39601983)

Star Wars Knights of the Old Republic 2 had the same problem. Unfortunately, EA will get away from this since they were not expecting to have a Mass Effect 4. The Mass Effect brand is damaged, so what? They made a quick buck and that's how it works there. I saw studio after studio being sucked dry by EA and Bioware is no different. I suggest you all never pre-order something EA branded until you get player comments about it. You can't even trust "professional" game reviews of the game (like it happened with ME3).

Re:EA strangles another once great studio (3, Insightful)

Unoriginal_Nickname (1248894) | more than 2 years ago | (#39601989)

To be totally fair, EA doesn't do this stuff out of malice. EA's acquisitions fail because their executives are miserably incompetent.

Basically this is what happens: some manager plays a game made by a beloved studio or minor competitor, and they get all starry-eyed about the amazing things the studio could do with some extra money. EA buys them, and it works fine for a little while. Then, some executive realizes that their subsidiary's games are really profitable, so they order the subsidiary to expand and work on more games. Other executives order rolling staffing changes based on whatever project sounds popular at the time. Quality slips as team members are overworked and no longer emotionally invested. Meanwhile the key staff, usually the founders, are used to dealing with small teams and small budgets. They allow themselves to be divided across too many projects to be effective managers. No longer constrained by small budgets, their ambitions explode and runaway projects become a major problem. EA's managers try to put the studio back on track by setting firm deadlines, but due to an institutional lack of effective project management or engineering experience, their deadlines are physically impossible. EA publishes a steaming turd in time for Christmas, decides the unit has lost its magic, and shuts it down. EA's accountants use the ordinary/capital losses to offset their gains from sports, and all of the executives take home a fat bonus.

Crap (0)

Anonymous Coward | more than 2 years ago | (#39601331)

No matter what bioware dose short of rehiring all the writers that left and making an expansion pack that is epic will anything make up for the pure crap that was fed to us.

Release date set by marketing (0)

Spliffster (755587) | more than 2 years ago | (#39601339)

Bah, looks like they haven't had time to create a good ending before the Release date. Doesn't matter here you can buy it for some additional $ as DLC.

Re:Release date set by marketing (1)

Anonymous Coward | more than 2 years ago | (#39601461)

Bah, looks like they haven't had time to create a good ending before the Release date. Doesn't matter here you can buy it for some additional $ as DLC.

Riiiiiight. They'll be raking in the cash with their nefarious plan to release this DLC for free. Sure, they lose money on every copy, but they'll make it up in volume!

Re:Release date set by marketing (1)

Baloroth (2370816) | more than 2 years ago | (#39601499)

Really? You can't even be bothered to read the title of the article? Here, let me quote it for you:

BioWare Announces Free DLC To Add More To the Mass Effect 3 Endings

Re:Release date set by marketing (0)

Anonymous Coward | more than 2 years ago | (#39601873)

Oh, no, they don't mean "free as in beer". They mean libre.

Stallman's got to them. It's GPL 3.0 now.

Ok, not really.

Not Shocking (-1, Flamebait)

walkerp1 (523460) | more than 2 years ago | (#39601407)

Are we surprised that an EA game has a gay [slashdot.org] ending?

Being the story vs being told a story... (4, Insightful)

raydobbs (99133) | more than 2 years ago | (#39601453)

...the distinction is clearly not important to EA or what's left of Bioware. I can honestly say that given this news, I have -zero- desire to play the series again as-is. This was a journey best not taken at all, and it has made me reflect on all the time I've wasted playing games in general. If I am being told a narrative, then it should do so - if I am part of the narrative, don't yank the control of it from me at the end because you don't like the possibility I will chose something you don't want to do. Also, you don't go all 'werewolf' and torch everything in the end - it makes people's investment a fruitless one. Until game makers figure that out, I am done with 'interactive fiction' titles - ESPECIALLY from these two.

Re:Being the story vs being told a story... (0)

Anonymous Coward | more than 2 years ago | (#39601767)

I am glad to see that I am not the only one that the endings ruined the entire series for. I removed all 3 from my machine and will not play them again until this is fixed. To heck with their clarity DLC. Mass Effect is dead to me.

Re:Being the story vs being told a story... (1)

some1001 (2489796) | more than 2 years ago | (#39601977)

This argument seems analogous to "graphics in games are not photorealistic therefore I am not immersed as much as I wish therefore it's not worth my time to enjoy the game."

I would love to hear your reason as to why you hate having choices yanked out of you in a limited game. I mean, do you honestly expect an "interactive fiction" where you can make any decision that you possibly could want? Golly what if someone is a pacifist and doesn't want to go blow up virtual aliens? What if someone wants to be a psycho and kill all major characters? Do you expect the game makers to have thought of every stupid thing a person could want to do and develop an individual story with voice overs and endings to all?

Limited time. Limited money. Limited technology. There is no way to feasibly construct some game that is both a sandbox (allowing you to do whatever you feel like) and story driven (to actually be told a unique story) at the same time given our current abilities in game making. Either you have your expectations so high it's not even funny, or you are going to cite some shitty 8-bit game of "amazingness" that is 100 times better than anything today because it "let you do anything you wanted."

Re:Being the story vs being told a story... (0)

Anonymous Coward | more than 2 years ago | (#39602757)

They did a fine job with the endings of ME1 and an even better job with ME2.
ME3 was not up to that level of quality, despite explicit promises about that being said in the press to their potential customers.

Your argument has no basis in fact.

Re:Being the story vs being told a story... (1)

Githaron (2462596) | more than 2 years ago | (#39602213)

I have -zero- desire to play the series again as-is.

Nor do I. I was a little annoyed by some of the choices that were made for me in Mass Effect 3 since I did not load a save (because I had reformatted my hard drive); however, prior to finishing Mass Effect 3, I was planning on going back and replaying the whole series from the beginning so that I could get the outcomes that I wanted. After getting to the crapping ending of the series, ALL desire to replay ANY of the Mass Effect games died. I had even planned to buy the DLCs that had come out after I had finished the respective game. I think I am just going to put EA on my blacklist with Apple and Sony.

Queue the Black Hats.. (-1, Flamebait)

ma1wrbu5tr (1066262) | more than 2 years ago | (#39601467)

to start offering malware infested "alternative endings" for download via Torrent, warez sites, etc.

free until april 2014!! (1)

X0563511 (793323) | more than 2 years ago | (#39601521)

Read the fine print. What the hell are they going to do, start charging extra for it after 2 years?

Re:free until april 2014!! (0)

Anonymous Coward | more than 2 years ago | (#39601555)

By then, they'll have finished programming the real ending and putting all the sounds, music and voice into it. Which they'll then sell.

Re:free until april 2014!! (1)

Haedrian (1676506) | more than 2 years ago | (#39601579)

So if you buy it after the price drops to a low level, you'll have to stay with the crappy ending.

Re:free until april 2014!! (1)

CanHasDIY (1672858) | more than 2 years ago | (#39601847)

No, they'll just stop offering it, like they did with the "ME1 comic book" DLC for PS3 ME2 that I never got to go through because I just bought ME2 about a month ago... which means I'm stuck with the 'default' choices from ME1.

That is, unless I'm blind and missed where to download it?

Re:free until april 2014!! (0)

Anonymous Coward | more than 2 years ago | (#39601939)

There is a response from Bioware about this in the forums, they said to ignore this date and that they would offer the free dlc forever (well, I suppose as long as the other future dlc will be available). The date is supposedly tacked on automatically to all free dlc, but it wouldn't be the case for this particular one.

Unfortunately, I'm at work and don't have a linky handy.

Re:free until april 2014!! (1)

sdnoob (917382) | more than 2 years ago | (#39602161)

that's when the online authentication servers for their fucked up drm go offline....

It happens. (1)

samazon (2601193) | more than 2 years ago | (#39601615)

Every game that you love is going to have a disappointing ending, because it is... an ending. Regardless of what you accomplished, it means that there's no more. Just like with books that you love, especially series - anyone read The Wheel of Time series? Anyone else cry when Rigney (Robert Jordan) died? It's because you know that even though he got Brandon Sanderson to finish it, it's not the same, and it never will be. THAT is a disappointing ending.

It's terrible that Bioware did what they did. The determinism of it is moot - I keep hearing about this "god card" that was pulled and that's BS - a "god card" and true deterministic ending would mean that you'd have NO choice at the end and the result would be based on your previous actions BUT I'M SPLITTING HAIRS. The ending sucked. Everyone's made such a big deal about it. But was there really a way to end it without pissing everyone off? And all the loud noises that everyone is making... is there REALLY anything that can be done to please everyone at this point in the game? The real sin was making people feel that even if they played it through again, they'd get the same ending no matter what. An offense that will ultimately cost Bioware money... but not something that you can slap a bandaid on or make a DLC for.

Re:It happens. (1)

Githaron (2462596) | more than 2 years ago | (#39602309)

Every game that you love is going to have a disappointing ending, because it is... an ending.

Not true. I have read/watched/played plenty of book/TV/movie/games series that I loved but was not disappointed by the ending. Don't get me wrong, I was disappointed that they were ending but I was not disappointed by the ending. What does disappointed and infuriate me is bad or non-existent endings. The creators and story-tellers need to have some pride in their work and actually make a ending worthy of the series.

Seems obvious to me (2)

sl4shd0rk (755837) | more than 2 years ago | (#39601667)

Most people never finish these games and they know it, so why spend a lot of time on a great ending? For return customers? HAH! when you're the only game in town, you don't need to worry.

The second part is they really only care about the first couple months of the user experience. They put just enough effort into the game so they can still make high volume sales before anyone has a chance to get the shitty parts where they "duct taped" stuff on. By the time anyone figures it out, they've already made a ton of cash on it.

I just quit buying the new titles until they are a year or so old.

Re:Seems obvious to me (1)

wonkey_monkey (2592601) | more than 2 years ago | (#39601817)

Most people never finish these games and they know it, so why spend a lot of time on a great ending? For return customers? HAH! when you're the only game in town, you don't need to worry.

BioWare apparently disagree, since in this case they've bowed to the pressure and improved the endings. They probably did the sums and realised they stood to lose more on the next game because of the bad feeling from fans.

I'll settle for a Dallas fix (1)

medv4380 (1604309) | more than 2 years ago | (#39601729)

Just have me wake up after being hit by the beam in ME1. It's a horrible way to think about it, but at least that ending will have been erased. It then puts you in a nice recursive replay loop, and that I can accept.

It's not the storytelling of the ending per se, (4, Insightful)

wazzzup (172351) | more than 2 years ago | (#39601775)

...it's the way the ending was implemented.

Battle Readiness high or low? Doesn't matter, same cutscene.
Geth or Quarians alive? Doesn't matter, same cutscene.
Rachni queen alive or dead? Doesn't matter, same cutscene.
Renegade or Paragon? Doesn't matter, same cutscene.

Regardless of plot holes and deux ex machina, what pissed me off was that the last 10 minutes of the game was antithetical to the way the entire series - hundreds of hours of playtime - functioned up to that point. The whole frickin' point of Mass Effect was that your choices mattered but ultimately they just didn't. And the fact that choosing control, destroy or synthesize only ended up changing the color of the explosions (okay plants had circuit boards in their leaves if you chose synthesize) was a fart in a bathtub.

I had a Paragon save and a Renegade save from Mass Effect 2 and played the Paragon first. There is no incentive whatsoever to play the Renegade save. I'm not even interested in any DLC because it's all pointless.

Re:It's not the storytelling of the ending per se, (1)

Anonymous Coward | more than 2 years ago | (#39602205)

You do realize that Sovereign always gets blown up in ME1 and the Collector Base always goes boom in ME2, right?

Really, though, the greatest sin about it is that it's 15 minutes of literally limping around in slow motion, with only the world's most bizarre mexican standoff intervening. Compare that to the incredible action sequence at the end of ME2. Or hell, the end sequence on Tuchanka in ME3. It was clearly different writers.

And it wouldn't necessarily have been so bad if the "big picture" had been explained to you a little better. Right at the end of ME2, Harbinger claims he's your salvation, the reaper on Rannoch echoes it ... if they'd just brought Harbinger back to explain things, then maybe it'd give more impact to the end.

Oh and while I'm fantasizing about a director's cut, I'd get rid of that idiotic Kai Leng.

Ahhh. (0)

Anonymous Coward | more than 2 years ago | (#39601889)

Here is a half decade interactive movie!

And we shit on all of it in only 10 minutes at the end! Take that!

I think i should just pirate all games now. Stuff like this won't annoy me nearly as much when it's free.

The ending was bad, but... (3, Funny)

damnbunni (1215350) | more than 2 years ago | (#39601919)

The ending to Mass Effect 3 was nowhere NEAR as annoying as all the whining about it.

Re:The ending was bad, but... (0)

cyber-vandal (148830) | more than 2 years ago | (#39602283)

+1 :)

Re:The ending was bad, but... (1)

shutdown -p now (807394) | more than 2 years ago | (#39602615)

Annoying?

I haven't even played ME (any part), but I would like to heartily thank Bioware for providing an epic drama for teh internets. Lulz were had, a great many of them!

The ending was fine (3, Interesting)

Anonymous Coward | more than 2 years ago | (#39601935)

Should say "whether or not the ending is disappointing" rather than "the disappointing ending," because I wasn't disappointed by it. I felt it was a perfectly fine ending to the trilogy, and a very large number of people feel the same way as me. The difference is that those of us who enjoyed the ending aren't necessarily going to be vocal about it, whereas the goal of those who dislike it is to make as loud of a shout as possible so they can try and get their way. As much as people think they want a different ending (by and large they want a hollywood ending as opposed to the artistic ending, which is what their real problem with it is), sacrificing the integrity of the art for the sake of consumer demand is a far worse crime in my opinion.

Re:The ending was fine (0)

Anonymous Coward | more than 2 years ago | (#39602069)

sacrificing the integrity of the art for the sake of consumer demand is a far worse crime in my opinion.

What "integrity of the art"? That's simply subjective.

And how is that worse? If there's enough people, they don't want to lose money.

Re:The ending was fine (1)

Githaron (2462596) | more than 2 years ago | (#39602367)

Should say "whether or not the ending is disappointing" rather than "the disappointing ending," because I wasn't disappointed by it. I felt it was a perfectly fine ending to the trilogy, and a very large number of people feel the same way as me. The difference is that those of us who enjoyed the ending aren't necessarily going to be vocal about it, whereas the goal of those who dislike it is to make as loud of a shout as possible so they can try and get their way. As much as people think they want a different ending (by and large they want a hollywood ending as opposed to the artistic ending, which is what their real problem with it is), sacrificing the integrity of the art for the sake of consumer demand is a far worse crime in my opinion.

How about everyone here who like the ending be vocal about it. Explain to the rest of us why you think the ending was in any way good. I am genuinely interested why you think crap tastes good.

Re:The ending was fine (1)

germansausage (682057) | more than 2 years ago | (#39602557)

"by and large they want a hollywood ending as opposed to the artistic ending, which is what their real problem with it is" - 100% entirely incorrect. We don't want a "happy" ending. Nobody seriously expected to see Shepard and Garrus on a beach somewhere drinking mai tais at the end. We know shepard's destiny is destroy the reapers at the cost of her (his) own life. Sure as hell we don't want a hollywood ending. We want an ending that 1. doesn't introduce a blue glowing deus ex machina child 5 minutes before the end of the game. 2. Allows our choices as a player to have some effect (Choose Krogans or Salarians, Choose Geth or Quarians, no difference) 3. Makes sense 4. provides a proper denoument, instead of absolutely everything blows up, normandy crashes, farmboy asks for another shepard story?? WTF??) What happens to galactic civilization? Did we actually save it or did the mass relay explosions wipe out everything and everyone we knew? 5. Doesn't feel like it was hastily cobbled together in about 5 minutes and pasted on without any thought.

Re:The ending was fine (0)

Anonymous Coward | more than 2 years ago | (#39602703)

I can take pictures of doo-doo all day long and call it art.
A select few will agree.

The rest will think it is just crap.

Translation (1)

Ransak (548582) | more than 2 years ago | (#39601997)

BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.

Translation:

EA believes we've spent enough money on an ending. We're getting dinged on fan review sites like Metacritic so we're going to throw another bandaid on it for as little cost as possible.

B.F.D. (1)

Anonymous Coward | more than 2 years ago | (#39602047)

until there's a steam-only drm version available, i ain't buying this anyway.... since that won't happen, fuck off bioware.

Game needs a major patch. (0)

Anonymous Coward | more than 2 years ago | (#39602053)

Bioware should just put out a 4gb patch that makes the game not feel repetitive, add personalities back to characters, make the combat not feel so boring and put some dialouge in the game that doesnt involve the phrase "saving lives" and then make the ending not seem like they said "Well were done folks so lets slap together a ending quick so we can all go home cause Im hungry".

The entire game itself was a big let down compared to the other 2 games that I dont care about a new ending. Ill just youtube it and be done with it. Bioware as a whole has severly declined in quality since they joined up with EA so I just dont care about them anymore.

Re:Game needs a major patch. (1)

Ash-Fox (726320) | more than 2 years ago | (#39602075)

Bioware should leave it alone. There are many gamers such as my self that found the game fine as is. Of course ,the ones disappointed are going to be the vocal ones.

Re:Game needs a major patch. (0)

Anonymous Coward | more than 2 years ago | (#39602669)

By which you mean something like 80% of the people polled hated it, so obviously they should leave it alone.

Look, in reality it goes this way. Those that hate something will make more of a stink about it. Enough stink gets made, some stink attaches to product or company. Less people purchase products from them in the future. Revenues are affected.

Good.

The ending was an inconsistent piece of crap. The rest of the game was great, but... it seems that many people played the game not for the gameplay, but for the universe and the story... both of which were thrown away on top of a big pile of steaming doo-doo and claimed to be "artistic". It is artistic like taking pictures of doo-doo are artistic. Most find it to be crap.

Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Create a Slashdot Account

Loading...