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Wolfenstein 3-D Celebrates 20 Years With Free Browser-Based Version

samzenpus posted more than 2 years ago | from the shoot-away dept.

First Person Shooters (Games) 160

Dr Herbert West writes "20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels."

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Ah, game journalism (3, Informative)

bonch (38532) | more than 2 years ago | (#39960239)

The game is a remake of the classic Apple II game, Return to Castle Wolfenstein.

Return to Castle Wolfenstein was a remake made in 2001. The Apple II games by Muse Software were Castle Wolfenstein and Beyond Castle Wolfenstein. Wolfenstein 3D was not an official remake of them, but it was inspired by them.

Re:Ah, game journalism (-1, Troll)

Anonymous Coward | more than 2 years ago | (#39960933)

Trying to pump your main account with some easy karma whoring again? It's really not going to work; the jig is up. Everyone knows you're a shill.

Re:Ah, game journalism (-1)

Anonymous Coward | more than 2 years ago | (#39961191)

Seems to be working, unfortunately.

Re:Ah, game journalism (0)

Anonymous Coward | more than 2 years ago | (#39963287)

Rui, you lost. Stop replying to yourself and move on.

Re:Ah, game journalism (0, Offtopic)

Anonymous Coward | more than 2 years ago | (#39961217)

You hear that, OP? The jig is up, we know you're a shill for decent game journalism

Re:Ah, game journalism (2, Interesting)

narcc (412956) | more than 2 years ago | (#39963337)

Again, Bonch finds a way to shill for Apple.

Castle Wolfenstein and Beyond Castle Wolfenstein were available for a number of platforms. The C64 version was by far superior, of course.

Let's not let facts get in the way of a good story (0)

Tastecicles (1153671) | more than 2 years ago | (#39960279)

RTCW was a 2001 release. I was playing W3D *waaaaay* before that.

Good to see the classics making a comeback, tho.

Prequel to ReturnToWolfenstein (2)

cpu6502 (1960974) | more than 2 years ago | (#39960305)

Was there a game that came before Return To Castle Wolfenstein. ÂAnd was it ever ported to a more advanced machine than the Apple II (like Atari or Comodore)?

Re:Prequel to ReturnToWolfenstein (0)

desdinova 216 (2000908) | more than 2 years ago | (#39960363)

the one I think you're thinking of is Wolfenstein 3D, which is what the version referenced in the Summary is, it's regarded by many as the First FPS game

Re:Prequel to ReturnToWolfenstein (1, Informative)

Anonymous Coward | more than 2 years ago | (#39960441)

That's odd. I remember a 3D type-in tank shooter game in ARM assembler in a 1987 issue of Acorn User. Of course, it was wireframe, and you were "walking" around in a tank, but the principle is the same.

Re:Prequel to ReturnToWolfenstein (1)

Hamsterdan (815291) | more than 2 years ago | (#39961077)

Stellar 7

Re:Prequel to ReturnToWolfenstein (2)

HornWumpus (783565) | more than 2 years ago | (#39961837)

Battlezone has them all beat. Steller 7 was cool back in 486 days.

Re:Prequel to ReturnToWolfenstein (0)

Anonymous Coward | more than 2 years ago | (#39963351)

Maybe by people that don't know their history. Wolfenstein 3D wasn't even the first FPS that John Carmack worked on. It was a smash hit, but hardly the first FPS game ever released.

Re:Prequel to ReturnToWolfenstein (1)

narcc (412956) | more than 2 years ago | (#39963357)

Which is strange as there were a few FPS games designed by Carmack before Wolfenstein 3D (The Catacomb 3D series) with near identical game play.

Re:Prequel to ReturnToWolfenstein (0)

Anonymous Coward | more than 2 years ago | (#39963405)

It's not even the first FPS for Id Software. Catacombs 3D was released in 1991 while Wolfenstein 3D was released in 1992.

Re:Prequel to ReturnToWolfenstein (0)

Anonymous Coward | more than 2 years ago | (#39960367)

Don't care enough to research it so grain of salt, etc, but I vaguely remember playing a "Castle Wolfenstein" game on the C64 in the late 80's. If I recall correctly, it had ASCII graphics, and it was largely a stealth game.

I remember thinking how awesome it was that the guards' shouts of "STOP! COME HERE! YOUR PASS!" when they spotted you were actually synthesized by the computer.

Re:Prequel to ReturnToWolfenstein (3, Informative)

Nerdfest (867930) | more than 2 years ago | (#39960369)

Yes, the original Castle Wolfenstein was an Apple }{ game. It was a top down monochrome shooter, with some nifty speaker tricks to emulate speech. Very cool game for the time (1982?)

Re:Prequel to ReturnToWolfenstein (1)

Nerdfest (867930) | more than 2 years ago | (#39960385)

Sorry, it was 1981 [wikipedia.org] , and apparently it had colour, although I only played it monochrome. Also, obviously that should have been "Apple ][".

Re:Prequel to ReturnToWolfenstein (2)

Hatta (162192) | more than 2 years ago | (#39960427)

The summary is confused. RTCW is an FPS from the early aughts. Castel Wolfenstein and Beyond Castle Wolfenstein are the two Apple II games that inspired Wolf 3d. Those are available on the big 3 6502 computers (Apple, Commodore, Atari), and on DOS.

They are great games. Pull out your favorite 8-bit and play.

Re:Prequel to ReturnToWolfenstein (1)

Apothem (1921856) | more than 2 years ago | (#39960625)

It seems there were some attempts to make a Wolf3D source port, but nothing really major. Seems there was better luck making a "remake" of it as an overhaul mod for ZDoom. Just google Wolf3D TC for ZDoom and you should be able to find it.

Doesn't work in Firefox 12. (-1)

Anonymous Coward | more than 2 years ago | (#39960357)

Derp.

Re:Doesn't work in Firefox 12. (1)

Dast (10275) | more than 2 years ago | (#39960387)

Works just fine for me with Firefox 12 under Ubuntu.

Re:Doesn't work in Firefox 12. (2)

TheCarp (96830) | more than 2 years ago | (#39960615)

Works just fine is a bit of an overstatement. Took me a few minutes to reorient to the controls and remind myself why we started actually using the mouse with DOOM. Ouch.

The textures are fucked for me. As I walk by a dead body there is clearly a frame that flashes of the soldier standing erect...every time. The side panels of doors also render as a rainbow.

Aside from that its very jerky, not smooth at all. Looks better with the browser in full screen mode but, still rendering badly.

I know its free but, as someone who played the original, for all its faults, it was better than this.

Re:Doesn't work in Firefox 12. (0)

Anonymous Coward | more than 2 years ago | (#39960765)

Work in Opera. I'm not sure if it's intended, but some of the wall textures get a bit horizontally "compressed" if you view them at angles.

Oh well, I guess it's cool. Too bad they took so long in doing this when others have done far more.

Re:Doesn't work in Firefox 12. (1)

kermidge (2221646) | more than 2 years ago | (#39962467)

Works for me w/ FF in Ubuntu 12.04; I set Opera to mask as FF for the site, works fine, set it in Speed Dial. The video is worth watching/listening to, bit of interesting history. I'd like to see the Jaguar version, time to see about emulation for it, I guess.

Re:Doesn't work in Firefox 12. (1)

halcyon1234 (834388) | more than 2 years ago | (#39960415)

It works for me with Firefox 12 on Windows.

Then again, rather than going to wolfenstein.bethsoft.com-- which doesn't work and only shows a black screen-- I went to piratebay.org. A few seconds later, and it worked like a charm.

Re:Doesn't work in Firefox 12. (-1)

Anonymous Coward | more than 2 years ago | (#39960629)

Firefox doesn't work in firefox 12...

Re:Doesn't work in Firefox 12. (1)

AngryDeuce (2205124) | more than 2 years ago | (#39960937)

We have to go deeper!

Bethesda: Working on this instead of fixing Skyrim (-1, Flamebait)

Dast (10275) | more than 2 years ago | (#39960359)

I guess this is why they haven't fixed all of those bugs in Skyrim. They were too busy making a browser-based Wolfenstein.

Or perhaps they took an arrow to the knee due to a stolen sweet roll.

Bleh...

Re:Bethesda: Working on this instead of fixing Sky (5, Funny)

discord5 (798235) | more than 2 years ago | (#39960429)

I guess this is why they haven't fixed all of those bugs in Skyrim. They were too busy making a browser-based Wolfenstein.

Nah man, this is the tech demo for the Elder Scrolls MMO. I shit you not.

Re:Bethesda: Working on this instead of fixing Sky (1)

Hatta (162192) | more than 2 years ago | (#39960579)

What I don't understand is why they didn't keep the iD name.

Re:Bethesda: Working on this instead of fixing Sky (2, Interesting)

Anonymous Coward | more than 2 years ago | (#39961275)

Because between Doom3 and Rage, iD has been in gradual decline, a pale shadow of what successful 'indie/shareware' gaming can become given fame and success. iD is like all the bands that are 'still together' after 20-30 years even though have the members have been drummed out/left because the vision and excitement that once made the company great has long since past.

Go read up on Adrian Carmack's dismissal and then put that into perspective with the iD sellout and you'll see that this had been planned for quite some time. Combine that with Valve and Epic's success with their game engines' licensing compared to the 4th generation of iD's (And it's not like we've seen a bunch of Tech 5 games either!) and you know the writing has been on the wall since midway between when Q3A and Doom3 came out.

Re:Bethesda: Working on this instead of fixing Sky (1)

Anonymous Coward | more than 2 years ago | (#39962987)

And yet Doom 3 and Rage both sold millions.

Re:Bethesda: Working on this instead of fixing Sky (0)

Anonymous Coward | more than 2 years ago | (#39963369)

I disagree, iD has been a game engine company since Doom first came out, the product isn't the game, it's the engine. The games themselves are basically just extensive demos of the engine that people just happen to enjoy playing.

That being said, I really think they could have done better with the Doom 3 level design as it just wasn't very good. And ditched that stupid stealth sequence in RtCW.

Re:Bethesda: Working on this instead of fixing Sky (1)

Anonymous Coward | more than 2 years ago | (#39962033)

What I don't understand is why they didn't keep the iD name.

Probably because id has never spelled their name lowercase i, uppercase d.

Logged on to play. (5, Interesting)

Anonymous Coward | more than 2 years ago | (#39960371)

They wanted my fucking bitrthdate so I gave them 1/1/1900.

WTF, is our fucking legal system so screwed that having some dipshit fucking form where anyone can lie is preferable to to just letting anyone play?!?

Nevermind don't answer that. That was rhetorical.

DOn't want to get the pedant NAzis all worked up here.

Re:Logged on to play. (0)

Anonymous Coward | more than 2 years ago | (#39961505)

It's just one of 'those' mechanisms that if they can't get you on anything else they can pull stuff like this up to get you instead.

Re:Logged on to play. (1)

TheCarp (96830) | more than 2 years ago | (#39961615)

I did the same, and it actually told me I couldn't play. I think it was some bad interaction with noscript or requestpolicy. However, it saved a cookie saying that I failed verification. Had to delete that before I could try again... and it worked. PITA.

Slow as hell (3, Insightful)

Dwedit (232252) | more than 2 years ago | (#39960407)

Yes, let's take a game originally coded in tight X86 assembly language, then shit all over it by converting it into super slow Javascript.

Re:Slow as hell (3, Insightful)

Anonymous Coward | more than 2 years ago | (#39960551)

I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

F------. Would not play again.

Re:Slow as hell (2, Insightful)

93 Escort Wagon (326346) | more than 2 years ago | (#39960683)

I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

Yeah, Internet Explorer 6 sucks.

Re:Slow as hell (1)

Narishma (822073) | more than 2 years ago | (#39960763)

Your GPU is irrelevant since it's not used in this Javascript version. But yes, I agree with your general sentiment.

Re:Slow as hell (1)

monkeyhybrid (1677192) | more than 2 years ago | (#39960805)

Runs smooth as butter on my ageing 2GHz Core 2 Duo, in Chrome.

Re:Slow as hell (0)

Anonymous Coward | more than 2 years ago | (#39961037)

Same here.. 2.0 ghz core 2 duo in my old dell e1505... Works fine in chrome under lubuntu

Re:Slow as hell (0)

Anonymous Coward | more than 2 years ago | (#39961715)

http://dannorth.net/2011/12/19/the-rise-and-rise-of-javascript/
Lack of coroutines or first class continuations being hacked around with CPS is not a feature you fucktard... The lack of decent real concurrency support is nice.. the 90s called, they want their AOLserver back (whether Javascript is a significantly better Turing tarpit than Tcl is an argument and the correct answer is mass genocide of software "engineers")

I have to work in an environment with these types of people. Who else would inform me how to keep things web scale, after all?

Re:Slow as hell (0)

Anonymous Coward | more than 2 years ago | (#39961281)

Either you're running a shitty browser or your PC is a piece of shit. Running just fine on my Core i7 with Opera. Barely even touches the CPU actually.

Re:Slow as hell (1)

cbiltcliffe (186293) | more than 2 years ago | (#39962061)

Mobile Core 2 Duo, 1.6GHz, Intel 945 Express graphics, 1GB RAM, and Win7, and it's sooth as silk, even with enemies.

I guess your computer just sucks.... :)

Re:Slow as hell (1)

Gumbercules!! (1158841) | more than 2 years ago | (#39963171)

MacBook Air running Chrome. Entry level specs. Game runs perfectly.

I mean it sucks as a game (now - back in the day I loved it) but it runs on this platform far faster than it ever did back on my 1992 PC, which was probably an 80386DX40, from memory.

Re:Slow as hell (1)

swordgeek (112599) | more than 2 years ago | (#39960671)

Just what I was thinking. The original game ran faster on my '486. Hell, Doom II ran faster than this on my '486.

Re:Slow as hell (1)

Osgeld (1900440) | more than 2 years ago | (#39961075)

wow that's amazing considering it would run fine on a 25mhz 286! (not doom though, doom is pretty drag ass on an average 386, its passable on a DX40)

Re:Slow as hell (0)

Anonymous Coward | more than 2 years ago | (#39961375)

No such thing as a 25MHz 286. A 386, yes, but no 286 ran at that speed.

And, yes, Doom/Doom II ran fine on a 386. I used to play it on a 386DX 25MHz with 4MB RAM when it came out and it had no problem.

Re:Slow as hell (2)

hairyfeet (841228) | more than 2 years ago | (#39962765)

I'm sorry AC but you are wrong as the AMD 286 [wikipedia.org] ran at 20 and the harris clone ran at 25 so it was only the intel 286 that didn't clock that high. Sigh...am i the only one that misses the days of common sockets when you could just drop in whatever you wanted? didn't have Intel money? drop in an AMD, was only doing office work? Then Cyrix was for you...I miss that.

Re:Slow as hell (4, Insightful)

monkeyhybrid (1677192) | more than 2 years ago | (#39960767)

What's wrong with that? I think it's pretty cool to see classics like this ported to 'super slow Javascript'. Kind of puts things in perspective when a game I saved up to buy all those years back (after playing the hell out of a magazine demo) and also led me to save up more money to upgrade from my AdLib soundcard to a SoundBlaster Pro (so I could hear more than what seemed like white noise sound effects), is now fully playable in my web browser, for free, with no install, and barely touching my CPU.

Re:Slow as hell (0)

datavirtue (1104259) | more than 2 years ago | (#39960869)

Maybe on your mom's computer.

doesn't look like much now, but... (4, Insightful)

Xtifr (1323) | more than 2 years ago | (#39960457)

It's hard to tell from looking at it now, just how much of a revelation Wolfenstein3D really was. Compared to modern games, the graphics look like crap, and even back then, we had games with better graphics in the cut scenes, but we all knew that cut-scenes were pre-rendered, slowly, on much bigger machines. The idea that our simple desktop systems could create that level of 3D realism on the fly was astonishing! The first time I saw it, I kept wondering if it was going to make my CPU explode from all the calculations it must be performing.

Re:doesn't look like much now, but... (3, Insightful)

I.M.O.G. (811163) | more than 2 years ago | (#39960731)

I recall the same experience... Prior to seeing Wolfenstein3D, I had graduated from Intellivision [wikipedia.org] to the Nintendo NES, and that constituted my main gaming exposure, other than some early versions of Flight Simulator. Wolfenstein3D blew me away with the graphics possible on a computer, and I probably jumped out of my seat a number of times as the immersion was like nothing I'd seen before. A lot of games with impressive graphics since then, but nothing like that first impression... Kind of a cool experience, yields a different sort of appreciation I think compared to that of younger gamers who have a more modern sense of graphics expectations.

Re:doesn't look like much now, but... (1)

Narishma (822073) | more than 2 years ago | (#39960777)

There were cut-scenes back then?

Re:doesn't look like much now, but... (1)

AngryDeuce (2205124) | more than 2 years ago | (#39960961)

Sure, ever play Out Of This World? [wikipedia.org] Came out in 1991 and is chock full of cut-scenes.

Re:doesn't look like much now, but... (1)

Hamsterdan (815291) | more than 2 years ago | (#39961331)

I *loved* that game...

Re:doesn't look like much now, but... (1)

theurge14 (820596) | more than 2 years ago | (#39960799)

Wolfenstein 3D was interesting to me as a kid but the real revelation was when I finally got ahold of Doom II (on a CD!). That game changed my young life.

Re:doesn't look like much now, but... (0)

Anonymous Coward | more than 2 years ago | (#39963017)

Yes, me too. I bought a computer to play Doom II. :) Who could resist deathmatch? But I loved single player like no other computer game since. Anyway, after buying a PC, next thing you know I get a computer degree. Really did change my life in a big way.

Re:doesn't look like much now, but... (3, Interesting)

artor3 (1344997) | more than 2 years ago | (#39961919)

I remember having a friend describe Wolfenstein 3D to me before I actually saw it. I couldn't wrap my mind around it. I kept thinking it would have to be static images, like those old RPGs in which you looked in the four cardinal directions simultaneously (e.g. Moraff's World), and couldn't imagine how you could have a shooter like that. Realtime 3D really was amazing to see for the first time. Moreso even than seeing actual 3D with active shutter glasses many years later.

Re:doesn't look like much now, but... (-1)

Anonymous Coward | more than 2 years ago | (#39962485)

Ultima Underworld was WAY more technically advanced and awesome, and it came out a year before Wolf3D. Don't get me wrong, Wolf3D was awesome, but it didn't blow me away as much as Ultima Underworld did.

Re:doesn't look like much now, but... (2)

tangent3 (449222) | more than 2 years ago | (#39962597)

Too bad you didn't have a look at Ultima Underworld, which was released 2 months before Wolfenstein 3D, and had way better 3D graphics (with a lower framerate)

Re:doesn't look like much now, but... (1)

Anonymous Coward | more than 2 years ago | (#39963185)

"better" is subjective. Ultima was more detailed, but the frame rate was much slower; like 4 fps, as opposed to 20-30 fps for Wolf3d on similar hardware. Also, Ultima had a relatively small 3D window surrounded by UI components, and had a limited depth range.

Wolf3d was fast, used almost the entire screen for the 3D view, and rendered to the horizon. It was the first "fluid" first-person 3d game, and that made a lot of difference. Nowadays, no-one would tolerate 4 fps regardless of how detailed the graphics were.

How is this done? (1)

Faulkner39 (955290) | more than 2 years ago | (#39960501)

The page source shows me some beautifully nested divs indicating game components (like HUD). Is this all javascript?

Still got it (1)

Egg Sniper (647211) | more than 2 years ago | (#39960541)

I can't believe how familiar that first level was to me. Didn't get lost at all. Amazing the things we remember.

Re:Still got it (1)

howardd21 (1001567) | more than 2 years ago | (#39961571)

Completely agree, I knew just what door to open, where the enemy would be, etc. Pretty cool.

Re:Still got it (1)

oodaloop (1229816) | more than 2 years ago | (#39961581)

I was thinking the same thing. I even paused a few times before certain corners, with some kind of subconscious memory of being ambushed hundreds of times. Sure enough, Nazi guard.

Re:Still got it (1)

MrP- (45616) | more than 2 years ago | (#39962231)

I played the game a lot as a kid and was good at it but today I got killed after walking through the first door and gave up and closed the tab.

Something in my brain broke when I turned like 15 and now I can't play games, I just get annoyed 5 seconds in. Sigh.

70% CPU usage and crappy sound! (1, Insightful)

JackAxe (689361) | more than 2 years ago | (#39960645)

I'm pretty sure that my old 386 DX 40 -- of which I played Wolfenstein 3D through several times via my gravis game pad -- can't even manage 1% of the power of my current MacBook Pro; but yet this browser based bloat really knows how to suck up my resources for something that's so simple compared to today's games.

Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog? My PC is an i7 at 4Ghz with a GTX 580. Maybe it can manage better? Then again, some of my modern games use less resources than this abomination. <sarcasm>Hurray for progress.</sarcasm>

Re:70% CPU usage and crappy sound! (1)

Anonymous Coward | more than 2 years ago | (#39961247)

Try getting Safari 5. The javascript engine on that browser tested slightly faster than Chrome.

Re:70% CPU usage and crappy sound! (0)

Anonymous Coward | more than 2 years ago | (#39961801)

use a less shitty browser perhaps?

Re:70% CPU usage and crappy sound! (1)

JackAxe (689361) | more than 2 years ago | (#39962553)

The browser isn't shitty, it's JavaScript. And Chrome has the best JS engine right now, at least the one that has the most hype.

Re:70% CPU usage and crappy sound! (1)

cbiltcliffe (186293) | more than 2 years ago | (#39962141)

What kind of crap computers do you people have? My 6 year old mobile 1.6GHz Core 2 Duo runs it just fine. I suppose a crap browser with a crappy, slow Javascript interpreter might make it chug, but that's not the game's fault. That's your crap computer....

Re:70% CPU usage and crappy sound! (1)

JackAxe (689361) | more than 2 years ago | (#39962811)

According to you, your computer is crapper than mine. It's even slower than my last MacBook Pro 17". You should consider upgrading your computer.

I'm sure if I booted into Windows, I'll get better performance than under OS X with the bloat that is JavaScript; but for Wolfenstein in the browser with crappy sound, it's not worth it; besides, DOSBOX handles it just fine and uses less CPU -- I double checked 32% CPU with full audio and most of the resources are just for emulation.

Country Block (0)

Anonymous Coward | more than 2 years ago | (#39960717)

Sorry, your IP address shows you are coming from a country that requires us to block access to this particular site.

German internet censorship laws at work. As a popular meme figure would say: "I don't want to live in this country anymore" (or something like that).

Re:Country Block (2)

chipschap (1444407) | more than 2 years ago | (#39960957)

"German internet censorship laws at work" Isn't it instead the German law about displaying Nazi symbols? I can't recall if it was W3D, I think it may have been, that was released on Yom HaShoah, the Holocaust Day of Remembrance. I thought that was pretty tasteless but probably due to lack of knowledge. I wrote to the developer and he wrote back and told me, "It doesn't matter, it's only a game." I didn't agree but there's room in this world for civil disagreement.

An abbreviated timeline, for those who care (4, Informative)

swordgeek (112599) | more than 2 years ago | (#39960725)

* Castle Wolfenstein: 1981 (on the Apple ][. Atari and Commodore shortly thereafter)
* Beyond Castle Wolfenstein: 1984
* Hovertank 3D: 1991 First FPS
* Wolfenstein 3D: 1992
* Return to Castle Wolfenstein: 2001. A very, VERY different game!

Re:An abbreviated timeline, for those who care (1)

xQx (5744) | more than 2 years ago | (#39961687)

You can see a video of hovertank on youtube: http://www.youtube.com/watch?v=P7juV9zo5Tk

Amazing to see how similar level 1 of hovertank is to level 1 of wolf 3d. It looks like all they've done for Wolf level 1 was to reskin the walls and put in new sprites!

Did anyone else get completely pissed off that game journalists for the next fifteen years _always_ called DOOM the first 3D FPS??

Re:An abbreviated timeline, for those who care (1)

TheRealMindChild (743925) | more than 2 years ago | (#39962067)

While the fact is wrong, the attribution wasn't... Hovertank, Wolfenstein 3d, and DOOM were all John Carmack/John Romero games. It isn't like they are giving the wrong person credit.

Re:An abbreviated timeline, for those who care (2)

beaverdownunder (1822050) | more than 2 years ago | (#39962595)

Er, in terms of FPS's, I think http://en.wikipedia.org/wiki/MIDI_Maze [wikipedia.org] Midi Maze beats your Hovertank game by around 4 years (1987)...

Re:An abbreviated timeline, for those who care (2)

arth1 (260657) | more than 2 years ago | (#39962929)

Er, in terms of FPS's, I think Midi Maze beats your Hovertank game by around 4 years (1987)...

Try Maze War (1974).

Re:An abbreviated timeline, for those who care (1)

Joe_Dragon (2206452) | more than 2 years ago | (#39962641)

Don't forget rise of the triad

WOW Trainwreck (0)

Anonymous Coward | more than 2 years ago | (#39960945)

Wow. That was so horribly jerky I started feeling sick playing it. And I'm a guy that plays a ton of cs source with his mouse sensitivity cranked and whipping around wasting people.

Sucks without mouse (1)

Tough Love (215404) | more than 2 years ago | (#39960997)

It's Wolfenstein 3D alright, but with only arrow key controls it sucks way too much.

Re:Sucks without mouse (0)

Anonymous Coward | more than 2 years ago | (#39962043)

Just turn on mouse support. It's right there under the Controls setting.

um classic Apple II game? (0)

Osgeld (1900440) | more than 2 years ago | (#39961041)

"a remake of a classic Apple II game, 'Return to Castle Wolfenstein.'"

first, wrong game
second, classic is very debatable, most people didn't know it existed until well after wolf3d, including myself, and I have owned and apple II since 1985 to present

just cause its old, its not automatically a classic

Re:um classic Apple II game? (2)

HornWumpus (783565) | more than 2 years ago | (#39961989)

What kind of moron would buy an Apple ][ in 1985?

In 1985 the Amiga was released. The C-64 was a better and cheaper computer then an Apple ][. Many, many better choices by then. The //e wasn't worth mentioning, ship had long sense sailed. Apple was just milking the moron market.

Don't get me wrong. I loved my Apple ][. I still occasionally started it in 1985. But by then it was nostalgia.

'Escape from Castle Wolfenstein' is certainly a classic game. Just cause you missed out doesn't change that.

Re:um classic Apple II game? (1)

Osgeld (1900440) | more than 2 years ago | (#39963047)

it also didn't have any software, and we needed it for real uses, not playing games and demos (what kind of moron buys a computer with jack shit software available for it)

in 1985 it was a 1024k (ramworks II) Apple IIe with 5.25 floppy, 3.5 inch floppy, 10 meg profile, and letter quality printer, yea it was 8 bit, yea it didnt play dumb games on our TV, but it was a workhorse

Already done in 4KB of Java (3, Informative)

Walking The Walk (1003312) | more than 2 years ago | (#39961231)

As of this posting, the port linked in the article doesn't work on Opera 11.64 (Win 32). Luckily, Wolfenstein 3D has already been ported to a 4KB Java applet [java4k.com] , for the 2011 Java4K competition. Go play it there instead.

Re:Already done in 4KB of Java (4, Informative)

artor3 (1344997) | more than 2 years ago | (#39962271)

That's nothing like the original Wolfenstein 3D. The graphics are crap compared to the real thing (no animations -- bad guys go from living to dead in one frame), and the level layout doesn't even match. It's cool that they got it in 4 KB and all, but I can't imagine anyone preferring that version to Bethesda's.

Re:Already done in 4KB of Java (1)

eliphas_levy (68486) | more than 2 years ago | (#39962607)

As of this posting, the port linked in the article doesn't work on Opera 11.64 (Win 32).

Worked fine in my Win32 11.62 build 1347, just got in two levels finished. Maybe they were just slashdotted when you tried :)

even crazier... (0)

Anonymous Coward | more than 2 years ago | (#39961457)

looked at the HTML source code & it's all div's not canvas. the JS isn't a recompiled version - they actually re-wrote it from scratch.

SLLLLOOOWWWW (0)

Anonymous Coward | more than 2 years ago | (#39962087)

IN MY BROWSER
TOO DAMSLOW TO PLAY.

i HAVE THE ORIGINAL THOUGH! :)ahahahah

AND i paid FOR IT! 2
MY FAvorite game before Quake.

Now Q3 still beats the crap out of every game today. (CTF & FFA)

one of these HERE days I'm gonna get myself a reeeel innnernet kunecshun and come back to the Q3 servers still surviving and just laywayste to the poor slackers.

Yea that and when I get to be a multibillyunaire I'll pay someone to build my own network so we don't have LAG time :)

Death Cam (0)

Anonymous Coward | more than 2 years ago | (#39962451)

Whatever happened to the original Death Cam? That made the whole game!

no Horst Wessel Lied :( (1)

Blaskowicz (634489) | more than 2 years ago | (#39962639)

it's sad not to have that great little music playing. the music playback seems improved too.

else this is the first 3D javascript game ever that runs acceptably!, though I have a fast PC (athlon II X2).

I remember playing Wolfenstein 1 on C64 (2)

GoodNewsJimDotCom (2244874) | more than 2 years ago | (#39962923)

Try picking a lock without sound. You're supposed to get a click when one of the three digit numbers hits, but I had no sound, so I was playing the state lottery to kill Hitler. I did it once. The worst part is if you died, thats it, restart. So not only did you have to get a three digit combination right, you had to use that dagger to slay guards and make your way to the bottom of the bunker and out with 1 life.

Dude I found a bug!!!! (0)

Anonymous Coward | more than 2 years ago | (#39963345)

Not in the original game of course, but the modern website front end..

I entered my birthdate as the 32nd day of the 13th month of 1874, and it was cool with the fact that I was born on a fictitious day in a fictitious month and I'm older than the oldest person alive on the planet.

I'm looking forward to this.. the intro music has stimulated some neurons that have lain totally dormant for 20 years. I can't wait to find the crazy machine gun wielding giant blue guy who shouts "GUTENTAG!!!"

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