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iOS Tops Android For Number of New App Projects From Developers

Soulskill posted more than 2 years ago | from the easier-to-code-for-just-the-one-button dept.

IOS 122

Analytics firm Flurry recently posted a report comparing the new projects being undertaken by developers for mobile apps on Android and iOS. According to their data, significantly more projects are started for iOS than for Android. The gap has been slowly shrinking over the past few quarters, but it's still bigger than it was a year ago. "For every 10 apps that developers build, roughly 7 are for iOS. While Google made some gains in Q1 2012, edging up to over 30% for the first time in a year, we believe this is largely due to seasonality, as Apple traditionally experiences a spike in developer support leading up to the holiday season." The iPad's dominance of the tablet market is one of several reasons for the gap. "In Flurry’s estimation, the fragmentation of the Android platform is increasing the cost and complexity of app development, perhaps curbing third-party investment in software."

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What? (3, Interesting)

multiben (1916126) | more than 2 years ago | (#40301973)

"The gap has been slowly shrinking over the past few quarters, but it's still bigger than it was a year ago"

How does a gap shrink and get bigger at the same time?

Re:What? (4, Informative)

Galestar (1473827) | more than 2 years ago | (#40302045)

The following stats would satisfy that logic. (btw I just made these numbers up to prove a point, these are by no means the real numbers)
2011Q2=1
2011Q3=5
2011Q4=4
2012Q1=3
2012Q2=2

Re:What? (2)

obarthelemy (160321) | more than 2 years ago | (#40302495)

You do understand the difference between years and quarters ?

Re:What? (0)

Tough Love (215404) | more than 2 years ago | (#40305269)

How does a gap shrink and get bigger at the same time?

By bullshit designed to get page hits?

??? This makes no sense... (1, Insightful)

Tharsman (1364603) | more than 2 years ago | (#40302007)

Ok I love my iPhone, I tend to be "on Apple's side"... but this sounds like BS... I mean, there is an absurd number of apps for Android, I think it dwarfs iOS App Store app count... what are they using as their definition of "project"?

Perhaps the real news here is that a huge chunk of Android developers don't care for Flurry as their analytic solution, at least relatively speaking compared to iOS developers.

Re:??? This makes no sense... (2, Insightful)

MobileTatsu-NJG (946591) | more than 2 years ago | (#40302019)

What's so hard to beleive? Apple had trained their customers to pay for apps.

Re:??? This makes no sense... (1)

Tharsman (1364603) | more than 2 years ago | (#40302103)

I may have misread the article, I thought it was about started projects, not about sales.

Re:??? This makes no sense... (0)

Anonymous Coward | more than 2 years ago | (#40302171)

I thought it was about started projects, not about sales.

Why would you start a project if it's not going to sell.

Re:??? This makes no sense... (1)

jo_ham (604554) | more than 2 years ago | (#40302265)

I thought it was about started projects, not about sales.

Why would you start a project if it's not going to sell.

There are several cases where the paid app earns $X and the same app, except in free "lite" ad-supported form (and thus free) earns Y($X) where Y is an integer bigger than 1.

Apps don't have to sell to be profitable.

Re:??? This makes no sense... (1)

Plammox (717738) | more than 2 years ago | (#40306247)

How about some citations on that? Not that I'm disputing your point. It would just be interesting to see if it is based on facts.

Re:??? This makes no sense... (2)

symbolset (646467) | more than 2 years ago | (#40303725)

Why would you start a project and not finish it? Because that's the only way to explain these numbers. Why not run the article as "More iOS developers abandon their projects uncompleted"?

Re:??? This makes no sense... (0)

Anonymous Coward | more than 2 years ago | (#40306551)

Why would you start a project and not finish it? Because that's the only way to explain these numbers. Why not run the article as "More iOS developers abandon their projects uncompleted"?

WTF?

Re:??? This makes no sense... (1, Insightful)

noh8rz3 (2593935) | more than 2 years ago | (#40302421)

I would say that apple has trained their developers to write apps that are worth paying for.

Re:??? This makes no sense... (2)

MobileTatsu-NJG (946591) | more than 2 years ago | (#40302635)

I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?

Re:??? This makes no sense... (2)

symbolset (646467) | more than 2 years ago | (#40303773)

Android's install base didn't come equal to iOS's until early this afternoon.

But they're both great, and if you develop for both your installed base target is over 800 million and adding over a million every day. That is where the easiest money is at.

Re:??? This makes no sense... (1)

Anonymous Coward | more than 2 years ago | (#40305789)

I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?

You did use a trollish turn of phrase, but you are anything but wrong. A few months back I saw two graphs compared. Android users vs iOS users and then $$$ spent on Android Apps vs $$$ spent on iOS Apps. Hard to understand how Android users could so outnumber iOS users and yet the size (measured in dollar terms) of the iOS App market simply dwarfed Android!

Apparently Android has successfully captured the something-for-free (as in beer) crowd while iOS has got the developers.

Re:??? This makes no sense... (1)

macs4all (973270) | more than 2 years ago | (#40306697)

Apparently Android has successfully captured the something-for-free (as in beer) crowd while iOS has got the developers.

Exactly. That's why Android is so popular on /. Because, underneath all the "Software wants to be free" (as in Freedom) bullshit, 95% of the F/OSS supporters are simply lazy-ass slackers, that just want to leach off of someone else's hard work, and don't contribute one line of code, nor one dime, to ANY F/OSS project. Otherwise, why would so many F/OSS projects die on the vine due to lack of participation and/or funding? I'm not talking about the big, well-known ones; but the thousands of projects that haven't seen an update in years, or have simply disappeared altogether.

There are certainly F/OSS purists, like RMS; but you'll notice that when His name is mentioned around here; it is almost always in a derisive manner (e.g., check out the comments to this recent article [slashdot.org] . I don't even care about RMS, or even particularly about F/OSS, and I was appalled and frankly embarrassed at the negativity toward the father of GNU). So, when someone comes along, like RMS, who certainly CAN afford any software and hardware; but STILL chooses ONLY F/OSS solutions, he's labelled "extreme". But yet, on these pages, those same F/OSS posers come out in droves to spew the Apple Hate; whining about "Walled Gardens" and "I OWN my hardware!", and "Apple should die for being closed!".

So, as you said, paraphrasing: "Android is for cheapskates and slackers; iOS is for people that understand that the quality of things matters, and that, by and large, you get what you pay for, and that's what attracts (most) DEVELOPERS."

Now busily start your ad hominem (based on my username) and strawman attacks; because that's all you have...

Re:??? This makes no sense... (1)

macs4all (973270) | more than 2 years ago | (#40306577)

I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?

No. You're wrong in posting on Slashdot that software might oughta COST money.

Re:??? This makes no sense... (5, Informative)

Galestar (1473827) | more than 2 years ago | (#40302149)

what are they using as their definition of "project"

New apps that use Flurry Analytics. So you are spot on with:

Android developers don't care for Flurry as their analytic solution

Story is bogus</thread>

Re:??? This makes no sense... (0)

Anonymous Coward | more than 2 years ago | (#40305149)

what are they using as their definition of "project"

New apps that use Flurry Analytics. So you are spot on with:

Android developers don't care for Flurry as their analytic solution

Story is bogus</thread>

Appbrain.com scrapes Google Play, analyzes the apks, and publishes figures on what percentage of apps include what libraries. Of the top 500 apps on Play, 28.45% include Flurry Analytics, comparing with 26.15% for Google Analytics.

http://www.appbrain.com/stats/libraries/dev

Re:??? This makes no sense... (2)

wanzeo (1800058) | more than 2 years ago | (#40305453)

I was going to make my app for both platforms, but then I learned you have to buy a mac with os Lion just to be able to use the most recent xcode.

Sometimes Google does evil things, but the android SDK with the eclipse integration and the android virtualization, all for free and cross platform, is really, really nice. You could easily release an app for $0 cost other than time. That is the kind of community support that makes me loyal to a company.

Re:??? This makes no sense... (0)

Anonymous Coward | more than 2 years ago | (#40305821)

You could easily release an app for $0 cost other than time.

And if that is what you are going to charge for your app, Android is the way to go. Apple's AppStore is for those money-grubbing developers who actually want to get paid for their work.

Re:??? This makes no sense... (1)

micheas (231635) | more than 2 years ago | (#40306023)

Lots of things start out as proof of concept and then become profitable. (Twitter, Facebook, Google, just to name a few.)

Re:??? This makes no sense... (1)

macs4all (973270) | more than 2 years ago | (#40306761)

Lots of things start out as proof of concept and then become profitable. (Twitter, Facebook, Google, just to name a few.)

Not that that has anything to do with Android, or even F/OSS.

Now name 500,000 more. Because that's about how many you'll have to name to overcome the paid applications on the iOS App Store.

Re:??? This makes no sense... (4, Insightful)

LordLucless (582312) | more than 2 years ago | (#40302183)

Probably because it's another cherry-picked statistic to support the previously-determined answer they want. Who cares about "projects started" as a metric? How many of those projects are going to even be completed? The reason they picked such a meaningless metric is because it supported the view they wanted to present. I wish /. would stop with these stories. I think it's obvious by now that both Android and iOS are feasible mobile platforms, we don't need fanboys from either side posting their stat-of-the-day that demonstrates that their choice is the best.

BTW, in the interests of full disclosure, I love my Nexus S and tend to be "on Google's side".

Re:??? This makes no sense... (2)

Belial6 (794905) | more than 2 years ago | (#40302283)

True. Both platforms are WAY past the point of critical mass, and the killer apps for phones are available on both platforms.

Re:??? This makes no sense... (0)

Anonymous Coward | more than 2 years ago | (#40302379)

Probably because it's another cherry-picked statistic to support the previously-determined answer they want.

This is the only statistic [dailytech.com] that matters.

Re:??? This makes no sense... (1)

obarthelemy (160321) | more than 2 years ago | (#40302555)

Actually, this statistic matters only to Apple, Samsung, and their ilk. WHat matters to users is unit sales, because those are the least-bad indicator of how healthy an ecosystem is, and how much developper/content owner attention it will attract.

Re:??? This makes no sense... (1)

poetmatt (793785) | more than 2 years ago | (#40302639)

What makes you think any major manufacturer cares? Those people have individuals who do analytics for them so they know the real numbers. They give as much of a shit as the average android user aKA none.

Re:??? This makes no sense... (1)

macs4all (973270) | more than 2 years ago | (#40306827)

Actually, this statistic matters only to Apple, Samsung, and their ilk. WHat matters to users is unit sales, because those are the least-bad indicator of how healthy an ecosystem is, and how much developper/content owner attention it will attract.

You're both wrong.

To developers (remember them?); what matters is Number_of_Users * (Avg._Dollars_Spent_on_Software_per_User)

And guess who wins on that metric?

Hint: It's the same platform that has the most developers developing for it, despite the fact that developing for it requires (as some slashdotters can't get past) that you have certain hardware, and have to pay a "whopping" $99/year for a developer license.

Re:??? This makes no sense... (0)

macs4all (973270) | more than 2 years ago | (#40306783)

Probably because it's another cherry-picked statistic to support the previously-determined answer they want. Who cares about "projects started" as a metric? How many of those projects are going to even be completed? The reason they picked such a meaningless metric is because it supported the view they wanted to present.

To what end? Why should they care who "wins"? Time to wrap some copper foil on your hat; the tinfoil isn't blocking enough of the mind-control waves...

I wish /. would stop with these stories.

I'm sure you do. The truth hurts...

I think it's obvious by now that both Android and iOS are feasible mobile platforms, we don't need fanboys from either side posting their stat-of-the-day that demonstrates that their choice is the best.

But yet, there you are, bashing on the messenger; which I'll bet you would NOT have done if the statistics had been the other way.

Fucking hypocrite.

BTW, in the interests of full disclosure, I love my Nexus S and tend to be "on Google's side".

As I was sayin'...

Re:??? This makes no sense... (1)

Anonymous Coward | more than 2 years ago | (#40302239)

I just checked my (Android) phone with Addons Detector and, from the apps with analytics, 60% use Google Analytics and 40% Flurry. Most of the apps with Flurry were games.

Re:??? This makes no sense... (4, Interesting)

Anonymous Coward | more than 2 years ago | (#40302275)

I work for a mobile apps company. We *always* develop for iOS first, and if it's successful we'll port to Android. Android is pretty predictably 30% of the iOS revenue, so we gauge whether it's worthwhile. One of the other interesting things is that Apple forces app developers to do things which improves sales. For example, Apple sees that releasing a free app and then providing an in-app purchase for the full version increases revenue on average.. so they have forced us to convert several of our older apps (developed before in-app purchases) into the free-pay model and strongly encourage container apps when content is even remotely similar. Android doesn't force these types of things on you which is better imho but results in lower sales. It should be noted that our experience with sales is not universal, I believe the Angry Birds guys revealed that they get more revenue from Android than iOS.

Re:??? This makes no sense... (0)

Anonymous Coward | more than 2 years ago | (#40303949)

Android doesn't ban you from doing those sorts of things though, does it?

Is it not true that Android will *let* you do anything that Apple *forces* you to do?

Re:??? This makes no sense... (1)

Tough Love (215404) | more than 2 years ago | (#40305243)

I work for a mobile apps company. We *always* develop for iOS first, and if it's successful we'll port to Android.

Judging from the app stats, your company is looking like it's well on the way to being an outlier. To tell the truth, I detest Java but for your average knuckledragging app bucket shop, Java is the way to go. You can be really mindless in Java and still get something that basically works. Then port to Objective C if it works out.

Of course the leet Android coders write it in C++ and just use a Java wrapper to start it.

Re:??? This makes no sense... (2)

Anubis IV (1279820) | more than 2 years ago | (#40302295)

I tend to agree that this is a rather poor study, in that it's based on one source of data from developers who may be exhibiting bias by their very act of contributing data to the survey.

That said, the iOS App Store still seems to have more apps than the Android App Market. The most recent numbers I can find seem to indicate that the iOS App Store was around 650K yesterday [148apps.biz] while the Android Market was at 450K in late February [pcworld.com] , so the iOS App Store probably still commands a 150-200K lead.

Even so, those numbers are pretty meaningless. I mean, what does it really matter? Once you reach a critical point, you have enough that it's more about the quality of the apps and developers that you attract to your platform, rather than the quantity of apps. Both of those platforms passed that critical point years ago.

Re:??? This makes no sense... (4, Insightful)

obarthelemy (160321) | more than 2 years ago | (#40302533)

There's a huge number of apps for both platforms, way beyond what any individual could possibly use. It's time journos grew up moved from a "size" contest to a "quality" contest: it's not about who has the most apps anymore, but about who has the best amongst the 20 that real people actually use (mail, web, maps, FB, twitter, ebooks, video, music, office...). Too bad that's soooo much harder to do articles on: it requires research, tests, hands-on experience....

Re:??? This makes no sense... (0)

BasilBrush (643681) | more than 2 years ago | (#40304333)

iOS wins either way.

Re:??? This makes no sense... (1)

obarthelemy (160321) | more than 2 years ago | (#40304415)

Thank you for this reasoned and informed post. I'm convinced !

Surprise? (3, Insightful)

DogDude (805747) | more than 2 years ago | (#40302021)

The customer base for I* stuff is obviously much more willing to part with their money than other people (their gadgets are significantly more expensive than others). If you've got to choose one platform or another, it only makes sense to develop for the I* customers.

Re:Surprise? (1)

Galestar (1473827) | more than 2 years ago | (#40302163)

The statistics are only for those apps that use Flurry. Journalism as its best - generalizing from a small sample.

Re:Surprise? (0)

Anonymous Coward | more than 2 years ago | (#40302247)

Is the iPad really significantly more expensive than other tablets? Isn't it one of the cheapest brand name tablets?

Re:Surprise? (1)

drkstr1 (2072368) | more than 2 years ago | (#40305609)

Yes, my Transformer cost about the same as my iPad(s). Although, my Transformer can do MUCH more than the iPad (HDMI, SD slot, etc) so maybe this is why some would think it's over priced. But IMHO, they are fairly close in terms of value. It just depends on what trade offs best suit your needs. Like anything else, there are pros and cons to both platforms.

Re:Surprise? (1)

drkstr1 (2072368) | more than 2 years ago | (#40305673)

I meant to answer your questions as no, not yes... It is not significantly more expensive, but also not one of the cheapest (your questions seem to contradict, so I was a bit confused)

Re:Surprise? (1)

macs4all (973270) | more than 2 years ago | (#40306855)

Well, at least you got the Ron Paul thing right...

Re:Surprise? (1)

noh8rz3 (2593935) | more than 2 years ago | (#40302463)

umm, let me shoot this down.

price - you can get an iphone for free (3gs), $100 (iphone 4) or $200 (iphone 4s). how is this more expensive than the spectrum of android systems?

willingness to pay - as I said above, and the AC above agrees, apple trains developers to write apps that are worth paying for.

OK, now that I have corrected you, please stop spreading falsehoods. deal?

A contract-free Android phone starts at $100 (1)

tepples (727027) | more than 2 years ago | (#40302953)

how is this more expensive than the spectrum of android systems?

How much do these iPhones cost off-contract? A contract-free Android phone starts at $100, and the service starts at $35 (Virgin Mobile USA Beyond Talk).

Re:A contract-free Android phone starts at $100 (2)

noh8rz3 (2593935) | more than 2 years ago | (#40303035)

that's not apples to apples because there aren't any old iphones available pre-paid. on VMo you can get a iphone 4 for $500 or an iphone 4s for $650, and pay $30/month service. I'm sure that if apple still made the iphone 3g for vmo it would cost $200 and give you comparable quality as your $100 android. btw i have a $130 lg optimus on vmo, and it sucks ass.

so you agree for post-paid contracts, there is no price difference between android and iphone, and on the low end (e.g. $0 with contract) iphone is a significantly better value.

From a technical pov (0)

Anonymous Coward | more than 2 years ago | (#40302023)

this is totally un-understandable.

Who wants to go back to pointers, or do unbelievable stuff like:

NSString *foo = @" untrimmed string ";
NSString *trimmed = [foo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];

if you can do:

String foo = " untrimmed string ";
String trimmed = foo.trim();

Re:From a technical pov (0)

CannonballHead (842625) | more than 2 years ago | (#40302091)

I thought you were joking or exaggerating. but I guess not. yikes. [wordpress.com]

Re:From a technical pov (0)

Anonymous Coward | more than 2 years ago | (#40302293)

this is totally un-understandable.

Who wants to go back to pointers, or do unbelievable stuff like:

NSString *foo = @" untrimmed string ";
NSString *trimmed = [foo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];

if you can do:

String foo = " untrimmed string ";
String trimmed = foo.trim();

I would rather do the Objective C version. What the hell is "trim" trimming?

Re:From a technical pov (0)

Anonymous Coward | more than 2 years ago | (#40302653)

As a successful iOS developer, the only "trim" I know is a woman's (trimmed and manicured) pussy.

Re:From a technical pov (1)

tepples (727027) | more than 2 years ago | (#40303133)

What the hell is "trim" trimming?

The characters in the string that you provide. Or in this case, if no string is provided, the whitespace characters described in the function's prototype. Here's what it looks like in Python

# implicit: whitespace
foo = " untrimmed string "
trimmed = foo.strip()

# explicit
whitespace = " \r\n\t"
foo = " untrimmed string "
trimmed = foo.strip(whitespace)

Re:From a technical pov (1)

codepunk (167897) | more than 2 years ago | (#40302809)

From a technical point of view it makes perfect sense to use native execution on a relatively low powered device run by a battery. It is also yet another reason android cannot compete. IOS apps run faster and are much more efficient.

From a money standpoint there really is no comparison the app store lays waste to the android market.

JIT (2)

tepples (727027) | more than 2 years ago | (#40303377)

From a technical point of view it makes perfect sense to use native execution on a relatively low powered device run by a battery.

Which is why Java and JavaScript tend to be recompiled just-in-time rather than interpreted nowadays.

Re:JIT (1)

Karlt1 (231423) | more than 2 years ago | (#40305073)

And you really think that is just as fast and memory efficient as true natively compiled code?

Follow the money (2, Insightful)

willoughby (1367773) | more than 2 years ago | (#40302047)

iOS users have been conditioned to pay for apps, and (I would think) are more likely to pay. I would expect a developer to consider iOS first just because it's more likely to show a return.

Re:Follow the money (0, Insightful)

Anonymous Coward | more than 2 years ago | (#40302781)

Android users have been condition to stealing to them according to a study I read not long ago stating that something like 30% of Android apps
are widely available on pirate sites.
Dont turn your back on your wallet with an adroid user around !!

*This comment will probably be deleted according to posts i made in the past,
good to know that slashdot dose not believe in freedom of speech.

Re:Follow the money (1)

Githaron (2462596) | more than 2 years ago | (#40302985)

Just because someone can pirate something, it doesn't mean they will.

Re:Follow the money (0)

Anonymous Coward | more than 2 years ago | (#40303031)

it also doesnt mean they wont, which I gather.. an app developer will consider
when contemplating porting to a particular platform where the statistics are widely available.

Re:Follow the money (1)

Anonymous Coward | more than 2 years ago | (#40303051)

Just because someone can pirate something, it doesn't mean they will.

What's that got to do with anything? All AC said was that android users pirate more than iOS users, which is true.

We can argue all day about why it might be true, but it is true.

Re:Follow the money (0)

Anonymous Coward | more than 2 years ago | (#40304529)

nope AC said that 30% of apps were on the pirate sites.

I've used pirate sites for iPhone and found a 90% hit rate.

How does that fit your world view?

Re:Follow the money (2, Insightful)

Anonymous Coward | more than 2 years ago | (#40303895)

"I would expect a developer to consider iOS first just because it's more likely to show a return."
Damn straight, sounds like Android users have been conditioned to believe that 99c is far too much to reward developers for their work. Damn cheapskates, buy a phone worth hundreds and expect all their extra games and apps to be free.

Re:Follow the money (1)

macs4all (973270) | more than 2 years ago | (#40306885)

"I would expect a developer to consider iOS first just because it's more likely to show a return." Damn straight, sounds like Android users have been conditioned to believe that 99c is far too much to reward developers for their work. Damn cheapskates, buy a phone worth hundreds and expect all their extra games and apps to be free.

I was just about to post something similar.

Considering the fact that probably 95% of the Apps on the iOS App Store are under $10, there is absolutely zero excuse for pirating.

But some people just think the world owes them something.

Self-perpetuating (0)

pegasustonans (589396) | more than 2 years ago | (#40302077)

More developers concentrate on iOS, leading to better monetization on iOS.

Apple touts better monetization, and developers continue to concentrate on iOS.

It's not some big mystery.

Re:Self-perpetuating (3, Insightful)

Tharsman (1364603) | more than 2 years ago | (#40302153)

More developers concentrate on iOS, leading to better monetization on iOS.

Apple touts better monetization, and developers continue to concentrate on iOS.

It's not some big mystery.

I can't believe this. I am a developer, I focus first on iOS, but I don't buy more developers focusing on iOS.

I believe more developers that are willing to invest time and money on polish do go for iOS first. I believe there is more money on iOS. But ignoring quality, just looking at sheer numbers, there are more Android developers out there.

Re:Self-perpetuating (0)

pegasustonans (589396) | more than 2 years ago | (#40302333)

I can't believe this. I am a developer, I focus first on iOS, but I don't buy more developers focusing on iOS.

I believe more developers that are willing to invest time and money on polish do go for iOS first. I believe there is more money on iOS. But ignoring quality, just looking at sheer numbers, there are more Android developers out there.

When I mentioned "developers," I meant developers willing to devote time/money on their product. Can we no longer just use "developers" as short-hand anymore?

Re:Self-perpetuating (1)

Anonymous Coward | more than 2 years ago | (#40302583)

"Polish" is the important word. I can spend x hours developing an app that works, but it probably takes 2x to polish it. Depending on the app, polish can take even more than that. Eye candy sells.

Re:Self-perpetuating (1)

noh8rz3 (2593935) | more than 2 years ago | (#40302789)

I hate the word "polish" in this context. when you read it you think it's talking about poland. I propose we spell it "pollish" to avoid any confusion. english is a living language!

Re:Self-perpetuating (1)

macs4all (973270) | more than 2 years ago | (#40306901)

I hate the word "polish" in this context. when you read it you think it's talking about poland. I propose we spell it "pollish" to avoid any confusion. english is a living language!

So, we need to polish the wording of our Polish pole poll?

Re:Self-perpetuating (1)

LordLucless (582312) | more than 2 years ago | (#40302679)

Oh, so you mean true developers [wikipedia.org] .

Re:Self-perpetuating (1)

pegasustonans (589396) | more than 2 years ago | (#40302833)

Oh, so you mean true developers [wikipedia.org] .

Sure, contextuality doesn't mean anything anymore.

Since when did Slashdot become so pedantic?

Re:Self-perpetuating (1)

LordLucless (582312) | more than 2 years ago | (#40302929)

Since certain of its posters became inept at using the language.

Re:Self-perpetuating (1)

pegasustonans (589396) | more than 2 years ago | (#40303089)

Since certain of its posters became inept at using the language.

Inept in which part? Is there a portion of my argument you failed to understand?

Re:Self-perpetuating (1)

LordLucless (582312) | more than 2 years ago | (#40303335)

How about the part where your context magically modifies the definition of developers to only include those who devote above a certain implicit threshold of time/money on their work? Because here on slashdot, there's no way you could be talking about amateur/indie developers is there?

Re:Self-perpetuating (1)

pegasustonans (589396) | more than 2 years ago | (#40305433)

How about the part where your context magically modifies the definition of developers to only include those who devote above a certain implicit threshold of time/money on their work? Because here on slashdot, there's no way you could be talking about amateur/indie developers is there?

How the hell does my definition exclude amateur/indie developers? Sounds more like you're reading what you want into what I said.

Are you saying amateur/indie devs don't devote time/money to their work? Because that's definitely not something I inferred.

Re:Self-perpetuating (1)

LordLucless (582312) | more than 2 years ago | (#40305921)

Time, yes. Money, often not. And it's not just any time and money, it's whatever threshold of time and money that qualify them to meet your definition of a "real" developer.

Pedantry is part of programming skill (1)

tepples (727027) | more than 2 years ago | (#40303411)

Since when did Slashdot become so pedantic?

Probably forever. Slashdot users with mod points have been rewarding early-posted pedantry for years. The audience of Slashdot tends to self-select for programming skill, and pedantry is part of programming skill because a computer is probably the most pedantic device in existence.

Re:Pedantry is part of programming skill (1)

pegasustonans (589396) | more than 2 years ago | (#40305479)

Probably forever. Slashdot users with mod points have been rewarding early-posted pedantry for years. The audience of Slashdot tends to self-select for programming skill, and pedantry is part of programming skill because a computer is probably the most pedantic device in existence.

That's great and all, but pedantry is detrimental to conversational skill. It is possible to practise skills selectively.

Re:Self-perpetuating (1)

pegasustonans (589396) | more than 2 years ago | (#40302875)

I believe there is more money on iOS.

That's really all you needed to say. You proved my point quite nicely.

And... (0)

Anonymous Coward | more than 2 years ago | (#40302111)

How many iOS "apps" are basic WebKit wrappers knocked together in a few hours?

Re:And... (2)

noh8rz3 (2593935) | more than 2 years ago | (#40302793)

umm... not that many?

WWDC (1)

spstrong (175063) | more than 2 years ago | (#40302203)

What Would Duncan Count?

No......

Apple's WWDC is on. I would expect iPhone apps to spike now.

right on time, part 3 (1, Flamebait)

PopeRatzo (965947) | more than 2 years ago | (#40302269)

significantly more projects are started for iOS than for Android.

This commercial message has absolutely nothing to do with the fact that the big Apple developer conference is going on in San Francisco today. It's entirely coincidental.

For christ's sake, Apple, couldn't you just have bought some ads instead of all the astroturfing? How about a little something for the effort? Do you know how expensive it is to keep a site like Slashdot going?

Re:right on time, part 3 (0, Offtopic)

PopeRatzo (965947) | more than 2 years ago | (#40302349)

This commercial message has absolutely nothing to do with the fact that the big Apple developer conference is going on in San Francisco today. It's entirely coincidental.

By the end of the week, I predict a story reporting an independent study that has shown that using an Apple product makes you 70% more likely to date a Victoria's Secret model.

Say, what is 70% of infinity, anyway?

Re:right on time, part 3 (1)

noh8rz3 (2593935) | more than 2 years ago | (#40302485)

I think you mean 70% of the reciprocal of infinity...

The Atari had lots of "apps". It killed the market (0)

Anonymous Coward | more than 2 years ago | (#40302425)

The Atari had lots of "apps" (games). So many that it resulted in the Video Game Crash of 1983.

More apps != good apps.

More apps == harder to find the good apps.

Re:The Atari had lots of "apps". It killed the mar (1)

MobileTatsu-NJG (946591) | more than 2 years ago | (#40302499)

The Atari had lots of "apps" (games). So many that it resulted in the Video Game Crash of 1983.

More apps != good apps.

More apps == harder to find the good apps.

Then Sony released the Playstation and inconsiderately stomped all over your point.

Re:The Atari had lots of "apps". It killed the mar (0)

Anonymous Coward | more than 2 years ago | (#40302649)

That's because they released GOOD games. I find that man of my playstation games still hold up to my standards today. As in, I would by them new if they were released now.

Re:The Atari had lots of "apps". It killed the mar (1)

MobileTatsu-NJG (946591) | more than 2 years ago | (#40302925)

Pretty much counters your point, no?

frist ps0t (-1)

Anonymous Coward | more than 2 years ago | (#40302597)

dyi8g. Everyone [goat.cx]

Free as in... (-1)

Anonymous Coward | more than 2 years ago | (#40302745)

Thats because of the whole "Software should be free" mentality of the Android crowd and the likelyhood that
your app will be pirated on that platform. But what do you expect when Android is a thinly disguised Linux
which is licensed under the GPL which was designed by Richard Stallman who thinks everything should be
free... not in as beer... but as in child porn as according to his blog posts. :/

Quantity Does Not Imply Quality (1)

EmagGeek (574360) | more than 2 years ago | (#40302779)

And that's all I have to say about that.

Re:Quantity Does Not Imply Quality (0)

Anonymous Coward | more than 2 years ago | (#40304899)

Quality proves quality, nothing else will ever be a good substitute. It has nothing to do with which platform and everything to do with those building the product.

The reason for this is developers being lazy (1)

bigdogpete (1796228) | more than 2 years ago | (#40304327)

Most developers are lazy when it comes to device testing. Because Android is open-source and so many devices use it there are many different devices developers would have to test the app on. On an iOS device there is only a few by compairison. This has been stated again and again in developers FAQ's and blogs when asked when they are going to come out with an app that is on iOS and not Android. A Big THANKS to developers who do develop for iOS and Android.

Re:The reason for this is developers being lazy (1)

Anonymous Coward | more than 2 years ago | (#40304591)

Right, because there couldn't be any reason other than pure laziness. *rolls eyes*

I'm good either way (1)

ArhcAngel (247594) | more than 2 years ago | (#40304639)

It's good to see all these apps on either iOS or Android. It just means more apps for for my BlackBerry [crackberry.com] PlayBook! [crackberry.com]

Re:I'm good either way (0)

Anonymous Coward | more than 2 years ago | (#40306333)

We have more Playbooks sitting unused in desk drawers (freebies from RIM) than they've sold legitimately. The only time I've seen an actual consumer with one was when I traveled to Canada, which is the bizarro world of devices.

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