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World of Warcraft: Mists of Pandaria Launches On September 25

Soulskill posted about a year and a half ago | from the getting-in-touch-with-your-fuzzy dept.

Role Playing (Games) 247

New submitter JestersGrind writes "Blizzard has announced that Mists of Pandaria, the latest expansion of the popular World of Warcraft MMO, will be launched on September 25, 2012 and can be pre-ordered now." The game page has a good deal of information about the new expansion. The level cap is increased to 90, there is a new race (Pandaren) and a new class (Monk), and the talent system has been completely redesigned. They've added Challenge Modes for dungeons, which normalizes player gear and lets them compete to see who can clear it the fastest. The MMO-Champion website keeps track of all the minor details, if you're interested.

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247 comments

yawn (-1)

Anonymous Coward | about a year and a half ago | (#40763869)

WoW went way past nuking the fridge with this misting the panda ex-pack.

Re:yawn (1)

Anonymous Coward | about a year and a half ago | (#40763943)

What did you think of the Pandaren in Warcraft III?

Re:yawn (0, Insightful)

Anonymous Coward | about a year and a half ago | (#40764651)

Just because they've been in the game a while (as a joke, mind), doesn't mean that making an expansion pack based around them is a good idea, or even interesting.

Re:yawn (3, Informative)

rwven (663186) | about a year and a half ago | (#40765063)

In a blizzard survey of subscribers, The pandaren were the #1 requested expansion pack subject. Just because you don't like it doesn't mean the majority of the WoW players don't.

Said it here first... (5, Insightful)

Thundaaa Struk (1375331) | about a year and a half ago | (#40763895)

If you call in for tech support on September 25th and the hold time is more than one hour, you can bet your arse many nerds have taken the day off to play this.

Re:Said it here first... (0)

Anonymous Coward | about a year and a half ago | (#40764007)

Nerds don't play World of Warcraft anymore..

Re:Said it here first... (1)

tripleevenfall (1990004) | about a year and a half ago | (#40764257)

So what do they play these days?

Re:Said it here first... (2, Informative)

somersault (912633) | about a year and a half ago | (#40764307)

Judging from my flatmate, I'd say it's Day Z. I'd count as a nerd in some people's books, but I never found WoW or Starcraft or any other Blizzard games particularly interesting... I guess maybe I'm a kind of hipster nerd.

Re:Said it here first... (1)

HapSlappy_2222 (1089149) | about a year and a half ago | (#40764439)

I guess maybe I'm a kind of hipster nerd.

I've never heard of this.

Re:Said it here first... (1)

filthpickle (1199927) | about a year and a half ago | (#40764849)

I typed out a description of what DayZ was and was about to submit it before I realized what you were saying. I am a genius.

Re:Said it here first... (1)

poetmatt (793785) | about a year and a half ago | (#40764571)

Guild wars 2?
Planetside 2?

both are coming out shortly. Both are free to play. PS2 is shaping up to be a great MMOFPS and GW2 has taken all that is bad with wow and thrown it out the window. No "5 skill tabs", no "you must follow this quest chain" stuff, rewards for doing jumping exploits to solve puzzles, etc. Also: genuinely challenging. You get 5 skills, and 5 that you can choose yourself. That's it.

Re:Said it here first... (-1, Flamebait)

Krojack (575051) | about a year and a half ago | (#40764809)

I've got two friends that have pretty much played every MMO out there at one time or another and they have been playing the Guild Wars 2 beta and so far they are not impressed. They said the game is a mash-up between WoW and Aion. Game combat feels very clunky. One even said that Star Wars: TOR was smoother combat and that's saying a lot if you ask me. One even went as far to say, and I quote, "GW2 is taking sort of the Aion approach where people will play and pay $$ to get the cutest outfit."

I was getting pretty excited about GW2 until I have been reading their thoughts on it and now my hopes are fading away.

There are other opinions (1)

Anonymous Coward | about a year and a half ago | (#40764977)

Well, I have played the betas, and I think GW2 is awesome. The graphics were, IMO, nicer than TOR graphics, and the game performed better as well. And I did a lot of PVP and didn't find it to be "klunky." There is a bit of a learning curve, since you can jump right into top-level pvp after you play through the intro quest, but once you have it figured out it is awesome.

It is true, you can pay real cash for a cute outfit. So what? Cash doesn't buy you better gear, no pay-to-win BS, just solid competition. They have to do something to make up for their lack of monthly fees, and cute outfits are it.

The only thing I don't like about GW is the dialogue for the PVE encounters. Their script writers really dropped the ball. It is like being in care bear wonder land, where everyone you meet wants to give you a hug! It is silly. So if that aspect of the game is important to you, consider other options (though I don't think wow's panda-people are any better).

Re:Said it here first... (1)

flirno (945854) | about a year and a half ago | (#40765337)

I things go right I plan to be busy with the enhanced Baldur's Gate series release.

Re:Said it here first... (1)

na1led (1030470) | about a year and a half ago | (#40764011)

Most people who still play these MMO's are usually disconnected from the rest of the world. I doubt any of them will even read this blog.

Re:Said it here first... (0)

Anonymous Coward | about a year and a half ago | (#40764071)

We do. We usually play the free to play ones. Because well, we do not want to feel we wasted $15 a month if we did not play for a month or 2 or 3...

There are a lot of casual MMO people. Those people do not drive the game so we are ignored. We also miss out on all the fun bugs. Like having a necro with an army or 100 minions clearing zones. Those things are 'patched' so that is no longer possible when we play.

Re:Said it here first... (1)

Krojack (575051) | about a year and a half ago | (#40764909)

There are a lot of casual MMO people. Those people do not drive the game so we are ignored.

I disagree. When it comes to WoW at least. Casuals are the primary driving force of that game now and have been since half way though Wrath of the Lich King. Don't get me wrong, I'm perfectly fine with that even when I considered myself a hardcore player up till about patch 4.2. Blizzard has been catering to the casual for a while now. That's where the money is seeing as most of their player base are casuals.

Re:Said it here first... (2)

tom229 (1640685) | about a year and a half ago | (#40764147)

You've played since the first day and havent noticed each expansion progressively and consistently dumbing down the mechanics and encounters? Do you just hit level cap and unsub or something?

Ps. Thundaaa Struk.... 3 years ago called and they want their idea of the state of online gaming back.

Re:Said it here first... (4, Funny)

DanTheStone (1212500) | about a year and a half ago | (#40764347)

3 years ago called

Oh my God! Did you warn them? About Haiti and Japan?

No, and I can explain (1)

tepples (727027) | about a year and a half ago | (#40765663)

No, and I can explain. It was a voice mail, and I didn't make a custom greeting for missed calls from the past because the past doesn't show up on caller ID.

Re:Said it here first... (3, Insightful)

Anonymous Coward | about a year and a half ago | (#40764431)

You've played since the first day and havent noticed each expansion progressively and consistently dumbing down the mechanics and encounters? Do you just hit level cap and unsub or something?

I've noticed people complaining about that. Of course the same applies to so much else. D&D. NASCAR. Football. Baseball. Politics. Rock and Roll.

I think the only thing actually true is that people consistently complain about the same things.

Re:Said it here first... (2)

b3x (586838) | about a year and a half ago | (#40764145)

Taking release day off is a waste of time. Lag, starting area congestion, server restarts, etc etc ... is not an efficient use of time for leveling. Now, taking Thursday and Friday off to be level capped, and running heroics by Teusday reset. Yes, that is totally an option.

The grind never ends (4, Funny)

crazyjj (2598719) | about a year and a half ago | (#40764451)

It just goes on, and on, and on, and on....

MMO's, tic-tac-toe, and thermonuclear war...they're the games you can NEVER WIN.

Re:The grind never ends (1)

gl4ss (559668) | about a year and a half ago | (#40764957)

It just goes on, and on, and on, and on....

MMO's, tic-tac-toe, and thermonuclear war...they're the games you can NEVER WIN.

I guess I won at WOW then. did everything one could without joining the weekly ballet practices with 20 people and then quit out of boredom(before expansions and none of them have brought me back there.. the problem is that the world is static. if you have to wait in line to turn in guests to some guy who is just giving the same fucking guest to some other guy it starts to feel like a circus ride, the bg's did provide some added entertainment but those too have no effect whatsoever on the game world).

quitting at level 10 might have been a bigger win, but I'd still argue that it did provide some entertainment.

Re:Said it here first... (0)

Anonymous Coward | about a year and a half ago | (#40764473)

Nerds don't play WoW. The game is eight years old and is long past its prime (and even looks it). The people who play wow are your mom and sister and grandparents. People who are happy playing the same one game (without any true evolution to it) for years and years and years and years. The same people who are happy getting a copy of ZUMA for their computer and *never buying another game after that*.

Re:Said it here first... (1)

Kharny (239931) | about a year and a half ago | (#40764829)

And yet it is still (sadly) the best mmo out there, both in actual playability and scaling.
sadly, all the wow "killers" i played (warhammer, swtor, rift) didn't get anywhere near the polish that wow had and has.
Rift is really the only (fantasy) mmo even close and sadly their engine still sucks donkey balls.

The unfortunate state of gaming (-1)

schitso (2541028) | about a year and a half ago | (#40763985)

This expansion is the embodiment of everything wrong with gaming today. To appeal to a wider audience, WoW went from being a genuinely hard game where huge a minority of players cleared end-game content, to a faceroll two-button shell of its former self.
I guess even grandma needs to be able to down Deathwing when she forgets her meds, eh?

Re:The unfortunate state of gaming (3, Informative)

HarrySquatter (1698416) | about a year and a half ago | (#40764051)

WoW went from being a genuinely hard game

When was it ever a 'genuinely hard game'? I played since the first day it launched but I must have missed this mythical period. Even on the first day there were numerous people who were 75% or mote towards hitting the level cap . You could blow through half the game or more solo.

Re:The unfortunate state of gaming (2)

Tridus (79566) | about a year and a half ago | (#40764191)

The "level cap" has never been any kind of challenge in most MMOs. It's just about time investment and in the past, having the right class or people to group with. In actual fact, reaching the level cap is when the real game starts.

Vanilla WoW did have some pretty hard content. Original Scholomance was crazy if you did it with the intended 5 people (most groups at the time were actually raids of 10). Original Naxxramus had *nobody* on most of the servers in the game manage to fully clear it before Burning Crusade rendered it obsolete. The Strathlome timed run was a good challenge until you overgeared it with raid gear.

It's gotten progressively easier over time, to the point that now you push a button in the raid finder, get tossed into an easymode raid with a PUG, and essentially go beat up a loot pinata boss. Pokemon Panda expansion is not going to reverse that trend.

Re:The unfortunate state of gaming (4, Informative)

LittleImp (1020687) | about a year and a half ago | (#40764429)

The level-cap was quite a challenge in Everquest. Which is also _the_ hardcore PvE MMO. Maybe start playing that one, it is free2play now. Vanilla WoW is child's play compared to EQ.

Besides I just remembered that there are vanilla WoW servers, so if you love it so much, why don't you play vanilla? But as GP said, vanilla WoW wasn't very hard. The endgame content basically only needed tons of grinding (and an immense pain-tolerance because of all the bugs). Scholo, strat etc. hard? Only if you have terrible equipment, but that.. again.. can be fixed by just grinding.

In the end all "challenges" in WoW can easily be beaten by investing more time, and it has been that way since launch.

Re:The unfortunate state of gaming (1)

Kharny (239931) | about a year and a half ago | (#40764893)

actually, vanilla wow wasn't hard obectively compared to current wow.
TBC was probally the hardest in pure by-the-numbers hard, and wrath had some of the best mechanics difficulty.
People got insanely better at group challanges in games since vanilla wow.

Re:The unfortunate state of gaming (1)

Anonymous Coward | about a year and a half ago | (#40764281)

Level cap is nothing I think he means things like the molten core/bwl/aq40/naxx progression. Only a small percentage of players ever got through molten core, let alone even stepped foot in the rest. Hell even stuff like the original scholomance and stratholme were reasonably hard.

I completed all of those ( and every raid in tbc) and stopped playing before woltk, but I renewed the other week as they had a $10 expansion sale and I was curious. 5 mans are now basically a matter of going through the motions. Healing is never a problem and even if you "stand in the bad" you probably won't die. Tanks never ever lose aggro and can aoe tank everything. In the past every single pull was a reasonably big deal if you got it wrong. Tanks couldn't hold aggro on the entire world so cc and burning stuff fast was a big deal. Now it seems like you can do whatever you like and you will get through it fine.

From what I've heard the end game content is much the same.

Re:The unfortunate state of gaming (1)

HarrySquatter (1698416) | about a year and a half ago | (#40764381)

Yeah, a tiny fraction of content was 'hard' but the overall game has been ridiculously easy since the beginning. It has always been more tedious than hard.

Re:The unfortunate state of gaming (1)

schitso (2541028) | about a year and a half ago | (#40764481)

Yes, I was talking about end game content. Hence "genuinely hard game where huge a minority of players cleared end-game content". The current combat mechanics make every role easy, and lets just about every class fill any role.

Re:The unfortunate state of gaming (0)

Anonymous Coward | about a year and a half ago | (#40764593)

WoW went from being a genuinely hard game

When was it ever a 'genuinely hard game'? I played since the first day it launched but I must have missed this mythical period. Even on the first day there were numerous people who were 75% or mote towards hitting the level cap . You could blow through half the game or more solo.

I played since it launched, and I have the 4 hour long waits in MC for a full 40 man so that we can down 2 or 3 bosses. I never saw Rag. Maybe I was on the wrong server. Or wrong people. It was just me, a friend or 2, and 35 other morons trying to do something no one ever did. End content was hard. *puts on Jedi robes* From a certain point of view...

Re:The unfortunate state of gaming (1)

UnknowingFool (672806) | about a year and a half ago | (#40764773)

As a solo player, yes it isn't hard. For raid content, there have been periods. C'thun in vanilla Wow was unbeatable until a patch. There is still a debate whether that boss was initially too hard or was the encounter bugged where you could never win. When BC was launched, the top guilds had to ask Blizzard to ease the attunement process as it would take an exceeding long time to get to end game. Some suggest this was on purpose as the end game bosses like Lady Vash were not ready. Back then everyone in the raid had to be attuned to open SSC and the Eye. The problem was that only one person per week per raid could get attuned if done right as it required drops from other raids. That meant 25 weeks if every single raid player never missed their chance.

Re:The unfortunate state of gaming (4, Informative)

thesandtiger (819476) | about a year and a half ago | (#40765413)

It wasn't difficult, just inconvenient.

Quests individually weren't difficult - just spread all to hell and gone over the world with no rational organization, so you spent a lot of time running hither and yon rather than doing anything useful.

Dungeons weren't difficult - just inconvenient as hell to get people to do with you and took forever and a day to get people to the dungeon.

Raids weren't (usually) difficult - the mechanics were pretty simple assuming you had an appropriate class composition and the people playing understood that they can't just willy-nilly spam debuffs on the target without overwriting things.

Raid strategies weren't as widely known because there weren't as many tools for publicizing them and so on.

Contrast that with today:

- Quests are much more intelligently laid out, and questing is more about telling stories than it is about "challenge". Getting to the level cap via questing is trivial, but that's good because the level cap keeps going up.

- Dungeons have 2 modes, one which is normal and one which is a more challenging (mechanically and numerically) heroic mode. Some of the Cataclysm dungeons had mechanics that made them extremely tricky for PUGs to handle, and even now some of the heroics are tricky due to other mechanics.

- Raids have multiple modes. LFR mode is trivial to do (except when the people in your PUG intentionally or unintentionally screw things up), Normal mode can be a bit of a challenge but nothing that a decent guild can't handle. Heroic is challenging as hell.

Raid strategies are trivial to find and learn because we have great out of game tools for them - videos of how to tank a fight, the different phases, etc.

They gave us something for everyone, difficulty wise, now. But anyone who thinks WoW was more difficult (as opposed to inconvenient) in the past is definitely not right.

Re:The unfortunate state of gaming (1)

globeadue (875462) | about a year and a half ago | (#40765619)

exp grinding levels is not indication of the ease of the game, I would assume they are referring to prenerfed dungeons and raid content that didn't baby players like the new stuff. back when the hunter epic was actually a challenge that forced you to learn your character etc. -James

Re:The unfortunate state of gaming (1)

Anonymous Coward | about a year and a half ago | (#40764151)

WoW

a genuinely hard game

Funny, cuz the EQ people told us WoW people we were kiddies compared to them (something about raids involving over a hundred people, limited boss spawns so guilds fought to get dibs on it, PvP where you actually lost your stuff/exp if you lose, etc)

I would say rants such as yours about "the good old days" is the embodiment of gaming industry (and of most things)

Man, nostalgia used to be great in the good old days, but not anymore. Bah hum bug!

Re:The unfortunate state of gaming (1)

schitso (2541028) | about a year and a half ago | (#40764535)

Man, nostalgia used to be great in the good old days, but not anymore. Bah hum bug

I lol'd.
In all seriousness, though, are there any games out right now that could be compared to the difficulty of vanilla WoW (raiding, that is), let alone EQ?

Re:The unfortunate state of gaming (1)

CodeHxr (2471822) | about a year and a half ago | (#40764975)

EVE. A thousand times EVE. Just learning how to play the game, in terms of mechanics, is more than most minds can endure (let alone crave!). Throw in non-optional non-consensual PvP and, IMHO, this game blows all others away in terms of difficulty at almost any level of in-game play time.

Re:The unfortunate state of gaming (2)

dywolf (2673597) | about a year and a half ago | (#40765251)

EQ was fun, but enormous time investment. Days just to get 1 AA, and then youneeded 1000s of them to be considered "useful" ? Plus the whif monster that even max levels had to suffer? These were annoyances that wow got rid of. but wow had its own probelms: pvp balance was non existant for quite a while, certain classes or specs being simply unwanted in any form, raid dps being just mages and rogues for quite a while....but these things were evened out over time. I mean it must have dome something right: after all teh failed EQ-killers (that we used to mock like we mock wow killers now), WoW is/was the EQ-killer.

also consider that wow came out at just the right time: as EQ's core base matured they had less time to invest in it, so "chracter progress return on investment" became more important, and wow offered a better return, plus the hugely popular warcraft universe.

Rift and Swtor put serious dents in it, the first "wow-killers" to do so, but they did it by being at simplest terms wow-clones with new worlds/mythologies/settings to explore. they changed some things, minor annoyances that wow has included themselves or is about to. rift is still gaining a steady audience having stabilized after the initial wow-hater influx ("wow sucks this, wow sucks that, this game rocks.....(3 months later) man this is just like wow, this sucks"). swtor used wow clone design combined with the huge builtin fanbase of star wars to become an instant hit, the closest to a wow killer of all. like rift did, its now going through its period of shedding people after the intial influx and stabilizing its subscriber base.

this is why these observations are amusing. wow revolutionized the mmorpg general style by fixing most of the complaints of the biggest mmo, EQ. in so doing it became the new big guy on the block, gaining at one point over 12million players (EQ topped out at what, 1 million?). so far most wow killers have failed, and the most successful ones have been the copycats.

will there eventually be a wow killer? yes.

but will it kill wow by being revolutionary, like wow vs eq, or just evolutionary with a more interesting world, like rift/swtor?

Re:The unfortunate state of gaming (0)

Anonymous Coward | about a year and a half ago | (#40764173)

The irony in this post is so thick I could eat it with a fork.

Wow's true downfall is catering to antisocial 'hardcore' morons like yourself. In doing so, they carefully squeezed out every bit of fun of every encounter and replaced it with bland, predictable, min-max pablum. Every encounter really is the same.

1. Find mechanic
2. Practice mechanic
3. Farm gear that enables the play of the next area/boss/whatever

Ultimately, all that's left is a bunch of annoying no-lifers that actually have the time to practice 1-3. Want proof? Shrinking party size. You can't FIND 40 people that have enough hours of matching schedule for this model. The old 40 mans were fun because you could drag along the awful, but fun and social people that hold groups of people together.

So, fuck you. Fuck your 'hardcore' game lifestyle, and fuck wow.

Re:The unfortunate state of gaming (1)

schitso (2541028) | about a year and a half ago | (#40764507)

If you honestly believe that WoW has become MORE hardcore with recent expansions, you are a moron.

Re:The unfortunate state of gaming (1)

Anonymous Coward | about a year and a half ago | (#40764797)

The popular opinion is the opposite. But, as usual, popular opinion is wrong.
You are wrong.

Yes. I know because I was there for all of it. It can also be proven mathematically but i don't need to. The top level encounters today require rigid execution and and absolute min-max with zero deviation from the expected path. Previous encounters were MUCH more soft and flexible and fudge-able. Nearly all encounters could survive losing a few players or plenty of screwups. Today one player deviates slightly and the result is an instant raid-wide wipe.

The community has changed. There are simply a lot more players willing and able to "harcore" it today. The player pool for attempting high-end content is proportionally much higher. Incidentally, these people are annoying jerks and are killing the game's popularity and profitability.

Re:The unfortunate state of gaming (3, Funny)

CFTM (513264) | about a year and a half ago | (#40764971)

People arguing about WoW and calling each other morons on the intertubes makes me lolz.

Re:The unfortunate state of gaming (0)

Anonymous Coward | about a year and a half ago | (#40764865)

Say what now? WOW stopped being hardcore back in BC... Its been nothing but carebear playing ever since.

Re:The unfortunate state of gaming (1)

braeldiil (1349569) | about a year and a half ago | (#40764603)

WoW was never a "hard" game. It took over the market because it was the easy, casual-friendly alternative. That's always been Blizzard's mo - take a solid concept, polish out all the pain points and then take over a market. They make good products, but "genuinely hard" almost never applies.

help (0)

Anonymous Coward | about a year and a half ago | (#40763993)

How many days will I have to take off of work to be the realm first level 90? I'll start stocking up on adult diapers tonight, no time for bio breaks.

Actually it would be kind of fun at 90 to go back to solo the old level 80 raids, I may have to start playing in October once all the server issues are fixed.

Re:help (1)

Kokuyo (549451) | about a year and a half ago | (#40764041)

Uhh, why would you need more than one diaper? If you're going to take the time to change it after its first use, you might just as well have used the toilet.

Meh (0)

Anonymous Coward | about a year and a half ago | (#40763999)

Wow lost my interest about a year ago. It used be a fun game, but the community is rotten and full antisocial d-bags.
I don't really care for the choices the game designers made either. Encounters are 100% technical execution and leave no room for creativity or fun at all. It gets old fast, and wow's imploding user base proves that most people agree.

It also takes far too much time. The reward for time invested is pretty damn low. Even if we just talk about game time, there are a LOT of other games worth playing today.

Know what I think is killing wow more than anything else? Steam summer sales. :)

Re:Meh (1)

synapse7 (1075571) | about a year and a half ago | (#40764111)

I fully agree on everything. As a long time player my exact response was "Meh". I have a love hate relationship with Steam sales.

Re:Meh (1)

vlm (69642) | about a year and a half ago | (#40764117)

It used be a fun game, but the community is rotten and full antisocial d-bags.

Doesn't seem to be a problem for facebook

I'm thinking they have other problems:

1) The "all that matters is its new and technologically cutting edge" crowd has moved on. The same kind of people that watch formulaic action movies. Adding Monks isn't going to help with this crowd. They need smell-o-vision or 5.1 surround sound or some other new tech. Put it in google glasses so you can walk around while playing. Anything that would appeal to the "shiny and new" crowd.

2) Social / casual gaming is taking away the "I only play because my friends play" crowd... coincidentally, see above, facebook.

That leaves, what, the addicts? They're already addicted so stop wasting money. Its like putting food coloring in heroin as if the addicts would want it more or it'll lure the non addicts in, all a big LOL.

Re:Meh (0)

fluffythedestroyer (2586259) | about a year and a half ago | (#40764149)

don't forget runescape [forbes.com], they got around 200 million accounts. yes you saw that, 200 MILLION while wow has around 11m subscribers..but how many accounts I don't know but I bet runescape which is free plays a big role why wow is getting killed. Theres some others out there of course but when I heard that news...seems clear they must play a big role in that.

Good lord... (0)

Anonymous Coward | about a year and a half ago | (#40764081)

So now they are putting Kung Fu Panda into warcraft? Boy, they are getting desperate to retain customers.

Its sad really. I started WoW many years ago (prior to BC) and loved it because it was a vibrant world filled with wonderful things to go see. The players were, for the most part, having fun running around, seeing new content, exploring and just enjoying the toungue-in-check nature of the WoW world.

Then came BC, for quite a while, the game was still viable - lots of players in the level 1 areas, etc - but the expansion areas felt duller, flatter - not nearly as inspired or quirky as the original zones.

Then came WoLK and things started going downhill. Once WoLK was out, the starting areas quickly became ghost towns and the game was clearly regearing itself to make getting through the first 60 levels a simple grind so that one could get to WoLK. The game started dumbing itself down and showed it in terms of being far less engaging. It simply felt cookie cutter.

I played the last expansion, Cat, until I got to level 85 and then stopped. The game had simply lost everything that made it enjoyable to start with. It had degenerated into an unending set of grinds to get better armor tokens so that one could brag about how buff one was. The game had gone from being a wonderful, sight-filled content exploration into "how fast can I get to level 80 and grind out better armor so that I can beat up on other people in PvP and claim that I'm great".

I think if Blizzard wants their subscribers back, they need to sit down and put in the work to create a new MMO where there are 50 or so levels of content out the door. They simply have to re-create that original WoW experience which will require the same level of energy, passion and effort that went into the original WoW. Somewhere along the line someone started trying to minimize the amount of effort required to add content and consequently diluted the game of the very thing that made it enjoyable to start with.

Re:Good lord... (0)

Anonymous Coward | about a year and a half ago | (#40764305)

So now they are putting Kung Fu Panda into warcraft? Boy, they are getting desperate to retain customers.

Actually, Pandaren were introduced to the Warcraft universe in Warcraft III. Kung Fu Panda came way after that.

Long time WoW player here (4, Interesting)

claytongulick (725397) | about a year and a half ago | (#40764095)

Honestly, the technology underpinning WoW is just too dated these days. Players expect more - Tera is a perfect example of that, a combat system where you actually have to hit your opponent (yes, some of it is simulated, but it feels real.

I have 5 level 80+ chars on WoW, but haven't played the game in at least a year, maybe two, and don't plan to go back to it, even for Pandas.

What little gaming time I have, I spend on games that are trying to innovate.

If Blizzard wants me back, they need to do something other than yet another expansion money grab. They need to do something new, innovative and wonderful. Sadly, I don't see much of this coming from them any more. I played Diablo 3 for about 3 hours before I got bored and switched back to Tera.

Hey Blizzard, how about this: World of Starcraft. And make it awesome, using latest technology - not an groaning engine that's 10 years old.

Re:Long time WoW player here (0)

Anonymous Coward | about a year and a half ago | (#40764303)

Hey Blizzard, how about this: World of Starcraft. And make it awesome, using latest technology - not an groaning engine that's 10 years old.

They are making a new MMO - "Titan." Though it won't be based on Starcraft.

Re:Long time WoW player here (1)

Splab (574204) | about a year and a half ago | (#40764469)

Players want an easy grindfest.

If they wanted advanced fighting mechanics games like DD:O would be massive hits (You can actually dodge spells/shots, but you have to move your toon yourself)

Re:Long time WoW player here (1)

nyri (132206) | about a year and a half ago | (#40764635)

I have 5 level 80+ chars on WoW, but haven't played the game in at least a year, maybe two, and don't plan to go back to it, even for Pandas.

Even for Pandas? So you are saying that Pandas are basically cool but the game sucks otherwise? I seriously thought that adding Pandas was a bad case of jumping the shark. Well, maybe I just need to admit it to my self: I'm totally out of touch with gamers today. Now if you excuse me, I'll go and find rumors about Football Manager 2013 which I will eventually buy but won't find time to play.

Re:Long time WoW player here (1)

gl4ss (559668) | about a year and a half ago | (#40764997)

well they added kung fu too.

so.. a stick toting panda and monks. jumping sharks would be soo much cooler.

Re:Long time WoW player here (4, Funny)

akzeac (862521) | about a year and a half ago | (#40765213)

I have 5 level 80+ chars on WoW, but haven't played the game in at least a year, maybe two, and don't plan to go back to it, even for Pandas.

I seriously thought that adding Pandas was a bad case of jumping the shark

So after talking goats, walking cows, walrus men, British werewolves, zombies, vampires, zombie vampires, egyptian cat men, fungus people, bearish furbolgs, beings of energy wrapped in bandages and necromantic crow-men... you have a problem with pandas?

Re:Long time WoW player here (0)

Anonymous Coward | about a year and a half ago | (#40764691)

World of Minecraft. I would totally buy that.

Re:Long time WoW player here (1)

Anonymous Coward | about a year and a half ago | (#40764767)

Contrast this to EVE Online:

Released a year before WOW (2003), but the technology (server and client) has constantly evolved. 35 thousand people on the same server at any given time, and sometimes single battles feature well over 2000 people. Take a look at some screenshots or game footage videos, and significant new gameplay introduced in free six-montly expansions... it sure doesn't look like a game in it's 10th year.

In-game conflicts and events that regularly make the gaming and even mainstream news, and you just missed the finals of a month long in-game eSports event that pitted 64 teams of 12 against one another, and was broadcast live to an audience of about 50 thousand people, but the developers put that on every year (disclaimer: I was competing this year :-)

I'd encourage people to give it a go; it's not for everyone, but the /. crowd and the EVE crowd have a lot of overlap.

Re:Long time WoW player here (0)

Anonymous Coward | about a year and a half ago | (#40765003)

You need to understand, that ever since Activision bought Blizzard, everything has sucked since that time. Its all about the $$ now, not quality.

Re:Long time WoW player here (3, Insightful)

Krojack (575051) | about a year and a half ago | (#40765127)

Honestly, the technology underpinning WoW is just too dated these days

Hey Blizzard, how about this: World of Starcraft. And make it awesome, using latest technology - not an groaning engine that's 10 years old.

Personally I think the WoW servers are on the leading edge of MMO tech. The new cross server phasing zones would be awesome for the lower pop servers and those people with friends spread out over several servers. To bad it's being added now and not 3-4 years ago.

As for the game engine, yes it's dated. That said I would still rather have the WoW graphics then a game with the latest and greatest graphics that require a $500 video card to play at max settings only to still get frame rate dropping in large fights with several people. The game graphics are at the bottom of importance. The game play and content are #1.

Re:Long time WoW player here (1)

gsslay (807818) | about a year and a half ago | (#40765187)

I have 5 level 80+ chars on WoW, but haven't played the game in at least a year

So you've been paying a monthly subscription for a game you haven't played in a year?

If Blizzard wants me back

Blizzard must love gamers like you. No, they don't want you back, just keep paying them for nothing.

Forgive me if I'm not excited (2)

morcego (260031) | about a year and a half ago | (#40764099)

but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

Re:Forgive me if I'm not excited (0)

Anonymous Coward | about a year and a half ago | (#40764613)

I bailed after playing Cataclysm for a while and realizing that I really didn't want to do the same grind and waste my nights raiding just to get back to the same gear level I was at at the end of WotLK. The thought that not only would I have to repeat all of that but the next expansion after that would do the same thing once again just totally turned me off.

Re:Forgive me if I'm not excited (0)

Anonymous Coward | about a year and a half ago | (#40764745)

What turned me off most was nobody even needs help at liwer levels. My high level toon is at the same relative power.

Re:Forgive me if I'm not excited (0)

Anonymous Coward | about a year and a half ago | (#40764681)

but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

in short, you took an arrow to the knee.

Re:Forgive me if I'm not excited (1)

Anonymous Coward | about a year and a half ago | (#40764871)

but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

You don't say?

I used to raid extensively, too, but quit the game entirely. Picked it back up again after the D3 debacle at the urging of a couple of our friends still playing, and realized I could play for under 10 hours a week and still see everything I wanted to see in the game - which means I get to do other things, like train for triathlons, read books, watch TV, etc., etc., etc.

Maybe if you dialed back your playtime and became more well-rounded you'd renew your interest in the game XD

Zynga Games Writ Large (0)

Lifyre (960576) | about a year and a half ago | (#40764107)

When they completely removed all challenge and need for skill WoW became a very pretty Zynga game that was all about grinding out time and not about fun... Since we don't care what Zynga does (unless it's go bankrupt) is this even still new for nerds?

Re:Zynga Games Writ Large (1)

HarrySquatter (1698416) | about a year and a half ago | (#40764141)

Since when did WoW require skill?

Re:Zynga Games Writ Large (1)

Lifyre (960576) | about a year and a half ago | (#40764169)

Heh, it required a little back in the days of 40 man raids but it was never that hard.

Re:Zynga Games Writ Large (1)

HarrySquatter (1698416) | about a year and a half ago | (#40764299)

Yeah, it required the 'skill' of being able to read the guide someone wrote on how to get through them.

Re:Zynga Games Writ Large (0)

Anonymous Coward | about a year and a half ago | (#40764387)

Actually it just required that 1 person in 40 wasn't a fuck up. which didn't happen 99.9999% of the time.

Too late by a month (1)

Anonymous Coward | about a year and a half ago | (#40764271)

GW2 is coming out on August 28th, the next 5 years are taken.

Re:Too late by a month (1)

Krojack (575051) | about a year and a half ago | (#40765197)

And from the people I know playing the beta, they are saying it's a huge letdown. I was excited but have since lost that excitement.

sigh (1, Informative)

DiSKiLLeR (17651) | about a year and a half ago | (#40764297)

*rolls eyes*

Panderen, which started out as an easter egg joke in Warcraft 3 somehow got turned into a full blown expansions in WoW, because, honestly, blizzard has totally ran out of ideas at this point....

Re:sigh (0)

Anonymous Coward | about a year and a half ago | (#40764659)

Yup. Something about fighting some giant demon-thingy and looking at your teammates and seeing twirling teddy bears just doesn't do it for me.

Its ok though because all your gear will become garbage again and you can spend countless hours trying to get the "Whizzbang of Frombosh".

Re:sigh (0)

Anonymous Coward | about a year and a half ago | (#40765049)

Huh? The Pandaren Brewmaster was one of the neutral heros you could pick up from taverns on ladder maps.

Re:sigh (0)

Anonymous Coward | about a year and a half ago | (#40765111)

When talking about the frozen throne expansion, blizzard jokingly mentioned that the next new race was going to be the "Panda" race. Obviously that race wasn't in the expansion, but as a consolation, they added the panda as a neutral hero awhile after TFT was release via a patch.

Everquest 2 player. (-1, Troll)

Nyder (754090) | about a year and a half ago | (#40764803)

And we say, WoW sucks, because it does suck.

It's the Kindergarten of MMORPG's.

When you WoW players want to grow up, come join a better MMORPG, like EQ2 or something.

We just had a big update to our PVP server, come get killed by me.

 

Re:Everquest 2 player. (0)

Anonymous Coward | about a year and a half ago | (#40765315)

Do not ask for whom the bell tolls, it tolls for thee and your ancient game

real men play EVE... (0)

Anonymous Coward | about a year and a half ago | (#40764875)

...WoW is for teenage children and dumb-fatasses who don't know any better.

Guild Wars 2 release will eclipse this. (1)

Apharmd (2640859) | about a year and a half ago | (#40764905)

They're making a mistake not trying to beat ArenaNet to market, IMO.

News for nerds? Please. (0)

Anonymous Coward | about a year and a half ago | (#40765245)

The only thing exciting is that the expansion shares the same initials with one of Metallica's top tier albums before they decided to change their audience base from rockers to PBR-quaffing coffee shop denizens.

FWIW, the beta pretty much showed all the expansions content until a content patch. We all know the plot of it, so it won't be worth fooling around with until the Siege of Orgrimmar hits.

Looks like we have the same old FoTM stuff too. Roll a panda monk, rock the PvP until a subsequent patch nerfs the class and race in line with everyone else. The DK stuff over again, except you faceroll with a different mechanic instead of rune Tetris. The FoTM concept in WoW (either play the FoTM, or become the FotM's HK) has gotten old, but it is how they keep the subs with everyone gearing what is in vogue at that time, be it a ret pally, DK, guardian spec druid, or even further back, demon lock.

I'm sure others will enjoy it. However, there are other MMOs which have some interesting concepts. EQ2 has something similar to challenge mode for dungeons, except you can also build your own basic dungeons and have them ranked. Rift is dropping an expansion where all you have to pay for is just the expansion, and you end up with that and all content previous. Heck, if you really want a challenge, play EQ 1.

Of course, I will end up buying the expansion. WoW is like Facebook, a central message place for most gamers. However, other MMOs have better challenges, and take both tactics (see red stuff, move away from it), as well as strategy (put this type of healer in the tank group, this type in the melee DPS group, the third type with the ranged DPS, so there is the best buff synergy.)

Blizzard would like to thank you . . . . (2)

Tanman (90298) | about a year and a half ago | (#40765655)

Blizzard would like to thank you for your patience. While we constantly strive to maintain a stable server environment, there was no way we could have predicted so many people, most of whom pre-ordered the expansion pack, were ACTUALLY going to attempt to play it the day it came out. We thank you for your patience while we work out minor server stability issues. We are confident that you will be able to log in and enjoy the world we worked so hard to create on October 10th, following our regularly scheduled maintenance.

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