Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

OnLive Coming To Ouya Android Console

Soulskill posted more than 2 years ago | from the permanently-minimum-hardware-requirements dept.

Android 52

Earlier this month, we discussed a Kickstarter project for Ouya, and Android-based gaming console in development by a company of the same name. Their fundraising campaign was wildly successful, and now they've partnered with cloud gaming provider OnLive for the console's launch. (Which is somewhat unexpected, because OnLive already sells its own pseudo-console.) In the same post, the Ouya creators showed their most recent design for the console's controllers.

cancel ×

52 comments

Sorry! There are no comments related to the filter you selected.

There is nothing unexpected about this. (1)

Anonymous Coward | more than 2 years ago | (#40795517)

Onlive makes it's money from Subscriptions not selling hardware. There are a ton of TVs with OnLive support now.

Personally I don't like OnLive, but I guess it's nice that it's there. Just like there are Netflix apps on everything now.

Ugh... (0)

Anonymous Coward | more than 2 years ago | (#40795521)

That controller design looks terrible and unergonomic. Plus their designer seems to have gone a bit overboard with the brushed metal look.

Re:Ugh... (1)

fragtag (2565329) | more than 2 years ago | (#40795659)

That controller design looks terrible and unergonomic. Plus their designer seems to have gone a bit overboard with the brushed metal look.

The look of the controller shouldn't mater a bit. The whole point of Ouya is to do what you want with the hardware.

Don't like the look of the controller? Make a new one.
Want it wireless? Go for it!
Want to replace the whole case? Big deal.

The best part is...None of this voids the warranty. I think it will be awesome to see the neat stuff that comes out weeks after the launch. Now might be a good time to invest in a MakerBot.

Re:Ugh... (2)

Jeng (926980) | more than 2 years ago | (#40795855)

The best part is...None of this voids the warranty.

It's things like this that make me think this is vaporware. A warranty is a means of reducing support costs. If creating an entirely new case for the product doesn't void the warranty then the people making Ouya are going to have support costs from hell.

Re:Ugh... (1)

CanHasDIY (1672858) | more than 2 years ago | (#40795871)

The best part is...None of this voids the warranty.

It's things like this that make me think this is vaporware. A warranty is a means of reducing support costs. If creating an entirely new case for the product doesn't void the warranty then the people making Ouya are going to have support costs from hell.

The personality types who are most likely to do extensive modification to the device, are equally likely to provide their own support.

Re:Ugh... (1)

Jeng (926980) | more than 2 years ago | (#40795955)

The personality types who are most likely to do extensive modification to the device, are equally likely to provide their own support.

And the most likely to abuse a warranty by being careless in their modification since, hey if they fuck up, they can just send it in.

Re:Ugh... (1)

littlebigbot (2493634) | more than 2 years ago | (#40796457)

The warranty is approximately 30 seconds.

Re:Ugh... (0)

Anonymous Coward | more than 2 years ago | (#40798713)

Ouya is going to fail just like Indrema. Why the fuck would anyone be stupid enough to buy one when their phone can already do the exact same things?

Re:Ugh... (1)

grumbel (592662) | more than 2 years ago | (#40796395)

It surely will be fun for the color blind:

Game: "Now press the green button"
Player: "Which one?"
Game: "The one that looks like a circle"

Also whats up with the dpad? I thought Nintendo's patent on the cross design expired so that people would now be allowed to build good ones instead of those weird circle things?

Re:Ugh... (0)

Anonymous Coward | more than 2 years ago | (#40796693)

"P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers. :)"

Taken from the Update on the Kickstarter page.

But yeah, the DPad doesn't look like it'll be fun to use.

Interesting but... (1)

asylumx (881307) | more than 2 years ago | (#40795525)

Is it going to be touch-screen or something? Why bother using the android OS instead of writing something more specialized?

Re:Interesting but... (1)

h4rr4r (612664) | more than 2 years ago | (#40795603)

Why reinvent the wheel?
The NDK already makes some great looking games possible locally.

Re:Interesting but... (0)

Microlith (54737) | more than 2 years ago | (#40796763)

Saying "why reinvent the whell" in the context of Android is redundant. Android is the wheel, reinvented.

Re:Interesting but... (1)

BitZtream (692029) | more than 2 years ago | (#40800253)

I could give you about a thousand reasons why using Android for a game console is stupid idea when you could just as easily use a standard distro as the base. The graphics subsystem, which is vitally important to games, being the biggest part of android that sucks ass would be a good starting point for why you wouldn't use Android.

Re:Interesting but... (1)

redemtionboy (890616) | more than 2 years ago | (#40795665)

Because developers like me who are already making android games can easily make a few adjustments and sell our games on this console instead of having to work a lot harder to make a port.

Re:Interesting but... (1)

h4rr4r (612664) | more than 2 years ago | (#40795705)

Link?
Or name of your game.

Re:Interesting but... (1)

Guspaz (556486) | more than 2 years ago | (#40796331)

What, you need some sort of proof to back up the statement that porting an Android game to the Android-based Ouya will be simple? It's kind of a no-brainer... The Ouya SDK's customizations have mostly to do with payment-related stuff, not the actual interactions with the hardware or OS.

Re:Interesting but... (1)

nschubach (922175) | more than 2 years ago | (#40796589)

Maybe I'm naive, but I just figured it was more of a request than a demand.

Re:Interesting but... (0)

Anonymous Coward | more than 2 years ago | (#40798231)

No, I wanted to check it out and maybe even buy it.
Sorry if you hate people making money.

Re:Interesting but... (1)

Sonny Yatsen (603655) | more than 2 years ago | (#40795983)

There is a growing number of games on Android that provide controller support already, so it's not absolutely required that an Android game MUST utilize touchscreen technology. Besides, the Ouya controller will have an integrated touchpad on the face of the controller so you can use the controller even while you're playing a game that might require some aspect of touch.

Re:Interesting but... (0)

Anonymous Coward | more than 2 years ago | (#40796185)

I like to raise awareness whenever the touchpad comes up. After following Google IO 2012, I learned that Google TV remotes are required to have touchpads. I do not think OUYA controllers having a touchpad is a coincidence.

People who don't already own an iControlPad (1)

tepples (727027) | more than 2 years ago | (#40810849)

it's not absolutely required that an Android game MUST utilize touchscreen technology.

Unless you want to reach the market of people who haven't already bought a $62 iControlPad or an Xperia Play phone. If your game costs $2 and it doesn't work well with a completely flat touch screen, then it ultimately costs the user $64 to play.

Why is that suprising? (1)

oneiros27 (46144) | more than 2 years ago | (#40795567)

If OnLive follows the Microsoft & Sony model of console sales, they take a loss on each one, which they try to make back by selling when you buy games & services. If someone else is making the console, they don't have to take that loss on each console. So they're getting a potential 40k+ new users.

What was surprising was when Sony hit Connectix with the lawsuit [wikipedia.org] to ban the Virtual Playstation. (maybe not in hindsight, with the control that Sony wants [wikipedia.org] , but it made no sense to me at the time.

Re:Why is that suprising? (1)

HarrySquatter (1698416) | more than 2 years ago | (#40795599)

They only take a loss initially until hardware costs go down. Neither company has lost money on their hardware sales for a couple of years now.

Re:Why is that suprising? (0)

Anonymous Coward | more than 2 years ago | (#40797367)

Or possibly they hadn't planned out that 5 years later a different division of the company would put in an anti-piracy measure. Get a new thing to be outraged about please.

Re:Why is that suprising? (1)

jonwil (467024) | more than 2 years ago | (#40798261)

The Connectix lawsuit was all to do with the fact that unlike a real PlayStation unit, the Connectix product did not (and could not) carry out the checks that identify if the disk is a genuine disk or an unauthorized copy.

That Controller. (1)

Seumas (6865) | more than 2 years ago | (#40795587)

That damn controller looks uncomfortable as hell. It's like they took the XBOX 360 controller and stripped out all of the contouring that makes it so comfortable and fitting for the hand. I still haven't canceled my backing pledge, but that's not so much because of my excitement over playing games on it as my excitement at having a conversation piece collector's item on my shelf ten years from now. I'll either end up with a first-run version of a super popular console or an only-run version of a total failure. Either way, it'll be worth having in my collection. Unless it's *such* a failure that it basically just turns out to be the Phantom.

Re:That Controller. (0)

Anonymous Coward | more than 2 years ago | (#40795657)

They did say that it would be hackable, so I'm hoping they ill keep the controller connection protocol open so others can design and sell controllers for the box. It also has a USB port so i wouldn't be surprised if a PC usb controller will work on it.

Re:That Controller. (1)

h4rr4r (612664) | more than 2 years ago | (#40795693)

Hopefully they will just be standard bluetooth controllers.

Re:That Controller. (0)

Anonymous Coward | more than 2 years ago | (#40800331)

I wouldn't be surprised if they designed it in such a way that you can just use an XBox 360 controller.

Re:That Controller. (0)

Anonymous Coward | more than 2 years ago | (#40800309)

It won't ship. They've raised a lot of money, but they also have to ship a lot of consoles.

They've raised $5,667,198.
But they have to ship 40,354.

That's $140.43 per console. Minus 3% for transaction fees and 5% for Kickstarter's cut and you get $129.20. For this amount, they must buy all their parts, make the needed custom parts (including the console shell and controller shell), assemble the devices, and ship the devices.

Not going to happen. I would be a lot less skeptical if they were charging $200.

Re:That Controller. (1)

Seumas (6865) | more than 2 years ago | (#40802225)

I don't see why that's a problem. They intend to sell the final product for $99 and what you're pledging for on Kickstarter is a console from the first production run. So, if after the 8% Kickstarter and Amazon fees, they have $129.20 per console that they already plan on selling at $99 for a profit, then they're doing damn well. They're looking at 30% *above* what they've already determined could be a profitable price to sell at.

Remember, this money isn't to fund the entire project, which is already pretty far under way, it seems. If anything, this is all just an attempt to get a bunch of publicity and pre-orders for a product that was coming to market with or without Kickstarter. (Though we could easily argue over how this is probably a pretty shitty abuse of the spirit of Kickstarter).

What's an OnLive? (1, Funny)

GameboyRMH (1153867) | more than 2 years ago | (#40795623)

An onion crossed with an olive? Sounds gross.

Re:What's an OnLive? (1)

h4rr4r (612664) | more than 2 years ago | (#40795747)

How about you put it the word you are wondering about into google and see what happens?

You might just learn something all by yourself.

Re:What's an OnLive? (1)

Applekid (993327) | more than 2 years ago | (#40795839)

Please tell me your humor sensor is at the shop.

Re:What's an OnLive? (2)

h4rr4r (612664) | more than 2 years ago | (#40795919)

That was humor?
How high are you?

Re:What's an OnLive? (1)

Anubis IV (1279820) | more than 2 years ago | (#40796107)

It was worth a chuckle. In contrast, your first post's blatant grammatical error made me cringe.

Re:What's an OnLive? (1)

nschubach (922175) | more than 2 years ago | (#40796033)

I voided my humor warranty when I tried to use it in a way that was not intended.

Re:What's an OnLive? (1)

Ambvai (1106941) | more than 2 years ago | (#40797599)

Not a fan of martinis then?

Sure it is... (1)

Beardydog (716221) | more than 2 years ago | (#40795827)

OnLive has been "coming to" iOS for like two years now. They've had pictures of iPads floating around their site for ages, and I think there's an E3 video of someone using it. What have they actually produced? OnLive Viewer. So you am watch strangers play a game that you can't play.

It's an impressive service, but they should probably keep their eye on the ball and get it onto popular systems that have the important benefit of actually existing.

Re:Sure it is... (2)

h4rr4r (612664) | more than 2 years ago | (#40795875)

It is already on Android.

The issue with getting it on iOS is not technical it is business related. They do not want to give apple a 30% cut of their subscriptions, they probably can't afford to the AAA games.

Re:Sure it is... (2)

Sonny Yatsen (603655) | more than 2 years ago | (#40796015)

Wouldn't giving Apple a 30% cut only come into play if OnLive is making subscriptions available via in-app purchases? If OnLive is able to get people to sign up for their service on a website (like, say, Netflix) and set up subscriptions there, I don't see how Apple would be able to take a piece of their revenues that way.

Re:Sure it is... (0)

Anonymous Coward | more than 2 years ago | (#40797221)

I'm pretty sure the deal is exclusive - you can't provide those purchases any other way than by the App Store.

Re:Sure it is... (2)

nschubach (922175) | more than 2 years ago | (#40796067)

It makes me wonder how they get around the "no app store in the app store" issue Amazon had.

Re:Sure it is... (0)

Anonymous Coward | more than 2 years ago | (#40810207)

Yo dawg... I heard u liek teh app store, so I put an app store in ur app store.

so... (0)

Anonymous Coward | more than 2 years ago | (#40796175)

...Ouya is still a scam.

mod dolwn (-1)

Anonymous Coward | more than 2 years ago | (#40796389)

Why develop their own controller? (0)

Anonymous Coward | more than 2 years ago | (#40798869)

Xbox controllers are usb, widely available, use standard connectors. Why waste their time & money designing new ones?

Re:Why develop their own controller? (1)

bfandreas (603438) | more than 2 years ago | (#40799359)

I just wondered about this one myself.
I've got a PS2 Twin Shock paired with my Transformer Prime and it works like a charm as long as it is supported by the game. It is even supported by the Amiga emulator I got on it.

The Ouya IMHO is quite possible at the 100$ price point. They can be very cheap. Think Android tablet without the touch screen and the battery and the need to be as thin as an IPad. All stock components. Why reinvent the wheel with the controller? Unless they got a sweet deal with Logitech I wouldn't have bothered. If they had PlayStore on it they'd have an established market...
...unless their business plan is a store and taking less than Google and having an already established platform. In which case the might possibly make a killing...
There are a lot of amazing games on PlayStore at a price point that makes me wonder how they are making any money. Also there is quite a bit of crap. But Sonic works super smooth, Riptide is super polished, ShadowGun is a nice stock-of-the-mill 3D shooter. And they look either reasonably well or amazing on a monitor at 720p.

Re:Why develop their own controller? (0)

Anonymous Coward | more than 2 years ago | (#40803949)

Because many players prefer controller designs that match their console's.

It's called "riding the bandwagon" (0)

Anonymous Coward | more than 2 years ago | (#40798961)

This is what OnLive does... sorry people. There is a lot of internet and press buzz about the Ouya, so what does onlive do? They jump onto the press bandwagon, and say oh yes, we're definitely going to be on that console that doesn't exist yet!

Re:It's called "riding the bandwagon" (1)

BitZtream (692029) | more than 2 years ago | (#40800263)

I'd wager its more the Ouya guys who are talking about OnLive, it leaves them even LESS to do to make their silly scam seem real.

Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?