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CowboyNeal Reviews Orcs Must Die! 2

samzenpus posted more than 2 years ago | from the read-all-about-it dept.

Games 62

This week the sequel to last year's indie hit Orcs Must Die! was released, and I take a look at it, to see what's new, what's still the same, and if it's worth playing. The orcs are back, and again, they must die! Orcs Must Die! 2 provides an ample amount of ways to off the orcs, both old and new, and several new features. Click the link to read more to see my thoughts on this game.

If you haven't played the original Orcs Must Die!, suffice to say it was generally well received for its blend of tower defense, third-person shooting, and flippant humor. Just like the dungeon crawler Torchlight, the biggest complaint most people had about Orcs Must Die! was its lack of multiplayer options, and the sequel aims to remedy that as well as introducing new mechanics.

In the original, the protagonist warmage is tasked with defending the fortresses of the dead world against a horde of orcs, lest they find their way through the magical rifts into the real world. This time around, things are reversed, at least to begin with, as our irreverent warmage finds himself working in the dwarven mines following the events of Orcs Must Die!. New rifts are now opening in the mines, and the warmage must keep the orcs from escaping the mine and getting to freedom in the real world. He's also got some help in this endeavor from the first game's antagonist-turned-partner, the sorceress. Together they team up, and trade witty and not-so-witty banter as they defend the real world from the orcish hordes. The setup is basically the same as before, however several new features expand on earlier gameplay, both to make harder levels more accessible, and to provide new ways to play the game.

The most noticeable addition is the sorceress herself. Although billed as a new character class, her differences from the warmage end up being rather minor all told. She has less health, more mana, and different starting gear, which lends her to a slightly more strategic playstyle. Her wand's secondary attack is able to charm an enemy and make it fight other enemies. When used on some of the tougher enemies such as an ogre or an earth elemental, it's pretty effective crowd control.

In Orcs Must Die!, players were awarded skulls based upon their performance for each level. These skulls could be used to purchase new weapons and traps for your spellbook. If you wanted more skulls, it was an incentive to go back and replay older levels until you got a perfect 5-skull rating. This time around, that's still the case, but Orcs Must Die! 2 adds a new "endless" mode (it actually does end, eventually, when the orcs overwhelm you) where players can earn extra skulls regardless, but more skulls are still awarded for better performance. So if you get stuck somewhere and think a new trap or weapon would have made the difference, a few games of endless mode will let you get back into the game.

There's another new way to get help if you find yourself stuck in Orcs Must Die! 2, and that's to team up with a friend. The new multiplayer feature lets you team up with a friend, which can help covering multiple orc routes on the same map. The multiplayer has been done via Steamworks integration, however, so your fellow orcslayers have to already be on your Steam friends list. For myself, I already planned on only playing the game with Steam friends, but I can see where someone would take issue with this. It nearly rules out the idea of casual multiplayer where you just pop in and play a few games with a stranger, unless you want to friend a stranger to begin with.

Orcs Must Die! 2 continues the same system of dual currencies as well. There's coin earned during the course of each level that's used to buy traps, and the skull currency that's used to buy upgrades for your spellbook. The spellbook in Orcs Must Die! 2, however, has been greatly expanded, and now in addition to traps and weapons there's several buffing items and new costumes. Most traps also let you spend more skulls to increase their effects or to add new effects to their use. For example, you can buy a ring of chain lightning for the sorceress, and then spend more skulls to make the lightning jump to more targets, or to add a stun effect to it as well. This allows players to tailor their spellbooks to their own personal playstyle.

There's a few new mechanics present to help out our warmage and sorceress. The mine levels of Orcs Must Die! 2 add pre-placed mine cart tracks which will periodically send a cart barrelling into a mob of orcs. There's also a track switcher to choose which set of tracks the carts run on, adding another option for orcslaying. The early levels also contain several pre-placed traps, so players can see the traps in action and learn how to use them, and decide if it's worth buying the traps for the spellbook.

Despite all of the new stuff, there's plenty that's old as well. Many of the art assets are reused without modification, and the high fantasy meets hip hop soundtrack of the game is the same music as the first. Because of this, it feels more like an expansion pack instead of a true sequel. The release date of less than a year after the first game doesn't really help it feel less like of an expansion pack either. A bonus only available to owners of the original Orcs Must Die!, is the inclusion of ten levels from the original game, for use in single-player and co-op modes.

I would recommend this game to anyone who enjoyed the first but wish they could play it with a friend, or to someone who really enjoyed Dungeon Defenders or Sanctumo and wanted a break from the endless grind-fest of Dungeon Defenders. I'd also really like to see this game get the Humble Bundle treatment in the future, but with its reliance on Steamworks, that may be asking too much. At the very least, more ports aside from Windows and Xbox Live Arcade would be nice. As I mentioned before, the game feels more like an expansion pack to the original than a true sequel, however at it's low price point (15USD, 12GBP) it's priced less than DLC for a big studio game. At that price, they can call it whatever they want. It's cheap fun, and well worth a purchase.

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Fuck him (-1)

Anonymous Coward | more than 2 years ago | (#40862955)

Who the fuck is CowboyNeal? Some faggot to replace CmdrButtplug?

Links? (0)

Anonymous Coward | more than 2 years ago | (#40862971)

A huge review like this and the only link to outside sources of information is a Wiki article on "Tower Defense?" How about links to reviews of the original, an overview of the franchise or anything else to put the review in context?

Re:Links? (4, Informative)

Trepidity (597) | more than 2 years ago | (#40863089)

Come on, man, surely you can use that Wikipedia search button too. Orcs Must Die! [wikipedia.org] (2011) is the original, and Orcs Must Die! 2 [wikipedia.org] (2012) is the sequel being reviewed here.

Re:Links? (1)

lordofthechia (598872) | more than 2 years ago | (#40863393)

The game is on Steam too with a 2 pack deal [steampowered.com] . The first is sometimes sold for 75% off (2.50 or 3.25 with all the expansions). The first one is a blast and I can't wait to try this one out. Both games have demos.

On the topic of tower defense, check out Defense Grid [steampowered.com] . It's a more pure tower defense game (with a crapload of polish). Free demo on steam. Do note, it's cheaper to buy the game (with expansions) on their kickstarter [kickstarter.com] (belive $15 gets you the game + expansions + any games developed from the Kickstarter even the full sequel, I did the $60 level to get 3 sets of codes for friends). They'll send you one steam game code right away (which you get to keep even if they don't make their funding goal). They're also aiming to port their engine to Linux and Mac OS.

Last there's Dungeon Defenders [steampowered.com] and Sanctum [steampowered.com] on Steam. Both co-op tower defense games. DD seemed more slow paced but had more rpg elements in it (and 4 player co-op). Sanctum I was not too impressed with. That said Orcs Must Die is very solid, humorous, and fun.

But really, if you haven't tried a tower defense game yet, start with Defense Grid (again free demo) and you'll see what a good polished game it is.

Re:Links? (2, Informative)

jcoy42 (412359) | more than 2 years ago | (#40864461)

All those words about tower defense games and you miss the most popular one [wikipedia.org] out there?

Free demo [popcap.com] is available for this one too.

Re:Links? (1)

ShakaUVM (157947) | more than 2 years ago | (#40865297)

I burned out on TD games a long time ago, but Orcs Must Die 1 restored my faith in the genre. It's really well done, and bypasses a lot of the annoying things about the genre, while still being enough of a challenge to be interesting. Finale... grr.

CowboyNeal must die...t (-1)

Anonymous Coward | more than 2 years ago | (#40862977)

Seriously, lose some weight tubby.

Re:CowboyNeal must die...t (0)

Anonymous Coward | more than 2 years ago | (#40863803)

I agree. Totally not healthy. I mean, if he goes a couple days without shaving and wears a hat, people mistake him for Michael Moore.

Re:CowboyNeal must die...t (0)

Anonymous Coward | more than 2 years ago | (#40865559)

I would also like to see him lose some weight. Nothing against him otherwise.

Does the game allow the buyer to edit the keys? (4, Interesting)

SensitiveMale (155605) | more than 2 years ago | (#40862979)

The previous game did not allow the buyer to edit the keys. Incredibly stupid. Not everyone uses WASD.

Re:Does the game allow the buyer to edit the keys? (-1)

Anonymous Coward | more than 2 years ago | (#40863073)

The previous game did not allow the buyer to edit the keys. Incredibly stupid. Not everyone uses WASD.

But they should. Go back to your XBox.

Re:Does the game allow the buyer to edit the keys? (5, Insightful)

Anonymous Coward | more than 2 years ago | (#40863201)

honestly WASD is pretty stupid. as a PC games of 2 decades I've used ESDF since the start. I got more keys around my hand in easy reach, and my hands are in the natural position just as they are when typing. also i can always find my keys in the dark without looking because the F had a ridge on it so you know your hand is placed correctly.

Re:Does the game allow the buyer to edit the keys? (1)

TheLink (130905) | more than 2 years ago | (#40864169)

Yeah I used to use ESDF in FPS games for similar reasons, but since almost every game defaults to WASD and typically many other keys are allocated with WASD in mind, I've given up on reconfiguring games for ESDF...

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40866175)

i've gotten pretty good at remapping all of them.

i got default keys for everything, q is reload, alt is use, g special action, w en r is lean if available, ect

only the really complicated games with lots and lots of keybinds take a lot of time, most others are done in a minute or 2.

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40871371)

I use EWVR. It feels more much more natural instead of cramping up your fingers. s to reload, Q/T to lean (or Q/A for gunswitch in games without lean). More of the number and A row of keys are much easier to access.

I can also jump backwards pretty easily ;)

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40864349)

I don't get it. What does WASD vs ESDF have to do with where your finger are? I use WASD and have my index finger on F so my fingers are in the same position as typing.

Re:Does the game allow the buyer to edit the keys? (1)

ameen.ross (2498000) | more than 2 years ago | (#40865869)

Are you a camper?

Re:Does the game allow the buyer to edit the keys? (1)

ShakaUVM (157947) | more than 2 years ago | (#40865303)

I used to use the numpad for everything, but too many games with poor support for remapping keys made me grit my teeth and go WASD like everyone else.

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40866277)

Just placed my hand in that position. Instantly converted, the ridge on the F key makes a massive difference. Thanks:)

Re:Does the game allow the buyer to edit the keys? (1)

Anonymous Coward | more than 2 years ago | (#40866761)

Damn newbies. I have been using IJKL since Apple ][ days. Also U and P for digging left and right in LODE RUNNER. Also IJKM, which was the way you control the cursor after pressing esc in applesoft basic.

Re:Does the game allow the buyer to edit the keys? (1)

BitwizeGHC (145393) | more than 2 years ago | (#40872321)

+1, THIS!, etc.

WASD is for n00bs. I'm ESDX all the way.

TI-99 4-LiFE!

Re:Does the game allow the buyer to edit the keys? (1)

Omestes (471991) | more than 2 years ago | (#40863535)

I'm a lefty, I use the arrow keys (which I think is a bit better, better spacing for my monkey fingers, no chance of mishit keys). Take that.

When I don't use the arrow keys, I use ESDF, since it makes a bit more sense, and it doesn't feel as cramped.

Re:Does the game allow the buyer to edit the keys? (3, Funny)

Trepidity (597) | more than 2 years ago | (#40863097)

Are you some kind of ESDF heretic?

Re:Does the game allow the buyer to edit the keys? (3, Funny)

Jamu (852752) | more than 2 years ago | (#40863205)

A member of the Touchtypist's Inner Circle. Blind Seeker of the Mystical Keybump. Unflinching Gazer of the Prismatic Array.

Re:Does the game allow the buyer to edit the keys? (0)

sheetsda (230887) | more than 2 years ago | (#40863261)

I am a southpaw (AKA lefty) who started using the arrow keys and "" for strafing in the Doom 1 days and haven't found a reason to switch except for the occasional wrist pain when I go on a serious FPS binge. I actually just picked up Orcs Must Die 1 about a week ago when it was on sale and found the transition to WASD surprisingly easy - enough that I am reconsidering my keys.

Back on topic, these games get a thumbs up from me too.

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40863657)

Philosoraptor says "But is it the left thumb or the right thumb?"

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40863359)

For people (like me), who learned to touch type properly (not you hunt-n-peckers), ESDF is a more comfortable and natural position to use than WASD, since you don't have to move your hand from the normal typing position on the home row.

Re:Does the game allow the buyer to edit the keys? (2)

ildon (413912) | more than 2 years ago | (#40863717)

I'm dismayed that my other ESDF homies all posted AC. Stand proud, brothers!

Re:Does the game allow the buyer to edit the keys? (1)

pavon (30274) | more than 2 years ago | (#40869397)

I have always been a fan of SDFX, where D is up and X is down. Forward usually used more often than reverse, so having it in the home row is convenient. Plus it frees up the entire QWERTY row for other quick selects.

Re:Does the game allow the buyer to edit the keys? (5, Informative)

cmonkey_1973 (844398) | more than 2 years ago | (#40863361)

The previous game did not allow the buyer to edit the keys. Incredibly stupid. Not everyone uses WASD.

The new version does allow the keys to be edited. I just went in and checked for you.

Yes. (0)

Anonymous Coward | more than 2 years ago | (#40863373)

Yes, the keys are editable.

Re:Does the game allow the buyer to edit the keys? (2)

lordofthechia (598872) | more than 2 years ago | (#40863597)

Everyone knows the QWOP keys are the real choice of gaming champions!

Re:Does the game allow the buyer to edit the keys? (4, Funny)

mister_playboy (1474163) | more than 2 years ago | (#40863613)

WASD directionals don't work too well on Dvorak... :/

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40863733)

People don't work too well on Dvorak. FTFY

I kid, I kid.

Re:Does the game allow the buyer to edit the keys? (2)

The Grim Reefer (1162755) | more than 2 years ago | (#40863975)

People don't work too well on Dvorak. FTFY

I kid, I kid.

Old mechanical typewriters don't work very will with Dvorak. People and modern computers are quite a different matter. I know a few people who use it and it's amazing how little their fingers have to move to type. I wish it wouldn't be such an effort to switch, or I would.

Re:Does the game allow the buyer to edit the keys? (1)

Anonymous Coward | more than 2 years ago | (#40866497)

Old mechanical typewriters don't work very will with Dvorak. People and modern computers are quite a different matter. I know a few people who use it and it's amazing how little their fingers have to move to type. I wish it wouldn't be such an effort to switch, or I would.

I recently made the switch to Dvorak from many years of working in Qwerty, and it's possibly the best thing I've ever done as far as my computing habits are concerned. You would be surprised at how little time it really takes in the scheme of things to get used to the new layout, and being able to type 70% on the home row is great. And, contrary to my worries going into it, I can switch back and use Qwerty at the same speed I used to; that's a great boon considering I can't switch some of the servers at work or others would be forced into Dvorak against their will. Give it a shot! Future you will thank past you for it.

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40865047)

Don't be absurd. Dvorak users are too square to play video games.

Re:Does the game allow the buyer to edit the keys? (1)

Rogerborg (306625) | more than 2 years ago | (#40868409)

Heh, actually the first game used whatever keys were placed at the the locations of WASD on a QWERTY keyboard - the controls screen didn't even label them, just showed you which ones to use and let you figure it out from there.

Re:Does the game allow the buyer to edit the keys? (1)

Anonymous Coward | more than 2 years ago | (#40863697)

The... buyer? You mean the player? The user? What kind of terminology is "the buyer?"

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40866437)

The... buyer? You mean the player? The user? What kind of terminology is "the buyer?"

You know, the dude with the job, and hence the money, to pay for the game.

Contrast this with the "Roommate": the unemployed guy that lives with the Buyer; and the "Moocher": the Roommate's similarly unemployed BFF.

On the Whiner Scale, neither the Roommate nort the Moocher score above a 2 - "Nobody cares what you think" (note that the Moocher is seldom higher than 1 - "STFU"). Only the Buyer has any right to whine about the lack of keyboard configuration.

Re:Does the game allow the buyer to edit the keys? (0)

Anonymous Coward | more than 2 years ago | (#40867335)

Yes it did, but you had to do it via editing a config file.

http://www.robotentertainment.com/forum/topic/Custom-Keybindings-using-user.cfg

Steam Link (3, Informative)

JohnSearle (923936) | more than 2 years ago | (#40863293)

Orcs Must Die 2 [steampowered.com]

Re:Steam Link (0)

Anonymous Coward | more than 2 years ago | (#40863737)

I didn't think I'd live to see links on ./ for game distribution methods that require the use of DRM technologies.

Re:Steam Link (4, Interesting)

Asmor (775910) | more than 2 years ago | (#40863957)

I didn't think I'd live to see the day where I found a DRM scheme I was happy with, and Steam is it. Unlikely other DRM schemes, Steam actually adds some new incentives, so it's worth considering.

Cons:
I can't lend or sell games.
My GF can't play a game I bought on her computer at the same time I'm playing one on mine.
If I lose internet connection, it's a crapshoot whether I'll be able to play or not (you usually can, but I've had issues where Steam's offline mode didn't work)
Hypothetically possible that Steam could shut down in the future, causing me to lose access to everything I've bought.

Pros:
Always have access to all the games I've bought
Easy to install any game I want on any computer I want
Don't have to keep track of any physical media, license keys, download links, or other paraphernalia.
Frequent sales and competitive pricing for older content.

In my case, I decided that the pros outweigh the cons, and I'm willing to trade those rights away for the benefits I receive. I feel that it's a fair trade.

Incidentally, you do need to be careful when buying games on Steam that they're not encumbered with additional DRM above and beyond Steam itself. Here's an excellent user script (for Chrome or FF w/Greasemonkey) that warns you of any mention of additional DRM [userscripts.org] on a game page. It's saved me numerous times from buying something I really would have regretted. That's one big issue I have with Steam, that they allow this bullshit and that they don't make it more obvious when it exists.

Re:Steam Link (1)

inasity_rules (1110095) | more than 2 years ago | (#40866011)

If only I'd known about that script before. I wouldn't have bought blasted bulletstorm with that evil GFWL. You sir, are a gentleman and a scholar. You have my thanks.

Re:Steam Link (1)

Asmor (775910) | more than 2 years ago | (#40868147)

Don't get me started on GFWL. That's burned me so many times... I must have saved $100 over the Steam Summer Sale from this script warning me that the game I was about to buy had GFWL in it.

Re:Steam Link (1)

JohnSearle (923936) | more than 2 years ago | (#40864165)

Well, you can go to their site and take a look: link [robotentertainment.com]

From the front page, I see three purchase methods listed: Steam, Gamersgate, Gamestop. All three state that it has Steamworks DRM. Seems like the game is using Steam as its primary distribution method.

From Gamestop, who deals in primarily in physical media (correct me if I'm wrong):

IMPORTANT NOTICE: This game requires the Steam client to install & play.

THIS SHOULD HAVE BEEN A HERETIC2 MOD. (0)

Anonymous Coward | more than 2 years ago | (#40864685)

Orcs must die is inferior to Heretic 2. Quake 2 engine mods mean this should be running on my pda phone with graphics pathways to SDL x11, OpenGL, SVGAlib, framebuffer, and you name it.

Are computer games becoming cookie-cutter formfactor as was console games now?

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (0)

Anonymous Coward | more than 2 years ago | (#40865113)

Feel free to make one and let us know when you're done.

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (2)

inasity_rules (1110095) | more than 2 years ago | (#40866045)

I am a longtime fan of Heretic 2. And in fact have played it recently. On modern Hardware. Orcs Must Die 1 definitely has better graphics. Not sure about 2, I haven't had time to fire it up yet. Also it was enough fun (as is Heretic 2) that I don't really give a damn about the graphics.

On an unrelated note, I'd love to see a Heretic III or a reboot. And Hexen. I always thought Heretic was more fun than doom.

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (1)

Asmor (775910) | more than 2 years ago | (#40868171)

Plus, y'know... Pole vaulting. :)

Man, I miss Heretic 2 sometimes... The online multiplayer community for it was small and very tight-knit.

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (1)

inasity_rules (1110095) | more than 2 years ago | (#40869187)

I was unfortunate enough to not have a reasonable Internet connection back then. But the LAN blade matches were awesome. Pole vaulting was awesome too. I kept hoping they'd do another, and even bought singularity (which was reasonable) just to support them, even though I knew nothing about it.... :)

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (1)

inasity_rules (1110095) | more than 2 years ago | (#40869329)

By the way, any idea how the giant chicken came about in the blade match mode? I never worked it out- it seemed random...

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (1)

Asmor (775910) | more than 2 years ago | (#40869595)

I honestly have no idea what you're talking about. Blade dueling was pretty much all we ever did (I do recall a rough CTF sort of mod being under construction around the time I stopped playing), but I don't remember anything about a giant chicken.

Then again, I don't really remember what I had for dinner last night. *shrug*

Re:THIS SHOULD HAVE BEEN A HERETIC2 MOD. (1)

inasity_rules (1110095) | more than 2 years ago | (#40869767)

For some reason in a blade match, every so often the morph ovum turned you into a giant chicken with 999 health instead of a small chicken with 1 health. We used to play blade match a lot. A heck of a lot....

tl;dr; (0)

Anonymous Coward | more than 2 years ago | (#40866025)

That is a serious wall of text, with one image at the bottom.

I Didn't Care Much For the First One (0)

Anonymous Coward | more than 2 years ago | (#40867379)

I appear to be in the minority here, but I never much cared for the first one. I was entirely excited for its release, checking up on the development blog and all that, but when I finally got my hands on it I got bored before I made it about halfway through the game. Never did finish it. It's well put together, and I can understand why people like it, but I just found it dull.

I think a major part of the problem is that - unlike most tower defense games - you can kill orcs both by way of traps and by way of third person action. I feel like the studio split their attention, and thus ended up with two systems that are sub-par, rather than one good system. The traps don't feel as good or well developed as the defenses in most games of the genre, and the action doesn't feel as good as most third person action games.

Perhaps worse, though, is that the game is balanced with the expectation of you using both methods to defend your portals. Which is, of course, entirely reasonable... but as a result, I never felt like my traps were really all that effective, and I never felt like my warrior-ways were all that effective. The former is also not helped by the fact that most stages don't have the choke points that make the genre so damn fun.

Re:I Didn't Care Much For the First One (1)

Asmor (775910) | more than 2 years ago | (#40870531)

Just to play devil's advocate, I actually think I got bored with the first one because the traps were too effective. In particular, I hit upon a combination that could be laid out on most maps that would basically kill anything (force them to run along the path of a swinging mace over tar pits); the game devolved into..

1. Find the spot to put my killbox
2. Get enough money to set up my killbox
3. Rarely, shoot a normal guy who somehow managed to make it through the tar between mace swings
4. For large enemies, use the crossbow to keep them stun-locked until dead.

The only requirement to set this up is a low 1x3 section of ceiling going across the middle of a 3x3 section of floor, which you could find on most maps.

OMD2 has felt a lot more to me like the way you're describing the first game. In particular, there aren't a lot of chokepoints with low ceilings, and the sorceress doesn't have access to the tar pit trap.

I think it's a sign of a well-balanced game that you don't feel like you have enough resources to win, but you pull it off anyways, and this feeling comes across a lot in OMD2.

What are CowboyNeal Reviews Orcs? (0)

Anonymous Coward | more than 2 years ago | (#40867421)

What are CowboyNeal Reviews Orcs?
And why must they die?

Just finished Orcs Must Die 1 last night (1)

Rogerborg (306625) | more than 2 years ago | (#40868473)

And I mean at 2:45am. 5 skulls on all levels on Nightmare, all 'cheevos 'cheeved. It's frighteningly addicting due to the great play balance, unrelenting pace, and that "Just one more level / attempt" factor.

In fact, the only thing that could make it better would be more content... wait, what's that you say? Oh, great, there goes my sleep for the next few weeks.

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