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With $8.6M In Kickstarter Funds, Ouya Opens Console Pre-Orders

timothy posted about a year and a half ago | from the ok-yes-I-want-one dept.

Android 218

Chameleon Man writes with an excerpt from PC Mag: "Early this morning, the Android-based Ouya console ended its run on Kickstarter with nearly $8.6 million in user donations. In recent weeks, the company has secured a number of content partners for the device, but now it's time to see if Ouya can really deliver. Interested buyers can now pre-order an Ouya on the company's website. In the U.S., one console and one controller will cost $109, one console plus two controllers will be $139, and one console and four controllers will be $199. All orders include a $10 shipping charge." Adds Chameleon Man: "Here's to hoping that an open-source console can gain a foothold in an already competitive market."

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218 comments

I got one! (0)

iplayfast (166447) | about a year and a half ago | (#40937053)

I'm not a gamer, but even I saw the potential in this.

Re:I got one! (4, Interesting)

Ironhandx (1762146) | about a year and a half ago | (#40937091)

I'm hoping its something that can beat the Wii at its own low-end game. A cheap console with cheapish games without Nanny Nintendo watching all of the games that get released on it to make sure they're fit for our eyes would be fantastic.

Re:I got one! (4, Insightful)

hey (83763) | about a year and a half ago | (#40937131)

But the Wii has the fun movement controller.

Re:I got one! (0)

Anonymous Coward | about a year and a half ago | (#40937451)

There's nothing preventing something similar (or better) here.

Re:I got one! (0)

Anonymous Coward | about a year and a half ago | (#40937773)

Except hardware constraints. It's not exactly a supercomputer we're talking about.

-AC because pineapple

Re:I got one! (3, Insightful)

fuzzyfuzzyfungus (1223518) | about a year and a half ago | (#40938667)

If you examine the datastream from a wiimote, it is actually pretty well pre-crunched by the controller.

There are a few pairing-related oddities(bluetooth can be a bit eccentric on its good days, and Nintendo didn't excatly feel a strong pressure to be helpful to random 3rd party bluetooth devices); but you get all the accelerometer data, and the IR dot following, handled for you in hardware and sent, along with button states, as relatively trivial output data. There are a few other oddities with the onboard speaker and similar bits; but it isn't a computationally expensive peripheral to deal with.

Re:I got one! (0)

Anonymous Coward | about a year and a half ago | (#40938349)

The Wii controller should be usable on a Ouya since it has built in bluetooth. It's not all that difficult to write code to manage it and process input from it, the Wiimote is very well documented on the wiibrew wiki. I'll definitely be porting my Wiimote API over as soon as I get my hands on a Ouya.

The only tricky part for the end user will be an IR beacon that runs from USB or battery power. For some strange reason everyone calls that thing a sensor bar, but it's really just 4 IR LEDs. I guess in a pinch a game could suggest candles or incandescent bulbs, but 3rd party beacons are cheap (the one I use cost $5 and it runs off 2 AAA batteries or a USB plug).

Re:I got one! (1)

VGPowerlord (621254) | about a year and a half ago | (#40937159)

I'm hoping its something that can beat the Wii at its own low-end game.

And by "Wii" you also mean the WiiU, which is due out before the Ouya, right?

Re:I got one! (1)

Anonymous Coward | about a year and a half ago | (#40937735)

You mean that stupid tablet?

Re:I got one! (4, Insightful)

medv4380 (1604309) | about a year and a half ago | (#40938609)

Only if they can put out the same quality First Party development that Nintendo does. Which is no. They lack the quantity and quality of tallent to pull that off. They might be able to squeeze out of it just enough to justify a second run. Otherwise they'll just be like the Sega Master System or Turbo Graphics 16.

Re:I got one! (5, Funny)

Anonymous Coward | about a year and a half ago | (#40937255)

Me too. Thank god someone is finally making a piracy-friendly console platform.

Re:I got one! (0)

Anonymous Coward | about a year and a half ago | (#40937585)

Don't you mean malware friendly?

Re:I got one! (1)

Havenwar (867124) | about a year and a half ago | (#40937805)

As long as they give me points for clicking buttons, who cares?

Okay, I'm failing at funny here, mainly because with all those zynga games it's pretty much proven that this is exactly the level most "casual gamers" are on. They don't care, as long as they get points for clicking a button. They might even pay for said points, just make sure they go "kaching!" when they arrive. After clicking the button.

The button is important.

Re:I got one! (1)

dead_user (1989356) | about a year and a half ago | (#40938047)

Re:I got one! (4, Insightful)

uniquename72 (1169497) | about a year and a half ago | (#40937279)

I suspect that you saw the potential BECAUSE you're not a gamer. All I hear from gamers is how underpowered the Ouya is and how no one's going to want it because the games will suck (not unlike the Wii arguments, before everyone's grandma went out and bought one). To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

Also, XBMC is great, and a ~$100 media center? Sign me up!

Re:I got one! (5, Insightful)

Desler (1608317) | about a year and a half ago | (#40937379)

To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

Or just like with most third party Wii titles, they'll be both ugly and unfun.

Re:I got one! (1)

Em Adespoton (792954) | about a year and a half ago | (#40938645)

To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

Or just like with most third party Wii titles, they'll be both ugly and unfun.

Well, on a positive note, it'll run all the emulators just fine....

Too much of a good thing (2, Interesting)

SuperKendall (25149) | about a year and a half ago | (#40937551)

o me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

And who is going to bother to make games for it when they can just continue to make games for platforms that sell far more (iOS?)

I don't mean to rain on this parade because I think efforts like this are fantastic generally, but I have serious reservations about this being able to go anywhere...

One last issue is how will Ouya address Android piracy? If developers are experiencing high piracy rates on Android already, how will this diminish in an Android based console? That question alone is vital to address to get strong and sustained support for the platform.

Re:Too much of a good thing (2)

parineum (1696018) | about a year and a half ago | (#40937987)

o me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

And who is going to bother to make games for it when they can just continue to make games for platforms that sell far more (iOS?)

I don't mean to rain on this parade because I think efforts like this are fantastic generally, but I have serious reservations about this being able to go anywhere...

One last issue is how will Ouya address Android piracy? If developers are experiencing high piracy rates on Android already, how will this diminish in an Android based console? That question alone is vital to address to get strong and sustained support for the platform.

The Ouya's 'store' requires online access to play the games through it. I believe the games will all phone home to verify your online status. In addition, the store won't work if you have your console rooted. Some of that info is here http://www.eurogamer.net/articles/2012-07-16-ouya-responds-to-skepticism [eurogamer.net]

Re:I got one! (1)

aliquis (678370) | about a year and a half ago | (#40937727)

The price is right and it offer something. Guess one could hook up a HDD and use it as a NAS. Maybe. Or install something else on it. So maybe I should had got one.

But it seems a little useless. Why not just make a bluetooth controller which can be used with any Android phone?

You can hook up say a Galaxy S III with similar hardware to your TV with MHL and then hook up your controller in whatever way, but I guess bluetooth make sense. And well, then you don't have to buy this console. And it will be upgraded the whole time (by new phones) and the same applications will run on most Android devices (maybe this one isn't supposed to use Android market?)

I hope my version can work together with it to.

Re:I got one! (3, Interesting)

Skarecrow77 (1714214) | about a year and a half ago | (#40937861)

To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

I -know- there are some people on here who remember that there were games before ansiotropic filtered bump mapped motion blured LOD textured polygons.

I even seem to remember enjoying a few of them. Super metroid anyone? Final Fantasy II and III (4j and 6j)? mario kart, ice hockey, bubble bobble, zelda(s), sonic(s), punch out, tecmo bowl, come on how long do I have to go?

there are a ton of good 2d sprite games on the android market. 2d doesn't -need- to be dead.

Not to mention that "underpowered" is relative. This thing is roughly as powerful, give or take, as the original xbox or ps2, and I'm pretty sure there were some good enjoyable 3D games for them as well.

Re:I got one! (1)

h4rr4r (612664) | about a year and a half ago | (#40938149)

You forgot MONKEY ISLAND, never forget MONKEY island.

ScummVM already runs on Android so this console should be perfect for this.

Re:I got one! (1)

iplayfast (166447) | about a year and a half ago | (#40938165)

Also, XBMC is great, and a ~$100 media center? Sign me up!

Exactly. Also because it's Android based, I can program for it myself.

Re:I got one! (1, Insightful)

negRo_slim (636783) | about a year and a half ago | (#40937383)

I'm not a gamer, but even I saw the potential in this.

I'm a gamer and I don't get how this is any diffrent from a Roku [roku.com] or any other set top box with apps [pcworld.com] .

Re:I got one! (1)

citizenr (871508) | about a year and a half ago | (#40938241)

I'm not a gamer, but even I saw the potential in this.

I'm a gamer and I don't get how this is any diffrent from a Roku [roku.com]

roku uses exact same chip as Rasppi, anemic cpu + strong (but closed) gpu.

Re:I got one! (1)

OrangeTide (124937) | about a year and a half ago | (#40938417)

Do you play angry birds with the Roku remote? Have you tried that IR remote? It's barely responsive enough to browse channels.

Re:I got one! (1)

Em Adespoton (792954) | about a year and a half ago | (#40938717)

I'm not a gamer, but even I saw the potential in this.

I'm a gamer and I don't get how this is any diffrent from a Roku [roku.com] or any other set top box with apps [pcworld.com] .

Maybe that it can already run a wealth of Android software, but isn't locked down by the telcos? That, and the built-in support for gaming input devices.

However, I hope they signed up some good talent for the flagship games -- that's what Nintendo has always needed to do to shift their hardware.

Pass. (1)

cpu6502 (1960974) | about a year and a half ago | (#40937465)

Only reason I buy a console is so I can play games like Final Fantasy and RPGs in general. Also nintendo games (they usually produce masterpieces). The open console won't have FF, N, or other exclusives so it will be a bit like owning a modern PowerPC Amiga*. Great hardware..... little software to support it.

Ultimately it's the software that makes the difference. I never owned Colecovision or Intellivision, because the Atari had all the great games. In the 3D era, I picked the inferior PS2 because it had the huge library of PS1 and 2 games while the Cube had little going for it. (Though I did get a cube once the price dropped to $50.) It's the software that is most important to me.

*
*I almost said Mac but decided my karma doesn't need the -2 hit. Besides the Mac does have a lot of software available for it.

Re:Pass. (5, Informative)

Illusion2269 (959341) | about a year and a half ago | (#40937581)

Only reason I buy a console is so I can play games like Final Fantasy and RPGs in general.

http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya [ign.com]

Any other reasons?

Re:Pass. (1)

Anonymous Coward | about a year and a half ago | (#40937809)

Protip: Final Fantasy III is ancient.

GP's point remains: This 'console' will not have the awesome new releases he seeks.

Re:Pass. (1)

cpu6502 (1960974) | about a year and a half ago | (#40937819)

I want FF 14, 15, 16, not 3.

Re:Pass. (0)

Anonymous Coward | about a year and a half ago | (#40938517)

I want FF 14

Don't lie. No one wants 14, not even Square. Why do you think they've decided to release a new expansion for 11?

Joking aside, you are aware that 14 is their 2nd FF MMO, right?

Re:Pass. (1)

Yvan256 (722131) | about a year and a half ago | (#40937655)

I never owned Colecovision or Intellivision, because the Atari had all the great games.

You have no idea how many great games you missed.

Night Stalker, D&D, Astrosmash, Bump'n Jump, good (for the time) arcade ports, etc.

Re:Pass. (1)

cpu6502 (1960974) | about a year and a half ago | (#40938671)

True but I also saved $900 (in today's money) by not buying Intellivision and Colecovision. And with the Atari's ~1000 game library I was never lacking for stuff to play.

Of course now with emulation I've played some of those Intellivision console games, and they aren't much to brag about. (I've not tried colecovision.) Overall I've been satisfied with my choices, though I do regret missing-out on the Genesis and Super Nintendo. A lot of those games were ported to my Commodore Amiga, but a lot were console-only.

Pushed back (1)

eliadsonet (2701271) | about a year and a half ago | (#40937063)

I don't think the date has been pushed back. The March delivery date was for the kickstarter folks, first come first serve. It would make sense, then, that subsequent orders placed would come after that initial batch.

Re:Pushed back (1)

XanC (644172) | about a year and a half ago | (#40937095)

What are you talking about? Neither the summary nor the article say anything about a date being pushed back.

Re:Pushed back (1)

Anonymous Coward | about a year and a half ago | (#40937567)

Maybe this is like when people were talking about how Glenn Beck didn't deny that he raped and killed a girl in 1990.

63k users off the bat... (1)

zlives (2009072) | about a year and a half ago | (#40937099)

not a bad start at all.

Re:63k users off the bat... (0)

Anonymous Coward | about a year and a half ago | (#40937497)

Only about 58k users, people that didn't donate the min. to get a console are still counted in the total. Still pretty impressive.

Bog spam (2)

Desler (1608317) | about a year and a half ago | (#40937107)

Why doesn't the text talking about preordering actually link to the preorder page rather than to a blog to drive up their page hits? Lame blog spam is lame.

what can I do with it? (1)

acidfast7 (551610) | about a year and a half ago | (#40937125)

will it replace my apple tv (with Plex, which is my only use for TV these days)

Re:what can I do with it? (1)

Anonymous Coward | about a year and a half ago | (#40937235)

from the article ...

"In recent days, Ouya announced that XBMC will provide a media player for Ouya. "While tons of you were super psyched yesterday to hear that we'd support XBMC, many Plex loyalists clamored for Plex support on Ouya," the company said. "We think they'll be happy to hear that Ouya will support Plex. Why not try to please everyone?"

Re:what can I do with it? (0)

wisnoskij (1206448) | about a year and a half ago | (#40937269)

Scanning the KS, I think it is just a mini (decent) PC with a Xbox style controller that is designed to hook up to a TV. It looks like it is going to play PC games, since they were showing huge name titles like WOW on it already.

Re:what can I do with it? (1)

Tapewolf (1639955) | about a year and a half ago | (#40937575)

It looks like it is going to play PC games, since they were showing huge name titles like WOW on it already.

I doubt it, it quite clearly has an ARM processor ;-)

Re:what can I do with it? (0)

Anonymous Coward | about a year and a half ago | (#40938321)

A closer analogy is an Android Tablet hooked up to a TV and using bluetooth controllers.

Re:what can I do with it? (1)

damien_kane (519267) | about a year and a half ago | (#40937851)

Scanning the KS, I think it is just a [cellphone/tablet without 3/4G or a multi-touch capable screen] with a [generic current-gen-]style controller [with a touchpad] that is designed to hook up to a TV. It looks like it is going to play [android] games [and run XBMC/Plex], since they were showing [some] titles like [FFIII] on it already.

There, FTFY

Re:what can I do with it? (1)

wisnoskij (1206448) | about a year and a half ago | (#40938277)

Ah, apparently you can only watch other people play WOW through esports channels. I do not know what the picture of them playing GoW (or some clone) is about though.
But it is not a generic current gen style controller, only the xbox has ever had a controller like that with PS and Wii staying far away from it.

The problem being it is not a cellphone, it has the OS of a cell phone but is for use with a huge high def screen and have 1G RAM and a great processor. I have have my doubts that a OS designed for cellphones and tablets wil really cut it as a gaming and media center and even if it did you need developers to design for your device because if they just design for android, you are going to get a game designed for very different controls and screen size.

Kickstarter (-1)

Anonymous Coward | about a year and a half ago | (#40937145)

I heard Hillary put in some Kickstarter funds towards al qaeda in Syria

GPU drivers? (1)

Hatta (162192) | about a year and a half ago | (#40937221)

Are these going to have open GPU drivers or not?

Re:GPU drivers? (1)

BobNET (119675) | about a year and a half ago | (#40937483)

It's an Nvidia Tegra 3. That should answer your question.

Re:GPU drivers? (1)

Desler (1608317) | about a year and a half ago | (#40937613)

What modern ARM SoC actually comes with open source GPU drivers that fully utilize it and aren't a third party work in progress? None that I've seen.

Re:GPU drivers? (2)

Hatta (162192) | about a year and a half ago | (#40937637)

This would have been a worthy kickstarter in and of itself. I will save my $100 until Allwinner releases their drivers.

Re:GPU drivers? (1)

Tapewolf (1639955) | about a year and a half ago | (#40937629)

Are these going to have open GPU drivers or not?

No, it's an nVidia GPU. For the most part it will be running the Android drivers. For Linux... who knows. I dunno if Nouveau supports the Tegra yet, but even if it does, performance is liable to be a bit feeble.

Re:GPU drivers? (1)

Desler (1608317) | about a year and a half ago | (#40937723)

Because Imagination Technologies gives open source drivers for PowerFR? Because ARM is giving out open source drivers for Mali? Sure it's nVidia but it's not like the other ARM GPU makers are rushing to release open source drivers.

Re:GPU drivers? (0)

Anonymous Coward | about a year and a half ago | (#40937811)

They want it to actually perform, so... no.

How open is this "open console"? (4, Interesting)

Adrian Lopez (2615) | about a year and a half ago | (#40937253)

I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied. Until they do, I don't consider this a particularly open console.

Have we reached an era when even those who advertise openness won't release commercial platforms that aren't like walled gardens?

Re:How open is this "open console"? (2)

thegreatemu (1457577) | about a year and a half ago | (#40937433)

While I agree with the general question about how "open" this device is, you don't have to root your android to install apps from unknown sources; that's one of the main selling points over ios in the first place!

Re:How open is this "open console"? (1)

Adrian Lopez (2615) | about a year and a half ago | (#40937477)

"While I agree with the general question about how "open" this device is, you don't have to root your android to install apps from unknown sources; that's one of the main selling points over ios in the first place!"

That's what I meant. Android allows this by default, but will Ouya?

Re:How open is this "open console"? (1)

Adrian Lopez (2615) | about a year and a half ago | (#40937611)

That's what I meant. Android allows this by default, but will Ouya?

I should clarify: "allows this by default" meaning it allows you to enable "unknown sources" unless the device manufacturer decides to disable that feature.

Sometimes I wish Slashdot had an edit button.

Re:How open is this "open console"? (1)

spire3661 (1038968) | about a year and a half ago | (#40937439)

Ticking 'unknown sources' doesnt give you root. It just tells the device to allow uncertified programs. You are still not at root user level permissions, merely changing the device from 'run only signed' to run 'signed and unsigned'. There are apps i can get directly from google Play that I cant run on my google Nexus 7 because it requires root, which for some strange reason requires a 3rd party tool to get access to.

Re:How open is this "open console"? (0)

Anonymous Coward | about a year and a half ago | (#40938101)

Not really accurate. Checking 'unknown sources' allows you to install non-market applications. This is frequently referred to as "side loading." All Android applications are signed and technically, none are "certified."

You are correct in that root access has nothing to do with the option.

Re:How open is this "open console"? (1)

h4rr4r (612664) | about a year and a half ago | (#40938233)

So then run the fastbook and flash a su apk. What is the problem?

no need to root for sideloading in android (-1, Troll)

gl4ss (559668) | about a year and a half ago | (#40938055)

you don't need to root even a kindle fire to sideload apk's, signed or unsigned.

just mark unknown sources, point to an apk (or connect with adb and go).

anyone can be a developer and sideloading go hand in hand.

Re:How open is this "open console"? (5, Interesting)

guises (2423402) | about a year and a half ago | (#40938121)

Have they advertised this as an open console? I didn't get that impression at all. Do we know that they aren't going to require a signed OS? Will I be able to run my own ROM? I haven't been able to find that information.

Actually, I can't understand why so many people are behind this. Both from a gamer's perspective and from a developer's this seems like a non-starter. Open platforms can sometimes overcome the lack of a customer base by virtue of their openness, but we don't seem to have that here. It's underpowered compared to other consoles, the 30% cut that they want for selling games through their store is huge - I've never heard of Nintendo or Sony taking more than 20%, though Microsoft jacked up their cut on XBLA after a while - and that plus the small potential customer base means there's no financial reason to develop for this thing.

I also somewhat resent their business model. They're funding development of their product through donations, at no risk to themselves, and then demanding 30% of all sales. That's rent-seeking if I've ever seen it.

Re:How open is this "open console"? (1)

tlhIngan (30335) | about a year and a half ago | (#40938189)

I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied. Until they do, I don't consider this a particularly open console.

Have we reached an era when even those who advertise openness won't release commercial platforms that aren't like walled gardens?

Given everyone who buys one gets the SDK thrown in, there probably will be the option to do it. If not, there'll be a root for it within a week - there always will be. (And face it, people will do it to run pirated games, so if you can't do it by ticking an option, there's strong incentive for people to find a way).

The bigger question though is how well the store will be laid out, because everyone gets an SDK, and by the end of the week there'll be 100,000 Sudoku submissions ranging in price from 99 cents to $10 as everyone tries to cash in on the craze and people know the first-movers have significant advantages.

After all, both Google Play and Apple App Store have well over 600K apps, and we've all heard how terrible a good majority are.

Nope (3, Insightful)

TheSpoom (715771) | about a year and a half ago | (#40937373)

Show me a physical prototype, running actual software, connected to an actual TV (in HD), and then we'll talk.

Re:Nope (2, Insightful)

Anonymous Coward | about a year and a half ago | (#40938261)

Show me a physical prototype, running actual software, connected to an actual TV (in HD), and then we'll talk.

They have one already. It's in the video on their Kickstarter project.

we have a failure to communicate (3, Interesting)

OrangeTide (124937) | about a year and a half ago | (#40938459)

So you don't understand what kickstarter is? Or are you having difficulty wrapping your brain around the idea of a pre-order?

It's fine if you don't want to be an early adopter. But acting like you have the superior position seems ludicrous.

Probably going to get one, but not preordering (3, Insightful)

gman003 (1693318) | about a year and a half ago | (#40937459)

I have to admit, I'm probably going to get one of these eventually, if everything goes right.

But that's the key - it has to work. It has to have at least two games I want to play that I can't play elsewhere, it has to function as a half-decent media player, it has to, you know, actually exist as a physical thing.

Right now, there's just too much a chance of this never even being released for me to pre-order. And even if it does come out, there's a large chance that it won't have any good, interesting games come out.

Now, if it does come out and live up to its promises, I'll buy one. No problem there. But I'm just still too apprehensive about it to commit to it until it's solid.

Re:Probably going to get one, but not preordering (0)

jimbolauski (882977) | about a year and a half ago | (#40937651)

Right now, there's just too much a chance of this never even being released for me to pre-order. And even if it does come out, there's a large chance that it won't have any good, interesting games come out.

Now, if it does come out and live up to its promises, I'll buy one. No problem there. But I'm just still too apprehensive about it to commit to it until it's solid.

Did you preorder Duke Nukem Forever?

Re:Probably going to get one, but not preordering (5, Interesting)

Anonymous Coward | about a year and a half ago | (#40938015)

I actually did. When I showed my pre-order receipt from -01 to the cashier a hush fell over the entire store. I laminated it in about -07 because it was getting in pretty bad shape... I was a bit worried that they wouldn't accept it, but they did more than that - they gave me the game for free and took pictures with me and the receipt to hang up in the store, with the caption "Our most patient customer".

Sometimes it pays being a hoarder. Other times, three hundred used bottle caps sorted by size.

Kinda pointless... (0)

Anonymous Coward | about a year and a half ago | (#40937469)

Its highly doubtful this will take off in any real form. Waste of peoples money to invest in that. Pre-ordering one is an even worse mistake.

so... (0)

Anonymous Coward | about a year and a half ago | (#40937617)

...it still looks like a big scam to me.

hand-made controllers (2)

JamesTKirk (876319) | about a year and a half ago | (#40937753)

The video on their website is pretty cool. It shows them making the controllers by hand, out of wood. Talk about craftsmanship.

Re:hand-made controllers (0)

Anonymous Coward | about a year and a half ago | (#40938137)

I wonder if Ivory will be an option? Or whale excrement?

Could have been great (2)

markdavis (642305) | about a year and a half ago | (#40938073)

If it had access to Google Play Store *AND* another market for even more souped-up games (or even some exclusive stuff) it would be irresistible. But from everything I have seen/heard so far, it will probably be limited to some proprietary marketplace with much less selection and potentially much higher priced stuff.

You might ask what is the point for full Google Play Store access? These:

1) There are countless thousands of games, right off the bat
2) There are countless thousands of LOW PRICED games
3) There are many thousands of FREE games
4) Anything YOU ALREADY PAID FOR on Play will run on the Ouya too
5) You might want access to some apps that are not games
6) You might want to do all this in the comfort of your chair, using a great controller, a great sound system, and a great display

Without full Google Play Store (or maybe even Amazon Marketplace) support, I don't expect this thing to be anywhere NEAR as attractive as it would be with it.

Also quite possible it won't have analog sound out, making it not possible (or difficult and expensive) to connect many people's audio/visual systems.

Re:Could have been great (0)

Anonymous Coward | about a year and a half ago | (#40938135)

It comes with an out-of-the-box root option. You can put Google Play, or the Amazon Marketplace, on there if you want it.

Re:Could have been great (1)

markdavis (642305) | about a year and a half ago | (#40938625)

But isn't DRM expected on the Ouya? Would rooting break that and prevent use of the Ouya marketplace? Won't rooting throw away the warranty and support like it does with pretty much all other Android devices? If it is easy to add Google Play on the device, then why doesn't it just come with it?

Controller Markup? (3, Interesting)

TheAngryMob (49125) | about a year and a half ago | (#40938207)

Anyone else notice the odd markup on the extra controllers? It's $20 per controller when you go from one to two controllers, but $30 per controller when going from one to four. Are they going to sell controllers separately or if you buy the 1 or 2 controller box, that's it, no adding on?

Re:Controller Markup? (2)

wonkey_monkey (2592601) | about a year and a half ago | (#40938329)

Anyone else notice the odd markup on the extra controllers? It's $20 per controller when you go from one to two controllers...

You may want to check the summary again:

one console and one controller will cost $109, one console plus two controllers will be $139

Initial Game Offerings (2)

Lieutenant_Dan (583843) | about a year and a half ago | (#40938225)

Nethack
Nethack OpenGL Elite Version
OpenPac-Man, when you eat a power pill it takes the user to a console to configure IPtables to keep the ghosts out
Bejewelled
Doom v1
GIMP

Is anyone else not psyched about this? (1)

LordKaT (619540) | about a year and a half ago | (#40938495)

Is anyone else not psyched about this?

I mean, I really don't know which way this project will go - it could take off like the Wii did, or it could flounder around after it launches - but am I the only one not caught up in the hype?

We saw, after a month of *very* aggressive advertising - mostly through paid-for sites like Tech Crunch - a console that has "sold" about 58k units (tracking only the customers that contributed money for the minimum to get an Ouya console). This is in an industry where we constantly see simple handhelds push 200k+ units per week in one region, let alone the world.

Where's the uniqueness of this that makes this a kill "must have" item for everyone (not just geeks like me)? This plays Android games. So does the majority of smart phones around the world, and some tablets. Where's the "killer app" here that is locked into the Ouya? What's going to be the driving force behind continual sales? What's going to push this console to selling millions of units around the world per month?

Congratulations to the crowd that managed to fund this to $8m, but until I start seeing more of a demand for this - this thing got exposure from the likes of Tech Crunch (multiple times), Kotaku, IGN, G4, and even coverage on CNN - I really have to consider this to be a niche device, competing in the Android market and not competing in the console market. After all of that coverage, and hype, I expected to see *millions* of people funding this device. Instead I saw 58k.

Sure, 58k funders is far more than I could achieve, but at 200k+ units per week for something like the 3DS in just Japan alone turns Ouya, in my eyes, from a game-changing console, into a niche device that will make its audience happy.

Controllers and potential patent problems (1)

SpankyDaMonkey (1692874) | about a year and a half ago | (#40938691)

We've all seen patents being thrown around too much recently and stifling companies. I've got a suspicion that most controller technology and design is now covered by patents. They're going to have to be very careful to avoid getting caught by any of these.

Looking at this I'd love for it to succeed, but as a geek in their target market I'm unlikely to be buying one. I've already got a media-pc and an android tablet, and why would I want one of these when the Xbox720 and (presumably) a PS4 are due in a year or 2,

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