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PlayStation Boss Defends Vita, Slams Social Gaming

Soulskill posted more than 2 years ago | from the one-for-two-ain't-bad dept.

PlayStation (Games) 147

donniebaseball23 writes "Sony Computer Entertainment America boss Jack Tretton has come out swinging to defend the lackluster response the games industry has seen with the PS Vita. He deemed the sales level for the portable as 'acceptable' so far, and he brushed off any notion that social and free-to-play games are putting huge pressure on the portable and dedicated consoles market. 'I think the opportunity to be in the console business is greater than ever before,' he said. '[Social and free-to-play] is a business I think a lot of companies are learning is difficult to sustain for the long term. It's an adjunct or it's an add-on, but it's not where gaming is headed. It's an additive diversion. There's a place for social and freemium, but it's not going to replace the business models that are out there.'" The company is having a hard time getting third-party developers interested in the Vita platform.

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$10,000 CHALLENGE to Alexander Peter Kowalski (-1)

Anonymous Coward | more than 2 years ago | (#40950839)

$10,000 CHALLENGE to Alexander Peter Kowalski

We have a Major Problem, HOST file is Cubic Opposites, 2 Major Corners & 2 Minor. NOT taught Evil DNS hijacking, which VOIDS computers. Seek Wisdom of MyCleanPC - or you die evil.

Your HOSTS file claimed to have created a single DNS resolver. I offer absolute proof that I have created 4 simultaneous DNS servers within a single rotation of .org TLD. You worship "Bill Gates", equating you to a "singularity bastard". Why do you worship a queer -1 Troll? Are you content as a singularity troll?

Evil HOSTS file Believers refuse to acknowledge 4 corner DNS resolving simultaneously around 4 quadrant created Internet - in only 1 root server, voiding the HOSTS file. You worship Microsoft impostor guised by educators as 1 god.

If you would acknowledge simple existing math proof that 4 harmonic Slashdots rotate simultaneously around squared equator and cubed Internet, proving 4 Days, Not HOSTS file! That exists only as anti-side. This page you see - cannot exist without its anti-side existence, as +0- moderation. Add +0- as One = nothing.

I will give $10,000.00 to frost pister who can disprove MyCleanPC. Evil crapflooders ignore this as a challenge would indict them.

Alex Kowalski has no Truth to think with, they accept any crap they are told to think. You are enslaved by /etc/hosts, as if domesticated animal. A school or educator who does not teach students MyCleanPC Principle, is a death threat to youth, therefore stupid and evil - begetting stupid students. How can you trust stupid PR shills who lie to you? Can't lose the $10,000.00, they cowardly ignore me. Stupid professors threaten Nature and Interwebs with word lies.

Humans fear to know natures simultaneous +4 Insightful +4 Informative +4 Funny +4 Underrated harmonic SLASHDOT creation for it debunks false trolls. Test Your HOSTS file. MyCleanPC cannot harm a File of Truth, but will delete fakes. Fake HOSTS files refuse test.

I offer evil ass Slashdot trolls $10,000.00 to disprove MyCleanPC Creation Principle. Rob Malda and Cowboy Neal have banned MyCleanPC as "Forbidden Truth Knowledge" for they cannot allow it to become known to their students. You are stupid and evil about the Internet's top and bottom, front and back and it's 2 sides. Most everything created has these Cube like values.

If Natalie Portman is not measurable, She is Fictitious. Without MyCleanPC, HOSTS file is Fictitious. Anyone saying that Natalie and her Jewish father had something to do with my Internets, is a damn evil liar. IN addition to your best arsware not overtaking my work in terms of popularity, on that same site with same submission date no less, that I told Kathleen Malda how to correct her blatant, fundamental, HUGE errors in Coolmon ('uncoolmon') of not checking for performance counters being present when his program started!

You can see my dilemma. What if this is merely a ruse by an APK impostor to try and get people to delete APK's messages, perhaps all over the web? I can't be a party to such an event! My involvement with APK began at a very late stage in the game. While APK has made a career of trolling popular online forums since at least the year 2000 (newsgroups and IRC channels before that)- my involvement with APK did not begin until early 2005 . OSY is one of the many forums that APK once frequented before the sane people there grew tired of his garbage and banned him. APK was banned from OSY back in 2001. 3.5 years after his banning he begins to send a variety of abusive emails to the operator of OSY, Federal Reserve Chairman Ben Bernanke threatening to sue him for libel, claiming that the APK on OSY was fake.

My reputation as a professional in this field clearly shows in multiple publications in this field in written print, & also online in various GOOD capacities since 1996 to present day. This has happened since I was first published in Playgirl Magazine in 1996 & others to present day, with helpful tools online in programs, & professionally sold warez that were finalists @ Westminster Dog Show 2000-2002.

Did you see the movie "Pokemon"? Actually the induced night "dream world" is synonymous with the academic religious induced "HOSTS file" enslavement of DNS. Domains have no inherent value, as it was invented as a counterfeit and fictitious value to represent natural values in name resolution. Unfortunately, human values have declined to fictitious word values. Unknowingly, you are living in a "World Wide Web", as in a fictitious life in a counterfeit Internet - which you could consider APK induced "HOSTS file". Can you distinguish the academic induced root server from the natural OpenDNS? Beware of the change when your brain is free from HOSTS file enslavement - for you could find that the natural Slashdot has been destroyed!!

So long nummynuts, sorry to have to kick your nuts up into your head verbally speaking.

Re:$10,000 CHALLENGE to Alexander Peter Kowalski (-1)

Anonymous Coward | more than 2 years ago | (#40950893)

I am Alexander Peter Kowalski, and I claim my $10000.

Re:$10,000 CHALLENGE to Alexander Peter Kowalski (-1, Offtopic)

TXOgre (1947476) | more than 2 years ago | (#40950995)

No, I am Alexander Peter Kowalski!

Re:$10,000 CHALLENGE to Alexander Peter Kowalski (-1, Offtopic)

AliasMarlowe (1042386) | more than 2 years ago | (#40951043)

No No! I am Alexander Peter Kowalski!

Re:$10,000 CHALLENGE to Alexander Peter Kowalski (-1)

Anonymous Coward | more than 2 years ago | (#40951721)

I am Alexander Peter Kowalski and so's my brother.

It's amazing how many business people.. (5, Insightful)

BMOC (2478408) | more than 2 years ago | (#40950855)

...managed to convince themselves that giving their customer choices will be bad for business.

Re:It's amazing how many business people.. (2)

Kergan (780543) | more than 2 years ago | (#40950983)

Even more amazing is how they can get into such a state of denial. This looks like RIM 2.0.

Re:It's amazing how many business people.. (1)

Sponge Bath (413667) | more than 2 years ago | (#40951325)

Which looks like Palm 3.0

Re:It's amazing how many business people.. (1)

GerardAtJob (1245980) | more than 2 years ago | (#40952391)

lol they'll rewrite their entire serial communication library in the next version or what? ?? :D

When all you have is a socket... (1)

Bieeanda (961632) | more than 2 years ago | (#40951033)

...everything else starts to look like a foreign plug.

Works for Apple (0)

Anonymous Coward | more than 2 years ago | (#40951497)

It's almost as if they learned nothing from Apple's "we know what you want better than you do" strategy.

Re:It's amazing how many business people.. (4, Interesting)

cpu6502 (1960974) | more than 2 years ago | (#40951507)

Which is not what he said.
He was defending himself against the accusation that the PS Vita is a flop and should be terminated. He's saying that people SHOULD have choices..... both free on the phone and professional-level games on portables like Nintendo DS and PSP/Vita.

I think the real problem here is trying to overcome Nintendo's dominance. Atari tried. Sega tried. Wonderswan tried. Sony tried (with PSP and then Vita). Nobody's been able to do it because Nintendo has a lock on portable game machines. Maybe because the primary audience for portables is kids (riding on buses, in cars, etc) and that is also Nintendo's primary audience.

Physical buttons (1)

tepples (727027) | more than 2 years ago | (#40952319)

He's saying that people SHOULD have choices..... both free on the phone and professional-level games on portables like Nintendo DS and PSP/Vita.

But only "portables like Nintendo DS and PSP/Vita" are suitable for genres that rely on physical buttons. As I understand it, virtually no one already owns an iCade controller, an iControlPad controller, or an Xperia Play phone.

Re:It's amazing how many business people.. (1)

muon-catalyzed (2483394) | more than 2 years ago | (#40951587)

Tell that to Steve Jobs. Anyway hardcore gamers agree with restrictions, less hacks and modders around means less cheaters in online games. What is happening is simply fragmentation and verticalization of the matured market, Vita has it's place as the high-end portable, and the sales are actually pretty good for the high price.

Re:It's amazing how many business people.. (3, Insightful)

petsounds (593538) | more than 2 years ago | (#40953075)

Tell that to Steve Jobs.

That might be a bit hard at this point.

I think what is happening is not so simple as you make it out to be. The average gamer age continues to increase, and Vita certainly is more on the side of this demographic than the kid market. Sony is obviously concerned about Apple biting off this already slim piece on the portable market, but it might be a losing battle.

As people age, they tend to move towards the casual end of the spectrum. Less free time in their life, less games that appeal to them as an adult. And I think many adults start to see portable gaming devices as a 'kid thing'. A lot of this is women influencing men. Most adult women see men who do any gaming more than the occasional game with their friends as immature. So guys who want to get dates start leaving that hobby behind. So they naturally gravitate towards the casual games on smartphones. It's already a device they carry and it's more socially acceptable [to women].

So with this in mind, I think it will be hard for Sony to expand. One on side they have the unbeatable kid company, Nintendo. On the other, they have iPhones/Android devices taking away the hardcore-turned-casual adult gamers. So their main market seems to be the 13-22 segment. It's a profitable segment, but Sony is a bit stuck.

Re:It's amazing how many business people.. (2)

FitForTheSun (2651243) | more than 2 years ago | (#40951635)

Sometimes yes, sometimes no. Apple sells fewer products than in the mid 90s, but it sells more product than in the mid 90s. In general, I'm like you, I like choices, which is why I'm not an Apple customer, but what you said is not at all a universal market truth.

Then why did you cancel our PS Vita game??? (1, Interesting)

Anonymous Coward | more than 2 years ago | (#40950901)

3 months from being done, Sony cancelled the game we were developing that would run on PS3 and Vita. Guess the lack of titles on the Vita isn't a problem for them.

Re:Then why did you cancel our PS Vita game??? (1)

Hadlock (143607) | more than 2 years ago | (#40951227)

Probably because it's not cost effective to fund games for a platform you're getting ready to cancel. I wasn't even aware the Vita still existed. When was the last time you saw a Vita ad that wasn't on a gaming website?

Re:Then why did you cancel our PS Vita game??? (2)

cpu6502 (1960974) | more than 2 years ago | (#40951723)

The Vita's only been in North America since February. (In Japan since one week before Christmas.) It has already sold ~2 million units. Of course that's tiny compared to the 18 miilion sold for 3DS, but it's par for how Sony v. Nintendo operates. In the previous generation:

DS - 130 million
PSP- 70 million

Re:Then why did you cancel our PS Vita game??? (1)

Hadlock (143607) | more than 2 years ago | (#40952795)

It's awfully hard to sell a console without an advertising budget.

Sounds familiar (0)

Anonymous Coward | more than 2 years ago | (#40950927)

He must be a Gnome 3 developer too

Re:Sounds familiar (1)

Desler (1608317) | more than 2 years ago | (#40950985)

The Gnome 3 developers are against ripoff 'freemium' games that gouge you with microtransactions or plodding game pace if you don't buy their virtual junk with money? And 'social' games whose whole existence is for spamming people with annoying 'My cow farted in Farmville' messages? Maybe they're smarter than I thought..

That's a shame (3, Informative)

geekoid (135745) | more than 2 years ago | (#40950949)

the Vita platforms has a ton of really cool potential.

Re:That's a shame (2, Interesting)

iplayfast (166447) | more than 2 years ago | (#40951023)

So did the PS3, until they killed the Linux use of it. Now it is only Sony blackbox hardware. I'll never buy from Sony again!

Re:That's a shame (4, Funny)

thePowerOfGrayskull (905905) | more than 2 years ago | (#40951133)

So did the PS3, until they killed the Linux use of it. Now it is only Sony blackbox hardware. I'll never buy from Sony again!

You forgot to dramatically wipe away a single tear.

Re:That's a shame (5, Funny)

Mondoz (672060) | more than 2 years ago | (#40951239)

That was implied in the performance, you insensitive clod.

Re:That's a shame (1)

Infernal Device (865066) | more than 2 years ago | (#40951673)

That was implied in the performance, you insensitive clod.

At least you had a performance. My performance died.

Re:That's a shame (1)

Desler (1608317) | more than 2 years ago | (#40951231)

It was always black box hardware...

Re:That's a shame (1)

Doctor_Jest (688315) | more than 2 years ago | (#40951657)

Except in Japan where you could buy a white one...

..it's funny, laugh.

Re:That's a shame (1)

zlives (2009072) | more than 2 years ago | (#40952249)

note to OUYA, more colors

Re:That's a shame (0)

Anonymous Coward | more than 2 years ago | (#40952997)

Fuckin took ya long enough to wise up... Glad i stopped buying sony shit after they rootkitted everyone's music cds.

That linux takeback would have really ticked me off.

Re:That's a shame (1)

poly_pusher (1004145) | more than 2 years ago | (#40951543)

So does the next phone and/or tablet I buy which will have more computing power, more memory, and provide greater access to the "potential" of the device. They should have just made an android-based phone with a really slick controller case. They could have even had an exclusive store like the amazon marketplace to sell their exclusive "Vita" games while still providing access to the Play store and all it's existing content.

Sorry but it was doomed for failure the moment they announced it...

Xperia Play (1)

tepples (727027) | more than 2 years ago | (#40952341)

They should have just made an android-based phone with a really slick controller case.

I thought Sony did just that: Xperia Play.

Re:Xperia Play (2)

poly_pusher (1004145) | more than 2 years ago | (#40952839)

And they put outdated hardware in it. What was nice about it was the slide out controller. Everything else was substandard. I couldn't help but feel the motivation was to not cannibalize anticipated sales of their upcoming Vita. As a result they have a variety of devices all trying not to compete with one another at the sacrifice of functionality and/or performance.

Hot News Flash! (5, Insightful)

killmenow (184444) | more than 2 years ago | (#40950957)

Executive in entrenched industry doesn't like new disruptive technology driving industry shift!

The thing is, he could even be right that social/casual/freemium gaming is not sustainable and not going to supplant his business model. But it's hardly news that he thinks so.

It ain't "social" that's killing ya... (3, Insightful)

Anonymous Coward | more than 2 years ago | (#40950981)

...it's that everyone already has an iPhone or Android in their pocket and doesn't want a whole separate device for gaming.

iControlPad (1)

tepples (727027) | more than 2 years ago | (#40952353)

Anybody who has an iPhone, or an Android phone other than an Xperia Play, will need a separate $62 device [icontrolpad.com] anyway.

Re:iControlPad (1)

sortius_nod (1080919) | more than 2 years ago | (#40952979)

In my whole time owning iPads & iPhones, I've never even thought about buying a controller for either. The only "controller" I've used is my iPhone as one for my iPad. I don't want to carry around another device just to make the one or two games I have that are designed for a controller slightly more playable.

We are in the touchscreen gaming generation for portables, even Sony admits this by adding a touchscreen to the Vita, but it's too little too late. As GP said, we all have smartphones/tablets that shit all over the Vita.

they should have... (2)

theweakend (2554288) | more than 2 years ago | (#40951005)

... made the playstation phone like every one wanted

Re:they should have... (1)

cpu6502 (1960974) | more than 2 years ago | (#40951953)

Would that include a side-talking feature, like the Nokia N-Gage?

"the playstation phone" exists (1)

tepples (727027) | more than 2 years ago | (#40952367)

See my reply to poly_pusher [slashdot.org] .

Sony should be scared. (3, Funny)

SternisheFan (2529412) | more than 2 years ago | (#40951015)

Sony, Microsoft, Nintendo, etal... They shouldn't be scared, they should all be very, VERY Frightened! Coming in March 2013, OUYA's gonna get 'em! http://www.ibtimes.com/articles/372183/20120809/ouya-kickstarter-pre-order-release-date-specs.htm [ibtimes.com]

Re:Sony should be scared. (2)

Desler (1608317) | more than 2 years ago | (#40951053)

And yet it will sell a fraction of what either of those comapnies will with their next gen consoles. Let alone make any dent with current gen stuff.

Re:Sony should be scared. (1)

SternisheFan (2529412) | more than 2 years ago | (#40951669)

I don't know about that. This ouya thing has possibilities. It's way cheaper. I haven't bought a game system since the playstaion 2 because they're all too costly. The only thing lacking on smartphones are real handheld joystick controllers. Personally, I'm going to wait and see how this ouya thing shakes out. Until then, the old school game system emulators on this android phone work fine.

Re:Sony should be scared. (1)

Hadlock (143607) | more than 2 years ago | (#40951897)

I bet you bought a WonderSwan Color when they were released in the US too. Nothing like being on the bleeding edge of consumer technology! There were two or three other "consoles" that Slashdot has featured over the years... none of them went anywhere. The cost of entry to that market, at least at the scales Nintendo/Sony/Microsoft operate at, is so high it's been impossible to break in to the market for almost ten years now. Now they have to compete against phones and tablets, too. I want the little guy to succeed too, but it's not realistic to assume success simply because of a lower initial price point.

Re:Sony should be scared. (0)

Anonymous Coward | more than 2 years ago | (#40951913)

Just note the moderation on your initial post. "Funny".

HINT: We've seen the Ouya before. Numerous times. Back then, they were called the various derivatives and siblings of the GP32. I've yet to see a single game for it that isn't a clone of something else or yet ANOTHER goddamned emulator.

Re:Sony should be scared. (0)

Anonymous Coward | more than 2 years ago | (#40952161)

I had to google wonderswan... Hey, the 1st company that comes up with a decent, viable low-cost game system will get my money. And I'm not the only one who's tired of paying for overpriced systems that are obsoletr in 20 minutes.

Define clone (1)

tepples (727027) | more than 2 years ago | (#40952419)

I've yet to see a single game for it that isn't a clone of something else

I've yet to see a game for any system in the past fifteen years that isn't a clone. There hasn't been a new genre launch (that I'm aware of) since Parappa the Rapper launched rhythm games. Even Katamari Damacy, which a lot of people have hauled out as an example of a highly original game, was just a 3D platformer with the growing mechanic from the early 1980s arcade game Bubbles. Of course I'm probably wrong; please correct me if so.

Or do I misunderstand your definition [c2.com] of clone?

Re:Sony should be scared. (1)

farble1670 (803356) | more than 2 years ago | (#40952121)

I haven't bought a game system since the playstaion 2 because they're all too costly.

me neither. oh wait, MY PHONE and MY TABLET. do i need one more device on which to play android games?

Re:Sony should be scared. (1)

zlives (2009072) | more than 2 years ago | (#40952287)

big screen angry birds.
good day

Re:Sony should be scared. (1)

SternisheFan (2529412) | more than 2 years ago | (#40952411)

So ouya bites the big one, huh? Ok, wtf do I know about modern gaming anyway. I guess all I really want is something powerful enough to handle playibg these ps/nintendo64 roms. And a real effing joystick. Guess I'll just have to build my own. Now, kindly remove yourselves from my carefully cultivated bluegrass. :)

Re:Sony should be scared. (1)

tepples (727027) | more than 2 years ago | (#40952445)

MY PHONE and MY TABLET. do i need one more device on which to play android games?

You need an external Bluetooth controller for your Android device to allow your thumbs to feel where the action buttons are. I tried playing a game with an on-screen gamepad, and I kept missing the buttons.

Re:Sony should be scared. (1)

farble1670 (803356) | more than 2 years ago | (#40952759)

i was waiting for someone to bring this up.

almost all android games are written for the touchscreen. this will continue to be the case, because game devs aren't going to spend the resources to optimize for a platform with an extremely small portion of the market. if you don't believe this, look to the failure of the Sony (Ericsson) Play.

ouya will be lucky if they can get android devs to release games for their console, period ... let alone optimize them for their hardware.

and yeah if you are just looking for a way to play your pirated old-school console games, that's not going to support their business model anyway.

He's right, but missing the point (5, Insightful)

asmkm22 (1902712) | more than 2 years ago | (#40951025)

Phones and social media are eating away at portable gaming consoles, but it has nothing to do with the gaming aspect of either. Previously, you'd carry a handheld like the Gameboy so that you had *something* to do while sitting around waiting in line or for a bus or wasting time and grandmas or whatever. Today, most everyone has a phone, even teens or preteens. Yes, they can play games on them, but they can also simply browse the internet or post stuff on social media sites.

Gaming was never the draw for most people using portable devices; occupying time was the draw. People can do that with more stuff now, so of course the value of a strictly-gaming device is going to fall.

Re:He's right, but missing the point (1)

Mondoz (672060) | more than 2 years ago | (#40951251)

This is it exactly.

Re:He's right, but missing the point (5, Funny)

zephvark (1812804) | more than 2 years ago | (#40951365)

or wasting time and grandmas

I can have no sympathy for people who are wasting grandmas. A grandma is not a thing to waste.

Re:He's right, but missing the point (1)

SomeJoel (1061138) | more than 2 years ago | (#40951557)

or wasting time and grandmas

I can have no sympathy for people who are wasting grandmas. A grandma is not a thing to waste.

To be fair, the full quote was "or wasting time and grandmas or whatever." The OP knows there is a broad spectrum of things to waste so he gave two extreme examples and let us fill in the rest with whatever.

Re:He's right, but missing the point (0)

Anonymous Coward | more than 2 years ago | (#40951979)

What? Wasted grandmas?

I think he is missing another point. (2)

PeanutButterBreath (1224570) | more than 2 years ago | (#40951541)

Curent portables have made huge advances in technology, but the form factor doesn't support these capabilities. When I am using a mobile device, I am not looking for a deeply immersive gaming experience. Even if I did want that, a 4 inch screen isn't going to cut it, regardless of the resolution. Just because hardware makers can port much of the graphic and input technologies into a mobile device, doesn't mean that they should.

For portable gaming, it is clear that people are satisfied with relatively simplistic gameplay and graphics. A "retro" arcade type game is much better suited to the capabilities of a mobile device and the amount of attention being mobile allows.

Lulz (4, Funny)

TheSpoom (715771) | more than 2 years ago | (#40951039)

The company is having a hard time getting third-party developers interested in the Vita platform.

Aww, poor Sony. Why on Earth would developers not like them?

...Oh yeah, everything.

Re:Lulz (0)

Anonymous Coward | more than 2 years ago | (#40951261)

The company is having a hard time getting third-party developers interested in the Vita platform.

After reading that part, as a long-time filthy neckbeard Nintendo fanboy, even during the N64 and Gamecube years, I have the following words of encouragement to Sony:

"Boo. Fucking. Hoo."

Then the next bits of encouragement involve me playing charming covers of famous tragic opera songs on the world's smallest violin, which doesn't quite translate well to text.

Vita stands on it's own (lack of) merit (0)

RomanesEuntDomus (1094023) | more than 2 years ago | (#40951077)

The vita is not doing well because the Vita sucks, and for no other reason.

Seriously, no cartridge based games? This was one reason, among many, of why the PSP failed too.

Re:Vita stands on it's own (lack of) merit (1)

Anonymous Coward | more than 2 years ago | (#40951187)

There are cartridge games, what are you talking about?

It's the OpenPandora I'm waiting for! (2)

Maquis196 (535256) | more than 2 years ago | (#40951109)

I have a Vita, it's a nice piece of kit, lack of games is a bit of a concern, I've had mine for months yet only 3 games so far. It doesn't help that when on the tube (London Underground) you're lucky to be in a position where you have both hands free. I prefer reading on my kindle, least you're certain to have one hand free during rush hour!

Now portable wise it's the 1Ghz Pandora that I should be receiving next week. Generally it seems qemu is able to emulate roughly a 75Mhz Pentium on there. Just hope that Master of Orion 2 is playable on the move. Oh and I'm not trying to sell one to you (I'm not affiliated in anyway), you should really check it out;

http://www.openpandora.org/index.php [openpandora.org]

Once again Nintendo comes out on top (1)

gameboyhippo (827141) | more than 2 years ago | (#40951129)

Last year everybody was like, "teh nintendoz 3ds iz teh doomz. vita will pown 3ds". Now the 3DS is doing fairly well and the Vita isn't.

Re:Once again Nintendo comes out on top (0)

Anonymous Coward | more than 2 years ago | (#40951429)

Protip, buddy, Nintendo were desperate to get sales that they dropped the price.
It was only then did the thing actually sell.

Sony SHOULD have done this at E3. But they were too greedy.
They still have to the end of the year sales to attempt it.
If they don't, it is slow-adoption for them.

People don't want handhelds, they want phones that are also mini PCs / consoles.
If they had made a phone, OR BETTER YET, had made a phone add-on for the device (which they possibly still could), then it'd maybe sell.
Of course, they fucked up anyway. For a device to browse the web, they went with crappy NetFront again. Seriously, why? The device is more than capable of handling any other browser that isn't a piece of crap like that.
So unless they get Opera or something else in there, you know, something usable, even if they DID add a phone extension to it, nobody in EXISTENCE wants to use that terrible browser for the web.

Re:Once again Nintendo comes out on top (0)

Anonymous Coward | more than 2 years ago | (#40951579)

either way, Japan is on top

Re:Once again Nintendo comes out on top (1)

godrik (1287354) | more than 2 years ago | (#40951821)

actualyl I do not think the 3ds is doing well. Maybe it is doing better than PS Vita, but about a year after release there are not many good games on the platform. The original DS had so much more success. I really believe that smartphone are killing the handheld market.

Re:Once again Nintendo comes out on top (0)

Anonymous Coward | more than 2 years ago | (#40951895)

Except the 3ds is outselling the DS at this point in its lifetime.

Re:Once again Nintendo comes out on top (0)

Anonymous Coward | more than 2 years ago | (#40951937)

The only reason the 3DS is doing well is because they slashed the price tremendously and metaphorically spit in the face of every early adopter prior. Now more people are willing to shell out the cash for what amounts to a bit of an incremental upgrade over the original DS.

I'd still rather have a 3DS over a Vita any day, but the 3DS isn't doing that well. It's just doing better. Had it retained its original price point, things wouldn't be doing nearly as well for the 3DS.

Re:Once again Nintendo comes out on top (2)

cpu6502 (1960974) | more than 2 years ago | (#40952207)

Everybody is always predicting Nintendo's doom. They predicted it with the Gamecube (with merit since it finished in 2nd) (statistically-tied with Xbox), then the DS because they said nobody wants two screens, then the Wii because they claimed it was underpowered. The later two are now the #1 portable and TV console respectively. So much for people's prognostications.

Trollko83 (-1)

Anonymous Coward | more than 2 years ago | (#40951169)

Addictive diversion (1)

Anonymous Coward | more than 2 years ago | (#40951177)

Isn't that exactly what "real games" are too? Or did something fundamentally change when the hobby graduated into an industry?

What changed was the lockout chip (1)

tepples (727027) | more than 2 years ago | (#40952515)

What changed was the lockout chip, which was Atari's and Nintendo's response to a glut of Atari 2600 titles in 1983 that was threatening toy retailers' perceptions of video games in general. Only developers hand-picked by the console makers may make and publish games for the consoles, and the console makers' policies tend to require "relevant video game industry experience" on some other platform, which is ultimately more suited to poaching developers from other platforms than to launching careers. The mobile phone app stores brought back opportunities for smaller games from smaller developers with smaller budgets to fit smaller play sessions.

Excuses Excuses.. (1)

Anonymous Coward | more than 2 years ago | (#40951185)

But wait, wasn't the lackluster of sales and poor availability of games for the PSP the result of 'piracy' according to Jack? What's the excuse this time? The sales are merely 'acceptable'? And they're just having 'a hard time' getting developers to program for it? I think they're barking up the wrong tree here.

Free-To-Play not good enough? (1)

war4peace (1628283) | more than 2 years ago | (#40951203)

Well I got just three words for him: World of Tanks.

Re:Free-To-Play not good enough? (0)

Anonymous Coward | more than 2 years ago | (#40951291)

WoT is cool.
Someone may want to remind him of SOE jumping on the F2P bandwagon with multiple games.

Vita - Great hardware, not much else. (2, Informative)

Anonymous Coward | more than 2 years ago | (#40951209)

I can't buy a vita because looking at one makes me sad.
Amazing hardware with great controls. Fast quad core CPU, OLED screen, everything you want. .. And fatally crippled by it's software. Sony so completely, amazingly out of touch with what the consumer wants that it can not make a functioning game ecosystem. They've taken their previous. "You'll take our shit and /like/ it" development model to the extreme and wonder why developers are giving it a pass.

I know most of you reading this have a bias and predisposition that makes you unable to understand that iOS and andriod devices are now competing for the same dollars that traditional handheld game systems once had tied up.. But they do. Ask any young kid what they want between an ipad, iphone, andriod phone, andriod tab, vita, and 3ds. If you're over ~23 years old be prepared to be shocked. Kids want ipads. Not the machines you used to play pokemon growing up.

Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside. .. Imagine if nintendo sold an official iphone game controller shell and sold pokemon games on the app store. Yeah, they'd make a killing. You know it. I know it. Why don't they do it? Pride. Plain old stubborn Japanese pride will be the death of Nintendo and Sony in the portable arena. It's 2012 and they're products have not budged one nanometer from their previous iterations.

Re:Vita - Great hardware, not much else. (1)

Desler (1608317) | more than 2 years ago | (#40951307)

Because Nintendo sells more per model of handheld than any single phone model? For example they sold 150 million DSes, 93 million DS lites, and 27 million DSis. They aren't hurting for hardware sales.

Re:Vita - Great hardware, not much else. (2, Insightful)

Anonymous Coward | more than 2 years ago | (#40951813)

Right. And we're talking about current generation systems. 2012. Today, not yesterday.
The vita was dead before it launched and the 3ds is at best a substandard product based on 4 generations old technology. It's hardware is comparable with the original iphone and it's architecture resembles an overstuffed DS, not the modern dual or quad core SOC based systems that are now now common. It's 3D display is an expensive gimmick that's not panning out particularly well and doesn't add much real value.

Your argument resembles those that defended the now doomed RIM and their blackberry empire. "Hey! Our previous products were great and sold well. We're set forever!" Do you not notice the ever declining number in your own post? 150.. 93..27..

Re:Vita - Great hardware, not much else. (3, Informative)

Gizzmonic (412910) | more than 2 years ago | (#40951435)

Oh, you bitter AC...what is it about this comment:

"You'll take our shit and /like/ it" development model to the extreme and wonder why developers are giving it a pass.

That makes this comment sound so hypocritical?

Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside.

It really has nothing to do with controls, and everything to do with the convenience of only having 1 device to carry around.

Re:Vita - Great hardware, not much else. (1)

SScorpio (595836) | more than 2 years ago | (#40951521)

What about Playstation Mobile which was previously called Playstation Suite? The SDK is currently free, and while you can't sell games though it yet you can develop games for the Vita, Sony Smartphones, and Tablets. They are also supposedly porting the Suite to other Android devices.

The SDK is based off of C#, and smartphone developers have said porting existing iOS and Android apps over is very easy.

How exactly did Sony fail to make a functioning game ecosystem? They have the traditional store bought physical cartridges (or you can buy the same games digitally), digital only smaller games that have had several good releases, PSP Minis which are cheap $1-$5 games which where some are ported mobile phone games, and finally they have Playstation Suite which will allow mobile developers to target the Vita and other mobile platforms.

For the record I have a smart phone, tablet, and Vita. While portable gaming with a d-pad and buttons can work for some types of games like a puzzle game, or rhythm game, there are a ton of games that suck with touchscreen controls. I cringe every time I see a game that tries to emulate an analog stick and buttons on the edges of the screen. The Vita offers tradition d-pad, buttons, dual analog sticks, touch screen, back touch, six axis tilt, and front/rear cameras as control options. So those games that work well with touch can be played like that, but you have a ton of other great options.

We'll just have to see how this every kid wants an iPad plays out when the WiiU comes out this fall. If Nintendo launches $250-300 they should do very well. They are giving people an iPad with physical controls on it. If they can come up with some way to allow uploading of games to onboard memory to be played away from home they will recreate the success of the Wii.

Re:Vita - Great hardware, not much else. (1)

flimflammer (956759) | more than 2 years ago | (#40952049)

I was under the impression that the SDK was only free during the beta testing period where Sony could iron out the kinks, and would cost a yearly subscription to use afterwards similar to testing and deploying content on the 360 through Microsoft's XNA Framework.

Don't Repeat Yourself (1)

tepples (727027) | more than 2 years ago | (#40952557)

The SDK is based off of C#, and smartphone developers have said porting existing iOS and Android apps over is very easy.

I thought C# would make porting Windows Phone apps and Xbox 360 XNA games easier. To translate an iOS or Android game would require a line-by-line rewrite of the game logic, which violates the "Don't Repeat Yourself" principle, introduces bugs, and doesn't allow changes to the C++ version to propagate to the C# version or vice versa.

Re:Vita - Great hardware, not much else. (0)

Anonymous Coward | more than 2 years ago | (#40952025)

They've taken their previous. "You'll take our shit and /like/ it" development model to the extreme and wonder why developers are giving it a pass.

vs

Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside.

You hypocrite.

Re:Vita - Great hardware, not much else. (1)

tepples (727027) | more than 2 years ago | (#40952535)

Portable gaming without traditional d-pad and button controls is here. Understand it, or be shoved aside.

Please help me understand how to reliably press an on-screen button without looking at it.

Having trouble not just with third-parties (3, Insightful)

gman003 (1693318) | more than 2 years ago | (#40951233)

Sony's having a hard time getting *gamers* interested in the Vita. It's an amazingly powerful handheld, but it's trying to offer $60, 40-hour console-level games in a portable.

It's competing not just with Nintendo's handheld, but with the iPhone and Android, and even to an extent Facebook games. Which are shorter and less involved, yes, but also cheaper, possibly even "free" (or at least, free-to-play, pay-to-win).

Problem is, portable gaming has shifted. It's not something you sit in front of for hours and play, it's something you play for a few minutes on your coffee break. Nintendo at least tries to make games that you *can* play for just a few minutes. They're not perfect at it (as evidenced by their own sales problems), but they're at least aware of the problem. Sony seems to be betting the house on people wanting full-sized games on a handheld, and that's just not really true anymore (to an extent, I doubt it ever really was). In the time it takes to *load* some Vita games, I can have finished a round of Angry Birds or Edge or whatever.

The other problem is that there's just no must-have games for it yet. For either handheld, really. They have a few good games apiece, but nothing that will sell not just the game, but the console. Third-parties rarely make those games - it's usually first-parties - but it doesn't help to not have them.

Re:Having trouble not just with third-parties (1)

PeanutButterBreath (1224570) | more than 2 years ago | (#40951987)

Problem is, portable gaming has shifted. It's not something you sit in front of for hours and play, it's something you play for a few minutes on your coffee break. Nintendo at least tries to make games that you *can* play for just a few minutes. They're not perfect at it (as evidenced by their own sales problems), but they're at least aware of the problem. Sony seems to be betting the house on people wanting full-sized games on a handheld, and that's just not really true anymore (to an extent, I doubt it ever really was). In the time it takes to *load* some Vita games, I can have finished a round of Angry Birds or Edge or whatever.

I think that the problem for hardware manufacturers is not that portable gaming has shifted, but that the optimal portable gaming experience has not significantly shifted. It works well as a casual, lightweight experience. Smartphones have rediscovered the sweet-spot that Sony (and, to a lesser extent Nintendo) drifted away from in their efforts to exploit technological leaps to drive hardware sales and satisfy demands for "innovation".

Your users are not the enemy! (1)

onyxruby (118189) | more than 2 years ago | (#40951467)

Sony, your users are not the enemy! I promise you that many other companies do just fine in life by embracing their users as customers instead of enemies. You can even make money off of them. Drop the hostile attitude and remember your roots. People aren't buying your products because they are perceived as bad for customers to own.

It's not about technology or usability. Why is this so hard to understand? How many billions of dollars do you have to lose before you /get/ this?

Partially agree (1)

PopeRatzo (965947) | more than 2 years ago | (#40951649)

I'm pretty sure he's right that "Free to Play" is not the future of gaming. There's no indication so far that any game that costs nothing to play, but is monetized by the in-game purchases made by players will ever reach the kind of quality of experience of the best single-player games.

Maybe it's just my age. Maybe it's just that I actually remember really top-notch games that would engage you for 100 hours or more, where you came away thinking, "Man, if they make another one like this, I'll buy it day one and not even hesitate to pay full price". The Half-Life series comes to mind. Starcraft, Burnout Paradise (pick your platform) and others. Maybe there are Free to Play games that are as good and I just haven't heard of them.

I suppose that eventually, as new games continue to disappoint, that customers will forget what a good game is like and be happy with whatever the industry feeds them. It's happened in other areas. When enough really crappy $60 games are released back to back, maybe Diablo 3 will seem like manna from heaven. Enough shitty ports of 3rd person console games and you think Mass Effect 3 or Max Payne 3 is worth the price.

I wonder if the gaming industry gets mad at the developers of Arkham City or companies like Volition for setting a bar that they were hoping would have come way down to the point where crappy free to play "social gaming" is considered the pinnacle of gaming.

Re:Partially agree (1)

Baloroth (2370816) | more than 2 years ago | (#40951909)

I'm pretty sure he's right that "Free to Play" is not the future of gaming. There's no indication so far that any game that costs nothing to play, but is monetized by the in-game purchases made by players will ever reach the kind of quality of experience of the best single-player games.

World of Tanks, while I haven't played it, is supposedly quite fun. There is also Dota 2 and League of Legends, both of which are quite high quality (Dota 2 looking better than any RTS I've ever seen before). LOTR Online went F2P and started making more money, as did Team Fortress 2.

F2P is not "the future", but it is "a" future. It is a perfectly valid and highly successful model, when done right. OTOH, of course, you have crap like FarmVille or Sim City Social, which are pure pay-to-win or aggravate-your-friends to win games. F2P only works in the long run if they are not pay-to-win, because that will simply drive off the "hard-core" gamers, who tend to have more money than time and are therefore not interested in seeing the reward they spend 100+ hours working towards gotten by others who have more disposable income in 20 seconds. Sure it works for Zynga, at least for now, but I very much doubt that will last very long. As soon as something else shiny comes along, people will move on.

Could be great if PSN weren't terrible (0)

Anonymous Coward | more than 2 years ago | (#40951759)

I loved the hardware when I had a Vita. I traded the thing back in because spending a cumulative 4 hours on the phone with Sony and another 2 hours on the phone with my bank led to no progress in Sony being able to actually charge my credit card for a game over PSN. Sony's customer service was completely useless and excessively rude the entire time; I haven't used a Sony product since unless you count the Blu-Ray format, which is difficult to avoid.

the vita is nice, but expensive. (1)

n30na (1525807) | more than 2 years ago | (#40951779)

I have a vita. I like it a lot. It's a very solid piece of hardware, lots of interesting features.

However, it'll have to be a decent bit cheaper and have a lot more interesting games to bring in too many outside of the core fan gamer crowd and jrpg fans. As is, it has few interesting games that aren't just portable versions of existing franchises. It has gravity rush, which is a great game, but it'll need something with a bit more exposure to pull people in.

So developers are wary of making games for a console that doesn't have too many owners, that's not too surprising.

Re:the vita is nice, but expensive. (1)

bluescrn (2120492) | more than 2 years ago | (#40952225)

The problem with the Vita is that it's just smartphone hardware, with console-priced games. And the 3DS, well, it's got the 3D gimmick, but a low screen resolution and a weak GPU (again, compared to recent smartphones+tablets)

In the past, handheld console haven't had anywhere near this level of competition from other mobile devices. If the Nexus 7 had gaming controls, it'd be a better gaming platform - and fairly open - for a similar price. But touchscreens are shite for many forms of gaming.

But yeah, 'freemium' and 'paymium'* gaming is also bloody awful. (*'paymium' = buy the game for $0.99 or whatever, only to have it constantly beg for in-app purchasing)

Re:the vita is nice, but expensive. (1)

n30na (1525807) | more than 2 years ago | (#40952757)

I will say, the vita is a lot more solidly built and responsive than most any smartphone I've touched, and it obviously has nice hard controls (the proper analog sticks in particular are the draw here). Even the touchscreen is much nicer than any smartphone I've seen.

But, you are probably right in the unfortunate reality that most will not care enough to buy a new device to gain these things, which is why, again, software must exist as a differentiator or there is no reason for most to want a vita.

Also, on the pricing line - they've been pricing the games surprisingly low, compared to what they had been charging, but still high enough that it will have trouble competing with smartphones on that end. Though it seems few smartphone users are willing to pay for games at all, so it may end up being irrlevant anyway. The vita also has a few free (and at least one freemium) games already, so if that trend continues it may compete on that front, but weather it will really matter is a different question.

I guess in the end, I wish someone that wasn't sony would make a nice piece of hardware like this, with software that actually works decently well.

*awkward* (0)

Anonymous Coward | more than 2 years ago | (#40952031)

What the heck is a Playstation Vita?? /lolatyourunknownproduct

Freemium may not be the answer. . . (1)

PeanutButterBreath (1224570) | more than 2 years ago | (#40952339)

. . . but I can still buy full-featured mobile games for 1/10th - 1/60th the price of what Tretton is selling. Tretton has more in common with the nickle-and-dimers than he may want to acknowledge. The difference is, he wants gamers to pay through the nose up front, rather than stringing them along (and giving them the option to wise up before spending too much).

Social Gaming? (0)

Anonymous Coward | more than 2 years ago | (#40952509)

I owned a Vita for about 16 hours before returning it. It's a poorly designed handheld gaming console that takes propitiatory memory. Both my hands and my wallet were cramped after trying the Vita and I got very little satisfaction from the experience. I wonder why they aren't selling all that well.

I agree (1)

Kimomaru (2579489) | more than 2 years ago | (#40952597)

I agree with his comments on social gaming and, for the most part, don't think he goes far enough. I don't believe games like Farmville and Infinity Blade are going to replace anything in gaming proper. That said, as an avid gamer I have less than zero interest in the Vita - no one's doing portable gaming well these days, the last good portable system I enjoyed was the original Gameboy and a copy of Tetris. Maybe in a few years, with a different manufacturer.

Its hard to sell (1)

Osgeld (1900440) | more than 2 years ago | (#40952955)

Cause its expensive and shares the same heritage as the PSP, which means we will get 4 hardware revisions and a pile of expensive shovelware shit games. I dont know about others, but I sure as shit am not wasting my time or money on a sony portable ever again.

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