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Sony Closes WipEout Developer Studio Liverpool

Unknown Lamer posted about 2 years ago | from the who-needs-launch-titles dept.

Businesses 102

RogueyWon writes "Eurogamer is reporting that Sony has closed its subsidiary developer Studio Liverpool. Beginning its life in 1984 under the name Psygnosis, the development house has played an important role in the history of computer and video gaming, publishing classics such as the Lemmings series. Since its acquisition by Sony in 1993, the studio has been best known for its work on the WipEout franchise, which helped to establish the PlayStation console as a successful brand. Sony's statements indicate that it will seek to find positions for staff in its other development houses, but that some redundancies will be necessary." Eurogamer posted an update, indicating that the studio was working on WipEout for the PS4.

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No (1)

Anonymous Coward | about 2 years ago | (#41082147)

It's Psygnosis.

Re:No (2)

Hatta (162192) | about 2 years ago | (#41082241)

It was, but it's not anymore.

How much of the original Psygnosis was left anyway? I know they were awesome in the 80s and later in the PSX days. But I wasn't aware of them doing anything in the past decade. Were any of the original people still around?

I guess this kind of puts a damper on any hopes for another Colony Wars. Damn.

Re:No (1)

GameboyRMH (1153867) | about 2 years ago | (#41085275)

That's because you don't own any Sony consoles, since Sony bought them everything they'd made was Playstation exclusive. But there are emulators for that ;-)

Psygnosis are gone? (4, Funny)

Anonymous Coward | about 2 years ago | (#41082297)

Oh no! *BOOM*

Re:No (0)

Anonymous Coward | about 2 years ago | (#41082353)

I like how it was Psygonis at first, and now it's Psygnonis.

Well done editors, well done.

Sony and Lemmings (3, Insightful)

MickyTheIdiot (1032226) | about 2 years ago | (#41082203)

"Lemmings" seems appropriate when you think about Sony executives.

Re:Sony and Lemmings (1)

Anonymous Coward | about 2 years ago | (#41082237)

"Lemons" would be more appropriate RE Sony execs.

Re:Sony and Lemmings (-1)

Anonymous Coward | about 2 years ago | (#41082301)

Still better off than you, neckbeard scum.

Re:Sony and Lemmings (0)

Anonymous Coward | about 2 years ago | (#41083063)

Sony suck balls. Science fact.

These days I automatically dismiss a purchase out of hand if it involves any of the following: Microsoft, Apple... and since the PS3 idiocy/rootkit Sony. August company indeed.

Re:Sony and Lemmings (1)

Dogtanian (588974) | about 2 years ago | (#41083761)

"Lemmings" seems appropriate when you think about Sony executives.

Ironically, Lemmings wasn't developed by Psygnosis themselves (they just published it). It was actually written by DMA Design, who later wrote the Grand Theft Auto series then became Rockstar North.

Still, it's worth remembering Psygnosis, who came to prominence in the early 16-bit era due to the high presentational standards of their games and went on to develop the Wipeout series before losing their name and (inevitably) some of their identity.

Re:Sony and Lemmings (1)

GameboyRMH (1153867) | about 2 years ago | (#41085309)

Some other good Psygnosis games you might not have heard of: G-Police and Shipwreckers.

Unfortunately they loved to put some clock-cycle-dependent code in their games making all of them a PITA to run on newer computers.

Re:Sony and Lemmings (1)

Black LED (1957016) | about 2 years ago | (#41087353)

Colony Wars for PlayStation was awesome too.

Ohs noes!!! (-1)

Anonymous Coward | about 2 years ago | (#41082209)

I can already hear the crying of a dozen neckbeards. They'll go on and on about DRM or the MPAA or some crap and justify their Windows goodness with talk of games. So sad. Pathetic even.
 
Waaaaa! Waaaa! teh Linux isn't supported by da Steams yet! Waaaa! Waaaa!

"Since its acquisition by Sony" (2, Interesting)

sqldr (838964) | about 2 years ago | (#41082223)

Since its acquisition by Sony

Well that's where they went wrong. Whenever these things happen, developers leave in droves anyway and start new development houses, until they're bought again. Most game developers have some sort of idea for a game, and this is usually how it happens.

Re:"Since its acquisition by Sony" (2)

Desler (1608317) | about 2 years ago | (#41082259)

Except developers didn't leave in droves when it was acquired nearly 20 years ago.

Re:"Since its acquisition by Sony" (2)

h4rr4r (612664) | about 2 years ago | (#41082315)

20 years ago getting bought up did not mean you would be doing sequels until they shut you down.

Re:"Since its acquisition by Sony" (2)

Hatta (162192) | about 2 years ago | (#41082789)

I would *love* to see more sequels of more Psygnosis stuff.

Why no 3d rendered Lemmings? It was the best selling video game ever at the time, let's revisit it. It will work great on tablets too!

Why not another Colony Wars? 3 of them on the PSX and then nothing.

Why not another cinematic adventure along the lines of Shadow of the Beast? Why let Quantic Dream and Team ICO have all the fun?

Why not another Destruction Derby game? Wouldn't that be great on the PS3?

There's a ton of old Psygnosis stuff that could be brought back and received very well by current gamers. But I guess Sony doesn't like money or something.

Re:"Since its acquisition by Sony" (1)

MickyTheIdiot (1032226) | about 2 years ago | (#41082919)

It turns out that Lemmings wasn't a hardy enough platform for a root kit to be inserted. No big whup.

Re:"Since its acquisition by Sony" (0)

Anonymous Coward | about 2 years ago | (#41083665)

I agree!
Although there were a 3D Lemmings game... http://en.wikipedia.org/wiki/3D_Lemmings

Re:"Since its acquisition by Sony" (1)

djdanlib (732853) | about 2 years ago | (#41083677)

Why no 3d rendered Lemmings? It was the best selling video game ever at the time, let's revisit it.

Been there, done that in 1995: http://en.wikipedia.org/wiki/3D_Lemmings [wikipedia.org]

Re:"Since its acquisition by Sony" (1)

GameboyRMH (1153867) | about 2 years ago | (#41085349)

D'oh, beaten. The extra dimension made it much harder in the later levels.

Re:"Since its acquisition by Sony" (1)

stor (146442) | about 2 years ago | (#41089625)

Or a version of Obliterator that runs at a playable frame rate! :)

I have extremely fond memories of 1980s Psygnosis. "Shadow of the Beast" was my first introduction to "parallax scrolling", which seemed to become a mandatory feature of all side-scrollers from that point on.

Absolutely *loved* their logo too.

Re:"Since its acquisition by Sony" (1)

hack slash (1064002) | about 2 years ago | (#41089787)

Absolutely *loved* their logo too.

I still have a couple of small, original, 19" x 27" Psygnosis posters snagged from them at the end of an Amiga show. And yes the logo is excellent.

Re:"Since its acquisition by Sony" (0)

Anonymous Coward | about 2 years ago | (#41083691)

Since its acquisition by Sony

Well that's where they went wrong.

I know that bashing sony is a sure way to get modded +5 here on Slashdot, but looking back at what games their first party studios made AFTER they were aquired I think you're confusing them for EA.
Not only do some of these games were really good (Uncharted, God of war, Killzone), but they were absolutely amazing compared to what those developers did before.

RIP Psygnosis (4, Informative)

logicassasin (318009) | about 2 years ago | (#41082247)

Shadow of the Beast, The Killing Game Show, and Awesome were my favorite Atari ST and Amiga games ever. Stunning graphics (for the time), unparallelled music, great game play out of their games. RIP to the greatest studio of my youth. ... BTW, has anyone ever completed Shadow of the Beast 2 WITHOUT using the "ten pints" cheat?

Re:RIP Psygnosis (1)

cathector (972646) | about 2 years ago | (#41082373)

IIRC their first title was an absolute chunk of crap for the Amiga, called "Brataccas".
even in 1986 i knew i deserved better.
the cover art [sci-fi-o-rama.com] was pretty cool tho.

they must have acquired some serious talent out of the demo scene to produce Shadow of the Beast and the others which followed on.

Re:RIP Psygnosis (1)

idontgno (624372) | about 2 years ago | (#41085703)

Ah, Psynosis box art. How did those guys ever hire Roger Dean? [wikipedia.org]

I don't know how many Psygnosis titles I bought because the cover art reminded me of Yes [wikipedia.org] , Uriah Heep [wikipedia.org] , and Asia [wikipedia.org] albums.

Some real stinkos of games, but you could frame the box cover and hang it on the wall if you wanted to.

Re:RIP Psygnosis (2)

crgrace (220738) | about 2 years ago | (#41082487)

Wow I played those games so much on my Amiga.... except for Awesome, since it was not compatible with the 512kB memory upgrade for the A500. Grrr! I played Awesome at Winners Circle Systems in Berkeley, CA and bought it, but had to return it when it didn't work at home. This is the kind of thing that very much upsets a 15 year old boy haha.

But, I probably spent more time playing the Killing Game Show than I want to admit.

Remember how hard those games were? It really took commitment to make it far (especially in Shadow of the Beast). Seemed later NES and Playstation games were much easier for the most part (in my opinion).

The graphics and sound of Shadow of the Beast were so amazingly ahead of its time. They used to have the intro movie on repeat at Whole Earth Access in Berkeley to attract potential buyers to their Amigas.

Lastly, remember the awesome package art on those games? They used the same artist who did those iconic album covers for Yes.

Re:RIP Psygnosis (1)

stor (146442) | about 2 years ago | (#41089649)

> Lastly, remember the awesome package art on those games? They used the same artist who did those iconic album covers for Yes.

Indeed. The artist is Roger Dean. I love his work.

Re:RIP Psygnosis (0)

Anonymous Coward | about 2 years ago | (#41082619)

I was a bit late to the game, but In my, probably shameful, opinion, the psx was where Psygnosis was at their peak.

Re:RIP Psygnosis (1)

logicassasin (318009) | about 2 years ago | (#41082787)

grab an Amiga emulator, the roms for the three games I mentioned and play them (also include Shadow of the Beast 2 and 3). Come back and let us know if you still believe this.

Re:RIP Psygnosis (0)

Anonymous Coward | about 2 years ago | (#41084257)

When did floppy images become ROMs?

Re:RIP Psygnosis (1)

RaceProUK (1137575) | about 2 years ago | (#41092839)

I think in this context, 'ROM' has become a generified term.

Re:RIP Psygnosis (2, Informative)

Dogtanian (588974) | about 2 years ago | (#41084543)

grab an Amiga emulator, the roms for the three games I mentioned and play them (also include Shadow of the Beast 2 and 3). Come back and let us know if you still believe this.

The problem with asking someone to do this is that if you weren't there at the time (as I assume the OP wasn't), you probably wouldn't get how technically impressive such games were. Even people like me who came to the Amiga later on were spoiled by the increase in standards that those earlier games forced. For example, I recently saw a video of Xenon 2, a game I remember hearing described as technically brilliant when I had my Amiga but never actually saw then. I really wasn't that impressed- the graphics were good for the time, but the music was no better than countless tracker modules and the chrome effect title page lettering? Meh.

I do remember seeing (and hearing!) an Amiga on TV circa 1986 and being blown away by its sampled sound, but most of my expectations were formed at a baseline circa 1991/92.

If you never even played an Amiga at the time it was current, let alone having played the games in question back then rather than 20 years on, it's going to be impossible to really *feel* how they would have blown people away at the time.

Also, I've never played Shadow of the Beast, but I've heard that it was notoriously difficult.

Re:RIP Psygnosis (1)

logicassasin (318009) | about 2 years ago | (#41084707)

true to a degree. By today's standards these games, visually anyways, are simply dated against even some smartphone games. However, one thing will remain true about them (as well as many games made in the 80's): They're far more challenging than many games available today.

Rollcage! (1)

miknix (1047580) | about 2 years ago | (#41083363)

Rollcage [wikipedia.org] was one of the best fast racing games I ever played.

Re:Rollcage! (1)

GameboyRMH (1153867) | about 2 years ago | (#41085485)

Huh you know I bought that used when I was like 12 and never played it? Just remembered...

Re:RIP Psygnosis (2)

tedgyz (515156) | about 2 years ago | (#41084141)

"Shadow of the Beast" has great game play? You're kidding, right? If great game play means ripping your hair out, wailing, and gnashing your teeth, then yes. It was indeed the coolest game of the time (I played on the Amiga 2000) with mutli-plane parallax scrolling and amazing music. The dark underbelly was the cruel restart from the beginning after dying. If a game transitions from fun to torture is it still a game? I still have emotional scars from that beast.

A job well done then... (1)

logicassasin (318009) | about 2 years ago | (#41084623)

Hats off to Psygnosis for making such an impression on you and everyone else that played SOTB. Whether it infuriated you or simply challenged you like none other before it ('cause SOTB2 was infinitely harder), you still remember it well.

Re:A job well done then... (1)

RocketRabbit (830691) | about 2 years ago | (#41087165)

Everybody remembers the games that were made just to frustrate. This does not make them good games. If I sawed off your leg, slowly, over the course of hours, without anesthesia, you'd remember it as well, but this does NOT make it a good thing!

Re:RIP Psygnosis (1)

Haoie (1277294) | about 2 years ago | (#41086167)

Don't forget Colony Wars, and its 2 sequals!

Re:RIP Psygnosis (0)

Anonymous Coward | about 2 years ago | (#41088561)

I remember the awesome full color ads looking like Yes album covers in Amiga World magazine for all the Psygnosis games... and then that day when I got a shoebox full of pirated copies of Blood Money and Shadow of the Beast, etc. from the clerk at the Electronics Boutique store at the mall... when I showed him what I brought to trade, he actually asked, "Where did you get all these originals?"

Ah, Amiga, why did you fail?

Too soon to throw Sony in the same box as EA? (1)

ctheme (2694307) | about 2 years ago | (#41082285)

How many of my game development heros must die before this acquisition madness is brought to an end?

Re:Too soon to throw Sony in the same box as EA? (0)

Anonymous Coward | about 2 years ago | (#41082519)

It's not really that bad. Eventually the good people who have creative ideas leave and found new studios that end up making great games. Even without being acquired the temptation to keep making sequels that will make lots of money is usually too great to pass up. That's not always the case, but look how many King's Quest games we got. Not having the option to continue churning out existing IP can sometimes be a powerful motivator to try something new.

Psygnosis. (3, Interesting)

Moskit (32486) | about 2 years ago | (#41082309)

Not Psygonis or Psygnonis.

Please shows some respect and check spelling of last names and company names at the very least. Basic Editor skillz, rigot?

Re:Psygnosis. (1)

Tapewolf (1639955) | about 2 years ago | (#41083263)

Not Psygonis or Psygnonis.

Please shows some respect and check spelling of last names and company names at the very least. Basic Editor skillz, rigot?

I remember being disappointed when I realised they weren't called PSYCHOSIS Software. That's what it looked like on the Lemmings box art, anyway.

Re:Psygnosis. (1)

gorzek (647352) | about 2 years ago | (#41083585)

Is it true they get paid for this?

Lemmingme at 'em! (1)

Impy the Impiuos Imp (442658) | about 2 years ago | (#41082319)

Ahhh, original Lemmings. Was proud I finished all 120 levels without looking up solutions.

Actually, finished 121 levels if you count figuring out how to hack the binary startup file that limited demo startups to 10 starts. Made the "You impressed us by finishing all 120 levels!!" screen all the sweeter.

Had I known they were from Liverpool, land with avowed, literal communists on the city council, I wouldn't have let the guilt rot my gut all these decades. QQ me.

Futuristic games, not futuristic business model (1)

Quakeulf (2650167) | about 2 years ago | (#41082361)

Such a shame, I wanted to see and buy all of their WipeOut-games on Steam, but I guess I will never see that happen now. Quite ironic that they were making such futuristic games yet did not live to see the future...

WipEout (0)

Anonymous Coward | about 2 years ago | (#41082411)

I purchased a Playstation because of that series.

I purchased a Playstation 2 because of that series.

I purchased a PSP because of that series.

I purchased a Playstation 3 because of that series.

Are you seeing a pattern, Sony?

Re:WipEout (0)

Anonymous Coward | about 2 years ago | (#41083359)

That you're insane for liking WipEout?

Yup, we have the gentlemen in the nice, white quotes coming for you now.

Better send out more then (1)

Y2KDragon (525979) | about 2 years ago | (#41092923)

I loved the series too. There was a lot to like. It was a well-made game, even if it was incredibly hard at times. Lots of fun, and great to play with friends. Considering how this predates the MarioKart games, with a lot of similar concepts, RESPECT YER ELDERS!

Re:WipEout (2)

BenJury (977929) | about 2 years ago | (#41084497)

I don't think closing this particular studio will stop Sony from milking that particular cash cow...

Re:WipEout (0)

Anonymous Coward | about 2 years ago | (#41084817)

(Not GP)

But since the new WipEout game under development was supposed to be "radically different" I will wager it means "we're gonna shit all over what actually makes WipEout good". Last time they muddled with what WipEout is ... we got the WipEout Fusion. *puke*.

Psygnosis... :'( (2)

euxneks (516538) | about 2 years ago | (#41082453)

Psygnosis deserves much more than this. Shadow of the Beast, WipEout, Lemmings. These are all iconic games which I remember VIVIDLY, much more than most other games. Sad day indeed. :'(

Re:Psygnosis... :'( (1)

P-niiice (1703362) | about 2 years ago | (#41082621)

They will be missed.

Re:Psygnosis... :'( (0)

Anonymous Coward | about 2 years ago | (#41082663)

These guy were the shit. Now they lie next to Rare in the Family grave.

Re:Psygnosis... :'( (-1)

Anonymous Coward | about 2 years ago | (#41083011)

It's video games. Get over it, neckbeard.

Re:Psygnosis... :'( (0)

Anonymous Coward | about 2 years ago | (#41083451)

WipEout isn't a game, it's a mild hallucinogenic.

captcha: dropped

Re:Psygnosis... :'( (0)

Anonymous Coward | about 2 years ago | (#41093237)

If you liked Lemmings, you might like my remake here:

http://lessermatters.homeunix.com/LemmingsSDL/

Absolutely identical but allows for 2 player over the network!

(I love it personally...and it's very well coded even if I do say so myself :-))

Sad day for the Vita Sony completely baffles me (1)

Teknikal69 (1769274) | about 2 years ago | (#41082607)

Wipeout 2048 is really the best game I have for it and the DLC was excellent as well, I just don't understand Sony first Zipper make Unit 13 which is still the vitas best shooter and they get canned, then they give resistance to Nihilistic of all companys who ruin it and then as a reward they also let them work on Vita COD which I predict will be basicly the same.

Now they kill Studio Liverpool it's almost like the companys are being rewarded for bad games and punished for good ones.

Re:Sad day for the Vita Sony completely baffles me (0)

Anonymous Coward | about 2 years ago | (#41090487)

* basically
* companies (several times)

Sony fantard in "cannot write at elementary school level" total non-shocka.

The future of gaming (1)

Iniamyen (2440798) | about 2 years ago | (#41082709)

We can't afford to give money to innovators to create new and exciting games which push the envelope. That money is already earmarked for the outrageous licensing fees for the constant iterations of the Madden franchise, et. al.

Re:The future of gaming (0)

Anonymous Coward | about 2 years ago | (#41082885)

I'll play the bad guy here...

According to wiki, they've only been developing for wipeout and formula series since the PS2 days.

They may have innovated before, but it looks to me they have been just as guilty of reiterating through the same franchises over and over for the last 10 years.

Re:The future of gaming (1)

hairyfeet (841228) | about 2 years ago | (#41083267)

But whose fault is that? How many times have we seen the megacorps like EA and Sony go "New ideas? innovative gameplay? Fuck that noise! Just keep squirting out sequels to this hit so we can keep on milking the IP, that's the ticket!". I'm sure the guys there had plenty of good ideas but got shut down by the PHBs.

The only nice thing is good devs with good ideas always seem to be able to find someplace to make them and now that indie gaming has exploded they can always start a little shop and actually use those ideas...until they get bought by one of the IP milking megacorps...sigh.

Re:The future of gaming (1)

VGPowerlord (621254) | about 2 years ago | (#41083385)

You chose to mention EA instead of CapCom for your example? What were you thinking?

Re:The future of gaming (0)

Anonymous Coward | about 2 years ago | (#41084119)

(still playing the bad guy here)

But whose fault is that?

Mainly the consumers, for lapping up sequel after sequel, giving Sony and EA more money to keep doing what they're doing. Don't look at me man: I never bought a wipeout or formula (or COD or Madden, etc)

Next comes the studios themselves. They could have given Sony/EA the finger and stayed independent, but they sold out (and then the original guys leave, after they got the money from the sale)

Businesses (Sony/EA/etc) are there to make money. If the consumers want sequels and the studios are willing to sell themselves to make sequels, why wouldn't Sony or EA go along?

So now it seems the trend is changing, and a studio which was tasked to make sequel after sequel is getting closed. Isn't that a good thing? Why lay blame on Sony when Sony is the one who's doing the closing down themselves?

What an important part of my early life they were (2)

crgrace (220738) | about 2 years ago | (#41082729)

I have wonderful memories from high school of playing Shadow of the Beast for hours while listening to the Pet Shop Boys on autoreverse.... does that date me much?

It was amazing that such a frustrating game could hold my attention for so long, but it did. I highly recommend trying it out in an emulator if you have a chance. It was so, so far ahead of its time.

"Some redundancies will be necessary" (1, Interesting)

RandomUsername99 (574692) | about 2 years ago | (#41082751)

"Some redundancies will be necessary"

You mean, those redundancies will be deemed unnecessary, and therefore eliminated. Hate to be a wording nazi, but that's bad.

Re:"Some redundancies will be necessary" (1)

interval1066 (668936) | about 2 years ago | (#41082843)

Yeah, I caught that too. They package it as if they'll just "live" with the redunduncies, but its clearly doublespeak for layoffs.

Re:"Some redundancies will be necessary" (1)

Iniamyen (2440798) | about 2 years ago | (#41082867)

I think the word "redundancy" in this sense is used to mean "layoff." While not technically correct I believe it's a widely used term in the HR world.

Re:"Some redundancies will be necessary" (1)

gorzek (647352) | about 2 years ago | (#41083611)

It's an annoying euphemism, in any case.

Someone who has never seen the term in that context would have no idea what "there will be some redundancies" is supposed to mean.

Just come out and say "some people will lose their jobs" and be done with it.

But no, we have to pretend we aren't doing anything unpleasant to anyone, so we have to dress it up in dry, clinical-sounding lingo so no one's emotions are stirred.

Re:"Some redundancies will be necessary" (0)

Anonymous Coward | about 2 years ago | (#41084963)

It is really the normal way to say layoffs in Britain.

Re:"Some redundancies will be necessary" (1)

gorzek (647352) | about 2 years ago | (#41084979)

The British euphemize everything. :-p

Re:"Some redundancies will be necessary" (0)

Anonymous Coward | about 2 years ago | (#41085195)

The American alternative of "layoff" is a euphemism too. Look at its history and you'll find that it used to mean a temporary cessation of employment for the off season.

Re:"Some redundancies will be necessary" (1)

Iniamyen (2440798) | about 2 years ago | (#41085811)

This is why I visit /.
/Learning is FUNdamental!

Re:"Some redundancies will be necessary" (5, Informative)

jareth-0205 (525594) | about 2 years ago | (#41082979)

"Some redundancies will be necessary"

You mean, those redundancies will be deemed unnecessary, and therefore eliminated. Hate to be a wording nazi, but that's bad.

This is a UK-ism... a 'redundancy' is a job that has been made redundant, and therefore terminated. It's a common phrase here.

Re:"Some redundancies will be necessary" (1)

demonbug (309515) | about 2 years ago | (#41083373)

"Some redundancies will be necessary"

You mean, those redundancies will be deemed unnecessary, and therefore eliminated. Hate to be a wording nazi, but that's bad.

This is a UK-ism... a 'redundancy' is a job that has been made redundant, and therefore terminated. It's a common phrase here.

It is a common expression here, too (US). But the parent is grammatically correct; HR means what he is saying, but generally just call these doomed jobs "redundancies" because it is obvious to them that any redundant job will be eliminated - no need to say it outright.

Re:"Some redundancies will be necessary" (1)

RandomUsername99 (574692) | about 2 years ago | (#41084045)

Oh, I assumed that this was some sort of HR-ese, but that doesn't make it correct. I make an effort to call out every kind of terrible business-ese, everywhere I see it.

How much more can businesses try to rework the phrase "fired them because we didn't want to pay them?" Maybe eventually we'll call them 'happies' because they have a good work record and they didn't stop working there because they were killed on the job.

What business administrators say can be terribly confusing if you use the rather inconvenient lens of the actual meaning of their words, rather than simply substituting them, when we hear them, with what we all know they're actually saying to us.

Re:"Some redundancies will be necessary" (1)

jareth-0205 (525594) | about 2 years ago | (#41093825)

It's correct as a noun. Just because you haven't heard it before doesn't mean it is (a) new or (b) wrong.

There are lots of examples of crappy business-speak to rail against, but this isn't one of them.

Re:"Some redundancies will be necessary" (1)

timq (240600) | about 2 years ago | (#41093037)

I guess most of us know what redundancy in this context is intended to convey, UK or not.

It's still a nice example of saying the opposite of what you mean because the convolutions of politically correct newspeak went over your head.

Re:"Some redundancies will be necessary" (1)

jareth-0205 (525594) | about 2 years ago | (#41093779)

It's still a nice example of saying the opposite of what you mean because the convolutions of politically correct newspeak went over your head.

No, not really. It's 'redundancy' the noun as opposed to 'redundancy' the adjective. It's the English language adapting. This usage is hardly "new PR speak", it's been used for atleast the last 20 years.

the fall of civilization (0)

Anonymous Coward | about 2 years ago | (#41082889)

Will Sony ever make a decision or policy that doesn't seem akin to bamboo shoots under the fingernails?

I remember it in its heyday (4, Interesting)

snap2grid (630315) | about 2 years ago | (#41083387)

Which for my purposes was the early 90s. DMA Design (the developer of Lemmings, Hired Guns) had a not always amiable relationship with Psygnosis, who was our publisher at the start. I visited it only a couple of times, but it always felt like an important place, like going to visit the emperor. Best memories were of the largest, tastiest pizza I'd ever had and of being crammed into the back of Ian Hetherington's Porche as a bunch of us were taken out for a meal. So, sad day.

I always appreciated thier use of Roger Dean art (2)

Picass0 (147474) | about 2 years ago | (#41083511)

The Dean Brothers and Hipgnosis produced some of the most iconic album cover art of the late 60's and 70's. Roger Dean brought his trippy style to game covers like "Shadow of the Beast" and early Pygnosis titles.

Great games complimented by great art design.

I dug Wip3out too.

Sorry to see the studio axed.

Re:I always appreciated thier use of Roger Dean ar (1)

evilned (146392) | about 2 years ago | (#41083753)

They had a great eye for visuals all the way around. The Designers Repubic artwork really made those Wipeout games special (that and the amazing sound tracks). Hell, Wipeout Pure was the main reason I bought a PSP.

TFA links 1996 promo vid for memory lane (0)

Anonymous Coward | about 2 years ago | (#41083579)

Direct link, http://www.youtube.com/watch?feature=player_embedded&v=BqduhShyh0Y [youtube.com]

Alas, making promo vids wasn't their finest talent, but it /is/ a review of their better years.

Time to fire up Wipeout 2097 for the very fond farewell.

Re:TFA links 1996 promo vid for memory lane (1)

Y2KDragon (525979) | about 2 years ago | (#41093013)

http://www.youtube.com/watch?v=PHMzCpy0fXc [youtube.com] Original music video by Fluke that was a tie-in to WipEout. More goodness from our memories.

What a disappointment. (1)

MaWeiTao (908546) | about 2 years ago | (#41084071)

I put countless hours into Wipeout HD and Fury, not to mention many of the Psygnosis games long before that. Growing up, I was enthralled by their distinctive visual style. So this news comes as a massive disappointment.

Unfortunately, I'm not terribly surprised. This was a long time coming; since Wipeout HD nothing has really come out of Studio Liverpool. It looks like their resources were diverted to projects at other divisions. So at the end of the day, what was the point of keeping them around? What was the point of even acquiring them? They probably would have thrived if they hadn't been under Sony's heel.

Sony seems to be having a hard time getting a grasp on modern gaming. They're afflicted by the same kinds of tendencies endemic in the Japanese gaming industry; they don't get the DLC model, they're stuck in long-winded development cycles and they seem to be struggling with modernizing gameplay. I'm not a fan of the countless Call of Duty and Grand Theft Auto clones, but too many Japanese games feel a bit stale. And worst of all, Sony seems incapable of nurturing studios with real potential.

Wipeout (2)

petsounds (593538) | about 2 years ago | (#41084531)

RIP Psygnosis.

Wipeout and Wipeout 2097/XL was a groundbreaking title on the first PlayStation. Its stunning graphics and stellar soundtrack were way beyond what others were doing at that time. And the gameplay was dialed-in perfection. None of the followup Wipeout games I've played really matched up to it.

I worked with Sony back then, and I heard a lot of rumors through the grapevine about Psygnosis being arrogant and difficult to work with. This culminated in Sony completely swallowing them up so they could control the studio better. Well, many talented chaps left as they are wont to do, and it's been a slow-motion death for them ever since.

Re:Wipeout (1)

LanMan04 (790429) | about 2 years ago | (#41085217)

The gameplay was fantastic, I agree. But the soundtrack and look (Designer's Republic) were what made the game.

Re:Wipeout (1)

petsounds (593538) | about 2 years ago | (#41085475)

Agreed, Wipeout brought a certain sophisticated, adult sensibility to the visuals and sound that we hadn't seen much in games.

Re:Wipeout (0)

Anonymous Coward | about 2 years ago | (#41092185)

Loved every octane and every octave of these games, even the latest Vita game is tuned to awesome, especially listened to through some gaming headphones.

For all of you missing Psygnosis... (1)

photonyx (2507666) | about 2 years ago | (#41084713)

www.psygnosis.org [psygnosis.org]

I still terribly miss playing Drakan: Order Of The Flame. Was way ahead of its time.

Leander FTW! (0)

Anonymous Coward | about 2 years ago | (#41086925)

best gave evar

Sony=bad (0)

Anonymous Coward | about 2 years ago | (#41087091)

I was bitterly disappointed when Sony bought Psygnosis and promptly declared that the sequel to Drakan would be PS2 only. Having bought (yes..as in paid for) every psygnosis game for my amiga (I still have the boxes) Drakan was my fave and I vowed never to buy Sony stuff again..poor marketing decisions and cutting out segments of the fanbase in the hope they'll buy a console to play the game doesnt work.
Screw you Sony.

Re:Sony=bad (1)

CronoCloud (590650) | about 2 years ago | (#41093623)

What? Psygnosis didn't do the first Drakan, they were just the Publisher. Surreal Software was the developer, it was their choice to do it for the PS2, and a good choice it was. As an Actiony/Adventurey/RPG-y game it was well suited for a console. They'd been experimenting with Playstation-foo hardware BEFORE Pysgnosis got acquired by Sony.

Novastorm (0)

Anonymous Coward | about 2 years ago | (#41091685)

This was a nice shooter. I think one of the last ones before they were bought by Sony (and went to develop exclusively for PS).

Really Psygnosis? (1)

Mr_Silver (213637) | about 2 years ago | (#41092099)

Out of interest, does anyone know how many of the original Psygnosis staff worked at Studio Liverpool till the end?

My gut feel is that all the people that really made it Psygnosis are probably long gone, which means the company (as we Amiga and Atari ST owners remember it) has actually been dead for a very long time.

This is sad news to me (1)

Y2KDragon (525979) | about 2 years ago | (#41092895)

One of the things I liked about the WipEout games for Playstation was that all the music was on the game disks. There was some good stuff, and I started listening to more music from some of the artists. I'm glad I've kept the games all this time. Think I know what I'll be listening to on the drive home from work today.
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